sound.wraith_att = data\sound\enemy\wraith.wav [sprite = bonewraith_s] bitmap = data\enemy\bonewraith_s.gif, 2,2,1 [sprite = bonewraith_a] bitmap = data\enemy\bonewraith_a.gif, 1,1,1 anim_delay = 700 loop = 0, 1 [sprite = bonewraith_h] bitmap = data\enemy\bonewraith_h.gif, 1,1,1 anim_delay = 700 loop = 0, 1 [enemy = bonenight] name = damned remains editor_icon = 2 category = 1 hp = 1500 exp=7000 resistance = 60,-5,999,10 flip_animation=0 handicap_resistance=1 alpha = 220 blending = 1 items.50=money320 items.100=remains items.30=short_sword,long_sword,excelent_long_sword,short_sword_of_cold,buckler,broken_small_shield,small_shield,round_shield,hard_small_shield,sturdy_vest,leather_armor,sturdy_leather_armor,ring_mail,ancient_ring_mail,scale_mail,light_helmet,warm_light_helmet,guard's_helm,leather_gloves,worn_boots,chain_gloves_of_freedom,top_boots,iron_boots items.30=small_healing_potion,small_stamina_potion hit_power = 20,50 elemental_power = 1, 20,50 handicap=1,20,3,6,0,0 play_sound.wraith_att = 0