[LEVEL = GRAVEYARD_1] weather = 2 name = Abandoned Graveyard music.MAIN = data\music\cemetery.ogg background = data\sky\forest.jpg,1,1,1, 0,100,0,100 fog_color = 45, 50, 35 fog_level = 0,60,130,200,230 material_file = data\defs\level.graveyard\gy_material.txt cube_file = data\defs\level.graveyard\gy_cube.txt enemy_file = data\defs\enemy\npc\hzombie.txt enemy_file = data\defs\enemy\npc\undeadking.txt enemy_file = data\defs\enemy\4-graveyard\livingdead.txt enemy_file = data\defs\enemy\4-graveyard\zombie.txt enemy_file = data\defs\enemy\4-graveyard\torso.txt enemy_file = data\defs\enemy\4-graveyard\fatdead.txt enemy_file = data\defs\enemy\4-graveyard\corpseeater.txt enemy_file = data\defs\enemy\4-graveyard\leonard.txt object_file = data\defs\object\barrel.txt object_file = data\defs\object\fence.txt object_file = data\defs\object\gate.txt object_file = data\defs\object\ceiling.txt object_file = data\defs\object\roof.txt object_file = data\defs\object\win_wood.txt object_file = data\defs\object\garbage.txt object_file = data\defs\object\bush1.txt object_file = data\defs\object\bush2.txt object_file = data\defs\object\tree1.txt object_file = data\defs\object\flower1.txt object_file = data\defs\object\flower2.txt object_file = data\defs\object\flower3.txt object_file = data\defs\object\flower4.txt object_file = data\defs\object\dirt1.txt object_file = data\defs\object\dirt2.txt object_file = data\defs\object\foliage1.txt object_file = data\defs\object\torch2.txt object_file = data\defs\object\monk_statue.txt object_file = data\defs\object\coffin.txt object_file = data\defs\object\flag1.txt object_file = data\defs\object\flag2.txt behavior_file = data\defs\object\vase_behavior.txt object_file = data\defs\object\vase.txt behavior_file = data\defs\level.graveyard\gy_behavior.txt object_file = data\defs\level.graveyard\gy_object.txt behavior_file = data\defs\object\altar_behavior.txt object_file = data\defs\object\altar.txt behavior_file = data\defs\object\charon_behavior.txt object_file = data\defs\object\charon.txt