[sprite = GUI_MINIMAP_TILES] bitmap = data/gui2/minimap_tiles.png pivot = 0, 0 tile_frames = 6, 6, 35 pivot = 3,5 frame = 25, 24, 32, 32 [/sprite] [sprite = GUI_MAP_TILES] bitmap = data/gui2/map_tiles.png pivot = 0, 0 tile_frames = 4, 6, 23 pivot = 8, 8 frame = 48, 80, 64, 96 [/sprite] [texture = GUI_ICONS] bitmap = data/gui2/button.png [/texture] [sprite = GUI_ICONS] texture = GUI_ICONS pivot = 0, 0 rect_tile_frames = 0, 0, 504, 504, 12, 12 delay = 50 frames = 97,81,97,80,97,81,97,80,97,81,97 delay = 100 frames = 98,99,97,98,99,97,98,99,97,98,99,97,98,99,97,98,99,97 delay = 100 frames = 108,109,110,108,110,109,108,109,110, [/sprite] [sprite = GUI_FREE_POINTS] texture = GUI_ICONS frame = 126, 378, 168, 420 frame = 168, 378, 210, 420 frame = 210, 378, 252, 420 delay = 100 frames = 0,1,2,1 [/sprite] [sprite = GUI_FACES] bitmap = data/gui2/face.png pivot = 0, 0 rect_tile_frames = 0, 0, 230, 324, 5, 6 [/sprite] [sprite = GUI_ITEM_1] bitmap = data/gui2/item1.png pivot = 0, 0 rect_tile_frames = 0, 0, 1008, 1008, 24, 24 [/sprite] [texture = GUI1] bitmap = data/gui2/gui1.png [/texture] [sprite = GUI_WIZARD_MAIN] texture = GUI1 pivot = 0, 0 # 0: top/bottom bgr frame = 1, 570, 481, 610 # 1 - 3: face frame - no face, frame, highlight frame = 859, 363, 914, 427 frame = 803, 363, 858, 427 frame = 915, 363, 972, 430 # 4 - bottom part text frejmu frame = 578, 509, 738, 544 # 5 - paska pro nadpis frame = 1, 662, 260, 698 # 6 - Maskovaci spojka panelu frame = 504, 245, 514, 485 # 7 - selected button (class) frame = 483, 563, 633, 610 [/sprite] [sprite = GUI_EXTRAS] texture = GUI1 pivot = 0, 0 frame = 258, 859, 358, 959 frame = 359, 859, 459, 959 frame = 460, 859, 560, 959 frame = 561, 859, 661, 959 [/sprite] [sprite = GUI_WIZARD_KEYBOARD] texture = GUI1 pivot = 0, 0 # 0: Wooden background frame = 1, 612, 469, 660 # 1,2 : Wooden button short - normal, press frame = 701, 434, 739, 463 frame = 700, 464, 739, 493 # 3, 4 : Wooden button long - normal, press frame = 739, 434, 850, 463 frame = 739, 464, 850, 493 [/sprite] [sprite = GUI_DRUNKEN] texture = GUI1 pivot = 0, 0 delay = 150 frame = 635, 550, 680, 603 frame = 682, 550, 727, 603 frame = 660, 662, 705, 715 frame = 660, 717, 705, 770 [/sprite] [sprite = GUI_FROZEN] texture = GUI1 pivot = 0, 0 #frozen xicht - 0 frame = 756, 363, 801, 432 # frozen action - 1 frame = 865, 226, 920, 306 # 2 - Free skill points frame = 592, 546, 606, 560 # 3 - Positive handicaps frame = 578, 546, 590, 560 [/sprite] [sprite = GUI_EVENT_BTN] texture = GUI1 pivot = 0, 0 #button normal (L,C,R) frame = 177, 257, 185, 297 frame = 185, 257, 217, 297 frame = 282, 257, 290, 297 #button press (L,C,R) frame = 177, 298, 185, 338 frame = 185, 298, 217, 338 frame = 282, 298, 290, 338 [/sprite] [SPRITE = FACE_EFFECTS] texture = GUI1 loop = 2 pivot_center = 0, 0 frame = 16, 257, 71, 312 #fire - 1 - 5 frame = 645, 286, 699, 342 frame = 645, 344, 699, 400 frame = 645, 402, 699, 458 frame = 701, 307, 755, 363 frame = 701, 365, 755, 421 #ice - 6 - 9 frame = 756, 307, 811, 361 frame = 813, 307, 868, 361 frame = 870, 307, 925, 361 frame = 927, 307, 982, 361 #poison - 10 frame = 16, 313, 71, 368 #heal frame = 48, 413, 76, 448 #miss frame = 16, 413, 46, 443 #6 - spiritual shield frame = 16, 369, 49, 411 #7 - mental shield frame = 51, 369, 84, 411 #8 - skull death delay = 140 frame = 78, 257, 115, 311 frame = 117, 257, 154, 311 frame = 78, 313, 115, 367 frame = 117, 313, 154, 367 # 9 - bless loop = 0 delay = 100 frame = 122, 369, 145, 402 frame = 291, 258, 314, 291 frame = 122, 404, 145, 437 frame = 291, 293, 314, 326 # 10 - facecast loop = 2 delay = 65 frame = 25, 508, 70, 561 frame = 71, 508, 116, 561 frame = 117, 508, 162, 561 frame = 163, 508, 208, 561 frame = 209, 508, 254, 561 frame = 255, 508, 300, 561 frame = 301, 508, 346, 561 frame = 347, 508, 392, 561 # 11 - Drunken delay = 65 frame = 635, 550, 680, 603 frame = 682, 550, 727, 603 frame = 712, 612, 757, 665 frame = 759, 612, 804, 665 # 12 - Thaw delay = 80 loop = 0 frame = 739, 510, 784, 555 frame = 729, 557, 774, 602 frame = 775, 557, 820, 602 # 13 - Stone skin loop = 2 delay = 130 frame = 393, 508, 438, 561 frame = 439, 508, 484, 561 frame = 485, 508, 530, 561 frame = 531, 508, 576, 561 [/sprite] [sprite = GUI_ARROWS] texture = GUI1 # sipky - turnL, forward, turnR , strafeL, back, strafeR frame = 262, 662, 327, 727 frame = 328, 662, 393, 727 frame = 394, 662, 459, 727 frame = 262, 728, 327, 768 frame = 328, 728, 393, 768 frame = 394, 728, 459, 768 # sipky down - turnL, forward, turnR , strafeL, back, strafeR frame = 461, 662, 526, 727 frame = 527, 662, 592, 727 frame = 593, 662, 658, 727 frame = 461, 728, 526, 768 frame = 527, 728, 592, 768 frame = 593, 728, 658, 768 [/sprite] [sprite = GUI_SHOP_BUTTON] texture = GUI1 # kruh pro shop/ground frame = 703, 226, 783, 306 frame = 784, 226, 864, 306 # 2 - ground frame = 1, 961, 63, 1023 # 3 - truhla!!! frame = 694, 961, 756, 1023 # 4 znameni shopu do kruhu frame = 64, 961, 126, 1023 frame = 127, 961, 189, 1023 frame = 190, 961, 252, 1023 frame = 253, 961, 315, 1023 frame = 316, 961, 378, 1023 frame = 379, 961, 441, 1023 frame = 442, 961, 504, 1023 frame = 505, 961, 567, 1023 frame = 568, 961, 630, 1023 frame = 631, 961, 693, 1023 frame = 892, 517, 954, 579 [/sprite] [sprite = GUI_MENU] texture = GUI1 # 0, 1 - extra button - normal, press frame = 635, 633, 710, 660 frame = 635, 605, 710, 632 # 2 - rig logo frame = 822, 581, 955, 616 # 3 - uc logo frame = 258, 770, 489, 836 # 4 - options bar - left frame = 1002, 95, 1005, 139 # 5 - options bar - center frame = 1006, 95, 1019, 139 # 6 - options bar - right frame = 1021, 95, 1024, 139 # 7 - Sloup frame = 956, 537, 1023, 777 # 8 - LITE logo frame = 246, 154, 288, 171 [/sprite] [sprite = GUI_SUMMONS] texture = GUI1 # summoni - andel, mec, golem, kostra frame = 893, 486, 917, 515 frame = 918, 486, 942, 515 frame = 943, 486, 967, 515 frame = 968, 486, 992, 515 # summon hp frame = 222, 160, 244, 164 # summon selected frame frame = 83, 145, 111, 180 [/sprite] [sprite = GUI_VIEW] texture = GUI1 # view frame (0 - 3) - w,n,e,s frame = 1, 1, 21, 241 frame = 22, 1, 407, 21 frame = 408, 1, 428, 241 frame = 22, 222, 407, 242 # 4 hero frame frame = 204, 22, 253, 102 # 5 hero empty frame = 154, 22, 203, 102 # 6 vsechny buttony ve vyhledu frame = 703, 226, 1023, 306 # 7 Skilled power symbol ++ frame = 686,209,700,222 # 8 No upgradable skill check frame = 640, 126, 656, 139 # 9 Map butons frame frame = 491, 770, 539, 818 # 10 enemy NORMAL off - text ramecek frame = 265, 22, 407, 74 # 11 enemy SELECTED - text ramecek frame = 265, 75, 407, 127 # 12 selected hero frame frame = 346, 132, 407, 221 # 13 minimap frame frame = 134, 166, 189, 221 # 14 sp bar frame = 196, 144, 241, 151 # 15 hp bar frame = 196, 152, 241, 159 # 16 menu drop down frame = 785, 509, 854, 535 # 17, 18 - Enemy HP frame normal / selected frame = 994, 382, 1024, 535 frame = 994, 227, 1024, 380 # 19 NPC text frame frame = 851, 432, 993, 484 # 20 - NEW QUEST BUTTON frame = 92, 190, 132, 220 # 21 - NEW QUEST SELECTED frame = 740, 510, 780, 540 # 22 - SKill button sipka frame = 592, 118, 602, 137 # 23, 24 ACTIOBN BUTTON normal / pressed frame = 23, 145, 81, 219 frame = 922, 227, 980, 301 # 25 predek panelu xichtu pivot = 0, 0 frame = 98, 22, 100, 102 # 26 zadek panelu xichtu frame = 151, 22, 153, 102 # 27 - Right panel background frame = 589, 295, 644, 485 # 28 Dark rect (= stribrny ramecek) frame = 246, 172, 294, 221 # 29 selektnuty slot frame = 600, 16, 656, 72 # 30 skill frame frame = 296, 172, 345, 221 # 31 - Quest selected frame = 22, 103, 249, 142 # 32 - minimap frame - zlaty frame = 190, 166, 245, 221 # 33 - sede pozadi (barvit) - slot pro itemy a skilly frame = 22, 22, 64, 64 # 34 - sede pozadi - pro ostatni pouziti frame = 22, 22, 102, 102 # 35 - sede pozadi - pro xichty frame = 22, 22, 67, 75 # 36 - No money symbol frame = 83, 183, 120, 220 # 37, 38 - free points button frame = 86, 369, 120, 406 frame = 86, 408, 120, 445 # 39 - slider tycka - pro slider jezdce pouzit treti bobek z nabijeni ski frame = 595, 74, 602, 84 # 40 - panel - down frame = 323, 245, 483, 485 # 41 - panel - up frame = 484, 245, 644, 485 # 42 - pozadi main menu frame = 1, 486, 481, 806 # 43 - 46 buttony pro main menu pivot = 170, 0 frame = 670, 1, 1010, 47 frame = 670, 48, 1010, 94 pivot = 82, 0 frame = 670, 95, 835, 141 frame = 836, 95, 1001, 141 # 47 - kamenne pozadi xichtu v inventari pivot = 0, 0 frame = 447, 154, 607, 234 # 48 - pozadi pod system butony v invu frame = 702, 142, 1022, 225 # 49 - 52 infobox frame - n,e,s,w frame = 1, 243, 161, 256 frame = 155, 257, 161, 449 frame = 1, 450, 161, 485 frame = 1, 257, 15, 449 # 53 - 56 Hero panel (vedle skillu) - n,e,s,w frame = 162, 243, 322, 256 frame = 317, 257, 322, 344 frame = 162, 345, 322, 485 frame = 162, 257, 176, 344 # 57 - 60 frame questy - n,e,s,w frame = 429, 1, 669, 15 frame = 657, 16, 669, 234 frame = 429, 235, 669, 243 frame = 429, 16, 446, 234 # 61 - 63 kulaty slot (normal, selected, bgr) frame = 608, 187, 654, 233 pivot = -1, -1 frame = 604, 73, 656, 125 pivot = 0, 0 frame = 608, 140, 654, 186 # 64-72 symboly na slotech v barbine frame = 447, 25, 489, 67 frame = 490, 25, 532, 67 frame = 533, 25, 575, 67 frame = 447, 68, 489, 110 frame = 490, 68, 532, 110 frame = 533, 68, 575, 110 frame = 447, 111, 489, 153 frame = 490, 111, 532, 153 frame = 533, 111, 575, 153 # 73 - 80 pidisymboly frame = 670, 176, 685, 191 frame = 670, 192, 685, 207 frame = 670, 208, 685, 223 frame = 670, 224, 685, 239 frame = 686, 176, 701, 191 frame = 686, 192, 701, 207 frame = 686, 208, 701, 223 frame = 686, 224, 701, 239 # 81 - vrsek invu frame = 694, 494, 856, 508 # 82, 83 sort button frame = 103, 22, 152, 51 frame = 103, 52, 152, 81 # 84, 85 buy button frame = 177, 257, 226, 286 frame = 177, 287, 226, 316 # 86, 87 sell button frame = 227, 257, 276, 286 frame = 227, 287, 276, 316 # 88 - 91 bullety pro questy frame = 576, 39, 594, 57 frame = 576, 58, 594, 76 frame = 576, 77, 594, 95 frame = 576, 96, 594, 114 # 92 - oddelovac bloku textu v infoboxu frame = 447, 16, 535, 24 # 93 - Two handed symbol frame = 263, 133, 288, 145 # 94 - Hero face background frame = 28, 28, 74, 82 # 95 - Selection close bgr frame = 967, 142, 1022, 225 # 96, 97 - popoup info male - top, bottom frame = 1, 486, 266, 499 frame = 1, 500, 266, 507 # 98, 99 - popoup info velke - top, bottom frame = 267, 486, 692, 499 frame = 267, 500, 692, 507 # 100, 101 - popoup info velke - left, right frame = 1, 508, 15, 568 frame = 16, 508, 23, 568 # 102 - 104 - BUY/SELL/TAKE ALL Button + background frame = 177, 257, 290, 297 frame = 177, 298, 290, 338 frame = 471, 613, 632, 660 # 105 - GAME OVER frame = 0, 699, 256, 955 # 106, 107 - GET FULL VERSION BUTTON NORMAL / PRESSED frame = 734, 618, 954, 662 frame = 734, 663, 954, 707 # 108 - Failed quest ikonka frame = 974, 412, 992, 430 # 109 - Poisoned HP frame = 243,146,288,153 # 110 - Stunned HP frame = 786,537,831,544 # 111 - MAIN MENU THEME PICTURE frame = 767, 811, 1023, 1023 # 112 - LOGO STAR pivot = 12, 11 frame = 576, 16, 598, 38 #113 - button options pivot = 82, 0 frame = 789, 709, 954, 755 #114 - button options pressed frame = 789, 756, 954, 802 pivot = 0, 0 [/sprite]