[sprite = sun_chamber] bitmap = data\object\bulkhead\sun_chamber.gif, 1, 1, 1 [object = sun_chamber] offset_front = sun_chamber, 0, -4,-1 offset_back = sun_chamber, 0, -4,-1 editor_icon = 15 map_frame = 0, 0 block = 1 click_range = 1, 1 click_rect.0 = 1, 1, 190,120 behavior = sun_chamber -------------------------------------------------------------------------------- [sprite = stone_sign_f] bitmap = data\object\wallpaper\stone_sign2_f.gif, 1, 1, 1 sort_offset = -200 [sprite = stone_sign_s1] bitmap = data\object\wallpaper\stone_sign2_s1.gif, 1, 1, 1 sort_offset = -200 [object = stone_sign1] back = stone_sign_f, 1,0, -60,116, 100,100 back = stone_sign_f, 1,1, 5,96, 68,68 back = stone_sign_f, 1,2, 50,82, 47,47 back = stone_sign_f, 2,0, 160,116, 100,100 back = stone_sign_f, 2,1, 160,96, 68,68 back = stone_sign_f, 2,2, 160,82, 47,47 back = stone_sign_f, 3,0, 385,116, 100,100 back = stone_sign_f, 3,1, 315,96, 68,68 back = stone_sign_f, 3,2, 270,82, 47,47 back = stone_sign_f, 4,3, 300,88, 32,32 right = stone_sign_s1, 2,0, 300,132, 140,140 right = stone_sign_s1, 2,1, 255,107, 100,100 right = stone_sign_s1, 2,2, 224,90, 68,68 left = stone_sign_s1, 2,0, 20,132, 140,140 left = stone_sign_s1, 2,1, 65,107, 100,100 left = stone_sign_s1, 2,2, 96,90, 68,68 click_range = 0,1 click_rect.1 = 1, 1, 15,74 click_rect.2 = 1, 1, 95,74 click_rect.3 = 1, 1, 15,74 behavior = stone_sign1 editor_icon = 15 flip_left=1 [object = stone_sign2] parent=stone_sign1 behavior = stone_sign2 -------------------------------------------------------------------------------- [sprite = plate1] bitmap = data\object\plate1.gif, 2, 1, 2 sort_offset = -100 [object = plate1] map_frame = 1,13 front = plate1, 1,0, -80,200, 120,120 front = plate1, 1,1, -20,150, 100,100 front = plate1, 1,2, 25,120, 68,68 front = plate1, 1,3, 60,99, 47,47 front = plate1, 1,4, 95,82, 30,30 front = plate1, 2,0, 160,200, 140,120 front = plate1, 2,1, 160,150, 100,100 front = plate1, 2,2, 160,120, 68,68 front = plate1, 2,3, 160,99, 47,47 front = plate1, 2,4, 160,82, 30,30 front = plate1, 3,0, 400,200, 120,120 front = plate1, 3,1, 340,150, 100,100 front = plate1, 3,2, 295,120, 68,68 front = plate1, 3,3, 260,99, 47,47 front = plate1, 3,4, 225,82, 30,30 left = plate1, 1,0, -80,200, 120,120 left = plate1, 1,1, -20,150, 100,100 left = plate1, 1,2, 25,120, 68,68 left = plate1, 1,3, 60,99, 47,47 left = plate1, 1,4, 95,82, 30,30 left = plate1, 2,0, 160,200, 140,120 left = plate1, 2,1, 160,150, 100,100 left = plate1, 2,2, 160,120, 68,68 left = plate1, 2,3, 160,99, 47,47 left = plate1, 2,4, 160,82, 30,30 left = plate1, 3,0, 400,200, 120,120 left = plate1, 3,1, 340,150, 100,100 left = plate1, 3,2, 295,120, 68,68 left = plate1, 3,3, 260,99, 47,47 left = plate1, 3,4, 225,82, 30,30 right = plate1, 1,0, -80,200, 120,120 right = plate1, 1,1, -20,150, 100,100 right = plate1, 1,2, 25,120, 68,68 right = plate1, 1,3, 60,99, 47,47 right = plate1, 1,4, 95,82, 30,30 right = plate1, 2,0, 160,200, 140,120 right = plate1, 2,1, 160,150, 100,100 right = plate1, 2,2, 160,120, 68,68 right = plate1, 2,3, 160,99, 47,47 right = plate1, 2,4, 160,82, 30,30 right = plate1, 3,0, 400,200, 120,120 right = plate1, 3,1, 340,150, 100,100 right = plate1, 3,2, 295,120, 68,68 right = plate1, 3,3, 260,99, 47,47 right = plate1, 3,4, 225,82, 30,30 back = plate1, 1,0, -80,200, 120,120 back = plate1, 1,1, -20,150, 100,100 back = plate1, 1,2, 25,120, 68,68 back = plate1, 1,3, 60,99, 47,47 back = plate1, 1,4, 95,82, 30,30 back = plate1, 2,0, 160,200, 140,120 back = plate1, 2,1, 160,150, 100,100 back = plate1, 2,2, 160,120, 68,68 back = plate1, 2,3, 160,99, 47,47 back = plate1, 2,4, 160,82, 30,30 back = plate1, 3,0, 400,180, 120,120 back = plate1, 3,1, 340,150, 100,100 back = plate1, 3,2, 295,120, 68,68 back = plate1, 3,3, 260,99, 47,47 back = plate1, 3,4, 225,82, 30,30 editor_icon = 8 flip_left=1 behavior=plate1 [object = plate_correct] parent=plate1 editor_icon = 5 behavior=plate_correct [object = plate_wall] parent=plate1 editor_icon = 5 behavior=plate_wall [object=block_wall] editor_icon = 1 behavior=block_wall -------------------------------------------------------------------------------- [sprite = tomb_down] bitmap = data\object\tomb_down2.gif, 1, 1, 1 [sprite = tomb_up] bitmap = data\object\tomb_up2.gif, 1, 1, 1 [object = exit] offset_front = tomb_up, 0, 3,-1 map_frame = 5,11 editor_icon = 23 block = 0 click_range = 1, 1 click_rect.0 = 1, 1, 190,120 click_rect.1 = 1, 1, 190,120 click_rect.2 = 1, 1, 190,120 click_rect.3 = 1, 1, 190,120 fog_level = 0,30,60,120,240 behavior = exit [object = up1] parent = exit behavior = port [object = down1] offset_front = tomb_down, 0, 1,-1 editor_icon = 22 map_frame = 5,10 block = 0 click_range = 1, 1 click_rect.0 = 1, 1, 190,120 click_rect.1 = 1, 1, 190,120 click_rect.2 = 1, 1, 190,120 click_rect.3 = 1, 1, 190,120 fog_level = 0,30,60,120,240 behavior = port [object = down_kt2] parent = down1 behavior = down_kt2 -------------------------------------------------------------------------------- [sprite = chest1_f] bitmap = data\object\chest1_f.gif, 1, 1, 1 [sprite = chest1_b] bitmap = data\object\chest1_b.gif, 1, 1, 1 [sprite = chest1_r] bitmap = data\object\chest1_r.gif, 1, 1, 1 [object = chest1] visible_range = 0, 3 offset_front = chest1_f, 0, 8, 230 offset_back = chest1_b, 0, 8, 230 offset_left = chest1_r, 0, 8, 230 offset_right = chest1_r, 0, 8, 230 editor_icon = 7 click_rect.0 = 1,1,115,60 click_rect.1 = 1,1,70,60 click_rect.2 = 1,1,115,60 click_rect.3 = 1,1,70,60 //MONEY items.30,1 = money160 behavior = chest_offer -------------------------------------------------------------------------------- [sprite = tomb_door] bitmap = data\object\door\tomb_door2.gif, 5, 5, 1 [object = tomb_door] offset_front = tomb_door, 0, -4,-1 offset_back = tomb_door, 0, -4,-1 editor_icon = 4 click_range = 1,1 click_rect.0 = 1,1,190,120 click_rect.1 = 1,1,190,120 click_rect.2 = 1,1,190,120 click_rect.3 = 1,1,190,120 behavior = tomb_door map_frame=101,4 [sprite = sun_ray] bitmap = data\object\sun_ray.gif, 3, 3, 1 [object = instant_death] offset_front = sun_ray, 0, -16, 160 offset_back = sun_ray, 0, 8, 160 offset_left = sun_ray, 0, 8, 160 offset_right = sun_ray, 0, 8, 160 editor_icon=1 behavior=instant_death fog_level = 0,0,0,0,0 -------------------------------------------------------------------------------- [sprite = lever_f] bitmap = data\object\lever\lever1a.gif, 2, 2, 1 [sprite = lever_s] bitmap = data\object\lever\lever1b.gif, 2, 2, 1 [object = lever] visible_range = 0, 4 offset_back = lever_f, 0, -60, 230 offset_right = lever_s, 130, -60, 230 offset_left = lever_s, -130, -60, 230 all_sides = -1, 4,4 all_sides = -1, 0 ,4 editor_icon = 3 flip_left = 1 click_rect.2 = 1, 1, 31,93 click_rect.1 = 1, 1, 44,83 click_rect.3 = 1, 1, 44,83 behavior = lever -------------------------------------------------------------------------------- [sprite = button_f] bitmap = data\object\lever\button2a.gif, 2, 2, 1 sort_offset=-300 [sprite = button_s] bitmap = data\object\lever\button2b.gif, 2, 2, 1 sort_offset=-300 [object = button] visible_range = 0, 4 offset_back = button_f, 0, -71, 230 offset_right = button_s, 125, -62, 230 offset_left = button_s, -125, -62, 230 all_sides = -1, 4,4 all_sides = -1, 0 ,4 editor_icon = 3 flip_left = 1 click_rect.2 = -10, -10, 35,35 click_rect.1 = -10, -10, 28,30 click_rect.3 = -10, -10, 28,30 behavior = button -------------------------------------------------------------------------------- [object = saddead_dummy] front = dummy, 2,1, 120,156, 80,156 left = dummy, 2,1, 120,156, 80,156 right = dummy, 2,1, 120,156, 80,156 back = dummy, 2,1, 120,156, 80,156 click_rect.0 = 1,1,100,100 click_rect.1 = 1,1,100,100 click_rect.2 = 1,1,100,100 click_rect.3 = 1,1,100,100 editor_icon = 1 click_range = 1,1 top_click = 1 behavior=saddead_dummy [object = saddead_respawn] editor_icon = 1 behavior = saddead_respawn -------------------------------------------------------------------------------- [sprite = skull_f] bitmap = data\object\lever\skull1a.gif, 3, 3, 1 [sprite = skull_s] bitmap = data\object\lever\skull1b.gif, 3, 3, 1 [object = skull] visible_range = 0, 4 offset_back = skull_f, 0, -85, 230 offset_right = skull_s, 130, -75, 230 offset_left = skull_s, -130, -75, 230 all_sides = -1, 4,4 all_sides = -1, 0 ,4 editor_icon = 28 flip_left = 1 click_rect.2 = 1, 1, 35,48 click_rect.1 = 1, 1, 30,48 click_rect.3 = 1, 1, 30,48 behavior = skull -------------------------------------------------------------------------------- [sprite = teleport] bitmap = data\object\global\holy_ground.gif, 6,1,6 sort_offset = 10 [object = teleport] visible_range = 0,3 offset_front = teleport, 0, 20, 240 offset_back = teleport, 0, 20, 240 offset_left = teleport, 0, 20, 240 offset_right = teleport, 0, 20, 240 editor_icon = 6 behavior = teleport map_frame = 7, 16 [object = tele_level3] parent = teleport behavior = tele_level3 [object = claw_killer] visible_range = 0,3 offset_front = teleport, 0, 1,200 offset_back = teleport, 0, 1,200 offset_left = teleport, 0, 1,200 offset_right = teleport, 0, 1,200 click_rect=-100,1,400,50 editor_icon = 6 behavior = claw_killer -------------------------------------------------------------------------------- [sprite = sarcophagus_s] bitmap = data\object\sarcophagus_s.gif, 1, 1, 1 [sprite = sarcophagus_f] bitmap = data\object\sarcophagus_f.gif, 1, 1, 1 [object = sarcophagus] offset_front = sarcophagus_f, 0, 12, 180 offset_back = sarcophagus_f, 0, 12, 180 offset_left = sarcophagus_s, 0, 12, 230 offset_right = sarcophagus_s, 0, 12, 230 editor_icon = 19 map_frame = 3, 18 block = 1 click_rect.0 = 1, 1, 235,75 click_rect.1 = 1, 1, 105,75 click_rect.2 = 1, 1, 235,75 click_rect.3 = 1, 1, 105,75 click_range = 1,1 items.100,1 = remains //MONEY items.30,1 = money80 items.100,1 = money320 //FLASKY items.50,2=small_healing_potion,healing_potion,small_stamina_potion,stamina_potion,small_revi_potion,revi_potion,small_elixir,elixir,revive_potion,scroll_of_ressurection,medicine //SUPER FLASKY items.100,2=greater_healing_potion,greater_stamina_potion,greater_revi_potion,greater_elixir,elven_wine //LEVEL 3 JEWELRY items.100,1=elven_ring,fanged_necklace,ring_of_survivor,chain_of_barriers,ring_of_battlemage,ring_of_necromancy,ring_of_elements,stone_amulet,ring_of_immunity,forest_heart,nature's_embrace,black_ring,chain_of_elements,exloding_ring,ring_of_giants,snake's_ring,heavy_ring_of_vigor,symbol_of_cobra,barbarian_chain,ring_of_undead_eater,necklace_of_willpower,lucky_killer,kinetic_ring //LESSER UNIQUE items.100,1=dragon_shield,ethereal_axe,elven_shield,veteran_cleaver,orc_habit,vasp_long_bow,shadow_jerkin,sandals_of_balance,veil_of_darkness,lucky_sandals,barbarian_helm,shoes_of_heart,black_widows,blessed_steel_blade,long_kiss_good_night,short_sword_of_flames,icicle,protected_steps,exeptional_impaler,juggler's_sandals,poisonous_nail,rope_of_energy behavior = sarc_offer [object=kings_quest] behavior=kings_quest editor_icon=1