sound.Skeleton_att = data\sound\enemy\skeleton.wav [sprite = firedemon_s] bitmap = data\enemy\firedemon_s.gif, 2,2,1 [sprite = firedemon_a] bitmap = data\enemy\firedemon_a.gif, 1,1,1 anim_delay = 700 loop = 0, 1 [sprite = firedemon_h] bitmap = data\enemy\firedemon_h.gif, 1,1,1 anim_delay = 700 loop = 0, 1 [enemy = firedemon] name = fire demon editor_icon = 2 hp = 250 exp = 300 resistance = 30, 999, -10, 20 move = 100, 30 death_activate=1,47,10 category = 2 handicap_resistance = 1 items.100 = trophy_horn items.100 = trophy_horn items.100 = trophy_small_gems items.100 = trophy_small_gems items.100 = trophy_small_gems items.100 = trophy_small_gems items.100 = ring_of_flames,ring_of_energy,snowflake_amulet play_sound.skeleton_att = 0 elemental_power = 0, 15,30 play_sound.skeleton_att = 0 fly_effect = 1, 20, 20 elemental_power = 0, 15,25 play_sound.skeleton_att = 0