[LEVEL = HOH_TOP] name = Haunted House music.MAIN = data\music\forest.ogg material_file = data\defs\level.city\hoht_material.txt cube_file = data\defs\level.city\hoht_cube.txt enemy_file = data\defs\enemy\6-city\spectre.txt enemy_file = data\defs\enemy\5-cloister\spider_fuzzy.txt enemy_file = data\defs\enemy\5-cloister\spider_fire.txt enemy_file = data\defs\enemy\5-cloister\spider_top.txt object_file = data\defs\object\jamb.txt object_file = data\defs\object\barrel.txt object_file = data\defs\object\torch1.txt object_file = data\defs\object\torch2.txt object_file = data\defs\object\column.txt object_file = data\defs\object\furniture.txt object_file = data\defs\object\flag1.txt object_file = data\defs\object\win_stone.txt behavior_file = data\defs\object\web_behavior.txt object_file = data\defs\object\web.txt behavior_file = data\defs\level.city\hoht_behavior.txt object_file = data\defs\level.city\hoht_object.txt background = data\sky\sewer.jpg,1,1,1, 0,100,0,100 fog_color = 45, 50, 35 fog_level = 0,60,130,200,230