sound.wolf_att = data\sound\enemy\wolf.wav sound.wolf_hit = data\sound\enemy\wolf_hit.wav [sprite = wolf_s] bitmap = data\enemy\wolf_s.gif, 1,1,1 [sprite = wolf_a] bitmap = data\enemy\wolf_a.gif, 1,1,1 anim_delay = 700 loop = 0, 1 [sprite = wolf_h] bitmap = data\enemy\wolf_h.gif, 1,1,1 anim_delay = 700 loop = 0, 1 [sprite = wolf_f] bitmap = data\enemy\wolf_f.gif, 1,1,1 [enemy = white_wolf] name = white wolf editor_icon = 3 hp = 200 resistance = 8, 2, 5, 2 category = 3 exp = 400 items.50 = trophy_animal_fur play_sound.wolf_hit = 0 hit_power = 15,30 play_sound.wolf_att = 0 [enemy = white_wolf_respawn] name = white wolf editor_icon = 6 hp = 200 resistance = 8, 2, 5, 2 category = 3 exp = 400 items.50 = trophy_animal_fur death_global = 253,1 play_sound.wolf_hit = 0 hit_power = 15,30 play_sound.wolf_att = 0