[LEVEL = ASTRAL] name = Astral Plane weather=2 music.MAIN = data\music\cemetery.ogg material_file = data\defs\level.city\astral_material.txt cube_file = data\defs\level.city\astral_cube.txt enemy_file = data\defs\enemy\6-city\skull.txt enemy_file = data\defs\enemy\6-city\duke.txt enemy_file = data\defs\enemy\6-city\spectre.txt enemy_file = data\defs\enemy\6-city\demon.txt object_file = data\defs\object\torch2.txt object_file = data\defs\object\column2.txt object_file = data\defs\object\monk_statue.txt object_file = data\defs\object\stain.txt behavior_file = data\defs\level.city\astral_behavior.txt object_file = data\defs\level.city\astral_object.txt background = data\sky\astral.jpg,1,1,1, 0,100,0,100 fog_color = 86,38,43 fog_level = 0,60,130,200,230