sound.Skeleton_att = data\sound\enemy\skeleton.wav [sprite = skull_s] bitmap = data\enemy\skull_s.gif, 1,1,1 [sprite = skull_a] bitmap = data\enemy\skull_a.gif, 1,1,1 anim_delay = 700 loop = 0, 1 [sprite = skull_h] bitmap = data\enemy\skull_h.gif, 1,1,1 anim_delay = 700 loop = 0, 1 [sprite = skull_f] bitmap = data\enemy\skull_f.gif, 1,1,1 [enemy = skull] name = skull editor_icon = 2 hp = 1000 resistance = 60, 15, 15, 15 category = 2 exp = 7000 move=100,0 alpha = 220 blending = 1 items.50=money320 items.50=trophy_small_gems play_sound.skeleton_att = 0 hit_power = 10, 50 elemental_power = 0, 10, 40 play_sound.skeleton_att = 0 elemental_power = 1, 10, 40 play_sound.skeleton_att = 0 fly_effect = 1, 20, 30 elemental_power = 0, 10, 40 play_sound.skeleton_att = 0