[object=RESPAWN-rat] editor_icon=37 behavior=RESPAWN-rat [sprite = sewer_wall] bitmap = data\object\bulkhead\sewer_wall.gif, 1, 1, 1 [object = sewer_wall] offset_front = sewer_wall, 0, -4,-1 offset_back = sewer_wall, 0, -4,-1 editor_icon = 31 map_frame = 101, 105 block = 1 -------------------------------------------------------------------------------- [sprite = sewer_hole] bitmap = data\object\bulkhead\sewer_hole.jpg, 1, 1, 1 [object = sewer_hole] offset_front = sewer_hole, 0, -4,-1 offset_back = sewer_hole, 0, -4,-1 editor_icon = 31 map_frame = 0, 0 block = 1 -------------------------------------------------------------------------------- [sprite = sewer_door] bitmap = data\object\bulkhead\sewer_door.gif, 2, 1, 2 [object = sewer_door] offset_front = sewer_door, 0, -4,-1 offset_back = sewer_door, 0, -4,-1 xfront = sewer_door, 2,0, 160,200, 200,200 xback = sewer_door, 2,0, 172,320, 360,360 editor_icon = 31 map_frame = 101, 4 block = 1 behavior=sewer_door [object = sewer_door_jamb] front = jamb, 2,0, 160,200, 100,160 left = jamb, 2,0, 0,180, 100,200 right = jamb, 2,0, 320,180, 100,200 editor_icon = 24 fog_level=120,120,120,120,120 -------------------------------------------------------------------------------- [sprite = sewer_ladder] bitmap = data\object\sewer_ladder.gif, 1, 1, 1 [object = ladder1] map_frame=5,11 left = sewer_ladder, 2,0, -15,180, 100,150 right= sewer_ladder, 2,0, 335,180, 100,150 back = sewer_ladder, 1,1, 3,126, 64,64 back = sewer_ladder, 1,2, 53,102, 45,45 back = sewer_ladder, 1,3, 88,84, 30,30 back = sewer_ladder, 2,0, 160,165, 100,100 back = sewer_ladder, 2,1, 160,126, 64,64 back = sewer_ladder, 2,2, 160,102, 45,45 back = sewer_ladder, 2,3, 160,84, 30,30 back = sewer_ladder, 3,1, 317,126, 64,64 back = sewer_ladder, 3,2, 267,102, 45,45 back = sewer_ladder, 3,3, 242,84, 30,30 editor_icon = 23 Xclick_rect.0 = 1, 50, 100,180 Xclick_rect.1 = 1, 50, 100,180 click_rect.2 = 1, 50, 100,180 Xclick_rect.3 = 1, 50, 100,180 behavior = ladder1 [object = ladder2] parent = ladder1 behavior = ladder2 [object = ladder3] parent = ladder1 behavior = ladder3 [object = ladder4] parent = ladder1 behavior = ladder4 [object = ladder5] parent = ladder1 behavior = ladder5 [object = ladder6] parent = ladder1 behavior = ladder6 [object = ladder7] parent = ladder1 behavior = ladder7 [object = ladder8] parent = ladder1 behavior = ladder8 [sprite = sewer_plan] bitmap = data\object\bulkhead\sewer_plan.jpg, 1, 1, 1 [object = sewer_plan] offset_front = sewer_plan, 0, -4,-1 offset_back = sewer_plan, 0, -4,-1 editor_icon = 15 map_frame = 0, 0 block = 1 click_range = 1, 1 click_rect.0 = 1, 1, 190,120 click_rect.1 = 1, 1, 190,120 click_rect.2 = 1, 1, 190,120 click_rect.3 = 1, 1, 190,120 behavior = sewer_plan -------------------------------------------------------------------------------- [sprite = lever_f] bitmap = data\object\lever\lever1a.gif, 2, 2, 1 [sprite = lever_s] bitmap = data\object\lever\lever1b.gif, 2, 2, 1 [OBJECT = lever1] visible_range = 0, 4 offset_back = lever_f, 0, -60, 230 offset_right = lever_s, 130, -60, 230 offset_left = lever_s, -130, -60, 230 all_sides = -1, 4,4 all_sides = -1, 0 ,4 editor_icon = 3 flip_left = 1 click_rect.2 = 1, 1, 31,93 click_rect.1 = 1, 1, 44,83 click_rect.3 = 1, 1, 44,83 behavior = lever1 [OBJECT = lever_tank] parent = lever1 behavior = lever_tank -------------------------------------------------------------------------------- [sprite = button_f] bitmap = data\object\lever\button1a.gif, 2, 2, 1 [sprite = button_s] bitmap = data\object\lever\button1b.gif, 2, 2, 1 [object = button] visible_range = 0, 4 offset_back = button_f, 0, -93, 230 offset_right = button_s, 135, -90, 230 offset_left = button_s, -135, -90, 230 all_sides = -1, 4,4 all_sides = -1, 0 ,4 editor_icon = 3 flip_left = 1 click_rect.2 = -10, -10, 35,35 click_rect.1 = -10, -10, 28,30 click_rect.3 = -10, -10, 28,30 behavior = button -------------------------------------------------------------------------------- [sprite = stone_sign_f] bitmap = data\object\wallpaper\stone_sign_f.gif, 1, 1, 1 sort_offset = -200 [sprite = stone_sign_s1] bitmap = data\object\wallpaper\stone_sign_s1.gif, 1, 1, 1 sort_offset = -200 [object = stone_tank] back = stone_sign_f, 1,0, -60,116, 100,100 back = stone_sign_f, 1,1, 5,96, 68,68 back = stone_sign_f, 1,2, 50,82, 47,47 back = stone_sign_f, 2,0, 160,116, 100,100 back = stone_sign_f, 2,1, 160,96, 68,68 back = stone_sign_f, 2,2, 160,82, 47,47 back = stone_sign_f, 3,0, 385,116, 100,100 back = stone_sign_f, 3,1, 315,96, 68,68 back = stone_sign_f, 3,2, 270,82, 47,47 back = stone_sign_f, 4,3, 300,88, 32,32 right = stone_sign_s1, 2,0, 300,132, 140,140 right = stone_sign_s1, 2,1, 255,107, 100,100 right = stone_sign_s1, 2,2, 224,90, 68,68 left = stone_sign_s1, 2,0, 20,132, 140,140 left = stone_sign_s1, 2,1, 65,107, 100,100 left = stone_sign_s1, 2,2, 96,90, 68,68 click_range = 0,1 click_rect.1 = 1, 1, 15,74 click_rect.2 = 1, 1, 95,74 click_rect.3 = 1, 1, 15,74 behavior = stone_tank editor_icon = 15 flip_left=1 -------------------------------------------------------------------------------- [sprite = cloister_door] bitmap = data\object\door\cloister_door.gif, 4, 4, 1 [object = cloister_door] offset_front = cloister_door, 0, -4,-1 offset_back = cloister_door, 0, -4,-1 editor_icon = 4 click_range = 1,1 click_rect = 1,1,190,120 behavior = cloister_door map_frame = 101, 4 -------------------------------------------------------------------------------- [object=tournament] editor_icon=1 behavior=tournament -------------------------------------------------------------------------------- [sprite = wheel_f] bitmap = data\object\lever\wheel1a.gif, 4, 4, 1 [sprite = wheel_s] bitmap = data\object\lever\wheel1b.gif, 4, 4, 1 [object = wheel] visible_range = 0, 4 offset_back = wheel_f, 0, -70, 230 offset_right = wheel_s, 135, -60, 230 offset_left = wheel_s, -135, -60, 230 all_sides = -1, 4,4 all_sides = -1, 0 ,4 editor_icon = 3 flip_left = 1 click_rect.1 = 1, 1, 56,76 click_rect.2 = 1, 1, 76,76 click_rect.3 = 1, 1, 56,76 behavior = wheel map_frame = 5,13 map_hint=Wheel [object = wheel1] map_hint=Wheel parent=wheel behavior = wheel1 [object = stone_tank_lever] parent = stone_tank behavior = stone_tank_lever