sound.worm_att = data\sound\enemy\slime.wav [sprite = worm_s] bitmap = data\enemy\worm_s.gif, 1,1,1 [sprite = worm_a] bitmap = data\enemy\worm_a.gif, 1,1,1 anim_delay = 700 loop = 0, 1 [sprite = worm_h] bitmap = data\enemy\worm_h.gif, 1,1,1 anim_delay = 700 loop = 0, 1 [sprite = worm_f] bitmap = data\enemy\worm_f.gif, 1,1,1 [enemy = giant_worm] name = giant worm editor_icon = 8 hp = 180 exp = 250 resistance = 5,0,0,999 death_activate = 77, 9, 12 hit_power = 11,22 play_sound.worm_att = 0