[LEVEL = HOH] name = Haunted House music.MAIN = data\music\forest.ogg material_file = data\defs\level.city\hoh_material.txt cube_file = data\defs\level.city\hoh_cube.txt enemy_file = data\defs\enemy\npc\necromancer.txt enemy_file = data\defs\enemy\6-city\spectre.txt #enemy_file = data\defs\enemy\6-city\skeleton.txt enemy_file = data\defs\enemy\6-city\bonewraith_city.txt #enemy_file = data\defs\enemy\6-city\fatdead.txt enemy_file = data\defs\enemy\6-city\zombie.txt enemy_file = data\defs\enemy\6-city\livingdead.txt object_file = data\defs\object\jamb.txt object_file = data\defs\object\barrel.txt object_file = data\defs\object\garbage.txt object_file = data\defs\object\foliage1.txt object_file = data\defs\object\torch1.txt object_file = data\defs\object\torch2.txt object_file = data\defs\object\column.txt object_file = data\defs\object\furniture.txt object_file = data\defs\object\flag1.txt object_file = data\defs\object\stain.txt object_file = data\defs\object\stain2.txt behavior_file = data\defs\object\food_behavior.txt object_file = data\defs\object\food.txt behavior_file = data\defs\object\web_behavior.txt object_file = data\defs\object\web.txt behavior_file = data\defs\level.city\hoh_behavior.txt object_file = data\defs\level.city\hoh_object.txt background = data\sky\sewer.jpg,1,1,1, 0,100,0,100 fog_color = 45, 50, 35 fog_level = 0,60,130,200,230