sound.zombie = data/sound/enemy/zombie.wav [behavior = stone_sign1] text_id = kt_sign1 [behavior = stone_sign2] text_id = kt_sign2 [behavior = sun_chamber] text_id = kt_sign3 -------------------------------------------------------------------------------- [behavior = exit] do_click=1 play_sound.ladder=0 teleport.GRAVEYARD_1 = 0,26,26 [behavior = port] do_click=1 teleport = -1,0,0 [behavior = down_kt2] do_click=1 play_sound.ladder=0 teleport.KINGS_TOMB_2 = 2,22,5 -------------------------------------------------------------------------------- [behavior = tomb_door] animate = 0, 0, 0, 1 block = 1 animate = 4, 4, 0, 1 block = 0 state = 1 animate = -1, 4, 0, 1 block = 0 play_sound.move_stone=0 end_round=1 state = 0 animate = -1, 0, 0, 1 block = 1 play_sound.move_stone=0 -------------------------------------------------------------------------------- [behavior=block_wall] cube.g_tomb = 0,0,0 play_sound.move_stone=0 cube.w_stone = 0,0,0 play_sound.move_stone=0 state=1 [behavior=plate_wall] animate=0,0,0,0 animate=1,1,0,0 animate=1,1,0,0 activate=1,0,0 state=1 play_sound.switch=0 animate=0,0,0,0 activate=2,0,0 state=0 play_sound.switch=0 [behavior=plate1] animate=0,0,0,0 animate=1,1,0,0 set_global.10 = 1 animate=1,1,0,0 state=1 play_sound.switch=0 animate=0,0,0,0 state=0 play_sound.switch=0 [behavior=plate_correct] animate=0,0,0,0 animate=1,1,0,0 animate=1,1,0,0 state=1 play_sound.switch=0 animate=0,0,0,0 state=0 play_sound.switch=0 [behavior=instant_death] animate = 0,0,0,1 animate = 1,2,0,999 animate = 0,0,0,1 state=0 animate = 1,2,0,999 state=1 text = aaargh! play_sound.skill_malediction=0 hit = 0,0,1000,1000,0,0 play_sound.skill_malediction=0 hit = 1,0,1000,1000,0,0 -------------------------------------------------------------------------------- [behavior = lever] animate = 0, 0, 0, 1 animate = 1, 1, 0, 1 state = 1 animate = -1, 1, 0, 1 set_global.10 = 0 play_sound.switch=0 state = 0 animate = 0, 0, 0, 1 set_global.10 = 0 play_sound.switch=0 -------------------------------------------------------------------------------- [behavior = button] animate = 0, 0, 0, 1 animate = 1, 1, 0, 1 state = 1 animate = -1, 1, 0, 1 cube.g_tomb = 0,0,0 play_sound.move_stone=0 play_sound.switch =0 state = 0 animate = 0, 0, 0, 1 cube.w_stone = 0,0,0 play_sound.move_stone=0 play_sound.switch =0 -------------------------------------------------------------------------------- [behavior=saddead_dummy] play_sound.zombie =0 text_id = kt_saddead1 enemy_type.saddead_peace = saddead_fight,0,0 state=1 enemy_forced.saddead_peace = 0,0 set_global.11=0 state=2 play_sound.zombie =0 text_id = kt_saddead2 enemy_type.saddead_peace = saddead_fight,0,0 state=3 enemy_forced.saddead_peace = 0,0 set_global.11=0 state=4 play_sound.zombie =0 text_id = kt_saddead3 enemy_type.saddead_peace = saddead_fight,0,0 state=5 end_round = 0 enemy_type.saddead_fight = saddead_peace,0,0 set_global.11=0 text_id = kt_saddead4 button_id=b_ok exp=1000 remove_enemy.saddead_peace = 0,0 state=255 [behavior = saddead_respawn] state=1 set_global.11 = 2 state=2 state=3 set_global.11 = 2 state=4 state=5 -------------------------------------------------------------------------------- [behavior = skull] animate = 0, 0, 0, 1 animate = 1, 1, 0, 1 animate = 1, 2, 0, 1 use_offer=0 use_offer=0 text_id=nothing_happened remove_party_item.ruby = 1 state = 1 animate = -1, 1, 0, 1 text_id=nothing_happened remove_party_item.ruby = 1 state = 2 animate = -1, 2, 0, 1 cube.g_tomb=0,1,0 play_sound.break_wall = 0 quake=500 remove_object.skull=0,0 -------------------------------------------------------------------------------- [behavior = teleport] play_sound.teleport=0 flash_view=100,200,255,200 teleport = -1,0,0 [behavior = tele_level3] play_sound.teleport=0 teleport.kings_tomb_3 = -1,12,14 -------------------------------------------------------------------------------- [behavior=kings_quest] quest.kings_tomb=1 state=1 -------------------------------------------------------------------------------- [behavior = claw_killer] enemy.skeleton=-1,0 enemy.skeleton=-1,0 enemy.skeleton=1,0 enemy.skeleton=1,0 cube.w_stone=0,0,1 remove_object.fence2=-2,0 remove_object.fence2=2,0 flash_view=255,255,255,255 play_sound.skill_ancestor=0 state=255