sound.flute=data\sound\flute.wav [behavior=tstone] flash_view=0,250,250,100 play_sound.skill_ancestor=0 teleport.graveyard_1=-1,2,8 -------------------------------------------------------------------------------- [behavior = stone_sign1] text_id = kt2_guard1 [behavior = stone_sign2] text_id = kt2_guard2 [behavior = stone_sign3] text_id = kt2_guard3 teleport = -1,0,0 [behavior = stone_sign4] text_id = kt2_guard4 [behavior = stone_sign_water] text_id = kt2_water [behavior = stone_sign_song] text_id = kt2_song use_offer=1 text_id=nothing_happened play_sound.flute=0 remove_party_item.flute=1 remove_object.torch_nolight=0,0 object.torch2=0,0,0 object.torch2=1,0,0 change_global.16=1 text_id=kt2_guard_win button_id=b_ok state=1 -------------------------------------------------------------------------------- [behavior = up_kt1] do_click=0 play_sound.ladder = 0 teleport.KINGS_TOMB_1 = 0,24,27 [behavior = down1] do_click=0 play_sound.ladder = 0 teleport.KINGS_TOMB_3 = 2,4,3 [behavior = down2] do_click=0 play_sound.ladder = 0 teleport.KINGS_TOMB_3 = 2,8,2 [behavior = down3] do_click=0 play_sound.ladder = 0 teleport.KINGS_TOMB_3 = 0,12,1 [behavior = down4] do_click=0 play_sound.ladder = 0 teleport.KINGS_TOMB_3 = 0,8,12 -------------------------------------------------------------------------------- [behavior = tomb_door] animate = 0, 0, 0, 1 block = 1 animate = 4, 4, 0, 1 block = 0 state = 1 animate = -1, 4, 0, 1 block = 0 play_sound.move_stone=0 end_round=1 state = 0 animate = -1, 0, 0, 1 block = 1 play_sound.move_stone=0 end_round=1 [behavior = tomb_door_jammed] animate = 0, 0, 0, 1 block = 1 animate = 4, 4, 0, 1 block = 0 animate = 4, 4, 0, 1 block = 0 text_id = jammed state=2 state = 2 animate = -1, 0, 0, 1 block = 1 play_sound.move_stone=0 end_round=1 state = 1 animate = -1, 4, 0, 1 block = 0 play_sound.move_stone=0 end_round=1 -------------------------------------------------------------------------------- [behavior = timber] text_id = remove_timber activate = 1,0,0 remove_object.timber = 0,0 play_sound.MOVE_STONE = 0 -------------------------------------------------------------------------------- [behavior = cracked_stone] remove_object.cracked_stone = 0,0 play_sound.break_wall = 0 -------------------------------------------------------------------------------- [behavior=sarc_wiz] check_item.paper_with_runes = 0 text_id=kt2_story0 text_width=220 text_id=kt2_story0 use_offer=0 text_id=nothing_happened text_id=kt2_story1 play_sound.map=0 state=1 text_width = 310 #picture = data/scene/book.jpg text_id = kt2_story2 button_id = b_next #picture = data/scene/book.jpg text_id = kt2_story3 text_width = 470 text = # button = ur button = tor button = nis button = zef button = parth button = oghal button = fom state=2 //------------------------------ #picture = data/scene/book.jpg text_id = kt2_story3 text = # "ur" button = ur button = tor button = nis button = zef button = parth button = oghal button = fom state=3 #picture = data/scene/book.jpg text_id = kt2_story3 text = # "tor" button = ur button = tor button = nis button = zef button = parth button = oghal button = fom state=3 #picture = data/scene/book.jpg text_id = kt2_story3 text = # "nis" button = ur button = tor button = nis button = zef button = parth button = oghal button = fom state=100 #picture = data/scene/book.jpg text_id = kt2_story3 text = # "zef" button = ur button = tor button = nis button = zef button = parth button = oghal button = fom state=3 #picture = data/scene/book.jpg text_id = kt2_story3 text = # "parth" button = ur button = tor button = nis button = zef button = parth button = oghal button = fom state=3 #picture = data/scene/book.jpg text_id = kt2_story3 text = # "oghal" button = ur button = tor button = nis button = zef button = parth button = oghal button = fom state=101 #picture = data/scene/book.jpg text_id = kt2_story3 text = # "fom" button = ur button = tor button = nis button = zef button = parth button = oghal button = fom state=3 //------------------------------ #picture = data/scene/book.jpg text_id = kt2_story3 text = # "ur" button = ur button = tor button = nis button = zef button = parth button = oghal button = fom state=4 #picture = data/scene/book.jpg text_id = kt2_story3 text = # "tor" button = ur button = tor button = nis button = zef button = parth button = oghal button = fom state=4 #picture = data/scene/book.jpg text_id = kt2_story3 text = # "nis" button = ur button = tor button = nis button = zef button = parth button = oghal button = fom state=4 #picture = data/scene/book.jpg text_id = kt2_story3 text = # "zef" button = ur button = tor button = nis button = zef button = parth button = oghal button = fom state=4 #picture = data/scene/book.jpg text_id = kt2_story3 text = # "parth" button = ur button = tor button = nis button = zef button = parth button = oghal button = fom state=4 #picture = data/scene/book.jpg text_id = kt2_story3 text = # "oghal" button = ur button = tor button = nis button = zef button = parth button = oghal button = fom state=4 #picture = data/scene/book.jpg text_id = kt2_story3 text = # "fom" button = ur button = tor button = nis button = zef button = parth button = oghal button = fom state=4 //------------------------------ #picture = data/scene/book.jpg text_id = kt2_story3 text = # "ur" button = ur button = tor button = nis button = zef button = parth button = oghal button = fom state=4 #picture = data/scene/book.jpg text_id = kt2_story3 text = # "tor" button = ur button = tor button = nis button = zef button = parth button = oghal button = fom state=4 #picture = data/scene/book.jpg text_id = kt2_story3 text = # "nis" button = ur button = tor button = nis button = zef button = parth button = oghal button = fom state=4 #picture = data/scene/book.jpg text_id = kt2_story3 text = # "zef" button = ur button = tor button = nis button = zef button = parth button = oghal button = fom state=4 #picture = data/scene/book.jpg text_id = kt2_story3 text = # "parth" button = ur button = tor button = nis button = zef button = parth button = oghal button = fom state=4 #picture = data/scene/book.jpg #text_id = kt2_story3 #text = # "oghal" remove_object.torch_nolight=0,0 object.torch2=0,0,0 object.torch2=1,0,0 change_global.16=1 play_sound.SKILL_SUMMON=0 text_id=kt2_guard_win state=200 button_id=b_ok #picture = data/scene/book.jpg text_id = kt2_story3 text = # "fom" button = ur button = tor button = nis button = zef button = parth button = oghal button = fom state=4 //------------------------------ #picture = data/scene/book.jpg text_id = kt2_story3 text = # "ur" button = ur button = tor button = nis button = zef button = parth button = oghal button = fom state=4 #picture = data/scene/book.jpg text_id = kt2_story3 text = # "tor" button = ur button = tor button = nis button = zef button = parth button = oghal button = fom state=4 #picture = data/scene/book.jpg #text_id = kt2_story3 #text = # "nis" remove_object.torch_nolight=0,0 object.torch2=0,0,0 object.torch2=1,0,0 change_global.16=1 play_sound.SKILL_SUMMON=0 text_id=kt2_guard_win state=200 button_id=b_ok #picture = data/scene/book.jpg text_id = kt2_story3 text = # "zef" button = ur button = tor button = nis button = zef button = parth button = oghal button = fom state=4 #picture = data/scene/book.jpg text_id = kt2_story3 text = # "parth" button = ur button = tor button = nis button = zef button = parth button = oghal button = fom state=4 #picture = data/scene/book.jpg text_id = kt2_story3 text = # "oghal" button = ur button = tor button = nis button = zef button = parth button = oghal button = fom state=4 #picture = data/scene/book.jpg text_id = kt2_story3 text = # "fom" button = ur button = tor button = nis button = zef button = parth button = oghal button = fom state=4 //------------------------------ text_id = kt2_story_fail state=1 text_id = kt2_story_fail state=1 text_id = kt2_story_fail state=1 text_id = kt2_story_fail state=1 text_id = kt2_story_fail state=1 text_id = kt2_story_fail state=1 text_id = kt2_story_fail state=1 -------------------------------------------------------------------------------- [behavior=sarc_mentor] item_offer=0,1 remove_object.torch_nolight=0,0 object.torch2=0,0,0 object.torch2=1,0,0 change_global.16=1 play_sound.SKILL_SUMMON=0 text_id=kt2_guard_win button_id=b_ok state=1 -------------------------------------------------------------------------------- [behavior=piedestal_wis] text_width=220 text_id = kt2_p_wis use_offer=0 object.severed_skull = 0,0,0 remove_party_item.severed_skull=1 change_global.13=1 state=2 object.left_hand = 0,0,0 remove_party_item.left_hand=1 state=1 object.right_hand = 0,0,0 remove_party_item.right_hand=1 state=1 object.mentor_sandals = 0,0,0 remove_party_item.mentor_sandals=1 state=1 state=0 state=0 change_global.13=-1 *************** [behavior=piedestal_hum] text_width=220 text_id = kt2_p_hum use_offer=0 object.severed_skull = 0,0,0 remove_party_item.severed_skull=1 state=1 object.left_hand = 0,0,0 remove_party_item.left_hand=1 change_global.13=1 state=2 object.right_hand = 0,0,0 remove_party_item.right_hand=1 state=1 object.mentor_sandals = 0,0,0 remove_party_item.mentor_sandals=1 state=1 state=0 state=0 change_global.13=-1 *************** [behavior=piedestal_pow] text_width=220 text_id = kt2_p_pow use_offer=0 object.severed_skull = 0,0,0 remove_party_item.severed_skull=1 state=1 object.left_hand = 0,0,0 remove_party_item.left_hand=1 state=1 object.right_hand = 0,0,0 remove_party_item.right_hand=1 change_global.13=1 state=2 object.mentor_sandals = 0,0,0 remove_party_item.mentor_sandals=1 state=1 state=0 state=0 change_global.13=-1 *************** [behavior=piedestal_cou] text_width=220 text_id = kt2_p_cou use_offer=0 object.severed_skull = 0,0,0 remove_party_item.severed_skull=1 state=1 object.left_hand = 0,0,0 remove_party_item.left_hand=1 state=1 object.right_hand = 0,0,0 remove_party_item.right_hand=1 state=1 object.mentor_sandals = 0,0,0 remove_party_item.mentor_sandals=1 change_global.13=1 state=2 state=0 state=0 change_global.13=-1 *************** [behavior=mentor_sandals] item.mentor_sandals=255,255 remove_object.mentor_sandals=0,0 activate=1,0,0 [behavior=right_hand] item.right_hand=255,255 remove_object.right_hand=0,0 activate=1,0,0 [behavior=left_hand] item.left_hand=255,255 remove_object.left_hand=0,0 activate=1,0,0 [behavior=severed_skull] item.severed_skull=255,255 remove_object.severed_skull=0,0 activate=1,0,0 -------------------------------------------------------------------------------- [behavior=sarc_warrior] state=1 enemy_forced.stonegolem=3,0 item_offer=0,1 play_sound.move_stone=0 item_offer=0,1 play_sound.move_stone=0 remove_object.torch_nolight=0,0 play_sound.SKILL_SUMMON=0 text_id=kt2_guard_win button_id=b_ok object.torch2=0,0,0 object.torch2=1,0,0 change_global.16=1 -------------------------------------------------------------------------------- [behavior = button] animate = 0, 0, 0, 1 animate = 1, 1, 0, 1 state = 1 animate = -1, 1, 0, 1 play_sound.move_stone=0 play_sound.switch =0 cube.g_tomb = 0,0,0 state = 0 animate = 0, 0, 0, 1 play_sound.move_stone=0 play_sound.switch =0 cube.w_stone = 0,0,0 -------------------------------------------------------------------------------- [behavior = lever] animate = 0, 0, 0, 1 animate = 1, 1, 0, 1 state = 1 animate = -1, 1, 0, 1 change_global.14=1 play_sound.switch=0 state = 0 animate = 0, 0, 0, 1 change_global.14=-1 play_sound.switch=0 [behavior = tomb_door_8lever] animate = 0, 0, 0, 1 block = 1 text_id = locked_door animate = 4, 4, 0, 1 block = 0 state = 1 animate = -1, 4, 0, 1 block = 0 play_sound.move_stone=0 -------------------------------------------------------------------------------- [behavior=torch_lightbridge] remove_object.torch_lightbridge=0,0 object.torch2=1,0,0 object.light_bridge=0,1,0 object.light_bridge=0,2,0 cube.empty_walk=0,1,0 cube.empty_walk=0,2,0 play_sound.switch =0 play_sound.skill_alchemy=0 [behavior = teleport] play_sound.teleport=0 teleport=-1,0,0 [behavior = teleport_turnS] teleport=2,0,0 [behavior = teleport_turnN] teleport=0,0,0