sound.wolf_att = data\sound\enemy\wolf.wav sound.wolf_hit = data\sound\enemy\wolf_hit.wav [sprite = wolf_s] bitmap = data\enemy\wolf_s.gif, 1,1,1 [sprite = wolf_a] bitmap = data\enemy\wolf_a.gif, 1,1,1 anim_delay = 700 loop = 0, 1 [sprite = wolf_h] bitmap = data\enemy\wolf_h.gif, 1,1,1 anim_delay = 700 loop = 0, 1 [sprite = wolf_f] bitmap = data\enemy\wolf_f.gif, 1,1,1 [enemy = dire_wolf] name = dire wolf editor_icon = 1 category = 3 hp = 400 resistance = 15,10,15,10 exp = 800 items.100 = trophy_animal_fur play_sound.wolf_hit = 0 hit_power = 15,40 play_sound.wolf_att = 0 [enemy = dire_wolf_quest] name = dire wolf editor_icon = 2 category = 3 hp = 500 resistance = 15,10,15,10 death_activate=1,5,45 exp = 1600 items.100 = trophy_animal_fur play_sound.wolf_hit = 0 hit_power = 20,50 play_sound.wolf_att = 0