[behavior=RESPAWN-rat] check_global.255=0,0 enemy.giantrat_respawn=0,0 change_global.255=-1 [behavior=sewer_plan] text_id=sewer_scheme -------------------------------------------------------------------------------- [behavior = lever1] animate = 0, 0, 0, 1 animate = 1, 1, 0, 1 state = 1 animate = 1, 1, 0, 1 activate=1,0,0 play_sound.switch=0 state = 0 animate = 0, 0, 0, 1 activate=1,0,0 play_sound.switch=0 [behavior = lever_tank] animate = 0, 0, 0, 1 animate = 0, 0, 0, 1 animate = 1, 1, 0, 1 state=1 state = 2 animate = 1, 1, 0, 1 play_sound.switch=0 text_id=sewer_drown button_id=b_next state = 2 animate = 1, 1, 0, 1 play_sound.switch=0 activate=1,0,0 state = 1 animate = 0, 0, 0, 1 play_sound.switch=0 activate=1,0,0 hit=102,0,1000,1000,100,100 -------------------------------------------------------------------------------- [behavior = stone_tank] text_id=sewer_tank [behavior = stone_tank_lever] text_id=sewer_tank_lever -------------------------------------------------------------------------------- [behavior = ladder1] do_click=0 check_item.manhole_key = 0 text_id = city_manhole play_sound.ladder =0 teleport.CITY = -1,23,5 [behavior = ladder2] do_click=0 check_item.manhole_key = 0 text_id = city_manhole play_sound.ladder =0 teleport.CITY = -1,20,14 [behavior = ladder3] do_click=0 check_item.manhole_key = 0 text_id = city_manhole play_sound.ladder =0 teleport.CITY = -1,21,24 [behavior = ladder4] do_click=0 check_item.manhole_key = 0 text_id = city_manhole play_sound.ladder =0 teleport.CITY = -1,37,28 [behavior = ladder5] do_click=0 check_item.manhole_key = 0 text_id = city_manhole play_sound.ladder =0 teleport.CITY = -1,48,28 [behavior = ladder6] do_click=0 check_item.manhole_key = 0 text_id = city_manhole play_sound.ladder =0 teleport.CITY = -1,41,9 [behavior = ladder7] do_click=0 check_item.manhole_key = 0 text_id = city_manhole play_sound.ladder =0 teleport.CITY = -1,12,20 [behavior = ladder8] do_click=0 check_item.manhole_key = 0 text_id = city_manhole play_sound.ladder =0 teleport.CITY = -1,31,17 -------------------------------------------------------------------------------- [behavior = cloister_door] animate = 0, 0, 0, 1 block = 1 animate = 3, 3, 0, 1 block = 0 state = 1 animate = -1, 3, 0, 1 block = 0 play_sound.rail_open =0 end_round=1 state = 0 animate = -1, 0, 0, 1 block = 1 play_sound.rail_open =0 end_round=1 -------------------------------------------------------------------------------- [behavior=tournament] check_global.20=3,0 enemy.lizard1=1,26 enemy.lizard2=5,26 enemy_forced.lizard3=3,28 enemy.assassin1=36,18 enemy.assassin2=37,19 enemy_forced.assassin3=35,20 enemy.assassin4=36,20 enemy.assassin5=37,20 state=1 -------------------------------------------------------------------------------- [behavior=sewer_door] animate=0,0,0,1 block = 1 animate=1,1,0,1 block = 0 animate=1,1,0,1 block=0 state=1 play_sound.move_stone=0 end_round=1 animate=0,0,0,1 block=1 state=0 play_sound.move_stone=0 end_round=1 -------------------------------------------------------------------------------- [behavior = wheel1] animate = 0, 0, 0, 1 animate = 0, 0, 0, 1 animate = 3, 0, 0, 3 activate = 1,0,0 play_sound.rusty_gate = 0 state=2 text_id=won't_budge [behavior = wheel] animate = 0, 0, 0, 1 animate = 0, 0, 0, 1 animate = 0, 0, 0, 1 animate = 0, 0, 0, 1 text_id=won't_budge state=1 animate = 3, 0, 0, 3 play_sound.rusty_gate = 0 activate = 2,0,0 state=100 state=2 animate = 3, 0, 0, 3 play_sound.rusty_gate = 0 activate = 1,0,0 text_id=empty_tank state=100 text_id=won't_budge -------------------------------------------------------------------------------- [behavior = button] animate = 0, 0, 0, 1 animate = 1, 1, 0, 1 state = 1 animate = -1, 1, 0, 1 cube.g_cloister1=0,0,0 play_sound.switch =0 play_sound.move_stone=0 state = 0 play_sound.switch =0 animate = 0, 0, 0, 1