-------------------------------------------------------------------------------- [sprite = house_door] bitmap = data\object\door\house_door.gif, 2, 1, 2 [object = house_door] offset_front = house_door, 0, -2,-1 offset_back = house_door, 0, -2,-1 editor_icon = 4 click_range = 1,1 click_rect = 1,1,190,120 behavior = house_door map_frame=101,4 [object = house_door_locked] parent=house_door behavior=house_door_locked [object = house_door_barricade] parent=house_door behavior=house_door_barricade -------------------------------------------------------------------------------- [sprite = door1_f] bitmap = data\object\door1_f.gif, 1, 1, 1 [sprite = door1_s1] bitmap = data\object\door1_s1.gif, 1, 1, 1 [sprite = door1_s2] bitmap = data\object\door1_s2.gif, 1, 1, 1 [object = door1] visible_range = 0,3 flip_left = 1 back = door1_f, 0,3, 16,84, 32,32 #-- back = door1_f, 1,1, 3,123, 68,68 back = door1_f, 1,2, 51,99, 47,47 back = door1_f, 1,3, 88,84, 32,32 #-- back = door1_f, 2,0, 160,156, 100,100 back = door1_f, 2,1, 160,123, 68,68 back = door1_f, 2,2, 160,99, 47,47 back = door1_f, 2,3, 160,84, 32,32 #-- back = door1_f, 3,1, 317,123, 68,68 back = door1_f, 3,2, 269,99, 47,47 back = door1_f, 3,3, 232,84, 32,32 #-- back = door1_f, 4,3, 304,84, 32,32 left = door1_s1, 2,0, 12,196, 150,150 left = door1_s1, 2,1, 65,148, 100,100 left = door1_s1, 2,2, 96,113, 63,63 left = door1_s1, 2,3, 118,97, 44,44 #--- left = door1_s2, 1,3, 30,92, 100,100 left = door1_s2, 1,4, 75,80, 68,68 right = door1_s1, 2,0, 308,196, 150,150 right = door1_s1, 2,1, 255,148, 100,100 right = door1_s1, 2,2, 224,113, 63,63 right = door1_s1, 2,3, 202,97, 44,44 #--- right = door1_s2, 3,3, 290,92, 100,100 right = door1_s2, 3,4, 245,80, 68,68 editor_icon = 4 map_frame = 1,4 click_rect.1 = 1, 1, 23,126 click_rect.2 = 1, 1, 99,126 click_rect.3 = 1, 1, 23,126 behavior = door1 -------------------------------------------------------------------------------- [sprite = mirror1_f] bitmap = data\object\wallpaper\mirror1_f.gif, 1, 1, 1 sort_offset = -200 [sprite = mirror1_s1] bitmap = data\object\wallpaper\mirror1_s1.gif, 1, 1, 1 sort_offset = -200 [object = mirror1] back = mirror1_f, 0,3, 20,88, 32,32 back = mirror1_f, 1,0, -60,150, 100,100 back = mirror1_f, 1,1, 5,119, 68,68 back = mirror1_f, 1,2, 50,98, 47,47 back = mirror1_f, 1,3, 90,83, 32,32 back = mirror1_f, 2,0, 160,150, 100,100 back = mirror1_f, 2,1, 160,119, 68,68 back = mirror1_f, 2,2, 160,98, 47,47 back = mirror1_f, 2,3, 160,83, 32,32 back = mirror1_f, 3,0, 385,150, 100,100 back = mirror1_f, 3,1, 315,119, 68,68 back = mirror1_f, 3,2, 270,98, 47,47 back = mirror1_f, 3,3, 230,83, 32,32 back = mirror1_f, 4,3, 300,88, 32,32 right = mirror1_s1, 2,0, 302,182, 150,150 right = mirror1_s1, 2,1, 258,140, 100,100 right = mirror1_s1, 2,2, 226,110, 65,65 right = mirror1_s1, 2,3, 206,95, 46,46 left = mirror1_s1, 2,0, 18,182, 150,150 left = mirror1_s1, 2,1, 62,140, 100,100 left = mirror1_s1, 2,2, 94,110, 65,65 left = mirror1_s1, 2,3, 124,95, 46,46 editor_icon = 30 flip_left=1 -------------------------------------------------------------------------------- [sprite = painting_f] bitmap = data\object\wallpaper\painting_f.gif, 1, 1, 1 sort_offset = -200 [sprite = painting_s1] bitmap = data\object\wallpaper\painting_s1.gif, 1, 1, 1 sort_offset = -200 [object = painting] back = painting_f, 0,3, 20,88, 32,32 back = painting_f, 1,0, -60,150, 100,100 back = painting_f, 1,1, 5,119, 68,68 back = painting_f, 1,2, 50,98, 47,47 back = painting_f, 1,3, 90,83, 32,32 back = painting_f, 2,0, 160,150, 100,100 back = painting_f, 2,1, 160,119, 68,68 back = painting_f, 2,2, 160,98, 47,47 back = painting_f, 2,3, 160,83, 32,32 back = painting_f, 3,0, 385,150, 100,100 back = painting_f, 3,1, 315,119, 68,68 back = painting_f, 3,2, 270,98, 47,47 back = painting_f, 3,3, 230,83, 32,32 back = painting_f, 4,3, 300,88, 32,32 right = painting_s1, 2,0, 302,182, 150,150 right = painting_s1, 2,1, 258,140, 100,100 right = painting_s1, 2,2, 226,110, 65,65 right = painting_s1, 2,3, 206,95, 46,46 left = painting_s1, 2,0, 18,182, 150,150 left = painting_s1, 2,1, 62,140, 100,100 left = painting_s1, 2,2, 94,110, 65,65 left = painting_s1, 2,3, 124,95, 46,46 editor_icon = 30 flip_left=1 -------------------------------------------------------------------------------- [sprite = button_f] bitmap = data\object\lever\button1a.gif, 2, 2, 1 [sprite = button_s] bitmap = data\object\lever\button1b.gif, 2, 2, 1 [object = button] visible_range = 0, 4 offset_back = button_f, 0, -93, 230 offset_right = button_s, 135, -90, 230 offset_left = button_s, -135, -90, 230 all_sides = -1, 4,4 all_sides = -1, 0 ,4 editor_icon = 3 flip_left = 1 click_rect.2 = -10, -10, 35,35 click_rect.1 = -10, -10, 28,30 click_rect.3 = -10, -10, 28,30 behavior = button -------------------------------------------------------------------------------- [sprite = chest1_f] bitmap = data\object\chest1_f.gif, 1, 1, 1 [sprite = chest1_b] bitmap = data\object\chest1_b.gif, 1, 1, 1 [sprite = chest1_r] bitmap = data\object\chest1_r.gif, 1, 1, 1 [object = chest1] visible_range = 0, 3 offset_front = chest1_f, 0, 8, 230 offset_back = chest1_b, 0, 8, 230 offset_left = chest1_r, 0, 8, 230 offset_right = chest1_r, 0, 8, 230 editor_icon = 7 click_rect.0 = 1,1,115,60 click_rect.1 = 1,1,70,60 click_rect.2 = 1,1,115,60 click_rect.3 = 1,1,70,60 behavior=chest_offer items.100,1=money320 [object = chest2] parent=chest1 items.100,1=money320 //FLASKY items.60,1=healing_potion,small_stamina_potion,stamina_potion,small_revi_potion,revi_potion,small_elixir,elixir,revive_potion,scroll_of_ressurection,medicine items.30,1=healing_potion,small_stamina_potion,stamina_potion,small_revi_potion,revi_potion,small_elixir,elixir,revive_potion,scroll_of_ressurection,medicine //SUPER FLASKY items.100,1=greater_healing_potion,greater_stamina_potion,greater_revi_potion,greater_elixir,elven_wine //THROW items.100,1=money320,full_helm,plated_helm,guard's_helm,light_helmet,chain_boots,heavy_belt,iron_heavy_belt,bracers,chain_gloves,iron_boots,iron_war_boots,poisoned_throwing_knives,burning_stars,lethal_stars,steel_darts,arrows,poisoned_darts,explosive_darts [object = chest3] parent=chest1 //FLASKY items.40,1=arrows items.100,2=small_healing_potion,healing_potion,small_stamina_potion,stamina_potion,small_revi_potion,revi_potion,small_elixir,elixir,revive_potion,scroll_of_ressurection,medicine //LEVEL 2 JEWELRY items.60,1=ring_of_health,healer's_ring,ring_of_energy,ring_of_scorpion,tooth_necklace,spiritual_ring,vein,ring_of_mercy,snowflake_amulet,ring_of_flesh,guardian's_ring,finder's_necklace,rainbow_ring,marksman's_ring,serpent_amulet,ring_of_observer,thorn_amulet,trapper's_ring,amulet_of_hell,amulet_of_wit,ring_of_haste,faruk's_chain items.60,1=cloak,hunter's_cloak,warrior's_cloak,winter_cloak,cloak_of_elementalist,protective_mantle,adventurer's_cloak,veil_of_darkness,cloak_of_rage,holy_protection -------------------------------------------------------------------------------- [sprite = down] bitmap = data\object\down.gif, 1, 1, 1 [object = down] visible_range = 0,3 flip_left = 1 offset_back = down, 0, -28,-1 editor_icon = 22 click_rect.0 = 1, 1, 99,126 click_rect.1 = 1, 1, 99,126 click_rect.2 = 1, 1, 99,126 click_rect.3 = 1, 1, 99,126 behavior = exit map_frame=5,10 -------------------------------------------------------------------------------- [sprite = up] bitmap = data\object\up.gif, 1, 1, 1 [object = up] visible_range = 0,3 flip_left = 1 offset_back = up, 0, -28,-1 editor_icon = 23 click_rect.0 = 1, 1, 99,126 click_rect.1 = 1, 1, 99,126 click_rect.2 = 1, 1, 99,126 click_rect.3 = 1, 1, 99,126 behavior = exit map_frame=5,11 [sprite = winstone_f] bitmap = data\object\win\winstone_f.gif, 1, 1, 1 sort_offset = -200 [sprite = winstone_s1] bitmap = data\object\win\winstone_s1.gif, 1, 1, 1 sort_offset = -200 [sprite = winstone_s2] bitmap = data\object\win\winstone_s2.gif, 1, 1, 1 sort_offset = -200 [object = win_stone_exit] parent=win_stone map_hint= exit behavior=win_stone_exit click_rect.2=1,1,117,123 map_frame=5,10 -------------------------------------------------------------------------------- [object=gang_end] editor_icon=1 behavior=gang_end [sprite = stone_sign_f] bitmap = data\object\wallpaper\stone_sign_f.gif, 1, 1, 1 sort_offset = -200 [sprite = stone_sign_s1] bitmap = data\object\wallpaper\stone_sign_s1.gif, 1, 1, 1 sort_offset = -200 [object = sign_office] back = stone_sign_f, 1,0, -60,116, 100,100 back = stone_sign_f, 1,1, 5,96, 68,68 back = stone_sign_f, 1,2, 50,82, 47,47 back = stone_sign_f, 2,0, 160,116, 100,100 back = stone_sign_f, 2,1, 160,96, 68,68 back = stone_sign_f, 2,2, 160,82, 47,47 back = stone_sign_f, 3,0, 385,116, 100,100 back = stone_sign_f, 3,1, 315,96, 68,68 back = stone_sign_f, 3,2, 270,82, 47,47 back = stone_sign_f, 4,3, 300,88, 32,32 right = stone_sign_s1, 2,0, 300,132, 140,140 right = stone_sign_s1, 2,1, 255,107, 100,100 right = stone_sign_s1, 2,2, 224,90, 68,68 left = stone_sign_s1, 2,0, 20,132, 140,140 left = stone_sign_s1, 2,1, 65,107, 100,100 left = stone_sign_s1, 2,2, 96,90, 68,68 click_range = 0,1 click_rect.1 = 1, 1, 15,74 click_rect.2 = 1, 1, 95,74 click_rect.3 = 1, 1, 15,74 behavior = sign_office editor_icon = 15 flip_left=1 --------------------------------------------------------------------------------