sound.rimbrock_att = data\sound\enemy\rimbrock.wav [sprite = bully_s] bitmap = data\enemy\gorilla_s.gif, 1,1,1 [sprite = bully_a] bitmap = data\enemy\gorilla_a.gif, 1,1,1 anim_delay = 700 loop = 0, 1 [sprite = bully_h] bitmap = data\enemy\gorilla_h.gif, 1,1,1 anim_delay = 700 loop = 0, 1 [sprite = bully_f] bitmap = data\enemy\gorilla_f.gif, 1,1,1 [enemy = bully] name = bully editor_icon = 4 hp = 2000 exp = 6000 resistance = 15, 3, 10, 4 handicap_resistance = 11 items.60=money320 items.30=mallet,steel_mallet,top_boots,worn_boots,belt hit_power = 25, 55 play_sound.rimbrock_att = 0 handicap=11,20,1,4,0,0