sound.tree_att = data\sound\enemy\tree.wav [sprite = treetroll_s] bitmap = data\enemy\treetroll_s.gif, 1,1,1 [sprite = treetroll_a] bitmap = data\enemy\treetroll_a.gif, 1,1,1 anim_delay = 700 loop = 0, 1 [sprite = treetroll_h] bitmap = data\enemy\treetroll_h.gif, 1,1,1 anim_delay = 700 loop = 0, 1 [sprite = treetroll_f] bitmap = data\enemy\treetroll_f.gif, 1,1,1 [enemy = barkmonster] name = bark monster editor_icon = 8 flip_animation = 0 hp = 75 resistance = 8,-8,2,999 exp = 100 items.50 = trophy_uncommon_wood hit_power = 12, 21 play_sound.tree_att = 0