sound.fat_att2 = data\sound\enemy\fat2.wav sound.fat_hit = data\sound\enemy\fat_hit.wav [sprite = fatdead_s] bitmap = data\enemy\fatdead_s.gif, 1,1,1 [sprite = fatdead_a] bitmap = data\enemy\fatdead_a.gif, 1,1,1 anim_delay = 700 loop = 0, 1 [sprite = fatdead_h] bitmap = data\enemy\fatdead_h.gif, 1,1,1 anim_delay = 700 loop = 0, 1 [sprite = fatdead_f] bitmap = data\enemy\fatdead_f.gif, 1,1,1 [enemy = fatdead] name = fat dead editor_icon = 5 hp = 600 resistance = 10,0,0,0 category = 1 exp = 1000 items.50=money160 items.30=short_sword,long_sword,buckler,broken_small_shield,light_helmet,leather_gloves,worn_boots items.30=healing_potion,stamina_potion,small_healing_potion,small_stamina_potion play_sound.fat_hit = 0 hit_power = 20,50 handicap = 11, 20, 1, 4, 0, 0 play_sound.fat_att2 = 0 [enemy = fatdead_respawn] name = fat dead editor_icon = 5 hp = 600 resistance = 10,0,0,0 category = 1 exp = 1000 items.50=money160 items.30=short_sword,long_sword,buckler,broken_small_shield,light_helmet,leather_gloves,worn_boots items.30=healing_potion,stamina_potion,small_healing_potion,small_stamina_potion death_global = 254,1 play_sound.fat_hit = 0 hit_power = 20,50 handicap = 11, 20, 1, 4, 0, 0 play_sound.fat_att2 = 0