sound.rimbrock_att = data\sound\enemy\rimbrock.wav sound.ukmar_no = data\sound\enemy\ukmar_no.wav [sprite = ukmar_s] bitmap = data\enemy\gorilla_s.gif, 1,1,1 [sprite = ukmar_a] bitmap = data\enemy\gorilla_a.gif, 1,1,1 anim_delay = 700 loop = 0, 1 [sprite = ukmar_h] bitmap = data\enemy\gorilla_h.gif, 1,1,1 anim_delay = 700 loop = 0, 1 [sprite = ukmar_f] bitmap = data\enemy\gorilla_f.gif, 1,1,1 [enemy = ukmar_peace] name = ukmar move=0,0 editor_icon = 1 immortal=1 hp = 0 stay_random = 1500, 4000 [enemy = ukmar_fight] name = ukmar editor_icon = 1 hp = 300 move=0,0 exp = 400 resistance = 5, 2, 2, 0 death_activate = 77, 1, 9 death_sound = ukmar_no hit_power = 20, 35 handicap = 11,25,1,1,0,0 play_sound.rimbrock_att = 0