save_version = 16 part_name = city level_count = 9 \\*********************************** [level = CITY] size = 56, 38 object_items_reseted = 0 [square = 2, 0] cube_type = w_wood cube_direction = 1 [square = 3, 0] cube_type = w_wood cube_direction = 1 [square = 4, 0] cube_type = w_wood cube_direction = 1 [square = 5, 0] cube_type = w_wood cube_direction = 1 [square = 8, 0] cube_type = wall1 cube_direction = 1 [square = 9, 0] cube_type = wall1 cube_direction = 1 [square = 10, 0] cube_type = wall1 cube_direction = 1 [square = 11, 0] cube_type = wall1 cube_direction = 1 [square = 12, 0] cube_type = wall1 cube_direction = 1 [square = 14, 0] cube_type = wall1 cube_direction = 3 [square = 15, 0] cube_type = w_wood [square = 16, 0] cube_type = w_wood [square = 17, 0] cube_type = wall1 cube_direction = 3 [square = 18, 0] cube_type = wall1 cube_direction = 3 [square = 19, 0] cube_type = wall1 cube_direction = 3 [square = 20, 0] cube_type = wall1 cube_direction = 3 [square = 21, 0] cube_type = wall1 cube_direction = 3 [square = 22, 0] cube_type = wall1 cube_direction = 3 [square = 2, 1] cube_type = w_books cube_direction = 2 [square = 3, 1] cube_type = g_pavement1 [object = win_wood] direction = 0 target = 3, 1 [object = table] direction = 0 target = 3, 1 [object = chair] direction = 3 target = 3, 1 [object = ceiling] direction = 3 target = 3, 1 [square = 4, 1] cube_type = g_pavement1 [object = torch2] direction = 0 target = 4, 1 [object = ceiling] direction = 3 target = 4, 1 [square = 5, 1] cube_type = w_wood cube_direction = 1 [square = 8, 1] cube_type = wall1 cube_direction = 1 [square = 9, 1] cube_type = g_pavement1 [object = barrel] target = 9, 1 object_item_count = 0 [object = ceiling] target = 9, 1 [object = torch] direction = 3 target = 9, 1 [square = 10, 1] cube_type = w_timber_side cube_direction = 2 [object = barrel] target = 10, 1 [object = ceiling] target = 10, 1 [object = dirt2] direction = 0 target = 10, 1 [square = 11, 1] cube_type = wall1 cube_direction = 3 [square = 12, 1] cube_type = wall1 cube_direction = 1 [square = 14, 1] cube_type = wall1 cube_direction = 3 [square = 15, 1] cube_type = g_grass cube_direction = 3 [object = foliage1] direction = 0 target = 15, 1 [object = foliage1] direction = 3 target = 15, 1 [enemy = dire_wolf] hp = 400 [square = 16, 1] cube_type = g_grass cube_direction = 3 [object = fence] direction = 1 [object = flower1] direction = 1 target = 16, 1 [object = foliage1] direction = 0 target = 16, 1 [square = 17, 1] cube_type = g_pavement1 cube_direction = 2 [object = foliage1] direction = 0 target = 17, 1 [square = 18, 1] cube_type = w_wood [square = 19, 1] cube_type = g_grass cube_direction = 3 [enemy = corpse_eater] hp = 400 [square = 20, 1] cube_type = w_wood [square = 21, 1] cube_type = g_grass cube_direction = 3 [enemy = rat_zoo] hp = 2000 [square = 22, 1] cube_type = w_wood [square = 23, 1] cube_type = wall1 cube_direction = 3 [square = 24, 1] cube_type = wall1 cube_direction = 3 [square = 25, 1] cube_type = wall1 cube_direction = 3 [object = bridge] direction = 3 [square = 26, 1] cube_type = empty [object = roof] direction = 3 [square = 29, 1] cube_type = empty [square = 30, 1] cube_type = wall1 cube_direction = 2 [square = 31, 1] cube_type = wall1 cube_direction = 1 [square = 32, 1] cube_type = wall1 cube_direction = 1 [square = 33, 1] cube_type = wall1 cube_direction = 1 [square = 34, 1] cube_type = wall1 cube_direction = 1 [square = 35, 1] cube_type = wall1 cube_direction = 1 [square = 36, 1] cube_type = wall1 cube_direction = 1 [square = 37, 1] cube_type = wall1 cube_direction = 1 [square = 38, 1] cube_type = wall1 cube_direction = 1 [square = 39, 1] cube_type = wall1 cube_direction = 1 [square = 40, 1] cube_type = wall1 [square = 41, 1] cube_type = empty [square = 42, 1] cube_type = empty [square = 43, 1] cube_type = empty [object = ship] target = 43, 1 [square = 48, 1] cube_type = empty [object = ship] target = 48, 1 [square = 1, 2] cube_type = w_wood cube_direction = 1 [square = 2, 2] cube_type = w_books cube_direction = 2 [square = 3, 2] cube_type = g_pavement1 [object = ceiling] direction = 3 target = 3, 2 [square = 4, 2] cube_type = g_pavement1 [object = door_teleport] direction = 1 target = 47, 26 [object = ceiling] direction = 3 target = 4, 2 [object = create_alch] direction = 0 target = 4, 1 [square = 5, 2] cube_type = w_wood cube_direction = 1 [square = 7, 2] cube_type = wall1 cube_direction = 1 [square = 8, 2] cube_type = wall1 cube_direction = 1 [square = 9, 2] cube_type = w_timber_side cube_direction = 1 [object = ceiling] target = 9, 2 [square = 10, 2] cube_type = w_timber cube_direction = 3 [object = ceiling] target = 10, 2 [square = 11, 2] cube_type = w_timber_side cube_direction = 3 [object = ceiling] target = 11, 2 [object = torch] direction = 0 target = 11, 2 [enemy = demon2] hp = 3000 [square = 12, 2] cube_type = wall1 cube_direction = 1 [square = 14, 2] cube_type = wall1 cube_direction = 3 [square = 15, 2] cube_type = w_wood [square = 16, 2] cube_type = w_wood [square = 17, 2] cube_type = g_pavement1 cube_direction = 3 [object = zoo_sign3] direction = 3 target = 17, 2 [square = 18, 2] cube_type = w_wood [square = 19, 2] cube_type = g_grass cube_direction = 3 [object = fence] direction = 0 [object = foliage1] direction = 1 [square = 20, 2] cube_type = w_wood [square = 21, 2] cube_type = g_grass cube_direction = 3 [object = fence] direction = 0 [square = 22, 2] cube_type = w_wood [square = 23, 2] cube_type = g_pavement1 cube_direction = 3 [object = roof] direction = 1 [object = foliage1] direction = 0 [object = door_ransom_zoo] direction = 1 target = 21, 2 [square = 24, 2] cube_type = w_wood [square = 25, 2] cube_type = wall1 cube_direction = 3 [object = bridge] direction = 3 [square = 26, 2] cube_type = empty [object = roof] direction = 3 [square = 29, 2] cube_type = empty [square = 30, 2] cube_type = wall1 cube_direction = 2 [square = 31, 2] cube_type = wall1 [object = ceiling] direction = 3 [object = door_teleport] direction = 0 target = 2, 36 [square = 32, 2] cube_type = g_pavement1 [object = ceiling] direction = 1 [object = foliage1] direction = 0 [object = secret_button] direction = 1 target = 31, 2 [square = 33, 2] cube_type = w_arc1_side cube_direction = 2 [object = ceiling] direction = 1 [object = win_stone] direction = 0 [square = 34, 2] cube_type = w_arc1_side cube_direction = 2 [object = ceiling] direction = 1 [square = 35, 2] cube_type = w_arc1_side cube_direction = 2 [object = ceiling] direction = 1 [object = door_goose] direction = 0 target = 35, 2 object_item_count = 0 object_item_count = 0 [square = 36, 2] cube_type = w_arc1_side cube_direction = 2 [object = ceiling] direction = 1 [square = 37, 2] cube_type = w_arc1_side cube_direction = 2 [object = ceiling] direction = 1 [object = win_stone] direction = 0 [square = 38, 2] cube_type = g_pavement1 [object = ceiling] direction = 1 [square = 39, 2] cube_type = wall1 cube_direction = 1 [square = 40, 2] cube_type = wall1 [square = 41, 2] cube_type = wall1 [object = bridge] direction = 3 [square = 42, 2] cube_type = empty [square = 43, 2] cube_type = empty [square = 44, 2] cube_type = empty [square = 45, 2] cube_type = empty [square = 46, 2] cube_type = empty [object = ship] target = 46, 2 [square = 47, 2] cube_type = empty [square = 48, 2] cube_type = empty [square = 49, 2] cube_type = empty cube_direction = 2 [square = 50, 2] cube_type = empty [square = 51, 2] cube_type = empty [square = 52, 2] cube_type = empty cube_direction = 2 [object = ship] target = 52, 2 [square = 1, 3] cube_type = w_wood cube_direction = 1 [square = 2, 3] cube_type = g_pavement1 [object = win_wood] direction = 3 target = 2, 3 [object = ceiling] direction = 3 target = 2, 3 [square = 3, 3] cube_type = w_timber cube_direction = 2 [object = ceiling] direction = 3 target = 3, 3 [square = 4, 3] cube_type = w_wood cube_direction = 1 [square = 5, 3] cube_type = w_wood cube_direction = 1 [square = 7, 3] cube_type = wall1 cube_direction = 1 [square = 8, 3] cube_type = w_arc1_side cube_direction = 1 [object = torch] direction = 3 target = 8, 3 [object = ceiling] target = 8, 3 [square = 9, 3] cube_type = w_arc1_side cube_direction = 3 [object = block_enemy] direction = 0 target = 9, 3 [object = ceiling] target = 9, 3 [square = 10, 3] cube_type = wall1 cube_direction = 3 [square = 11, 3] cube_type = g_pavement1 [object = ceiling] target = 11, 3 [object = torch2] target = 11, 3 [object = torch2] direction = 1 target = 11, 3 [item = tome_of_alchemy] item_count = 0 [item = tome_of_demonology] item_count = 0 [square = 12, 3] cube_type = wall1 cube_direction = 1 [square = 14, 3] cube_type = wall1 cube_direction = 3 [square = 15, 3] cube_type = g_grass cube_direction = 3 [enemy = icetroll] hp = 400 [square = 16, 3] cube_type = g_grass cube_direction = 3 [object = fence] direction = 3 [square = 17, 3] cube_type = g_pavement1 cube_direction = 3 [square = 18, 3] cube_type = g_pavement1 cube_direction = 3 [object = zoo_sign4] direction = 0 target = 18, 3 [square = 19, 3] cube_type = g_pavement1 cube_direction = 3 [square = 20, 3] cube_type = g_pavement1 cube_direction = 3 [object = foliage1] direction = 0 [square = 21, 3] cube_type = g_pavement1 cube_direction = 3 [square = 22, 3] cube_type = g_pavement1 cube_direction = 3 [object = zoo_sign5] direction = 0 target = 22, 3 [square = 23, 3] cube_type = g_pavement1 cube_direction = 3 [object = win_wood] direction = 1 [object = foliage1] direction = 1 [object = roof] direction = 1 [square = 24, 3] cube_type = w_wood [square = 25, 3] cube_type = wall1 cube_direction = 3 [object = bridge] direction = 3 [square = 26, 3] cube_type = empty [object = win_stone] direction = 3 [object = roof] direction = 3 [square = 27, 3] cube_type = empty [square = 28, 3] cube_type = empty [square = 29, 3] cube_type = empty [square = 30, 3] cube_type = wall1 cube_direction = 2 [square = 31, 3] cube_type = wall1 cube_direction = 1 [square = 32, 3] cube_type = w_arc1_side cube_direction = 1 [object = ceiling] direction = 1 [object = door1] direction = 3 target = 32, 3 [square = 33, 3] cube_type = w_arc1_corner cube_direction = 3 [object = city_top] direction = 0 target = 33, 3 [object = city_top] direction = 3 target = 33, 3 [square = 34, 3] cube_type = w_arc1_side [object = city_top] direction = 0 [square = 35, 3] cube_type = w_arc1_side [object = city_top] direction = 0 [object = shop_goose] direction = 0 target = 35, 3 [square = 36, 3] cube_type = w_arc1_side [object = city_top] direction = 0 [square = 37, 3] cube_type = w_arc1_corner [object = city_top] direction = 1 target = 37, 3 [object = city_top] direction = 0 target = 37, 3 [square = 38, 3] cube_type = w_arc1_side cube_direction = 3 [object = ceiling] direction = 1 [object = win_stone] direction = 1 target = 38, 3 [square = 39, 3] cube_type = wall1 cube_direction = 1 [square = 40, 3] cube_type = wall1 [square = 41, 3] cube_type = wall1 [square = 42, 3] cube_type = g_pavement1 cube_direction = 1 [object = bridge] direction = 3 [object = berthage] direction = 0 target = 42, 3 [square = 43, 3] cube_type = empty [square = 44, 3] cube_type = empty [square = 45, 3] cube_type = empty [square = 46, 3] cube_type = empty [square = 47, 3] cube_type = empty [square = 48, 3] cube_type = empty [square = 49, 3] cube_type = empty [square = 50, 3] cube_type = empty [square = 51, 3] cube_type = empty [square = 52, 3] cube_type = empty [square = 53, 3] cube_type = empty [square = 1, 4] cube_type = w_wood cube_direction = 3 [square = 2, 4] cube_type = g_pavement1 [object = ceiling] direction = 3 target = 2, 4 [square = 3, 4] cube_type = w_wood cube_direction = 3 [square = 4, 4] cube_type = w_wood cube_direction = 1 [square = 7, 4] cube_type = wall1 cube_direction = 1 [square = 8, 4] cube_type = g_pavement1 [object = grave_top] direction = 1 target = 8, 4 [object = grave_top] target = 8, 4 [object = grave_top] direction = 3 target = 8, 4 [object = grave_top] direction = 0 target = 8, 4 [object = ladder] target = 2, 4 [object = ceiling] target = 8, 4 [square = 9, 4] cube_type = wall1 cube_direction = 1 [square = 10, 4] cube_type = wall1 cube_direction = 1 [square = 11, 4] cube_type = wall1 cube_direction = 1 [square = 12, 4] cube_type = wall1 cube_direction = 1 [square = 14, 4] cube_type = wall1 cube_direction = 3 [square = 15, 4] cube_type = w_wood [square = 16, 4] cube_type = w_wood [square = 17, 4] cube_type = g_pavement1 cube_direction = 3 [object = zoo_sign2] direction = 3 target = 17, 4 [square = 18, 4] cube_type = g_grass cube_direction = 3 [object = bush2] direction = 3 [square = 19, 4] cube_type = wall1 cube_direction = 3 [square = 20, 4] cube_type = wall1 cube_direction = 3 [square = 21, 4] cube_type = wall1 cube_direction = 3 [square = 22, 4] cube_type = wall1 cube_direction = 3 [square = 23, 4] cube_type = wall1 cube_direction = 3 [square = 24, 4] cube_type = wall1 cube_direction = 3 [object = roof] direction = 0 [square = 25, 4] cube_type = wall1 [object = bridge] direction = 3 [square = 26, 4] cube_type = empty [object = roof] direction = 3 [square = 27, 4] cube_type = empty [square = 28, 4] cube_type = empty [square = 29, 4] cube_type = empty [square = 30, 4] cube_type = wall1 [square = 31, 4] cube_type = wall1 cube_direction = 1 [square = 32, 4] cube_type = w_arc1_side cube_direction = 1 [object = ceiling] direction = 1 [object = win_wood] direction = 3 [square = 33, 4] cube_type = w_arc1_side cube_direction = 3 [object = city_top] direction = 3 [square = 34, 4] cube_type = g_grass cube_direction = 1 [object = flower1] direction = 0 [square = 35, 4] cube_type = w_arc1_side cube_direction = 2 [object = roof] [square = 36, 4] cube_type = g_grass cube_direction = 1 [square = 37, 4] cube_type = w_arc1_side cube_direction = 1 [object = city_top] direction = 1 [square = 38, 4] cube_type = w_arc1_side cube_direction = 3 [object = ceiling] direction = 1 [square = 39, 4] cube_type = wall1 cube_direction = 1 [object = city_top] direction = 3 [square = 40, 4] cube_type = wall1_type3 cube_direction = 3 [square = 41, 4] cube_type = wall1_type3 cube_direction = 3 [square = 42, 4] cube_type = g_pavement1 [object = bridge] direction = 3 [object = foliage1] direction = 3 [square = 43, 4] cube_type = empty [square = 44, 4] cube_type = empty [square = 45, 4] cube_type = g_pavement1 [object = bridge] direction = 1 [object = bridge] direction = 3 [object = dirt2] direction = 3 [object = bridge] [object = berthage] direction = 0 target = 45, 4 [square = 46, 4] cube_type = empty [square = 47, 4] cube_type = g_pavement1 [object = bridge] direction = 1 [object = bridge] direction = 3 [object = berthage] direction = 0 target = 47, 4 [square = 48, 4] cube_type = empty [square = 49, 4] cube_type = empty [square = 50, 4] cube_type = empty [square = 51, 4] cube_type = g_pavement1 [object = bridge] direction = 1 [object = berthage] direction = 0 target = 51, 4 [enemy = rat_wharf] hp = 500 [square = 52, 4] cube_type = empty [square = 53, 4] cube_type = empty [square = 54, 4] cube_type = empty [square = 55, 4] cube_type = empty cube_direction = 2 [square = 1, 5] cube_type = w_wood cube_direction = 1 [object = sewer_bottom] direction = 3 target = 1, 5 [square = 2, 5] cube_type = empty2 [object = sewer_bottom] target = 2, 5 [object = ceiling] direction = 3 target = 2, 5 [object = ladder_down] target = 8, 4 [square = 3, 5] cube_type = w_wood cube_direction = 1 [object = sewer_bottom] direction = 1 target = 3, 5 [square = 7, 5] cube_type = wall1 cube_direction = 1 [square = 8, 5] cube_type = wall1 cube_direction = 1 [square = 9, 5] cube_type = wall1 cube_direction = 1 [square = 14, 5] cube_type = wall1 cube_direction = 3 [square = 15, 5] cube_type = g_grass cube_direction = 3 [object = web1] direction = 3 target = 15, 5 [object = web1] direction = 1 target = 15, 5 [object = web1] direction = 0 target = 15, 5 [enemy = fire_arachnid] hp = 800 [enemy = fire_arachnid] hp = 800 [square = 16, 5] cube_type = w_wood [square = 17, 5] cube_type = g_pavement1 cube_direction = 3 [square = 18, 5] cube_type = wall1 cube_direction = 3 [square = 19, 5] cube_type = wall1 cube_direction = 3 [square = 20, 5] cube_type = g_pavement1 cube_direction = 3 [object = foliage1] direction = 3 [square = 21, 5] cube_type = g_pavement1 cube_direction = 3 [object = barrel] direction = 3 object_item_count = 0 object_item_count = 0 [square = 22, 5] cube_type = wall1 [square = 23, 5] cube_type = g_pavement1 cube_direction = 3 [object = hatch1] direction = 3 target = 23, 5 [object = handcart] target = 23, 5 [object = apple_merchant] direction = 0 target = 23, 5 object_item_count = 0 [enemy = townsman] hp = 0 [square = 24, 5] cube_type = wall1 cube_direction = 3 [object = city_top] direction = 1 [square = 25, 5] cube_type = wall1 cube_direction = 3 [square = 26, 5] cube_type = g_pavement1 [object = ceiling] [square = 27, 5] cube_type = wall1 cube_direction = 2 [square = 28, 5] cube_type = wall1 cube_direction = 2 [square = 29, 5] cube_type = wall1 cube_direction = 2 [square = 30, 5] cube_type = wall1 cube_direction = 2 [square = 31, 5] cube_type = wall1 cube_direction = 1 [square = 32, 5] cube_type = w_arc1_corner cube_direction = 1 [object = ceiling] direction = 1 target = 32, 5 [square = 33, 5] cube_type = w_arc1_side cube_direction = 3 [object = city_top] direction = 3 [square = 34, 5] cube_type = w_arc1_side cube_direction = 1 [object = roof] direction = 1 [square = 35, 5] cube_type = w_arc1 cube_direction = 1 [object = well] [object = dirt1] direction = 3 [object = flower1] direction = 0 [square = 36, 5] cube_type = w_arc1_side cube_direction = 3 [object = roof] direction = 3 [square = 37, 5] cube_type = w_arc1_side cube_direction = 1 [object = city_top] direction = 1 [object = garbage] direction = 0 [square = 38, 5] cube_type = w_arc1_corner cube_direction = 2 [object = ceiling] direction = 1 target = 38, 5 [square = 39, 5] cube_type = wall1 cube_direction = 1 [object = city_top] direction = 3 [square = 40, 5] cube_type = wall1_type3 cube_direction = 3 [square = 41, 5] cube_type = wall1_type3 cube_direction = 3 [square = 42, 5] cube_type = g_pavement1 [object = dirt1] direction = 3 [object = foliage1] direction = 3 [square = 43, 5] cube_type = g_pavement1 [object = bridge] [square = 44, 5] cube_type = g_pavement1 [object = bridge] [square = 45, 5] cube_type = g_pavement1 [object = bridge] direction = 0 [square = 46, 5] cube_type = g_pavement1 [object = bridge] [object = bridge] direction = 0 [object = dirt2] direction = 3 [square = 47, 5] cube_type = g_pavement1 [enemy = rat_wharf] hp = 500 [square = 48, 5] cube_type = w_timber_side cube_direction = 2 [object = roof] target = 48, 5 [object = bridge] target = 48, 5 [square = 49, 5] cube_type = w_timber_side cube_direction = 2 [object = roof] target = 49, 5 [object = bridge] target = 49, 5 [square = 50, 5] cube_type = w_timber_side cube_direction = 2 [object = roof] target = 50, 5 [object = bridge] target = 50, 5 [enemy = rat_wharf] hp = 500 [square = 51, 5] cube_type = w_timber_side cube_direction = 2 [object = roof] target = 51, 5 [square = 52, 5] cube_type = empty [object = roof] [square = 53, 5] cube_type = g_pavement1 [object = bridge] direction = 1 [object = bridge] [object = roof] [object = column2] direction = 0 target = 53, 5 [square = 54, 5] cube_type = empty [square = 1, 6] cube_type = w_wood cube_direction = 3 [square = 2, 6] cube_type = w_wood cube_direction = 3 [square = 3, 6] cube_type = w_wood cube_direction = 3 [square = 14, 6] cube_type = wall1 cube_direction = 3 [square = 15, 6] cube_type = g_grass cube_direction = 3 [object = fence] [object = web1] direction = 3 target = 15, 6 [square = 16, 6] cube_type = w_wood [square = 17, 6] cube_type = g_pavement1 cube_direction = 3 [square = 18, 6] cube_type = wall1 cube_direction = 3 [square = 19, 6] cube_type = g_pavement1 cube_direction = 3 [object = column2] direction = 1 target = 19, 6 [square = 20, 6] cube_type = g_pavement1 cube_direction = 3 [square = 21, 6] cube_type = g_pavement1 cube_direction = 3 [object = roof] [object = wanted] target = 21, 6 [square = 22, 6] cube_type = g_pavement1 cube_direction = 3 [object = win_wood] [object = roof] [object = flag1] direction = 0 target = 22, 6 [square = 23, 6] cube_type = g_pavement1 cube_direction = 3 [object = roof] [square = 24, 6] cube_type = w_arc1_side cube_direction = 1 [object = city_top] direction = 1 [object = torch2] direction = 0 [square = 25, 6] cube_type = w_arc1_side cube_direction = 3 [object = ceiling] direction = 3 [square = 26, 6] cube_type = g_pavement1 [object = ceiling] [square = 27, 6] cube_type = g_pavement1 [object = ceiling] [object = torch] direction = 0 [square = 28, 6] cube_type = w_arc1_side cube_direction = 2 [object = ceiling] [object = win_wood] direction = 0 [square = 29, 6] cube_type = g_pavement1 [object = ceiling] [object = garbage] object_item_count = 0 [object = torch] [square = 30, 6] cube_type = g_pavement1 [object = ceiling] [object = win_wood] [square = 31, 6] cube_type = w_arc1_side cube_direction = 1 [object = ceiling] direction = 3 [object = dirt1] [square = 32, 6] cube_type = w_arc1 [object = ceiling] direction = 1 [square = 33, 6] cube_type = w_arc1_side cube_direction = 3 [object = city_top] direction = 3 [object = torch2] [object = torch2] direction = 3 [square = 34, 6] cube_type = g_grass cube_direction = 1 [object = flower3] direction = 0 [square = 35, 6] cube_type = w_arc1_side [object = roof] direction = 0 [object = direction4] target = 35, 6 [square = 36, 6] cube_type = g_grass cube_direction = 1 [object = flower1] direction = 1 [square = 37, 6] cube_type = w_arc1_side cube_direction = 1 [object = city_top] direction = 1 [square = 38, 6] cube_type = w_arc1 cube_direction = 3 [object = ceiling] direction = 1 [square = 39, 6] cube_type = w_arc1_side cube_direction = 3 [object = city_top] direction = 3 [square = 40, 6] cube_type = g_pavement1 [object = gate_l] direction = 0 [object = gate_r] direction = 0 [square = 41, 6] cube_type = g_pavement1 [square = 42, 6] cube_type = g_pavement1 [square = 43, 6] cube_type = g_grass cube_direction = 1 [square = 44, 6] cube_type = g_grass cube_direction = 1 [object = bridge] direction = 3 [object = roof] [object = garbage] direction = 0 object_item_count = 5 [square = 45, 6] cube_type = empty [square = 46, 6] cube_type = empty [square = 47, 6] cube_type = w_timber_side cube_direction = 1 [object = roof] direction = 1 target = 47, 6 [object = bridge] direction = 1 target = 47, 6 [square = 48, 6] cube_type = w_timber [object = ceiling] direction = 0 target = 48, 6 [square = 49, 6] cube_type = w_timber [object = ceiling] direction = 0 target = 49, 6 [enemy = rat_wharf] hp = 500 [square = 50, 6] cube_type = w_timber [object = ceiling] direction = 0 target = 50, 6 [square = 51, 6] cube_type = w_timber [object = ceiling] direction = 0 target = 51, 6 [square = 52, 6] cube_type = wall1 [object = bridge] [square = 53, 6] cube_type = wall1 [square = 14, 7] cube_type = wall1 cube_direction = 3 [square = 15, 7] cube_type = g_pavement1 cube_direction = 3 [square = 16, 7] cube_type = g_pavement1 cube_direction = 3 [object = roof] [object = door1] target = 16, 7 [object = zoo_sign1] direction = 0 target = 16, 7 [square = 17, 7] cube_type = g_pavement1 cube_direction = 3 [object = win_wood] [object = roof] [square = 18, 7] cube_type = g_pavement1 cube_direction = 3 [object = gate_l] direction = 0 [object = gate_r] direction = 0 [object = gate_jamb] direction = 0 target = 18, 7 [object = gate_jamb] target = 18, 7 [object = maphint_zoo] [square = 19, 7] cube_type = g_pavement1 [square = 20, 7] cube_type = g_pavement1 cube_direction = 3 [object = win_wood] direction = 1 [object = roof] direction = 1 [square = 21, 7] cube_type = w_wood [square = 22, 7] cube_type = w_wood [square = 23, 7] cube_type = w_wood [square = 24, 7] cube_type = g_pavement1 cube_direction = 3 [object = win_wood] direction = 3 [object = roof] direction = 3 [object = city_top] direction = 1 [square = 25, 7] cube_type = wall1 cube_direction = 3 [square = 26, 7] cube_type = wall1 cube_direction = 2 [square = 27, 7] cube_type = wall1 cube_direction = 2 [square = 28, 7] cube_type = w_arc1 cube_direction = 2 [object = ceiling] direction = 0 [square = 29, 7] cube_type = wall1 cube_direction = 2 [square = 30, 7] cube_type = wall1 cube_direction = 2 [square = 31, 7] cube_type = wall1 cube_direction = 1 [square = 32, 7] cube_type = w_arc1_corner [object = ceiling] direction = 1 target = 32, 7 [square = 33, 7] cube_type = w_arc1_corner cube_direction = 2 [object = city_top] direction = 3 target = 33, 7 [object = city_top] target = 33, 7 [square = 34, 7] cube_type = w_arc1_side cube_direction = 2 [object = city_top] [square = 35, 7] cube_type = w_arc1_side cube_direction = 2 [object = city_top] [square = 36, 7] cube_type = w_arc1_side cube_direction = 2 [object = city_top] [object = foliage1] [square = 37, 7] cube_type = w_arc1_corner cube_direction = 1 [object = city_top] target = 37, 7 [object = city_top] direction = 1 target = 37, 7 [square = 38, 7] cube_type = w_arc1_corner cube_direction = 3 [object = ceiling] direction = 1 target = 38, 7 [square = 39, 7] cube_type = wall1 cube_direction = 1 [object = city_top] direction = 3 [square = 40, 7] cube_type = wall1_type3 cube_direction = 3 [square = 41, 7] cube_type = g_pavement1 cube_direction = 3 [object = transport_sign3] direction = 0 target = 41, 7 [object = plate1] direction = 3 target = 41, 7 [object = teleport] direction = 3 target = 0, 0 [object = flag1] direction = 3 target = 41, 7 [square = 42, 7] cube_type = g_pavement1 [square = 43, 7] cube_type = g_grass cube_direction = 1 [object = bridge] direction = 0 [object = roof] direction = 1 [object = door1] direction = 1 target = 43, 7 [square = 44, 7] cube_type = w_wood [object = bridge] direction = 3 target = 44, 7 [object = bridge] direction = 0 target = 44, 7 [square = 45, 7] cube_type = empty cube_direction = 1 [object = roof] direction = 3 [object = win_wood] direction = 3 [square = 46, 7] cube_type = empty [square = 47, 7] cube_type = g_pavement1 [object = roof] direction = 1 [object = bridge] direction = 1 [object = door_warehouse] direction = 1 target = 47, 7 [square = 48, 7] cube_type = w_wood [square = 49, 7] cube_type = w_wood [square = 50, 7] cube_type = w_wood [square = 51, 7] cube_type = w_timber [object = dirt1] direction = 0 target = 51, 7 [object = barrel] direction = 0 target = 51, 7 object_item_count = 22 object_item_count = 0 [object = ceiling] direction = 0 target = 51, 7 [square = 52, 7] cube_type = wall1 [square = 53, 7] cube_type = wall1 [square = 14, 8] cube_type = wall1 cube_direction = 3 [square = 15, 8] cube_type = g_pavement1 cube_direction = 3 [object = roof] direction = 1 [object = barrel] direction = 3 object_item_count = 2 object_item_count = 0 object_item_count = 0 [square = 16, 8] cube_type = w_wood [square = 17, 8] cube_type = w_wood [square = 18, 8] cube_type = wall1 cube_direction = 3 [object = roof] direction = 3 [square = 19, 8] cube_type = g_pavement1 cube_direction = 3 [object = column2] direction = 1 target = 19, 8 [square = 20, 8] cube_type = g_pavement1 cube_direction = 3 [object = roof] direction = 1 [square = 21, 8] cube_type = w_wood [square = 22, 8] cube_type = w_wood [square = 23, 8] cube_type = w_wood [square = 24, 8] cube_type = g_pavement1 cube_direction = 3 [object = roof] direction = 3 [object = city_top] direction = 1 [square = 25, 8] cube_type = wall1 cube_direction = 3 [square = 26, 8] cube_type = wall1 cube_direction = 2 [square = 27, 8] cube_type = wall1 cube_direction = 2 [square = 28, 8] cube_type = w_arc1_side [object = city_top] direction = 3 [object = city_top] direction = 0 [object = city_top] direction = 1 [square = 29, 8] cube_type = wall1 cube_direction = 2 [square = 30, 8] cube_type = wall1 cube_direction = 2 [square = 31, 8] cube_type = wall1 cube_direction = 1 [square = 32, 8] cube_type = g_pavement1 [object = ceiling] direction = 1 [square = 33, 8] cube_type = w_arc1_side [object = ceiling] direction = 1 [object = win_wood] [square = 34, 8] cube_type = w_arc1_corner [object = ceiling] direction = 1 target = 34, 8 [square = 35, 8] cube_type = w_arc1 [object = ceiling] direction = 1 [square = 36, 8] cube_type = w_arc1_corner cube_direction = 3 [object = ceiling] direction = 1 target = 36, 8 [object = foliage1] direction = 0 target = 36, 8 [square = 37, 8] cube_type = w_arc1_side [object = ceiling] direction = 1 [object = win_wood] [square = 38, 8] cube_type = g_pavement1 [object = ceiling] direction = 1 [square = 39, 8] cube_type = wall1 cube_direction = 1 [object = city_top] direction = 3 [square = 40, 8] cube_type = wall1_type3 cube_direction = 3 [square = 41, 8] cube_type = wall1_type3 cube_direction = 3 [square = 42, 8] cube_type = g_pavement1 [object = bridge] direction = 3 [object = wanted] direction = 3 target = 42, 8 [square = 43, 8] cube_type = empty [square = 44, 8] cube_type = empty cube_direction = 1 [object = roof] direction = 0 [square = 45, 8] cube_type = empty [square = 46, 8] cube_type = empty [square = 47, 8] cube_type = g_pavement1 [object = win_wood] direction = 1 [object = roof] direction = 1 [object = bridge] direction = 1 [square = 48, 8] cube_type = w_wood [square = 49, 8] cube_type = w_wood [square = 50, 8] cube_type = w_wood [square = 51, 8] cube_type = w_timber [object = barrel] direction = 0 target = 51, 8 object_item_count = 20 object_item_count = 0 object_item_count = 0 [object = ceiling] direction = 0 target = 51, 8 [enemy = rat_wharf] hp = 500 [square = 52, 8] cube_type = wall1 [square = 53, 8] cube_type = wall1 [square = 5, 9] cube_type = wall1 cube_direction = 3 [square = 6, 9] cube_type = wall1 cube_direction = 3 [square = 7, 9] cube_type = wall1 cube_direction = 3 [square = 14, 9] cube_type = wall1 cube_direction = 3 [square = 15, 9] cube_type = wall1 cube_direction = 3 [square = 16, 9] cube_type = wall1 cube_direction = 3 [square = 17, 9] cube_type = wall1 cube_direction = 3 [square = 18, 9] cube_type = wall1 cube_direction = 3 [square = 19, 9] cube_type = wall1 cube_direction = 3 [square = 20, 9] cube_type = g_pavement1 cube_direction = 3 [square = 21, 9] cube_type = g_pavement1 cube_direction = 3 [object = roof] direction = 0 [square = 22, 9] cube_type = g_pavement1 cube_direction = 3 [object = roof] direction = 0 [object = door1] direction = 0 target = 22, 9 [square = 23, 9] cube_type = g_pavement1 cube_direction = 3 [object = roof] direction = 0 [square = 24, 9] cube_type = g_pavement1 cube_direction = 3 [object = city_top] direction = 1 [square = 25, 9] cube_type = wall1 cube_direction = 3 [square = 26, 9] cube_type = wall1 cube_direction = 2 [square = 27, 9] cube_type = wall1 cube_direction = 2 [square = 28, 9] cube_type = g_pavement1 cube_direction = 2 [object = city_top] direction = 3 [object = city_top] direction = 1 [object = door_smugglers] direction = 1 target = 0, 0 [square = 29, 9] cube_type = wall1 cube_direction = 2 [square = 30, 9] cube_type = wall1 cube_direction = 2 [square = 31, 9] cube_type = wall1 cube_direction = 1 [square = 32, 9] cube_type = wall1 cube_direction = 1 [square = 33, 9] cube_type = wall1 cube_direction = 1 [square = 34, 9] cube_type = wall1 [square = 35, 9] cube_type = g_pavement1 [object = grave_top] direction = 3 [object = grave_top] direction = 0 [object = grave_top] direction = 1 [object = foliage1] direction = 1 [square = 36, 9] cube_type = wall1 [square = 37, 9] cube_type = wall1 cube_direction = 1 [object = bridge] direction = 0 [square = 38, 9] cube_type = wall1 cube_direction = 1 [object = bridge] direction = 0 [square = 39, 9] cube_type = wall1_type3 cube_direction = 2 [object = city_top] direction = 3 [square = 40, 9] cube_type = wall1_type3 cube_direction = 2 [square = 41, 9] cube_type = g_pavement1 [object = hatch6] direction = 1 target = 41, 9 [square = 42, 9] cube_type = g_pavement1 [square = 43, 9] cube_type = g_pavement1 [object = bridge] [object = dirt1] direction = 0 [square = 44, 9] cube_type = g_pavement1 [object = bridge] [square = 45, 9] cube_type = g_pavement1 [object = bridge] [square = 46, 9] cube_type = g_pavement1 [object = bridge] [square = 47, 9] cube_type = w_timber_side cube_direction = 1 [object = roof] direction = 1 target = 47, 9 [square = 48, 9] cube_type = w_timber [object = ceiling] direction = 0 target = 48, 9 [square = 49, 9] cube_type = w_timber [object = dirt1] direction = 0 target = 49, 9 [object = ceiling] direction = 0 target = 49, 9 [square = 50, 9] cube_type = w_timber [object = ceiling] direction = 0 target = 50, 9 [square = 51, 9] cube_type = w_timber [object = garbage] direction = 0 target = 51, 9 [object = ceiling] direction = 0 target = 51, 9 [square = 52, 9] cube_type = wall1 [square = 53, 9] cube_type = wall1 [square = 0, 10] cube_type = wall1 [square = 1, 10] cube_type = wall1 [square = 2, 10] cube_type = wall1 [square = 3, 10] cube_type = wall1 [square = 4, 10] cube_type = wall1 [square = 5, 10] cube_type = wall1 [square = 6, 10] cube_type = g_pavement1 cube_direction = 3 [object = plate1] target = 6, 10 [object = teleport] target = 0, 0 [object = transport_sign1] target = 6, 10 [object = timber] target = 0, 0 [square = 7, 10] cube_type = wall1 [square = 8, 10] cube_type = wall1 [square = 9, 10] cube_type = wall1 [square = 10, 10] cube_type = wall1 [square = 11, 10] cube_type = wall1 [square = 12, 10] cube_type = wall1 [square = 13, 10] cube_type = wall1 [square = 14, 10] cube_type = wall1 [square = 15, 10] cube_type = g_grass cube_direction = 1 [enemy = fuzzy_spider] hp = 400 [square = 16, 10] cube_type = g_grass cube_direction = 1 [object = barrel] direction = 0 object_item_count = 15 object_item_count = 0 object_item_count = 0 [square = 17, 10] cube_type = wall1 cube_direction = 1 [square = 18, 10] cube_type = g_pavement1 cube_direction = 1 [object = dirt2] direction = 3 [square = 19, 10] cube_type = g_pavement1 cube_direction = 1 [square = 20, 10] cube_type = g_pavement1 cube_direction = 3 [square = 21, 10] cube_type = wall1 cube_direction = 3 [square = 22, 10] cube_type = g_grass cube_direction = 3 [object = bush2] direction = 1 [object = tree1] direction = 1 [object = flower3] direction = 3 [square = 23, 10] cube_type = wall1 cube_direction = 3 [square = 24, 10] cube_type = g_grass cube_direction = 3 [object = tree1] direction = 0 [object = foliage1] direction = 1 [object = flower2] direction = 1 [object = city_top] direction = 1 [object = tree_hole] direction = 0 target = 24, 10 object_item_count = 0 object_item_count = 0 [square = 25, 10] cube_type = wall1 cube_direction = 3 [square = 26, 10] cube_type = wall1 cube_direction = 2 [square = 27, 10] cube_type = g_pavement1 cube_direction = 2 [object = city_top] direction = 0 [object = city_top] direction = 3 [object = barrel] direction = 1 object_item_count = 9 object_item_count = 0 [object = dirt2] direction = 1 [square = 28, 10] cube_type = g_pavement1 cube_direction = 2 [object = city_top] direction = 1 [object = win_stone] direction = 1 [square = 29, 10] cube_type = wall1 cube_direction = 2 [square = 30, 10] cube_type = wall1 cube_direction = 2 [square = 31, 10] cube_type = wall1 [object = bridge] direction = 0 [square = 32, 10] cube_type = wall1 [object = bridge] direction = 0 [square = 33, 10] cube_type = wall1 [object = bridge] direction = 0 [square = 34, 10] cube_type = wall1 [object = bridge] direction = 0 [square = 35, 10] cube_type = w_arc1_side cube_direction = 2 [object = roof] [object = grave_top] direction = 3 [object = grave_top] direction = 1 [object = foliage1] direction = 1 [square = 36, 10] cube_type = wall1 [object = bridge] direction = 0 [object = bridge] direction = 3 [square = 37, 10] cube_type = empty [object = win_stone] direction = 3 [object = city_top] direction = 0 [object = city_top] direction = 3 [square = 38, 10] cube_type = empty [object = win_stone] direction = 0 [object = city_top] direction = 0 [square = 39, 10] cube_type = g_pavement1 [square = 40, 10] cube_type = g_pavement1 [object = gate_l] direction = 0 [object = gate_r] direction = 0 [object = roof] [object = gate_jamb] target = 40, 10 [object = gate_jamb] direction = 0 target = 40, 10 [square = 41, 10] cube_type = g_pavement1 [object = roof] [square = 42, 10] cube_type = w_arc1_side cube_direction = 2 [object = roof] [square = 43, 10] cube_type = w_arc1_side cube_direction = 2 [object = roof] [square = 44, 10] cube_type = w_arc1_side cube_direction = 2 [object = roof] [square = 45, 10] cube_type = w_arc1_side cube_direction = 2 [object = roof] [square = 46, 10] cube_type = g_pavement1 cube_direction = 1 [object = flag1] direction = 1 target = 46, 10 [square = 47, 10] cube_type = wall1 [square = 48, 10] cube_type = wall1 [square = 49, 10] cube_type = wall1 [square = 50, 10] cube_type = wall1 [square = 51, 10] cube_type = wall1 [square = 52, 10] cube_type = wall1 [square = 53, 10] cube_type = wall1 [square = 54, 10] cube_type = wall1 [square = 0, 11] cube_type = wall1 [square = 1, 11] cube_type = w_arc1_side cube_direction = 2 [object = ceiling] direction = 0 target = 1, 11 [square = 2, 11] cube_type = w_arc1_side cube_direction = 2 [object = ceiling] direction = 0 target = 2, 11 [square = 3, 11] cube_type = w_arc1_side cube_direction = 2 [object = ceiling] direction = 0 target = 3, 11 [square = 4, 11] cube_type = wall1 [object = roof] direction = 3 target = 4, 11 [square = 5, 11] cube_type = g_grass [object = barrel] direction = 0 object_item_count = 18 object_item_count = 0 [square = 6, 11] cube_type = g_pavement1 cube_direction = 3 [square = 7, 11] cube_type = g_grass [object = tree1] direction = 0 [object = bush2] direction = 0 [square = 8, 11] cube_type = g_grass [square = 9, 11] cube_type = g_grass [object = tree1] direction = 0 [square = 10, 11] cube_type = g_grass [square = 11, 11] cube_type = g_grass [object = tree1] direction = 0 [square = 12, 11] cube_type = g_grass [object = flower1] direction = 0 [square = 13, 11] cube_type = g_grass [square = 14, 11] cube_type = g_grass [square = 15, 11] cube_type = g_grass cube_direction = 1 [square = 16, 11] cube_type = g_grass cube_direction = 1 [object = bush1] direction = 1 [square = 17, 11] cube_type = wall1 cube_direction = 1 [square = 18, 11] cube_type = g_pavement1 cube_direction = 1 [square = 19, 11] cube_type = g_grass cube_direction = 1 [object = bush1] direction = 0 [square = 20, 11] cube_type = g_pavement1 cube_direction = 3 [square = 21, 11] cube_type = g_pavement1 cube_direction = 3 [object = fence] direction = 3 [square = 22, 11] cube_type = empty [square = 23, 11] cube_type = empty [square = 24, 11] cube_type = empty [square = 25, 11] cube_type = empty [square = 26, 11] cube_type = empty [square = 27, 11] cube_type = empty [square = 28, 11] cube_type = empty [square = 29, 11] cube_type = empty [square = 30, 11] cube_type = empty [square = 31, 11] cube_type = empty [square = 32, 11] cube_type = empty [object = city_top] direction = 0 target = 32, 11 [square = 33, 11] cube_type = empty [object = city_top] direction = 0 target = 33, 11 [object = foliage1] direction = 0 target = 33, 11 [square = 34, 11] cube_type = empty_arc cube_direction = 1 [object = roof] direction = 1 [object = win_stone] direction = 0 [object = city_top] direction = 0 target = 34, 11 [object = tower_fix3] direction = 1 target = 34, 11 [square = 35, 11] cube_type = w_arc1 cube_direction = 2 [object = bridge] direction = 1 [object = ceiling] direction = 1 [object = bridge] direction = 3 [object = city_top] direction = 0 target = 35, 11 [square = 36, 11] cube_type = empty_arc cube_direction = 3 [object = roof] direction = 3 [object = city_top] direction = 0 [object = tower_fix3] direction = 3 target = 36, 11 [square = 37, 11] cube_type = empty [square = 38, 11] cube_type = empty [square = 39, 11] cube_type = g_pavement1 [object = roof] direction = 1 [object = bridge] direction = 1 target = 39, 11 [square = 40, 11] cube_type = wall1 cube_direction = 1 [square = 41, 11] cube_type = wall1 cube_direction = 1 [square = 42, 11] cube_type = w_arc1 cube_direction = 3 [object = ceiling] direction = 3 [object = torch2] [square = 43, 11] cube_type = w_arc1 [object = ceiling] direction = 3 [square = 44, 11] cube_type = w_arc1 [object = ceiling] direction = 3 [square = 45, 11] cube_type = w_arc1 cube_direction = 1 [object = ceiling] direction = 3 [square = 46, 11] cube_type = w_arc1_side cube_direction = 3 [object = roof] direction = 3 [square = 47, 11] cube_type = g_pavement1 [object = city_top] [square = 48, 11] cube_type = g_pavement1 [object = city_top] [object = win_stone] [object = garbage] direction = 1 object_item_count = 28 [square = 49, 11] cube_type = g_pavement1 [object = city_top] [object = door_ransom] target = 49, 11 [square = 50, 11] cube_type = g_pavement1 [object = foliage1] direction = 1 [object = foliage1] direction = 0 [square = 51, 11] cube_type = wall1_type3 [object = roof] direction = 1 target = 51, 11 [square = 52, 11] cube_type = wall1 cube_direction = 3 [square = 53, 11] cube_type = w_arc1 [object = door_archery] direction = 0 target = 53, 11 object_item_count = 0 object_item_count = 0 object_item_count = 0 object_item_count = 0 object_item_count = 0 object_item_count = 0 object_item_count = 20 [object = ceiling] direction = 0 target = 53, 11 [square = 54, 11] cube_type = wall1 cube_direction = 3 [object = bridge] direction = 0 [square = 55, 11] cube_type = wall1 cube_direction = 3 [object = bridge] direction = 0 [square = 0, 12] cube_type = wall1 [square = 1, 12] cube_type = w_arc1_side [object = roof] direction = 0 target = 1, 12 [square = 2, 12] cube_type = w_arc1_side [object = roof] direction = 0 target = 2, 12 [square = 3, 12] cube_type = w_arc1_side [object = roof] direction = 0 target = 3, 12 [square = 4, 12] cube_type = wall1 [square = 5, 12] cube_type = g_grass cube_direction = 2 [square = 6, 12] cube_type = g_pavement1 cube_direction = 3 [square = 7, 12] cube_type = g_grass cube_direction = 2 [square = 8, 12] cube_type = g_grass cube_direction = 2 [square = 9, 12] cube_type = g_pavement1 cube_direction = 1 [square = 10, 12] cube_type = g_pavement1 cube_direction = 1 [object = bridge] direction = 0 [square = 11, 12] cube_type = g_pavement1 cube_direction = 1 [object = bridge] direction = 0 [square = 12, 12] cube_type = g_pavement1 cube_direction = 1 [object = bridge] direction = 0 [square = 13, 12] cube_type = g_pavement1 cube_direction = 1 [square = 14, 12] cube_type = g_grass cube_direction = 1 [square = 15, 12] cube_type = g_grass cube_direction = 1 [object = tree1] direction = 0 [square = 16, 12] cube_type = g_grass cube_direction = 1 [square = 17, 12] cube_type = wall1 cube_direction = 1 [square = 18, 12] cube_type = g_pavement1 cube_direction = 1 [object = foliage1] [object = foliage1] direction = 3 [square = 19, 12] cube_type = g_pavement1 cube_direction = 1 [square = 20, 12] cube_type = g_pavement1 cube_direction = 3 [object = direction3] target = 20, 12 [square = 21, 12] cube_type = wall1 cube_direction = 3 [square = 22, 12] cube_type = empty [square = 23, 12] cube_type = empty [square = 24, 12] cube_type = empty [square = 25, 12] cube_type = empty [square = 26, 12] cube_type = empty [square = 27, 12] cube_type = empty [square = 28, 12] cube_type = empty [square = 29, 12] cube_type = empty [square = 30, 12] cube_type = empty [square = 31, 12] cube_type = empty [square = 32, 12] cube_type = g_pavement1 [object = monk_statue_center] [object = bridge] direction = 3 [object = bridge] direction = 0 [object = bridge] direction = 1 [object = bridge] [square = 33, 12] cube_type = empty [square = 34, 12] cube_type = empty_arc cube_direction = 1 [object = roof] direction = 1 [object = tower_fix3] direction = 1 target = 34, 12 [square = 35, 12] cube_type = w_arc1 cube_direction = 2 [object = bridge] direction = 1 [object = ceiling] direction = 1 [object = bridge] direction = 3 [square = 36, 12] cube_type = empty_arc cube_direction = 3 [object = roof] direction = 3 [object = tower_fix3] direction = 3 target = 36, 12 [square = 37, 12] cube_type = empty [square = 38, 12] cube_type = empty [square = 39, 12] cube_type = g_pavement1 [object = roof] direction = 1 [object = foliage1] direction = 1 [object = bridge] direction = 1 target = 39, 12 [square = 40, 12] cube_type = wall1 cube_direction = 1 [square = 41, 12] cube_type = w_arc1 cube_direction = 1 [object = ceiling] direction = 3 [square = 42, 12] cube_type = wall1 cube_direction = 1 [square = 43, 12] cube_type = wall1 cube_direction = 1 [square = 44, 12] cube_type = wall1 cube_direction = 1 [square = 45, 12] cube_type = w_arc1 cube_direction = 1 [object = ceiling] direction = 3 [object = dirt1] direction = 0 [object = stone_sign1] direction = 3 target = 45, 12 [square = 46, 12] cube_type = w_arc1_side cube_direction = 3 [object = city_top] direction = 1 [object = roof] direction = 3 [square = 47, 12] cube_type = wall1 cube_direction = 3 [square = 48, 12] cube_type = wall1 cube_direction = 3 [square = 49, 12] cube_type = wall1 cube_direction = 3 [square = 50, 12] cube_type = g_pavement1 [object = city_top] direction = 3 [object = dirt2] direction = 1 [square = 51, 12] cube_type = g_pavement1 cube_direction = 3 [square = 52, 12] cube_type = g_pavement1 cube_direction = 3 [object = roof] direction = 0 [square = 53, 12] cube_type = g_pavement1 [object = shop_archery] direction = 0 target = 53, 12 [object = roof] direction = 0 target = 53, 12 [square = 54, 12] cube_type = empty [object = roof] direction = 0 [square = 55, 12] cube_type = empty [object = roof] direction = 0 [object = win_stone] direction = 0 target = 55, 12 [square = 0, 13] cube_type = wall1 [square = 1, 13] cube_type = g_grass [square = 2, 13] cube_type = g_pavement1 [square = 3, 13] cube_type = g_grass [object = tree1] direction = 0 [square = 4, 13] cube_type = g_grass [square = 5, 13] cube_type = g_grass cube_direction = 2 [square = 6, 13] cube_type = g_pavement1 cube_direction = 3 [square = 7, 13] cube_type = g_grass cube_direction = 2 [square = 8, 13] cube_type = g_grass cube_direction = 2 [object = dirt2] direction = 0 [square = 9, 13] cube_type = g_pavement1 cube_direction = 1 [object = bridge] direction = 3 [square = 10, 13] cube_type = empty [square = 11, 13] cube_type = empty [square = 12, 13] cube_type = empty [square = 13, 13] cube_type = g_pavement1 cube_direction = 1 [object = bridge] direction = 1 [square = 14, 13] cube_type = g_grass cube_direction = 1 [object = flower1] direction = 0 [square = 15, 13] cube_type = g_grass cube_direction = 1 [square = 16, 13] cube_type = g_grass cube_direction = 1 [square = 17, 13] cube_type = wall1 cube_direction = 1 [square = 18, 13] cube_type = wall1 cube_direction = 1 [square = 19, 13] cube_type = g_pavement1 cube_direction = 1 [square = 20, 13] cube_type = g_pavement1 cube_direction = 3 [square = 21, 13] cube_type = g_pavement1 cube_direction = 3 [object = fence] direction = 3 [square = 22, 13] cube_type = empty [square = 23, 13] cube_type = empty [square = 24, 13] cube_type = empty [square = 25, 13] cube_type = empty [square = 26, 13] cube_type = empty [square = 27, 13] cube_type = empty [square = 28, 13] cube_type = empty [object = city_top] [object = win_stone] [square = 29, 13] cube_type = empty [object = city_top] [square = 30, 13] cube_type = empty [object = city_top] [square = 31, 13] cube_type = empty [square = 32, 13] cube_type = empty [square = 33, 13] cube_type = empty [square = 34, 13] cube_type = empty_arc cube_direction = 1 [object = roof] direction = 1 [object = tower_fix3] direction = 1 target = 34, 13 [square = 35, 13] cube_type = w_arc1 cube_direction = 3 [object = bridge] direction = 1 [object = ceiling] direction = 1 [object = bridge] direction = 3 [square = 36, 13] cube_type = empty_arc cube_direction = 3 [object = roof] direction = 3 [object = city_top] [object = tower_fix3] direction = 3 target = 36, 13 [square = 37, 13] cube_type = empty [object = city_top] [square = 38, 13] cube_type = empty [object = city_top] [square = 39, 13] cube_type = g_pavement1 [object = roof] direction = 1 [object = bridge] direction = 1 target = 39, 13 [square = 40, 13] cube_type = wall1 cube_direction = 1 [square = 41, 13] cube_type = w_arc1 cube_direction = 1 [object = ceiling] direction = 3 [object = chair] direction = 3 target = 41, 13 [object = table] direction = 3 target = 41, 13 [square = 42, 13] cube_type = g_pavement1 [object = roof] [object = roof] direction = 0 [object = roof] direction = 3 [object = flag1] direction = 0 target = 42, 13 [object = flag1] target = 42, 13 [object = khumrac] direction = 0 target = 42, 13 [enemy = khumrac] hp = 0 [square = 43, 13] cube_type = g_pavement1 [object = torch] [object = torch] direction = 0 [object = roof] [object = roof] direction = 0 [square = 44, 13] cube_type = g_pavement1 [object = torch] [object = torch] direction = 0 [object = roof] [object = roof] direction = 0 [object = roof] direction = 1 [square = 45, 13] cube_type = w_arc1 cube_direction = 1 [object = ceiling] direction = 3 [square = 46, 13] cube_type = w_arc1_side cube_direction = 3 [object = city_top] direction = 1 [object = win_stone] direction = 1 [object = torch2] [object = torch2] direction = 3 [object = roof] direction = 3 [square = 47, 13] cube_type = wall1 cube_direction = 3 [square = 48, 13] cube_type = wall1 cube_direction = 3 [square = 49, 13] cube_type = wall1 cube_direction = 3 [square = 50, 13] cube_type = g_pavement1 [object = city_top] direction = 3 [object = foliage1] direction = 1 [square = 51, 13] cube_type = wall1_type3 [square = 52, 13] cube_type = g_pavement1 cube_direction = 3 [object = foliage1] direction = 3 [square = 53, 13] cube_type = g_pavement1 cube_direction = 3 [square = 54, 13] cube_type = empty [square = 55, 13] cube_type = empty [square = 0, 14] cube_type = wall1 [square = 1, 14] cube_type = g_grass [square = 2, 14] cube_type = g_pavement1 [square = 3, 14] cube_type = g_pavement1 [square = 4, 14] cube_type = g_pavement1 [square = 5, 14] cube_type = g_pavement1 [square = 6, 14] cube_type = g_pavement1 [square = 7, 14] cube_type = g_pavement1 [square = 8, 14] cube_type = g_pavement1 [square = 9, 14] cube_type = g_pavement1 cube_direction = 1 [square = 10, 14] cube_type = g_pavement1 cube_direction = 1 [object = bridge] [object = bridge] direction = 0 [square = 11, 14] cube_type = g_pavement1 cube_direction = 1 [object = torch2] direction = 3 [object = bridge] direction = 3 [object = bridge] [object = bridge] direction = 0 [object = torch2] target = 11, 14 [object = monk_statue] direction = 3 target = 11, 14 [square = 12, 14] cube_type = empty [square = 13, 14] cube_type = g_pavement1 cube_direction = 1 [object = bridge] direction = 1 [square = 14, 14] cube_type = g_pavement1 cube_direction = 1 [square = 15, 14] cube_type = g_pavement1 cube_direction = 1 [square = 16, 14] cube_type = g_pavement1 cube_direction = 1 [square = 17, 14] cube_type = g_pavement1 cube_direction = 1 [object = gate_r] direction = 0 [object = gate_jamb] direction = 0 target = 17, 14 [object = gate_jamb] target = 17, 14 [object = gate_locked] direction = 0 target = 17, 14 [square = 18, 14] cube_type = g_pavement1 cube_direction = 1 [object = stone_park] direction = 0 target = 18, 14 [square = 19, 14] cube_type = g_pavement1 cube_direction = 1 [square = 20, 14] cube_type = g_pavement1 cube_direction = 3 [object = hatch2] direction = 1 target = 20, 14 [object = city_top] target = 20, 14 [square = 21, 14] cube_type = wall1 cube_direction = 3 [object = city_top] [square = 22, 14] cube_type = empty cube_direction = 3 [object = grave_top] direction = 3 [square = 23, 14] cube_type = empty [square = 24, 14] cube_type = empty [square = 25, 14] cube_type = empty [square = 26, 14] cube_type = empty [square = 27, 14] cube_type = empty [object = city_top] direction = 1 [square = 28, 14] cube_type = wall1 [object = bridge] direction = 1 [object = bridge] [square = 29, 14] cube_type = wall1 [object = bridge] [square = 30, 14] cube_type = wall1 [object = bridge] [square = 31, 14] cube_type = empty [object = city_top] direction = 3 [square = 32, 14] cube_type = empty [square = 33, 14] cube_type = wall1 cube_direction = 3 [square = 34, 14] cube_type = g_pavement1 [square = 35, 14] cube_type = w_arc1_side [object = city_top] direction = 1 [object = roof] direction = 0 [square = 36, 14] cube_type = wall1 [object = bridge] [square = 37, 14] cube_type = wall1 [object = bridge] [square = 38, 14] cube_type = wall1 [object = bridge] [square = 39, 14] cube_type = g_pavement1 [object = city_top] direction = 3 [object = roof] direction = 1 [square = 40, 14] cube_type = wall1 cube_direction = 1 [square = 41, 14] cube_type = w_arc1 cube_direction = 1 [object = ceiling] direction = 3 [square = 42, 14] cube_type = wall1 cube_direction = 1 [square = 43, 14] cube_type = wall1 cube_direction = 1 [square = 44, 14] cube_type = wall1 cube_direction = 1 [square = 45, 14] cube_type = w_arc1 cube_direction = 1 [object = ceiling] direction = 3 [object = stone_sign1] direction = 3 target = 45, 14 [square = 46, 14] cube_type = w_arc1_side cube_direction = 3 [object = city_top] direction = 1 [object = roof] direction = 3 [square = 47, 14] cube_type = wall1 cube_direction = 3 [square = 48, 14] cube_type = w_arc1 cube_direction = 3 [object = ceiling] direction = 0 [object = door_wow] direction = 0 target = 48, 14 object_item_count = 0 object_item_count = 0 object_item_count = 0 object_item_count = 0 object_item_count = 0 object_item_count = 0 object_item_count = 0 object_item_count = 0 object_item_count = 0 object_item_count = 0 [square = 49, 14] cube_type = w_arc1_side cube_direction = 3 [object = city_top] direction = 0 [object = city_top] direction = 3 [object = win_stone] direction = 0 [square = 50, 14] cube_type = g_pavement1 cube_direction = 3 [square = 51, 14] cube_type = g_pavement1 cube_direction = 3 [square = 52, 14] cube_type = g_pavement1 cube_direction = 3 [square = 53, 14] cube_type = g_pavement1 cube_direction = 3 [object = barrel] direction = 0 object_item_count = 4 object_item_count = 0 object_item_count = 0 object_item_count = 0 [square = 54, 14] cube_type = empty [square = 55, 14] cube_type = empty [square = 0, 15] cube_type = wall1 [square = 1, 15] cube_type = g_grass [object = bush1] direction = 0 [square = 2, 15] cube_type = g_grass [square = 3, 15] cube_type = g_grass [object = bush1] direction = 0 [square = 4, 15] cube_type = g_grass [object = bush1] direction = 0 [object = tree1] [square = 5, 15] cube_type = g_grass cube_direction = 2 [object = bush1] direction = 0 [square = 6, 15] cube_type = g_grass cube_direction = 2 [square = 7, 15] cube_type = g_grass cube_direction = 2 [enemy = corpse_eater] hp = 400 [square = 8, 15] cube_type = g_grass cube_direction = 2 [square = 9, 15] cube_type = g_pavement1 cube_direction = 1 [object = bridge] direction = 3 [square = 10, 15] cube_type = empty [square = 11, 15] cube_type = empty [square = 12, 15] cube_type = empty [square = 13, 15] cube_type = g_pavement1 cube_direction = 1 [object = bridge] direction = 1 [square = 14, 15] cube_type = g_grass cube_direction = 1 [square = 15, 15] cube_type = g_grass cube_direction = 1 [square = 16, 15] cube_type = wall1 cube_direction = 1 [square = 17, 15] cube_type = wall1 cube_direction = 1 [square = 18, 15] cube_type = wall1 cube_direction = 1 [square = 19, 15] cube_type = g_pavement1 cube_direction = 1 [object = city_top] direction = 1 [square = 20, 15] cube_type = wall1 cube_direction = 3 [square = 21, 15] cube_type = wall1 cube_direction = 3 [square = 22, 15] cube_type = empty cube_direction = 3 [object = grave_top] direction = 3 [square = 23, 15] cube_type = empty [square = 24, 15] cube_type = empty [square = 25, 15] cube_type = empty [square = 26, 15] cube_type = empty [square = 27, 15] cube_type = empty [object = city_top] direction = 1 [square = 28, 15] cube_type = wall1 [object = bridge] direction = 1 [square = 29, 15] cube_type = wall1 [square = 30, 15] cube_type = wall1 [square = 31, 15] cube_type = empty [object = city_top] direction = 3 [square = 32, 15] cube_type = g_grass cube_direction = 3 [object = tree1] [square = 33, 15] cube_type = g_pavement1 cube_direction = 3 [object = fence] direction = 1 [object = foliage1] [square = 34, 15] cube_type = g_pavement1 cube_direction = 3 [square = 35, 15] cube_type = g_pavement1 cube_direction = 3 [object = city_top] direction = 1 [object = door_braggard] direction = 1 target = 35, 15 object_item_count = 0 object_item_count = 0 object_item_count = 0 object_item_count = 0 object_item_count = 0 object_item_count = 0 object_item_count = 0 object_item_count = 0 object_item_count = 0 object_item_count = 0 object_item_count = 20 [object = shop_braggard] direction = 1 target = 35, 15 [square = 36, 15] cube_type = wall1 [square = 37, 15] cube_type = wall1 [square = 38, 15] cube_type = wall1 [square = 39, 15] cube_type = g_pavement1 [object = city_top] direction = 3 [object = roof] direction = 1 [square = 40, 15] cube_type = wall1 cube_direction = 1 [square = 41, 15] cube_type = wall1 cube_direction = 1 [square = 42, 15] cube_type = w_arc1 [object = ceiling] direction = 3 [object = torch2] direction = 3 [object = barrel] object_item_count = 2 object_item_count = 0 [square = 43, 15] cube_type = w_arc1 [object = ceiling] direction = 3 [object = flag1] target = 43, 15 [square = 44, 15] cube_type = w_arc1 [object = ceiling] direction = 3 [object = flag1] target = 44, 15 [square = 45, 15] cube_type = w_arc1 cube_direction = 1 [object = ceiling] direction = 3 [square = 46, 15] cube_type = w_arc1_side cube_direction = 3 [object = roof] direction = 3 [square = 47, 15] cube_type = g_pavement1 [object = grave_top] [object = city_top] direction = 0 [square = 48, 15] cube_type = w_arc1_side [object = grave_top] [object = city_top] direction = 0 [object = shop_wow] direction = 0 target = 48, 15 [square = 49, 15] cube_type = g_pavement1 cube_direction = 3 [object = grave_top] [square = 50, 15] cube_type = g_pavement1 cube_direction = 3 [object = grave_top] [object = foliage1] direction = 1 [object = barrel] direction = 0 target = 50, 15 object_item_count = 0 object_item_count = 0 [square = 51, 15] cube_type = wall1 cube_direction = 3 [object = bridge] direction = 3 [object = grave_top] [square = 52, 15] cube_type = empty [object = grave_top] [object = foliage1] target = 52, 15 [square = 53, 15] cube_type = empty [object = grave_top] [object = win_stone] target = 53, 15 [square = 54, 15] cube_type = empty [object = grave_top] [square = 0, 16] cube_type = wall1 [square = 1, 16] cube_type = g_grass [object = torch] direction = 3 [square = 2, 16] cube_type = g_grass [enemy = fuzzy_spider] hp = 400 [square = 3, 16] cube_type = g_grass [square = 4, 16] cube_type = g_grass [object = bush1] direction = 0 [square = 5, 16] cube_type = g_grass cube_direction = 2 [object = dirt1] direction = 0 [object = flower2] direction = 3 [square = 6, 16] cube_type = g_grass cube_direction = 2 [square = 7, 16] cube_type = g_grass cube_direction = 2 [square = 8, 16] cube_type = g_grass cube_direction = 2 [square = 9, 16] cube_type = g_pavement1 cube_direction = 1 [square = 10, 16] cube_type = g_pavement1 cube_direction = 1 [object = bridge] [square = 11, 16] cube_type = g_pavement1 cube_direction = 1 [object = bridge] [square = 12, 16] cube_type = g_pavement1 cube_direction = 1 [object = bridge] [square = 13, 16] cube_type = g_pavement1 cube_direction = 1 [square = 14, 16] cube_type = g_grass cube_direction = 2 [square = 15, 16] cube_type = g_grass cube_direction = 2 [object = bush2] direction = 0 [square = 16, 16] cube_type = wall1 cube_direction = 1 [square = 17, 16] cube_type = g_pavement1 cube_direction = 1 [square = 18, 16] cube_type = g_pavement1 cube_direction = 1 [object = foliage1] direction = 0 [square = 19, 16] cube_type = g_pavement1 cube_direction = 1 [object = city_top] direction = 1 [square = 20, 16] cube_type = wall1 cube_direction = 3 [square = 21, 16] cube_type = wall1 cube_direction = 3 [square = 22, 16] cube_type = empty cube_direction = 3 [object = grave_top] direction = 3 [square = 23, 16] cube_type = empty [square = 24, 16] cube_type = empty [square = 25, 16] cube_type = empty [square = 26, 16] cube_type = empty [square = 27, 16] cube_type = empty [object = city_top] direction = 1 [square = 28, 16] cube_type = wall1 [object = bridge] direction = 1 [square = 29, 16] cube_type = wall1 [square = 30, 16] cube_type = wall1 [square = 31, 16] cube_type = wall1_type3 cube_direction = 2 [object = city_top] direction = 3 [square = 32, 16] cube_type = g_pavement1 cube_direction = 3 [object = fence] [object = foliage1] direction = 1 [square = 33, 16] cube_type = wall1 cube_direction = 3 [square = 34, 16] cube_type = g_pavement1 cube_direction = 3 [object = foliage1] direction = 3 [square = 35, 16] cube_type = g_pavement1 cube_direction = 3 [object = city_top] direction = 1 [object = win_stone] direction = 1 [square = 36, 16] cube_type = wall1 [square = 37, 16] cube_type = wall1 [square = 38, 16] cube_type = wall1 [square = 39, 16] cube_type = g_pavement1 [object = city_top] direction = 3 [square = 40, 16] cube_type = g_pavement1 [object = roof] direction = 0 [square = 41, 16] cube_type = g_pavement1 [object = roof] direction = 0 [object = wanted] direction = 0 target = 41, 16 [square = 42, 16] cube_type = w_arc1_side [object = roof] direction = 0 [square = 43, 16] cube_type = w_arc1_side [object = roof] direction = 0 [object = flag1] direction = 0 target = 43, 16 [square = 44, 16] cube_type = w_arc1_side [object = roof] direction = 0 [object = flag1] direction = 0 target = 44, 16 [square = 45, 16] cube_type = w_arc1_side [object = roof] direction = 0 [square = 46, 16] cube_type = g_pavement1 [object = grave_top] direction = 1 [square = 47, 16] cube_type = wall1 [square = 48, 16] cube_type = wall1 [square = 49, 16] cube_type = wall1 cube_direction = 3 [square = 50, 16] cube_type = wall1 cube_direction = 3 [square = 51, 16] cube_type = wall1 [square = 52, 16] cube_type = wall1 [object = bridge] [square = 53, 16] cube_type = wall1 cube_direction = 3 [object = bridge] [square = 54, 16] cube_type = wall1 [object = bridge] [square = 0, 17] cube_type = wall1 [square = 1, 17] cube_type = g_grass [object = bush1] direction = 0 [square = 2, 17] cube_type = g_grass [object = bush1] direction = 0 [square = 3, 17] cube_type = g_grass [square = 4, 17] cube_type = g_grass [object = bush1] direction = 0 [square = 5, 17] cube_type = g_grass cube_direction = 2 [square = 6, 17] cube_type = g_grass cube_direction = 2 [object = bush1] direction = 0 [square = 7, 17] cube_type = g_grass cube_direction = 2 [square = 8, 17] cube_type = g_grass cube_direction = 2 [object = bush2] direction = 3 [square = 9, 17] cube_type = g_grass cube_direction = 2 [square = 10, 17] cube_type = g_grass cube_direction = 2 [square = 11, 17] cube_type = g_pavement1 [square = 12, 17] cube_type = g_grass cube_direction = 2 [square = 13, 17] cube_type = g_grass cube_direction = 2 [square = 14, 17] cube_type = g_grass cube_direction = 2 [square = 15, 17] cube_type = g_grass cube_direction = 2 [square = 16, 17] cube_type = wall1 cube_direction = 1 [square = 17, 17] cube_type = g_pavement1 cube_direction = 3 [square = 18, 17] cube_type = g_grass cube_direction = 3 [object = bush2] [object = tree1] [square = 19, 17] cube_type = g_pavement1 cube_direction = 3 [object = city_top] direction = 1 [square = 20, 17] cube_type = w_arc1_side cube_direction = 1 [object = ceiling] direction = 0 [object = torch2] direction = 3 [square = 21, 17] cube_type = w_arc1 [object = ceiling] direction = 0 [square = 22, 17] cube_type = w_arc1_side cube_direction = 3 [object = monk_statue] [object = grave_top] direction = 3 [square = 23, 17] cube_type = g_pavement1 [object = monk_statue] [square = 24, 17] cube_type = g_pavement1 [object = monk_statue] [square = 25, 17] cube_type = g_pavement1 [object = monk_statue] [square = 26, 17] cube_type = g_pavement1 [object = monk_statue] [square = 27, 17] cube_type = g_pavement1 [object = column2] direction = 0 target = 27, 17 [square = 28, 17] cube_type = g_pavement1 [object = city_top] direction = 0 [object = stone_market] direction = 0 target = 28, 17 [square = 29, 17] cube_type = g_pavement1 cube_direction = 2 [object = city_top] direction = 0 [object = door_princess] direction = 0 target = 29, 17 [square = 30, 17] cube_type = g_pavement1 [object = city_top] direction = 0 [square = 31, 17] cube_type = g_pavement1 [object = hatch8] target = 31, 17 [square = 32, 17] cube_type = g_pavement1 cube_direction = 3 [square = 33, 17] cube_type = g_pavement1 cube_direction = 3 [object = foliage1] direction = 0 [square = 34, 17] cube_type = g_pavement1 cube_direction = 3 [object = direction1] direction = 3 target = 34, 17 [square = 35, 17] cube_type = w_arc1_side cube_direction = 1 [object = city_top] direction = 1 [square = 36, 17] cube_type = w_arc1_side cube_direction = 3 [object = ceiling] direction = 3 [object = torch] direction = 0 [object = dirt1] [square = 37, 17] cube_type = g_pavement1 cube_direction = 3 [object = ceiling] direction = 3 [object = win_stone] direction = 0 [square = 38, 17] cube_type = w_arc1_side cube_direction = 1 [object = ceiling] direction = 3 [object = barrel] direction = 0 object_item_count = 11 object_item_count = 0 [square = 39, 17] cube_type = w_arc1_side cube_direction = 3 [object = city_top] direction = 3 [square = 40, 17] cube_type = g_grass cube_direction = 3 [object = tree1] [object = flower3] [square = 41, 17] cube_type = g_grass cube_direction = 3 [square = 42, 17] cube_type = g_grass cube_direction = 3 [object = tree1] [object = bush2] [square = 43, 17] cube_type = g_pavement1 [object = flag2] direction = 1 target = 43, 17 [square = 44, 17] cube_type = wall1_type3 [square = 45, 17] cube_type = g_pavement1 [object = flag2] direction = 3 target = 45, 17 [square = 46, 17] cube_type = g_pavement1 [object = grave_top] direction = 1 [object = column2] direction = 3 target = 46, 17 [square = 47, 17] cube_type = wall1 [square = 48, 17] cube_type = g_pavement1 [object = grave_top] direction = 0 [object = grave_top] direction = 3 [object = column2] direction = 3 target = 48, 17 [square = 49, 17] cube_type = g_pavement1 [object = grave_top] direction = 0 [object = column2] direction = 3 target = 49, 17 [square = 50, 17] cube_type = g_pavement1 [object = grave_top] direction = 0 [object = column2] direction = 3 target = 50, 17 [square = 51, 17] cube_type = g_pavement1 [object = monk_statue] direction = 3 [object = torch2] direction = 1 [object = grave_top] direction = 0 [object = grave_top] direction = 1 [object = flag2] direction = 1 target = 51, 17 [square = 52, 17] cube_type = wall1 [square = 53, 17] cube_type = wall1 cube_direction = 3 [square = 54, 17] cube_type = wall1 [square = 55, 17] cube_type = wall1 [square = 0, 18] cube_type = wall1 [square = 1, 18] cube_type = g_grass [square = 2, 18] cube_type = g_grass [square = 3, 18] cube_type = g_grass [square = 4, 18] cube_type = g_grass [square = 5, 18] cube_type = g_grass cube_direction = 2 [object = dirt1] direction = 1 [square = 6, 18] cube_type = g_grass cube_direction = 2 [object = bush1] direction = 0 [object = tree1] direction = 0 [square = 7, 18] cube_type = g_grass cube_direction = 2 [object = flower3] [square = 8, 18] cube_type = g_grass cube_direction = 2 [square = 9, 18] cube_type = g_grass cube_direction = 2 [square = 10, 18] cube_type = g_grass cube_direction = 2 [object = tree1] direction = 3 [object = flower1] direction = 3 [square = 11, 18] cube_type = g_pavement1 [square = 12, 18] cube_type = g_grass cube_direction = 2 [object = tree1] direction = 3 [square = 13, 18] cube_type = g_grass cube_direction = 2 [object = flower2] direction = 1 [square = 14, 18] cube_type = g_grass cube_direction = 2 [square = 15, 18] cube_type = g_grass cube_direction = 1 [object = tree1] direction = 3 [square = 16, 18] cube_type = wall1 cube_direction = 1 [square = 17, 18] cube_type = g_pavement1 cube_direction = 3 [object = foliage1] direction = 3 [square = 18, 18] cube_type = g_grass cube_direction = 3 [square = 19, 18] cube_type = g_pavement1 cube_direction = 3 [object = city_top] direction = 1 [square = 20, 18] cube_type = w_arc1_side cube_direction = 1 [object = ceiling] direction = 0 [square = 21, 18] cube_type = w_arc1 [object = ceiling] direction = 0 [square = 22, 18] cube_type = w_arc1_side cube_direction = 3 [object = grave_top] direction = 3 [square = 23, 18] cube_type = g_pavement1 [square = 24, 18] cube_type = g_pavement1 [square = 25, 18] cube_type = g_pavement1 cube_direction = 3 [square = 26, 18] cube_type = g_pavement1 [square = 27, 18] cube_type = g_pavement1 [square = 28, 18] cube_type = g_pavement1 cube_direction = 2 [square = 29, 18] cube_type = g_pavement1 cube_direction = 2 [square = 30, 18] cube_type = g_pavement1 [square = 31, 18] cube_type = g_pavement1 cube_direction = 3 [square = 32, 18] cube_type = g_pavement1 cube_direction = 3 [object = roof] [square = 33, 18] cube_type = g_pavement1 cube_direction = 3 [object = roof] [object = foliage1] [square = 34, 18] cube_type = g_pavement1 cube_direction = 3 [object = roof] [object = foliage1] [square = 35, 18] cube_type = w_arc1_side cube_direction = 1 [object = city_top] direction = 1 [object = roof] [object = win_wood] [square = 36, 18] cube_type = w_arc1_side cube_direction = 3 [object = ceiling] direction = 3 [square = 37, 18] cube_type = g_pavement1 cube_direction = 3 [object = ceiling] direction = 3 [square = 38, 18] cube_type = w_arc1_side cube_direction = 1 [object = ceiling] [square = 39, 18] cube_type = w_arc1_side cube_direction = 3 [object = city_top] direction = 3 [square = 40, 18] cube_type = g_pavement1 [square = 41, 18] cube_type = g_pavement1 [square = 42, 18] cube_type = g_pavement1 [square = 43, 18] cube_type = g_pavement1 [square = 44, 18] cube_type = g_pavement1 [object = stone_temple] direction = 0 target = 44, 18 [object = stone_temple] target = 44, 18 [square = 45, 18] cube_type = g_pavement1 [square = 46, 18] cube_type = w_arc1_side cube_direction = 1 [object = grave_top] direction = 1 [object = torch2] direction = 1 [object = torch2] direction = 0 [square = 47, 18] cube_type = w_arc1 [object = ceiling] direction = 3 [object = wanted] target = 47, 18 [square = 48, 18] cube_type = g_pavement1 [object = grave_top] direction = 3 [square = 49, 18] cube_type = g_pavement1 [square = 50, 18] cube_type = g_pavement1 [square = 51, 18] cube_type = g_pavement1 [object = grave_top] direction = 1 [object = temple_shop] direction = 3 target = 51, 18 object_item_count = 0 object_item_count = 0 object_item_count = 0 object_item_count = 0 object_item_count = 0 object_item_count = 0 object_item_count = 0 object_item_count = 0 [square = 52, 18] cube_type = w_arc1 [object = ceiling] direction = 3 [object = gate_r] target = 52, 18 [object = block_all] direction = 0 target = 52, 18 [object = gate_r] direction = 0 target = 52, 18 [square = 53, 18] cube_type = g_grass [square = 54, 18] cube_type = g_grass [square = 55, 18] cube_type = wall1 [square = 0, 19] cube_type = wall1 [square = 1, 19] cube_type = g_grass [square = 2, 19] cube_type = g_grass [object = bush1] direction = 0 [square = 3, 19] cube_type = g_grass [object = flower1] direction = 3 [square = 4, 19] cube_type = g_grass [object = bush1] direction = 0 [square = 5, 19] cube_type = g_grass cube_direction = 2 [square = 6, 19] cube_type = g_grass cube_direction = 2 [object = bush1] direction = 0 [square = 7, 19] cube_type = g_grass cube_direction = 2 [object = flower2] direction = 1 [square = 8, 19] cube_type = g_grass cube_direction = 2 [square = 9, 19] cube_type = g_grass cube_direction = 2 [square = 10, 19] cube_type = g_grass cube_direction = 2 [square = 11, 19] cube_type = w_arc1_side cube_direction = 2 [square = 12, 19] cube_type = w_arc1_side cube_direction = 2 [square = 13, 19] cube_type = g_grass cube_direction = 2 [square = 14, 19] cube_type = g_grass cube_direction = 2 [object = flower3] direction = 0 [square = 15, 19] cube_type = g_grass cube_direction = 2 [square = 16, 19] cube_type = wall1 cube_direction = 1 [square = 17, 19] cube_type = g_pavement1 cube_direction = 3 [square = 18, 19] cube_type = g_grass cube_direction = 3 [object = tree1] [square = 19, 19] cube_type = g_pavement1 cube_direction = 3 [object = city_top] direction = 1 [square = 20, 19] cube_type = w_arc1_side cube_direction = 1 [object = ceiling] direction = 0 [object = torch2] [square = 21, 19] cube_type = w_arc1 [object = ceiling] direction = 0 [square = 22, 19] cube_type = w_arc1_side cube_direction = 3 [object = monk_statue] direction = 0 [object = grave_top] direction = 3 [square = 23, 19] cube_type = g_pavement1 [object = monk_statue] direction = 0 [square = 24, 19] cube_type = g_pavement1 [object = monk_statue] direction = 0 [square = 25, 19] cube_type = g_pavement1 [object = monk_statue] direction = 0 [square = 26, 19] cube_type = g_pavement1 [object = monk_statue] direction = 0 [square = 27, 19] cube_type = wall1 [square = 28, 19] cube_type = g_pavement1 [object = foliage1] direction = 3 [square = 29, 19] cube_type = w_timber_side cube_direction = 2 [square = 30, 19] cube_type = w_timber_side cube_direction = 2 [square = 31, 19] cube_type = g_pavement1 [object = bridge] direction = 0 [object = roof] direction = 1 target = 31, 19 [square = 32, 19] cube_type = wall1 [square = 33, 19] cube_type = wall1 [square = 34, 19] cube_type = wall1 [square = 35, 19] cube_type = wall1 [object = city_top] direction = 1 [square = 36, 19] cube_type = wall1 [square = 37, 19] cube_type = g_pavement1 cube_direction = 3 [object = ceiling] direction = 3 [object = door1] target = 37, 19 [square = 38, 19] cube_type = wall1 [square = 39, 19] cube_type = g_pavement1 cube_direction = 3 [object = city_top] direction = 3 [object = win_stone] direction = 3 [square = 40, 19] cube_type = g_grass cube_direction = 3 [object = bush1] [object = tree1] [square = 41, 19] cube_type = g_grass cube_direction = 3 [object = flower3] direction = 0 [square = 42, 19] cube_type = g_grass cube_direction = 3 [object = tree1] [square = 43, 19] cube_type = g_pavement1 [object = flag2] direction = 1 target = 43, 19 [square = 44, 19] cube_type = wall1_type3 [square = 45, 19] cube_type = g_pavement1 [object = flag2] direction = 3 target = 45, 19 [square = 46, 19] cube_type = g_pavement1 [object = grave_top] direction = 1 [object = column2] direction = 3 target = 46, 19 [square = 47, 19] cube_type = wall1 [square = 48, 19] cube_type = g_pavement1 [object = grave_top] [object = grave_top] direction = 3 [object = column2] direction = 3 target = 48, 19 [square = 49, 19] cube_type = g_pavement1 [object = grave_top] [object = column2] direction = 3 target = 49, 19 [square = 50, 19] cube_type = g_pavement1 [object = grave_top] [object = column2] direction = 3 target = 50, 19 [square = 51, 19] cube_type = g_pavement1 [object = monk_statue] direction = 3 [object = torch2] direction = 0 [object = grave_top] [object = grave_top] direction = 1 [object = flag2] direction = 1 target = 51, 19 [square = 52, 19] cube_type = wall1 [square = 53, 19] cube_type = wall1 cube_direction = 3 [square = 54, 19] cube_type = wall1 [square = 55, 19] cube_type = wall1 [square = 0, 20] cube_type = wall1 [square = 1, 20] cube_type = g_grass [object = web1] direction = 3 [square = 2, 20] cube_type = g_grass [object = bush1] direction = 0 [square = 3, 20] cube_type = g_grass [object = flower3] direction = 1 [square = 4, 20] cube_type = wall1 [square = 5, 20] cube_type = g_grass [square = 6, 20] cube_type = wall1 cube_direction = 2 [square = 7, 20] cube_type = g_grass cube_direction = 2 [object = foliage1] direction = 3 [square = 8, 20] cube_type = g_grass cube_direction = 2 [object = garbage] direction = 3 target = 8, 20 object_item_count = 1 object_item_count = 0 [square = 9, 20] cube_type = wall1 cube_direction = 2 [square = 10, 20] cube_type = wall1 cube_direction = 2 [square = 11, 20] cube_type = w_arc1_side [object = ceiling] [object = torch] [object = barrel] direction = 0 object_item_count = 18 [square = 12, 20] cube_type = w_arc1_corner [object = hatch7] target = 12, 20 [object = ceiling] target = 12, 20 [square = 13, 20] cube_type = w_arc1_side cube_direction = 3 [square = 14, 20] cube_type = g_grass cube_direction = 2 [object = bush2] direction = 0 [square = 15, 20] cube_type = g_grass cube_direction = 2 [square = 16, 20] cube_type = wall1 [square = 17, 20] cube_type = g_pavement1 cube_direction = 3 [square = 18, 20] cube_type = g_grass cube_direction = 3 [object = flower3] direction = 3 [object = sad_mother] direction = 0 target = 18, 20 [enemy = townswoman] hp = 0 [square = 19, 20] cube_type = g_pavement1 cube_direction = 3 [object = city_top] direction = 1 [object = door_hermit] direction = 1 target = 19, 20 object_item_count = 0 object_item_count = 0 object_item_count = 0 object_item_count = 0 object_item_count = 0 object_item_count = 0 object_item_count = 0 [object = shop_hermit] direction = 1 target = 19, 20 [square = 20, 20] cube_type = wall1 [square = 21, 20] cube_type = wall1 [object = bridge] direction = 3 [square = 22, 20] cube_type = empty cube_direction = 3 [object = grave_top] direction = 3 [square = 23, 20] cube_type = empty [square = 24, 20] cube_type = empty [square = 25, 20] cube_type = empty [square = 26, 20] cube_type = empty [square = 27, 20] cube_type = wall1 [object = bridge] direction = 0 target = 27, 20 [square = 28, 20] cube_type = w_timber_side cube_direction = 1 [square = 29, 20] cube_type = w_timber cube_direction = 3 [object = foliage1] target = 29, 20 [square = 30, 20] cube_type = w_timber cube_direction = 3 [square = 31, 20] cube_type = w_timber_side cube_direction = 3 [object = roof] direction = 1 target = 31, 20 [object = merchant] direction = 0 target = 31, 20 [enemy = merchant] hp = 0 [square = 32, 20] cube_type = wall1 [square = 33, 20] cube_type = wall1 [square = 34, 20] cube_type = wall1 [square = 35, 20] cube_type = wall1 [object = city_top] direction = 1 [square = 36, 20] cube_type = wall1 [square = 37, 20] cube_type = wall1 [square = 38, 20] cube_type = wall1 [square = 39, 20] cube_type = g_pavement1 [object = city_top] direction = 3 [square = 40, 20] cube_type = g_pavement1 [square = 41, 20] cube_type = g_pavement1 [square = 42, 20] cube_type = g_pavement1 [square = 43, 20] cube_type = g_pavement1 [object = win_stone] target = 43, 20 [object = city_top] target = 43, 20 [square = 44, 20] cube_type = g_pavement1 [object = door1] target = 44, 20 [object = city_top] target = 44, 20 [square = 45, 20] cube_type = g_pavement1 [square = 46, 20] cube_type = g_pavement1 [object = grave_top] direction = 1 [square = 47, 20] cube_type = wall1 [square = 48, 20] cube_type = wall1 [square = 49, 20] cube_type = wall1 cube_direction = 3 [square = 50, 20] cube_type = wall1 cube_direction = 3 [square = 51, 20] cube_type = wall1 [square = 52, 20] cube_type = wall1 [square = 53, 20] cube_type = wall1 cube_direction = 3 [object = bridge] direction = 0 [square = 54, 20] cube_type = wall1 cube_direction = 3 [object = bridge] direction = 0 [square = 55, 20] cube_type = wall1 cube_direction = 3 [square = 0, 21] cube_type = wall1 [square = 1, 21] cube_type = g_grass [object = flower2] [square = 2, 21] cube_type = g_grass [object = bush1] [square = 3, 21] cube_type = g_grass [object = bush1] direction = 0 [square = 4, 21] cube_type = wall1 cube_direction = 2 [square = 5, 21] cube_type = wall1 cube_direction = 2 [square = 6, 21] cube_type = wall1 cube_direction = 2 [square = 7, 21] cube_type = g_grass cube_direction = 2 [object = foliage1] direction = 3 [square = 8, 21] cube_type = wall1 [square = 9, 21] cube_type = wall1 cube_direction = 2 [square = 10, 21] cube_type = wall1 cube_direction = 2 [square = 11, 21] cube_type = wall1 cube_direction = 2 [square = 12, 21] cube_type = wall1 cube_direction = 2 [square = 13, 21] cube_type = g_pavement1 cube_direction = 3 [square = 14, 21] cube_type = g_grass cube_direction = 1 [square = 15, 21] cube_type = g_grass cube_direction = 1 [square = 16, 21] cube_type = wall1 [square = 17, 21] cube_type = g_pavement1 cube_direction = 1 [square = 18, 21] cube_type = g_grass cube_direction = 3 [object = tree1] [object = flower1] [object = flower1] direction = 0 [square = 19, 21] cube_type = g_pavement1 cube_direction = 1 [object = win_wood] direction = 1 [object = city_top] direction = 1 [square = 20, 21] cube_type = wall1 [square = 21, 21] cube_type = wall1 [object = bridge] direction = 3 [square = 22, 21] cube_type = empty cube_direction = 2 [object = city_top] direction = 3 [square = 23, 21] cube_type = empty [square = 24, 21] cube_type = empty [square = 25, 21] cube_type = empty [square = 26, 21] cube_type = empty [square = 27, 21] cube_type = empty [square = 28, 21] cube_type = g_pavement1 [object = stone_market] direction = 1 target = 28, 21 [square = 29, 21] cube_type = wall1 [square = 30, 21] cube_type = wall1 [object = bridge] direction = 3 [square = 31, 21] cube_type = empty [object = roof] direction = 1 [square = 32, 21] cube_type = wall1 [object = bridge] direction = 1 [object = bridge] direction = 0 [square = 33, 21] cube_type = wall1 [object = bridge] direction = 0 [square = 34, 21] cube_type = wall1 [object = bridge] direction = 0 [square = 35, 21] cube_type = wall1 [object = city_top] direction = 1 [object = bridge] direction = 0 [square = 36, 21] cube_type = wall1 [object = bridge] direction = 0 [square = 37, 21] cube_type = wall1 [object = bridge] direction = 0 [square = 38, 21] cube_type = w_timber_side cube_direction = 2 [object = roof] target = 38, 21 [object = city_top] direction = 0 target = 38, 21 [object = city_top] direction = 3 target = 38, 21 [square = 39, 21] cube_type = g_pavement1 [object = bridge] direction = 0 [square = 40, 21] cube_type = g_pavement1 [object = bridge] direction = 0 [square = 41, 21] cube_type = wall1 [object = bridge] direction = 0 [square = 42, 21] cube_type = g_pavement1 [object = bridge] direction = 0 [object = fence] direction = 0 [object = city_top] direction = 1 [square = 43, 21] cube_type = wall1 cube_direction = 1 [square = 44, 21] cube_type = wall1 [square = 45, 21] cube_type = g_pavement1 [object = city_top] target = 45, 21 [object = city_top] direction = 3 target = 45, 21 [square = 46, 21] cube_type = g_pavement1 cube_direction = 1 [square = 47, 21] cube_type = g_pavement1 [object = grave_top] direction = 0 [object = win_wood] [object = roof] [square = 48, 21] cube_type = g_pavement1 [object = grave_top] direction = 0 [object = win_wood] [object = roof] [square = 49, 21] cube_type = g_pavement1 cube_direction = 3 [object = grave_top] direction = 0 [object = roof] [object = door_zefran] target = 49, 21 object_item_count = 0 object_item_count = 0 object_item_count = 0 object_item_count = 0 object_item_count = 0 object_item_count = 0 object_item_count = 0 object_item_count = 0 [object = shop_zefran] target = 49, 21 [square = 50, 21] cube_type = g_pavement1 cube_direction = 3 [object = grave_top] direction = 0 [object = roof] [square = 51, 21] cube_type = g_pavement1 [object = grave_top] direction = 0 [square = 52, 21] cube_type = g_pavement1 [object = grave_top] direction = 0 [square = 53, 21] cube_type = empty cube_direction = 3 [object = grave_top] direction = 0 [square = 54, 21] cube_type = empty cube_direction = 3 [object = grave_top] direction = 0 [square = 55, 21] cube_type = g_pavement1 cube_direction = 3 [object = grave_top] direction = 0 [object = bridge] direction = 1 [object = bridge] direction = 0 target = 55, 21 [object = column2] direction = 0 target = 55, 21 [square = 0, 22] cube_type = wall1 [square = 1, 22] cube_type = g_grass [object = web1] direction = 3 [square = 2, 22] cube_type = g_grass [square = 3, 22] cube_type = g_grass [object = foliage1] direction = 1 [square = 4, 22] cube_type = wall1 cube_direction = 2 [square = 5, 22] cube_type = g_grass cube_direction = 2 [object = barrel] direction = 0 object_item_count = 0 object_item_count = 0 object_item_count = 0 [square = 6, 22] cube_type = wall1 cube_direction = 2 [square = 7, 22] cube_type = g_grass cube_direction = 2 [object = web1] direction = 1 [square = 8, 22] cube_type = wall1 cube_direction = 2 [square = 9, 22] cube_type = g_grass cube_direction = 2 [object = barrel] direction = 0 [square = 10, 22] cube_type = wall1 cube_direction = 2 [square = 11, 22] cube_type = g_grass cube_direction = 2 [object = bush2] direction = 0 [object = flower2] direction = 0 [square = 12, 22] cube_type = g_pavement1 cube_direction = 3 [square = 13, 22] cube_type = g_pavement1 cube_direction = 3 [square = 14, 22] cube_type = g_grass cube_direction = 1 [object = dirt2] direction = 1 [square = 15, 22] cube_type = g_grass cube_direction = 1 [object = tree1] direction = 3 [square = 16, 22] cube_type = g_pavement1 cube_direction = 1 [object = fence] direction = 3 [square = 17, 22] cube_type = g_pavement1 cube_direction = 1 [square = 18, 22] cube_type = g_grass cube_direction = 3 [object = flower3] direction = 0 [square = 19, 22] cube_type = g_pavement1 cube_direction = 1 [square = 20, 22] cube_type = g_pavement1 [object = barrel] direction = 1 object_item_count = 0 object_item_count = 0 [object = city_top] direction = 0 [object = roof] [square = 21, 22] cube_type = g_pavement1 [object = fence] direction = 3 [object = dirt2] direction = 1 [object = city_top] direction = 0 [object = roof] [object = bridge] direction = 3 [square = 22, 22] cube_type = empty [square = 23, 22] cube_type = empty [square = 24, 22] cube_type = empty [square = 25, 22] cube_type = empty [square = 26, 22] cube_type = empty [square = 27, 22] cube_type = empty [square = 28, 22] cube_type = g_pavement1 [square = 29, 22] cube_type = wall1 [square = 30, 22] cube_type = wall1 [object = bridge] direction = 3 [square = 31, 22] cube_type = empty [square = 32, 22] cube_type = empty [square = 33, 22] cube_type = empty [square = 34, 22] cube_type = empty [square = 35, 22] cube_type = empty cube_direction = 3 [object = city_top] direction = 0 [square = 36, 22] cube_type = empty cube_direction = 3 [object = city_top] direction = 0 [square = 37, 22] cube_type = empty cube_direction = 2 [object = roof] direction = 1 [object = city_top] direction = 0 [square = 38, 22] cube_type = w_timber [object = bridge] direction = 3 target = 38, 22 [object = bridge] direction = 1 target = 38, 22 [object = ceiling] direction = 1 target = 38, 22 [square = 39, 22] cube_type = empty cube_direction = 2 [object = roof] direction = 3 [square = 40, 22] cube_type = empty [square = 41, 22] cube_type = empty [square = 42, 22] cube_type = empty [object = city_top] direction = 1 [square = 43, 22] cube_type = wall1 cube_direction = 1 [object = bridge] direction = 1 target = 43, 22 [square = 44, 22] cube_type = wall1 cube_direction = 1 [square = 45, 22] cube_type = wall1 cube_direction = 1 [square = 46, 22] cube_type = g_pavement1 cube_direction = 1 [object = roof] direction = 1 [object = foliage1] direction = 1 [object = foliage1] direction = 3 [object = city_top] direction = 3 [square = 47, 22] cube_type = wall1 cube_direction = 1 [square = 48, 22] cube_type = wall1 cube_direction = 1 [square = 49, 22] cube_type = wall1 cube_direction = 1 [square = 50, 22] cube_type = wall1 cube_direction = 1 [square = 51, 22] cube_type = g_pavement1 cube_direction = 1 [object = roof] direction = 3 [square = 52, 22] cube_type = g_pavement1 cube_direction = 1 [object = foliage1] [object = razzik] direction = 0 target = 42, 13 [enemy = razzik] hp = 0 [square = 53, 22] cube_type = empty [square = 54, 22] cube_type = empty [square = 0, 23] cube_type = wall1 [square = 1, 23] cube_type = g_grass [object = web1] direction = 3 [object = fence] [square = 2, 23] cube_type = g_grass [object = bush2] [object = tree1] [square = 3, 23] cube_type = g_grass [object = foliage1] direction = 1 [square = 4, 23] cube_type = wall1 cube_direction = 2 [square = 5, 23] cube_type = g_grass cube_direction = 2 [square = 6, 23] cube_type = g_grass cube_direction = 2 [object = dirt1] [square = 7, 23] cube_type = g_grass cube_direction = 2 [enemy = fire_arachnid] hp = 800 [square = 8, 23] cube_type = g_grass cube_direction = 2 [item = remains] item_count = 0 [item = medicine] item_count = 0 [item = gauntlets] item_count = 0 [square = 9, 23] cube_type = g_grass cube_direction = 2 [object = web1] direction = 1 [object = dirt2] [square = 10, 23] cube_type = wall1 cube_direction = 2 [square = 11, 23] cube_type = g_grass cube_direction = 2 [enemy = fuzzy_spider] hp = 400 [square = 12, 23] cube_type = g_grass cube_direction = 2 [object = flower1] [square = 13, 23] cube_type = g_grass cube_direction = 2 [object = bush1] direction = 0 [square = 14, 23] cube_type = g_grass cube_direction = 1 [square = 15, 23] cube_type = g_grass cube_direction = 1 [square = 16, 23] cube_type = wall1 [square = 17, 23] cube_type = g_pavement1 cube_direction = 1 [object = roof] [square = 18, 23] cube_type = w_arc1_side cube_direction = 2 [object = roof] [square = 19, 23] cube_type = g_pavement1 cube_direction = 1 [object = roof] [object = roof] direction = 1 [object = wanted] direction = 1 target = 19, 23 [square = 20, 23] cube_type = wall1 cube_direction = 2 [square = 21, 23] cube_type = wall1 cube_direction = 2 [object = bridge] direction = 3 [square = 22, 23] cube_type = empty [object = foliage1] direction = 3 [square = 23, 23] cube_type = empty [square = 24, 23] cube_type = empty [square = 25, 23] cube_type = empty [square = 26, 23] cube_type = empty [square = 27, 23] cube_type = empty [square = 28, 23] cube_type = g_pavement1 [object = bridge] direction = 1 [square = 29, 23] cube_type = wall1 [object = bridge] direction = 0 [square = 30, 23] cube_type = wall1 [object = bridge] direction = 3 [object = bridge] direction = 0 [square = 31, 23] cube_type = empty [square = 32, 23] cube_type = empty [square = 33, 23] cube_type = empty [square = 34, 23] cube_type = empty [square = 35, 23] cube_type = empty [square = 36, 23] cube_type = empty [square = 37, 23] cube_type = empty cube_direction = 2 [object = roof] direction = 1 [square = 38, 23] cube_type = w_timber [object = bridge] direction = 3 target = 38, 23 [object = bridge] direction = 1 target = 38, 23 [object = ceiling] direction = 1 target = 38, 23 [square = 39, 23] cube_type = empty cube_direction = 2 [object = roof] direction = 3 [square = 40, 23] cube_type = empty [square = 41, 23] cube_type = empty [square = 42, 23] cube_type = empty [object = city_top] direction = 1 [square = 43, 23] cube_type = wall1 cube_direction = 1 [object = bridge] direction = 0 [object = bridge] direction = 1 target = 43, 23 [square = 44, 23] cube_type = wall1 cube_direction = 1 [square = 45, 23] cube_type = wall1 cube_direction = 1 [square = 46, 23] cube_type = g_pavement1 cube_direction = 1 [object = roof] direction = 1 [object = city_top] direction = 3 [square = 47, 23] cube_type = wall1 cube_direction = 1 [square = 48, 23] cube_type = wall1 cube_direction = 1 [square = 49, 23] cube_type = wall1 cube_direction = 1 [square = 50, 23] cube_type = wall1 cube_direction = 1 [square = 51, 23] cube_type = g_pavement1 cube_direction = 1 [object = roof] direction = 3 [square = 52, 23] cube_type = wall1 cube_direction = 1 [square = 53, 23] cube_type = empty [square = 54, 23] cube_type = empty [square = 0, 24] cube_type = wall1 [square = 1, 24] cube_type = g_grass [object = dirt2] [square = 2, 24] cube_type = g_grass [square = 3, 24] cube_type = g_grass [square = 4, 24] cube_type = wall1 cube_direction = 2 [square = 5, 24] cube_type = g_grass cube_direction = 2 [item = remains] item_count = 0 [square = 6, 24] cube_type = g_grass cube_direction = 2 [object = web1] [square = 7, 24] cube_type = g_grass cube_direction = 2 [object = dirt2] [square = 8, 24] cube_type = g_grass cube_direction = 2 [object = dirt2] [square = 9, 24] cube_type = g_grass cube_direction = 2 [object = web1] direction = 1 [square = 10, 24] cube_type = wall1 cube_direction = 2 [square = 11, 24] cube_type = g_grass cube_direction = 2 [object = flower1] [square = 12, 24] cube_type = g_grass cube_direction = 2 [object = bush1] direction = 0 [square = 13, 24] cube_type = g_grass cube_direction = 2 [object = bush1] direction = 0 [square = 14, 24] cube_type = g_grass cube_direction = 2 [object = bush1] direction = 0 [square = 15, 24] cube_type = g_grass cube_direction = 2 [square = 16, 24] cube_type = wall1 [square = 17, 24] cube_type = wall1 [square = 18, 24] cube_type = w_arc1_side [object = ceiling] direction = 0 [square = 19, 24] cube_type = wall1 [square = 20, 24] cube_type = wall1 cube_direction = 2 [square = 21, 24] cube_type = g_pavement1 cube_direction = 2 [object = foliage1] direction = 0 [object = roof] direction = 3 [object = hatch3] target = 21, 24 [square = 22, 24] cube_type = g_pavement1 [object = sewage_dummy] direction = 0 target = 22, 24 [enemy = handyman] hp = 0 [square = 23, 24] cube_type = g_grass [object = tree1] [square = 24, 24] cube_type = empty cube_direction = 2 [object = roof] [square = 25, 24] cube_type = empty cube_direction = 2 [object = roof] [square = 26, 24] cube_type = empty [square = 27, 24] cube_type = empty [square = 28, 24] cube_type = g_pavement1 [object = bridge] direction = 1 [object = bridge] direction = 3 [square = 29, 24] cube_type = empty [square = 30, 24] cube_type = empty [square = 31, 24] cube_type = empty [square = 32, 24] cube_type = empty [square = 33, 24] cube_type = empty [square = 34, 24] cube_type = empty [square = 35, 24] cube_type = empty [square = 36, 24] cube_type = empty [square = 37, 24] cube_type = empty cube_direction = 2 [object = roof] direction = 1 [square = 38, 24] cube_type = w_timber [object = bridge] direction = 3 target = 38, 24 [object = bridge] direction = 1 target = 38, 24 [object = ceiling] direction = 1 target = 38, 24 [square = 39, 24] cube_type = empty cube_direction = 2 [object = roof] direction = 3 [square = 40, 24] cube_type = empty [square = 41, 24] cube_type = empty [square = 42, 24] cube_type = empty [square = 43, 24] cube_type = empty [object = city_top] direction = 0 [square = 44, 24] cube_type = g_pavement1 cube_direction = 1 [object = bridge] direction = 1 [object = city_top] direction = 0 [object = win_stone] direction = 0 target = 44, 24 [square = 45, 24] cube_type = g_pavement1 cube_direction = 1 [object = roof] [object = city_top] direction = 0 [object = foliage1] target = 45, 24 [square = 46, 24] cube_type = g_pavement1 cube_direction = 1 [object = roof] [object = foliage1] target = 46, 24 [square = 47, 24] cube_type = g_pavement1 cube_direction = 1 [object = roof] direction = 1 [object = roof] direction = 0 [square = 48, 24] cube_type = wall1 cube_direction = 1 [square = 49, 24] cube_type = wall1 cube_direction = 1 [square = 50, 24] cube_type = wall1 cube_direction = 1 [square = 51, 24] cube_type = g_pavement1 cube_direction = 1 [object = win_wood] direction = 3 [object = roof] direction = 3 [square = 52, 24] cube_type = wall1 cube_direction = 1 [square = 53, 24] cube_type = empty [square = 54, 24] cube_type = empty [square = 0, 25] cube_type = wall1 [square = 1, 25] cube_type = g_grass [square = 2, 25] cube_type = g_grass [square = 3, 25] cube_type = g_grass [object = foliage1] direction = 1 [object = dirt1] [square = 4, 25] cube_type = wall1 cube_direction = 2 [square = 5, 25] cube_type = g_grass cube_direction = 2 [object = fence] direction = 0 [square = 6, 25] cube_type = wall1 [square = 7, 25] cube_type = g_grass cube_direction = 2 [object = fence] direction = 0 [square = 8, 25] cube_type = wall1 [square = 9, 25] cube_type = g_grass cube_direction = 2 [object = fence] direction = 0 [square = 10, 25] cube_type = wall1 cube_direction = 2 [square = 11, 25] cube_type = g_grass cube_direction = 2 [object = garbage] object_item_count = 22 object_item_count = 0 [square = 12, 25] cube_type = g_grass [object = dirt1] direction = 3 target = 12, 25 [square = 13, 25] cube_type = g_grass [object = flower2] direction = 1 target = 13, 25 [square = 14, 25] cube_type = g_grass [square = 15, 25] cube_type = g_grass [object = dirt1] direction = 3 target = 15, 25 [square = 16, 25] cube_type = wall1 [square = 17, 25] cube_type = g_pavement1 cube_direction = 3 [object = ceiling] direction = 3 target = 17, 25 [object = door_ransom] direction = 3 target = 17, 25 [square = 18, 25] cube_type = g_pavement1 cube_direction = 3 [object = ceiling] direction = 3 target = 18, 25 [square = 19, 25] cube_type = wall1 [square = 20, 25] cube_type = wall1 cube_direction = 2 [square = 21, 25] cube_type = g_pavement1 cube_direction = 2 [object = win_wood] direction = 3 [object = roof] direction = 3 [square = 22, 25] cube_type = g_pavement1 cube_direction = 2 [object = well] direction = 0 [square = 23, 25] cube_type = g_pavement1 cube_direction = 2 [object = roof] direction = 1 [object = plate1] target = 23, 25 [object = transport_sign2] direction = 1 target = 23, 25 [object = teleport] direction = 1 target = 0, 0 [square = 24, 25] cube_type = wall1 cube_direction = 2 [object = bridge] [square = 25, 25] cube_type = wall1 cube_direction = 2 [object = bridge] [object = bridge] direction = 3 [square = 26, 25] cube_type = empty cube_direction = 3 [object = roof] direction = 3 [object = win_stone] direction = 3 [square = 27, 25] cube_type = empty [square = 28, 25] cube_type = g_pavement1 cube_direction = 3 [object = bridge] direction = 1 [object = bridge] direction = 3 [square = 29, 25] cube_type = empty [square = 30, 25] cube_type = empty [square = 31, 25] cube_type = empty [square = 32, 25] cube_type = g_pavement1 cube_direction = 2 [object = bridge] direction = 1 [object = bridge] [square = 33, 25] cube_type = g_pavement1 cube_direction = 2 [object = bridge] [object = city_top] [square = 34, 25] cube_type = g_pavement1 cube_direction = 2 [object = bridge] [object = city_top] [object = dirt1] direction = 1 [square = 35, 25] cube_type = g_pavement1 cube_direction = 1 [object = bridge] [square = 36, 25] cube_type = g_pavement1 cube_direction = 1 [object = bridge] [square = 37, 25] cube_type = g_pavement1 cube_direction = 1 [object = bridge] [square = 38, 25] cube_type = w_timber_side [object = roof] direction = 0 target = 38, 25 [square = 39, 25] cube_type = wall1 cube_direction = 1 [object = bridge] [square = 40, 25] cube_type = wall1 cube_direction = 1 [object = bridge] [square = 41, 25] cube_type = wall1 cube_direction = 1 [object = bridge] [object = bridge] direction = 3 [square = 42, 25] cube_type = empty [square = 43, 25] cube_type = empty [square = 44, 25] cube_type = g_pavement1 cube_direction = 1 [object = bridge] direction = 1 [object = roof] direction = 1 [object = foliage1] direction = 1 target = 44, 25 [square = 45, 25] cube_type = w_wood [square = 46, 25] cube_type = w_wood [square = 47, 25] cube_type = g_pavement1 cube_direction = 1 [object = roof] direction = 3 [object = roof] direction = 1 [object = foliage1] direction = 3 target = 47, 25 [square = 48, 25] cube_type = wall1 cube_direction = 1 [square = 49, 25] cube_type = wall1 cube_direction = 1 [square = 50, 25] cube_type = wall1 cube_direction = 1 [square = 51, 25] cube_type = g_pavement1 cube_direction = 1 [object = roof] direction = 3 [object = door_maddwarf] direction = 3 target = 51, 24 object_item_count = 0 object_item_count = 0 [object = shop_maddwarf] direction = 3 target = 51, 25 [square = 52, 25] cube_type = g_pavement1 cube_direction = 1 [object = fence] direction = 1 [square = 53, 25] cube_type = empty [square = 54, 25] cube_type = empty [square = 0, 26] cube_type = wall1 [square = 1, 26] cube_type = g_grass [object = garbage] [square = 2, 26] cube_type = g_grass [object = bush1] [object = tree1] [square = 3, 26] cube_type = g_grass [object = web1] direction = 1 [square = 4, 26] cube_type = wall1 cube_direction = 3 [square = 5, 26] cube_type = g_grass cube_direction = 2 [enemy = fuzzy_spider] hp = 400 [square = 6, 26] cube_type = g_grass cube_direction = 2 [object = tree1] [square = 7, 26] cube_type = g_grass cube_direction = 2 [square = 8, 26] cube_type = g_grass cube_direction = 2 [object = bush2] [square = 9, 26] cube_type = g_grass cube_direction = 2 [square = 10, 26] cube_type = wall1 cube_direction = 2 [square = 11, 26] cube_type = wall1 cube_direction = 2 [square = 12, 26] cube_type = wall1 cube_direction = 2 [square = 13, 26] cube_type = wall1 cube_direction = 2 [square = 14, 26] cube_type = wall1 cube_direction = 2 [square = 15, 26] cube_type = wall1 cube_direction = 2 [square = 16, 26] cube_type = wall1 [object = bridge] direction = 0 [square = 17, 26] cube_type = wall1 [square = 18, 26] cube_type = g_pavement1 cube_direction = 3 [object = win_stone] direction = 1 [object = ceiling] direction = 0 [object = ceiling] direction = 3 target = 18, 26 [square = 19, 26] cube_type = wall1 [square = 20, 26] cube_type = wall1 cube_direction = 2 [square = 21, 26] cube_type = g_pavement1 cube_direction = 2 [object = roof] direction = 3 [object = roof] [square = 22, 26] cube_type = w_arc1_side cube_direction = 2 [object = roof] [square = 23, 26] cube_type = g_pavement1 cube_direction = 2 [object = roof] [object = roof] direction = 1 [square = 24, 26] cube_type = wall1 cube_direction = 2 [square = 25, 26] cube_type = wall1 cube_direction = 2 [object = bridge] direction = 3 [square = 26, 26] cube_type = empty cube_direction = 3 [object = roof] direction = 3 [object = win_stone] direction = 3 [square = 27, 26] cube_type = empty [square = 28, 26] cube_type = g_pavement1 cube_direction = 3 [object = bridge] direction = 1 [object = bridge] direction = 3 [square = 29, 26] cube_type = empty [square = 30, 26] cube_type = empty [square = 31, 26] cube_type = empty [square = 32, 26] cube_type = g_pavement1 cube_direction = 2 [object = bridge] direction = 1 [object = city_top] direction = 1 [square = 33, 26] cube_type = wall1 cube_direction = 2 [square = 34, 26] cube_type = wall1 cube_direction = 2 [square = 35, 26] cube_type = g_pavement1 cube_direction = 1 [object = city_top] direction = 3 [square = 36, 26] cube_type = g_pavement1 cube_direction = 1 [object = note_column] direction = 0 target = 36, 26 [square = 37, 26] cube_type = g_grass cube_direction = 2 [object = flower2] direction = 1 [object = flower2] [object = flower2] direction = 3 [object = flower3] direction = 0 [square = 38, 26] cube_type = g_pavement1 cube_direction = 1 [object = door_duncan] direction = 1 target = 38, 26 object_item_count = 20 object_item_count = 0 object_item_count = 0 object_item_count = 0 object_item_count = 0 object_item_count = 0 object_item_count = 0 object_item_count = 0 object_item_count = 0 object_item_count = 0 object_item_count = 16 [object = shop_duncan] direction = 1 target = 38, 26 [square = 39, 26] cube_type = wall1 cube_direction = 1 [square = 40, 26] cube_type = wall1 cube_direction = 1 [square = 41, 26] cube_type = wall1 cube_direction = 1 [object = bridge] direction = 3 [square = 42, 26] cube_type = empty cube_direction = 3 [object = win_wood] direction = 3 [square = 43, 26] cube_type = empty [square = 44, 26] cube_type = g_pavement1 cube_direction = 1 [object = bridge] direction = 1 [object = roof] direction = 1 [square = 45, 26] cube_type = w_wood [square = 46, 26] cube_type = w_wood [square = 47, 26] cube_type = g_pavement1 cube_direction = 1 [object = roof] direction = 3 [object = roof] direction = 1 [object = door_alch] direction = 3 target = 4, 2 [square = 48, 26] cube_type = wall1 cube_direction = 1 [square = 49, 26] cube_type = wall1 cube_direction = 1 [square = 50, 26] cube_type = wall1 cube_direction = 1 [square = 51, 26] cube_type = g_pavement1 cube_direction = 1 [object = roof] direction = 3 [square = 52, 26] cube_type = wall1 cube_direction = 1 [square = 53, 26] cube_type = wall1 [square = 54, 26] cube_type = empty [square = 0, 27] cube_type = wall1 [square = 1, 27] cube_type = g_grass [square = 2, 27] cube_type = g_grass [object = block_enemy] direction = 0 target = 2, 27 [square = 3, 27] cube_type = g_grass [object = web1] [square = 4, 27] cube_type = g_grass cube_direction = 3 [object = web1] [object = gate_l] [object = gate_r] [object = gate_jamb] direction = 0 target = 4, 27 [object = gate_jamb] target = 4, 27 [square = 5, 27] cube_type = g_grass cube_direction = 2 [square = 6, 27] cube_type = g_grass cube_direction = 2 [square = 7, 27] cube_type = g_grass cube_direction = 2 [square = 8, 27] cube_type = g_grass cube_direction = 2 [square = 9, 27] cube_type = g_grass cube_direction = 2 [enemy = fuzzy_spider] hp = 400 [square = 10, 27] cube_type = g_grass cube_direction = 3 [square = 11, 27] cube_type = wall1 cube_direction = 3 [square = 12, 27] cube_type = g_grass cube_direction = 2 [object = fence] [object = web1] direction = 0 [object = flower2] direction = 1 [square = 13, 27] cube_type = wall1 cube_direction = 3 [square = 14, 27] cube_type = g_grass cube_direction = 2 [square = 15, 27] cube_type = g_grass cube_direction = 2 [object = flower1] direction = 1 [object = bridge] direction = 3 [object = tree1] direction = 3 [square = 16, 27] cube_type = empty cube_direction = 3 [object = roof] direction = 1 [square = 17, 27] cube_type = wall1 [object = bridge] direction = 1 [square = 18, 27] cube_type = w_arc1_side cube_direction = 2 [object = ceiling] direction = 0 [square = 19, 27] cube_type = wall1 [square = 20, 27] cube_type = wall1 cube_direction = 2 [square = 21, 27] cube_type = wall1 cube_direction = 2 [square = 22, 27] cube_type = w_arc1 cube_direction = 2 [object = ceiling] direction = 0 [square = 23, 27] cube_type = wall1 cube_direction = 2 [square = 24, 27] cube_type = wall1 cube_direction = 2 [square = 25, 27] cube_type = wall1 cube_direction = 2 [object = bridge] direction = 3 [square = 26, 27] cube_type = empty cube_direction = 3 [object = roof] direction = 3 [object = foliage1] direction = 3 [square = 27, 27] cube_type = w_arc1_side cube_direction = 2 [object = bridge] [object = bridge] direction = 1 [object = roof] [object = column2] direction = 0 target = 27, 27 [square = 28, 27] cube_type = g_pavement1 cube_direction = 3 [square = 29, 27] cube_type = g_grass cube_direction = 2 [object = bridge] [object = bridge] direction = 3 [object = flower2] [object = flower3] direction = 0 [object = column2] direction = 0 target = 29, 27 [square = 30, 27] cube_type = empty [square = 31, 27] cube_type = empty [square = 32, 27] cube_type = g_pavement1 cube_direction = 2 [object = bridge] direction = 1 [object = city_top] direction = 1 [object = win_gang] direction = 1 target = 32, 27 [square = 33, 27] cube_type = wall1 cube_direction = 2 [square = 34, 27] cube_type = wall1 cube_direction = 2 [square = 35, 27] cube_type = g_pavement1 cube_direction = 1 [object = city_top] [object = city_top] direction = 3 [object = door_gang] direction = 3 target = 35, 27 [square = 36, 27] cube_type = g_pavement1 cube_direction = 1 [square = 37, 27] cube_type = g_grass cube_direction = 2 [object = flower2] direction = 1 [object = flower2] direction = 3 [object = flower3] direction = 0 [object = flower3] [square = 38, 27] cube_type = g_pavement1 cube_direction = 1 [square = 39, 27] cube_type = wall1 cube_direction = 1 [square = 40, 27] cube_type = wall1 cube_direction = 1 [square = 41, 27] cube_type = wall1 cube_direction = 1 [object = bridge] direction = 3 [square = 42, 27] cube_type = empty [square = 43, 27] cube_type = empty [square = 44, 27] cube_type = g_pavement1 cube_direction = 1 [object = bridge] direction = 1 [object = roof] direction = 1 [object = foliage1] direction = 1 target = 44, 27 [square = 45, 27] cube_type = w_wood [square = 46, 27] cube_type = w_wood [square = 47, 27] cube_type = g_pavement1 cube_direction = 1 [object = roof] direction = 3 [object = foliage1] direction = 3 target = 47, 27 [square = 48, 27] cube_type = g_pavement1 cube_direction = 1 [object = roof] direction = 0 [object = alchemist] direction = 0 target = 48, 27 object_item_count = 0 object_item_count = 0 object_item_count = 0 object_item_count = 14 [enemy = alchemist] hp = 1 [square = 49, 27] cube_type = g_pavement1 cube_direction = 1 [object = roof] direction = 0 [object = win_stone] direction = 0 [square = 50, 27] cube_type = g_pavement1 cube_direction = 1 [object = roof] direction = 0 [object = wanted] direction = 0 target = 50, 27 [square = 51, 27] cube_type = g_pavement1 cube_direction = 1 [square = 52, 27] cube_type = g_pavement1 [object = barrel] direction = 1 target = 52, 27 object_item_count = 30 object_item_count = 0 [square = 53, 27] cube_type = wall1 [square = 54, 27] cube_type = empty [square = 0, 28] cube_type = wall1 [square = 1, 28] cube_type = wall1 cube_direction = 3 [square = 2, 28] cube_type = g_grass cube_direction = 3 [object = web_blocker] target = 2, 28 [square = 3, 28] cube_type = wall1 cube_direction = 3 [square = 4, 28] cube_type = wall1 cube_direction = 3 [square = 5, 28] cube_type = g_grass cube_direction = 2 [square = 6, 28] cube_type = g_grass cube_direction = 2 [object = column2] target = 6, 28 [square = 7, 28] cube_type = g_grass cube_direction = 2 [square = 8, 28] cube_type = g_grass cube_direction = 2 [object = column2] target = 8, 28 [square = 9, 28] cube_type = g_grass cube_direction = 2 [square = 10, 28] cube_type = g_grass cube_direction = 2 [square = 11, 28] cube_type = g_grass cube_direction = 2 [object = roof] [object = foliage1] [square = 12, 28] cube_type = g_grass cube_direction = 2 [object = roof] [object = win_wood] [object = foliage1] [square = 13, 28] cube_type = g_grass cube_direction = 2 [object = roof] [object = foliage1] [square = 14, 28] cube_type = g_grass cube_direction = 2 [square = 15, 28] cube_type = g_grass cube_direction = 2 [object = bridge] direction = 3 [square = 16, 28] cube_type = empty [square = 17, 28] cube_type = w_arc1_side cube_direction = 1 [object = roof] direction = 0 [object = grave_top] [object = roof] direction = 1 [object = bridge] direction = 1 [square = 18, 28] cube_type = w_arc1 cube_direction = 2 [object = ceiling] direction = 3 [object = grave_top] target = 18, 28 [square = 19, 28] cube_type = w_arc1_side cube_direction = 3 [object = roof] direction = 0 [object = roof] direction = 3 [square = 20, 28] cube_type = g_pavement1 cube_direction = 2 [object = win_stone] direction = 0 [object = roof] direction = 0 [square = 21, 28] cube_type = g_pavement1 cube_direction = 2 [object = roof] direction = 0 [square = 22, 28] cube_type = w_arc1_side [object = roof] direction = 0 [square = 23, 28] cube_type = g_pavement1 cube_direction = 2 [object = bridge] direction = 0 [object = roof] direction = 0 [square = 24, 28] cube_type = g_pavement1 cube_direction = 2 [object = bridge] direction = 0 [object = roof] direction = 0 [object = door1] direction = 0 target = 24, 28 [square = 25, 28] cube_type = g_pavement1 cube_direction = 2 [object = bridge] direction = 0 [object = roof] direction = 0 [object = win_stone] direction = 0 [square = 26, 28] cube_type = w_arc1_side cube_direction = 1 [object = bridge] [object = bridge] direction = 0 [object = roof] direction = 1 [square = 27, 28] cube_type = w_arc1 cube_direction = 3 [object = ceiling] [square = 28, 28] cube_type = w_arc1_side cube_direction = 3 [object = roof] direction = 3 [square = 29, 28] cube_type = g_pavement1 cube_direction = 3 [object = win_gang] target = 29, 28 [square = 30, 28] cube_type = g_pavement1 cube_direction = 3 [object = bridge] [object = bridge] direction = 0 [square = 31, 28] cube_type = g_pavement1 cube_direction = 2 [object = bridge] direction = 0 [object = bridge] [square = 32, 28] cube_type = g_pavement1 cube_direction = 2 [object = city_top] direction = 1 [object = flower1] direction = 1 [square = 33, 28] cube_type = wall1 cube_direction = 2 [square = 34, 28] cube_type = wall1 cube_direction = 2 [square = 35, 28] cube_type = wall1 cube_direction = 2 [square = 36, 28] cube_type = g_pavement1 cube_direction = 1 [object = city_top] direction = 3 [square = 37, 28] cube_type = g_pavement1 cube_direction = 1 [object = hatch4] target = 37, 28 [square = 38, 28] cube_type = g_pavement1 cube_direction = 1 [object = direction2] direction = 3 target = 38, 28 [square = 39, 28] cube_type = g_pavement1 cube_direction = 1 [square = 40, 28] cube_type = g_pavement1 cube_direction = 1 [object = win_wood] direction = 0 [square = 41, 28] cube_type = g_pavement1 cube_direction = 1 [square = 42, 28] cube_type = g_pavement1 cube_direction = 1 [object = bridge] direction = 0 [object = bridge] [square = 43, 28] cube_type = g_pavement1 cube_direction = 1 [object = bridge] direction = 0 [object = bridge] [square = 44, 28] cube_type = g_pavement1 cube_direction = 1 [square = 45, 28] cube_type = g_pavement1 cube_direction = 1 [object = win_wood] direction = 0 [object = roof] direction = 0 [object = roof] [square = 46, 28] cube_type = g_pavement1 cube_direction = 1 [object = roof] direction = 0 [object = roof] [object = foliage1] direction = 0 target = 46, 28 [square = 47, 28] cube_type = g_pavement1 cube_direction = 1 [square = 48, 28] cube_type = g_pavement1 cube_direction = 1 [object = hatch5] target = 48, 28 [square = 49, 28] cube_type = g_grass cube_direction = 1 [object = tree1] direction = 1 [object = flower1] direction = 3 [square = 50, 28] cube_type = g_grass cube_direction = 1 [object = flower1] direction = 1 [square = 51, 28] cube_type = g_pavement1 cube_direction = 1 [square = 52, 28] cube_type = g_pavement1 [object = foliage1] direction = 1 target = 52, 28 [square = 53, 28] cube_type = wall1 [square = 54, 28] cube_type = empty [square = 0, 29] cube_type = wall1 [square = 1, 29] cube_type = g_grass [object = web1] direction = 3 [object = web1] direction = 0 [item = remains] item_count = 0 [square = 2, 29] cube_type = g_grass [enemy = fuzzy_spider] hp = 400 [enemy = fuzzy_spider] hp = 400 [square = 3, 29] cube_type = g_grass [object = web1] direction = 1 [enemy = fire_arachnid] hp = 800 [square = 4, 29] cube_type = wall1 cube_direction = 3 [square = 5, 29] cube_type = wall1 [square = 6, 29] cube_type = g_grass cube_direction = 2 [square = 7, 29] cube_type = g_grass cube_direction = 2 [enemy = fire_arachnid] hp = 800 [square = 8, 29] cube_type = g_grass cube_direction = 2 [square = 9, 29] cube_type = g_grass cube_direction = 2 [square = 10, 29] cube_type = g_grass cube_direction = 2 [object = roof] direction = 1 [object = door_cottage] direction = 1 target = 5, 34 [square = 11, 29] cube_type = w_wood [square = 12, 29] cube_type = w_wood [square = 13, 29] cube_type = w_wood [square = 14, 29] cube_type = g_grass cube_direction = 2 [object = roof] direction = 3 [object = win_wood] direction = 3 [object = tree1] direction = 3 [square = 15, 29] cube_type = g_grass cube_direction = 2 [object = bridge] direction = 3 [object = barrel] direction = 3 object_item_count = 0 object_item_count = 0 [square = 16, 29] cube_type = empty cube_direction = 3 [object = grave_top] direction = 1 [square = 17, 29] cube_type = wall1 cube_direction = 2 [object = bridge] direction = 1 [square = 18, 29] cube_type = wall1 [square = 19, 29] cube_type = wall1_type3 [object = grave_top] direction = 3 [square = 20, 29] cube_type = wall1_type3 [square = 21, 29] cube_type = g_pavement1 [object = gate_jamb] direction = 3 target = 21, 29 [object = gate_jamb] direction = 1 target = 21, 29 [object = gate_r] direction = 3 target = 21, 29 [object = gate_l] direction = 3 target = 21, 29 [square = 22, 29] cube_type = wall1_type3 [object = bridge] direction = 3 target = 22, 29 [square = 23, 29] cube_type = empty [square = 24, 29] cube_type = empty [square = 25, 29] cube_type = empty [square = 26, 29] cube_type = empty cube_direction = 2 [object = roof] direction = 1 [square = 27, 29] cube_type = wall1 cube_direction = 3 [object = bridge] direction = 0 [object = bridge] direction = 1 [square = 28, 29] cube_type = g_pavement1 cube_direction = 3 [object = roof] direction = 3 [object = flag1] direction = 1 target = 28, 29 [object = flag1] direction = 3 target = 28, 29 [object = CITY_EXIT] direction = 0 target = 28, 29 [square = 29, 29] cube_type = wall1 cube_direction = 2 [object = bridge] direction = 3 [object = bridge] direction = 0 [square = 30, 29] cube_type = empty [object = win_gang] direction = 3 target = 30, 29 [square = 31, 29] cube_type = empty [square = 32, 29] cube_type = g_pavement1 cube_direction = 2 [object = bridge] direction = 1 [object = city_top] direction = 1 [square = 33, 29] cube_type = wall1 cube_direction = 2 [square = 34, 29] cube_type = wall1 cube_direction = 2 [square = 35, 29] cube_type = wall1 cube_direction = 2 [square = 36, 29] cube_type = g_pavement1 cube_direction = 1 [object = city_top] direction = 3 [object = win_stone] direction = 3 [square = 37, 29] cube_type = g_pavement1 cube_direction = 1 [object = roof] [square = 38, 29] cube_type = g_pavement1 cube_direction = 1 [object = roof] [square = 39, 29] cube_type = g_pavement1 cube_direction = 1 [square = 40, 29] cube_type = wall1 cube_direction = 1 [square = 41, 29] cube_type = wall1 cube_direction = 1 [object = bridge] direction = 3 [square = 42, 29] cube_type = empty [square = 43, 29] cube_type = empty [square = 44, 29] cube_type = g_pavement1 cube_direction = 1 [object = bridge] direction = 1 [object = roof] direction = 1 [square = 45, 29] cube_type = w_wood [square = 46, 29] cube_type = w_wood [square = 47, 29] cube_type = g_pavement1 cube_direction = 1 [object = roof] direction = 3 [square = 48, 29] cube_type = g_pavement1 cube_direction = 1 [object = web1] [object = roof] [square = 49, 29] cube_type = g_pavement1 cube_direction = 1 [object = win_wood] [object = roof] [square = 50, 29] cube_type = g_pavement1 cube_direction = 1 [object = roof] [square = 51, 29] cube_type = g_pavement1 cube_direction = 1 [square = 52, 29] cube_type = g_pavement1 [object = foliage1] direction = 1 target = 52, 29 [object = hermit_beggar] direction = 0 target = 54, 31 [enemy = beggar] hp = 0 [square = 53, 29] cube_type = wall1 [square = 54, 29] cube_type = wall1 [square = 0, 30] cube_type = wall1 [square = 1, 30] cube_type = g_grass [object = well] direction = 3 [object = web1] [square = 2, 30] cube_type = g_grass [object = web1] target = 2, 30 [item = remains] item_count = 0 [enemy = fuzzy_spider] hp = 400 [enemy = fire_arachnid] hp = 800 [square = 3, 30] cube_type = g_grass [object = save_boy] direction = 0 target = 18, 20 [enemy = fuzzy_spider] hp = 400 [square = 4, 30] cube_type = g_grass [object = tree1] direction = 0 target = 4, 30 [object = web1] target = 4, 30 [square = 5, 30] cube_type = wall1 cube_direction = 3 [square = 6, 30] cube_type = wall1 cube_direction = 3 [square = 7, 30] cube_type = wall1 cube_direction = 3 [square = 8, 30] cube_type = wall1 cube_direction = 3 [square = 9, 30] cube_type = wall1 cube_direction = 3 [square = 10, 30] cube_type = g_grass [object = roof] direction = 1 [object = foliage1] direction = 3 [object = garbage] direction = 3 object_item_count = 0 object_item_count = 0 [square = 11, 30] cube_type = w_wood [square = 12, 30] cube_type = w_wood [square = 13, 30] cube_type = w_wood [square = 14, 30] cube_type = g_grass [object = roof] direction = 3 [object = fence] direction = 0 [square = 15, 30] cube_type = wall1 cube_direction = 2 [object = bridge] direction = 3 [square = 16, 30] cube_type = empty cube_direction = 3 [object = grave_top] direction = 1 [square = 17, 30] cube_type = wall1 cube_direction = 2 [object = bridge] direction = 1 [square = 18, 30] cube_type = w_arc1_side cube_direction = 1 [object = ceiling] direction = 3 [object = torch] direction = 3 [square = 19, 30] cube_type = w_arc1_side cube_direction = 3 [object = grave_top] direction = 3 [square = 20, 30] cube_type = wall1_type3 [square = 21, 30] cube_type = g_grass cube_direction = 2 [square = 22, 30] cube_type = g_grass cube_direction = 2 [object = grave_top] [object = win_stone] [object = flower1] [object = foliage1] [object = garbage] direction = 0 object_item_count = 5 [square = 23, 30] cube_type = w_arc1_side cube_direction = 2 [object = bridge] [object = grave_top] [object = foliage1] [object = dirt2] direction = 0 [square = 24, 30] cube_type = g_grass cube_direction = 2 [object = bridge] [object = grave_top] [object = win_stone] [square = 25, 30] cube_type = g_grass cube_direction = 2 [object = bridge] [object = bridge] direction = 3 [object = flower2] [square = 26, 30] cube_type = empty [square = 27, 30] cube_type = empty cube_direction = 2 [square = 28, 30] cube_type = g_pavement1 cube_direction = 2 [object = bridge] direction = 1 target = 28, 30 [square = 29, 30] cube_type = g_pavement1 cube_direction = 2 [object = bridge] direction = 3 target = 29, 30 [square = 30, 30] cube_type = empty [square = 31, 30] cube_type = empty [square = 32, 30] cube_type = g_pavement1 cube_direction = 2 [object = bridge] direction = 1 [object = city_top] [square = 33, 30] cube_type = g_pavement1 cube_direction = 2 [object = city_top] direction = 0 [object = city_top] [object = foliage1] target = 33, 30 [square = 34, 30] cube_type = w_arc1_side cube_direction = 2 [object = city_top] target = 34, 30 [object = city_top] direction = 0 target = 34, 30 [object = foliage1] target = 34, 30 [square = 35, 30] cube_type = g_pavement1 cube_direction = 1 [object = city_top] direction = 0 [object = city_top] [object = foliage1] target = 35, 30 [square = 36, 30] cube_type = g_pavement1 cube_direction = 1 [object = roof] direction = 1 [square = 37, 30] cube_type = wall1 cube_direction = 2 [square = 38, 30] cube_type = wall1 cube_direction = 1 [square = 39, 30] cube_type = g_pavement1 cube_direction = 1 [object = roof] direction = 3 [square = 40, 30] cube_type = wall1 cube_direction = 1 [square = 41, 30] cube_type = wall1 cube_direction = 1 [object = bridge] direction = 3 [square = 42, 30] cube_type = empty [square = 43, 30] cube_type = empty [square = 44, 30] cube_type = g_pavement1 cube_direction = 1 [object = bridge] direction = 1 [object = roof] direction = 1 [square = 45, 30] cube_type = w_wood [square = 46, 30] cube_type = w_wood [square = 47, 30] cube_type = g_pavement1 cube_direction = 1 [object = win_wood] direction = 3 [object = roof] direction = 3 [object = roof] direction = 1 [object = door1] direction = 1 target = 47, 30 [square = 48, 30] cube_type = w_wood [square = 49, 30] cube_type = w_wood [square = 50, 30] cube_type = w_wood [square = 51, 30] cube_type = g_pavement1 cube_direction = 1 [object = roof] direction = 3 [square = 52, 30] cube_type = wall1 cube_direction = 1 [square = 53, 30] cube_type = wall1 cube_direction = 1 [square = 54, 30] cube_type = wall1 cube_direction = 1 [square = 55, 30] cube_type = wall1 cube_direction = 1 [square = 0, 31] cube_type = wall1 [square = 1, 31] cube_type = wall1 [square = 2, 31] cube_type = wall1 [square = 3, 31] cube_type = wall1 [square = 4, 31] cube_type = wall1 cube_direction = 3 [square = 9, 31] cube_type = wall1 cube_direction = 3 [square = 10, 31] cube_type = g_grass [object = fence] direction = 0 [object = roof] direction = 1 [object = foliage1] direction = 3 [square = 11, 31] cube_type = w_wood [square = 12, 31] cube_type = w_wood [square = 13, 31] cube_type = w_wood [square = 14, 31] cube_type = g_grass [object = roof] direction = 3 [square = 15, 31] cube_type = wall1 cube_direction = 2 [object = bridge] direction = 3 [square = 16, 31] cube_type = empty cube_direction = 3 [object = grave_top] direction = 1 [square = 17, 31] cube_type = wall1 cube_direction = 2 [object = bridge] direction = 1 [square = 18, 31] cube_type = w_arc1_side cube_direction = 1 [object = ceiling] direction = 3 [square = 19, 31] cube_type = w_arc1_side cube_direction = 3 [object = grave_top] direction = 3 [square = 20, 31] cube_type = g_pavement1 cube_direction = 2 [object = fence] direction = 1 [object = foliage1] direction = 0 [square = 21, 31] cube_type = g_grass cube_direction = 2 [object = grave_top] direction = 1 [object = flower2] direction = 3 [object = foliage1] direction = 1 [object = dirt1] direction = 0 [square = 22, 31] cube_type = wall1 cube_direction = 2 [square = 23, 31] cube_type = w_arc1 cube_direction = 3 [object = ceiling] direction = 3 [object = foliage1] direction = 0 [object = dirt1] direction = 0 [object = door1] target = 23, 31 [square = 24, 31] cube_type = wall1 cube_direction = 2 [square = 25, 31] cube_type = g_grass cube_direction = 2 [object = bridge] direction = 3 [object = grave_top] direction = 3 [object = dirt2] direction = 0 [square = 26, 31] cube_type = empty [square = 27, 31] cube_type = empty [square = 28, 31] cube_type = g_pavement1 cube_direction = 2 [object = bridge] direction = 1 target = 28, 31 [square = 29, 31] cube_type = g_pavement1 cube_direction = 2 [object = bridge] direction = 3 target = 29, 31 [square = 30, 31] cube_type = empty [square = 31, 31] cube_type = empty [square = 32, 31] cube_type = wall1 cube_direction = 2 [object = bridge] direction = 1 [square = 33, 31] cube_type = wall1 cube_direction = 2 [square = 34, 31] cube_type = w_arc1_side [object = ceiling] direction = 3 target = 34, 31 [object = foliage1] direction = 0 target = 34, 31 [object = foliage1] direction = 1 target = 34, 31 [object = foliage1] direction = 3 target = 34, 31 [square = 35, 31] cube_type = wall1 cube_direction = 2 [square = 36, 31] cube_type = wall1_type3 [object = roof] direction = 1 [object = city_top] direction = 3 [square = 37, 31] cube_type = wall1 cube_direction = 2 [square = 38, 31] cube_type = wall1 cube_direction = 1 [square = 39, 31] cube_type = g_pavement1 cube_direction = 1 [object = roof] direction = 3 [object = foliage1] direction = 1 [object = dirt1] direction = 1 [square = 40, 31] cube_type = wall1 cube_direction = 1 [square = 41, 31] cube_type = wall1 cube_direction = 1 [object = bridge] direction = 3 [square = 42, 31] cube_type = empty [square = 43, 31] cube_type = empty [square = 44, 31] cube_type = g_pavement1 cube_direction = 1 [object = bridge] direction = 1 [object = roof] direction = 1 [square = 45, 31] cube_type = w_wood [square = 46, 31] cube_type = w_wood [square = 47, 31] cube_type = g_pavement1 cube_direction = 1 [object = roof] direction = 3 [object = roof] direction = 1 [object = door1] direction = 3 target = 47, 31 [square = 48, 31] cube_type = w_wood [square = 49, 31] cube_type = w_wood [square = 50, 31] cube_type = w_wood [square = 51, 31] cube_type = g_pavement1 cube_direction = 1 [object = web1] direction = 3 [object = roof] direction = 3 [square = 52, 31] cube_type = g_pavement1 cube_direction = 1 [object = roof] [square = 53, 31] cube_type = g_pavement1 cube_direction = 1 [object = win_stone] [object = roof] [square = 54, 31] cube_type = g_pavement1 cube_direction = 1 [object = roof] [object = door_hermit_robber] target = 54, 31 [object = block_enemy] direction = 0 target = 54, 31 [square = 55, 31] cube_type = wall1 cube_direction = 1 [square = 0, 32] cube_type = wall1 cube_direction = 2 [square = 1, 32] cube_type = wall1 cube_direction = 2 [square = 2, 32] cube_type = wall1 cube_direction = 2 [square = 3, 32] cube_type = wall1 cube_direction = 2 [square = 9, 32] cube_type = wall1 [square = 10, 32] cube_type = g_grass [object = bush2] direction = 3 [square = 11, 32] cube_type = g_grass [object = roof] direction = 0 [object = door_teleport] direction = 0 target = 5, 35 [square = 12, 32] cube_type = g_grass [object = roof] direction = 0 [object = flower3] direction = 0 [object = web1] direction = 0 [square = 13, 32] cube_type = g_grass [object = roof] direction = 0 [object = flower3] direction = 1 [object = web1] direction = 0 [item = remains] item_count = 0 [item = rake] item_count = 0 [square = 14, 32] cube_type = g_grass [object = flower2] direction = 3 [object = flower1] direction = 1 [square = 15, 32] cube_type = wall1 cube_direction = 2 [square = 16, 32] cube_type = wall1 cube_direction = 2 [object = bridge] [square = 17, 32] cube_type = wall1 cube_direction = 2 [square = 18, 32] cube_type = w_arc1_side cube_direction = 1 [object = ceiling] direction = 3 [object = torch] direction = 3 [square = 19, 32] cube_type = w_arc1_side cube_direction = 3 [object = grave_top] direction = 3 [square = 20, 32] cube_type = wall1_type3 [square = 21, 32] cube_type = g_grass cube_direction = 2 [object = grave_top] direction = 1 [object = win_stone] direction = 1 [object = flower1] [object = foliage1] direction = 1 [object = foliage1] direction = 3 [square = 22, 32] cube_type = wall1 cube_direction = 2 [square = 23, 32] cube_type = wall1 cube_direction = 2 [square = 24, 32] cube_type = wall1 cube_direction = 2 [square = 25, 32] cube_type = g_grass cube_direction = 2 [object = bridge] direction = 3 [object = grave_top] direction = 3 [object = flower3] [square = 26, 32] cube_type = empty [square = 27, 32] cube_type = g_pavement1 [object = bridge] target = 27, 32 [object = bridge] direction = 1 target = 27, 32 [object = flag1] target = 27, 32 [object = berthage] direction = 1 target = 27, 32 [square = 28, 32] cube_type = g_pavement1 cube_direction = 2 [object = bridge] direction = 1 target = 28, 32 [square = 29, 32] cube_type = g_pavement1 cube_direction = 2 [object = bridge] direction = 3 target = 29, 32 [square = 30, 32] cube_type = g_pavement1 [object = bridge] target = 30, 32 [square = 31, 32] cube_type = empty [square = 32, 32] cube_type = wall1 cube_direction = 2 [object = bridge] direction = 1 [object = bridge] direction = 0 [square = 33, 32] cube_type = wall1 cube_direction = 2 [square = 34, 32] cube_type = g_pavement1 cube_direction = 3 [object = ceiling] direction = 0 [object = dirt1] direction = 1 [object = torch] direction = 1 [square = 35, 32] cube_type = wall1 cube_direction = 2 [square = 36, 32] cube_type = wall1_type3 [object = city_top] direction = 3 [square = 37, 32] cube_type = wall1 cube_direction = 2 [square = 38, 32] cube_type = wall1 cube_direction = 1 [square = 39, 32] cube_type = g_pavement1 cube_direction = 1 [object = roof] direction = 3 [square = 40, 32] cube_type = wall1 cube_direction = 1 [square = 41, 32] cube_type = wall1 cube_direction = 1 [object = bridge] direction = 3 [square = 42, 32] cube_type = empty [square = 43, 32] cube_type = empty [square = 44, 32] cube_type = g_pavement1 cube_direction = 1 [object = bridge] direction = 1 [square = 45, 32] cube_type = g_pavement1 cube_direction = 1 [object = foliage1] direction = 0 [object = roof] direction = 0 [square = 46, 32] cube_type = g_pavement1 cube_direction = 1 [object = foliage1] [object = foliage1] direction = 0 [object = roof] [object = roof] direction = 0 [square = 47, 32] cube_type = g_pavement1 cube_direction = 1 [object = roof] [square = 48, 32] cube_type = g_pavement1 cube_direction = 1 [object = roof] [object = roof] direction = 0 [square = 49, 32] cube_type = g_pavement1 cube_direction = 1 [object = win_wood] [object = win_wood] direction = 0 [object = roof] [object = roof] direction = 0 [square = 50, 32] cube_type = g_pavement1 cube_direction = 1 [object = roof] [object = roof] direction = 0 [square = 51, 32] cube_type = g_pavement1 cube_direction = 1 [object = roof] direction = 1 [object = win_stone] direction = 1 [square = 52, 32] cube_type = wall1 cube_direction = 1 [square = 53, 32] cube_type = wall1 cube_direction = 1 [square = 54, 32] cube_type = wall1 cube_direction = 1 [square = 55, 32] cube_type = wall1 cube_direction = 1 [square = 0, 33] cube_type = wall1 cube_direction = 2 [square = 1, 33] cube_type = wall1 cube_direction = 2 [square = 2, 33] cube_type = g_pavement1 cube_direction = 3 [object = ceiling] direction = 0 target = 2, 33 [item = money5k] item_count = 2 [square = 3, 33] cube_type = wall1 cube_direction = 2 [square = 4, 33] cube_type = w_wood cube_direction = 2 [square = 5, 33] cube_type = w_wood cube_direction = 2 [square = 6, 33] cube_type = w_wood cube_direction = 2 [square = 7, 33] cube_type = w_wood cube_direction = 2 [square = 9, 33] cube_type = wall1 [square = 10, 33] cube_type = g_grass [object = flower2] [object = flower3] direction = 3 [object = web1] [object = web1] direction = 3 [enemy = plant] hp = 2000 [square = 11, 33] cube_type = g_grass [object = flower2] direction = 1 [object = flower1] direction = 3 [enemy = plant] hp = 2000 [square = 12, 33] cube_type = g_grass [object = flower3] direction = 3 [object = web1] [square = 13, 33] cube_type = g_grass [object = flower2] direction = 0 [object = flower1] [object = web1] [square = 14, 33] cube_type = g_grass [object = flower3] [enemy = plant] hp = 2000 [square = 15, 33] cube_type = wall1 cube_direction = 2 [square = 17, 33] cube_type = wall1 [square = 18, 33] cube_type = w_arc1_side cube_direction = 1 [object = ceiling] direction = 3 [square = 19, 33] cube_type = w_arc1_side cube_direction = 3 [object = grave_top] direction = 3 [object = foliage1] [square = 20, 33] cube_type = g_pavement1 cube_direction = 2 [object = fence] direction = 3 target = 20, 33 [square = 21, 33] cube_type = g_grass cube_direction = 2 [object = grave_top] direction = 1 [object = flower2] direction = 1 [object = foliage1] direction = 1 [square = 22, 33] cube_type = wall1 cube_direction = 2 [square = 23, 33] cube_type = wall1 cube_direction = 2 [square = 24, 33] cube_type = wall1 cube_direction = 2 [square = 25, 33] cube_type = g_grass cube_direction = 2 [object = barrel] direction = 1 [object = bridge] direction = 3 [object = grave_top] direction = 3 [square = 26, 33] cube_type = empty [square = 27, 33] cube_type = wall1 [object = bridge] direction = 1 target = 27, 33 [square = 28, 33] cube_type = g_pavement1 cube_direction = 2 [object = bridge] direction = 1 target = 28, 33 [object = gate_r] direction = 3 target = 28, 33 [object = gate_r] direction = 1 target = 28, 33 [enemy = watch] hp = 0 [square = 29, 33] cube_type = g_pavement1 cube_direction = 2 [object = fence2] direction = 0 target = 29, 33 [object = gate_r] direction = 1 target = 29, 33 [object = gate_r] direction = 3 target = 29, 33 [enemy = watch] hp = 0 [square = 30, 33] cube_type = wall1 [square = 31, 33] cube_type = empty cube_direction = 2 [square = 32, 33] cube_type = empty cube_direction = 2 [square = 33, 33] cube_type = wall1 [square = 34, 33] cube_type = g_pavement1 cube_direction = 3 [object = ceiling] direction = 0 [object = foliage1] direction = 1 [square = 35, 33] cube_type = wall1 cube_direction = 2 [square = 36, 33] cube_type = wall1_type3 [object = city_top] direction = 3 [square = 37, 33] cube_type = wall1 cube_direction = 1 [square = 38, 33] cube_type = w_arc1_side cube_direction = 1 [object = ceiling] direction = 1 [object = door_shadow] direction = 3 target = 38, 33 object_item_count = 0 object_item_count = 0 object_item_count = 0 object_item_count = 0 object_item_count = 0 object_item_count = 0 object_item_count = 0 object_item_count = 35 object_item_count = 0 object_item_count = 20 [object = foliage1] target = 38, 33 [square = 39, 33] cube_type = w_arc1_side cube_direction = 3 [object = roof] direction = 3 [object = foliage1] [object = foliage1] direction = 1 [object = shop_shadow] direction = 3 target = 39, 33 [square = 40, 33] cube_type = wall1 cube_direction = 1 [square = 41, 33] cube_type = wall1 cube_direction = 1 [object = bridge] direction = 3 [square = 42, 33] cube_type = empty [square = 43, 33] cube_type = empty [square = 44, 33] cube_type = wall1 cube_direction = 1 [square = 45, 33] cube_type = g_pavement1 cube_direction = 1 [object = roof] direction = 1 [object = plate1] direction = 1 target = 45, 33 [object = transport_sign4] direction = 3 target = 45, 33 [object = teleport] direction = 3 target = 0, 0 [square = 46, 33] cube_type = w_wood [square = 47, 33] cube_type = g_pavement1 cube_direction = 1 [object = ceiling] [object = door_ransom] target = 47, 33 [square = 48, 33] cube_type = w_wood [square = 49, 33] cube_type = w_wood [square = 50, 33] cube_type = w_wood [square = 51, 33] cube_type = g_pavement1 cube_direction = 1 [object = roof] direction = 1 [object = foliage1] [object = roof] direction = 3 [square = 52, 33] cube_type = wall1 cube_direction = 1 [square = 53, 33] cube_type = g_pavement1 [object = win_stone] direction = 0 target = 53, 33 [object = barrel] direction = 0 target = 53, 33 object_item_count = 18 [object = ceiling] target = 53, 33 [object = torch] direction = 3 target = 53, 33 [enemy = assassin] hp = 1000 [square = 54, 33] cube_type = g_pavement1 [object = door_teleport] direction = 0 target = 54, 31 [object = ceiling] target = 54, 33 [square = 55, 33] cube_type = wall1 [square = 0, 34] cube_type = wall1 cube_direction = 2 [square = 1, 34] cube_type = g_pavement1 cube_direction = 3 [object = torch2] direction = 3 target = 1, 34 [object = ceiling] direction = 0 target = 1, 34 [square = 2, 34] cube_type = g_pavement1 cube_direction = 3 [object = ceiling] direction = 0 target = 2, 34 [enemy = corpse_eater] hp = 400 [enemy = corpse_eater] hp = 400 [square = 3, 34] cube_type = wall1 cube_direction = 2 [square = 4, 34] cube_type = w_wood cube_direction = 2 [square = 5, 34] cube_type = g_pavement1 cube_direction = 3 [object = door_teleport] direction = 3 target = 10, 29 [object = ceiling] direction = 1 target = 5, 34 [square = 6, 34] cube_type = g_pavement1 cube_direction = 3 [object = win_wood] direction = 1 target = 6, 34 [object = ceiling] direction = 1 target = 6, 34 [object = chest1] direction = 3 target = 6, 34 object_item_count = 2 [square = 7, 34] cube_type = w_wood cube_direction = 2 [square = 9, 34] cube_type = wall1 [square = 10, 34] cube_type = wall1 [square = 11, 34] cube_type = wall1 [square = 12, 34] cube_type = wall1 [square = 13, 34] cube_type = wall1 [square = 14, 34] cube_type = wall1 [square = 15, 34] cube_type = wall1 cube_direction = 2 [square = 17, 34] cube_type = wall1 cube_direction = 2 [square = 18, 34] cube_type = wall1 cube_direction = 2 [square = 19, 34] cube_type = wall1 cube_direction = 2 [object = grave_top] direction = 3 [square = 20, 34] cube_type = wall1 cube_direction = 2 [square = 21, 34] cube_type = wall1 cube_direction = 2 [square = 22, 34] cube_type = wall1 cube_direction = 2 [square = 23, 34] cube_type = wall1 cube_direction = 2 [square = 24, 34] cube_type = wall1 cube_direction = 2 [square = 25, 34] cube_type = wall1_type3 cube_direction = 2 [object = bridge] direction = 3 target = 25, 34 [object = grave_top] direction = 3 target = 25, 34 [square = 26, 34] cube_type = empty [square = 27, 34] cube_type = wall1 [object = bridge] direction = 1 target = 27, 34 [square = 28, 34] cube_type = g_pavement1 cube_direction = 2 [object = bridge] direction = 1 target = 28, 34 [square = 29, 34] cube_type = g_pavement1 [square = 33, 34] cube_type = wall1 [square = 34, 34] cube_type = g_pavement1 cube_direction = 3 [object = ceiling] direction = 3 target = 34, 34 [square = 35, 34] cube_type = wall1 cube_direction = 2 [square = 36, 34] cube_type = wall1_type3 [object = city_top] direction = 3 [square = 37, 34] cube_type = wall1 cube_direction = 1 [square = 38, 34] cube_type = wall1 cube_direction = 1 [square = 39, 34] cube_type = wall1 cube_direction = 1 [square = 40, 34] cube_type = wall1 cube_direction = 1 [object = sewer_bottom] direction = 0 target = 40, 34 [square = 41, 34] cube_type = wall1 cube_direction = 1 [square = 42, 34] cube_type = empty [square = 43, 34] cube_type = empty [square = 44, 34] cube_type = wall1 cube_direction = 1 [square = 45, 34] cube_type = wall1 cube_direction = 1 [square = 46, 34] cube_type = w_wood [square = 47, 34] cube_type = w_wood [square = 48, 34] cube_type = w_wood [square = 49, 34] cube_type = w_wood [square = 50, 34] cube_type = w_wood [square = 51, 34] cube_type = wall1 cube_direction = 1 [square = 52, 34] cube_type = wall1 cube_direction = 1 [square = 53, 34] cube_type = g_pavement1 [object = ceiling] target = 53, 34 [object = box] direction = 3 target = 53, 34 [square = 54, 34] cube_type = g_pavement1 [object = ceiling] target = 54, 34 [object = torch] direction = 1 target = 54, 34 [object = box] direction = 3 target = 54, 34 [square = 55, 34] cube_type = wall1 [square = 0, 35] cube_type = wall1 cube_direction = 2 [square = 1, 35] cube_type = w_arc1_side cube_direction = 2 [object = win_stone] direction = 3 target = 1, 35 [object = ceiling] direction = 0 target = 1, 35 [square = 2, 35] cube_type = wall1 cube_direction = 2 [square = 3, 35] cube_type = wall1 cube_direction = 2 [square = 4, 35] cube_type = w_wood cube_direction = 2 [square = 5, 35] cube_type = g_pavement1 cube_direction = 3 [object = door_teleport] target = 11, 32 [object = ceiling] direction = 1 target = 5, 35 [square = 6, 35] cube_type = g_pavement1 cube_direction = 3 [object = chair] direction = 0 target = 6, 35 [object = chair] direction = 1 target = 6, 35 [object = table] direction = 1 target = 6, 35 [object = ceiling] direction = 1 target = 6, 35 [square = 7, 35] cube_type = w_wood cube_direction = 2 [square = 33, 35] cube_type = wall1 [square = 34, 35] cube_type = g_pavement1 cube_direction = 3 [object = ceiling] direction = 3 target = 34, 35 [square = 35, 35] cube_type = w_arc1_side cube_direction = 1 [object = ceiling] direction = 0 [square = 36, 35] cube_type = w_arc1_side cube_direction = 3 [object = city_top] direction = 3 [object = wanted] direction = 0 target = 36, 35 [square = 37, 35] cube_type = g_pavement1 [object = dirt1] direction = 1 [square = 38, 35] cube_type = g_pavement1 [object = gate_l] direction = 0 [object = gate_r] direction = 0 [object = gate_jamb] direction = 0 target = 38, 35 [object = gate_jamb] target = 38, 35 [square = 39, 35] cube_type = g_pavement1 [object = foliage1] direction = 0 target = 39, 35 [square = 40, 35] cube_type = w_timber cube_direction = 3 [object = sewer_bottom] direction = 1 target = 40, 35 [object = foliage1] direction = 1 target = 40, 35 [object = foliage1] direction = 0 target = 40, 35 [object = foliage1] target = 40, 35 [object = block_all] direction = 1 target = 40, 35 [square = 41, 35] cube_type = wall1 [square = 52, 35] cube_type = wall1 [square = 53, 35] cube_type = wall1 [square = 54, 35] cube_type = wall1 [square = 55, 35] cube_type = wall1 [square = 0, 36] cube_type = wall1 cube_direction = 2 [square = 1, 36] cube_type = w_arc1_side [object = ceiling] direction = 0 target = 1, 36 [square = 2, 36] cube_type = g_pavement1 cube_direction = 3 [object = ceiling] direction = 0 target = 2, 36 [object = door_teleport] target = 31, 2 [square = 3, 36] cube_type = wall1 cube_direction = 2 [square = 4, 36] cube_type = w_wood cube_direction = 2 [square = 5, 36] cube_type = w_wood cube_direction = 2 [square = 6, 36] cube_type = w_wood cube_direction = 2 [square = 7, 36] cube_type = w_wood cube_direction = 2 [square = 33, 36] cube_type = wall1 [square = 34, 36] cube_type = wall1 [square = 35, 36] cube_type = wall1 [square = 36, 36] cube_type = g_pavement1 [object = city_top] direction = 3 [object = barrel] direction = 1 object_item_count = 5 object_item_count = 0 [square = 37, 36] cube_type = g_pavement1 [object = garbage] direction = 1 object_item_count = 1 object_item_count = 0 object_item_count = 0 [square = 38, 36] cube_type = wall1 [square = 39, 36] cube_type = wall1 [square = 40, 36] cube_type = wall1 [object = sewer_bottom] target = 40, 36 [square = 41, 36] cube_type = wall1 [square = 0, 37] cube_type = wall1 cube_direction = 2 [square = 1, 37] cube_type = wall1 cube_direction = 2 [square = 2, 37] cube_type = wall1 cube_direction = 2 [square = 3, 37] cube_type = wall1 cube_direction = 2 [square = 35, 37] cube_type = wall1 [square = 36, 37] cube_type = wall1_type3 [object = city_top] direction = 3 [square = 37, 37] cube_type = wall1 [square = 38, 37] cube_type = wall1 \\*********************************** [level = ARENA] size = 11, 12 object_items_reseted = 0 [square = 4, 0] cube_type = wall1 cube_direction = 3 [square = 5, 0] cube_type = wall1 cube_direction = 3 [square = 6, 0] cube_type = wall1 cube_direction = 3 [square = 2, 1] cube_type = wall1 cube_direction = 3 [square = 3, 1] cube_type = wall1 cube_direction = 2 [square = 4, 1] cube_type = wall1 cube_direction = 2 [square = 5, 1] cube_type = g_pavement1 cube_direction = 3 [object = bell] direction = 0 target = 5, 6 [object = grave_top] direction = 0 target = 5, 1 [object = grave_top] direction = 3 target = 5, 1 [object = grave_top] direction = 1 target = 5, 1 [object = torch2] direction = 0 target = 5, 1 [object = torch2] direction = 3 target = 5, 1 [square = 6, 1] cube_type = wall1 cube_direction = 2 [square = 7, 1] cube_type = wall1 cube_direction = 2 [square = 8, 1] cube_type = wall1 cube_direction = 3 [square = 2, 2] cube_type = wall1 cube_direction = 3 [square = 3, 2] cube_type = w_arc1_side cube_direction = 2 [object = ceiling] direction = 1 target = 3, 1 [object = foliage1] direction = 3 target = 3, 2 [object = foliage1] direction = 0 target = 3, 2 [object = block_enemy] direction = 0 target = 3, 2 [square = 4, 2] cube_type = w_arc1_side cube_direction = 2 [object = ceiling] direction = 1 target = 4, 1 [object = block_enemy] direction = 0 target = 4, 2 [square = 5, 2] cube_type = w_arc1_side cube_direction = 2 [object = ceiling] direction = 1 target = 5, 1 [object = block_enemy] direction = 0 target = 5, 2 [square = 6, 2] cube_type = w_arc1_side cube_direction = 2 [object = ceiling] direction = 1 target = 6, 1 [object = block_enemy] direction = 0 target = 6, 2 [item = remains] item_count = 0 [square = 7, 2] cube_type = w_arc1_side cube_direction = 2 [object = ceiling] direction = 1 target = 7, 1 [object = block_enemy] direction = 0 target = 7, 2 [square = 8, 2] cube_type = wall1 cube_direction = 3 [square = 0, 3] cube_type = wall1 cube_direction = 3 [object = count] direction = 0 target = 5, 1 [square = 1, 3] cube_type = wall1 cube_direction = 3 [square = 2, 3] cube_type = wall1 cube_direction = 3 [object = column2] direction = 3 target = 2, 2 [square = 3, 3] cube_type = w_arc1_side [object = roof] direction = 0 target = 4, 2 [square = 4, 3] cube_type = w_arc1_side [object = roof] direction = 0 target = 5, 2 [square = 5, 3] cube_type = w_arc1_side [object = roof] direction = 0 target = 6, 2 [square = 6, 3] cube_type = w_arc1_side [object = roof] direction = 0 target = 7, 2 [object = dirt2] direction = 1 target = 6, 2 [square = 7, 3] cube_type = w_arc1_side [object = roof] direction = 0 target = 8, 2 [square = 8, 3] cube_type = wall1 cube_direction = 2 [object = column2] direction = 3 target = 8, 2 [square = 9, 3] cube_type = wall1 cube_direction = 3 [square = 10, 3] cube_type = wall1 cube_direction = 3 [square = 0, 4] cube_type = wall1 cube_direction = 2 [square = 1, 4] cube_type = w_arc1_side cube_direction = 1 [object = ceiling] direction = 1 target = 1, 3 [object = foliage1] direction = 3 target = 1, 3 [object = block_enemy] direction = 0 target = 1, 4 [item = remains] item_count = 0 [square = 2, 4] cube_type = w_arc1_side cube_direction = 3 [object = roof] direction = 3 target = 2, 4 [square = 3, 4] cube_type = g_grass [square = 4, 4] cube_type = g_grass [object = dirt1] direction = 1 target = 4, 3 [square = 5, 4] cube_type = g_grass [object = flower1] direction = 1 target = 5, 3 [square = 6, 4] cube_type = g_grass [square = 7, 4] cube_type = g_grass [item = remains] item_count = 0 [square = 8, 4] cube_type = w_arc1_side cube_direction = 1 [object = roof] direction = 1 target = 10, 4 [object = torch2] direction = 0 target = 8, 3 [square = 9, 4] cube_type = w_arc1_side cube_direction = 3 [object = ceiling] direction = 1 target = 9, 3 [object = block_enemy] direction = 0 target = 9, 4 [square = 10, 4] cube_type = wall1 cube_direction = 2 [square = 0, 5] cube_type = wall1 cube_direction = 2 [square = 1, 5] cube_type = w_arc1_side cube_direction = 1 [object = torch] direction = 3 target = 1, 4 [object = ceiling] direction = 1 target = 1, 4 [object = block_enemy] direction = 0 target = 1, 5 [square = 2, 5] cube_type = w_arc1_side cube_direction = 3 [object = roof] direction = 3 target = 2, 5 [square = 3, 5] cube_type = g_grass [object = flower1] target = 3, 4 [item = remains] item_count = 0 [square = 4, 5] cube_type = g_pavement1 [object = column2] direction = 0 target = 4, 4 [square = 5, 5] cube_type = g_pavement1 [square = 6, 5] cube_type = g_pavement1 [object = column2] direction = 0 target = 6, 4 [square = 7, 5] cube_type = g_grass [object = dirt1] direction = 1 target = 7, 4 [square = 8, 5] cube_type = w_arc1_side cube_direction = 1 [object = roof] direction = 1 target = 10, 5 [square = 9, 5] cube_type = w_arc1_side cube_direction = 3 [object = torch] direction = 1 target = 9, 4 [object = ceiling] direction = 1 target = 9, 4 [object = block_enemy] direction = 0 target = 9, 5 [square = 10, 5] cube_type = wall1 cube_direction = 2 [square = 0, 6] cube_type = wall1 cube_direction = 2 [square = 1, 6] cube_type = w_arc1_side cube_direction = 1 [object = ceiling] direction = 1 target = 1, 5 [object = flag1] direction = 3 target = 1, 5 [object = block_enemy] direction = 0 target = 1, 6 [square = 2, 6] cube_type = w_arc1_side cube_direction = 3 [object = roof] direction = 3 target = 2, 6 [square = 3, 6] cube_type = g_grass [object = dirt2] direction = 1 target = 3, 5 [item = herbs] item_count = 0 [square = 4, 6] cube_type = g_pavement1 [square = 5, 6] cube_type = g_pavement1 [object = arena_help] direction = 0 target = 5, 6 [square = 6, 6] cube_type = g_pavement1 [item = remains] item_count = 0 [square = 7, 6] cube_type = g_grass [object = flower1] direction = 1 target = 7, 5 [square = 8, 6] cube_type = w_arc1_side cube_direction = 1 [object = roof] direction = 1 target = 10, 6 [square = 9, 6] cube_type = w_arc1_side cube_direction = 3 [object = ceiling] direction = 1 target = 9, 5 [object = flag1] direction = 1 target = 9, 5 [object = block_enemy] direction = 0 target = 9, 6 [square = 10, 6] cube_type = wall1 cube_direction = 2 [square = 0, 7] cube_type = wall1 cube_direction = 2 [square = 1, 7] cube_type = w_arc1_side cube_direction = 1 [object = torch] direction = 3 target = 1, 6 [object = ceiling] direction = 1 target = 1, 6 [object = block_enemy] direction = 0 target = 1, 7 [square = 2, 7] cube_type = w_arc1_side cube_direction = 3 [object = roof] direction = 3 target = 2, 7 [object = dirt1] direction = 1 target = 2, 6 [square = 3, 7] cube_type = g_grass [object = flower1] direction = 1 target = 3, 6 [square = 4, 7] cube_type = g_pavement1 [object = column2] direction = 0 target = 4, 6 [square = 5, 7] cube_type = g_pavement1 [item = remains] item_count = 0 [square = 6, 7] cube_type = g_pavement1 [object = column2] direction = 0 target = 6, 6 [square = 7, 7] cube_type = g_grass [square = 8, 7] cube_type = w_arc1_side cube_direction = 1 [object = roof] direction = 1 target = 10, 7 [square = 9, 7] cube_type = w_arc1_side cube_direction = 3 [object = torch] direction = 1 target = 9, 6 [object = ceiling] direction = 1 target = 9, 6 [object = block_enemy] direction = 0 target = 9, 7 [square = 10, 7] cube_type = wall1 cube_direction = 2 [square = 0, 8] cube_type = wall1 cube_direction = 2 [square = 1, 8] cube_type = w_arc1_side cube_direction = 1 [object = ceiling] direction = 1 target = 1, 7 [object = garbage] direction = 1 target = 1, 7 object_item_count = 0 object_item_count = 0 object_item_count = 0 [object = block_enemy] direction = 0 target = 1, 8 [square = 2, 8] cube_type = w_arc1_side cube_direction = 3 [object = roof] direction = 3 target = 2, 8 [item = remains] item_count = 0 [square = 3, 8] cube_type = g_grass [square = 4, 8] cube_type = g_grass [square = 5, 8] cube_type = g_grass [object = flower1] direction = 1 target = 5, 7 [square = 6, 8] cube_type = g_grass [square = 7, 8] cube_type = g_grass [object = dirt2] direction = 1 target = 7, 7 [square = 8, 8] cube_type = w_arc1_side cube_direction = 1 [object = roof] direction = 1 target = 10, 8 [square = 9, 8] cube_type = w_arc1_side cube_direction = 3 [object = ceiling] direction = 1 target = 9, 7 [object = block_enemy] direction = 0 target = 9, 8 [square = 10, 8] cube_type = wall1 cube_direction = 2 [square = 0, 9] cube_type = wall1 cube_direction = 3 [square = 1, 9] cube_type = wall1 cube_direction = 3 [square = 2, 9] cube_type = wall1 cube_direction = 3 [object = column2] direction = 3 target = 2, 8 [square = 3, 9] cube_type = w_arc1_side cube_direction = 2 [object = roof] target = 4, 10 [square = 4, 9] cube_type = w_arc1_side cube_direction = 2 [object = roof] target = 5, 10 [item = remains] item_count = 0 [square = 5, 9] cube_type = w_arc1_side cube_direction = 2 [object = roof] target = 6, 10 [square = 6, 9] cube_type = w_arc1_side cube_direction = 2 [object = roof] target = 7, 10 [square = 7, 9] cube_type = w_arc1_side cube_direction = 2 [object = roof] target = 8, 10 [square = 8, 9] cube_type = wall1 cube_direction = 2 [object = column2] direction = 3 target = 8, 8 [square = 9, 9] cube_type = wall1 cube_direction = 3 [square = 10, 9] cube_type = wall1 cube_direction = 3 [square = 2, 10] cube_type = wall1 cube_direction = 3 [square = 3, 10] cube_type = w_arc1_side [object = ceiling] direction = 1 target = 3, 9 [object = block_enemy] direction = 0 target = 3, 10 [item = medicine] item_count = 0 [square = 4, 10] cube_type = w_arc1_side [object = ceiling] direction = 1 target = 4, 9 [object = block_enemy] direction = 0 target = 4, 10 [square = 5, 10] cube_type = w_arc1_side [object = ceiling] direction = 1 target = 5, 9 [object = foliage1] target = 5, 9 [object = block_enemy] direction = 0 target = 5, 10 [square = 6, 10] cube_type = w_arc1_side [object = ceiling] direction = 1 target = 6, 9 [object = foliage1] target = 6, 9 [object = block_enemy] direction = 0 target = 6, 10 [square = 7, 10] cube_type = w_arc1_side [object = ceiling] direction = 1 target = 7, 9 [object = barrel] direction = 1 target = 7, 9 object_item_count = 22 object_item_count = 0 [object = block_enemy] direction = 0 target = 7, 10 [square = 8, 10] cube_type = wall1 cube_direction = 3 [square = 2, 11] cube_type = wall1 cube_direction = 3 [square = 3, 11] cube_type = wall1 cube_direction = 2 [square = 4, 11] cube_type = wall1 cube_direction = 2 [square = 5, 11] cube_type = wall1 cube_direction = 2 [square = 6, 11] cube_type = wall1 cube_direction = 2 [square = 7, 11] cube_type = wall1 cube_direction = 2 [square = 8, 11] cube_type = wall1 cube_direction = 3 \\*********************************** [level = WAREHOUSE] size = 16, 16 object_items_reseted = 0 [square = 0, 0] cube_type = w_wood [square = 1, 0] cube_type = w_wood [square = 2, 0] cube_type = w_wood [square = 3, 0] cube_type = w_wood [square = 4, 0] cube_type = w_wood [square = 5, 0] cube_type = w_wood [square = 6, 0] cube_type = w_wood [square = 0, 1] cube_type = w_wood [square = 1, 1] cube_type = floor [object = ceiling] direction = 0 target = 1, 1 [object = door1] direction = 3 target = 1, 1 [object = enter_warehouse] direction = 1 target = 1, 1 [square = 2, 1] cube_type = floor [object = ceiling] direction = 0 target = 2, 1 [enemy = assassin] hp = 1000 [enemy = bully] hp = 2000 [square = 3, 1] cube_type = w_timber_side cube_direction = 2 [object = ceiling] direction = 0 target = 3, 1 [object = table] direction = 3 target = 3, 1 [object = chair] direction = 3 target = 3, 1 [object = chair] direction = 0 target = 3, 1 [object = chair] direction = 1 target = 3, 1 [square = 4, 1] cube_type = floor [object = ceiling] direction = 0 target = 4, 1 [square = 5, 1] cube_type = floor [object = ceiling] direction = 0 target = 5, 1 [enemy = bully] hp = 2000 [square = 6, 1] cube_type = w_wood [square = 0, 2] cube_type = w_wood [square = 1, 2] cube_type = floor [object = ceiling] direction = 0 target = 1, 2 [object = barrel] direction = 3 target = 1, 2 object_item_count = 0 [object = win_wood] direction = 3 target = 1, 2 [enemy = assassin] hp = 1000 [enemy = thug] hp = 1000 [square = 2, 2] cube_type = w_timber_side cube_direction = 1 [object = ceiling] direction = 0 target = 2, 2 [square = 3, 2] cube_type = w_timber [object = ceiling] direction = 0 target = 3, 2 [square = 4, 2] cube_type = w_timber_side cube_direction = 3 [object = ceiling] direction = 0 target = 4, 2 [square = 5, 2] cube_type = floor [object = ceiling] direction = 0 target = 5, 2 [object = sewer_bottom] direction = 0 target = 5, 2 [enemy = assassin] hp = 1000 [square = 6, 2] cube_type = w_wood [square = 0, 3] cube_type = w_wood [square = 1, 3] cube_type = floor [object = ceiling] direction = 0 target = 1, 3 [object = barrel] direction = 3 target = 1, 3 object_item_count = 0 [square = 2, 3] cube_type = floor [object = ceiling] direction = 0 target = 2, 3 [object = barrel] direction = 3 target = 2, 3 object_item_count = 4 object_item_count = 0 [enemy = bully] hp = 2000 [square = 3, 3] cube_type = w_timber_side [object = ceiling] direction = 0 target = 3, 3 [square = 4, 3] cube_type = floor [object = ceiling] direction = 0 target = 4, 3 [object = sewer_bottom] direction = 3 target = 4, 3 [enemy = thug] hp = 1000 [square = 5, 3] cube_type = empty [object = ceiling] direction = 0 target = 5, 3 [object = ladder_down] direction = 1 target = 1, 7 [object = block_enemy] direction = 0 [square = 6, 3] cube_type = w_wood [object = sewer_bottom] direction = 1 target = 6, 3 [square = 0, 4] cube_type = w_wood [square = 1, 4] cube_type = w_wood [square = 2, 4] cube_type = w_wood [square = 3, 4] cube_type = w_wood [square = 4, 4] cube_type = w_wood [square = 5, 4] cube_type = w_wood [object = sewer_bottom] target = 5, 4 [square = 6, 4] cube_type = w_wood [square = 7, 4] cube_type = w_wood [square = 8, 4] cube_type = w_wood [square = 9, 4] cube_type = w_wood [square = 10, 4] cube_type = w_wood [square = 7, 5] cube_type = w_wood [square = 8, 5] cube_type = floor [object = ceiling] direction = 0 target = 8, 5 [square = 9, 5] cube_type = floor [object = ceiling] direction = 0 target = 9, 5 [object = box] direction = 3 target = 9, 5 object_item_count = 0 [square = 10, 5] cube_type = w_wood [square = 11, 5] cube_type = w_wood [square = 12, 5] cube_type = w_wood [square = 13, 5] cube_type = w_wood [square = 14, 5] cube_type = w_wood [square = 15, 5] cube_type = w_wood [square = 0, 6] cube_type = w_wood [square = 1, 6] cube_type = w_wood [square = 2, 6] cube_type = w_wood [square = 3, 6] cube_type = w_wood [square = 4, 6] cube_type = w_wood [square = 5, 6] cube_type = w_wood [square = 6, 6] cube_type = w_wood [square = 7, 6] cube_type = w_wood [square = 8, 6] cube_type = floor [object = ceiling] direction = 0 target = 8, 6 [square = 9, 6] cube_type = w_timber_side cube_direction = 1 [object = ceiling] direction = 0 target = 9, 6 [square = 10, 6] cube_type = w_timber_side cube_direction = 3 [object = ceiling] direction = 0 target = 10, 6 [square = 11, 6] cube_type = w_timber_side cube_direction = 1 [object = ceiling] direction = 0 target = 11, 6 [square = 12, 6] cube_type = w_timber_side cube_direction = 3 [object = ceiling] direction = 0 target = 12, 6 [enemy = bully] hp = 2000 [square = 13, 6] cube_type = floor [object = ceiling] direction = 0 target = 13, 6 [square = 14, 6] cube_type = floor [object = torch2] direction = 0 target = 14, 6 [object = ceiling] target = 14, 6 [square = 15, 6] cube_type = w_wood [square = 0, 7] cube_type = w_wood [square = 1, 7] cube_type = floor [object = grave_top] direction = 3 target = 1, 7 [object = grave_top] direction = 0 target = 1, 7 [object = grave_top] target = 1, 7 [object = grave_top] direction = 1 target = 1, 7 [object = ladder] direction = 3 target = 4, 3 [square = 2, 7] cube_type = floor [object = ceiling] direction = 0 target = 2, 7 [square = 3, 7] cube_type = floor [object = torch] direction = 1 target = 3, 7 [object = ceiling] direction = 1 target = 3, 7 [square = 4, 7] cube_type = w_wood [square = 5, 7] cube_type = w_wood [square = 6, 7] cube_type = w_timber cube_direction = 1 [object = ceiling] direction = 0 target = 6, 7 [square = 7, 7] cube_type = w_timber_side cube_direction = 3 [object = ceiling] direction = 0 target = 7, 7 [square = 8, 7] cube_type = floor [object = ceiling] direction = 0 target = 8, 7 [square = 9, 7] cube_type = floor [object = ceiling] direction = 0 target = 9, 7 [object = torch] direction = 1 target = 9, 7 [square = 10, 7] cube_type = w_wood [square = 11, 7] cube_type = w_wood [square = 12, 7] cube_type = floor [object = ceiling] direction = 0 target = 12, 7 [object = garbage] direction = 3 target = 12, 7 object_item_count = 14 object_item_count = 0 [square = 13, 7] cube_type = floor [object = ceiling] direction = 0 target = 13, 7 [enemy = assassin] hp = 1000 [square = 14, 7] cube_type = floor [object = ceiling] direction = 0 target = 14, 7 [object = box] direction = 0 target = 14, 7 object_item_count = 0 [square = 15, 7] cube_type = w_wood [square = 0, 8] cube_type = w_wood [square = 1, 8] cube_type = w_wood [square = 2, 8] cube_type = floor [object = ceiling] direction = 0 target = 2, 8 [square = 3, 8] cube_type = floor [object = ceiling] direction = 0 target = 3, 8 [square = 4, 8] cube_type = w_wood [square = 5, 8] cube_type = w_wood [square = 6, 8] cube_type = w_timber cube_direction = 1 [object = ceiling] direction = 0 target = 6, 8 [object = torch] direction = 1 target = 6, 8 [object = torch] direction = 3 target = 6, 8 [square = 7, 8] cube_type = w_wood [square = 8, 8] cube_type = floor [object = ceiling] direction = 0 target = 8, 8 [square = 9, 8] cube_type = w_timber_side cube_direction = 1 [object = ceiling] direction = 0 target = 9, 8 [square = 10, 8] cube_type = w_timber_side cube_direction = 3 [object = ceiling] direction = 0 target = 10, 8 [square = 11, 8] cube_type = w_timber_side cube_direction = 1 [object = ceiling] direction = 0 target = 11, 8 [square = 12, 8] cube_type = w_timber_side cube_direction = 3 [object = ceiling] direction = 0 target = 12, 8 [square = 13, 8] cube_type = floor [object = ceiling] direction = 0 target = 13, 8 [square = 14, 8] cube_type = floor [object = torch2] direction = 1 target = 14, 8 [object = ceiling] target = 14, 8 [square = 15, 8] cube_type = w_wood [square = 0, 9] cube_type = w_wood [square = 1, 9] cube_type = floor [object = barrel] direction = 3 target = 1, 9 object_item_count = 0 [object = ceiling] direction = 0 target = 1, 9 [square = 2, 9] cube_type = floor [object = ceiling] direction = 0 target = 2, 9 [square = 3, 9] cube_type = floor [object = torch] target = 3, 9 [object = ceiling] direction = 1 target = 3, 9 [square = 4, 9] cube_type = floor [object = ceiling] direction = 0 target = 4, 9 [square = 5, 9] cube_type = w_timber_side cube_direction = 1 [object = ceiling] direction = 0 target = 5, 9 [enemy = thug] hp = 1000 [square = 6, 9] cube_type = w_timber cube_direction = 1 [object = ceiling] direction = 0 target = 6, 9 [square = 7, 9] cube_type = w_wood [square = 8, 9] cube_type = floor [object = web_blocker] target = 8, 9 [object = web1] direction = 1 target = 8, 9 [object = web1] direction = 3 target = 8, 9 [object = ceiling] direction = 0 target = 8, 9 [square = 9, 9] cube_type = w_wood [square = 10, 9] cube_type = w_wood [square = 11, 9] cube_type = w_wood [square = 12, 9] cube_type = w_wood [square = 13, 9] cube_type = w_wood [square = 14, 9] cube_type = w_wood [square = 15, 9] cube_type = w_wood [square = 0, 10] cube_type = w_wood [square = 1, 10] cube_type = w_wood [square = 2, 10] cube_type = w_wood [square = 3, 10] cube_type = w_wood [square = 4, 10] cube_type = w_wood [square = 5, 10] cube_type = w_wood [square = 6, 10] cube_type = w_wood [square = 7, 10] cube_type = w_wood [square = 8, 10] cube_type = floor [object = web1] direction = 3 target = 8, 10 [object = web1] direction = 1 target = 8, 10 [object = ceiling] direction = 0 target = 8, 10 [square = 9, 10] cube_type = w_wood [square = 10, 10] cube_type = w_wood [square = 11, 10] cube_type = w_wood [square = 12, 10] cube_type = w_wood [square = 13, 10] cube_type = w_wood [square = 14, 10] cube_type = w_wood [square = 15, 10] cube_type = w_wood [square = 5, 11] cube_type = w_wood [square = 6, 11] cube_type = floor [object = ceiling] direction = 0 target = 6, 11 [enemy = bully] hp = 2000 [square = 7, 11] cube_type = floor [object = ceiling] direction = 0 target = 7, 11 [square = 8, 11] cube_type = floor [object = ceiling] direction = 0 target = 8, 11 [square = 9, 11] cube_type = floor [object = ceiling] direction = 0 target = 9, 11 [square = 10, 11] cube_type = floor [object = ceiling] direction = 0 target = 10, 11 [square = 11, 11] cube_type = w_wood [square = 12, 11] cube_type = floor [object = ceiling] direction = 0 target = 12, 11 [object = chair] direction = 3 target = 12, 11 [square = 13, 11] cube_type = floor [object = ceiling] direction = 0 target = 13, 11 [square = 14, 11] cube_type = floor [object = ceiling] direction = 0 target = 14, 11 [object = box] direction = 0 target = 14, 11 object_item_count = 0 object_item_count = 0 object_item_count = 0 [square = 15, 11] cube_type = w_wood [square = 5, 12] cube_type = w_wood [square = 6, 12] cube_type = floor [object = ceiling] direction = 0 target = 6, 12 [square = 7, 12] cube_type = w_timber_side cube_direction = 2 [object = ceiling] direction = 0 target = 7, 12 [square = 8, 12] cube_type = w_timber_side cube_direction = 2 [object = ceiling] direction = 0 target = 8, 12 [square = 9, 12] cube_type = w_timber_side cube_direction = 2 [object = ceiling] direction = 0 target = 9, 12 [enemy = thug] hp = 1000 [square = 10, 12] cube_type = floor [object = ceiling] direction = 0 target = 10, 12 [square = 11, 12] cube_type = floor [object = ceiling] direction = 0 target = 11, 12 [object = torch] direction = 0 target = 11, 12 [square = 12, 12] cube_type = floor [object = ceiling] direction = 0 target = 12, 12 [square = 13, 12] cube_type = floor [object = ceiling] direction = 0 target = 13, 12 [square = 14, 12] cube_type = floor [object = ceiling] direction = 0 target = 14, 12 [object = barrel] direction = 3 target = 14, 12 object_item_count = 0 [square = 15, 12] cube_type = w_wood [square = 5, 13] cube_type = w_wood [square = 6, 13] cube_type = w_timber_side cube_direction = 1 [object = ceiling] direction = 0 target = 6, 13 [square = 7, 13] cube_type = w_timber cube_direction = 1 [object = ceiling] direction = 0 target = 7, 13 [enemy = assassin] hp = 1000 [square = 8, 13] cube_type = w_timber cube_direction = 1 [object = ceiling] direction = 0 target = 8, 13 [square = 9, 13] cube_type = w_timber cube_direction = 1 [object = ceiling] direction = 0 target = 9, 13 [square = 10, 13] cube_type = w_timber_side cube_direction = 3 [object = ceiling] direction = 0 target = 10, 13 [enemy = thug] hp = 1000 [square = 11, 13] cube_type = floor [object = ceiling] direction = 1 target = 11, 13 [object = torch] target = 11, 13 [square = 12, 13] cube_type = floor [object = ceiling] direction = 0 target = 12, 13 [square = 13, 13] cube_type = floor [object = ceiling] direction = 0 target = 13, 13 [square = 14, 13] cube_type = floor [object = ceiling] direction = 0 target = 14, 13 [object = barrel] direction = 3 target = 14, 13 object_item_count = 25 [enemy = thugleader] hp = 5000 [square = 15, 13] cube_type = w_wood [square = 5, 14] cube_type = w_wood [square = 6, 14] cube_type = floor [object = ceiling] direction = 0 target = 6, 14 [square = 7, 14] cube_type = w_timber_side [object = ceiling] direction = 0 target = 7, 14 [object = barrel] direction = 3 target = 7, 14 object_item_count = 16 object_item_count = 0 [square = 8, 14] cube_type = w_timber_side [object = ceiling] direction = 0 target = 8, 14 [object = barrel] direction = 3 target = 8, 14 [square = 9, 14] cube_type = w_timber_side [object = ceiling] direction = 0 target = 9, 14 [square = 10, 14] cube_type = floor [object = ceiling] direction = 0 target = 10, 14 [square = 11, 14] cube_type = w_wood [square = 12, 14] cube_type = floor [object = ceiling] direction = 0 target = 12, 14 [square = 13, 14] cube_type = floor [object = ceiling] direction = 0 target = 13, 14 [square = 14, 14] cube_type = floor [object = ceiling] direction = 0 target = 14, 14 [object = box] target = 14, 14 object_item_count = 14 object_item_count = 0 object_item_count = 20 object_item_count = 0 [square = 15, 14] cube_type = w_wood [square = 5, 15] cube_type = w_wood [square = 6, 15] cube_type = w_wood [square = 7, 15] cube_type = w_wood [square = 8, 15] cube_type = w_wood [square = 9, 15] cube_type = w_wood [square = 10, 15] cube_type = w_wood [square = 11, 15] cube_type = w_wood [square = 12, 15] cube_type = w_wood [square = 13, 15] cube_type = w_wood [square = 14, 15] cube_type = w_wood [square = 15, 15] cube_type = w_wood \\*********************************** [level = SEWER_1] size = 39, 31 object_items_reseted = 0 [square = 2, 0] cube_type = w_gravewall1 [square = 3, 0] cube_type = w_gravewall1 [square = 4, 0] cube_type = w_gravewall1 [square = 5, 0] cube_type = w_gravewall1 [square = 6, 0] cube_type = w_gravewall1 [square = 7, 0] cube_type = w_gravewall1 [square = 8, 0] cube_type = w_gravewall1 [square = 0, 1] cube_type = w_gravewall1 [square = 1, 1] cube_type = w_gravewall1 [object = tournament] direction = 0 target = 0, 0 [square = 2, 1] cube_type = w_gravewall1 [square = 3, 1] cube_type = g_cloister1 [object = sewer_hole] target = 3, 1 [square = 4, 1] cube_type = w_gravewall1 [square = 5, 1] cube_type = g_cloister1 [object = sewer_hole] target = 5, 1 [square = 6, 1] cube_type = w_gravewall1 [square = 7, 1] cube_type = g_cloister1 [object = sewer_hole] target = 7, 1 [square = 8, 1] cube_type = w_gravewall1 [square = 9, 1] cube_type = w_gravewall1 [square = 0, 2] cube_type = w_gravewall1 [square = 1, 2] cube_type = g_cloister1 [object = sewer_hole] direction = 3 target = 1, 2 [square = 2, 2] cube_type = g_cloister1 [square = 3, 2] cube_type = g_cloister1 [object = sewer_bottom] direction = 0 [square = 4, 2] cube_type = g_cloister1 [object = sewer_bottom] direction = 0 [object = drain] direction = 0 [square = 5, 2] cube_type = g_cloister1 [square = 6, 2] cube_type = g_cloister1 [object = sewer_bottom] direction = 0 [object = drain] direction = 0 [square = 7, 2] cube_type = g_cloister1 [object = sewer_bottom] direction = 0 [square = 8, 2] cube_type = g_cloister1 [square = 9, 2] cube_type = w_gravewall1 [square = 0, 3] cube_type = w_gravewall1 [square = 1, 3] cube_type = w_gravewall1 [square = 2, 3] cube_type = g_cloister1 [object = sewer_bottom] direction = 3 [square = 3, 3] cube_type = g_empty [square = 4, 3] cube_type = g_empty [square = 5, 3] cube_type = g_cloister1 [object = sewer_bottom] direction = 3 [object = sewer_bottom] direction = 1 [square = 6, 3] cube_type = g_empty [square = 7, 3] cube_type = g_empty [square = 8, 3] cube_type = g_cloister1 [object = sewer_bottom] direction = 1 [square = 9, 3] cube_type = w_gravewall1 [square = 0, 4] cube_type = w_gravewall1 [square = 1, 4] cube_type = g_cloister1 [object = sewer_hole] direction = 3 target = 1, 4 [square = 2, 4] cube_type = g_cloister1 [object = sewer_bottom] direction = 3 [square = 3, 4] cube_type = g_empty [square = 4, 4] cube_type = g_cloister1 [object = sewer_bottom] direction = 1 [object = sewer_bottom] [square = 5, 4] cube_type = g_cloister1 [object = sewer_bottom] direction = 0 [object = dirt1] direction = 0 [square = 6, 4] cube_type = g_cloister1 [object = sewer_bottom] direction = 3 [object = sewer_bottom] [square = 7, 4] cube_type = g_empty [square = 8, 4] cube_type = g_cloister1 [object = sewer_bottom] direction = 1 [square = 9, 4] cube_type = w_gravewall1 [square = 10, 4] cube_type = w_gravewall1 [square = 11, 4] cube_type = w_gravewall1 [square = 12, 4] cube_type = w_gravewall1 [square = 15, 4] cube_type = w_gravewall1 [square = 16, 4] cube_type = w_gravewall1 [square = 17, 4] cube_type = w_gravewall1 [square = 0, 5] cube_type = w_gravewall1 [square = 1, 5] cube_type = w_gravewall1 [square = 2, 5] cube_type = g_cloister1 [object = drain] direction = 3 [square = 3, 5] cube_type = g_cloister1 [object = sewer_bottom] direction = 0 [object = sewer_bottom] [object = dirt1] direction = 0 [square = 4, 5] cube_type = g_cloister1 [object = sewer_bottom] direction = 3 [square = 5, 5] cube_type = g_empty [square = 6, 5] cube_type = g_cloister1 [object = sewer_bottom] direction = 1 [square = 7, 5] cube_type = g_cloister1 [object = sewer_bottom] direction = 0 [object = sewer_bottom] [square = 8, 5] cube_type = g_cloister1 [square = 9, 5] cube_type = w_gravewall1 [square = 10, 5] cube_type = w_gravewall1 [square = 11, 5] cube_type = g_cloister1 [object = web1] direction = 0 [object = web1] direction = 3 [object = ladder1] direction = 0 [square = 12, 5] cube_type = w_gravewall1 [square = 13, 5] cube_type = w_gravewall1 cube_direction = 3 [square = 14, 5] cube_type = w_gravewall1 cube_direction = 3 [square = 15, 5] cube_type = w_gravewall1 [square = 16, 5] cube_type = w_gravewall1 [object = wheel] direction = 0 target = 15, 12 [square = 17, 5] cube_type = w_gravewall1 [square = 18, 5] cube_type = w_gravewall1 [square = 0, 6] cube_type = w_gravewall1 [square = 1, 6] cube_type = g_cloister1 [object = sewer_hole] direction = 3 target = 1, 6 [square = 2, 6] cube_type = g_cloister1 [object = sewer_bottom] direction = 3 [square = 3, 6] cube_type = g_empty [square = 4, 6] cube_type = g_cloister1 [object = sewer_bottom] direction = 1 [object = sewer_bottom] direction = 0 [square = 5, 6] cube_type = g_cloister1 [object = sewer_bottom] [object = dirt1] direction = 0 [square = 6, 6] cube_type = g_cloister1 [object = sewer_bottom] direction = 3 [object = sewer_bottom] direction = 0 [square = 7, 6] cube_type = g_empty [square = 8, 6] cube_type = g_cloister1 [object = sewer_bottom] direction = 1 [square = 9, 6] cube_type = w_gravewall1 [square = 10, 6] cube_type = w_gravewall1 [square = 11, 6] cube_type = g_cloister1 [object = web_blocker] direction = 0 target = 11, 6 [object = stone_tank] direction = 3 [square = 12, 6] cube_type = w_gravewall1 [square = 13, 6] cube_type = g_cloister1 cube_direction = 3 [object = sewer_plan] direction = 0 [square = 14, 6] cube_type = w_gravewall1 [square = 15, 6] cube_type = w_gravewall1 [square = 16, 6] cube_type = w_gravewall1 [object = button] direction = 3 target = 17, 6 [square = 17, 6] cube_type = w_gravewall1 [object = button] direction = 1 target = 16, 5 [square = 18, 6] cube_type = w_gravewall1 [square = 19, 6] cube_type = w_gravewall1 [square = 20, 6] cube_type = w_gravewall1 [square = 21, 6] cube_type = w_gravewall1 [square = 0, 7] cube_type = w_gravewall1 [square = 1, 7] cube_type = w_gravewall1 [square = 2, 7] cube_type = g_cloister1 [object = sewer_bottom] direction = 3 [square = 3, 7] cube_type = g_empty [square = 4, 7] cube_type = g_empty [square = 5, 7] cube_type = g_cloister1 [object = sewer_bottom] direction = 3 [object = sewer_bottom] direction = 1 [square = 6, 7] cube_type = g_empty [square = 7, 7] cube_type = g_empty [square = 8, 7] cube_type = g_cloister1 [object = sewer_bottom] direction = 1 [square = 9, 7] cube_type = g_cloister1 [square = 10, 7] cube_type = g_cloister1 [object = sewer_door] direction = 3 target = 10, 7 [object = sewer_door_jamb] target = 10, 7 [object = sewer_door_jamb] direction = 0 target = 10, 7 [square = 11, 7] cube_type = g_cloister1 [square = 12, 7] cube_type = g_cloister1 [object = sewer_bottom] direction = 0 [square = 13, 7] cube_type = g_cloister1 [object = sewer_bottom] direction = 0 [square = 14, 7] cube_type = g_cloister1 [object = sewer_bottom] direction = 0 [square = 15, 7] cube_type = g_cloister1 [square = 16, 7] cube_type = g_cloister1 [square = 17, 7] cube_type = g_cloister1 [object = sewer_bottom] direction = 0 [square = 18, 7] cube_type = g_cloister1 [object = sewer_bottom] direction = 0 [object = button] direction = 0 target = 16, 6 [square = 19, 7] cube_type = g_cloister1 [object = sewer_bottom] direction = 0 [square = 20, 7] cube_type = g_cloister1 [enemy = green_death] hp = 400 [square = 21, 7] cube_type = w_gravewall1 [square = 0, 8] cube_type = w_gravewall1 [square = 1, 8] cube_type = g_cloister1 [object = sewer_hole] direction = 3 target = 1, 8 [square = 2, 8] cube_type = g_cloister1 [square = 3, 8] cube_type = g_cloister1 [object = sewer_bottom] [square = 4, 8] cube_type = g_cloister1 [object = sewer_bottom] [square = 5, 8] cube_type = g_cloister1 [square = 6, 8] cube_type = g_cloister1 [object = sewer_bottom] [square = 7, 8] cube_type = g_cloister1 [object = sewer_bottom] [object = drain] [square = 8, 8] cube_type = g_cloister1 [square = 9, 8] cube_type = w_gravewall1 [square = 10, 8] cube_type = w_gravewall1 [square = 11, 8] cube_type = g_cloister1 [object = sewer_bottom] direction = 3 [object = stone_tank] direction = 3 [square = 12, 8] cube_type = g_empty [square = 13, 8] cube_type = g_empty [square = 14, 8] cube_type = g_empty [square = 15, 8] cube_type = g_cloister1 [object = sewer_bottom] direction = 1 [square = 16, 8] cube_type = g_cloister1 [object = sewer_bottom] direction = 3 [square = 17, 8] cube_type = g_empty [square = 18, 8] cube_type = g_empty [square = 19, 8] cube_type = g_empty [square = 20, 8] cube_type = g_cloister1 [object = sewer_bottom] direction = 1 [square = 21, 8] cube_type = w_gravewall1 [square = 23, 8] cube_type = w_gravewall1 [square = 24, 8] cube_type = w_gravewall1 [square = 25, 8] cube_type = w_gravewall1 [square = 26, 8] cube_type = w_gravewall1 [square = 27, 8] cube_type = w_gravewall1 [square = 29, 8] cube_type = w_gravewall1 [square = 30, 8] cube_type = w_gravewall1 [square = 31, 8] cube_type = w_gravewall1 [square = 0, 9] cube_type = w_gravewall1 [square = 1, 9] cube_type = w_gravewall1 [square = 2, 9] cube_type = g_cloister1 [object = lever1] direction = 3 target = 2, 10 [square = 3, 9] cube_type = w_gravewall1 [square = 4, 9] cube_type = g_cloister1 [object = sewer_hole] target = 4, 9 [square = 5, 9] cube_type = w_gravewall1 [square = 6, 9] cube_type = g_cloister1 [object = sewer_hole] target = 6, 9 [square = 7, 9] cube_type = w_gravewall1 [square = 8, 9] cube_type = g_cloister1 [object = sewer_hole] target = 8, 9 [square = 9, 9] cube_type = w_gravewall1 [square = 10, 9] cube_type = w_gravewall1 [square = 11, 9] cube_type = w_arc1_side cube_direction = 2 [square = 12, 9] cube_type = g_cloister1 [object = sewer_bottom] [square = 13, 9] cube_type = g_cloister1 [object = sewer_bottom] [square = 14, 9] cube_type = g_cloister1 [object = sewer_bottom] [square = 15, 9] cube_type = g_cloister1 [enemy = green_death] hp = 400 [enemy = green_death] hp = 400 [square = 16, 9] cube_type = g_cloister1 [square = 17, 9] cube_type = g_cloister1 [object = sewer_bottom] [square = 18, 9] cube_type = g_cloister1 [object = sewer_bottom] direction = 3 [object = sewer_bottom] [square = 19, 9] cube_type = g_empty [square = 20, 9] cube_type = g_cloister1 [object = sewer_bottom] direction = 1 [square = 21, 9] cube_type = w_gravewall1 [square = 23, 9] cube_type = w_gravewall1 [square = 24, 9] cube_type = g_cloister1 [enemy = green_death] hp = 400 [square = 25, 9] cube_type = w_gravewall1 [square = 26, 9] cube_type = g_cloister1 [object = lever1] direction = 1 target = 27, 11 [square = 27, 9] cube_type = w_gravewall1 [square = 28, 9] cube_type = w_gravewall1 [square = 29, 9] cube_type = w_gravewall1 [square = 30, 9] cube_type = g_cloister1 [object = ladder6] direction = 0 [square = 31, 9] cube_type = w_gravewall1 [square = 32, 9] cube_type = w_gravewall1 [square = 33, 9] cube_type = w_gravewall1 [square = 1, 10] cube_type = w_gravewall1 [square = 2, 10] cube_type = g_cloister1 [object = sewer_door] target = 2, 10 [object = sewer_door_jamb] direction = 1 target = 2, 10 [object = sewer_door_jamb] direction = 3 target = 2, 10 [square = 3, 10] cube_type = w_gravewall1 [square = 4, 10] cube_type = w_gravewall1 [square = 5, 10] cube_type = w_gravewall1 [square = 6, 10] cube_type = w_gravewall1 [square = 7, 10] cube_type = w_gravewall1 [square = 8, 10] cube_type = w_gravewall1 cube_direction = 3 [square = 9, 10] cube_type = w_gravewall1 cube_direction = 3 [square = 10, 10] cube_type = w_gravewall1 [square = 11, 10] cube_type = w_arc1 [enemy = green_death] hp = 400 [square = 12, 10] cube_type = w_gravewall1 [square = 13, 10] cube_type = w_gravewall1 [square = 14, 10] cube_type = g_cloister1 cube_direction = 3 [object = column] direction = 3 [square = 15, 10] cube_type = g_cloister1 [square = 16, 10] cube_type = g_cloister1 [object = column] direction = 3 [square = 17, 10] cube_type = w_gravewall1 [square = 18, 10] cube_type = g_cloister1 [object = sewer_bottom] direction = 3 [object = garbage] direction = 3 object_item_count = 28 object_item_count = 0 object_item_count = 0 [square = 19, 10] cube_type = g_empty [square = 20, 10] cube_type = g_cloister1 [object = sewer_bottom] direction = 1 [square = 21, 10] cube_type = w_gravewall1 [square = 23, 10] cube_type = w_gravewall1 [square = 24, 10] cube_type = g_cloister1 [square = 25, 10] cube_type = g_cloister1 [object = jamb] [object = jamb] direction = 0 [object = cloister_door] direction = 1 target = 25, 10 [square = 26, 10] cube_type = g_cloister1 [square = 27, 10] cube_type = w_gravewall1 [square = 28, 10] cube_type = w_gravewall1 [square = 29, 10] cube_type = g_cloister1 [square = 30, 10] cube_type = g_cloister1 [object = RESPAWN-rat] direction = 0 target = 20, 21 [square = 31, 10] cube_type = g_cloister1 [square = 32, 10] cube_type = g_cloister1 [enemy = green_death] hp = 400 [square = 33, 10] cube_type = w_gravewall1 [square = 1, 11] cube_type = w_gravewall1 [square = 2, 11] cube_type = g_cloister1 [square = 3, 11] cube_type = w_gravewall1 [square = 5, 11] cube_type = w_gravewall1 [square = 6, 11] cube_type = w_gravewall1 [square = 7, 11] cube_type = w_gravewall1 [square = 8, 11] cube_type = w_gravewall1 [square = 9, 11] cube_type = g_cloister1 cube_direction = 3 [object = fence] [object = torch2] direction = 3 [object = torch2] direction = 0 [square = 10, 11] cube_type = w_gravewall1 [square = 11, 11] cube_type = w_arc1 [square = 12, 11] cube_type = w_gravewall1 [square = 13, 11] cube_type = w_gravewall1 [square = 14, 11] cube_type = w_gravewall1 cube_direction = 3 [square = 15, 11] cube_type = g_cloister1 [object = web1] direction = 3 target = 15, 11 [object = web1] direction = 1 target = 15, 11 [object = web_blocker] target = 15, 11 [square = 16, 11] cube_type = w_gravewall1 [square = 17, 11] cube_type = w_gravewall1 [square = 18, 11] cube_type = g_cloister1 [square = 19, 11] cube_type = g_cloister1 [object = sewer_bottom] direction = 0 [object = sewer_bottom] [square = 20, 11] cube_type = g_cloister1 [square = 21, 11] cube_type = w_gravewall1 [square = 22, 11] cube_type = w_gravewall1 [square = 23, 11] cube_type = w_gravewall1 [square = 24, 11] cube_type = g_cloister1 [square = 25, 11] cube_type = w_gravewall1 [square = 26, 11] cube_type = g_cloister1 [square = 27, 11] cube_type = g_cloister1 [object = sewer_door] direction = 1 target = 27, 11 [object = sewer_door_jamb] direction = 0 target = 27, 11 [object = sewer_door_jamb] target = 27, 11 [square = 28, 11] cube_type = g_cloister1 [square = 29, 11] cube_type = g_cloister1 [square = 30, 11] cube_type = w_gravewall1 [square = 31, 11] cube_type = w_gravewall1 [square = 32, 11] cube_type = w_gravewall1 [square = 33, 11] cube_type = w_gravewall1 [square = 34, 11] cube_type = w_gravewall1 [square = 35, 11] cube_type = w_gravewall1 [square = 36, 11] cube_type = w_gravewall1 [square = 1, 12] cube_type = w_gravewall1 [square = 2, 12] cube_type = g_cloister1 [square = 3, 12] cube_type = w_gravewall1 [square = 5, 12] cube_type = w_gravewall1 [square = 6, 12] cube_type = g_cloister1 [object = drain] direction = 0 [square = 7, 12] cube_type = g_cloister1 [square = 8, 12] cube_type = g_cloister1 [square = 9, 12] cube_type = g_cloister1 [object = dirt2] direction = 3 [square = 10, 12] cube_type = g_cloister1 [square = 11, 12] cube_type = w_arc1_side [square = 12, 12] cube_type = w_gravewall1 [square = 14, 12] cube_type = w_gravewall1 cube_direction = 3 [square = 15, 12] cube_type = g_cloister1 cube_direction = 3 [object = lever_tank] target = 10, 7 [object = stone_tank_lever] direction = 1 target = 15, 12 [object = stone_tank_lever] direction = 3 target = 15, 12 [square = 16, 12] cube_type = w_gravewall1 cube_direction = 3 [square = 17, 12] cube_type = w_gravewall1 [square = 18, 12] cube_type = g_cloister1 [object = sewer_bottom] direction = 3 [square = 19, 12] cube_type = g_empty [square = 20, 12] cube_type = g_cloister1 [object = sewer_bottom] direction = 1 [object = sewer_bottom] direction = 0 [object = dirt2] direction = 3 [square = 21, 12] cube_type = g_cloister1 [square = 22, 12] cube_type = g_cloister1 [object = sewer_bottom] direction = 0 [square = 23, 12] cube_type = g_cloister1 [object = sewer_bottom] direction = 0 [square = 24, 12] cube_type = g_cloister1 [square = 25, 12] cube_type = g_cloister1 [object = jamb] [object = jamb] direction = 0 [object = cloister_door] direction = 1 target = 25, 12 [square = 26, 12] cube_type = g_cloister1 [square = 27, 12] cube_type = w_gravewall1 [square = 28, 12] cube_type = w_gravewall1 [square = 29, 12] cube_type = g_cloister1 [square = 30, 12] cube_type = g_cloister1 [enemy = giantrat] hp = 800 [square = 31, 12] cube_type = g_cloister1 [square = 32, 12] cube_type = g_cloister1 [square = 33, 12] cube_type = g_cloister1 [square = 34, 12] cube_type = g_cloister1 [square = 35, 12] cube_type = g_cloister1 [enemy = giantrat] hp = 800 [square = 36, 12] cube_type = w_gravewall1 [square = 0, 13] cube_type = w_gravewall1 [square = 1, 13] cube_type = w_gravewall1 [square = 2, 13] cube_type = g_cloister1 [square = 3, 13] cube_type = w_gravewall1 [square = 4, 13] cube_type = w_gravewall1 [square = 5, 13] cube_type = w_gravewall1 [square = 6, 13] cube_type = g_cloister1 [object = foliage1] direction = 1 target = 6, 13 [square = 7, 13] cube_type = w_gravewall1 [square = 8, 13] cube_type = w_gravewall1 [square = 9, 13] cube_type = w_gravewall1 [square = 10, 13] cube_type = w_gravewall1 [square = 11, 13] cube_type = w_gravewall1 [square = 12, 13] cube_type = w_gravewall1 [square = 14, 13] cube_type = w_gravewall1 cube_direction = 3 [square = 15, 13] cube_type = w_gravewall1 cube_direction = 3 [square = 16, 13] cube_type = w_gravewall1 cube_direction = 3 [square = 17, 13] cube_type = w_gravewall1 [square = 18, 13] cube_type = g_cloister1 [object = sewer_bottom] direction = 3 [square = 19, 13] cube_type = g_empty [square = 20, 13] cube_type = g_empty [square = 21, 13] cube_type = g_cloister1 [object = sewer_bottom] direction = 1 [object = sewer_bottom] direction = 3 [square = 22, 13] cube_type = g_empty [square = 23, 13] cube_type = g_empty [square = 24, 13] cube_type = g_cloister1 [object = sewer_bottom] direction = 1 [square = 25, 13] cube_type = w_gravewall1 [square = 26, 13] cube_type = g_cloister1 [square = 27, 13] cube_type = w_gravewall1 [square = 28, 13] cube_type = w_gravewall1 [square = 29, 13] cube_type = w_gravewall1 [square = 30, 13] cube_type = w_gravewall1 [square = 31, 13] cube_type = w_gravewall1 [square = 32, 13] cube_type = w_gravewall1 [square = 33, 13] cube_type = w_gravewall1 [square = 34, 13] cube_type = w_gravewall1 [object = sewer_bottom] direction = 0 [square = 35, 13] cube_type = g_cloister1 [square = 36, 13] cube_type = w_gravewall1 [square = 0, 14] cube_type = w_gravewall1 [square = 1, 14] cube_type = g_cloister1 [square = 2, 14] cube_type = g_cloister1 [square = 3, 14] cube_type = g_cloister1 [square = 4, 14] cube_type = g_cloister1 [object = garbage] direction = 0 target = 4, 14 object_item_count = 0 [square = 5, 14] cube_type = w_arc1 [object = sewer_wall] direction = 1 [square = 6, 14] cube_type = g_cloister1 [object = foliage1] direction = 1 target = 6, 14 [square = 7, 14] cube_type = g_cloister1 [object = foliage1] direction = 1 target = 7, 14 [object = foliage1] target = 7, 14 [object = foliage1] direction = 3 target = 7, 14 [object = foliage1] direction = 0 target = 7, 14 [object = wheel1] direction = 0 target = 32, 14 [square = 8, 14] cube_type = w_gravewall1 [square = 9, 14] cube_type = g_cloister1 [object = ladder2] direction = 0 [square = 10, 14] cube_type = w_gravewall1 [square = 13, 14] cube_type = w_gravewall1 [square = 14, 14] cube_type = w_gravewall1 [square = 15, 14] cube_type = w_gravewall1 [square = 16, 14] cube_type = w_gravewall1 [square = 17, 14] cube_type = w_gravewall1 [square = 18, 14] cube_type = g_cloister1 [object = web1] direction = 3 target = 18, 14 [enemy = green_death] hp = 400 [square = 19, 14] cube_type = g_cloister1 [object = sewer_bottom] [object = web1] target = 19, 14 [square = 20, 14] cube_type = g_cloister1 [object = sewer_bottom] [square = 21, 14] cube_type = g_cloister1 [square = 22, 14] cube_type = g_cloister1 [object = sewer_bottom] [object = dirt1] direction = 3 [square = 23, 14] cube_type = g_cloister1 [object = sewer_bottom] [square = 24, 14] cube_type = g_cloister1 [square = 25, 14] cube_type = w_gravewall1 [square = 26, 14] cube_type = w_gravewall1 [square = 27, 14] cube_type = w_gravewall1 [square = 28, 14] cube_type = w_gravewall1 [square = 29, 14] cube_type = w_gravewall1 [square = 30, 14] cube_type = w_gravewall1 [square = 31, 14] cube_type = g_cloister1 [item = remains] item_count = 0 [square = 32, 14] cube_type = g_cloister1 [object = wheel] direction = 0 target = 16, 5 [square = 33, 14] cube_type = g_cloister1 [object = sewer_bottom] direction = 3 [square = 34, 14] cube_type = g_empty [square = 35, 14] cube_type = g_cloister1 [object = sewer_bottom] direction = 1 [square = 36, 14] cube_type = w_gravewall1 [square = 0, 15] cube_type = w_gravewall1 [square = 1, 15] cube_type = g_cloister1 [object = foliage1] direction = 3 [enemy = green_death] hp = 400 [square = 2, 15] cube_type = g_cloister1 [object = lever1] target = 1, 16 [square = 3, 15] cube_type = g_cloister1 [object = dirt1] [square = 4, 15] cube_type = g_cloister1 [object = lever1] target = 11, 27 [square = 5, 15] cube_type = w_gravewall1 [square = 6, 15] cube_type = g_cloister1 [object = foliage1] direction = 1 target = 6, 15 [square = 7, 15] cube_type = w_gravewall1 [square = 8, 15] cube_type = w_gravewall1 [square = 9, 15] cube_type = g_cloister1 [object = RESPAWN-rat] direction = 0 target = 35, 24 [square = 10, 15] cube_type = w_gravewall1 [square = 11, 15] cube_type = w_gravewall1 [square = 12, 15] cube_type = w_gravewall1 [square = 13, 15] cube_type = w_gravewall1 [square = 14, 15] cube_type = g_cloister1 [square = 15, 15] cube_type = g_cloister1 [enemy = giantrat] hp = 800 [square = 16, 15] cube_type = w_gravewall1 [square = 17, 15] cube_type = w_gravewall1 [square = 18, 15] cube_type = w_gravewall1 [square = 19, 15] cube_type = w_gravewall1 [square = 20, 15] cube_type = w_gravewall1 [square = 21, 15] cube_type = w_gravewall1 [square = 22, 15] cube_type = w_gravewall1 [square = 23, 15] cube_type = w_gravewall1 [square = 24, 15] cube_type = g_cloister1 [object = foliage1] direction = 3 target = 24, 15 [square = 25, 15] cube_type = w_gravewall1 [square = 26, 15] cube_type = w_gravewall1 [square = 28, 15] cube_type = w_gravewall1 [square = 29, 15] cube_type = g_cloister1 [square = 30, 15] cube_type = g_cloister1 [object = jamb] [object = jamb] direction = 0 [object = cloister_door] direction = 1 target = 30, 15 [square = 31, 15] cube_type = g_cloister1 [square = 32, 15] cube_type = g_cloister1 [square = 33, 15] cube_type = g_cloister1 [enemy = giantrat2] hp = 600 [square = 34, 15] cube_type = w_gravewall1 [object = sewer_bottom] direction = 0 [object = sewer_bottom] [square = 35, 15] cube_type = g_cloister1 [square = 36, 15] cube_type = w_gravewall1 [square = 37, 15] cube_type = w_gravewall1 [square = 38, 15] cube_type = w_gravewall1 [square = 0, 16] cube_type = w_gravewall1 [square = 1, 16] cube_type = g_cloister1 cube_direction = 3 [object = sewer_door] target = 1, 16 [object = sewer_door_jamb] direction = 3 target = 1, 16 [object = sewer_door_jamb] direction = 1 target = 1, 16 [square = 2, 16] cube_type = w_gravewall1 [square = 3, 16] cube_type = w_gravewall1 [square = 4, 16] cube_type = w_gravewall1 [square = 5, 16] cube_type = w_gravewall1 [square = 6, 16] cube_type = w_arc1_side cube_direction = 1 [object = foliage1] direction = 1 [object = lever1] direction = 3 target = 7, 16 [square = 7, 16] cube_type = w_arc1 [object = foliage1] direction = 1 [object = foliage1] direction = 3 [object = sewer_door] direction = 3 target = 7, 16 [square = 8, 16] cube_type = w_arc1_side cube_direction = 3 [object = foliage1] direction = 3 [square = 9, 16] cube_type = g_cloister1 [square = 10, 16] cube_type = g_cloister1 [square = 11, 16] cube_type = g_cloister1 [enemy = giantrat2] hp = 600 [square = 12, 16] cube_type = g_cloister1 [square = 13, 16] cube_type = g_cloister1 [square = 14, 16] cube_type = w_arc1_side cube_direction = 2 [object = dirt1] [square = 15, 16] cube_type = g_cloister1 [square = 16, 16] cube_type = w_gravewall1 [square = 19, 16] cube_type = w_gravewall1 [square = 20, 16] cube_type = w_gravewall1 [square = 21, 16] cube_type = w_gravewall1 [square = 22, 16] cube_type = g_cloister1 [square = 23, 16] cube_type = g_cloister1 [object = sewer_door] direction = 1 target = 23, 16 [object = sewer_door_jamb] direction = 0 target = 23, 16 [object = sewer_door_jamb] target = 23, 16 [object = foliage1] direction = 1 target = 23, 16 [square = 24, 16] cube_type = g_cloister1 [object = foliage1] direction = 3 target = 24, 16 [square = 25, 16] cube_type = g_cloister1 [object = lever1] direction = 1 target = 23, 16 [square = 26, 16] cube_type = w_gravewall1 [square = 28, 16] cube_type = w_gravewall1 [square = 29, 16] cube_type = g_cloister1 [square = 30, 16] cube_type = w_gravewall1 [square = 31, 16] cube_type = g_cloister1 [enemy = giantrat2] hp = 600 [square = 32, 16] cube_type = g_cloister1 [square = 33, 16] cube_type = g_cloister1 [object = sewer_bottom] direction = 3 [square = 34, 16] cube_type = g_empty [square = 35, 16] cube_type = g_cloister1 [object = sewer_bottom] direction = 1 [square = 36, 16] cube_type = g_cloister1 [object = sewer_bottom] direction = 0 target = 36, 16 [square = 37, 16] cube_type = g_cloister1 [square = 38, 16] cube_type = w_gravewall1 [square = 0, 17] cube_type = w_gravewall1 [square = 1, 17] cube_type = g_cloister1 [object = foliage1] direction = 3 [square = 2, 17] cube_type = g_cloister1 [square = 3, 17] cube_type = w_gravewall1 [square = 4, 17] cube_type = w_gravewall1 [square = 5, 17] cube_type = w_gravewall1 [square = 6, 17] cube_type = g_cloister1 [object = fence] [square = 7, 17] cube_type = w_gravewall1 [square = 8, 17] cube_type = w_gravewall1 [square = 9, 17] cube_type = w_gravewall1 [square = 10, 17] cube_type = w_gravewall1 [square = 11, 17] cube_type = w_gravewall1 [square = 12, 17] cube_type = w_gravewall1 [square = 13, 17] cube_type = w_gravewall1 [square = 14, 17] cube_type = w_arc1 cube_direction = 2 [square = 15, 17] cube_type = w_arc1_side cube_direction = 3 [object = torch] direction = 1 [square = 16, 17] cube_type = w_gravewall1 [square = 17, 17] cube_type = w_gravewall1 [square = 18, 17] cube_type = w_gravewall1 [square = 19, 17] cube_type = w_gravewall1 [square = 20, 17] cube_type = g_cloister1 [object = ladder8] direction = 0 [square = 21, 17] cube_type = w_gravewall1 [square = 22, 17] cube_type = g_cloister1 [object = drain] direction = 1 target = 22, 17 [object = drain] direction = 3 target = 22, 17 [square = 23, 17] cube_type = w_gravewall1 [square = 24, 17] cube_type = w_gravewall1 [square = 25, 17] cube_type = w_gravewall1 [square = 26, 17] cube_type = w_gravewall1 [square = 28, 17] cube_type = w_gravewall1 [square = 29, 17] cube_type = g_cloister1 [square = 30, 17] cube_type = w_gravewall1 [square = 31, 17] cube_type = w_gravewall1 [square = 32, 17] cube_type = w_gravewall1 [square = 33, 17] cube_type = w_gravewall1 [square = 34, 17] cube_type = w_gravewall1 [object = sewer_bottom] [square = 35, 17] cube_type = g_cloister1 [object = sewer_bottom] direction = 3 target = 35, 17 [square = 36, 17] cube_type = g_empty [square = 37, 17] cube_type = g_cloister1 [object = sewer_bottom] direction = 1 target = 37, 17 [square = 38, 17] cube_type = w_gravewall1 [square = 0, 18] cube_type = w_gravewall1 [square = 1, 18] cube_type = g_cloister1 [square = 2, 18] cube_type = g_cloister1 [enemy = giantrat2] hp = 600 [square = 3, 18] cube_type = g_cloister1 [square = 4, 18] cube_type = g_cloister1 [object = dirt1] [square = 5, 18] cube_type = g_cloister1 [object = fence] direction = 1 [square = 6, 18] cube_type = g_empty [square = 7, 18] cube_type = g_cloister1 [object = fence] direction = 1 [square = 8, 18] cube_type = g_cloister1 [enemy = ghoul] hp = 2000 [square = 9, 18] cube_type = g_cloister1 [square = 10, 18] cube_type = g_cloister1 [object = dirt2] direction = 3 [square = 11, 18] cube_type = g_cloister1 [square = 12, 18] cube_type = w_gravewall1 [square = 13, 18] cube_type = w_gravewall1 [square = 14, 18] cube_type = w_arc1 cube_direction = 2 [square = 15, 18] cube_type = w_arc1_side cube_direction = 3 [square = 16, 18] cube_type = g_cloister1 [enemy = giantrat2] hp = 600 [square = 17, 18] cube_type = g_cloister1 [enemy = giantrat_respawn] hp = 800 [square = 18, 18] cube_type = g_cloister1 [square = 19, 18] cube_type = g_cloister1 [square = 20, 18] cube_type = g_cloister1 [object = RESPAWN-rat] direction = 0 target = 7, 12 [square = 21, 18] cube_type = g_cloister1 [square = 22, 18] cube_type = g_cloister1 [square = 23, 18] cube_type = w_gravewall1 [square = 27, 18] cube_type = w_gravewall1 [square = 28, 18] cube_type = w_gravewall1 [square = 29, 18] cube_type = g_cloister1 [square = 30, 18] cube_type = g_cloister1 [square = 31, 18] cube_type = g_cloister1 [square = 32, 18] cube_type = g_cloister1 [square = 33, 18] cube_type = g_cloister1 [square = 34, 18] cube_type = g_cloister1 [object = sewer_bottom] direction = 0 [square = 35, 18] cube_type = g_cloister1 [square = 36, 18] cube_type = g_cloister1 [object = sewer_bottom] target = 36, 18 [object = sewer_bottom] direction = 0 target = 36, 18 [square = 37, 18] cube_type = g_cloister1 [square = 38, 18] cube_type = w_gravewall1 [square = 0, 19] cube_type = w_gravewall1 [square = 1, 19] cube_type = w_gravewall1 [square = 2, 19] cube_type = w_gravewall1 [square = 3, 19] cube_type = w_gravewall1 [square = 4, 19] cube_type = g_cloister1 [object = web1] direction = 3 [object = web1] direction = 1 [object = web_blocker] target = 4, 19 [square = 5, 19] cube_type = w_gravewall1 [square = 6, 19] cube_type = g_cloister1 [object = fence] [square = 7, 19] cube_type = w_gravewall1 [square = 8, 19] cube_type = g_cloister1 [square = 9, 19] cube_type = w_gravewall1 [square = 10, 19] cube_type = w_gravewall1 [square = 11, 19] cube_type = g_cloister1 [square = 12, 19] cube_type = w_gravewall1 [square = 13, 19] cube_type = w_gravewall1 [square = 14, 19] cube_type = w_arc1 cube_direction = 2 [square = 15, 19] cube_type = w_arc1_side cube_direction = 3 [object = dirt1] [object = torch] direction = 1 [square = 16, 19] cube_type = w_gravewall1 [square = 17, 19] cube_type = w_gravewall1 [square = 18, 19] cube_type = w_arc1 cube_direction = 2 [object = sewer_wall] direction = 0 [square = 19, 19] cube_type = w_gravewall1 [square = 20, 19] cube_type = w_arc1 cube_direction = 2 [object = sewer_wall] direction = 0 [square = 21, 19] cube_type = w_gravewall1 [square = 22, 19] cube_type = w_gravewall1 [square = 23, 19] cube_type = w_gravewall1 [square = 27, 19] cube_type = w_gravewall1 [square = 28, 19] cube_type = w_gravewall1 [square = 29, 19] cube_type = w_gravewall1 [square = 30, 19] cube_type = w_gravewall1 [square = 31, 19] cube_type = w_gravewall1 [square = 32, 19] cube_type = w_gravewall1 [square = 33, 19] cube_type = g_cloister1 [object = sewer_bottom] direction = 3 [square = 34, 19] cube_type = g_empty [square = 35, 19] cube_type = g_cloister1 [object = sewer_bottom] direction = 1 [object = sewer_bottom] direction = 3 target = 35, 19 [square = 36, 19] cube_type = g_empty [square = 37, 19] cube_type = g_cloister1 [object = sewer_bottom] direction = 1 target = 37, 19 [square = 38, 19] cube_type = w_gravewall1 [square = 0, 20] cube_type = w_gravewall1 [square = 1, 20] cube_type = g_cloister1 [object = ladder7] direction = 0 [square = 2, 20] cube_type = w_gravewall1 [square = 3, 20] cube_type = w_gravewall1 [square = 4, 20] cube_type = g_cloister1 [object = web1] direction = 3 [object = web_blocker] target = 4, 20 [square = 5, 20] cube_type = w_gravewall1 [square = 6, 20] cube_type = g_cloister1 [square = 7, 20] cube_type = g_cloister1 [square = 8, 20] cube_type = w_timber_side cube_direction = 2 [square = 9, 20] cube_type = g_cloister1 [square = 10, 20] cube_type = g_cloister1 [square = 11, 20] cube_type = w_timber_side cube_direction = 2 [square = 12, 20] cube_type = g_cloister1 [enemy = ghoul] hp = 2000 [square = 13, 20] cube_type = w_gravewall1 [square = 14, 20] cube_type = w_arc1 cube_direction = 2 [square = 15, 20] cube_type = w_arc1_side cube_direction = 3 [square = 16, 20] cube_type = w_gravewall1 [square = 17, 20] cube_type = g_cloister1 [object = dirt1] [square = 18, 20] cube_type = g_cloister1 [square = 19, 20] cube_type = g_cloister1 [object = torch2] direction = 3 [object = torch2] direction = 0 [square = 20, 20] cube_type = g_cloister1 [item = strange_instructions] item_count = 0 [item = remains] item_count = 0 [item = rusty_dirk] item_count = 0 [square = 21, 20] cube_type = g_cloister1 [item = remains] item_count = 0 [square = 22, 20] cube_type = w_gravewall1 [square = 23, 20] cube_type = w_gravewall1 [square = 24, 20] cube_type = w_gravewall1 [square = 25, 20] cube_type = w_gravewall1 [square = 26, 20] cube_type = w_gravewall1 [square = 27, 20] cube_type = w_gravewall1 [square = 32, 20] cube_type = w_gravewall1 [square = 33, 20] cube_type = g_cloister1 [enemy = giantrat_respawn] hp = 800 [square = 34, 20] cube_type = g_cloister1 [object = sewer_bottom] [square = 35, 20] cube_type = g_cloister1 [square = 36, 20] cube_type = g_cloister1 [object = sewer_bottom] target = 36, 20 [square = 37, 20] cube_type = g_cloister1 [enemy = giantrat2] hp = 600 [square = 38, 20] cube_type = w_gravewall1 [square = 0, 21] cube_type = w_gravewall1 [square = 1, 21] cube_type = g_cloister1 cube_direction = 3 [square = 2, 21] cube_type = g_cloister1 [square = 3, 21] cube_type = g_cloister1 [object = web1] direction = 0 [square = 4, 21] cube_type = g_cloister1 [square = 5, 21] cube_type = g_cloister1 [object = lever1] direction = 1 target = 6, 22 [square = 6, 21] cube_type = w_gravewall1 [square = 7, 21] cube_type = w_timber_side cube_direction = 1 [square = 8, 21] cube_type = w_timber cube_direction = 1 [object = barrel] direction = 3 object_item_count = 0 object_item_count = 0 object_item_count = 0 object_item_count = 0 [square = 9, 21] cube_type = w_timber_side cube_direction = 3 [object = barrel] direction = 3 object_item_count = 0 [square = 10, 21] cube_type = w_timber_side cube_direction = 1 [square = 11, 21] cube_type = w_timber cube_direction = 1 [square = 12, 21] cube_type = w_timber_side cube_direction = 3 [square = 13, 21] cube_type = w_gravewall1 [square = 14, 21] cube_type = w_gravewall1 [square = 15, 21] cube_type = w_gravewall1 [square = 16, 21] cube_type = w_gravewall1 [square = 17, 21] cube_type = g_cloister1 [object = column] direction = 3 [square = 18, 21] cube_type = g_cloister1 [enemy = ghoul] hp = 2000 [square = 19, 21] cube_type = g_cloister1 [square = 20, 21] cube_type = g_cloister1 [square = 21, 21] cube_type = g_cloister1 [square = 22, 21] cube_type = g_cloister1 [square = 23, 21] cube_type = g_cloister1 [object = dirt1] [square = 24, 21] cube_type = g_cloister1 [object = drain] direction = 0 [object = drain] [square = 25, 21] cube_type = g_cloister1 [square = 26, 21] cube_type = g_cloister1 [enemy = ghoul] hp = 2000 [square = 27, 21] cube_type = w_gravewall1 [square = 29, 21] cube_type = w_gravewall1 [square = 30, 21] cube_type = w_gravewall1 [square = 31, 21] cube_type = w_gravewall1 [square = 32, 21] cube_type = w_gravewall1 [square = 33, 21] cube_type = w_gravewall1 [square = 34, 21] cube_type = w_gravewall1 [square = 35, 21] cube_type = w_gravewall1 [square = 36, 21] cube_type = w_gravewall1 [square = 37, 21] cube_type = w_gravewall1 [square = 38, 21] cube_type = w_gravewall1 [square = 0, 22] cube_type = w_gravewall1 [square = 1, 22] cube_type = g_cloister1 [object = web1] [object = dirt2] [square = 2, 22] cube_type = g_cloister1 [square = 3, 22] cube_type = g_cloister1 [enemy = giantrat] hp = 800 [square = 4, 22] cube_type = g_cloister1 [square = 5, 22] cube_type = g_cloister1 [object = dirt1] [square = 6, 22] cube_type = g_cloister1 [object = sewer_door] direction = 3 target = 6, 22 [square = 7, 22] cube_type = g_cloister1 [square = 8, 22] cube_type = w_timber_side [square = 9, 22] cube_type = g_cloister1 [square = 10, 22] cube_type = g_cloister1 [square = 11, 22] cube_type = w_timber_side [square = 12, 22] cube_type = g_cloister1 [square = 13, 22] cube_type = w_gravewall1 [square = 14, 22] cube_type = g_cloister1 [object = column] direction = 3 [square = 15, 22] cube_type = g_cloister1 [object = barrel] direction = 3 object_item_count = 0 [square = 16, 22] cube_type = w_gravewall1 [square = 17, 22] cube_type = w_gravewall1 [square = 18, 22] cube_type = g_cloister1 cube_direction = 3 [object = sewer_wall] [square = 19, 22] cube_type = w_gravewall1 [square = 20, 22] cube_type = w_gravewall1 [square = 21, 22] cube_type = g_cloister1 [object = web1] direction = 3 [square = 22, 22] cube_type = w_gravewall1 [square = 23, 22] cube_type = w_gravewall1 [square = 24, 22] cube_type = w_gravewall1 [square = 25, 22] cube_type = w_gravewall1 [square = 26, 22] cube_type = g_cloister1 [square = 27, 22] cube_type = w_gravewall1 [square = 29, 22] cube_type = w_gravewall1 [square = 30, 22] cube_type = g_cloister1 [enemy = green_death] hp = 400 [square = 31, 22] cube_type = g_cloister1 [square = 32, 22] cube_type = g_cloister1 [item = remains] item_count = 0 [square = 33, 22] cube_type = w_gravewall1 [square = 34, 22] cube_type = w_gravewall1 [square = 35, 22] cube_type = w_gravewall1 [square = 36, 22] cube_type = w_gravewall1 [square = 37, 22] cube_type = w_gravewall1 [square = 0, 23] cube_type = w_gravewall1 [square = 1, 23] cube_type = w_gravewall1 [square = 2, 23] cube_type = w_gravewall1 [square = 3, 23] cube_type = g_cloister1 [object = jamb] direction = 3 [object = jamb] direction = 1 [object = cloister_door] target = 3, 23 [square = 4, 23] cube_type = w_gravewall1 [square = 5, 23] cube_type = w_gravewall1 [square = 6, 23] cube_type = w_gravewall1 [square = 7, 23] cube_type = w_gravewall1 [square = 8, 23] cube_type = g_cloister1 [object = drain] direction = 3 [square = 9, 23] cube_type = w_gravewall1 [square = 10, 23] cube_type = w_gravewall1 [square = 11, 23] cube_type = w_gravewall1 [square = 12, 23] cube_type = g_cloister1 [object = sewer_wall] target = 12, 23 [square = 13, 23] cube_type = w_gravewall1 [object = sewer_bottom] direction = 0 [square = 14, 23] cube_type = g_cloister1 [object = sewer_bottom] direction = 0 [square = 15, 23] cube_type = g_cloister1 [enemy = ghoul] hp = 2000 [square = 16, 23] cube_type = g_cloister1 [object = sewer_bottom] direction = 0 [square = 17, 23] cube_type = g_cloister1 [object = sewer_bottom] direction = 0 [square = 18, 23] cube_type = g_cloister1 [enemy = giantrat] hp = 800 [square = 19, 23] cube_type = w_gravewall1 [square = 20, 23] cube_type = w_gravewall1 [square = 21, 23] cube_type = g_cloister1 [object = web1] direction = 3 [square = 22, 23] cube_type = g_cloister1 [object = jamb] [object = jamb] direction = 0 [object = cloister_door] direction = 1 target = 22, 23 [square = 23, 23] cube_type = g_cloister1 [square = 24, 23] cube_type = g_cloister1 [object = drain] direction = 0 [object = web1] direction = 1 target = 24, 23 [square = 25, 23] cube_type = w_gravewall1 [square = 26, 23] cube_type = g_cloister1 [object = dirt1] [square = 27, 23] cube_type = w_gravewall1 [square = 28, 23] cube_type = w_gravewall1 [square = 29, 23] cube_type = w_gravewall1 [square = 30, 23] cube_type = g_cloister1 [square = 31, 23] cube_type = w_gravewall1 [square = 32, 23] cube_type = g_cloister1 [square = 33, 23] cube_type = g_cloister1 [object = jamb] [object = jamb] direction = 0 [object = cloister_door] direction = 3 target = 33, 23 [square = 34, 23] cube_type = g_cloister1 [square = 35, 23] cube_type = g_cloister1 [square = 36, 23] cube_type = g_cloister1 [object = column] direction = 3 [square = 37, 23] cube_type = w_gravewall1 [square = 0, 24] cube_type = w_gravewall1 [square = 1, 24] cube_type = g_cloister1 [item = remains] item_count = 0 [square = 2, 24] cube_type = g_cloister1 [object = sewer_bottom] direction = 0 [square = 3, 24] cube_type = g_cloister1 [object = sewer_bottom] direction = 0 [square = 4, 24] cube_type = g_cloister1 [object = sewer_bottom] direction = 0 [square = 5, 24] cube_type = g_cloister1 [square = 6, 24] cube_type = w_gravewall1 [square = 7, 24] cube_type = g_cloister1 [object = fence] direction = 3 [object = foliage1] direction = 3 [square = 8, 24] cube_type = g_cloister1 [square = 9, 24] cube_type = w_gravewall1 [square = 10, 24] cube_type = g_cloister1 [object = ladder3] direction = 0 [square = 11, 24] cube_type = w_gravewall1 [square = 12, 24] cube_type = g_cloister1 [object = sewer_bottom] direction = 3 [square = 13, 24] cube_type = g_empty [square = 14, 24] cube_type = g_empty [square = 15, 24] cube_type = g_cloister1 [object = sewer_bottom] direction = 1 [object = sewer_bottom] direction = 3 [square = 16, 24] cube_type = g_empty [square = 17, 24] cube_type = g_empty [square = 18, 24] cube_type = g_cloister1 [object = sewer_bottom] direction = 1 [square = 19, 24] cube_type = w_gravewall1 [square = 20, 24] cube_type = w_gravewall1 [square = 21, 24] cube_type = g_cloister1 [object = web1] direction = 3 [object = torch] direction = 3 [square = 22, 24] cube_type = w_gravewall1 [square = 23, 24] cube_type = g_cloister1 [object = dirt1] direction = 0 target = 23, 24 [square = 24, 24] cube_type = g_cloister1 [item = princess] item_count = 0 [square = 25, 24] cube_type = w_gravewall1 [square = 26, 24] cube_type = g_cloister1 [square = 27, 24] cube_type = g_cloister1 [square = 28, 24] cube_type = g_cloister1 [square = 29, 24] cube_type = g_cloister1 [object = web_blocker] direction = 3 target = 29, 24 [square = 30, 24] cube_type = g_cloister1 [square = 31, 24] cube_type = g_cloister1 [square = 32, 24] cube_type = g_cloister1 [square = 33, 24] cube_type = w_gravewall1 [square = 34, 24] cube_type = w_gravewall1 [square = 35, 24] cube_type = g_cloister1 [square = 36, 24] cube_type = g_cloister1 [object = dirt1] direction = 3 [square = 37, 24] cube_type = w_gravewall1 [square = 0, 25] cube_type = w_gravewall1 [square = 1, 25] cube_type = g_cloister1 [object = sewer_bottom] direction = 3 [square = 2, 25] cube_type = g_empty [square = 3, 25] cube_type = g_empty [square = 4, 25] cube_type = g_empty [square = 5, 25] cube_type = g_cloister1 [object = sewer_bottom] direction = 1 [square = 6, 25] cube_type = w_gravewall1 [square = 7, 25] cube_type = w_gravewall1 [square = 8, 25] cube_type = g_cloister1 [enemy = ghoul] hp = 2000 [square = 9, 25] cube_type = w_gravewall1 [square = 10, 25] cube_type = g_cloister1 [object = RESPAWN-rat] direction = 0 target = 32, 15 [square = 11, 25] cube_type = w_gravewall1 [square = 12, 25] cube_type = g_cloister1 [object = sewer_bottom] direction = 3 [object = torch] direction = 3 target = 12, 25 [square = 13, 25] cube_type = g_empty [square = 14, 25] cube_type = g_cloister1 [object = sewer_bottom] direction = 1 [object = sewer_bottom] [object = dirt1] direction = 0 [square = 15, 25] cube_type = g_cloister1 [object = sewer_bottom] direction = 0 [square = 16, 25] cube_type = g_cloister1 [object = sewer_bottom] direction = 3 [object = sewer_bottom] [object = garbage] direction = 3 object_item_count = 0 [square = 17, 25] cube_type = g_empty [square = 18, 25] cube_type = g_cloister1 [object = sewer_bottom] direction = 1 [enemy = green_death] hp = 400 [square = 19, 25] cube_type = g_cloister1 [object = sewer_bottom] direction = 0 [square = 20, 25] cube_type = w_gravewall1 [object = sewer_bottom] direction = 0 [square = 21, 25] cube_type = g_cloister1 [object = foliage1] direction = 1 [square = 22, 25] cube_type = w_gravewall1 [square = 23, 25] cube_type = w_gravewall1 [square = 24, 25] cube_type = w_gravewall1 [square = 25, 25] cube_type = w_gravewall1 [square = 26, 25] cube_type = g_cloister1 [square = 27, 25] cube_type = g_cloister1 [object = web1] [square = 28, 25] cube_type = g_cloister1 cube_direction = 1 [item = chicken_leg] item_count = 0 [square = 29, 25] cube_type = w_gravewall1 [square = 30, 25] cube_type = w_gravewall1 [square = 31, 25] cube_type = w_gravewall1 [square = 32, 25] cube_type = w_gravewall1 [square = 33, 25] cube_type = w_gravewall1 [square = 34, 25] cube_type = w_gravewall1 [square = 35, 25] cube_type = g_cloister1 [object = dirt1] direction = 3 [square = 36, 25] cube_type = g_cloister1 [object = barrel] direction = 3 object_item_count = 22 object_item_count = 0 [square = 37, 25] cube_type = w_gravewall1 [square = 0, 26] cube_type = w_gravewall1 [square = 1, 26] cube_type = g_cloister1 [square = 2, 26] cube_type = w_gravewall1 [object = sewer_bottom] [object = sewer_bottom] direction = 0 [square = 3, 26] cube_type = g_cloister1 [object = sewer_bottom] [square = 4, 26] cube_type = w_gravewall1 [object = sewer_bottom] [object = sewer_bottom] direction = 0 [square = 5, 26] cube_type = g_cloister1 [square = 6, 26] cube_type = w_gravewall1 [square = 7, 26] cube_type = w_gravewall1 [square = 8, 26] cube_type = w_arc1_side cube_direction = 1 [square = 9, 26] cube_type = w_arc1 [object = torch] direction = 0 [square = 10, 26] cube_type = w_arc1_side cube_direction = 3 [square = 11, 26] cube_type = w_gravewall1 [square = 12, 26] cube_type = g_cloister1 [object = sewer_bottom] direction = 3 [square = 13, 26] cube_type = g_empty [square = 14, 26] cube_type = g_cloister1 [object = sewer_bottom] direction = 1 [object = sewer_bottom] direction = 3 [square = 15, 26] cube_type = g_empty [square = 16, 26] cube_type = g_cloister1 [object = sewer_bottom] direction = 1 [object = sewer_bottom] direction = 3 [square = 17, 26] cube_type = g_empty [square = 18, 26] cube_type = g_empty [square = 19, 26] cube_type = g_empty [square = 20, 26] cube_type = g_empty [square = 21, 26] cube_type = g_cloister1 [object = sewer_bottom] direction = 1 [square = 22, 26] cube_type = w_gravewall1 [square = 23, 26] cube_type = w_gravewall1 [square = 24, 26] cube_type = w_gravewall1 [square = 25, 26] cube_type = w_gravewall1 [square = 26, 26] cube_type = w_gravewall1 [square = 27, 26] cube_type = w_gravewall1 [square = 28, 26] cube_type = w_gravewall1 [square = 29, 26] cube_type = w_gravewall1 [square = 30, 26] cube_type = g_cloister1 [item = remains] item_count = 0 [square = 31, 26] cube_type = g_cloister1 [object = dirt2] direction = 3 [square = 32, 26] cube_type = g_cloister1 [square = 33, 26] cube_type = w_gravewall1 [square = 34, 26] cube_type = w_gravewall1 [square = 35, 26] cube_type = g_cloister1 [square = 36, 26] cube_type = g_cloister1 [object = column] direction = 3 [square = 37, 26] cube_type = w_gravewall1 [square = 0, 27] cube_type = w_gravewall1 [square = 1, 27] cube_type = g_cloister1 [object = sewer_bottom] direction = 3 [square = 2, 27] cube_type = g_empty [square = 3, 27] cube_type = g_cloister1 [object = sewer_bottom] direction = 3 [object = sewer_bottom] direction = 1 [square = 4, 27] cube_type = g_empty [square = 5, 27] cube_type = g_cloister1 [object = sewer_bottom] direction = 1 [square = 6, 27] cube_type = w_gravewall1 [square = 7, 27] cube_type = w_gravewall1 [square = 8, 27] cube_type = g_cloister1 [object = drain] direction = 3 [square = 9, 27] cube_type = w_arc1_side [square = 10, 27] cube_type = g_cloister1 [square = 11, 27] cube_type = g_cloister1 [object = sewer_door] direction = 3 target = 11, 27 [object = sewer_door_jamb] target = 11, 27 [object = sewer_door_jamb] direction = 0 target = 11, 27 [square = 12, 27] cube_type = g_cloister1 [object = sewer_bottom] direction = 3 [square = 13, 27] cube_type = g_empty [square = 14, 27] cube_type = g_cloister1 [object = sewer_bottom] direction = 1 [square = 15, 27] cube_type = g_cloister1 [object = sewer_bottom] [square = 16, 27] cube_type = g_cloister1 [object = sewer_bottom] direction = 3 [square = 17, 27] cube_type = g_empty [square = 18, 27] cube_type = g_cloister1 [object = sewer_bottom] direction = 1 [object = sewer_bottom] [square = 19, 27] cube_type = g_cloister1 [object = sewer_bottom] [square = 20, 27] cube_type = w_gravewall1 [object = sewer_bottom] [square = 21, 27] cube_type = g_cloister1 [object = foliage1] direction = 1 [enemy = ghoul] hp = 2000 [square = 22, 27] cube_type = g_cloister1 [object = foliage1] direction = 1 [object = foliage1] direction = 3 [object = foliage1] direction = 0 [object = foliage1] [square = 23, 27] cube_type = g_cloister1 [object = foliage1] direction = 1 [object = foliage1] direction = 3 [object = foliage1] direction = 0 [object = foliage1] [square = 24, 27] cube_type = g_cloister1 [object = foliage1] direction = 3 [square = 25, 27] cube_type = w_gravewall1 [square = 26, 27] cube_type = w_gravewall1 [square = 27, 27] cube_type = w_gravewall1 [square = 29, 27] cube_type = w_gravewall1 [square = 30, 27] cube_type = g_cloister1 [enemy = ghoul] hp = 2000 [square = 31, 27] cube_type = w_gravewall1 [square = 32, 27] cube_type = g_cloister1 [object = drain] direction = 3 [square = 33, 27] cube_type = g_cloister1 [object = jamb] [object = jamb] direction = 0 [object = cloister_door] direction = 3 target = 33, 27 [square = 34, 27] cube_type = g_cloister1 [square = 35, 27] cube_type = w_timber_side cube_direction = 2 [square = 36, 27] cube_type = w_gravewall1 [square = 37, 27] cube_type = w_gravewall1 [square = 38, 27] cube_type = w_gravewall1 [square = 0, 28] cube_type = w_gravewall1 [square = 1, 28] cube_type = g_cloister1 [square = 2, 28] cube_type = g_cloister1 [object = sewer_bottom] [square = 3, 28] cube_type = g_cloister1 [square = 4, 28] cube_type = g_cloister1 [object = sewer_bottom] [square = 5, 28] cube_type = g_cloister1 [square = 6, 28] cube_type = w_gravewall1 [square = 7, 28] cube_type = w_gravewall1 [square = 8, 28] cube_type = g_cloister1 [object = garbage] direction = 0 object_item_count = 0 object_item_count = 0 object_item_count = 0 [square = 9, 28] cube_type = g_cloister1 [object = torch] [square = 10, 28] cube_type = g_cloister1 [square = 11, 28] cube_type = w_gravewall1 [square = 12, 28] cube_type = g_cloister1 [item = remains] item_count = 0 [square = 13, 28] cube_type = g_cloister1 [object = sewer_bottom] [object = foliage1] [square = 14, 28] cube_type = g_cloister1 [enemy = ghoul] hp = 2000 [square = 15, 28] cube_type = w_gravewall1 [square = 16, 28] cube_type = g_cloister1 [item = remains] item_count = 0 [square = 17, 28] cube_type = g_cloister1 [object = sewer_bottom] [square = 18, 28] cube_type = g_cloister1 [enemy = ghoul] hp = 2000 [square = 19, 28] cube_type = g_cloister1 [square = 20, 28] cube_type = w_gravewall1 [square = 21, 28] cube_type = w_gravewall1 [square = 22, 28] cube_type = w_gravewall1 [square = 23, 28] cube_type = w_gravewall1 [square = 24, 28] cube_type = g_cloister1 [item = remains] item_count = 0 [square = 25, 28] cube_type = w_gravewall1 cube_direction = 3 [square = 26, 28] cube_type = g_cloister1 [object = ladder4] direction = 0 [square = 27, 28] cube_type = w_gravewall1 [square = 29, 28] cube_type = w_gravewall1 [square = 30, 28] cube_type = g_cloister1 [object = dirt1] direction = 3 [square = 31, 28] cube_type = g_cloister1 [item = remains] item_count = 0 [square = 32, 28] cube_type = g_cloister1 [square = 33, 28] cube_type = w_gravewall1 [square = 34, 28] cube_type = w_gravewall1 [square = 35, 28] cube_type = w_timber [object = foliage1] direction = 3 [square = 36, 28] cube_type = w_gravewall1 [square = 37, 28] cube_type = g_cloister1 [object = ladder5] direction = 0 [square = 38, 28] cube_type = w_gravewall1 [square = 0, 29] cube_type = w_gravewall1 [square = 1, 29] cube_type = w_gravewall1 [square = 2, 29] cube_type = w_gravewall1 [square = 3, 29] cube_type = w_gravewall1 [square = 4, 29] cube_type = w_gravewall1 [square = 5, 29] cube_type = w_gravewall1 [square = 6, 29] cube_type = w_gravewall1 [square = 7, 29] cube_type = w_gravewall1 [square = 8, 29] cube_type = w_gravewall1 [square = 9, 29] cube_type = w_gravewall1 [square = 10, 29] cube_type = w_gravewall1 [square = 11, 29] cube_type = w_gravewall1 [square = 12, 29] cube_type = w_gravewall1 [square = 13, 29] cube_type = w_gravewall1 [square = 14, 29] cube_type = w_gravewall1 [square = 15, 29] cube_type = w_gravewall1 [square = 16, 29] cube_type = w_gravewall1 [square = 17, 29] cube_type = w_gravewall1 [square = 18, 29] cube_type = w_gravewall1 [square = 19, 29] cube_type = w_gravewall1 [square = 20, 29] cube_type = w_gravewall1 [square = 21, 29] cube_type = w_gravewall1 [square = 22, 29] cube_type = w_gravewall1 [square = 23, 29] cube_type = w_gravewall1 [square = 24, 29] cube_type = g_cloister1 cube_direction = 3 [square = 25, 29] cube_type = w_arc1_side cube_direction = 1 [square = 26, 29] cube_type = w_arc1_side cube_direction = 3 [object = garbage] [object = RESPAWN-rat] direction = 0 target = 6, 20 [square = 27, 29] cube_type = w_gravewall1 [square = 29, 29] cube_type = w_gravewall1 [square = 30, 29] cube_type = w_gravewall1 [square = 31, 29] cube_type = w_gravewall1 [square = 32, 29] cube_type = w_gravewall1 [square = 33, 29] cube_type = w_gravewall1 [square = 34, 29] cube_type = w_gravewall1 [square = 35, 29] cube_type = w_timber [square = 36, 29] cube_type = w_timber [square = 37, 29] cube_type = w_timber_side cube_direction = 3 [object = RESPAWN-rat] direction = 0 target = 21, 12 [square = 38, 29] cube_type = w_gravewall1 [square = 23, 30] cube_type = w_gravewall1 cube_direction = 3 [square = 24, 30] cube_type = w_gravewall1 cube_direction = 3 [square = 25, 30] cube_type = w_gravewall1 cube_direction = 3 [square = 26, 30] cube_type = w_gravewall1 cube_direction = 3 [square = 27, 30] cube_type = w_gravewall1 cube_direction = 3 [square = 34, 30] cube_type = w_gravewall1 [square = 35, 30] cube_type = w_gravewall1 [square = 36, 30] cube_type = w_gravewall1 [square = 37, 30] cube_type = w_gravewall1 [square = 38, 30] cube_type = w_gravewall1 \\*********************************** [level = GANG_HOUSE] size = 42, 17 object_items_reseted = 0 [square = 4, 0] cube_type = wall1 [square = 5, 0] cube_type = wall1 [square = 6, 0] cube_type = wall1 [square = 7, 0] cube_type = wall1 [square = 8, 0] cube_type = wall1 [square = 14, 0] cube_type = wall1 cube_direction = 1 [square = 15, 0] cube_type = wall1 cube_direction = 1 [square = 16, 0] cube_type = wall1 cube_direction = 1 [square = 17, 0] cube_type = wall1 cube_direction = 1 [square = 18, 0] cube_type = wall1 [square = 19, 0] cube_type = wall1 [square = 20, 0] cube_type = wall1 [square = 32, 0] cube_type = wall1 cube_direction = 1 [square = 33, 0] cube_type = wall1 cube_direction = 1 [square = 34, 0] cube_type = wall1 cube_direction = 1 [square = 35, 0] cube_type = wall1 cube_direction = 1 [square = 36, 0] cube_type = wall1 cube_direction = 1 [square = 37, 0] cube_type = wall1 cube_direction = 1 [square = 38, 0] cube_type = wall1 cube_direction = 1 [square = 39, 0] cube_type = wall1 cube_direction = 1 [square = 40, 0] cube_type = wall1 cube_direction = 1 [square = 0, 1] cube_type = wall1 [square = 1, 1] cube_type = wall1 [square = 2, 1] cube_type = wall1 [square = 3, 1] cube_type = wall1 [square = 4, 1] cube_type = wall1 [square = 5, 1] cube_type = ground [object = torch2] target = 5, 1 [object = torch2] direction = 0 target = 5, 1 [object = barrel] direction = 0 target = 5, 1 object_item_count = 27 object_item_count = 0 object_item_count = 0 [square = 6, 1] cube_type = ground [enemy = bully] hp = 2000 [square = 7, 1] cube_type = ground [object = door1] direction = 1 target = 7, 1 [square = 8, 1] cube_type = wall1 [square = 14, 1] cube_type = wall1 [square = 15, 1] cube_type = ground cube_direction = 1 [square = 16, 1] cube_type = ground cube_direction = 1 [square = 17, 1] cube_type = ground cube_direction = 1 [object = win_stone] direction = 0 target = 17, 1 [square = 18, 1] cube_type = ground cube_direction = 1 [square = 19, 1] cube_type = ground cube_direction = 1 [square = 20, 1] cube_type = wall1 [square = 32, 1] cube_type = wall1 cube_direction = 1 [square = 33, 1] cube_type = ground cube_direction = 1 [object = torch2] target = 33, 1 [square = 34, 1] cube_type = ground cube_direction = 1 [square = 35, 1] cube_type = wall1 cube_direction = 1 [square = 36, 1] cube_type = wall1 cube_direction = 1 [square = 37, 1] cube_type = ground cube_direction = 1 [enemy = executioner] hp = 3000 [square = 38, 1] cube_type = ground cube_direction = 1 [object = torch] direction = 0 target = 38, 1 [square = 39, 1] cube_type = ground cube_direction = 1 [object = flag1] direction = 1 target = 39, 1 [square = 40, 1] cube_type = wall1 cube_direction = 1 [square = 0, 2] cube_type = wall1 [square = 1, 2] cube_type = ground [object = barrel] target = 1, 2 object_item_count = 0 object_item_count = 0 [square = 2, 2] cube_type = ground [object = torch] direction = 0 target = 2, 2 [square = 3, 2] cube_type = ground [object = column] direction = 0 target = 3, 2 [square = 4, 2] cube_type = wall1 [square = 5, 2] cube_type = ground [square = 6, 2] cube_type = ground [object = chair] target = 6, 2 [square = 7, 2] cube_type = wall1 [square = 8, 2] cube_type = wall1 [square = 9, 2] cube_type = wall1 [square = 10, 2] cube_type = wall1 [square = 14, 2] cube_type = wall1 [square = 15, 2] cube_type = ground [square = 16, 2] cube_type = wall1 cube_direction = 1 [square = 17, 2] cube_type = wall1 cube_direction = 1 [square = 18, 2] cube_type = wall1 cube_direction = 1 [square = 19, 2] cube_type = ground [object = down] target = 9, 3 [square = 20, 2] cube_type = wall1 [square = 27, 2] cube_type = wall1 cube_direction = 1 [square = 28, 2] cube_type = wall1 cube_direction = 1 [square = 29, 2] cube_type = wall1 cube_direction = 1 [square = 30, 2] cube_type = wall1 cube_direction = 1 [square = 31, 2] cube_type = wall1 cube_direction = 1 [square = 32, 2] cube_type = wall1 cube_direction = 1 [square = 33, 2] cube_type = ground cube_direction = 1 [object = torch2] target = 33, 2 [square = 34, 2] cube_type = ground cube_direction = 1 [square = 35, 2] cube_type = ground cube_direction = 1 [object = jamb] target = 35, 2 [object = jamb] direction = 0 target = 35, 2 [object = house_door_locked] direction = 1 target = 35, 2 [square = 36, 2] cube_type = ground cube_direction = 1 [square = 37, 2] cube_type = ground cube_direction = 1 [object = block_enemy] direction = 0 target = 37, 2 [square = 38, 2] cube_type = ground cube_direction = 1 [object = block_enemy] direction = 0 target = 38, 2 [square = 39, 2] cube_type = ground cube_direction = 1 [object = chest3] direction = 3 target = 39, 2 object_item_count = 0 object_item_count = 0 object_item_count = 40 [object = block_enemy] direction = 0 target = 39, 2 [square = 40, 2] cube_type = wall1 cube_direction = 1 [square = 0, 3] cube_type = wall1 [square = 1, 3] cube_type = ground [object = win_stone_exit] direction = 3 target = 1, 3 [square = 2, 3] cube_type = ground [square = 3, 3] cube_type = ground [square = 4, 3] cube_type = ground [object = house_door] direction = 1 target = 4, 3 [object = jamb] direction = 0 target = 4, 3 [object = jamb] target = 4, 3 [square = 5, 3] cube_type = ground [square = 6, 3] cube_type = wall1 [square = 7, 3] cube_type = wall1 [square = 8, 3] cube_type = wall1 [square = 9, 3] cube_type = ground [object = up] direction = 0 target = 19, 1 [object = torch2] direction = 0 target = 9, 3 [object = torch2] direction = 3 target = 19, 2 [square = 10, 3] cube_type = wall1 [square = 11, 3] cube_type = wall1 [square = 12, 3] cube_type = wall1 [square = 14, 3] cube_type = wall1 [square = 15, 3] cube_type = ground [square = 16, 3] cube_type = wall1 [square = 17, 3] cube_type = wall1 [square = 18, 3] cube_type = w_books cube_direction = 2 [square = 19, 3] cube_type = wall1 cube_direction = 2 [square = 20, 3] cube_type = w_books cube_direction = 2 [square = 21, 3] cube_type = wall1 [square = 22, 3] cube_type = w_wood cube_direction = 2 [square = 23, 3] cube_type = w_wood cube_direction = 2 [square = 25, 3] cube_type = wall1 cube_direction = 1 [square = 26, 3] cube_type = wall1 cube_direction = 1 [square = 27, 3] cube_type = wall1 cube_direction = 1 [square = 28, 3] cube_type = ground cube_direction = 1 [object = block_enemy] direction = 0 target = 28, 3 [square = 29, 3] cube_type = ground cube_direction = 1 [square = 30, 3] cube_type = ground cube_direction = 1 [object = torch] direction = 1 target = 30, 3 [object = block_enemy] target = 30, 3 [square = 31, 3] cube_type = wall1 [square = 32, 3] cube_type = wall1 cube_direction = 1 [square = 33, 3] cube_type = ground cube_direction = 1 [object = torch2] target = 33, 3 [square = 34, 3] cube_type = ground cube_direction = 1 [enemy = thug] hp = 1000 [square = 35, 3] cube_type = wall1 cube_direction = 1 [square = 36, 3] cube_type = wall1 cube_direction = 1 [square = 37, 3] cube_type = ground cube_direction = 1 [object = mirror1] target = 37, 3 [square = 38, 3] cube_type = ground cube_direction = 1 [object = torch] target = 38, 3 [square = 39, 3] cube_type = ground cube_direction = 1 [object = painting] direction = 1 target = 39, 3 [square = 40, 3] cube_type = wall1 cube_direction = 1 [square = 0, 4] cube_type = wall1 [square = 1, 4] cube_type = ground [object = flag1] target = 1, 4 [square = 2, 4] cube_type = ground [object = torch] target = 2, 4 [square = 3, 4] cube_type = ground [object = column] direction = 0 target = 3, 4 [square = 4, 4] cube_type = wall1 [square = 5, 4] cube_type = ground [square = 6, 4] cube_type = wall1 [square = 7, 4] cube_type = ground [square = 8, 4] cube_type = ground [square = 9, 4] cube_type = ground [square = 10, 4] cube_type = ground [square = 11, 4] cube_type = ground [square = 12, 4] cube_type = wall1 [square = 14, 4] cube_type = wall1 [square = 15, 4] cube_type = ground [object = win_stone] direction = 3 target = 15, 4 [square = 16, 4] cube_type = wall1 [square = 17, 4] cube_type = w_books cube_direction = 1 [square = 18, 4] cube_type = ground [enemy = assassin] hp = 1000 [square = 19, 4] cube_type = ground [object = button] direction = 0 target = 21, 4 [square = 20, 4] cube_type = ground [square = 21, 4] cube_type = wall1 cube_direction = 1 [square = 22, 4] cube_type = ground cube_direction = 1 [square = 23, 4] cube_type = w_wood cube_direction = 2 [square = 25, 4] cube_type = wall1 cube_direction = 1 [square = 26, 4] cube_type = w_arc1 cube_direction = 1 [object = block_enemy] direction = 0 target = 26, 4 [square = 27, 4] cube_type = w_arc4 cube_direction = 3 [enemy = rat_wharf] hp = 500 [enemy = rat_wharf] hp = 500 [square = 28, 4] cube_type = w_arc1 cube_direction = 3 [square = 29, 4] cube_type = wall1 [square = 30, 4] cube_type = ground [square = 31, 4] cube_type = ground cube_direction = 1 [object = torch] direction = 0 target = 31, 4 [object = block_enemy] target = 31, 4 [object = wallstain1] direction = 1 target = 31, 4 [object = stain] target = 31, 4 [enemy = executioner] hp = 3000 [square = 32, 4] cube_type = wall1 cube_direction = 1 [square = 33, 4] cube_type = ground cube_direction = 1 [object = torch2] target = 33, 4 [square = 34, 4] cube_type = ground cube_direction = 1 [square = 35, 4] cube_type = wall1 cube_direction = 1 [square = 36, 4] cube_type = wall1 cube_direction = 1 [square = 37, 4] cube_type = wall1 cube_direction = 1 [square = 38, 4] cube_type = wall1 cube_direction = 1 [square = 39, 4] cube_type = wall1 cube_direction = 1 [square = 40, 4] cube_type = wall1 cube_direction = 1 [square = 0, 5] cube_type = wall1 [square = 1, 5] cube_type = wall1 [square = 2, 5] cube_type = wall1 [square = 3, 5] cube_type = wall1 [square = 4, 5] cube_type = wall1 [square = 5, 5] cube_type = ground [object = flag1] direction = 1 target = 5, 5 [square = 6, 5] cube_type = wall1 [square = 7, 5] cube_type = ground [square = 8, 5] cube_type = wall1 [square = 9, 5] cube_type = ground [object = painting] direction = 1 target = 9, 5 [object = mirror1] direction = 3 target = 9, 5 [enemy = thug] hp = 1000 [enemy = thug] hp = 1000 [square = 10, 5] cube_type = wall1 [square = 11, 5] cube_type = ground [object = win_stone] direction = 1 target = 11, 5 [square = 12, 5] cube_type = wall1 [square = 14, 5] cube_type = wall1 [square = 15, 5] cube_type = ground [square = 16, 5] cube_type = wall1 [square = 17, 5] cube_type = wall1 cube_direction = 1 [square = 18, 5] cube_type = ground [square = 19, 5] cube_type = ground cube_direction = 1 [object = column] direction = 3 target = 19, 5 [square = 20, 5] cube_type = ground [square = 21, 5] cube_type = w_books cube_direction = 1 [square = 22, 5] cube_type = ground cube_direction = 1 [square = 23, 5] cube_type = w_wood cube_direction = 2 [square = 25, 5] cube_type = wall1 cube_direction = 1 [square = 26, 5] cube_type = w_arc1 cube_direction = 1 [object = block_enemy] direction = 0 target = 26, 5 [square = 27, 5] cube_type = w_arc4 cube_direction = 3 [enemy = rat_wharf] hp = 500 [enemy = rat_wharf] hp = 500 [square = 28, 5] cube_type = w_arc1 cube_direction = 3 [square = 29, 5] cube_type = wall1 [square = 30, 5] cube_type = ground cube_direction = 1 [object = torch] direction = 3 target = 30, 5 [object = wallstain1] direction = 3 target = 30, 5 [object = stain] target = 30, 5 [square = 31, 5] cube_type = ground cube_direction = 1 [object = wallstain1] target = 31, 5 [enemy = executioner] hp = 3000 [square = 32, 5] cube_type = wall1 cube_direction = 1 [square = 33, 5] cube_type = ground cube_direction = 1 [object = torch2] target = 33, 5 [square = 34, 5] cube_type = ground cube_direction = 1 [square = 35, 5] cube_type = w_timber cube_direction = 1 [object = house_door] direction = 1 target = 35, 5 [object = jamb] target = 35, 5 [object = jamb] direction = 0 target = 35, 5 [square = 36, 5] cube_type = w_timber cube_direction = 3 [object = flag1] direction = 0 target = 36, 5 [square = 37, 5] cube_type = wall1 cube_direction = 1 [square = 38, 5] cube_type = ground cube_direction = 1 [object = garbage] direction = 1 target = 38, 5 [square = 39, 5] cube_type = ground cube_direction = 1 [enemy = assassin] hp = 1000 [square = 40, 5] cube_type = wall1 cube_direction = 1 [square = 0, 6] cube_type = wall1 [square = 1, 6] cube_type = wall1 [square = 2, 6] cube_type = w_timber cube_direction = 2 [object = garbage] direction = 3 target = 2, 6 object_item_count = 5 object_item_count = 0 object_item_count = 0 object_item_count = 0 [square = 3, 6] cube_type = w_timber cube_direction = 2 [square = 4, 6] cube_type = wall1 [square = 5, 6] cube_type = ground [object = torch] direction = 3 target = 5, 6 [square = 6, 6] cube_type = wall1 [square = 7, 6] cube_type = ground [square = 8, 6] cube_type = ground [square = 9, 6] cube_type = ground [square = 10, 6] cube_type = ground [square = 11, 6] cube_type = ground [square = 12, 6] cube_type = wall1 [square = 14, 6] cube_type = wall1 [square = 15, 6] cube_type = ground [object = block_enemy] direction = 0 target = 15, 6 [square = 16, 6] cube_type = ground [enemy = bully] hp = 2000 [enemy = bully] hp = 2000 [square = 17, 6] cube_type = ground [object = house_door_barricade] direction = 3 target = 17, 6 [square = 18, 6] cube_type = ground [square = 19, 6] cube_type = ground cube_direction = 1 [square = 20, 6] cube_type = ground [square = 21, 6] cube_type = w_books cube_direction = 1 [square = 22, 6] cube_type = ground cube_direction = 1 [object = flag1] direction = 1 target = 22, 6 [square = 23, 6] cube_type = w_wood cube_direction = 2 [square = 25, 6] cube_type = wall1 cube_direction = 1 [square = 26, 6] cube_type = ground cube_direction = 1 [square = 27, 6] cube_type = wall1 cube_direction = 1 [square = 28, 6] cube_type = ground cube_direction = 1 [object = block_enemy] direction = 0 target = 28, 6 [square = 29, 6] cube_type = ground cube_direction = 1 [square = 30, 6] cube_type = ground cube_direction = 1 [object = block_enemy] target = 30, 6 [square = 31, 6] cube_type = wall1 cube_direction = 1 [square = 32, 6] cube_type = wall1 cube_direction = 1 [square = 33, 6] cube_type = ground cube_direction = 1 [object = torch2] target = 33, 6 [enemy = assassin] hp = 1000 [square = 34, 6] cube_type = ground cube_direction = 1 [square = 35, 6] cube_type = wall1 cube_direction = 1 [square = 36, 6] cube_type = w_timber cube_direction = 1 [square = 37, 6] cube_type = w_timber cube_direction = 3 [object = house_door] direction = 1 target = 37, 6 [object = jamb] target = 37, 6 [object = jamb] direction = 0 target = 37, 6 [square = 38, 6] cube_type = ground cube_direction = 1 [square = 39, 6] cube_type = ground cube_direction = 1 [object = chair] target = 39, 6 [object = torch] direction = 1 target = 39, 6 [square = 40, 6] cube_type = wall1 cube_direction = 1 [square = 0, 7] cube_type = wall1 [square = 1, 7] cube_type = ground [object = torch] direction = 0 target = 1, 7 [item = orkish_brandy] item_count = 0 [item = orkish_brandy] item_count = 0 [item = orkish_brandy] item_count = 0 [square = 2, 7] cube_type = w_timber [enemy = assassin] hp = 1000 [square = 3, 7] cube_type = w_timber [square = 4, 7] cube_type = w_arc1 cube_direction = 1 [object = house_door] direction = 1 target = 4, 7 [object = jamb] target = 4, 7 [object = jamb] direction = 0 target = 4, 7 [square = 5, 7] cube_type = w_arc1 cube_direction = 3 [object = flag1] direction = 1 target = 5, 7 [square = 6, 7] cube_type = wall1 [square = 7, 7] cube_type = ground [object = column] direction = 1 target = 7, 7 [square = 8, 7] cube_type = ground [square = 9, 7] cube_type = ground [square = 10, 7] cube_type = ground [square = 11, 7] cube_type = ground [object = column] direction = 1 target = 11, 7 [square = 12, 7] cube_type = wall1 [square = 14, 7] cube_type = wall1 [square = 15, 7] cube_type = wall1 [square = 16, 7] cube_type = wall1 [square = 17, 7] cube_type = wall1 cube_direction = 1 [square = 18, 7] cube_type = ground [square = 19, 7] cube_type = ground cube_direction = 1 [object = column] direction = 3 target = 19, 7 [square = 20, 7] cube_type = ground [square = 21, 7] cube_type = w_books cube_direction = 1 [square = 22, 7] cube_type = ground cube_direction = 1 [object = garbage] target = 22, 7 object_item_count = 0 object_item_count = 0 [square = 23, 7] cube_type = w_wood cube_direction = 2 [square = 25, 7] cube_type = wall1 cube_direction = 1 [square = 26, 7] cube_type = ground cube_direction = 1 [square = 27, 7] cube_type = wall1 cube_direction = 1 [square = 28, 7] cube_type = wall1 cube_direction = 1 [square = 29, 7] cube_type = wall1 cube_direction = 1 [square = 30, 7] cube_type = wall1 cube_direction = 1 [square = 31, 7] cube_type = wall1 cube_direction = 1 [square = 32, 7] cube_type = wall1 cube_direction = 1 [square = 33, 7] cube_type = wall1 cube_direction = 1 [square = 34, 7] cube_type = wall1 cube_direction = 1 [square = 35, 7] cube_type = wall1 cube_direction = 1 [square = 36, 7] cube_type = ground cube_direction = 1 [square = 37, 7] cube_type = wall1 cube_direction = 1 [square = 38, 7] cube_type = ground cube_direction = 1 [item = trophy_animal_fur] item_count = 0 [item = orkish_brandy] item_count = 0 [square = 39, 7] cube_type = ground cube_direction = 1 [item = healing_potion] item_count = 0 [item = small_stamina_potion] item_count = 0 [item = orkish_brandy] item_count = 0 [square = 40, 7] cube_type = wall1 cube_direction = 1 [square = 0, 8] cube_type = wall1 [square = 1, 8] cube_type = ground [object = barrel] target = 1, 8 object_item_count = 11 [square = 2, 8] cube_type = ground [object = barrel] target = 2, 8 object_item_count = 29 [object = dirt1] direction = 3 target = 2, 8 [square = 3, 8] cube_type = ground [object = barrel] target = 3, 8 object_item_count = 0 [square = 4, 8] cube_type = wall1 [square = 5, 8] cube_type = ground [object = torch] direction = 3 target = 5, 8 [square = 6, 8] cube_type = wall1 [square = 7, 8] cube_type = wall1 [square = 8, 8] cube_type = ground [object = column] direction = 1 target = 8, 8 [square = 9, 8] cube_type = ground [enemy = executioner] hp = 3000 [square = 10, 8] cube_type = ground [object = column] direction = 1 target = 10, 8 [square = 11, 8] cube_type = wall1 [square = 12, 8] cube_type = wall1 [square = 17, 8] cube_type = w_books cube_direction = 1 [square = 18, 8] cube_type = ground [enemy = assassin] hp = 1000 [square = 19, 8] cube_type = ground [square = 20, 8] cube_type = ground [square = 21, 8] cube_type = wall1 cube_direction = 1 [square = 22, 8] cube_type = ground cube_direction = 1 [object = torch2] direction = 1 target = 22, 8 [object = torch2] target = 22, 8 [item = long_sword] item_count = 0 [item = guard's_helm] item_count = 0 [item = heavy_belt] item_count = 0 [square = 23, 8] cube_type = w_wood cube_direction = 2 [square = 25, 8] cube_type = wall1 cube_direction = 1 [square = 26, 8] cube_type = ground cube_direction = 1 [square = 27, 8] cube_type = wall1 cube_direction = 1 [square = 28, 8] cube_type = wall1 cube_direction = 1 [square = 29, 8] cube_type = w_arc4 cube_direction = 3 [square = 30, 8] cube_type = w_arc1 cube_direction = 3 [square = 31, 8] cube_type = ground cube_direction = 1 [enemy = rat_wharf] hp = 500 [square = 32, 8] cube_type = ground cube_direction = 1 [object = sign_office] target = 32, 8 [square = 33, 8] cube_type = ground cube_direction = 1 [square = 34, 8] cube_type = ground cube_direction = 1 [object = sign_office] target = 34, 8 [square = 35, 8] cube_type = ground cube_direction = 1 [object = house_door] direction = 1 target = 35, 8 [object = jamb] target = 35, 8 [object = jamb] direction = 0 target = 35, 8 [square = 36, 8] cube_type = ground cube_direction = 1 [object = block_enemy] direction = 0 target = 36, 8 [square = 37, 8] cube_type = wall1 cube_direction = 1 [square = 38, 8] cube_type = wall1 cube_direction = 1 [square = 39, 8] cube_type = wall1 cube_direction = 1 [square = 40, 8] cube_type = wall1 cube_direction = 1 [square = 0, 9] cube_type = wall1 [square = 1, 9] cube_type = ground [object = barrel] target = 1, 9 object_item_count = 0 [square = 2, 9] cube_type = ground [object = barrel] target = 2, 9 object_item_count = 0 [square = 3, 9] cube_type = ground [object = barrel] target = 3, 9 object_item_count = 0 [square = 4, 9] cube_type = wall1 [square = 5, 9] cube_type = ground [square = 6, 9] cube_type = ground [square = 7, 9] cube_type = wall1 [square = 8, 9] cube_type = wall1 [square = 9, 9] cube_type = ground [object = house_door] target = 9, 9 [object = jamb] direction = 3 target = 9, 9 [object = jamb] direction = 1 target = 9, 9 [square = 10, 9] cube_type = wall1 [square = 11, 9] cube_type = wall1 [square = 17, 9] cube_type = wall1 [square = 18, 9] cube_type = wall1 [square = 19, 9] cube_type = ground cube_direction = 2 [object = house_door] direction = 0 target = 19, 9 [object = jamb] direction = 1 target = 19, 9 [object = jamb] direction = 3 target = 19, 9 [square = 20, 9] cube_type = wall1 [square = 21, 9] cube_type = wall1 [square = 22, 9] cube_type = w_wood cube_direction = 2 [square = 23, 9] cube_type = w_wood cube_direction = 2 [square = 25, 9] cube_type = wall1 cube_direction = 1 [square = 26, 9] cube_type = ground cube_direction = 1 [enemy = rat_wharf] hp = 500 [square = 27, 9] cube_type = ground cube_direction = 1 [square = 28, 9] cube_type = ground cube_direction = 1 [square = 29, 9] cube_type = w_arc1 [square = 30, 9] cube_type = wall1 cube_direction = 1 [square = 31, 9] cube_type = wall1 cube_direction = 1 [square = 32, 9] cube_type = wall1 cube_direction = 1 [square = 33, 9] cube_type = ground cube_direction = 1 [object = house_door] target = 33, 9 [object = jamb] direction = 1 target = 33, 9 [object = jamb] direction = 3 target = 33, 9 [square = 34, 9] cube_type = wall1 cube_direction = 1 [square = 35, 9] cube_type = wall1 cube_direction = 1 [square = 36, 9] cube_type = ground cube_direction = 1 [square = 37, 9] cube_type = wall1 cube_direction = 1 [square = 38, 9] cube_type = ground cube_direction = 1 [object = chair] direction = 0 target = 38, 9 [square = 39, 9] cube_type = ground cube_direction = 1 [object = torch2] direction = 0 target = 39, 9 [square = 40, 9] cube_type = wall1 cube_direction = 1 [square = 0, 10] cube_type = wall1 [square = 1, 10] cube_type = wall1 [square = 2, 10] cube_type = wall1 [square = 3, 10] cube_type = wall1 [square = 4, 10] cube_type = wall1 [square = 5, 10] cube_type = wall1 [square = 6, 10] cube_type = ground [object = house_door] direction = 0 target = 6, 10 [object = jamb] direction = 1 target = 6, 10 [object = jamb] direction = 3 target = 6, 10 [square = 7, 10] cube_type = wall1 [square = 8, 10] cube_type = ground [square = 9, 10] cube_type = ground [object = block_enemy] direction = 0 target = 9, 10 [square = 10, 10] cube_type = ground [square = 11, 10] cube_type = wall1 [square = 12, 10] cube_type = wall1 [square = 13, 10] cube_type = wall1 [square = 14, 10] cube_type = wall1 [square = 16, 10] cube_type = w_wood cube_direction = 2 [square = 17, 10] cube_type = w_wood cube_direction = 2 [square = 18, 10] cube_type = w_wood cube_direction = 2 [square = 19, 10] cube_type = ground cube_direction = 2 [square = 20, 10] cube_type = w_wood cube_direction = 2 [square = 25, 10] cube_type = wall1 cube_direction = 1 [square = 26, 10] cube_type = wall1 cube_direction = 1 [square = 27, 10] cube_type = wall1 cube_direction = 1 [square = 28, 10] cube_type = wall1 cube_direction = 1 [square = 29, 10] cube_type = ground cube_direction = 2 [object = house_door] target = 29, 10 [object = jamb] direction = 1 target = 29, 10 [object = jamb] direction = 3 target = 29, 10 [square = 30, 10] cube_type = wall1 cube_direction = 1 [square = 31, 10] cube_type = wall1 cube_direction = 1 [square = 32, 10] cube_type = ground cube_direction = 1 [object = stain] direction = 0 target = 32, 10 [square = 33, 10] cube_type = ground cube_direction = 1 [object = block_enemy] direction = 0 target = 33, 10 [square = 34, 10] cube_type = ground cube_direction = 1 [object = dirt1] direction = 1 target = 34, 10 [square = 35, 10] cube_type = wall1 cube_direction = 1 [square = 36, 10] cube_type = w_timber cube_direction = 1 [square = 37, 10] cube_type = w_timber cube_direction = 3 [object = house_door] direction = 1 target = 37, 10 [object = jamb] target = 37, 10 [object = jamb] direction = 0 target = 37, 10 [square = 38, 10] cube_type = ground cube_direction = 1 [square = 39, 10] cube_type = ground cube_direction = 1 [object = table] direction = 1 target = 39, 10 [object = chair] direction = 0 target = 39, 10 [object = bread_on_table] target = 39, 10 [square = 40, 10] cube_type = wall1 cube_direction = 1 [square = 0, 11] cube_type = w_books cube_direction = 1 [square = 1, 11] cube_type = ground [object = flag1] target = 1, 11 [square = 2, 11] cube_type = ground [square = 3, 11] cube_type = ground [square = 4, 11] cube_type = ground [square = 5, 11] cube_type = ground [square = 6, 11] cube_type = ground [square = 7, 11] cube_type = ground [square = 8, 11] cube_type = ground [square = 9, 11] cube_type = wall1 [square = 10, 11] cube_type = ground [square = 11, 11] cube_type = ground [square = 12, 11] cube_type = ground [square = 13, 11] cube_type = ground [object = down] direction = 1 target = 35, 15 [square = 14, 11] cube_type = wall1 [square = 16, 11] cube_type = w_wood cube_direction = 2 [square = 17, 11] cube_type = ground cube_direction = 2 [enemy = thug] hp = 1000 [enemy = assassin] hp = 1000 [square = 18, 11] cube_type = ground cube_direction = 2 [square = 19, 11] cube_type = ground cube_direction = 2 [object = block_enemy] direction = 0 target = 19, 11 [square = 20, 11] cube_type = w_wood cube_direction = 2 [square = 22, 11] cube_type = wall1 cube_direction = 1 [square = 23, 11] cube_type = wall1 cube_direction = 1 [square = 24, 11] cube_type = wall1 cube_direction = 1 [square = 25, 11] cube_type = wall1 cube_direction = 1 [square = 26, 11] cube_type = wall1 cube_direction = 1 [square = 27, 11] cube_type = wall1 cube_direction = 1 [square = 28, 11] cube_type = ground cube_direction = 1 [object = chest3] target = 28, 11 object_item_count = 0 object_item_count = 0 object_item_count = 20 object_item_count = 0 object_item_count = 0 [square = 29, 11] cube_type = w_arc1 cube_direction = 1 [square = 30, 11] cube_type = w_arc1 cube_direction = 3 [object = torch] direction = 1 target = 30, 11 [enemy = thug] hp = 1000 [enemy = thug] hp = 1000 [square = 31, 11] cube_type = wall1 cube_direction = 1 [square = 32, 11] cube_type = ground cube_direction = 1 [object = wallstain1] target = 32, 11 [object = wallstain1] direction = 3 target = 32, 11 [object = stain] direction = 3 target = 32, 11 [item = remains] item_count = 0 [square = 33, 11] cube_type = ground cube_direction = 1 [object = wallstain1] target = 33, 11 [enemy = executioner] hp = 3000 [square = 34, 11] cube_type = ground cube_direction = 1 [object = barrel] direction = 1 target = 34, 11 object_item_count = 0 object_item_count = 0 [square = 35, 11] cube_type = wall1 cube_direction = 1 [square = 36, 11] cube_type = wall1 cube_direction = 1 [square = 37, 11] cube_type = wall1 cube_direction = 1 [square = 38, 11] cube_type = ground cube_direction = 1 [item = chicken_leg] item_count = 0 [item = chicken_leg] item_count = 0 [item = chicken_leg] item_count = 0 [square = 39, 11] cube_type = ground cube_direction = 1 [object = torch2] direction = 1 target = 39, 11 [enemy = thug] hp = 1000 [square = 40, 11] cube_type = wall1 cube_direction = 1 [square = 0, 12] cube_type = wall1 [square = 1, 12] cube_type = wall1 [square = 2, 12] cube_type = wall1 [square = 3, 12] cube_type = ground [object = house_door] direction = 0 target = 3, 12 [object = jamb] direction = 3 target = 3, 12 [object = jamb] direction = 1 target = 3, 12 [square = 4, 12] cube_type = wall1 [square = 5, 12] cube_type = wall1 [square = 6, 12] cube_type = wall1 [square = 7, 12] cube_type = ground [object = jamb] direction = 3 target = 7, 12 [object = jamb] direction = 1 target = 7, 12 [object = house_door_locked] target = 7, 12 [square = 8, 12] cube_type = wall1 [square = 9, 12] cube_type = wall1 [square = 10, 12] cube_type = wall1 [square = 11, 12] cube_type = wall1 [square = 12, 12] cube_type = wall1 [square = 13, 12] cube_type = wall1 [square = 14, 12] cube_type = wall1 [square = 16, 12] cube_type = w_wood cube_direction = 2 [square = 17, 12] cube_type = ground cube_direction = 2 [object = painting] direction = 3 target = 17, 12 [square = 18, 12] cube_type = w_wood cube_direction = 2 [square = 19, 12] cube_type = w_wood cube_direction = 1 [square = 20, 12] cube_type = w_wood cube_direction = 2 [square = 22, 12] cube_type = wall1 cube_direction = 1 [square = 23, 12] cube_type = ground cube_direction = 1 [object = barrel] direction = 0 target = 23, 12 object_item_count = 0 [square = 24, 12] cube_type = w_timber cube_direction = 1 [object = flag1] direction = 0 target = 24, 12 [square = 25, 12] cube_type = w_timber cube_direction = 3 [object = garbage] direction = 0 target = 25, 12 [square = 26, 12] cube_type = wall1 cube_direction = 1 [square = 27, 12] cube_type = wall1 cube_direction = 1 [square = 28, 12] cube_type = ground cube_direction = 1 [object = painting] direction = 3 target = 28, 12 [enemy = thug] hp = 1000 [square = 29, 12] cube_type = w_arc1 cube_direction = 1 [square = 30, 12] cube_type = w_arc1 cube_direction = 3 [object = barrel] target = 30, 12 object_item_count = 23 object_item_count = 0 [square = 31, 12] cube_type = wall1 cube_direction = 1 [square = 32, 12] cube_type = wall1 cube_direction = 1 [square = 33, 12] cube_type = wall1 cube_direction = 1 [square = 34, 12] cube_type = wall1 cube_direction = 1 [square = 35, 12] cube_type = wall1 cube_direction = 1 [square = 36, 12] cube_type = wall1 cube_direction = 1 [square = 37, 12] cube_type = wall1 cube_direction = 1 [square = 38, 12] cube_type = wall1 cube_direction = 1 [square = 39, 12] cube_type = wall1 cube_direction = 1 [square = 40, 12] cube_type = wall1 cube_direction = 1 [square = 1, 13] cube_type = wall1 [square = 2, 13] cube_type = ground [object = painting] direction = 3 target = 2, 13 [square = 3, 13] cube_type = ground [square = 4, 13] cube_type = ground [object = torch2] direction = 0 target = 4, 13 [square = 5, 13] cube_type = wall1 [square = 6, 13] cube_type = ground [object = table] direction = 0 target = 6, 13 [object = chair] direction = 1 target = 6, 13 [object = chair] direction = 3 target = 6, 13 [object = chair] target = 6, 13 [square = 7, 13] cube_type = ground [square = 8, 13] cube_type = ground [object = column] direction = 1 target = 8, 13 [square = 9, 13] cube_type = wall1 [square = 10, 13] cube_type = ground [object = column] direction = 1 target = 10, 13 [square = 11, 13] cube_type = ground [object = chest1] target = 11, 13 object_item_count = 209 [object = dirt1] direction = 0 target = 11, 13 [square = 12, 13] cube_type = ground [object = column] direction = 1 target = 12, 13 [square = 13, 13] cube_type = wall1 [square = 16, 13] cube_type = w_wood cube_direction = 2 [square = 17, 13] cube_type = ground cube_direction = 2 [object = gang_end] direction = 0 target = 17, 13 [object = flag1] direction = 1 target = 17, 13 [square = 18, 13] cube_type = w_wood cube_direction = 2 [square = 19, 13] cube_type = w_wood cube_direction = 1 [square = 20, 13] cube_type = w_wood cube_direction = 1 [square = 22, 13] cube_type = wall1 cube_direction = 1 [square = 23, 13] cube_type = ground cube_direction = 1 [square = 24, 13] cube_type = w_timber cube_direction = 1 [square = 25, 13] cube_type = w_timber cube_direction = 3 [square = 26, 13] cube_type = ground cube_direction = 1 [object = jamb] target = 26, 13 [object = jamb] direction = 0 target = 26, 13 [object = house_door_locked] direction = 1 target = 26, 13 [square = 27, 13] cube_type = ground cube_direction = 1 [object = jamb] target = 27, 13 [object = jamb] direction = 0 target = 27, 13 [object = torch2] direction = 1 target = 27, 13 [object = house_door_locked] direction = 1 target = 27, 13 [square = 28, 13] cube_type = ground cube_direction = 1 [enemy = thug] hp = 1000 [square = 29, 13] cube_type = w_arc1 cube_direction = 1 [square = 30, 13] cube_type = w_arc1 cube_direction = 3 [object = torch] direction = 1 target = 30, 13 [square = 31, 13] cube_type = wall1 cube_direction = 1 [square = 32, 13] cube_type = wall1 cube_direction = 1 [square = 33, 13] cube_type = ground cube_direction = 1 [enemy = bully] hp = 2000 [square = 34, 13] cube_type = ground cube_direction = 1 [object = dirt1] direction = 3 target = 34, 13 [square = 35, 13] cube_type = ground cube_direction = 1 [square = 36, 13] cube_type = ground cube_direction = 1 [square = 37, 13] cube_type = wall1 cube_direction = 1 [square = 1, 14] cube_type = wall1 [square = 2, 14] cube_type = ground [object = mirror1] direction = 3 target = 2, 14 [enemy = thug] hp = 1000 [square = 3, 14] cube_type = ground [square = 4, 14] cube_type = ground [enemy = thug] hp = 1000 [square = 5, 14] cube_type = wall1 [square = 6, 14] cube_type = ground [object = table] direction = 0 target = 6, 14 [object = chair] direction = 0 target = 6, 14 [object = cheese_on_table] target = 6, 14 [square = 7, 14] cube_type = ground [square = 8, 14] cube_type = ground [square = 9, 14] cube_type = wall1 [square = 10, 14] cube_type = ground [enemy = rat_wharf] hp = 500 [square = 11, 14] cube_type = ground [enemy = rat_wharf] hp = 500 [square = 12, 14] cube_type = ground [object = chest2] direction = 3 target = 12, 14 object_item_count = 0 object_item_count = 0 object_item_count = 0 object_item_count = 35 object_item_count = 0 object_item_count = 0 object_item_count = 0 object_item_count = 0 [object = flag1] direction = 1 target = 12, 14 [square = 13, 14] cube_type = wall1 [square = 16, 14] cube_type = w_wood cube_direction = 2 [square = 17, 14] cube_type = w_timber cube_direction = 1 [object = torch] direction = 3 target = 17, 14 [square = 18, 14] cube_type = w_timber cube_direction = 3 [square = 19, 14] cube_type = ground cube_direction = 1 [object = table] target = 19, 14 [object = chair] target = 19, 14 [object = chair] direction = 1 target = 19, 14 [object = cheese_on_table] target = 19, 14 [square = 20, 14] cube_type = w_wood cube_direction = 1 [square = 22, 14] cube_type = wall1 cube_direction = 1 [square = 23, 14] cube_type = ground cube_direction = 1 [item = keg] item_count = 0 [square = 24, 14] cube_type = w_timber cube_direction = 1 [square = 25, 14] cube_type = w_timber cube_direction = 3 [square = 26, 14] cube_type = wall1 cube_direction = 1 [square = 27, 14] cube_type = wall1 cube_direction = 1 [square = 28, 14] cube_type = wall1 cube_direction = 1 [square = 29, 14] cube_type = ground cube_direction = 1 [object = house_door] target = 29, 14 [object = jamb] direction = 1 target = 29, 14 [object = jamb] direction = 3 target = 29, 14 [square = 30, 14] cube_type = wall1 cube_direction = 1 [square = 31, 14] cube_type = wall1 cube_direction = 1 [square = 32, 14] cube_type = wall1 cube_direction = 1 [square = 33, 14] cube_type = ground cube_direction = 1 [square = 34, 14] cube_type = wall1 cube_direction = 1 [square = 35, 14] cube_type = wall1 cube_direction = 1 [square = 36, 14] cube_type = ground cube_direction = 1 [object = torch] direction = 3 target = 36, 14 [square = 37, 14] cube_type = wall1 cube_direction = 1 [square = 1, 15] cube_type = wall1 [square = 2, 15] cube_type = w_books [square = 3, 15] cube_type = w_books [square = 4, 15] cube_type = ground [object = table] target = 4, 15 [object = chair] target = 4, 15 [object = chair] direction = 3 target = 4, 15 [object = torch2] direction = 1 target = 4, 15 [square = 5, 15] cube_type = wall1 [square = 6, 15] cube_type = ground [object = torch] target = 6, 15 [square = 7, 15] cube_type = ground [enemy = rat_wharf] hp = 500 [square = 8, 15] cube_type = ground [object = torch] target = 8, 15 [object = button] direction = 1 target = 9, 14 [square = 9, 15] cube_type = wall1 [square = 10, 15] cube_type = ground [object = column] direction = 1 target = 10, 15 [square = 11, 15] cube_type = ground [object = chest3] direction = 0 target = 11, 15 object_item_count = 0 object_item_count = 0 object_item_count = 20 object_item_count = 0 object_item_count = 0 [object = painting] target = 11, 15 [square = 12, 15] cube_type = ground [object = column] direction = 1 target = 12, 15 [square = 13, 15] cube_type = wall1 [square = 16, 15] cube_type = w_wood cube_direction = 2 [square = 17, 15] cube_type = w_timber cube_direction = 1 [square = 18, 15] cube_type = w_timber cube_direction = 3 [square = 19, 15] cube_type = ground cube_direction = 1 [object = chair] target = 19, 15 [object = torch2] direction = 0 target = 19, 15 [square = 20, 15] cube_type = w_wood cube_direction = 1 [square = 22, 15] cube_type = wall1 cube_direction = 1 [square = 23, 15] cube_type = wall1 cube_direction = 1 [square = 24, 15] cube_type = wall1 cube_direction = 1 [square = 25, 15] cube_type = wall1 cube_direction = 1 [square = 26, 15] cube_type = wall1 cube_direction = 1 [square = 27, 15] cube_type = ground cube_direction = 1 [object = torch2] direction = 3 target = 27, 15 [object = torch2] target = 27, 15 [object = barrel] target = 27, 15 object_item_count = 0 object_item_count = 0 [square = 28, 15] cube_type = ground cube_direction = 1 [object = flag1] target = 28, 15 [square = 29, 15] cube_type = ground cube_direction = 1 [square = 30, 15] cube_type = ground cube_direction = 1 [square = 31, 15] cube_type = ground cube_direction = 1 [square = 32, 15] cube_type = ground cube_direction = 1 [object = flag1] target = 32, 15 [square = 33, 15] cube_type = ground cube_direction = 1 [square = 34, 15] cube_type = wall1 cube_direction = 1 [square = 35, 15] cube_type = ground cube_direction = 1 [object = up] direction = 3 target = 13, 11 [square = 36, 15] cube_type = ground cube_direction = 1 [square = 37, 15] cube_type = wall1 cube_direction = 1 [square = 1, 16] cube_type = wall1 [square = 2, 16] cube_type = wall1 [square = 3, 16] cube_type = wall1 [square = 4, 16] cube_type = wall1 [square = 5, 16] cube_type = wall1 [square = 6, 16] cube_type = wall1 [square = 7, 16] cube_type = w_books [square = 8, 16] cube_type = wall1 [square = 9, 16] cube_type = wall1 [square = 10, 16] cube_type = wall1 [square = 11, 16] cube_type = wall1 [square = 12, 16] cube_type = wall1 [square = 13, 16] cube_type = wall1 [square = 16, 16] cube_type = w_wood cube_direction = 2 [square = 17, 16] cube_type = w_wood cube_direction = 2 [square = 18, 16] cube_type = w_wood cube_direction = 2 [square = 19, 16] cube_type = w_wood cube_direction = 2 [square = 20, 16] cube_type = w_wood cube_direction = 1 [square = 26, 16] cube_type = wall1 cube_direction = 1 [square = 27, 16] cube_type = wall1 cube_direction = 1 [square = 28, 16] cube_type = wall1 cube_direction = 1 [square = 29, 16] cube_type = wall1 cube_direction = 1 [square = 30, 16] cube_type = wall1 cube_direction = 1 [square = 31, 16] cube_type = wall1 cube_direction = 1 [square = 32, 16] cube_type = wall1 cube_direction = 1 [square = 33, 16] cube_type = wall1 cube_direction = 1 [square = 34, 16] cube_type = wall1 cube_direction = 1 [square = 35, 16] cube_type = wall1 cube_direction = 1 [square = 36, 16] cube_type = wall1 cube_direction = 1 [square = 37, 16] cube_type = wall1 cube_direction = 1 \\*********************************** [level = HOH_TOP] size = 23, 20 object_items_reseted = 0 [square = 2, 0] cube_type = wall1 [square = 3, 0] cube_type = wall1 [square = 4, 0] cube_type = wall1 [square = 5, 0] cube_type = wall1 [square = 6, 0] cube_type = wall1 [square = 7, 0] cube_type = wall1 [square = 8, 0] cube_type = wall1 [square = 9, 0] cube_type = wall1 [square = 10, 0] cube_type = wall1 [square = 11, 0] cube_type = wall1 [square = 12, 0] cube_type = wall1 [square = 13, 0] cube_type = wall1 [square = 14, 0] cube_type = wall1 [square = 15, 0] cube_type = wall1 [square = 16, 0] cube_type = wall1 [square = 17, 0] cube_type = wall1 [square = 18, 0] cube_type = wall1 [square = 19, 0] cube_type = wall1 [square = 20, 0] cube_type = wall1 [square = 21, 0] cube_type = wall1 [square = 22, 0] cube_type = wall1 [square = 2, 1] cube_type = wall1 [square = 3, 1] cube_type = ground [item = small_healing_potion] item_count = 0 [item = small_healing_potion] item_count = 0 [item = revive_potion] item_count = 0 [item = medicine] item_count = 0 [item = greater_stamina_potion] item_count = 0 [enemy = fuzzy_spider] hp = 400 [square = 4, 1] cube_type = ground [object = win_stone] direction = 0 target = 4, 1 [enemy = fuzzy_spider] hp = 400 [enemy = fuzzy_spider] hp = 400 [square = 5, 1] cube_type = ground [enemy = fuzzy_spider] hp = 400 [square = 6, 1] cube_type = ground [object = house_door] direction = 3 target = 6, 1 [object = jamb] target = 6, 1 [object = jamb] direction = 0 target = 6, 1 [square = 7, 1] cube_type = ground [square = 8, 1] cube_type = ground [square = 9, 1] cube_type = ground [square = 10, 1] cube_type = ground [object = web1] target = 10, 1 [square = 11, 1] cube_type = ground [object = painting] direction = 0 target = 11, 1 [square = 12, 1] cube_type = ground [item = long_sword] item_count = 0 [item = remains] item_count = 0 [item = bread] item_count = 0 [square = 13, 1] cube_type = ground [object = web_blocker] direction = 3 target = 13, 1 [square = 14, 1] cube_type = ground [object = web1] target = 14, 1 [enemy = green_death] hp = 400 [square = 15, 1] cube_type = ground [object = web_blocker] direction = 3 target = 15, 1 [object = web1] target = 15, 1 [object = web1] direction = 0 target = 15, 1 [square = 16, 1] cube_type = ground [object = web_blocker] direction = 3 target = 16, 1 [object = web1] target = 16, 1 [object = web1] direction = 0 target = 16, 1 [square = 17, 1] cube_type = ground [enemy = green_death] hp = 400 [square = 18, 1] cube_type = ground [object = house_door] direction = 3 target = 18, 1 [object = jamb] target = 18, 1 [object = jamb] direction = 0 target = 18, 1 [square = 19, 1] cube_type = ground [object = web1] direction = 0 target = 19, 1 [enemy = fire_arachnid] hp = 800 [square = 20, 1] cube_type = ground [object = barrel] direction = 3 target = 20, 1 object_item_count = 0 object_item_count = 0 [square = 21, 1] cube_type = ground [object = barrel] direction = 3 target = 21, 1 object_item_count = 0 [square = 22, 1] cube_type = wall1 [square = 2, 2] cube_type = wall1 [square = 3, 2] cube_type = ground [object = win_stone] direction = 3 target = 3, 2 [enemy = fuzzy_spider] hp = 400 [enemy = fuzzy_spider] hp = 400 [square = 4, 2] cube_type = ground [enemy = fuzzy_spider] hp = 400 [enemy = fuzzy_spider] hp = 400 [square = 5, 2] cube_type = ground [object = column] direction = 0 target = 5, 2 [square = 6, 2] cube_type = wall1 [square = 7, 2] cube_type = wall1 [square = 8, 2] cube_type = wall1 [square = 9, 2] cube_type = wall1 [square = 10, 2] cube_type = wall1 [square = 11, 2] cube_type = wall1 [square = 12, 2] cube_type = wall1 [square = 13, 2] cube_type = wall1 [square = 14, 2] cube_type = wall1 [square = 15, 2] cube_type = wall1 [square = 16, 2] cube_type = wall1 [square = 17, 2] cube_type = wall1 [square = 18, 2] cube_type = wall1 [square = 19, 2] cube_type = ground [object = column] direction = 0 target = 19, 2 [square = 20, 2] cube_type = ground [enemy = fire_arachnid] hp = 800 [square = 21, 2] cube_type = ground [item = greater_stamina_potion] item_count = 0 [item = greater_stamina_potion] item_count = 0 [item = greater_stamina_potion] item_count = 0 [item = greater_stamina_potion] item_count = 0 [item = greater_healing_potion] item_count = 0 [item = greater_healing_potion] item_count = 0 [item = herbs] item_count = 0 [item = herbs] item_count = 0 [item = herbs] item_count = 0 [item = herbs] item_count = 0 [enemy = fire_arachnid] hp = 800 [square = 22, 2] cube_type = wall1 [square = 2, 3] cube_type = wall1 [square = 3, 3] cube_type = ground [enemy = fuzzy_spider] hp = 400 [square = 4, 3] cube_type = ground [object = column] direction = 0 target = 4, 3 [square = 5, 3] cube_type = wall1 [square = 6, 3] cube_type = w_black [square = 7, 3] cube_type = w_black [square = 8, 3] cube_type = w_black [square = 9, 3] cube_type = w_black [square = 10, 3] cube_type = w_black [square = 11, 3] cube_type = w_black [square = 12, 3] cube_type = w_black [square = 13, 3] cube_type = w_black [square = 14, 3] cube_type = w_black [square = 15, 3] cube_type = w_black [square = 16, 3] cube_type = w_black [square = 17, 3] cube_type = w_black [square = 18, 3] cube_type = w_black [square = 19, 3] cube_type = wall1 [square = 20, 3] cube_type = ground [object = column] direction = 0 target = 20, 3 [square = 21, 3] cube_type = ground [enemy = fire_arachnid] hp = 800 [square = 22, 3] cube_type = wall1 [square = 2, 4] cube_type = wall1 [square = 3, 4] cube_type = ground [object = house_door] target = 3, 4 [object = jamb] direction = 3 target = 3, 4 [object = jamb] direction = 1 target = 3, 4 [square = 4, 4] cube_type = wall1 [square = 5, 4] cube_type = w_black [square = 6, 4] cube_type = g_black [object = torch_inv2] direction = 3 target = 5, 3 [object = ceiling] target = 6, 4 [square = 7, 4] cube_type = g_black [object = ceiling] target = 7, 4 [enemy = wraith_eyes] hp = 999 [enemy = wraith_eyes] hp = 999 [square = 8, 4] cube_type = g_black [object = ceiling] target = 8, 4 [square = 9, 4] cube_type = w_black [square = 10, 4] cube_type = w_black [square = 11, 4] cube_type = g_black [object = torch_inv3] direction = 3 target = 10, 3 [object = ceiling] target = 11, 4 [square = 12, 4] cube_type = g_black [object = ceiling] target = 12, 4 [enemy = wraith_eyes] hp = 999 [enemy = wraith_eyes] hp = 999 [square = 13, 4] cube_type = g_black [object = ceiling] target = 13, 4 [square = 14, 4] cube_type = g_black [object = ceiling] target = 14, 4 [square = 15, 4] cube_type = g_black [object = torch_inv4] direction = 0 target = 13, 3 [object = ceiling] target = 15, 4 [object = ceiling] target = 15, 4 [square = 16, 4] cube_type = w_black [square = 17, 4] cube_type = w_black [square = 18, 4] cube_type = g_black [object = torch_inv7] direction = 0 target = 17, 3 [object = ceiling] target = 18, 4 [square = 19, 4] cube_type = w_black [square = 20, 4] cube_type = wall1 [square = 21, 4] cube_type = ground [object = house_door] target = 21, 4 [object = jamb] direction = 3 target = 21, 4 [object = jamb] direction = 1 target = 21, 4 [square = 22, 4] cube_type = wall1 [square = 2, 5] cube_type = wall1 [square = 3, 5] cube_type = ground [square = 4, 5] cube_type = wall1 [square = 5, 5] cube_type = w_black [square = 6, 5] cube_type = g_black [object = ceiling] target = 6, 5 [square = 7, 5] cube_type = g_black [object = ceiling] target = 7, 5 [square = 8, 5] cube_type = g_black [object = ceiling] target = 8, 5 [square = 9, 5] cube_type = g_black [object = ceiling] target = 9, 5 [square = 10, 5] cube_type = g_black [object = ceiling] target = 10, 5 [square = 11, 5] cube_type = g_black [object = ceiling] target = 11, 5 [square = 12, 5] cube_type = g_black [object = block_all] direction = 0 target = 12, 5 [object = ceiling] target = 12, 5 [square = 13, 5] cube_type = g_black [object = ceiling] target = 13, 5 [square = 14, 5] cube_type = g_black [object = block_all] direction = 0 target = 14, 5 [object = ceiling] target = 14, 5 [square = 15, 5] cube_type = g_black [object = ceiling] target = 15, 5 [square = 16, 5] cube_type = g_black [object = ceiling] target = 16, 5 [square = 17, 5] cube_type = g_black [object = ceiling] target = 17, 5 [square = 18, 5] cube_type = g_black [object = ceiling] target = 18, 5 [square = 19, 5] cube_type = w_black [square = 20, 5] cube_type = wall1 [square = 21, 5] cube_type = ground [enemy = fuzzy_spider] hp = 400 [square = 22, 5] cube_type = wall1 [square = 2, 6] cube_type = wall1 [square = 3, 6] cube_type = ground [square = 4, 6] cube_type = wall1 [square = 5, 6] cube_type = w_black [square = 6, 6] cube_type = g_black [object = ceiling] target = 6, 6 [square = 7, 6] cube_type = g_black [object = ceiling] target = 7, 6 [square = 8, 6] cube_type = g_black [object = ceiling] target = 8, 6 [square = 9, 6] cube_type = w_black [square = 10, 6] cube_type = w_black [square = 11, 6] cube_type = g_black [object = ceiling] target = 11, 6 [square = 12, 6] cube_type = g_black [object = ceiling] target = 12, 6 [square = 13, 6] cube_type = g_black [object = ceiling] target = 13, 6 [square = 14, 6] cube_type = g_black [object = ceiling] target = 14, 6 [square = 15, 6] cube_type = g_black [object = ceiling] target = 15, 6 [square = 16, 6] cube_type = w_black [square = 17, 6] cube_type = w_black [square = 18, 6] cube_type = g_black [object = ceiling] target = 18, 6 [square = 19, 6] cube_type = w_black [square = 20, 6] cube_type = wall1 [square = 21, 6] cube_type = ground [square = 22, 6] cube_type = wall1 [square = 2, 7] cube_type = wall1 [square = 3, 7] cube_type = ground [object = flag1] direction = 1 target = 3, 7 [object = flag1] direction = 3 target = 3, 7 [square = 4, 7] cube_type = wall1 [square = 5, 7] cube_type = w_black [square = 6, 7] cube_type = w_black [square = 7, 7] cube_type = g_black [object = ceiling] target = 7, 7 [square = 8, 7] cube_type = g_black [object = block_all] direction = 0 target = 8, 7 [object = ceiling] target = 8, 7 [square = 9, 7] cube_type = w_black [square = 10, 7] cube_type = w_black [square = 11, 7] cube_type = g_black [object = ceiling] target = 11, 7 [square = 12, 7] cube_type = w_black [square = 13, 7] cube_type = w_black [square = 14, 7] cube_type = w_black [square = 15, 7] cube_type = g_black [object = ceiling] target = 15, 7 [square = 16, 7] cube_type = w_black [square = 17, 7] cube_type = w_black [square = 18, 7] cube_type = g_black [object = ceiling] target = 18, 7 [square = 19, 7] cube_type = w_black [square = 20, 7] cube_type = wall1 [square = 21, 7] cube_type = ground [object = win_stone] direction = 1 target = 21, 7 [square = 22, 7] cube_type = wall1 [square = 2, 8] cube_type = wall1 [square = 3, 8] cube_type = ground [square = 4, 8] cube_type = wall1 [square = 5, 8] cube_type = w_black [square = 6, 8] cube_type = w_black [square = 7, 8] cube_type = g_black [object = ceiling] target = 7, 8 [enemy = wraith_eyes] hp = 999 [square = 8, 8] cube_type = g_black [object = block_all] direction = 0 target = 8, 8 [object = ceiling] target = 8, 8 [square = 9, 8] cube_type = w_black [square = 10, 8] cube_type = w_black [square = 11, 8] cube_type = g_black [object = ceiling] target = 11, 8 [square = 12, 8] cube_type = w_black [square = 13, 8] cube_type = g_black [object = ceiling] target = 13, 8 [object = kill] direction = 0 target = 13, 8 [square = 14, 8] cube_type = w_black [square = 15, 8] cube_type = g_black [object = ceiling] target = 15, 8 [square = 16, 8] cube_type = w_black [square = 17, 8] cube_type = w_black [square = 18, 8] cube_type = g_black [object = ceiling] target = 18, 8 [enemy = wraith_eyes] hp = 999 [square = 19, 8] cube_type = w_black [square = 20, 8] cube_type = wall1 [square = 21, 8] cube_type = ground [square = 22, 8] cube_type = wall1 [square = 0, 9] cube_type = wall1 [square = 1, 9] cube_type = wall1 [square = 2, 9] cube_type = wall1 [square = 3, 9] cube_type = ground [square = 4, 9] cube_type = wall1 [square = 5, 9] cube_type = w_black [square = 6, 9] cube_type = g_black [object = ceiling] target = 6, 9 [square = 7, 9] cube_type = g_black [object = ceiling] target = 7, 9 [square = 8, 9] cube_type = g_black [object = ceiling] target = 8, 9 [square = 9, 9] cube_type = w_black [square = 10, 9] cube_type = w_black [square = 11, 9] cube_type = g_black [object = ceiling] target = 11, 9 [square = 12, 9] cube_type = g_black [object = ceiling] target = 12, 9 [square = 13, 9] cube_type = g_black [object = ceiling] target = 13, 9 [square = 14, 9] cube_type = g_black [object = ceiling] target = 14, 9 [enemy = wraith_eyes] hp = 999 [enemy = wraith_eyes] hp = 999 [square = 15, 9] cube_type = g_black [object = ceiling] target = 15, 9 [square = 16, 9] cube_type = w_black [square = 17, 9] cube_type = w_black [square = 18, 9] cube_type = g_black [object = ceiling] target = 18, 9 [square = 19, 9] cube_type = w_black [square = 20, 9] cube_type = wall1 [square = 21, 9] cube_type = ground [enemy = fire_arachnid] hp = 800 [square = 22, 9] cube_type = wall1 [square = 0, 10] cube_type = wall1 [square = 1, 10] cube_type = ground [object = down] direction = 3 target = 1, 10 [square = 2, 10] cube_type = ground [square = 3, 10] cube_type = ground [square = 4, 10] cube_type = ground [object = jamb] direction = 0 target = 4, 10 [object = jamb] target = 4, 10 [object = house_door_locked] direction = 1 target = 4, 10 [square = 5, 10] cube_type = g_black [object = ceiling] target = 5, 10 [square = 6, 10] cube_type = g_black [object = ceiling] target = 6, 10 [square = 7, 10] cube_type = g_black [object = ceiling] target = 7, 10 [square = 8, 10] cube_type = g_black [object = torch_inv1] direction = 1 target = 5, 8 [object = ceiling] target = 8, 10 [square = 9, 10] cube_type = w_black [square = 10, 10] cube_type = w_black [square = 11, 10] cube_type = g_black [object = torch_inv6] target = 10, 8 [object = ceiling] target = 11, 10 [square = 12, 10] cube_type = g_black [object = ceiling] target = 12, 10 [square = 13, 10] cube_type = g_black [object = ceiling] target = 13, 10 [square = 14, 10] cube_type = g_black [object = ceiling] target = 14, 10 [square = 15, 10] cube_type = g_black [object = torch_inv5] direction = 1 target = 13, 8 [object = ceiling] target = 15, 10 [square = 16, 10] cube_type = w_black [square = 17, 10] cube_type = w_black [square = 18, 10] cube_type = g_black [object = ceiling] target = 18, 10 [square = 19, 10] cube_type = w_black [square = 20, 10] cube_type = wall1 [square = 21, 10] cube_type = ground [object = flag1] direction = 3 target = 21, 10 [square = 22, 10] cube_type = wall1 [square = 0, 11] cube_type = wall1 [square = 1, 11] cube_type = wall1 [square = 2, 11] cube_type = wall1 [square = 3, 11] cube_type = ground [square = 4, 11] cube_type = wall1 [square = 5, 11] cube_type = w_black [square = 6, 11] cube_type = w_black [square = 7, 11] cube_type = g_black [object = ceiling] target = 7, 11 [square = 8, 11] cube_type = w_black [square = 9, 11] cube_type = w_black [square = 10, 11] cube_type = w_black [square = 11, 11] cube_type = w_black [square = 12, 11] cube_type = w_black [square = 13, 11] cube_type = g_black [object = ceiling] target = 13, 11 [square = 14, 11] cube_type = w_black [square = 15, 11] cube_type = w_black [square = 16, 11] cube_type = w_black [square = 17, 11] cube_type = w_black [square = 18, 11] cube_type = g_black [object = ceiling] target = 18, 11 [square = 19, 11] cube_type = w_black [square = 20, 11] cube_type = wall1 [square = 21, 11] cube_type = ground [square = 22, 11] cube_type = wall1 [square = 2, 12] cube_type = wall1 [square = 3, 12] cube_type = ground [square = 4, 12] cube_type = wall1 [square = 5, 12] cube_type = w_black [square = 6, 12] cube_type = w_black [square = 7, 12] cube_type = g_black [object = ceiling] target = 7, 12 [square = 8, 12] cube_type = w_black [square = 9, 12] cube_type = w_black [square = 10, 12] cube_type = w_black [square = 11, 12] cube_type = w_black [square = 12, 12] cube_type = w_black [square = 13, 12] cube_type = g_black [object = ceiling] target = 13, 12 [square = 14, 12] cube_type = w_black [square = 15, 12] cube_type = w_black [square = 16, 12] cube_type = w_black [square = 17, 12] cube_type = w_black [square = 18, 12] cube_type = g_black [object = ceiling] target = 18, 12 [square = 19, 12] cube_type = w_black [square = 20, 12] cube_type = wall1 [square = 21, 12] cube_type = ground [object = win_stone] direction = 1 target = 21, 12 [square = 22, 12] cube_type = wall1 [square = 2, 13] cube_type = wall1 [square = 3, 13] cube_type = ground [square = 4, 13] cube_type = wall1 [square = 5, 13] cube_type = w_black [square = 6, 13] cube_type = g_black [object = ceiling] target = 6, 13 [square = 7, 13] cube_type = g_black [object = ceiling] target = 7, 13 [square = 8, 13] cube_type = g_black [object = ceiling] target = 8, 13 [enemy = wraith_eyes] hp = 999 [square = 9, 13] cube_type = w_black [square = 10, 13] cube_type = w_black [square = 11, 13] cube_type = g_black [object = ceiling] target = 11, 13 [square = 12, 13] cube_type = g_black [object = ceiling] target = 12, 13 [enemy = wraith_eyes] hp = 999 [enemy = wraith_eyes] hp = 999 [square = 13, 13] cube_type = g_black [object = ceiling] target = 13, 13 [square = 14, 13] cube_type = g_black [object = ceiling] target = 14, 13 [square = 15, 13] cube_type = w_black [square = 16, 13] cube_type = w_black [square = 17, 13] cube_type = g_black [object = ceiling] target = 17, 13 [enemy = wraith_eyes] hp = 999 [square = 18, 13] cube_type = g_black [object = ceiling] target = 18, 13 [square = 19, 13] cube_type = w_black [square = 20, 13] cube_type = wall1 [square = 21, 13] cube_type = ground [enemy = fuzzy_spider] hp = 400 [square = 22, 13] cube_type = wall1 [square = 2, 14] cube_type = wall1 [square = 3, 14] cube_type = ground [square = 4, 14] cube_type = wall1 [square = 5, 14] cube_type = w_black [square = 6, 14] cube_type = g_black [object = ceiling] target = 6, 14 [square = 7, 14] cube_type = g_black [object = block_all] direction = 0 target = 7, 14 [object = ceiling] target = 7, 14 [square = 8, 14] cube_type = g_black [object = ceiling] target = 8, 14 [square = 9, 14] cube_type = g_black [object = ceiling] target = 9, 14 [square = 10, 14] cube_type = g_black [object = ceiling] target = 10, 14 [square = 11, 14] cube_type = g_black [object = ceiling] target = 11, 14 [square = 12, 14] cube_type = g_black [object = ceiling] target = 12, 14 [square = 13, 14] cube_type = g_black [object = ceiling] target = 13, 14 [square = 14, 14] cube_type = g_black [object = ceiling] target = 14, 14 [square = 15, 14] cube_type = g_black [object = ceiling] target = 15, 14 [square = 16, 14] cube_type = g_black [object = ceiling] target = 16, 14 [square = 17, 14] cube_type = g_black [object = ceiling] target = 17, 14 [square = 18, 14] cube_type = g_black [object = ceiling] target = 18, 14 [square = 19, 14] cube_type = w_black [square = 20, 14] cube_type = wall1 [square = 21, 14] cube_type = ground [square = 22, 14] cube_type = wall1 [square = 2, 15] cube_type = wall1 [square = 3, 15] cube_type = ground [object = house_door] target = 3, 15 [object = jamb] direction = 3 target = 3, 15 [object = jamb] direction = 1 target = 3, 15 [square = 4, 15] cube_type = wall1 [square = 5, 15] cube_type = w_black [square = 6, 15] cube_type = g_black [object = torch_inv10] target = 5, 12 [object = ceiling] target = 6, 15 [square = 7, 15] cube_type = g_black [object = ceiling] target = 7, 15 [square = 8, 15] cube_type = g_black [object = ceiling] target = 8, 15 [square = 9, 15] cube_type = w_black [square = 10, 15] cube_type = w_black [square = 11, 15] cube_type = g_black [object = ceiling] target = 11, 15 [square = 12, 15] cube_type = g_black [object = ceiling] target = 12, 15 [square = 13, 15] cube_type = g_black [object = torch_inv9] target = 10, 12 [object = ceiling] target = 13, 15 [square = 14, 15] cube_type = g_black [object = ceiling] target = 14, 15 [square = 15, 15] cube_type = w_black [square = 16, 15] cube_type = w_black [square = 17, 15] cube_type = g_black [object = ceiling] target = 17, 15 [square = 18, 15] cube_type = g_black [object = torch_inv8] direction = 1 target = 16, 11 [object = ceiling] target = 18, 15 [square = 19, 15] cube_type = w_black [square = 20, 15] cube_type = wall1 [square = 21, 15] cube_type = ground [object = house_door] target = 21, 15 [object = jamb] direction = 3 target = 21, 15 [object = jamb] direction = 1 target = 21, 15 [square = 22, 15] cube_type = wall1 [square = 2, 16] cube_type = wall1 [square = 3, 16] cube_type = ground [square = 4, 16] cube_type = ground [object = column] direction = 0 target = 4, 16 [square = 5, 16] cube_type = wall1 [square = 6, 16] cube_type = w_black [square = 7, 16] cube_type = w_black [square = 8, 16] cube_type = w_black [square = 9, 16] cube_type = w_black [square = 10, 16] cube_type = w_black [square = 11, 16] cube_type = w_black [square = 12, 16] cube_type = w_black [square = 13, 16] cube_type = w_black [square = 14, 16] cube_type = w_black [square = 15, 16] cube_type = w_black [square = 16, 16] cube_type = wall1 [square = 17, 16] cube_type = w_black [square = 18, 16] cube_type = w_black [square = 19, 16] cube_type = wall1 [square = 20, 16] cube_type = ground [object = column] direction = 0 target = 20, 16 [square = 21, 16] cube_type = ground [enemy = fire_arachnid] hp = 800 [square = 22, 16] cube_type = wall1 [square = 2, 17] cube_type = wall1 [square = 3, 17] cube_type = ground [object = win_stone] direction = 3 target = 3, 17 [square = 4, 17] cube_type = ground [enemy = fire_arachnid] hp = 800 [square = 5, 17] cube_type = ground [object = column] direction = 0 target = 5, 17 [square = 6, 17] cube_type = wall1 [square = 7, 17] cube_type = wall1 [square = 8, 17] cube_type = wall1 [square = 9, 17] cube_type = wall1 [square = 10, 17] cube_type = wall1 [square = 11, 17] cube_type = wall1 [square = 12, 17] cube_type = wall1 [square = 13, 17] cube_type = wall1 [square = 14, 17] cube_type = wall1 [square = 15, 17] cube_type = wall1 [square = 16, 17] cube_type = ground [object = flag1] direction = 0 target = 16, 17 [object = painting] direction = 1 target = 16, 17 [object = painting] direction = 3 target = 16, 17 [item = elven_wine] item_count = 0 [item = lethal_stars] item_count = 40 [square = 17, 17] cube_type = wall1 [square = 18, 17] cube_type = wall1 [square = 19, 17] cube_type = ground [object = column] direction = 0 target = 19, 17 [square = 20, 17] cube_type = ground [object = table] target = 20, 17 [square = 21, 17] cube_type = ground [object = win_stone] direction = 1 target = 21, 17 [square = 22, 17] cube_type = wall1 [square = 2, 18] cube_type = wall1 [square = 3, 18] cube_type = ground [object = torch] direction = 3 target = 3, 18 [object = barrel] direction = 3 target = 3, 18 object_item_count = 0 object_item_count = 0 object_item_count = 0 [square = 4, 18] cube_type = ground [object = painting] target = 4, 18 [enemy = fire_arachnid] hp = 800 [square = 5, 18] cube_type = ground [enemy = fuzzy_spider] hp = 400 [square = 6, 18] cube_type = ground [object = house_door] direction = 3 target = 6, 18 [object = jamb] target = 6, 18 [object = jamb] direction = 0 target = 6, 18 [square = 7, 18] cube_type = ground [square = 8, 18] cube_type = ground [square = 9, 18] cube_type = ground [object = torch] target = 9, 18 [square = 10, 18] cube_type = ground [square = 11, 18] cube_type = ground [square = 12, 18] cube_type = ground [object = torch] target = 12, 18 [square = 13, 18] cube_type = ground [object = web1] target = 13, 18 [square = 14, 18] cube_type = ground [object = web_blocker] direction = 3 target = 14, 18 [square = 15, 18] cube_type = ground [object = torch] target = 15, 18 [square = 16, 18] cube_type = ground [enemy = fire_arachnid] hp = 800 [square = 17, 18] cube_type = ground [square = 18, 18] cube_type = ground [object = house_door] direction = 3 target = 18, 18 [object = jamb] target = 18, 18 [object = jamb] direction = 0 target = 18, 18 [square = 19, 18] cube_type = ground [enemy = fire_arachnid] hp = 800 [square = 20, 18] cube_type = ground [object = win_stone] target = 20, 18 [square = 21, 18] cube_type = ground [item = large_axe] item_count = 0 [item = orkish_brandy] item_count = 0 [item = orkish_brandy] item_count = 0 [item = orkish_brandy] item_count = 0 [item = herbs] item_count = 0 [item = herbs] item_count = 0 [item = remains] item_count = 0 [square = 22, 18] cube_type = wall1 [square = 2, 19] cube_type = wall1 [square = 3, 19] cube_type = wall1 [square = 4, 19] cube_type = wall1 [square = 5, 19] cube_type = wall1 [square = 6, 19] cube_type = wall1 [square = 7, 19] cube_type = wall1 [square = 8, 19] cube_type = wall1 [square = 9, 19] cube_type = wall1 [square = 10, 19] cube_type = wall1 [square = 11, 19] cube_type = wall1 [square = 12, 19] cube_type = wall1 [square = 13, 19] cube_type = wall1 [square = 14, 19] cube_type = wall1 [square = 15, 19] cube_type = wall1 [square = 16, 19] cube_type = wall1 [square = 17, 19] cube_type = wall1 [square = 18, 19] cube_type = wall1 [square = 19, 19] cube_type = wall1 [square = 20, 19] cube_type = wall1 [square = 21, 19] cube_type = wall1 [square = 22, 19] cube_type = wall1 \\*********************************** [level = HOH_DUNG] size = 19, 19 object_items_reseted = 0 [square = 1, 0] cube_type = w_stone [square = 2, 0] cube_type = w_stone [square = 3, 0] cube_type = w_stone [square = 8, 0] cube_type = w_stone [square = 9, 0] cube_type = w_stone [square = 10, 0] cube_type = w_stone [square = 11, 0] cube_type = w_stone [square = 14, 0] cube_type = w_stone [square = 15, 0] cube_type = w_stone [square = 16, 0] cube_type = w_stone [square = 17, 0] cube_type = w_stone [square = 18, 0] cube_type = w_stone [square = 0, 1] cube_type = w_stone [square = 1, 1] cube_type = w_stone [square = 2, 1] cube_type = g_tomb [object = fence] target = 2, 1 [object = foliage1] direction = 0 target = 2, 1 [square = 3, 1] cube_type = w_stone [square = 4, 1] cube_type = w_stone [square = 5, 1] cube_type = w_stone [square = 6, 1] cube_type = w_stone [square = 7, 1] cube_type = w_stone [square = 8, 1] cube_type = w_stone [square = 9, 1] cube_type = g_tomb [object = barrel] direction = 0 target = 9, 1 object_item_count = 30 object_item_count = 0 [square = 10, 1] cube_type = g_tomb [object = barrel] direction = 0 target = 10, 1 object_item_count = 2 object_item_count = 0 object_item_count = 0 [square = 11, 1] cube_type = w_stone [square = 12, 1] cube_type = w_stone [square = 13, 1] cube_type = w_stone [square = 14, 1] cube_type = w_stone [square = 15, 1] cube_type = g_tomb [object = stain] direction = 0 target = 15, 1 [object = wallstain1] direction = 0 target = 15, 1 [item = remains] item_count = 0 [item = barbed_lash_of_frost_bite] item_count = 0 [square = 16, 1] cube_type = g_tomb [enemy = burning_skeleton] hp = 500 [square = 17, 1] cube_type = g_tomb [object = wallstain1] direction = 0 target = 17, 1 [enemy = skeleton] hp = 1000 [square = 18, 1] cube_type = w_stone [square = 0, 2] cube_type = w_stone [square = 1, 2] cube_type = g_tomb [object = bones] direction = 1 target = 1, 2 [object = sarcophagus] direction = 1 target = 1, 2 [object = torch2] target = 1, 2 [object = torch2] direction = 3 target = 1, 2 [square = 2, 2] cube_type = g_tomb [object = necro_ask_revive] direction = 1 target = 2, 2 [item = dungeon_key] item_count = 0 [square = 3, 2] cube_type = g_tomb [object = wallstain1] direction = 0 target = 3, 2 [object = wallstain1] target = 3, 2 [square = 4, 2] cube_type = g_tomb [object = wallstain1] direction = 0 target = 4, 2 [square = 5, 2] cube_type = w_stone [square = 6, 2] cube_type = g_tomb [object = column] direction = 0 target = 6, 2 [square = 7, 2] cube_type = g_tomb [enemy = giantrat2] hp = 600 [square = 8, 2] cube_type = g_tomb [object = barrel] direction = 0 target = 8, 2 object_item_count = 0 object_item_count = 0 [square = 9, 2] cube_type = g_tomb [object = dirt1] direction = 0 target = 9, 2 [square = 10, 2] cube_type = g_tomb [item = remains] item_count = 0 [square = 11, 2] cube_type = g_tomb [square = 12, 2] cube_type = g_tomb [enemy = giantrat] hp = 800 [square = 13, 2] cube_type = g_tomb [object = column] direction = 0 target = 13, 2 [square = 14, 2] cube_type = w_stone [square = 15, 2] cube_type = g_tomb [enemy = burning_skeleton] hp = 500 [square = 16, 2] cube_type = g_tomb [object = stain] direction = 0 target = 16, 2 [square = 17, 2] cube_type = g_tomb [enemy = burning_skeleton] hp = 500 [square = 18, 2] cube_type = w_stone [square = 0, 3] cube_type = w_stone [square = 1, 3] cube_type = w_stone [square = 2, 3] cube_type = g_tomb [object = fence] target = 2, 3 [object = foliage1] target = 2, 3 [object = foliage1] direction = 1 target = 2, 3 [square = 3, 3] cube_type = w_stone [square = 4, 3] cube_type = w_stone [square = 5, 3] cube_type = w_stone [square = 6, 3] cube_type = g_tomb [square = 7, 3] cube_type = g_tomb [square = 8, 3] cube_type = g_tomb [object = flag1] target = 8, 3 [item = remains] item_count = 0 [square = 9, 3] cube_type = g_tomb [object = torch] target = 9, 3 [object = garbage] direction = 0 target = 9, 3 object_item_count = 0 [square = 10, 3] cube_type = g_tomb [object = stain] direction = 0 target = 10, 3 [object = flag1] target = 10, 3 [square = 11, 3] cube_type = g_tomb [item = remains] item_count = 0 [square = 12, 3] cube_type = g_tomb [object = dirt1] direction = 0 target = 12, 3 [square = 13, 3] cube_type = g_tomb [square = 14, 3] cube_type = w_stone [square = 15, 3] cube_type = w_stone [square = 16, 3] cube_type = g_tomb [enemy = skeleton] hp = 1000 [square = 17, 3] cube_type = g_tomb [object = wallstain1] direction = 1 target = 17, 3 [square = 18, 3] cube_type = w_stone [square = 1, 4] cube_type = w_stone [square = 2, 4] cube_type = w_stone [square = 3, 4] cube_type = w_stone [square = 4, 4] cube_type = g_tomb [object = necro_activate_end] direction = 3 target = 4, 4 [square = 5, 4] cube_type = g_tomb [square = 6, 4] cube_type = g_tomb [object = stain] direction = 0 target = 6, 4 [square = 7, 4] cube_type = g_tomb [object = column] direction = 0 target = 7, 4 [square = 8, 4] cube_type = w_stone [square = 9, 4] cube_type = w_stone [square = 10, 4] cube_type = w_stone [square = 11, 4] cube_type = w_stone [square = 12, 4] cube_type = g_tomb [object = column] direction = 0 target = 12, 4 [square = 13, 4] cube_type = g_tomb [square = 14, 4] cube_type = g_tomb [object = torch2] direction = 0 target = 14, 4 [square = 15, 4] cube_type = w_stone [square = 16, 4] cube_type = w_stone [square = 17, 4] cube_type = g_tomb [object = stain] direction = 0 target = 17, 4 [square = 18, 4] cube_type = w_stone [square = 3, 5] cube_type = w_stone [square = 4, 5] cube_type = g_tomb [square = 5, 5] cube_type = g_tomb [object = necro_stain] direction = 0 target = 5, 5 [square = 6, 5] cube_type = g_tomb [object = column] direction = 0 target = 6, 5 [square = 7, 5] cube_type = w_stone [square = 8, 5] cube_type = w_brick [square = 9, 5] cube_type = w_brick [square = 10, 5] cube_type = w_brick [square = 11, 5] cube_type = w_stone [square = 12, 5] cube_type = w_stone [square = 13, 5] cube_type = g_tomb [object = column] direction = 0 target = 13, 5 [square = 14, 5] cube_type = g_tomb [square = 15, 5] cube_type = g_tomb [enemy = giantrat2] hp = 600 [square = 16, 5] cube_type = w_stone [square = 17, 5] cube_type = g_tomb [square = 18, 5] cube_type = w_stone [square = 2, 6] cube_type = w_stone [square = 3, 6] cube_type = w_stone [square = 4, 6] cube_type = g_tomb [object = torch] direction = 3 target = 4, 6 [square = 5, 6] cube_type = g_tomb [object = necro_stain] direction = 0 target = 5, 6 [item = remains] item_count = 0 [square = 6, 6] cube_type = w_stone [square = 7, 6] cube_type = w_brick [square = 8, 6] cube_type = w_brick [square = 9, 6] cube_type = g_tomb [object = flag1] direction = 0 target = 7, 4 [square = 10, 6] cube_type = w_brick [square = 11, 6] cube_type = w_stone [square = 12, 6] cube_type = w_stone [square = 13, 6] cube_type = w_stone [square = 14, 6] cube_type = g_tomb [object = necro_activate] direction = 0 target = 14, 6 [item = remains] item_count = 0 [square = 15, 6] cube_type = g_tomb [object = lock] direction = 1 target = 16, 5 [square = 16, 6] cube_type = w_stone [square = 17, 6] cube_type = w_stone [square = 18, 6] cube_type = w_stone [square = 2, 7] cube_type = w_stone [square = 3, 7] cube_type = g_tomb [object = column] direction = 0 target = 3, 7 [square = 4, 7] cube_type = g_tomb [square = 5, 7] cube_type = g_tomb [object = dirt2] direction = 0 target = 5, 7 [object = torch2] direction = 1 target = 5, 7 [object = necro_stain] direction = 0 target = 5, 7 [square = 6, 7] cube_type = w_stone [square = 7, 7] cube_type = w_brick [square = 8, 7] cube_type = g_tomb [object = stone_up1] direction = 1 target = 11, 7 [square = 9, 7] cube_type = g_tomb [object = torch] direction = 1 target = 7, 5 [square = 10, 7] cube_type = w_brick [square = 11, 7] cube_type = w_brick [square = 12, 7] cube_type = w_stone [square = 13, 7] cube_type = g_tomb [object = necro_stain] direction = 0 target = 13, 7 [square = 14, 7] cube_type = g_tomb [square = 15, 7] cube_type = g_tomb [object = necro_stain] direction = 0 target = 15, 7 [square = 16, 7] cube_type = w_stone [square = 17, 7] cube_type = w_stone [square = 2, 8] cube_type = w_stone [square = 3, 8] cube_type = g_tomb [enemy = burning_skeleton] hp = 500 [square = 4, 8] cube_type = g_tomb [object = necro_stain] direction = 0 target = 4, 8 [square = 5, 8] cube_type = g_tomb [object = column] direction = 0 target = 5, 8 [square = 6, 8] cube_type = w_stone [square = 7, 8] cube_type = w_brick [square = 8, 8] cube_type = w_brick [square = 9, 8] cube_type = g_tomb [square = 10, 8] cube_type = g_tomb [enemy = skeleton] hp = 1000 [square = 11, 8] cube_type = w_brick [square = 12, 8] cube_type = g_tomb [enemy = giantrat] hp = 800 [square = 13, 8] cube_type = g_tomb [object = necro_stain] direction = 0 target = 13, 8 [object = wallstain1] direction = 1 target = 13, 8 [square = 14, 8] cube_type = w_stone [square = 15, 8] cube_type = g_tomb [object = necro_stain] direction = 0 target = 15, 8 [square = 16, 8] cube_type = g_tomb [object = column] direction = 0 target = 16, 8 [square = 17, 8] cube_type = w_stone [square = 18, 8] cube_type = w_stone [square = 2, 9] cube_type = w_stone [square = 3, 9] cube_type = g_tomb [object = necro_activate] direction = 0 target = 3, 9 [item = remains] item_count = 0 [square = 4, 9] cube_type = g_tomb [enemy = skeleton] hp = 1000 [square = 5, 9] cube_type = w_stone [square = 6, 9] cube_type = w_stone [square = 7, 9] cube_type = w_stone [square = 8, 9] cube_type = w_brick [square = 9, 9] cube_type = w_brick [square = 10, 9] cube_type = g_tomb [square = 11, 9] cube_type = g_tomb [object = jamb] direction = 0 target = 9, 7 [object = jamb] target = 9, 7 [object = locked_door] direction = 1 target = 11, 9 [square = 12, 9] cube_type = g_tomb [object = torch2] direction = 0 target = 12, 9 [object = torch2] direction = 1 target = 12, 9 [object = necro_stain] direction = 0 target = 12, 9 [square = 13, 9] cube_type = w_stone [square = 14, 9] cube_type = w_stone [square = 15, 9] cube_type = g_tomb [square = 16, 9] cube_type = g_tomb [object = necro_stain] direction = 0 target = 16, 9 [square = 17, 9] cube_type = g_tomb [object = necro_sign1] direction = 0 target = 17, 9 [object = necro_activate] direction = 0 target = 17, 9 [object = torch] direction = 0 target = 17, 9 [object = torch] target = 17, 9 [square = 18, 9] cube_type = g_tomb [object = wall_goat] direction = 1 target = 18, 9 [square = 2, 10] cube_type = w_stone [square = 3, 10] cube_type = g_tomb [object = stain] direction = 0 target = 3, 10 [object = barrel] direction = 0 target = 3, 10 object_item_count = 0 object_item_count = 0 [object = wallstain1] direction = 3 target = 3, 10 [square = 4, 10] cube_type = g_tomb [object = necro_stain] direction = 0 target = 4, 10 [square = 5, 10] cube_type = g_tomb [object = column] direction = 0 target = 5, 10 [square = 6, 10] cube_type = w_stone [square = 7, 10] cube_type = w_brick [square = 8, 10] cube_type = w_brick [square = 9, 10] cube_type = g_tomb [square = 10, 10] cube_type = g_tomb [enemy = skeleton] hp = 1000 [square = 11, 10] cube_type = w_brick [square = 12, 10] cube_type = g_tomb [object = necro_stain] direction = 0 target = 12, 10 [square = 13, 10] cube_type = g_tomb [square = 14, 10] cube_type = w_stone [square = 15, 10] cube_type = g_tomb [enemy = skeleton] hp = 1000 [square = 16, 10] cube_type = g_tomb [object = column] direction = 0 target = 16, 10 [square = 17, 10] cube_type = w_stone [square = 18, 10] cube_type = w_stone [square = 2, 11] cube_type = w_stone [square = 3, 11] cube_type = g_tomb [object = column] direction = 0 target = 3, 11 [square = 4, 11] cube_type = g_tomb [object = necro_stain] direction = 0 target = 4, 11 [square = 5, 11] cube_type = g_tomb [object = torch2] direction = 0 target = 5, 11 [object = foliage1] direction = 1 target = 5, 11 [square = 6, 11] cube_type = w_stone [square = 7, 11] cube_type = w_brick [square = 8, 11] cube_type = g_tomb [object = stone_up2] direction = 1 target = 11, 11 [square = 9, 11] cube_type = g_tomb [object = torch] direction = 1 target = 7, 9 [object = foliage1] direction = 1 target = 7, 9 [square = 10, 11] cube_type = w_brick [square = 11, 11] cube_type = w_brick [square = 12, 11] cube_type = w_stone [square = 13, 11] cube_type = g_tomb [object = necro_stain] direction = 0 target = 13, 11 [square = 14, 11] cube_type = g_tomb [enemy = giantrat2] hp = 600 [square = 15, 11] cube_type = g_tomb [square = 16, 11] cube_type = w_stone [square = 17, 11] cube_type = w_stone [square = 2, 12] cube_type = w_stone [square = 3, 12] cube_type = w_stone [square = 4, 12] cube_type = g_tomb [object = necro_stain] direction = 0 target = 4, 12 [square = 5, 12] cube_type = g_tomb [item = remains] item_count = 0 [square = 6, 12] cube_type = w_stone [square = 7, 12] cube_type = w_brick [square = 8, 12] cube_type = w_brick [square = 9, 12] cube_type = g_tomb [object = foliage1] direction = 1 target = 7, 10 [object = foliage1] target = 7, 10 [square = 10, 12] cube_type = w_brick [square = 11, 12] cube_type = w_stone [square = 12, 12] cube_type = w_stone [square = 13, 12] cube_type = w_stone [square = 14, 12] cube_type = g_tomb [object = necro_stain] direction = 0 target = 14, 12 [square = 15, 12] cube_type = g_tomb [item = remains] item_count = 0 [square = 16, 12] cube_type = w_stone [square = 3, 13] cube_type = w_stone [square = 4, 13] cube_type = g_tomb [square = 5, 13] cube_type = g_tomb [object = necro_stain] direction = 0 target = 5, 13 [item = remains] item_count = 0 [square = 6, 13] cube_type = g_tomb [object = column] direction = 0 target = 6, 13 [square = 7, 13] cube_type = w_stone [square = 8, 13] cube_type = w_brick [square = 9, 13] cube_type = w_brick [square = 10, 13] cube_type = w_brick [square = 11, 13] cube_type = w_stone [square = 12, 13] cube_type = w_stone [square = 13, 13] cube_type = g_tomb [object = column] direction = 0 target = 13, 13 [square = 14, 13] cube_type = g_tomb [object = necro_stain] direction = 0 target = 14, 13 [square = 15, 13] cube_type = g_tomb [object = torch2] direction = 1 target = 15, 13 [square = 16, 13] cube_type = w_stone [square = 3, 14] cube_type = w_stone [square = 4, 14] cube_type = g_tomb [object = stain] direction = 0 target = 4, 14 [item = remains] item_count = 0 [square = 5, 14] cube_type = g_tomb [object = barrel] direction = 0 target = 5, 14 object_item_count = 0 [square = 6, 14] cube_type = g_tomb [object = necro_stain] direction = 0 target = 6, 14 [square = 7, 14] cube_type = g_tomb [object = column] direction = 0 target = 7, 14 [square = 8, 14] cube_type = w_stone [square = 9, 14] cube_type = w_stone [square = 10, 14] cube_type = w_stone [square = 11, 14] cube_type = w_stone [square = 12, 14] cube_type = g_tomb [object = column] direction = 0 target = 12, 14 [square = 13, 14] cube_type = g_tomb [enemy = skeleton] hp = 1000 [square = 14, 14] cube_type = g_tomb [object = torch2] direction = 1 target = 14, 14 [object = necro_activate] direction = 0 target = 14, 14 [object = wallstain1] direction = 1 target = 14, 14 [square = 15, 14] cube_type = w_stone [square = 16, 14] cube_type = w_stone [square = 3, 15] cube_type = w_stone [square = 4, 15] cube_type = w_stone [square = 5, 15] cube_type = w_stone [square = 6, 15] cube_type = g_tomb [object = necro_stain] direction = 0 target = 6, 15 [square = 7, 15] cube_type = g_tomb [enemy = giantrat2] hp = 600 [square = 8, 15] cube_type = g_tomb [item = remains] item_count = 0 [square = 9, 15] cube_type = g_tomb [object = dirt2] direction = 0 target = 9, 15 [object = foliage1] direction = 0 target = 9, 15 [square = 10, 15] cube_type = g_tomb [object = foliage1] direction = 0 target = 10, 15 [square = 11, 15] cube_type = g_tomb [object = foliage1] direction = 0 target = 11, 15 [square = 12, 15] cube_type = g_tomb [square = 13, 15] cube_type = g_tomb [object = necro_stain] direction = 0 target = 13, 15 [square = 14, 15] cube_type = w_stone [square = 15, 15] cube_type = w_stone [square = 5, 16] cube_type = w_stone [square = 6, 16] cube_type = g_tomb [object = column] direction = 0 target = 6, 16 [square = 7, 16] cube_type = g_tomb [object = necro_stain] direction = 0 target = 7, 16 [square = 8, 16] cube_type = g_tomb [object = necro_stain] direction = 0 target = 8, 16 [square = 9, 16] cube_type = g_tomb [object = necro_activate] direction = 0 target = 9, 16 [square = 10, 16] cube_type = g_tomb [object = necro_stain] direction = 0 target = 10, 16 [item = remains] item_count = 0 [square = 11, 16] cube_type = g_tomb [object = dirt1] direction = 0 target = 11, 16 [object = necro_stain] direction = 0 target = 11, 16 [square = 12, 16] cube_type = g_tomb [object = necro_stain] direction = 0 target = 12, 16 [square = 13, 16] cube_type = g_tomb [object = column] direction = 0 target = 13, 16 [object = dirt1] direction = 0 target = 13, 16 [square = 14, 16] cube_type = w_stone [square = 5, 17] cube_type = w_stone [square = 6, 17] cube_type = w_stone [square = 7, 17] cube_type = w_stone [square = 8, 17] cube_type = w_stone [square = 9, 17] cube_type = g_tomb [object = dirt1] direction = 0 target = 9, 17 [enemy = skeleton] hp = 1000 [square = 10, 17] cube_type = g_tomb [object = garbage] direction = 0 target = 10, 17 [square = 11, 17] cube_type = w_stone [square = 12, 17] cube_type = w_stone [square = 13, 17] cube_type = w_stone [square = 14, 17] cube_type = w_stone [square = 8, 18] cube_type = w_stone [square = 9, 18] cube_type = w_stone [square = 10, 18] cube_type = w_stone [square = 11, 18] cube_type = w_stone \\*********************************** [level = HOH] size = 23, 24 object_items_reseted = 0 [square = 1, 0] cube_type = wall1 [square = 2, 0] cube_type = wall1 [square = 3, 0] cube_type = wall1 [square = 4, 0] cube_type = wall1 [square = 5, 0] cube_type = wall1 [square = 6, 0] cube_type = wall1 [square = 7, 0] cube_type = wall1 [square = 8, 0] cube_type = wall1 [square = 9, 0] cube_type = wall1 [square = 10, 0] cube_type = wall1 [square = 11, 0] cube_type = wall1 [square = 12, 0] cube_type = wall1 [square = 13, 0] cube_type = wall1 [square = 14, 0] cube_type = wall1 [square = 15, 0] cube_type = wall1 [square = 16, 0] cube_type = wall1 [square = 17, 0] cube_type = wall1 [square = 18, 0] cube_type = wall1 [square = 19, 0] cube_type = wall1 [square = 20, 0] cube_type = wall1 [square = 1, 1] cube_type = wall1 [square = 2, 1] cube_type = ground [object = column] direction = 1 target = 2, 1 [square = 3, 1] cube_type = ground [object = door1] direction = 0 target = 3, 1 [square = 4, 1] cube_type = ground [object = column] direction = 1 target = 4, 1 [square = 5, 1] cube_type = wall1 [square = 6, 1] cube_type = ground [square = 7, 1] cube_type = ground [object = stain] direction = 0 target = 7, 1 [square = 8, 1] cube_type = ground [square = 9, 1] cube_type = ground [enemy = livingdead] hp = 1500 [square = 10, 1] cube_type = ground [object = wallstain1] direction = 0 target = 10, 1 [square = 11, 1] cube_type = ground [square = 12, 1] cube_type = ground [square = 13, 1] cube_type = ground [square = 14, 1] cube_type = ground [square = 15, 1] cube_type = ground [enemy = livingdead] hp = 1500 [square = 16, 1] cube_type = ground [object = house_door_lever] direction = 1 target = 16, 1 [object = jamb] target = 16, 1 [object = jamb] direction = 0 target = 16, 1 [square = 17, 1] cube_type = ground [object = web1] direction = 0 target = 17, 1 [enemy = wraith] hp = 600 [square = 18, 1] cube_type = ground [object = mirror_N] direction = 0 target = 14, 13 [object = wallstain1] direction = 0 target = 18, 1 [square = 19, 1] cube_type = ground [object = button] direction = 1 target = 20, 2 [object = web1] direction = 0 target = 19, 1 [object = web1] direction = 1 target = 19, 1 [object = wallstain1] direction = 0 target = 19, 1 [square = 20, 1] cube_type = wall1 [square = 21, 1] cube_type = wall1 [square = 22, 1] cube_type = wall1 [square = 1, 2] cube_type = wall1 [square = 2, 2] cube_type = ground [square = 3, 2] cube_type = ground [square = 4, 2] cube_type = ground [square = 5, 2] cube_type = wall1 [square = 6, 2] cube_type = ground [square = 7, 2] cube_type = wall1 [square = 8, 2] cube_type = ground [object = mirror_S] target = 13, 19 [square = 9, 2] cube_type = wall1 [square = 10, 2] cube_type = wall1 [square = 11, 2] cube_type = wall1 [square = 12, 2] cube_type = ground [square = 13, 2] cube_type = wall1 [square = 14, 2] cube_type = wall1 [square = 15, 2] cube_type = wall1 [square = 16, 2] cube_type = wall1 [square = 17, 2] cube_type = ground [object = button] direction = 3 target = 16, 1 [object = stain] direction = 0 target = 17, 2 [square = 18, 2] cube_type = ground [object = torch2] direction = 1 target = 18, 2 [square = 19, 2] cube_type = ground [enemy = wraith] hp = 600 [square = 20, 2] cube_type = ground [object = house_door_lever] direction = 1 target = 20, 2 [object = jamb] target = 20, 2 [object = jamb] direction = 0 target = 20, 2 [square = 21, 2] cube_type = ground [object = torch2] direction = 0 target = 21, 2 [square = 22, 2] cube_type = wall1 [square = 1, 3] cube_type = w_books cube_direction = 3 [square = 2, 3] cube_type = ground [square = 3, 3] cube_type = ground [object = column] direction = 3 target = 3, 3 [square = 4, 3] cube_type = ground [square = 5, 3] cube_type = w_books cube_direction = 3 [square = 6, 3] cube_type = ground [square = 7, 3] cube_type = wall1 [square = 8, 3] cube_type = wall1 [square = 9, 3] cube_type = wall1 [square = 10, 3] cube_type = ground [object = torch] direction = 3 target = 10, 3 [object = wallstain1] direction = 0 target = 10, 3 [item = arrows] item_count = 20 [item = arrows] item_count = 20 [square = 11, 3] cube_type = w_books cube_direction = 3 [square = 12, 3] cube_type = ground [enemy = zombie] hp = 1000 [square = 13, 3] cube_type = wall1 [square = 14, 3] cube_type = ground [object = button] direction = 3 target = 13, 4 [object = wallstain1] direction = 0 target = 14, 3 [square = 15, 3] cube_type = ground [object = garbage] target = 15, 3 object_item_count = 2 [square = 16, 3] cube_type = wall1 [square = 17, 3] cube_type = w_books cube_direction = 2 [square = 18, 3] cube_type = w_books cube_direction = 2 [square = 19, 3] cube_type = w_books cube_direction = 2 [square = 20, 3] cube_type = wall1 [square = 21, 3] cube_type = ground [object = torch] direction = 1 target = 21, 3 [square = 22, 3] cube_type = wall1 [square = 1, 4] cube_type = wall1 [square = 2, 4] cube_type = ground [object = painting] direction = 3 target = 2, 4 [square = 3, 4] cube_type = ground [square = 4, 4] cube_type = ground [square = 5, 4] cube_type = wall1 [square = 6, 4] cube_type = ground [square = 7, 4] cube_type = ground [square = 8, 4] cube_type = ground [object = lever] direction = 0 target = 8, 5 [square = 9, 4] cube_type = ground [object = house_door] direction = 1 target = 9, 4 [object = jamb] direction = 0 target = 9, 4 [object = jamb] target = 9, 4 [square = 10, 4] cube_type = ground [object = flag1] target = 10, 4 [square = 11, 4] cube_type = w_books cube_direction = 3 [square = 12, 4] cube_type = ground [square = 13, 4] cube_type = ground [object = house_door_lever] direction = 1 target = 13, 4 [object = jamb] target = 13, 4 [object = jamb] direction = 0 target = 13, 4 [square = 14, 4] cube_type = ground [square = 15, 4] cube_type = ground [object = mirror_N] direction = 1 target = 8, 13 [square = 16, 4] cube_type = wall1 [square = 17, 4] cube_type = ground [object = torch] direction = 3 target = 17, 4 [object = stain] direction = 3 target = 17, 4 [square = 18, 4] cube_type = ground [square = 19, 4] cube_type = ground [object = torch2] direction = 0 target = 19, 4 [object = painting2] direction = 1 target = 19, 4 [square = 20, 4] cube_type = wall1 cube_direction = 3 [square = 21, 4] cube_type = ground [enemy = bonenight] hp = 1500 [square = 22, 4] cube_type = wall1 [square = 1, 5] cube_type = wall1 [square = 2, 5] cube_type = ground [object = column] direction = 1 target = 2, 4 [square = 3, 5] cube_type = ground [square = 4, 5] cube_type = ground [object = column] direction = 1 target = 4, 4 [square = 5, 5] cube_type = wall1 [square = 6, 5] cube_type = wall1 [square = 7, 5] cube_type = wall1 [square = 8, 5] cube_type = ground [object = house_door_lever] target = 8, 5 [object = jamb] direction = 3 target = 8, 5 [object = jamb] direction = 1 target = 8, 5 [square = 9, 5] cube_type = wall1 [square = 10, 5] cube_type = wall1 [square = 11, 5] cube_type = wall1 [square = 12, 5] cube_type = ground [square = 13, 5] cube_type = wall1 [square = 14, 5] cube_type = ground [object = torch] target = 14, 5 [item = golden_key] item_count = 0 [square = 15, 5] cube_type = ground [square = 16, 5] cube_type = wall1 [square = 17, 5] cube_type = ground [object = mirror_N] direction = 3 target = 6, 19 [object = lever] target = 18, 6 [object = wallstain1] target = 17, 5 [square = 18, 5] cube_type = ground [object = stain] target = 18, 5 [square = 19, 5] cube_type = ground [object = table] target = 19, 5 [object = chair] direction = 1 target = 19, 5 [object = torch2] direction = 1 target = 19, 5 [object = duke_diary] direction = 1 target = 4, 3 [object = wallstain1] target = 19, 5 [square = 20, 5] cube_type = w_books cube_direction = 3 [square = 21, 5] cube_type = ground [square = 22, 5] cube_type = w_books cube_direction = 1 [square = 1, 6] cube_type = wall1 [square = 2, 6] cube_type = wall1 [square = 3, 6] cube_type = ground [square = 4, 6] cube_type = wall1 [square = 5, 6] cube_type = wall1 [square = 6, 6] cube_type = ground [object = down1] direction = 3 target = 6, 6 [square = 7, 6] cube_type = ground [square = 8, 6] cube_type = ground [square = 9, 6] cube_type = ground [object = column] direction = 1 target = 7, 5 [square = 10, 6] cube_type = wall1 [square = 11, 6] cube_type = wall1 [square = 12, 6] cube_type = ground [object = house_door_lever] target = 12, 6 [object = jamb] direction = 3 target = 12, 6 [object = jamb] direction = 1 target = 12, 6 [square = 13, 6] cube_type = wall1 [square = 14, 6] cube_type = wall1 [square = 15, 6] cube_type = wall1 [square = 16, 6] cube_type = wall1 [square = 17, 6] cube_type = wall1 [square = 18, 6] cube_type = ground [object = house_door_lever] target = 18, 6 [object = jamb] direction = 3 target = 18, 6 [object = jamb] direction = 1 target = 18, 6 [square = 19, 6] cube_type = wall1 [square = 20, 6] cube_type = wall1 [square = 21, 6] cube_type = ground [square = 22, 6] cube_type = wall1 [square = 1, 7] cube_type = wall1 [square = 2, 7] cube_type = ground [object = column] direction = 1 target = 1, 6 [square = 3, 7] cube_type = ground [object = hoh_enter] target = 3, 7 [square = 4, 7] cube_type = ground [object = column] direction = 1 target = 3, 6 [square = 5, 7] cube_type = wall1 [square = 6, 7] cube_type = wall1 [square = 7, 7] cube_type = ground [object = column] direction = 1 target = 5, 6 [square = 8, 7] cube_type = ground [square = 9, 7] cube_type = ground [object = column] direction = 1 target = 7, 6 [square = 10, 7] cube_type = wall1 [square = 11, 7] cube_type = wall1 [square = 12, 7] cube_type = ground [object = button] direction = 3 target = 12, 6 [square = 13, 7] cube_type = ground [square = 14, 7] cube_type = ground [enemy = livingdead] hp = 1500 [square = 15, 7] cube_type = ground [object = mirror_N] direction = 0 target = 8, 13 [square = 16, 7] cube_type = ground [square = 17, 7] cube_type = ground [object = mirror_E] direction = 0 target = 11, 12 [square = 18, 7] cube_type = ground [square = 19, 7] cube_type = ground [square = 20, 7] cube_type = wall1 [square = 21, 7] cube_type = ground [object = lever] direction = 3 target = 20, 8 [square = 22, 7] cube_type = wall1 [square = 1, 8] cube_type = wall1 [square = 2, 8] cube_type = ground [object = hoh_mirror] target = 2, 8 [object = mirror_E_special] direction = 3 target = 1, 12 [square = 3, 8] cube_type = ground [object = hoh_victory] direction = 0 target = 17, 4 [square = 4, 8] cube_type = ground [square = 5, 8] cube_type = wall1 [square = 6, 8] cube_type = ground [object = button_wall] target = 5, 8 [square = 7, 8] cube_type = ground [square = 8, 8] cube_type = ground [enemy = bonenight] hp = 1500 [square = 9, 8] cube_type = ground [square = 10, 8] cube_type = ground [object = stone_up] direction = 3 target = 10, 8 [square = 11, 8] cube_type = wall1 [square = 12, 8] cube_type = ground [object = painting] direction = 3 target = 12, 8 [square = 13, 8] cube_type = ground [square = 14, 8] cube_type = ground [object = column] direction = 3 target = 14, 8 [square = 15, 8] cube_type = ground [square = 16, 8] cube_type = ground [object = column] direction = 3 target = 16, 8 [square = 17, 8] cube_type = ground [enemy = zombie] hp = 1000 [square = 18, 8] cube_type = ground [object = column] direction = 3 target = 18, 8 [square = 19, 8] cube_type = ground [square = 20, 8] cube_type = ground [object = house_door_lever] direction = 3 target = 20, 8 [object = jamb] direction = 0 target = 20, 8 [object = jamb] target = 20, 8 [square = 21, 8] cube_type = ground [square = 22, 8] cube_type = wall1 [square = 0, 9] cube_type = wall1 cube_direction = 1 [square = 1, 9] cube_type = wall1 [square = 2, 9] cube_type = ground [object = column] direction = 1 target = 1, 8 [square = 3, 9] cube_type = ground [enemy = wraith] hp = 600 [square = 4, 9] cube_type = ground [object = column] direction = 1 target = 3, 8 [square = 5, 9] cube_type = wall1 [square = 6, 9] cube_type = wall1 [square = 7, 9] cube_type = ground [object = column] direction = 1 target = 5, 8 [square = 8, 9] cube_type = ground [square = 9, 9] cube_type = ground [object = column] direction = 1 target = 7, 8 [square = 10, 9] cube_type = wall1 [square = 11, 9] cube_type = wall1 [square = 12, 9] cube_type = ground [object = button] direction = 3 target = 12, 10 [square = 13, 9] cube_type = ground [square = 14, 9] cube_type = ground [square = 15, 9] cube_type = ground [object = mirror_S] target = 2, 11 [square = 16, 9] cube_type = ground [square = 17, 9] cube_type = ground [object = mirror_S] target = 17, 7 [square = 18, 9] cube_type = ground [square = 19, 9] cube_type = ground [square = 20, 9] cube_type = wall1 cube_direction = 3 [square = 21, 9] cube_type = ground [object = barrel] target = 21, 9 object_item_count = 15 object_item_count = 0 [square = 22, 9] cube_type = wall1 [square = 0, 10] cube_type = wall1 [square = 1, 10] cube_type = wall1 [square = 2, 10] cube_type = wall1 [square = 3, 10] cube_type = w_books [square = 4, 10] cube_type = wall1 [square = 5, 10] cube_type = wall1 [square = 6, 10] cube_type = ground [object = down2] direction = 3 target = 6, 10 [square = 7, 10] cube_type = ground [square = 8, 10] cube_type = ground [square = 9, 10] cube_type = ground [object = column] direction = 1 target = 7, 9 [square = 10, 10] cube_type = wall1 [square = 11, 10] cube_type = wall1 [square = 12, 10] cube_type = ground [object = house_door_lever] target = 12, 10 [object = jamb] direction = 3 target = 12, 10 [object = jamb] direction = 1 target = 12, 10 [square = 13, 10] cube_type = wall1 [square = 14, 10] cube_type = wall1 [square = 15, 10] cube_type = wall1 [square = 16, 10] cube_type = wall1 [square = 17, 10] cube_type = wall1 [square = 18, 10] cube_type = ground [object = house_door_lever] target = 18, 10 [object = jamb] direction = 3 target = 18, 10 [object = jamb] direction = 1 target = 18, 10 [square = 19, 10] cube_type = wall1 [square = 20, 10] cube_type = wall1 [square = 21, 10] cube_type = wall1 cube_direction = 1 [square = 22, 10] cube_type = wall1 [square = 0, 11] cube_type = w_books cube_direction = 3 [square = 1, 11] cube_type = ground [square = 2, 11] cube_type = ground [object = mirror_N] direction = 0 target = 15, 9 [square = 3, 11] cube_type = ground [square = 4, 11] cube_type = ground [object = stain] target = 4, 11 [square = 5, 11] cube_type = wall1 [square = 6, 11] cube_type = wall1 [square = 7, 11] cube_type = wall1 [square = 8, 11] cube_type = ground [object = jamb] direction = 1 target = 8, 11 [object = jamb] direction = 3 target = 8, 11 [object = torch2] direction = 1 target = 8, 11 [object = torch2] target = 8, 11 [object = house_door_lever] target = 8, 11 [square = 9, 11] cube_type = wall1 [square = 10, 11] cube_type = wall1 [square = 11, 11] cube_type = ground [object = chair] direction = 0 target = 11, 11 [object = torch2] direction = 3 target = 11, 11 [square = 12, 11] cube_type = ground [object = painting] direction = 1 target = 12, 11 [square = 13, 11] cube_type = wall1 [square = 14, 11] cube_type = ground [object = chest1] target = 14, 11 object_item_count = 0 object_item_count = 0 object_item_count = 0 [square = 15, 11] cube_type = ground [object = painting] direction = 0 target = 15, 11 [square = 16, 11] cube_type = ground [object = web_blocker] direction = 3 target = 16, 11 [object = web1] target = 16, 11 [object = web1] direction = 0 target = 16, 11 [square = 17, 11] cube_type = ground [object = web_blocker] direction = 3 target = 17, 11 [object = web1] target = 17, 11 [object = web1] direction = 0 target = 17, 11 [square = 18, 11] cube_type = ground [object = lever] direction = 1 target = 18, 10 [square = 19, 11] cube_type = wall1 [square = 0, 12] cube_type = wall1 [square = 1, 12] cube_type = ground [object = mirror_E] direction = 3 target = 2, 8 [square = 2, 12] cube_type = ground [square = 3, 12] cube_type = ground [square = 4, 12] cube_type = ground [square = 5, 12] cube_type = ground [object = lever] direction = 0 target = 6, 12 [square = 6, 12] cube_type = ground [object = house_door_lever] direction = 1 target = 6, 12 [object = jamb] target = 6, 12 [object = jamb] direction = 0 target = 6, 12 [square = 7, 12] cube_type = ground [square = 8, 12] cube_type = ground [square = 9, 12] cube_type = ground [object = button] direction = 0 target = 8, 11 [object = chair] direction = 1 target = 9, 12 [square = 10, 12] cube_type = wall1 [square = 11, 12] cube_type = ground [object = mirror_S] direction = 3 target = 17, 7 [square = 12, 12] cube_type = ground [enemy = zombie] hp = 1000 [square = 13, 12] cube_type = w_books cube_direction = 3 [square = 14, 12] cube_type = ground [square = 15, 12] cube_type = ground [square = 16, 12] cube_type = wall1 [square = 17, 12] cube_type = wall1 [square = 18, 12] cube_type = wall1 [square = 19, 12] cube_type = wall1 [square = 0, 13] cube_type = w_books cube_direction = 3 [square = 1, 13] cube_type = ground [square = 2, 13] cube_type = ground [square = 3, 13] cube_type = wall1 [square = 4, 13] cube_type = wall1 [square = 5, 13] cube_type = wall1 [square = 6, 13] cube_type = wall1 [square = 7, 13] cube_type = ground [square = 8, 13] cube_type = ground [object = mirror_W] target = 15, 4 [square = 9, 13] cube_type = ground [square = 10, 13] cube_type = wall1 [square = 11, 13] cube_type = ground [object = table] direction = 1 target = 11, 13 [object = chair] target = 11, 13 [object = chair] direction = 3 target = 11, 13 [square = 12, 13] cube_type = ground [square = 13, 13] cube_type = wall1 [square = 14, 13] cube_type = ground [object = mirror_S] target = 4, 14 [square = 15, 13] cube_type = ground [object = button_wall] direction = 1 target = 15, 14 [square = 16, 13] cube_type = wall1 [square = 0, 14] cube_type = w_books cube_direction = 3 [square = 1, 14] cube_type = ground [square = 2, 14] cube_type = ground [square = 3, 14] cube_type = ground [object = jamb] target = 3, 14 [object = jamb] direction = 0 target = 3, 14 [object = house_door_lever] direction = 1 target = 3, 14 [square = 4, 14] cube_type = ground [object = mirror_N] direction = 0 target = 14, 13 [enemy = wraith] hp = 600 [square = 5, 14] cube_type = ground [object = table] direction = 1 target = 5, 14 [object = chair] direction = 1 target = 5, 14 [object = chair] direction = 0 target = 5, 14 [object = torch2] direction = 0 target = 5, 14 [square = 6, 14] cube_type = w_books cube_direction = 1 [square = 7, 14] cube_type = wall1 [square = 8, 14] cube_type = wall1 [square = 9, 14] cube_type = ground [object = jamb] direction = 1 target = 9, 14 [object = jamb] direction = 3 target = 9, 14 [object = house_door] direction = 0 target = 9, 14 [square = 10, 14] cube_type = wall1 [square = 11, 14] cube_type = wall1 [square = 12, 14] cube_type = ground [object = house_door] direction = 0 target = 12, 14 [object = jamb] direction = 3 target = 12, 14 [object = jamb] direction = 1 target = 12, 14 [square = 13, 14] cube_type = wall1 [square = 14, 14] cube_type = wall1 [square = 15, 14] cube_type = wall1 [object = teleport] direction = 1 target = 18, 2 [square = 16, 14] cube_type = wall1 [square = 0, 15] cube_type = wall1 [square = 1, 15] cube_type = ground [object = column] direction = 3 target = 1, 15 [square = 2, 15] cube_type = ground [object = mirror_N] target = 8, 13 [square = 3, 15] cube_type = wall1 [square = 4, 15] cube_type = ground [object = button] direction = 3 target = 3, 14 [object = torch2] target = 4, 15 [object = painting] target = 4, 15 [square = 5, 15] cube_type = ground [object = block_enemy] direction = 0 target = 5, 15 [square = 6, 15] cube_type = w_books cube_direction = 1 [square = 7, 15] cube_type = wall1 [square = 8, 15] cube_type = ground [object = mirror_broken] direction = 3 target = 8, 15 [square = 9, 15] cube_type = ground [square = 10, 15] cube_type = ground [object = flag1] direction = 0 target = 10, 15 [square = 11, 15] cube_type = ground [square = 12, 15] cube_type = ground [object = torch] direction = 1 target = 12, 15 [square = 13, 15] cube_type = wall1 [square = 14, 15] cube_type = wall1 cube_direction = 1 [square = 15, 15] cube_type = wall1 cube_direction = 1 [square = 16, 15] cube_type = wall1 [square = 0, 16] cube_type = wall1 [square = 1, 16] cube_type = wall1 [square = 2, 16] cube_type = wall1 [square = 3, 16] cube_type = wall1 [square = 4, 16] cube_type = wall1 [square = 5, 16] cube_type = ground cube_direction = 1 [object = web1] target = 5, 16 [object = web1] direction = 1 target = 5, 16 [object = flag1] direction = 3 target = 5, 16 [object = chest1] direction = 0 target = 5, 16 object_item_count = 0 object_item_count = 40 object_item_count = 0 object_item_count = 0 object_item_count = 0 [square = 6, 16] cube_type = wall1 [square = 7, 16] cube_type = wall1 [square = 8, 16] cube_type = wall1 [square = 9, 16] cube_type = wall1 [square = 10, 16] cube_type = wall1 [square = 11, 16] cube_type = ground cube_direction = 3 [object = column] direction = 3 target = 11, 16 [square = 12, 16] cube_type = wall1 [square = 13, 16] cube_type = wall1 [square = 0, 17] cube_type = wall1 [square = 1, 17] cube_type = wall1 [square = 2, 17] cube_type = wall1 [object = teleport] direction = 1 target = 5, 15 [square = 3, 17] cube_type = wall1 [square = 4, 17] cube_type = wall1 [square = 5, 17] cube_type = wall1 [square = 6, 17] cube_type = w_books [square = 7, 17] cube_type = w_books [square = 8, 17] cube_type = w_books [square = 9, 17] cube_type = wall1 [square = 10, 17] cube_type = wall1 [square = 11, 17] cube_type = wall1 cube_direction = 3 [square = 12, 17] cube_type = wall1 cube_direction = 3 [square = 0, 18] cube_type = wall1 [square = 1, 18] cube_type = ground [object = mirror_N] direction = 3 target = 12, 22 [square = 2, 18] cube_type = ground [object = button_wall] direction = 1 target = 2, 17 [square = 3, 18] cube_type = wall1 [square = 4, 18] cube_type = ground [object = mirror_E] direction = 3 target = 1, 12 [square = 5, 18] cube_type = ground [object = flag1] direction = 0 target = 5, 18 [square = 6, 18] cube_type = ground [square = 7, 18] cube_type = ground [enemy = bonenight] hp = 1500 [square = 8, 18] cube_type = ground [square = 9, 18] cube_type = ground [object = painting] direction = 0 target = 9, 18 [square = 10, 18] cube_type = w_books cube_direction = 1 [square = 11, 18] cube_type = wall1 [square = 12, 18] cube_type = wall1 [square = 13, 18] cube_type = wall1 [square = 14, 18] cube_type = wall1 [square = 0, 19] cube_type = w_books cube_direction = 3 [square = 1, 19] cube_type = ground [enemy = bonenight] hp = 1500 [square = 2, 19] cube_type = ground [object = mirror_E] direction = 1 target = 1, 21 [square = 3, 19] cube_type = wall1 [square = 4, 19] cube_type = ground [object = mirror_N] target = 13, 22 [square = 5, 19] cube_type = ground [square = 6, 19] cube_type = ground [object = mirror_E_special] target = 17, 5 [square = 7, 19] cube_type = ground [square = 8, 19] cube_type = w_arc1 cube_direction = 2 [square = 9, 19] cube_type = w_arc1 cube_direction = 2 [square = 10, 19] cube_type = w_books cube_direction = 1 [square = 11, 19] cube_type = wall1 [square = 12, 19] cube_type = ground [object = mirror_E] direction = 0 target = 1, 18 [square = 13, 19] cube_type = ground [object = mirror_N] direction = 0 target = 8, 2 [square = 14, 19] cube_type = wall1 [square = 15, 19] cube_type = wall1 [square = 0, 20] cube_type = w_books cube_direction = 3 [square = 1, 20] cube_type = ground [square = 2, 20] cube_type = ground [square = 3, 20] cube_type = wall1 [square = 4, 20] cube_type = wall1 [square = 5, 20] cube_type = wall1 [square = 6, 20] cube_type = wall1 [square = 7, 20] cube_type = wall1 [square = 8, 20] cube_type = w_arc1 [square = 9, 20] cube_type = w_arc1 [object = mirror_W] direction = 1 target = 14, 20 [square = 10, 20] cube_type = wall1 [square = 11, 20] cube_type = ground [object = mirror_W] direction = 3 target = 14, 21 [square = 12, 20] cube_type = ground [enemy = wraith] hp = 600 [square = 13, 20] cube_type = ground [square = 14, 20] cube_type = ground [object = mirror_W] direction = 1 target = 6, 21 [square = 15, 20] cube_type = wall1 [square = 0, 21] cube_type = wall1 [square = 1, 21] cube_type = ground [object = mirror_W] direction = 3 target = 2, 19 [square = 2, 21] cube_type = ground [square = 3, 21] cube_type = ground [square = 4, 21] cube_type = ground [object = mirror_N] direction = 0 target = 15, 9 [object = wallstain1] direction = 0 target = 4, 21 [square = 5, 21] cube_type = ground [square = 6, 21] cube_type = ground [object = mirror_E] direction = 1 target = 8, 15 [square = 7, 21] cube_type = wall1 [square = 8, 21] cube_type = ground [object = mirror_E] direction = 3 target = 3, 22 [square = 9, 21] cube_type = ground [object = painting] direction = 1 target = 9, 21 [square = 10, 21] cube_type = wall1 [square = 11, 21] cube_type = ground [object = mirror_N] direction = 3 target = 3, 22 [square = 12, 21] cube_type = ground [square = 13, 21] cube_type = ground [square = 14, 21] cube_type = ground [object = mirror_N] direction = 1 target = 2, 15 [square = 15, 21] cube_type = wall1 [square = 0, 22] cube_type = w_books cube_direction = 3 [square = 1, 22] cube_type = ground [object = mirror_N] target = 13, 22 [object = stain] target = 1, 22 [square = 2, 22] cube_type = ground [object = wallstain1] target = 2, 22 [square = 3, 22] cube_type = ground [object = mirror_E] target = 11, 21 [square = 4, 22] cube_type = ground [square = 5, 22] cube_type = ground [object = column] direction = 0 target = 5, 22 [square = 6, 22] cube_type = ground [object = stain] target = 6, 22 [square = 7, 22] cube_type = wall1 [square = 8, 22] cube_type = ground [object = barrel] direction = 0 target = 8, 22 object_item_count = 0 [square = 9, 22] cube_type = ground [object = mirror_N] target = 4, 19 [square = 10, 22] cube_type = wall1 [square = 11, 22] cube_type = wall1 [square = 12, 22] cube_type = ground [object = mirror_S] target = 15, 7 [square = 13, 22] cube_type = ground [object = mirror_S] target = 12, 19 [square = 14, 22] cube_type = wall1 [square = 15, 22] cube_type = wall1 [square = 0, 23] cube_type = wall1 [square = 1, 23] cube_type = wall1 [square = 2, 23] cube_type = wall1 [square = 3, 23] cube_type = wall1 [square = 4, 23] cube_type = wall1 [square = 5, 23] cube_type = wall1 [square = 6, 23] cube_type = wall1 [square = 7, 23] cube_type = wall1 [square = 8, 23] cube_type = wall1 [square = 9, 23] cube_type = wall1 [square = 10, 23] cube_type = wall1 [square = 11, 23] cube_type = wall1 [square = 12, 23] cube_type = wall1 [square = 13, 23] cube_type = wall1 [square = 14, 23] cube_type = wall1 \\*********************************** [level = ASTRAL] size = 19, 29 object_items_reseted = 0 [square = 0, 0] cube_type = empty [square = 1, 0] cube_type = empty [square = 2, 0] cube_type = empty [square = 3, 0] cube_type = empty [square = 4, 0] cube_type = empty [square = 5, 0] cube_type = empty [square = 6, 0] cube_type = empty [square = 7, 0] cube_type = empty [square = 8, 0] cube_type = empty [square = 9, 0] cube_type = empty [square = 10, 0] cube_type = empty [square = 11, 0] cube_type = empty [square = 12, 0] cube_type = empty [square = 13, 0] cube_type = empty [square = 14, 0] cube_type = empty [square = 15, 0] cube_type = empty [square = 16, 0] cube_type = empty [square = 17, 0] cube_type = empty [square = 18, 0] cube_type = empty [square = 0, 1] cube_type = empty [square = 1, 1] cube_type = g_astral [object = chest1] target = 1, 1 object_item_count = 0 [object = astral_bottom] direction = 3 target = 1, 1 [square = 2, 1] cube_type = empty [square = 3, 1] cube_type = g_astral [object = astral_bottom] direction = 1 target = 2, 0 [square = 4, 1] cube_type = g_astral [object = astral_bottom] direction = 0 target = 3, 0 [square = 5, 1] cube_type = g_astral [object = astral_bottom] direction = 0 target = 4, 0 [square = 6, 1] cube_type = g_astral [object = astral_bottom] direction = 0 target = 5, 0 [object = stain] direction = 0 target = 5, 0 [square = 7, 1] cube_type = g_astral [object = astral_bottom] direction = 0 target = 6, 0 [square = 8, 1] cube_type = g_astral [object = astral_bottom] direction = 3 target = 7, 0 [square = 9, 1] cube_type = empty [square = 10, 1] cube_type = empty [square = 11, 1] cube_type = g_astral [object = block_enemy] direction = 3 target = 10, 0 [object = astral_bottom] direction = 1 target = 10, 0 [object = astral_bottom] direction = 3 target = 10, 0 [square = 12, 1] cube_type = empty [square = 13, 1] cube_type = empty [square = 14, 1] cube_type = empty [square = 15, 1] cube_type = empty [square = 16, 1] cube_type = g_astral [object = chest3] target = 16, 1 object_item_count = 35 object_item_count = 0 object_item_count = 0 object_item_count = 0 object_item_count = 0 object_item_count = 0 object_item_count = 0 object_item_count = 0 [object = astral_bottom] direction = 1 target = 16, 1 [square = 17, 1] cube_type = empty [square = 18, 1] cube_type = empty [square = 0, 2] cube_type = empty [square = 1, 2] cube_type = g_astral [object = astral_bottom] direction = 3 target = 1, 2 [square = 2, 2] cube_type = empty [square = 3, 2] cube_type = g_astral [object = astral_bottom] direction = 1 target = 2, 1 [object = astral_bottom] direction = 3 target = 2, 1 [square = 4, 2] cube_type = empty [square = 5, 2] cube_type = empty [square = 6, 2] cube_type = empty [square = 7, 2] cube_type = empty [square = 8, 2] cube_type = g_astral [object = astral_bottom] direction = 1 target = 7, 1 [object = astral_bottom] direction = 3 target = 7, 1 [square = 9, 2] cube_type = empty [square = 10, 2] cube_type = empty [square = 11, 2] cube_type = g_astral [object = astral_bottom] direction = 1 target = 10, 1 [enemy = wraith] hp = 600 [square = 12, 2] cube_type = g_astral [object = astral_bottom] direction = 0 target = 11, 1 [object = astral_bottom] target = 11, 1 [enemy = wraith] hp = 600 [square = 13, 2] cube_type = g_astral [object = astral_bottom] direction = 0 target = 12, 1 [object = astral_bottom] target = 12, 1 [square = 14, 2] cube_type = g_astral [object = gate_l] target = 13, 1 [object = gate_r] target = 13, 1 [object = gate_jamb] target = 13, 1 [object = gate_jamb] direction = 0 target = 13, 1 [object = astral_bottom] direction = 0 target = 13, 1 [object = astral_bottom] target = 13, 1 [square = 15, 2] cube_type = g_astral [object = astral_bottom] target = 15, 2 [square = 16, 2] cube_type = g_astral [enemy = demon] hp = 3000 [square = 17, 2] cube_type = g_astral [object = astral_bottom] target = 17, 2 [square = 18, 2] cube_type = empty [square = 0, 3] cube_type = empty [square = 1, 3] cube_type = g_astral [square = 2, 3] cube_type = g_astral [object = astral_bottom] direction = 0 target = 1, 2 [object = astral_bottom] target = 1, 2 [square = 3, 3] cube_type = g_astral [object = astral_bottom] direction = 3 target = 2, 2 [square = 4, 3] cube_type = empty [square = 5, 3] cube_type = g_astral [object = astral_bottom] target = 4, 2 [object = astral_bottom] direction = 1 target = 4, 2 [enemy = skull] hp = 1000 [square = 6, 3] cube_type = g_astral [object = teleport] direction = 3 target = 11, 1 [object = astral_bottom] direction = 0 target = 5, 2 [object = astral_bottom] target = 5, 2 [object = astral_bottom] direction = 3 target = 5, 2 [square = 7, 3] cube_type = empty [square = 8, 3] cube_type = g_astral [object = astral_bottom] direction = 1 target = 7, 2 [object = astral_bottom] direction = 3 target = 7, 2 [square = 9, 3] cube_type = empty [square = 10, 3] cube_type = g_astral [object = astral_bottom] target = 9, 2 [object = astral_bottom] direction = 1 target = 9, 2 [square = 11, 3] cube_type = g_astral [object = astral_bottom] direction = 0 target = 10, 2 [object = astral_bottom] direction = 3 target = 10, 2 [square = 12, 3] cube_type = empty [square = 13, 3] cube_type = empty [square = 14, 3] cube_type = empty [square = 15, 3] cube_type = g_astral [object = fire_menhir] direction = 1 target = 15, 3 [object = astral_bottom] direction = 0 target = 15, 3 [object = astral_bottom] direction = 1 target = 15, 3 [square = 16, 3] cube_type = g_astral [object = astral_bottom] direction = 0 target = 16, 3 [square = 17, 3] cube_type = g_astral [square = 18, 3] cube_type = empty [square = 0, 4] cube_type = empty [square = 1, 4] cube_type = g_astral [object = fire_menhir] direction = 1 target = 1, 4 [object = astral_bottom] direction = 3 target = 1, 4 [object = astral_bottom] direction = 0 target = 1, 4 [square = 2, 4] cube_type = empty [square = 3, 4] cube_type = g_astral [object = astral_bottom] direction = 1 target = 2, 3 [object = astral_bottom] direction = 3 target = 2, 3 [square = 4, 4] cube_type = empty [square = 5, 4] cube_type = g_astral [object = astral_bottom] direction = 1 target = 4, 3 [object = astral_bottom] direction = 3 target = 4, 3 [square = 6, 4] cube_type = empty [square = 7, 4] cube_type = empty [square = 8, 4] cube_type = g_astral [object = astral_bottom] direction = 1 target = 7, 3 [object = astral_bottom] direction = 3 target = 7, 3 [square = 9, 4] cube_type = empty [square = 10, 4] cube_type = g_astral [object = astral_bottom] direction = 1 target = 9, 3 [object = astral_bottom] direction = 3 target = 9, 3 [square = 11, 4] cube_type = empty [square = 12, 4] cube_type = empty [square = 13, 4] cube_type = empty [square = 14, 4] cube_type = empty [square = 15, 4] cube_type = empty [square = 16, 4] cube_type = empty [square = 17, 4] cube_type = g_astral [object = astral_bottom] direction = 1 target = 17, 4 [square = 18, 4] cube_type = empty [square = 0, 5] cube_type = empty [square = 1, 5] cube_type = empty [square = 2, 5] cube_type = empty [square = 3, 5] cube_type = g_astral [object = astral_bottom] direction = 1 target = 2, 4 [object = astral_bottom] direction = 3 target = 2, 4 [square = 4, 5] cube_type = empty [square = 5, 5] cube_type = g_astral [object = astral_bottom] direction = 0 target = 4, 4 [object = astral_bottom] direction = 1 target = 4, 4 [square = 6, 5] cube_type = g_astral [object = astral_bottom] direction = 0 target = 5, 4 [object = astral_bottom] target = 5, 4 [square = 7, 5] cube_type = g_astral [object = astral_bottom] direction = 0 target = 6, 4 [object = astral_bottom] target = 6, 4 [square = 8, 5] cube_type = g_astral [object = astral_bottom] direction = 0 target = 7, 4 [object = astral_bottom] direction = 3 target = 7, 4 [square = 9, 5] cube_type = empty [square = 10, 5] cube_type = g_astral [object = astral_bottom] direction = 1 target = 9, 4 [square = 11, 5] cube_type = g_astral [object = astral_bottom] direction = 0 target = 10, 4 [object = astral_bottom] target = 10, 4 [square = 12, 5] cube_type = g_astral [object = astral_bottom] direction = 0 target = 11, 4 [object = astral_bottom] target = 11, 4 [square = 13, 5] cube_type = g_astral [object = astral_bottom] direction = 0 target = 12, 4 [object = astral_bottom] target = 12, 4 [object = stain] direction = 0 target = 12, 4 [square = 14, 5] cube_type = g_astral [object = astral_bottom] direction = 0 target = 13, 4 [object = astral_bottom] target = 13, 4 [square = 15, 5] cube_type = g_astral [object = torch2] direction = 0 target = 14, 4 [object = astral_bottom] target = 14, 4 [object = astral_bottom] direction = 3 target = 14, 4 [square = 16, 5] cube_type = empty [square = 17, 5] cube_type = g_astral [object = astral_bottom] direction = 1 target = 17, 5 [square = 18, 5] cube_type = empty [square = 0, 6] cube_type = empty [square = 1, 6] cube_type = g_astral [object = teleport] direction = 3 target = 3, 8 [object = astral_bottom] direction = 3 target = 0, 5 [object = astral_bottom] target = 0, 5 [square = 2, 6] cube_type = empty [square = 3, 6] cube_type = g_astral [object = astral_bottom] direction = 1 target = 2, 5 [object = astral_bottom] direction = 3 target = 2, 5 [square = 4, 6] cube_type = empty [square = 5, 6] cube_type = empty [square = 6, 6] cube_type = empty [square = 7, 6] cube_type = empty [square = 8, 6] cube_type = empty [square = 9, 6] cube_type = empty [square = 10, 6] cube_type = g_astral [object = astral_bottom] direction = 1 target = 9, 5 [object = astral_bottom] direction = 3 target = 9, 5 [square = 11, 6] cube_type = empty [square = 12, 6] cube_type = empty [square = 13, 6] cube_type = empty [square = 14, 6] cube_type = empty [square = 15, 6] cube_type = g_astral [object = astral_bottom] direction = 1 target = 14, 5 [object = astral_bottom] direction = 3 target = 14, 5 [square = 16, 6] cube_type = empty [square = 17, 6] cube_type = g_astral [object = block_enemy] direction = 0 target = 17, 6 [object = astral_bottom] direction = 1 target = 17, 6 [square = 18, 6] cube_type = empty [square = 0, 7] cube_type = empty [square = 1, 7] cube_type = g_astral [object = block_enemy] direction = 3 target = 0, 6 [object = astral_bottom] direction = 3 target = 0, 6 [square = 2, 7] cube_type = empty [square = 3, 7] cube_type = g_astral [object = astral_bottom] direction = 1 target = 2, 6 [object = astral_bottom] direction = 3 target = 2, 6 [square = 4, 7] cube_type = empty [square = 5, 7] cube_type = g_astral [object = torch2] direction = 3 target = 4, 6 [object = astral_bottom] target = 4, 6 [object = astral_bottom] direction = 1 target = 4, 6 [square = 6, 7] cube_type = g_astral [object = astral_bottom] direction = 0 target = 5, 6 [object = astral_bottom] target = 5, 6 [object = stain] direction = 0 target = 5, 6 [square = 7, 7] cube_type = g_astral [object = astral_bottom] target = 6, 6 [square = 8, 7] cube_type = g_astral [object = astral_bottom] direction = 0 target = 7, 6 [object = astral_bottom] target = 7, 6 [square = 9, 7] cube_type = g_astral [object = astral_bottom] direction = 0 target = 8, 6 [object = astral_bottom] target = 8, 6 [square = 10, 7] cube_type = g_astral [square = 11, 7] cube_type = g_astral [object = astral_bottom] direction = 0 target = 10, 6 [object = astral_bottom] target = 10, 6 [square = 12, 7] cube_type = g_astral [object = astral_bottom] target = 11, 6 [square = 13, 7] cube_type = g_astral [object = astral_bottom] direction = 0 target = 12, 6 [object = astral_bottom] target = 12, 6 [square = 14, 7] cube_type = g_astral [object = astral_bottom] direction = 0 target = 13, 6 [object = astral_bottom] target = 13, 6 [square = 15, 7] cube_type = g_astral [object = astral_bottom] direction = 3 target = 14, 6 [square = 16, 7] cube_type = empty [square = 17, 7] cube_type = g_astral [object = teleport] direction = 0 target = 17, 18 [object = astral_bottom] direction = 0 target = 17, 7 [object = astral_bottom] direction = 1 target = 17, 7 [square = 18, 7] cube_type = empty [square = 0, 8] cube_type = empty [square = 1, 8] cube_type = g_astral [object = astral_bottom] direction = 3 target = 0, 7 [square = 2, 8] cube_type = empty [square = 3, 8] cube_type = g_astral [object = block_enemy] direction = 3 target = 2, 7 [object = astral_bottom] direction = 0 target = 2, 7 [object = astral_bottom] direction = 1 target = 2, 7 [object = astral_bottom] direction = 3 target = 2, 7 [square = 4, 8] cube_type = empty [square = 5, 8] cube_type = g_astral [object = block_enemy] direction = 3 target = 4, 7 [object = astral_bottom] direction = 1 target = 4, 7 [object = astral_bottom] direction = 3 target = 4, 7 [square = 6, 8] cube_type = empty [square = 7, 8] cube_type = g_astral [object = astral_bottom] direction = 1 target = 6, 7 [object = astral_bottom] direction = 3 target = 6, 7 [square = 8, 8] cube_type = empty [square = 9, 8] cube_type = empty [square = 10, 8] cube_type = g_astral [object = column2] direction = 0 target = 9, 7 [object = astral_bottom] direction = 1 target = 9, 7 [object = astral_bottom] direction = 3 target = 9, 7 [square = 11, 8] cube_type = empty [square = 12, 8] cube_type = g_astral [object = column2] direction = 0 target = 11, 7 [object = astral_bottom] direction = 1 target = 11, 7 [object = astral_bottom] direction = 3 target = 11, 7 [square = 13, 8] cube_type = empty [square = 14, 8] cube_type = empty [square = 15, 8] cube_type = g_astral [object = astral_bottom] direction = 1 target = 14, 7 [object = astral_bottom] direction = 3 target = 14, 7 [square = 16, 8] cube_type = empty [square = 17, 8] cube_type = empty [square = 18, 8] cube_type = empty [square = 0, 9] cube_type = empty [square = 1, 9] cube_type = g_astral [object = astral_bottom] direction = 3 target = 0, 8 [square = 2, 9] cube_type = empty [square = 3, 9] cube_type = empty [square = 4, 9] cube_type = empty [square = 5, 9] cube_type = g_astral [object = teleport] direction = 3 target = 5, 14 [object = astral_bottom] direction = 0 target = 4, 8 [object = astral_bottom] direction = 1 target = 4, 8 [object = astral_bottom] direction = 3 target = 5, 14 [square = 6, 9] cube_type = empty [square = 7, 9] cube_type = g_astral [object = astral_bottom] direction = 0 target = 6, 8 [object = astral_bottom] direction = 1 target = 6, 8 [square = 8, 9] cube_type = g_astral [object = astral_bottom] direction = 3 target = 7, 8 [object = astral_bottom] target = 7, 8 [enemy = skull] hp = 1000 [square = 9, 9] cube_type = empty [square = 10, 9] cube_type = g_astral [object = astral_bottom] direction = 1 target = 9, 8 [square = 11, 9] cube_type = g_astral [object = astral_bottom] direction = 0 target = 10, 8 [object = astral_bottom] target = 10, 8 [square = 12, 9] cube_type = g_astral [object = astral_bottom] direction = 0 target = 11, 8 [square = 13, 9] cube_type = g_astral [object = astral_bottom] target = 12, 8 [square = 14, 9] cube_type = g_astral [object = astral_bottom] direction = 0 target = 13, 8 [object = astral_bottom] target = 13, 8 [square = 15, 9] cube_type = g_astral [object = astral_bottom] direction = 0 target = 14, 8 [square = 16, 9] cube_type = g_astral [object = astral_bottom] target = 15, 8 [object = astral_bottom] direction = 3 target = 15, 8 [square = 17, 9] cube_type = empty [square = 18, 9] cube_type = empty [square = 0, 10] cube_type = empty [square = 1, 10] cube_type = g_astral [object = astral_bottom] direction = 0 target = 0, 9 [square = 2, 10] cube_type = g_astral [object = astral_bottom] direction = 0 target = 1, 9 [object = astral_bottom] target = 1, 9 [square = 3, 10] cube_type = g_astral [object = astral_bottom] target = 2, 9 [object = astral_bottom] direction = 3 target = 2, 9 [square = 4, 10] cube_type = empty [square = 5, 10] cube_type = empty [square = 6, 10] cube_type = empty [square = 7, 10] cube_type = empty [square = 8, 10] cube_type = g_astral [object = astral_bottom] direction = 0 target = 7, 9 [object = astral_bottom] direction = 1 target = 7, 9 [object = astral_bottom] direction = 3 target = 7, 9 [object = fire_menhir] direction = 1 target = 8, 10 [square = 9, 10] cube_type = empty [square = 10, 10] cube_type = g_astral [object = astral_bottom] direction = 1 target = 9, 9 [object = astral_bottom] direction = 3 target = 9, 9 [square = 11, 10] cube_type = empty [square = 12, 10] cube_type = empty [square = 13, 10] cube_type = g_astral [object = astral_bottom] direction = 1 target = 12, 9 [object = astral_bottom] direction = 3 target = 12, 9 [square = 14, 10] cube_type = empty [square = 15, 10] cube_type = empty [square = 16, 10] cube_type = g_astral [object = astral_bottom] direction = 1 target = 15, 9 [object = astral_bottom] direction = 3 target = 15, 9 [square = 17, 10] cube_type = empty [square = 18, 10] cube_type = empty [square = 0, 11] cube_type = empty [square = 1, 11] cube_type = empty [square = 2, 11] cube_type = empty [square = 3, 11] cube_type = g_astral [object = astral_bottom] direction = 1 target = 2, 10 [square = 4, 11] cube_type = g_astral [object = astral_bottom] direction = 0 target = 3, 10 [object = astral_bottom] target = 3, 10 [enemy = skull] hp = 1000 [square = 5, 11] cube_type = g_astral [object = block_enemy] direction = 3 target = 4, 10 [object = astral_bottom] direction = 0 target = 4, 10 [object = astral_bottom] target = 4, 10 [square = 6, 11] cube_type = g_astral [object = teleport] direction = 3 target = 8, 14 [object = astral_bottom] direction = 0 target = 5, 10 [object = astral_bottom] target = 5, 10 [object = astral_bottom] direction = 3 target = 8, 14 [square = 7, 11] cube_type = empty [square = 8, 11] cube_type = empty [square = 9, 11] cube_type = empty [square = 10, 11] cube_type = g_astral [object = astral_bottom] direction = 1 target = 9, 10 [object = astral_bottom] direction = 3 target = 9, 10 [square = 11, 11] cube_type = empty [square = 12, 11] cube_type = g_astral [object = torch2] direction = 3 target = 11, 10 [object = torch2] target = 11, 10 [object = torch2] direction = 0 target = 11, 10 [object = astral_bottom] target = 11, 10 [object = astral_bottom] direction = 1 target = 11, 10 [square = 13, 11] cube_type = g_astral [square = 14, 11] cube_type = g_astral [object = torch2] direction = 1 target = 13, 10 [object = torch2] direction = 0 target = 13, 10 [object = torch2] direction = 3 target = 13, 10 [object = astral_bottom] target = 13, 10 [object = astral_bottom] direction = 3 target = 13, 10 [square = 15, 11] cube_type = empty [square = 16, 11] cube_type = g_astral [object = astral_bottom] direction = 1 target = 15, 10 [object = astral_bottom] direction = 3 target = 15, 10 [square = 17, 11] cube_type = empty [square = 18, 11] cube_type = empty [square = 0, 12] cube_type = empty [square = 1, 12] cube_type = empty [square = 2, 12] cube_type = empty [square = 3, 12] cube_type = g_astral [object = astral_bottom] direction = 3 target = 2, 11 [object = astral_bottom] direction = 1 target = 2, 11 [square = 4, 12] cube_type = empty [square = 5, 12] cube_type = empty [square = 6, 12] cube_type = empty [square = 7, 12] cube_type = empty [square = 8, 12] cube_type = empty [square = 9, 12] cube_type = g_astral [object = astral_bottom] target = 8, 11 [object = astral_bottom] direction = 0 target = 8, 11 [object = astral_bottom] direction = 1 target = 8, 11 [object = menhir] direction = 0 target = 8, 11 [square = 10, 12] cube_type = g_astral [square = 11, 12] cube_type = g_astral [object = astral_bottom] direction = 0 target = 10, 11 [object = astral_bottom] target = 10, 11 [square = 12, 12] cube_type = g_astral [square = 13, 12] cube_type = g_astral [object = crystal_count] direction = 0 target = 13, 12 [object = duke_dummy] direction = 0 target = 13, 12 [enemy = duke_immortal] hp = 0 [square = 14, 12] cube_type = g_astral [object = block_enemy] direction = 0 target = 13, 11 [object = astral_bottom] direction = 3 target = 13, 11 [object = mirror] direction = 1 target = 13, 11 [object = necro_dummy] direction = 0 target = 13, 11 [square = 15, 12] cube_type = empty [square = 16, 12] cube_type = g_astral [object = astral_bottom] direction = 1 target = 15, 11 [square = 17, 12] cube_type = g_astral [object = fire_menhir] direction = 1 target = 17, 12 [object = astral_bottom] direction = 0 target = 17, 12 [object = astral_bottom] target = 17, 12 [square = 18, 12] cube_type = empty [square = 0, 13] cube_type = empty [square = 1, 13] cube_type = g_astral [object = astral_bottom] target = 0, 12 [square = 2, 13] cube_type = g_astral [object = astral_bottom] direction = 0 target = 1, 12 [object = astral_bottom] target = 1, 12 [square = 3, 13] cube_type = g_astral [object = astral_bottom] direction = 0 target = 2, 12 [object = astral_bottom] direction = 3 target = 2, 12 [square = 4, 13] cube_type = empty [square = 5, 13] cube_type = g_astral [object = teleport] direction = 3 target = 5, 8 [object = astral_bottom] target = 4, 12 [object = astral_bottom] direction = 3 target = 4, 12 [object = astral_bottom] direction = 1 target = 4, 12 [square = 6, 13] cube_type = empty [square = 7, 13] cube_type = empty [square = 8, 13] cube_type = empty [square = 9, 13] cube_type = empty [square = 10, 13] cube_type = g_astral [object = astral_bottom] direction = 1 target = 9, 12 [object = astral_bottom] direction = 3 target = 9, 12 [square = 11, 13] cube_type = empty [square = 12, 13] cube_type = g_astral [object = torch2] target = 11, 12 [object = torch2] direction = 3 target = 11, 12 [object = torch2] direction = 1 target = 11, 12 [object = astral_bottom] direction = 0 target = 11, 12 [object = astral_bottom] direction = 1 target = 11, 12 [square = 13, 13] cube_type = g_astral [square = 14, 13] cube_type = g_astral [object = torch2] target = 13, 12 [object = torch2] direction = 0 target = 13, 12 [object = torch2] direction = 1 target = 13, 12 [object = astral_bottom] direction = 0 target = 13, 12 [object = astral_bottom] direction = 3 target = 13, 12 [square = 15, 13] cube_type = empty [square = 16, 13] cube_type = g_astral [object = astral_bottom] direction = 1 target = 15, 12 [object = astral_bottom] direction = 3 target = 15, 12 [square = 17, 13] cube_type = empty [square = 18, 13] cube_type = empty [square = 0, 14] cube_type = empty [square = 1, 14] cube_type = g_astral [object = astral_bottom] direction = 3 target = 0, 13 [square = 2, 14] cube_type = empty [square = 3, 14] cube_type = empty [square = 4, 14] cube_type = empty [square = 5, 14] cube_type = g_astral [object = block_enemy] direction = 3 target = 4, 13 [object = astral_bottom] direction = 3 target = 4, 13 [object = astral_bottom] direction = 1 target = 4, 13 [square = 6, 14] cube_type = empty [square = 7, 14] cube_type = g_astral [object = teleport] direction = 3 target = 5, 11 [object = astral_bottom] direction = 0 target = 6, 13 [object = astral_bottom] target = 6, 13 [object = astral_bottom] direction = 1 target = 6, 13 [square = 8, 14] cube_type = g_astral [object = block_enemy] direction = 3 target = 7, 13 [object = astral_bottom] direction = 0 target = 7, 13 [object = astral_bottom] target = 7, 13 [square = 9, 14] cube_type = g_astral [object = astral_bottom] direction = 0 target = 8, 13 [object = astral_bottom] target = 8, 13 [square = 10, 14] cube_type = g_astral [object = astral_bottom] direction = 3 target = 9, 13 [square = 11, 14] cube_type = empty [square = 12, 14] cube_type = empty [square = 13, 14] cube_type = g_astral [object = astral_bottom] direction = 1 target = 12, 13 [object = astral_bottom] direction = 3 target = 12, 13 [square = 14, 14] cube_type = empty [square = 15, 14] cube_type = empty [square = 16, 14] cube_type = g_astral [object = astral_bottom] direction = 1 target = 15, 13 [object = astral_bottom] direction = 3 target = 15, 13 [square = 17, 14] cube_type = empty [square = 18, 14] cube_type = empty [square = 0, 15] cube_type = empty [square = 1, 15] cube_type = g_astral [object = astral_bottom] direction = 3 target = 0, 14 [enemy = wraith] hp = 600 [square = 2, 15] cube_type = empty [square = 3, 15] cube_type = g_astral [object = astral_bottom] direction = 0 target = 2, 14 [object = astral_bottom] target = 2, 14 [object = astral_bottom] direction = 1 target = 2, 14 [object = fire_menhir] direction = 1 target = 3, 15 [square = 4, 15] cube_type = g_astral [object = astral_bottom] direction = 0 target = 3, 14 [object = astral_bottom] target = 3, 14 [square = 5, 15] cube_type = g_astral [object = astral_bottom] direction = 3 target = 4, 14 [square = 6, 15] cube_type = empty [square = 7, 15] cube_type = empty [square = 8, 15] cube_type = empty [square = 9, 15] cube_type = empty [square = 10, 15] cube_type = g_astral [object = astral_bottom] direction = 0 target = 9, 14 [object = astral_bottom] direction = 1 target = 9, 14 [square = 11, 15] cube_type = g_astral [object = astral_bottom] direction = 0 target = 10, 14 [object = astral_bottom] target = 10, 14 [square = 12, 15] cube_type = g_astral [object = astral_bottom] direction = 0 target = 11, 14 [object = astral_bottom] target = 11, 14 [square = 13, 15] cube_type = g_astral [object = astral_bottom] direction = 0 target = 12, 14 [square = 14, 15] cube_type = g_astral [object = astral_bottom] direction = 0 target = 13, 14 [object = astral_bottom] target = 13, 14 [square = 15, 15] cube_type = g_astral [object = astral_bottom] target = 14, 14 [square = 16, 15] cube_type = g_astral [object = astral_bottom] direction = 0 target = 15, 14 [object = astral_bottom] direction = 3 target = 15, 14 [square = 17, 15] cube_type = empty [square = 18, 15] cube_type = empty [square = 0, 16] cube_type = empty [square = 1, 16] cube_type = g_astral [object = astral_bottom] direction = 3 target = 0, 15 [square = 2, 16] cube_type = empty [square = 3, 16] cube_type = empty [square = 4, 16] cube_type = empty [square = 5, 16] cube_type = g_astral [object = astral_bottom] direction = 1 target = 4, 15 [object = astral_bottom] direction = 3 target = 4, 15 [square = 6, 16] cube_type = empty [square = 7, 16] cube_type = g_astral [object = block_enemy] direction = 0 target = 7, 16 [object = astral_bottom] direction = 3 target = 7, 16 [object = astral_bottom] target = 7, 16 [object = astral_bottom] direction = 1 target = 7, 16 [square = 8, 16] cube_type = g_astral [object = teleport] direction = 0 target = 13, 17 [object = astral_bottom] direction = 3 target = 8, 16 [object = astral_bottom] direction = 0 target = 8, 16 [object = astral_bottom] target = 8, 16 [square = 9, 16] cube_type = empty [square = 10, 16] cube_type = empty [square = 11, 16] cube_type = empty [square = 12, 16] cube_type = empty [square = 13, 16] cube_type = empty [square = 14, 16] cube_type = empty [square = 15, 16] cube_type = g_astral [object = astral_bottom] direction = 3 target = 14, 15 [object = astral_bottom] direction = 1 target = 14, 15 [square = 16, 16] cube_type = empty [square = 17, 16] cube_type = empty [square = 18, 16] cube_type = empty [square = 0, 17] cube_type = empty [square = 1, 17] cube_type = g_astral [object = astral_bottom] direction = 0 target = 0, 16 [square = 2, 17] cube_type = g_astral [object = astral_bottom] direction = 0 target = 1, 16 [object = astral_bottom] target = 1, 16 [square = 3, 17] cube_type = g_astral [object = astral_bottom] target = 2, 16 [object = astral_bottom] direction = 3 target = 2, 16 [square = 4, 17] cube_type = empty [square = 5, 17] cube_type = g_astral [object = astral_bottom] direction = 1 target = 4, 16 [object = astral_bottom] direction = 3 target = 4, 16 [square = 6, 17] cube_type = empty [square = 7, 17] cube_type = g_astral [object = astral_bottom] direction = 3 target = 7, 17 [object = astral_bottom] direction = 1 target = 7, 17 [square = 8, 17] cube_type = empty [square = 9, 17] cube_type = empty [square = 10, 17] cube_type = empty [square = 11, 17] cube_type = empty [square = 12, 17] cube_type = g_astral [object = teleport] direction = 0 target = 7, 16 [object = astral_bottom] direction = 0 target = 12, 17 [object = astral_bottom] direction = 1 target = 12, 17 [object = astral_bottom] target = 12, 17 [square = 13, 17] cube_type = g_astral [object = block_enemy] direction = 0 target = 13, 17 [object = astral_bottom] direction = 0 target = 13, 17 [object = astral_bottom] target = 13, 17 [square = 14, 17] cube_type = g_astral [object = astral_bottom] target = 13, 16 [square = 15, 17] cube_type = g_astral [object = astral_bottom] direction = 0 target = 14, 16 [object = astral_bottom] direction = 3 target = 14, 16 [square = 16, 17] cube_type = empty [square = 17, 17] cube_type = g_astral [object = teleport] direction = 0 target = 17, 6 [object = astral_bottom] direction = 1 target = 17, 17 [object = astral_bottom] target = 17, 17 [square = 18, 17] cube_type = empty [square = 0, 18] cube_type = empty [square = 1, 18] cube_type = empty [square = 2, 18] cube_type = empty [square = 3, 18] cube_type = g_astral [object = astral_bottom] direction = 3 target = 2, 17 [object = astral_bottom] direction = 1 target = 2, 17 [square = 4, 18] cube_type = empty [square = 5, 18] cube_type = g_astral [object = astral_bottom] direction = 0 target = 4, 17 [object = astral_bottom] direction = 1 target = 4, 17 [enemy = skull] hp = 1000 [enemy = skull] hp = 1000 [square = 6, 18] cube_type = g_astral [object = astral_bottom] direction = 0 target = 5, 17 [object = astral_bottom] target = 5, 17 [square = 7, 18] cube_type = g_astral [object = astral_bottom] direction = 3 target = 7, 18 [square = 8, 18] cube_type = empty [square = 9, 18] cube_type = g_astral [object = astral_bottom] target = 8, 17 [object = astral_bottom] direction = 1 target = 9, 18 [square = 10, 18] cube_type = g_astral [object = astral_bottom] target = 9, 17 [object = astral_bottom] direction = 3 target = 9, 17 [object = fire_menhir] target = 10, 18 [square = 11, 18] cube_type = empty [square = 12, 18] cube_type = empty [square = 13, 18] cube_type = empty [square = 14, 18] cube_type = g_astral [object = astral_bottom] direction = 3 target = 13, 17 [object = astral_bottom] direction = 1 target = 13, 17 [square = 15, 18] cube_type = empty [square = 16, 18] cube_type = empty [square = 17, 18] cube_type = g_astral [object = block_enemy] direction = 0 target = 17, 18 [object = astral_bottom] direction = 1 target = 17, 18 [square = 18, 18] cube_type = empty [square = 0, 19] cube_type = empty [square = 1, 19] cube_type = empty [square = 2, 19] cube_type = empty [square = 3, 19] cube_type = g_astral [object = gate_l] direction = 1 target = 2, 18 [object = gate_r] direction = 1 target = 2, 18 [object = gate_jamb] direction = 1 target = 2, 18 [object = gate_jamb] direction = 3 target = 2, 18 [object = astral_bottom] direction = 3 target = 2, 18 [object = astral_bottom] direction = 1 target = 2, 18 [square = 4, 19] cube_type = empty [square = 5, 19] cube_type = empty [square = 6, 19] cube_type = empty [square = 7, 19] cube_type = g_astral [object = astral_bottom] direction = 3 target = 6, 18 [object = astral_bottom] direction = 1 target = 6, 18 [square = 8, 19] cube_type = g_astral [object = astral_bottom] direction = 0 target = 7, 18 [object = astral_bottom] target = 7, 18 [square = 9, 19] cube_type = g_astral [square = 10, 19] cube_type = g_astral [enemy = demon] hp = 3000 [square = 11, 19] cube_type = g_astral [object = astral_bottom] direction = 0 target = 10, 18 [object = astral_bottom] target = 10, 18 [square = 12, 19] cube_type = g_astral [object = astral_bottom] target = 11, 18 [object = astral_bottom] direction = 3 target = 11, 18 [square = 13, 19] cube_type = empty [square = 14, 19] cube_type = g_astral [object = astral_bottom] direction = 3 target = 13, 18 [object = astral_bottom] direction = 1 target = 13, 18 [square = 15, 19] cube_type = empty [square = 16, 19] cube_type = empty [square = 17, 19] cube_type = g_astral [object = astral_bottom] direction = 1 target = 17, 19 [square = 18, 19] cube_type = empty [square = 0, 20] cube_type = empty [square = 1, 20] cube_type = g_astral [object = astral_bottom] target = 0, 19 [square = 2, 20] cube_type = g_astral [object = astral_bottom] direction = 0 target = 1, 19 [object = astral_bottom] target = 1, 19 [square = 3, 20] cube_type = g_astral [enemy = skull] hp = 1000 [enemy = skull] hp = 1000 [square = 4, 20] cube_type = g_astral [object = astral_bottom] direction = 0 target = 3, 19 [object = astral_bottom] target = 3, 19 [square = 5, 20] cube_type = g_astral [object = astral_bottom] target = 4, 19 [object = astral_bottom] direction = 3 target = 4, 19 [square = 6, 20] cube_type = empty [square = 7, 20] cube_type = g_astral [object = astral_bottom] direction = 3 target = 6, 19 [object = astral_bottom] direction = 1 target = 6, 19 [square = 8, 20] cube_type = empty [square = 9, 20] cube_type = g_astral [object = astral_bottom] direction = 0 target = 8, 19 [object = astral_bottom] direction = 1 target = 9, 20 [square = 10, 20] cube_type = g_astral [object = astral_bottom] direction = 0 target = 9, 19 [object = astral_bottom] direction = 3 target = 9, 19 [square = 11, 20] cube_type = empty [square = 12, 20] cube_type = g_astral [object = astral_bottom] direction = 3 target = 11, 19 [object = astral_bottom] direction = 1 target = 11, 19 [square = 13, 20] cube_type = empty [square = 14, 20] cube_type = g_astral [object = astral_bottom] direction = 0 target = 13, 19 [object = astral_bottom] direction = 1 target = 13, 19 [square = 15, 20] cube_type = g_astral [object = astral_bottom] direction = 0 target = 14, 19 [object = astral_bottom] target = 14, 19 [object = block_enemy] direction = 0 target = 15, 20 [object = astral_bottom] direction = 3 target = 15, 20 [square = 16, 20] cube_type = empty [square = 17, 20] cube_type = g_astral [object = astral_bottom] direction = 1 target = 17, 20 [square = 18, 20] cube_type = empty [square = 0, 21] cube_type = empty [square = 1, 21] cube_type = g_astral [object = astral_bottom] direction = 0 target = 0, 20 [object = astral_bottom] direction = 3 target = 0, 20 [object = column2] direction = 1 target = 1, 21 [square = 2, 21] cube_type = empty [square = 3, 21] cube_type = g_astral [object = astral_bottom] direction = 0 target = 2, 20 [object = astral_bottom] direction = 1 target = 2, 20 [object = astral_bottom] direction = 3 target = 2, 20 [object = fire_menhir] direction = 1 target = 3, 21 [square = 4, 21] cube_type = empty [square = 5, 21] cube_type = g_astral [object = astral_bottom] direction = 0 target = 4, 20 [object = astral_bottom] direction = 1 target = 4, 20 [object = astral_bottom] direction = 3 target = 4, 20 [object = column2] direction = 1 target = 5, 21 [square = 6, 21] cube_type = empty [square = 7, 21] cube_type = g_astral [object = astral_bottom] direction = 3 target = 6, 20 [object = astral_bottom] direction = 1 target = 6, 20 [square = 8, 21] cube_type = empty [square = 9, 21] cube_type = empty [square = 10, 21] cube_type = empty [square = 11, 21] cube_type = empty [square = 12, 21] cube_type = g_astral [object = astral_bottom] direction = 3 target = 11, 20 [object = astral_bottom] direction = 1 target = 11, 20 [square = 13, 21] cube_type = empty [square = 14, 21] cube_type = empty [square = 15, 21] cube_type = empty [square = 16, 21] cube_type = empty [square = 17, 21] cube_type = g_astral [object = astral_bottom] direction = 1 target = 17, 21 [square = 18, 21] cube_type = empty [square = 0, 22] cube_type = empty [square = 1, 22] cube_type = empty [square = 2, 22] cube_type = empty [square = 3, 22] cube_type = empty [square = 4, 22] cube_type = empty [square = 5, 22] cube_type = empty [square = 6, 22] cube_type = empty [square = 7, 22] cube_type = g_astral [object = astral_bottom] direction = 3 target = 6, 21 [object = astral_bottom] direction = 1 target = 6, 21 [square = 8, 22] cube_type = empty [square = 9, 22] cube_type = g_astral [object = astral_bottom] target = 8, 21 [object = astral_bottom] direction = 3 target = 8, 21 [object = astral_bottom] direction = 1 target = 8, 21 [object = fire_menhir] direction = 1 target = 9, 22 [square = 10, 22] cube_type = empty [square = 11, 22] cube_type = g_astral [object = astral_bottom] target = 10, 21 [object = astral_bottom] direction = 1 target = 10, 21 [object = astral_bottom] direction = 1 target = 10, 21 [square = 12, 22] cube_type = g_astral [object = astral_bottom] direction = 0 target = 11, 21 [object = astral_bottom] direction = 3 target = 11, 21 [square = 13, 22] cube_type = empty [square = 14, 22] cube_type = empty [square = 15, 22] cube_type = g_astral [object = teleport] direction = 0 target = 15, 20 [object = astral_bottom] direction = 3 target = 15, 22 [object = astral_bottom] target = 15, 22 [object = astral_bottom] direction = 1 target = 15, 22 [square = 16, 22] cube_type = empty [square = 17, 22] cube_type = g_astral [object = astral_bottom] direction = 1 target = 17, 22 [square = 18, 22] cube_type = empty [square = 0, 23] cube_type = empty [square = 1, 23] cube_type = g_astral [object = teleport] direction = 3 target = 1, 7 [object = astral_bottom] target = 0, 22 [object = torch2] direction = 3 target = 1, 23 [square = 2, 23] cube_type = g_astral [object = astral_bottom] target = 1, 22 [square = 3, 23] cube_type = g_astral [object = astral_bottom] target = 2, 22 [square = 4, 23] cube_type = g_astral [object = astral_bottom] target = 3, 22 [square = 5, 23] cube_type = g_astral [object = astral_bottom] direction = 3 target = 4, 22 [object = astral_bottom] target = 4, 22 [object = torch2] direction = 0 target = 5, 23 [square = 6, 23] cube_type = empty [square = 7, 23] cube_type = g_astral [object = astral_bottom] direction = 3 target = 6, 22 [object = astral_bottom] direction = 1 target = 6, 22 [square = 8, 23] cube_type = empty [square = 9, 23] cube_type = g_astral [object = astral_bottom] direction = 3 target = 8, 22 [object = astral_bottom] direction = 1 target = 8, 22 [square = 10, 23] cube_type = empty [square = 11, 23] cube_type = g_astral [object = astral_bottom] direction = 3 target = 10, 22 [object = astral_bottom] direction = 1 target = 10, 22 [square = 12, 23] cube_type = empty [square = 13, 23] cube_type = empty [square = 14, 23] cube_type = g_astral [object = astral_bottom] target = 14, 23 [object = astral_bottom] direction = 1 target = 14, 23 [square = 15, 23] cube_type = g_astral [object = astral_bottom] direction = 0 target = 15, 23 [square = 16, 23] cube_type = g_astral [object = astral_bottom] direction = 0 target = 15, 22 [object = astral_bottom] target = 15, 22 [square = 17, 23] cube_type = g_astral [enemy = wraith] hp = 600 [square = 18, 23] cube_type = empty [square = 0, 24] cube_type = empty [square = 1, 24] cube_type = g_astral [square = 2, 24] cube_type = g_astral [square = 3, 24] cube_type = g_astral [square = 4, 24] cube_type = g_astral [square = 5, 24] cube_type = g_astral [object = astral_bottom] direction = 3 target = 4, 23 [square = 6, 24] cube_type = empty [square = 7, 24] cube_type = g_astral [object = astral_bottom] direction = 0 target = 6, 23 [object = astral_bottom] direction = 1 target = 6, 23 [square = 8, 24] cube_type = g_astral [object = astral_bottom] direction = 0 target = 7, 23 [object = astral_bottom] target = 7, 23 [square = 9, 24] cube_type = g_astral [object = astral_bottom] direction = 0 target = 8, 23 [object = astral_bottom] direction = 3 target = 8, 23 [square = 10, 24] cube_type = empty [square = 11, 24] cube_type = g_astral [object = astral_bottom] direction = 0 target = 10, 23 [object = astral_bottom] direction = 1 target = 10, 23 [square = 12, 24] cube_type = g_astral [object = astral_bottom] target = 11, 23 [object = astral_bottom] direction = 3 target = 11, 23 [square = 13, 24] cube_type = empty [square = 14, 24] cube_type = g_astral [object = astral_bottom] direction = 3 target = 13, 23 [object = astral_bottom] direction = 1 target = 13, 23 [square = 15, 24] cube_type = empty [square = 16, 24] cube_type = empty [square = 17, 24] cube_type = g_astral [object = astral_bottom] direction = 1 target = 17, 24 [square = 18, 24] cube_type = empty [square = 0, 25] cube_type = empty [square = 1, 25] cube_type = g_astral [square = 2, 25] cube_type = g_astral [enemy = skull] hp = 1000 [square = 3, 25] cube_type = g_astral [enemy = skull] hp = 1000 [square = 4, 25] cube_type = g_astral [object = stain] direction = 0 target = 3, 24 [square = 5, 25] cube_type = g_astral [object = astral_bottom] direction = 3 target = 4, 24 [square = 6, 25] cube_type = empty [square = 7, 25] cube_type = empty [square = 8, 25] cube_type = empty [square = 9, 25] cube_type = empty [square = 10, 25] cube_type = empty [square = 11, 25] cube_type = empty [square = 12, 25] cube_type = g_astral [object = astral_bottom] direction = 3 target = 11, 24 [object = astral_bottom] direction = 1 target = 11, 24 [square = 13, 25] cube_type = empty [square = 14, 25] cube_type = g_astral [object = astral_bottom] direction = 1 target = 13, 24 [square = 15, 25] cube_type = g_astral [object = astral_bottom] direction = 0 target = 14, 24 [object = astral_bottom] target = 14, 24 [square = 16, 25] cube_type = g_astral [object = astral_bottom] target = 16, 25 [square = 17, 25] cube_type = g_astral [object = astral_bottom] direction = 0 target = 17, 25 [square = 18, 25] cube_type = empty [square = 0, 26] cube_type = empty [square = 1, 26] cube_type = g_astral [object = stain] direction = 0 target = 0, 25 [square = 2, 26] cube_type = g_astral [enemy = skull] hp = 1000 [square = 3, 26] cube_type = g_astral [enemy = skull] hp = 1000 [square = 4, 26] cube_type = g_astral [square = 5, 26] cube_type = g_astral [object = astral_bottom] direction = 3 target = 4, 25 [square = 6, 26] cube_type = empty [square = 7, 26] cube_type = g_astral [object = teleport] direction = 3 target = 5, 27 [object = astral_bottom] target = 6, 25 [object = astral_bottom] direction = 1 target = 6, 25 [object = astral_bottom] direction = 0 target = 6, 25 [square = 8, 26] cube_type = g_astral [object = astral_bottom] target = 8, 26 [square = 9, 26] cube_type = g_astral [object = astral_bottom] target = 9, 26 [square = 10, 26] cube_type = g_astral [object = astral_bottom] target = 10, 26 [square = 11, 26] cube_type = g_astral [object = astral_bottom] target = 11, 26 [square = 12, 26] cube_type = g_astral [object = astral_bottom] direction = 3 target = 12, 26 [square = 13, 26] cube_type = empty [square = 14, 26] cube_type = g_astral [object = astral_bottom] direction = 3 target = 13, 25 [object = astral_bottom] direction = 1 target = 13, 25 [square = 15, 26] cube_type = empty [square = 16, 26] cube_type = g_astral [object = astral_bottom] direction = 1 target = 16, 26 [object = astral_bottom] direction = 3 target = 16, 26 [square = 17, 26] cube_type = empty [square = 18, 26] cube_type = empty [square = 0, 27] cube_type = empty [square = 1, 27] cube_type = g_astral [object = chest2] direction = 0 target = 1, 27 object_item_count = 0 [object = torch2] target = 1, 27 [square = 2, 27] cube_type = g_astral [square = 3, 27] cube_type = g_astral [square = 4, 27] cube_type = g_astral [square = 5, 27] cube_type = g_astral [object = block_enemy] direction = 3 target = 4, 26 [object = astral_bottom] direction = 3 target = 4, 26 [object = torch2] direction = 1 target = 5, 27 [square = 6, 27] cube_type = empty [square = 7, 27] cube_type = empty [square = 8, 27] cube_type = g_astral [object = column2] direction = 0 target = 8, 27 [object = astral_bottom] direction = 1 target = 8, 27 [square = 9, 27] cube_type = g_astral [object = monk_statue_center] direction = 0 target = 9, 27 [square = 10, 27] cube_type = g_astral [object = column2] direction = 0 target = 10, 27 [square = 11, 27] cube_type = g_astral [object = monk_statue_center] direction = 0 target = 11, 27 [square = 12, 27] cube_type = g_astral [object = column2] direction = 0 target = 12, 27 [object = astral_bottom] direction = 3 target = 12, 27 [square = 13, 27] cube_type = empty [square = 14, 27] cube_type = g_astral [object = astral_bottom] direction = 1 target = 14, 27 [square = 15, 27] cube_type = g_astral [object = astral_bottom] target = 14, 26 [square = 16, 27] cube_type = g_astral [square = 17, 27] cube_type = g_astral [object = astral_bottom] target = 16, 26 [object = fire_menhir] direction = 1 target = 17, 27 [square = 18, 27] cube_type = empty [square = 0, 28] cube_type = empty [square = 1, 28] cube_type = empty [square = 2, 28] cube_type = empty [square = 3, 28] cube_type = empty [square = 4, 28] cube_type = empty [square = 5, 28] cube_type = empty [square = 6, 28] cube_type = empty [square = 7, 28] cube_type = empty [square = 8, 28] cube_type = empty [square = 9, 28] cube_type = empty [square = 10, 28] cube_type = empty [square = 11, 28] cube_type = empty [square = 12, 28] cube_type = empty [square = 13, 28] cube_type = empty [square = 14, 28] cube_type = empty [square = 15, 28] cube_type = empty [square = 16, 28] cube_type = empty [square = 17, 28] cube_type = empty [square = 18, 28] cube_type = empty