sound.choir = data/sound/choir.wav sound.daemon_talk = data/sound/daemon_talk.wav sound.npc_monk = data/sound/npc/npc-vztekloun.wav sound.digger = data/sound/npc/npc-posmevacek.wav sound.igor = data/sound/npc/npc-igor.wav [behavior=RESPAWN-zombie] check_global.255=0,0 enemy.zombie_respawn=0,0 change_global.255=-1 [behavior=RESPAWN-fatdead] check_global.254=0,0 enemy.fatdead_respawn=0,0 change_global.254=-1 [behavior=RESPAWN-torso] check_global.253=0,0 enemy.torso_respawn=0,0 change_global.253=-1 [behavior=broken_tstone] text_id=something's_missing use_offer=0 text_id=nothing_happened play_sound.move_stone =0 object.tstone=3,0,0,14,5 change_global.250=1 remove_party_item.runic_stones=1 state=255 [behavior=tstone] flash_view=0,250,250,100 play_sound.skill_ancestor =0 teleport=-1,0,0 [behavior=tstone_tomb] flash_view=0,250,250,100 play_sound.skill_ancestor =0 teleport.kings_tomb_2=-1,23,7 [behavior=tstone_cata] flash_view=0,250,250,100 play_sound.skill_ancestor =0 teleport.upper_catacombs=-1,33,19 -------------------------------------------------------------------------------- [behavior = grave_unknown] text_id = unknown_grave [behavior = grave_roland] text_id = grave_roland [behavior = grave_iggy] text_id = grave_iggy [behavior = cloister_gate] text_id = cloister_gate ------------------------------------------------------------------------------- [behavior = door_cellar] do_click=1 check_item.cellar_key = 0 text_id = locked_door play_sound.locked_door=0 remove_party_item.cellar_key = 1 play_sound.unlock=0 state=1 text_id=action_used_key do_click=1 play_sound.door = 0 teleport.DIGGERS_CELLAR = -1,5,6 ------------------------------------------------------------------------------- [behavior = t_small_tomb] do_click=1 play_sound.ladder=0 teleport.SMALL_TOMB = -1,1,6 [behavior = t_edward] do_click=1 play_sound.ladder=0 teleport.SMALL_TOMB = -1,4,18 [behavior = t_vigus] do_click=1 play_sound.ladder=0 teleport.TOMB_VIGUS = 2,8,1 [behavior = t_ambrius] do_click=1 play_sound.ladder=0 teleport.TOMB_AMBRIUS_1 = -1,7,1 [behavior = t_catacombs] do_click=1 play_sound.ladder=0 teleport.UPPER_CATACOMBS = -1,12,16 [behavior = t_catacombs2] do_click=1 play_sound.ladder=0 teleport.UPPER_CATACOMBS = -1,16,15 [behavior = t_king] do_click=1 play_sound.ladder=0 teleport.KINGS_TOMB_1 = -1,3,2 [behavior = hole_spider] do_click=1 remove_party_item.severed_skull=99 remove_party_item.left_hand=99 remove_party_item.right_hand=99 remove_party_item.mentor_sandals=99 remove_party_item.paper_with_runes=99 remove_party_item.flute=99 remove_party_item.thief's_log=99 remove_party_item.digger's_note=99 remove_party_item.ruby=99 remove_party_item.paper_fragment=99 remove_party_item.rusty_key=99 remove_party_item.iron_key=99 remove_party_item.golden_key=99 remove_party_item.runic_stones=99 remove_party_item.bodypart=99 stop_all_sounds = 1 #reset respawnu set_global.255 = 0 set_global.254 = 0 set_global.253 = 0 set_global.252 = 0 set_global.251 = 0 teleport.SPIDER_TUNNEL,cloister = -1,29,34 ------------------------------------------------------------------------------- [behavior = gate_edward] animate = 0, 0, 0, 1 block = 1 animate = 1, 1, 0, 1 block = 0 animate = 0, 0, 0, 1 block = 1 check_item.rusty_key = 0 text_id = locked_gate play_sound.LOCKED_DOOR=0 state = 1 animate = -1, 1, 0, 1 block = 0 text_id = action_used_key remove_party_item.rusty_key = 1 play_sound.unlock=0 play_sound.RUSTY_GATE=0 end_round=1 state = 2 animate = 0, 0, 0, 1 block = 1 play_sound.RUSTY_GATE=0 state = 1 animate = -1, 1, 0, 1 block = 0 play_sound.RUSTY_GATE=0 end_round=1 [behavior = gate_locked] animate = 0, 0, 0, 1 block = 1 animate = 1, 1, 0, 1 block = 0 animate = 0, 0, 0, 1 block = 1 check_item.iron_key = 0 text_id = locked_gate play_sound.LOCKED_DOOR=0 state = 1 animate = -1, 1, 0, 1 block = 0 text_id = action_used_key remove_party_item.iron_key = 1 play_sound.unlock=0 play_sound.RUSTY_GATE=0 end_round=1 state = 2 animate = 0, 0, 0, 1 block = 1 play_sound.RUSTY_GATE=0 state = 1 animate = -1, 1, 0, 1 block = 0 play_sound.RUSTY_GATE=0 end_round=1 [behavior = gate_locked2] animate = 0, 0, 0, 1 block = 1 animate = 1, 1, 0, 1 block = 0 animate = 0, 0, 0, 1 block = 1 check_item.golden_key = 0 text_id = locked_gate play_sound.LOCKED_DOOR=0 state = 1 animate = -1, 1, 0, 1 block = 0 text_id = action_used_key remove_party_item.golden_key = 1 play_sound.unlock=0 play_sound.RUSTY_GATE=0 end_round=1 state = 2 animate = 0, 0, 0, 1 block = 1 play_sound.RUSTY_GATE=0 state = 1 animate = -1, 1, 0, 1 block = 0 play_sound.RUSTY_GATE=0 end_round=1 ------------------------------------------------------------------------------- [behavior = gate_jammed] animate = 0, 0, 0, 1 block = 1 animate = 1, 1, 0, 1 block = 0 animate = 0, 0, 0, 1 block = 1 text_id = jammed play_sound.LOCKED_DOOR=0 state=2 state = 2 animate = 0, 0, 0, 1 block = 1 play_sound.RUSTY_GATE=0 end_round=1 state = 1 animate = -1, 1, 0, 1 block = 0 play_sound.RUSTY_GATE=0 ------------------------------------------------------------------------------- [behavior = zombie_dummy] picture = data\scene\zombie.jpg text_id = gy_zombie1 quest.lost_necklace = 1 play_sound.SKILL_BEAST =0 state=1 check_item.ancient_necklace = 0 picture = data\scene\zombie.jpg text_id = gy_zombie1 play_sound.SKILL_BEAST =0 picture = data\scene\zombie.jpg text_id = gy_zombie2 button_id = b_yes button_id = b_no picture = data\scene\zombie.jpg play_sound.SKILL_BEAST =0 text_id = gy_zombie3 remove_party_item.ancient_necklace=1 remove_enemy.h_zombie = 0,0 item.golden_key=0,0 quest.lost_necklace = 2 state=1 picture = data\scene\zombie.jpg play_sound.SKILL_BEAST =0 exp = 1000 ------------------------------------------------------------------------------- [behavior=digging_dummy] play_sound.choir = 0 text_id = gy_no_room1 enemy.livingdead=0,-1 enemy.livingdead=1,0 enemy.fatdead=1,0 enemy.zombie=0,1 enemy.torso=-1,0 enemy.livingdead=-1,0 remove_object.coffin1=1,1 remove_object.coffin1=1,1 remove_object.coffin1=1,0 object.coffin_dig=0,1,1 object.coffin_dig=3,1,1 object.coffin_dig=3,1,0 button_id=b_ok state=255 [behavior=coffin_dig] check_item.shovel = 1,1 text_id = no_tools_to_dig check_item.pick = 2,1 text_id = no_tools_to_dig text_id = gy_no_room2 remove_object.coffin_dig=0,-1 remove_object.coffin_dig=0,0 remove_object.coffin_dig=0,0 remove_object.coffin_dig=0,1 remove_object.coffin_dig=0,1 object.grave1=0,-1,0 object.grave2=0,0,0 object.grave1=0,1,0 remove_object.digging_dummy=0,0 set_global.7=1 state=255 ------------------------------------------------------------------------------- [behavior = break_spec_vase] item.rusty_key = 0,0 play_sound.break_vase=0 state=255 ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- -------------------------------------------------------------------------------- [behavior = door_digger] do_click=0 play_sound.door = 0 play_sound.digger =0 picture = data\scene\digger.jpg text_id = gy_digger_0_welcome button_id.250 = b_digger_tombs button_id.250 = b_digger_advs button_layout = 1 picture = data\scene\digger.jpg text_id = gy_digger_0_advs button_id = b_digger_tombs picture = data\scene\digger.jpg text_id = gy_digger_0_tomb1 button_id = b_go_on state=1 picture = data\scene\digger.jpg text_id = gy_digger_0_tomb2 button_id = b_digger_waddya state=2 picture = data\scene\digger.jpg text_id = gy_digger_1_start quest.kings_seal = 1 quest.diggers_job1=1 item.cellar_key = 255,255 state=3 button_id = b_trade button_id = b_leave do_click=0 play_sound.door = 0 play_sound.digger =0 check_global.6 = 10,0 picture = data\scene\digger.jpg text_id = gy_digger_1_undone button_id = b_trade button_id = b_leave item_offer=1,12 picture = data\scene\digger.jpg text_id = gy_digger_2_start quest.diggers_job1=2 exp = 1000 quest.diggers_job2=1 state=4 button_id = b_digger_nochoice picture = data\scene\digger.jpg text_id = gy_digger_2_start2 state = 5 button_id = b_trade button_id = b_leave item_offer=1,12 do_click=0 check_item.chateau_de_carcass = 0 play_sound.door = 0 play_sound.digger =0 picture = data\scene\digger.jpg text_id = gy_digger_2_undone button_id = b_trade button_id = b_leave item_offer=1,12 picture = data\scene\digger.jpg text_id = gy_digger_3_start quest.diggers_job2=2 exp = 1000 quest.diggers_job3=1 remove_party_item.chateau_de_carcass=1 state=6 button_id = b_go_on picture = data\scene\digger.jpg text_id = gy_digger_3_start2 object.digging_dummy=0,0,0 item.shovel=0,0 item.pick=0,0 state = 7 button_id = b_trade button_id = b_leave item_offer=1,12 do_click=0 play_sound.door = 0 play_sound.digger =0 check_global.7 = 1,0 picture = data\scene\digger.jpg text_id = gy_digger_3_undone button_id = b_trade button_id = b_leave picture = data\scene\digger.jpg text_id = gy_digger_3_done quest.diggers_job3=2 state=8 button_id = b_next exp = 1000 picture = data\scene\digger.jpg text_id = gy_digger_4 item.seal = 255,255 state=9 do_click=0 play_sound.door = 0 play_sound.digger =0 item_offer=1,12 -------------------------------------------------------------------------------- [behavior = timber] text_id = remove_timber activate = 1,0,0 play_sound.MOVE_STONE = 0 remove_object.timber = 0,0 ------------------------------------------------------------------------------- [behavior = king_seal] text_id=gy_seal1 check_item.seal = 0,4 text_id=gy_seal2 remove_party_item.seal = 4 object.t_king = 0,0,0 quest.kings_seal=2 remove_object.king_seal = 0,0 exp = 5000 ------------------------------------------------------------------------------- [behavior = respawn_king] check_global.12=1,0 state=1 enemy_forced.undeadking=0,0 object.king_dummy=0,0,0 [behavior=king_dummy] text_id = gy_king1 button_id = b_ok play_sound.daemon_talk=0 flash_view=0,200,250,255 teleport=0,0,1 object.king_dummy2=0,0,1 object.lightning=0,1,-1 activate=1,1,-1 state=1 text_id = kt3_king1 play_sound.daemon_talk=0 [behavior=king_dummy2] play_sound.daemon_talk=0 text_id = gy_king2 button_id = b_ok state=255 [behavior=lightning] animate=0,5,0,2 object.hole_spider=0,0,0 play_sound.WEATHER_FLASH = 0 ------------------------------------------------------------------------------- [behavior = wall_sign] text_id=unknown_grave ------------------------------------------------------------------------------- [behavior = hole] play_sound.ladder=0 teleport=-1,0,0 [behavior = ladder] do_click=0 play_sound.ladder=0 teleport=-1,0,0 ------------------------------------------------------------------------------- [behavior=mumble] text_id=gy_mumble play_sound.choir = 0 state=1 button_id=b_ok -------------------------------------------------------------------------------- [behavior = button] animate = 0, 0, 0, 1 animate = 1, 1, 0, 1 state = 1 animate = -1, 1, 0, 1 cube.g_forest1=0,0,0 play_sound.move_stone=0 play_sound.switch =0 state = 0 animate = 0, 0, 0, 1 cube.w_gravewall1=0,0,0 play_sound.move_stone=0 play_sound.switch =0 -------------------------------------------------------------------------------- [behavior=leonard_dummy] text_id=leonard1 button_id=b_work button_id=b_trade button_id=b_leave play_sound.npc_monk = 0 item_offer = 1,12 text_id=leonard2 quest.creating_life=1 state=1 button_id=b_trade button_id=b_leave item_offer = 1,12 #po zadani ukolu check_item.bodypart=0,5 text_id=leonard3 button_id=b_trade button_id=b_leave play_sound.npc_monk = 0 text_id=leonard4 quest.creating_life=2 remove_party_item.bodypart=5 exp=1000 state=2 button_id=b_ok play_sound.npc_monk = 0 # pred bojem text_id=leonard5 state=3 button_id=b_next play_sound.npc_monk = 0 flash_view=0,100,250,250 object.lightning=0,1,-1 play_sound.WEATHER_FLASH = 0 text_id=leonard6 state=4 button_id=leo_attack1 button_id=leo_attack2 enemy_type.leonard = leonard_attack, 0, 0 flash_view=0,100,250,250 play_sound.WEATHER_FLASH = 0 state=5 enemy_type.leonard = creature_attack, 0, 0 flash_view=0,100,250,250 play_sound.WEATHER_FLASH = 0 state=5 # po boji enemy_forced.creature=0,0 state=10 enemy_forced.leonard=0,0 state=20 # creature play_sound.igor =0 text_id=leonard7 button_id=b_trade button_id=b_leave state=11 item_offer = 1,12 play_sound.igor =0 item_offer = 1,12 # leo text_id=leonard8 button_id=b_trade button_id=b_leave play_sound.npc_monk = 0 state=21 item_offer = 1,12 item_offer = 1,12