sound.zombie_att = data\sound\enemy\zombie.wav sound.torso_hit = data\sound\enemy\torso_hit.wav [sprite = torso_s] bitmap = data\enemy\torso_s.gif, 1,1,1 [sprite = torso_a] bitmap = data\enemy\torso_a.gif, 1,1,1 anim_delay = 700 loop = 0, 1 [sprite = torso_h] bitmap = data\enemy\torso_h.gif, 1,1,1 anim_delay = 700 loop = 0, 1 [sprite = torso_f] bitmap = data\enemy\torso_f.gif, 1,1,1 [enemy = torso] name = creepy torso editor_icon = 2 resistance = 5,0,0,0 category = 1 hp = 350 exp = 750 items.50 = money160 items.50 = remains play_sound.torso_hit = 0 hit_power = 15,40 play_sound.zombie_att = 0 [enemy = torso_respawn] name = creepy torso editor_icon = 2 resistance = 5,0,0,0 category = 1 hp = 350 exp =750 items.50 = money160 items.50 = remains death_global = 253,1 play_sound.torso_hit = 0 hit_power = 15,40 play_sound.zombie_att = 0