sound.AJAJ = data/sound/npc/ajaj.wav [behavior=RESPAWN-bone] check_global.252=0,0 enemy.bonewraith_respawn=0,0 change_global.252=-1 [behavior=RESPAWN-smallrat] check_global.255=0,0 enemy.smallrat_respawn=0,0 change_global.255=-1 -------------------------------------------------------------------------------- [behavior=tstone] # top = tomb # left = dunghill # right = nighor # bottom = forest text_id=travelstone button_id=b_tstone1 button_id=b_tstone2 button_id=b_tstone3 button_id=b_tstone4 button_id=b_tstone5 flash_view=0,250,250,100 play_sound.skill_ancestor =0 flash_view=0,250,250,100 play_sound.skill_ancestor =0 teleport.dunghill=-1,10,17 flash_view=0,250,250,100 play_sound.skill_ancestor =0 teleport.dunghill=-1,44,6 flash_view=0,250,250,100 play_sound.skill_ancestor =0 teleport.dunghill=-1,27,11 -------------------------------------------------------------------------------- [behavior = tomb_up] do_click=0 play_sound.ladder=0 teleport.dunghill=-1,32,1 -------------------------------------------------------------------------------- [behavior = tomb_door] animate = 0, 0, 0, 1 block = 1 animate = 4, 4, 0, 1 block = 0 state = 1 animate = -1, 4, 0, 1 block = 0 play_sound.move_stone =0 end_round=1 state = 0 animate = -1, 0, 0, 1 block = 1 play_sound.move_stone =0 [behavior = tomb_door_lever] animate = 0, 0, 0, 1 block = 1 animate = 4, 4, 0, 1 block = 0 text_id=locked_door state = 1 animate = -1, 4, 0, 1 block = 0 play_sound.move_stone =0 end_round=1 state = 0 animate = -1, 0, 0, 1 block = 1 play_sound.move_stone =0 [behavior = tomb_door_key] animate = 0, 0, 0, 1 block = 1 animate = 0, 0, 0, 1 block = 1 animate = 4, 4, 0, 1 block = 0 text_id=locked_door state=1 do_click=1 animate = -1, 4, 0, 1 block = 0 state=2 play_sound.move_stone =0 end_round=1 state = 1 animate = -1, 0, 0, 1 block = 1 play_sound.move_stone =0 -------------------------------------------------------------------------------- [behavior = button1] animate = 0, 0, 0, 1 animate = 1, 1, 0, 1 state = 1 animate = -1, 1, 0, 1 cube.g_tomb=0,0,0 play_sound.move_stone =0 play_sound.switch =0 state = 0 animate = 0, 0, 0, 1 cube.w_stone=0,0,0 play_sound.move_stone =0 play_sound.switch =0 [behavior = button2] animate = 0, 0, 0, 1 animate = 1, 1, 0, 1 state = 1 animate = -1, 1, 0, 1 cube.g_tomb=0,0,0 play_sound.switch =0 play_sound.move_stone =0 state = 0 animate = 0, 0, 0, 1 cube.w_clay=0,0,0 play_sound.switch =0 play_sound.move_stone =0 [behavior = button_secret_wall] animate = 0, 0, 0, 1 animate = 1, 1, 0, 1 state = 1 animate = -1, 1, 0, 1 cube.g_tomb=0,0,0 play_sound.move_stone =0 remove_object.draft = 0,-1 play_sound.switch =0 state = 0 animate = 0, 0, 0, 1 cube.w_stone=0,0,0 play_sound.move_stone =0 play_sound.switch =0 -------------------------------------------------------------------------------- [behavior = lever] animate = 0, 0, 0, 1 animate = 1, 1, 0, 1 state = 1 animate = -1, 1, 0, 1 activate = 1,0,0 play_sound.switch =0 state = 0 animate = 0, 0, 0, 1 activate = 1,0,0 play_sound.switch =0 -------------------------------------------------------------------------------- [behavior=brother] text_id=dh_brother2 button_id=b_ok play_sound.AJAJ = 0 remove_enemy.townsman=0,0 item.bone_key=255,255 exp=250 check_global.35=1,0 state=255 set_global.35=2 state=255 quest.brother=2 set_global.35=2 -------------------------------------------------------------------------------- [behavior = lock] check_item.bone_key=0 text_id=locked text_id=action_used_key activate=1,0,0 play_sound.unlock=0 remove_party_item.bone_key=1 state=1 text_id=unlocked -------------------------------------------------------------------------------- [behavior = teleport] teleport = -1,0,0 play_sound.teleport=0 -------------------------------------------------------------------------------- [behavior=wanted] item.proof_of_heroism=255,255 play_sound.map=0 state=255 -------------------------------------------------------------------------------- [behavior=draft] text_id=dh_tomb_draft state=255