[LEVEL = OLD_MINES] name = Old Mine music.MAIN = data\music\dungeon2.ogg material_file = data\defs\level.aenor\mine_material.txt cube_file = data\defs\level.aenor\mine_cube.txt enemy_file = data\defs\enemy\3-aenor\treetroll.txt enemy_file = data\defs\enemy\2-forest\rocktroll.txt enemy_file = data\defs\enemy\3-aenor\bat.txt #enemy_file = data\defs\enemy\3-aenor\rat.txt enemy_file = data\defs\enemy\_deadsoldier.txt enemy_file = data\defs\enemy\_deadpriest.txt enemy_file = data\defs\enemy\_deadadventurer.txt object_file = data\defs\object\torch1.txt object_file = data\defs\object\garbage.txt object_file = data\defs\object\flower1.txt object_file = data\defs\object\flower3.txt object_file = data\defs\object\flower4.txt object_file = data\defs\object\dirt1.txt object_file = data\defs\object\dirt2.txt object_file = data\defs\object\rock.txt object_file = data\defs\object\foliage1.txt object_file = data\defs\object\barrel.txt object_file = data\defs\object\furniture.txt object_file = data\defs\object\tomb_fix.txt behavior_file = data\defs\level.aenor\mine_behavior.txt object_file = data\defs\level.aenor\mine_object.txt background = data\sky\tomb.jpg,1,1,1, 0,100,0,100 fog_color = 20, 20, 20 fog_level = 0,60,130,200,230