[LEVEL = TOMB] name = Ancient Tomb music.MAIN = data\music\dungeon1.ogg background = data\sky\tomb.jpg,1,1,1, 0,100,0,100 fog_color = 20, 20, 20 fog_level = 0,60,130,200,230 material_file = data\defs\level.dunghill\tomb_material.txt cube_file = data\defs\level.dunghill\tomb_cube.txt enemy_file = data\defs\enemy\npc\townsman.txt enemy_file = data\defs\enemy\_deadpeasant.txt enemy_file = data\defs\enemy\1-dunghill\_smallrat.txt enemy_file = data\defs\enemy\1-dunghill\_bonewraith.txt enemy_file = data\defs\enemy\1-dunghill\rat.txt enemy_file = data\defs\enemy\1-dunghill\smallspider.txt object_file = data\defs\object\column.txt object_file = data\defs\object\jamb.txt object_file = data\defs\object\torch1.txt object_file = data\defs\object\torch2.txt object_file = data\defs\object\dirt1.txt object_file = data\defs\object\dirt2.txt object_file = data\defs\object\foliage1.txt object_file = data\defs\object\fence.txt object_file = data\defs\object\barrel.txt object_file = data\defs\object\garbage.txt behavior_file = data\defs\level.dunghill\tomb_behavior.txt object_file = data\defs\level.dunghill\tomb_object.txt