[object=RESPAWN-wolf] editor_icon=37 behavior=RESPAWN-wolf -------------------------------------------------------------------------------- [sprite = travelstone_f] bitmap = data\object\tstone_f.gif, 1, 1, 1 [sprite = travelstone_b] bitmap = data\object\tstone_b.gif, 1, 1, 1 [sprite = travelstone_r] bitmap = data\object\tstone_r.gif, 1, 1, 1 [object = tstone] offset_front = travelstone_f, 0, 8, 160 offset_back = travelstone_b, 0, 8, 160 offset_left = travelstone_r, 0, 8, 160 offset_right = travelstone_r, 0, 8, 160 flip_left = 1 editor_icon = 2 block = 1 map_frame = 7 ,16 click_rect=1,1,66,145 click_range=1,1 behavior=tstone -------------------------------------------------------------------------------- [sprite = apple_tree] bitmap = data\object\apple_tree.gif, 1, 1, 1 [object = apple_tree] visible_range = 1,4 map_frame = 2, 2 front = apple_tree, 1,0, -80,180, 120,120 front = apple_tree, 1,1, -20,150, 100,100 front = apple_tree, 1,2, 25,120, 68,68 front = apple_tree, 1,3, 60,99, 47,47 front = apple_tree, 1,4, 95,82, 30,30 front = apple_tree, 2,1, 160,150, 100,100 front = apple_tree, 2,2, 160,120, 68,68 front = apple_tree, 2,3, 160,99, 47,47 front = apple_tree, 2,4, 160,82, 30,30 front = apple_tree, 3,0, 400,180, 120,120 front = apple_tree, 3,1, 340,150, 100,100 front = apple_tree, 3,2, 295,120, 68,68 front = apple_tree, 3,3, 260,99, 47,47 front = apple_tree, 3,4, 225,82, 30,30 left = apple_tree, 1,0, -80,180, 120,120 left = apple_tree, 1,1, -20,150, 100,100 left = apple_tree, 1,2, 25,120, 68,68 left = apple_tree, 1,3, 60,99, 47,47 left = apple_tree, 1,4, 95,82, 30,30 left = apple_tree, 2,1, 160,150, 100,100 left = apple_tree, 2,2, 160,120, 68,68 left = apple_tree, 2,3, 160,99, 47,47 left = apple_tree, 2,4, 160,82, 30,30 left = apple_tree, 3,0, 400,180, 120,120 left = apple_tree, 3,1, 340,150, 100,100 left = apple_tree, 3,2, 295,120, 68,68 left = apple_tree, 3,3, 260,99, 47,47 left = apple_tree, 3,4, 225,82, 30,30 right = apple_tree, 1,0, -80,180, 120,120 right = apple_tree, 1,1, -20,150, 100,100 right = apple_tree, 1,2, 25,120, 68,68 right = apple_tree, 1,3, 60,99, 47,47 right = apple_tree, 1,4, 95,82, 30,30 right = apple_tree, 2,1, 160,150, 100,100 right = apple_tree, 2,2, 160,120, 68,68 right = apple_tree, 2,3, 160,99, 47,47 right = apple_tree, 2,4, 160,82, 30,30 right = apple_tree, 3,0, 400,180, 120,120 right = apple_tree, 3,1, 340,150, 100,100 right = apple_tree, 3,2, 295,120, 68,68 right = apple_tree, 3,3, 260,99, 47,47 right = apple_tree, 3,4, 225,82, 30,30 back = apple_tree, 1,0, -80,180, 120,120 back = apple_tree, 1,1, -20,150, 100,100 back = apple_tree, 1,2, 25,120, 68,68 back = apple_tree, 1,3, 60,99, 47,47 back = apple_tree, 1,4, 95,82, 30,30 back = apple_tree, 2,1, 160,150, 100,100 back = apple_tree, 2,2, 160,120, 68,68 back = apple_tree, 2,3, 160,99, 47,47 back = apple_tree, 2,4, 160,82, 30,30 back = apple_tree, 3,0, 400,180, 120,120 back = apple_tree, 3,1, 340,150, 100,100 back = apple_tree, 3,2, 295,120, 68,68 back = apple_tree, 3,3, 260,99, 47,47 back = apple_tree, 3,4, 225,82, 30,30 editor_icon = 33 block = 1 flip_left=1 click_range=1,1 click_rect.0 = 1,1,186,294 click_rect.1 = 1,1,186,294 click_rect.2 = 1,1,186,294 click_rect.3 = 1,1,186,294 behavior = apple_tree -------------------------------------------------------------------------------- [sprite = winwood_f] bitmap = data\object\win\winwood_f.gif, 1, 1, 1 [sprite = winwood_s1] bitmap = data\object\win\winwood_s1.gif, 1, 1, 1 [sprite = winwood_s2] bitmap = data\object\win\winwood_s2.gif, 1, 1, 1 [object = win_wood] visible_range = 0,3 back = winwood_f, 0,3, 16,72, 32,32 #--- back = winwood_f, 1,1, 3,92, 68,68 back = winwood_f, 1,2, 53,79, 47,47 back = winwood_f, 1,3, 88,72, 32,32 #--- back = winwood_f, 2,0, 160,108, 100,100 back = winwood_f, 2,1, 160,92, 68,68 back = winwood_f, 2,2, 160,79, 47,47 back = winwood_f, 2,3, 160,72, 32,32 #--- back = winwood_f, 3,1, 317,92, 68,68 back = winwood_f, 3,2, 267,79, 47,47 back = winwood_f, 3,3, 232,72, 32,32 #--- back = winwood_f, 4,3, 304,72, 32,32 left = winwood_s1, 2,0, 10,120, 146,146 left = winwood_s1, 2,1, 70,100, 100,100 left = winwood_s1, 2,2, 100,86, 68,68 left = winwood_s1, 2,3, 120,76, 47,47 #--- left = winwood_s2, 1,3, 30,68, 100,100 right = winwood_s1, 2,0, 311,120, 146,146 right = winwood_s1, 2,1, 250,100, 100,100 right = winwood_s1, 2,2, 220,86, 68,68 right = winwood_s1, 2,3, 200,76, 47,47 #--- right = winwood_s2, 3,3, 290,68, 100,100 flip_left = 1 editor_icon = 25 -------------------------------------------------------------------------------- [sprite = winstone_f] bitmap = data\object\win\winstone_night_f.gif, 1, 1, 1 [sprite = winstone_s1] bitmap = data\object\win\winstone_night_s1.gif, 1, 1, 1 [sprite = winstone_s2] bitmap = data\object\win\winstone_night_s2.gif, 1, 1, 1 [object = win_stone] visible_range = 0,3 back = winstone_f, 0,3, 16,84, 32,32 #--- back = winstone_f, 1,1, 3,118, 68,68 back = winstone_f, 1,2, 53,97, 47,47 back = winstone_f, 1,3, 88,84, 32,32 #--- back = winstone_f, 2,0, 160,148, 100,100 back = winstone_f, 2,1, 160,118, 68,68 back = winstone_f, 2,2, 160,97, 47,47 back = winstone_f, 2,3, 160,84, 32,32 #--- back = winstone_f, 3,1, 317,118, 68,68 back = winstone_f, 3,2, 267,97, 47,47 back = winstone_f, 3,3, 232,84, 32,32 #--- back = winstone_f, 4,3, 304,84, 32,32 left = winstone_s1, 2,0, 10,155, 146,146 left = winstone_s1, 2,1, 70,124, 100,100 left = winstone_s1, 2,2, 100,101, 68,68 left = winstone_s1, 2,3, 120,87, 47,47 #--- left = winstone_s2, 1,3, 30,80, 100,100 left = winstone_s2, 1,4, 75,72, 68,68 right = winstone_s1, 2,0, 310,155, 146,146 right = winstone_s1, 2,1, 250,124, 100,100 right = winstone_s1, 2,2, 220,101, 68,68 right = winstone_s1, 2,3, 200,87, 47,47 #--- right = winstone_s2, 3,3, 290,80, 100,100 right = winstone_s2, 3,4, 245,72, 68,68 flip_left = 1 editor_icon = 25 -------------------------------------------------------------------------------- stone sign -------------------------------------------------------------------------------- [sprite = stone_sign_f] bitmap = data\object\wallpaper\stone_sign_f.gif, 1, 1, 1 sort_offset = -200 [sprite = stone_sign_s1] bitmap = data\object\wallpaper\stone_sign_s1.gif, 1, 1, 1 sort_offset = -200 [object = stone_sign1] back = stone_sign_f, 1,0, -60,116, 100,100 back = stone_sign_f, 1,1, 5,96, 68,68 back = stone_sign_f, 1,2, 50,82, 47,47 back = stone_sign_f, 2,0, 160,116, 100,100 back = stone_sign_f, 2,1, 160,96, 68,68 back = stone_sign_f, 2,2, 160,82, 47,47 back = stone_sign_f, 3,0, 385,116, 100,100 back = stone_sign_f, 3,1, 315,96, 68,68 back = stone_sign_f, 3,2, 270,82, 47,47 back = stone_sign_f, 4,3, 300,88, 32,32 right = stone_sign_s1, 2,0, 300,132, 140,140 right = stone_sign_s1, 2,1, 255,107, 100,100 right = stone_sign_s1, 2,2, 224,90, 68,68 left = stone_sign_s1, 2,0, 20,132, 140,140 left = stone_sign_s1, 2,1, 65,107, 100,100 left = stone_sign_s1, 2,2, 96,90, 68,68 click_range = 0,1 click_rect.1 = 1, 1, 15,74 click_rect.2 = 1, 1, 95,74 click_rect.3 = 1, 1, 15,74 behavior = stone_sign1 editor_icon = 15 flip_left=1 -------------------------------------------------------------------------------- direction -------------------------------------------------------------------------------- [sprite = direction] bitmap = data\object\direction.gif, 1, 1, 1 [OBJECT = direction1] back = direction, 0,3, 40,88, 32,32 back = direction, 1,0, 10,170, 100,100 back = direction, 1,1, 60,130, 68,68 back = direction, 1,2, 90,105, 47,47 back = direction, 1,3, 116,88, 32,32 back = direction, 2,0, 260,170, 100,100 back = direction, 2,1, 224,130, 68,68 back = direction, 2,2, 208,105, 47,47 back = direction, 2,3, 194,88, 32,32 back = direction, 3,2, 310,105, 47,47 back = direction, 3,3, 280,88, 32,32 left = direction, 1,3, 44,88, 32,32 left = direction, 2,0, 60,170, 100,100 left = direction, 2,1, 96,130, 68,68 left = direction, 2,2, 112,105, 47,47 left = direction, 2,3, 126,88, 32,32 left = direction, 3,0, 310,170, 100,100 left = direction, 3,1, 258,130, 68,68 left = direction, 3,2, 232,105, 47,47 left = direction, 3,3, 204,88, 32,32 front = direction, 1,3, 18,105, 47,47 front = direction, 2,1, 75,158, 90,90 front = direction, 2,2, 105,122, 60,60 front = direction, 2,3, 118,105, 47,47 front = direction, 3,1, 300,158, 90,90 front = direction, 3,2, 260,122, 60,60 front = direction, 3,3, 218,105, 47,47 right = direction, 1,1, 30,158, 90,90 right = direction, 1,2, 72,122, 60,60 right = direction, 1,3, 100,105, 47,47 right = direction, 2,1, 245,158, 90,90 right = direction, 2,2, 215,122, 60,60 right = direction, 2,3, 202,105, 47,47 right = direction, 3,3, 302,105, 47,47 editor_icon = 9 click_range = 0,1 click_rect = 1, 1, 60,145 behavior = direction1 [object=direction2] parent=direction1 behavior=direction2 -------------------------------------------------------------------------------- shop signs -------------------------------------------------------------------------------- [sprite = magic_s] bitmap = data\object\sign\magic_s.gif, 1, 1, 1 sort_offset = 130 [sprite = magic_f] bitmap = data\object\sign\magic_f.gif, 1, 1, 1 sort_offset = 130 [sprite = smith_s] bitmap = data\object\sign\smith_s.gif, 1, 1, 1 sort_offset = 130 [sprite = smith_f] bitmap = data\object\sign\smith_f.gif, 1, 1, 1 sort_offset = 130 sort_offset = 130 [sprite = inn_s] bitmap = data\object\sign\inn_s.gif, 1, 1, 1 sort_offset = 130 [sprite = inn_f] bitmap = data\object\sign\inn_f.gif, 1, 1, 1 sort_offset = 130 sort_offset = 130 [object = shop_smith] map_hint = MYRON'S HARDWARE map_frame = 5,7 flip_back = 2 flip_left = 0 flip_right = 3 back = smith_s, 0,3, 32,61, 30,30 back = smith_s, 1,0, 5,80, 100,100 back = smith_s, 1,1, 34,71, 67,67 back = smith_s, 1,2, 73,64, 45,45 back = smith_s, 1,3, 104,61, 30,30 back = smith_s, 2,0, 230,80, 100,100 back = smith_s, 2,1, 209,71, 67,67 back = smith_s, 2,2, 194,64, 45,45 back = smith_s, 2,3, 183,61, 30,30 back = smith_s, 3,2, 304,64, 45,45 back = smith_s, 3,3, 254,61, 30,30 left = smith_f, 2,0, 53,80, 100,100 left = smith_f, 2,1, 93,70, 67,67 left = smith_f, 2,2, 116,65, 45,45 left = smith_f, 2,3, 130,62, 30,30 left = smith_f, 1,2, 55,65, 45,45 left = smith_f, 1,3, 75,62, 30,30 right = smith_f, 2,0, 300,75, 100,100 right = smith_f, 2,1, 257,65, 67,67 right = smith_f, 2,2, 225,60, 45,45 right = smith_f, 2,3, 200,58, 30,30 right = smith_f, 1,2, 265,65, 45,45 right = smith_f, 1,3, 245,62, 30,30 editor_icon = 15 click_range = 0, 3 click_rect.1 = 1, 1, 50,60 click_rect.2 = 1, 1, 50,60 click_rect.3 = 1, 1, 50,60 behavior = shop_smith [object=shop_general] parent=shop_smith map_hint = GENERAL MARCHANDISE behavior = shop_general [object = shop_magic] map_hint = ALCHYMIST CHANDLERY map_frame = 5,7 flip_back = 2 flip_left = 0 flip_right = 3 back = magic_s, 0,3, 32,61, 30,30 #--- back = magic_s, 1,0, 5,80, 100,100 back = magic_s, 1,1, 34,71, 67,67 back = magic_s, 1,2, 73,64, 45,45 back = magic_s, 1,3, 104,61, 30,30 #--- back = magic_s, 2,0, 230,80, 100,100 back = magic_s, 2,1, 209,71, 67,67 back = magic_s, 2,2, 194,64, 45,45 back = magic_s, 2,3, 183,61, 30,30 #--- back = magic_s, 3,2, 304,64, 45,45 back = magic_s, 3,3, 254,61, 30,30 left = magic_f, 2,0, 53,80, 100,100 left = magic_f, 2,1, 93,70, 67,67 left = magic_f, 2,2, 116,65, 45,45 left = magic_f, 2,3, 130,62, 30,30 #--- left = magic_f, 1,2, 55,65, 45,45 left = magic_f, 1,3, 75,62, 30,30 right = magic_f, 2,0, 300,75, 100,100 right = magic_f, 2,1, 257,65, 67,67 right = magic_f, 2,2, 225,60, 45,45 right = magic_f, 2,3, 200,58, 30,30 #--- right = magic_f, 1,2, 265,65, 45,45 right = magic_f, 1,3, 245,62, 30,30 editor_icon = 15 click_range = 0, 3 click_rect.1 = 1, 1, 50,60 click_rect.2 = 1, 1, 50,60 click_rect.3 = 1, 1, 50,60 behavior = shop_magic [object = shop_inn] map_hint = RATHOLE INN map_frame = 5,7 flip_back = 2 flip_left = 0 flip_right = 3 back = inn_s, 0,3, 32,61, 30,30 #--- back = inn_s, 1,0, 5,80, 100,100 back = inn_s, 1,1, 34,71, 67,67 back = inn_s, 1,2, 73,64, 45,45 back = inn_s, 1,3, 104,61, 30,30 #--- back = inn_s, 2,0, 230,80, 100,100 back = inn_s, 2,1, 209,71, 67,67 back = inn_s, 2,2, 194,64, 45,45 back = inn_s, 2,3, 183,61, 30,30 #--- back = inn_s, 3,2, 304,64, 45,45 back = inn_s, 3,3, 254,61, 30,30 left = inn_f, 2,0, 53,80, 100,100 left = inn_f, 2,1, 93,70, 67,67 left = inn_f, 2,2, 116,65, 45,45 left = inn_f, 2,3, 130,62, 30,30 #--- left = inn_f, 1,2, 55,65, 45,45 left = inn_f, 1,3, 75,62, 30,30 right = inn_f, 2,0, 300,75, 100,100 right = inn_f, 2,1, 257,65, 67,67 right = inn_f, 2,2, 225,60, 45,45 right = inn_f, 2,3, 200,58, 30,30 #--- right = inn_f, 1,2, 265,65, 45,45 right = inn_f, 1,3, 245,62, 30,30 editor_icon = 15 click_range = 0, 3 click_rect.1 = 1, 1, 50,60 click_rect.2 = 1, 1, 50,60 click_rect.3 = 1, 1, 50,60 behavior = shop_inn -------------------------------------------------------------------------------- exits -------------------------------------------------------------------------------- [sprite = door1_f] bitmap = data\object\door1_f.gif, 1, 1, 1 [sprite = door1_s1] bitmap = data\object\door1_s1.gif, 1, 1, 1 [sprite = door1_s2] bitmap = data\object\door1_s2.gif, 1, 1, 1 [object = door1] flip_left = 1 back = door1_f, 0,3, 16,84, 32,32 back = door1_f, 1,1, 3,123, 68,68 back = door1_f, 1,2, 51,99, 47,47 back = door1_f, 1,3, 88,84, 32,32 back = door1_f, 2,0, 160,156, 100,100 back = door1_f, 2,1, 160,123, 68,68 back = door1_f, 2,2, 160,99, 47,47 back = door1_f, 2,3, 160,84, 32,32 back = door1_f, 3,1, 317,123, 68,68 back = door1_f, 3,2, 269,99, 47,47 back = door1_f, 3,3, 232,84, 32,32 back = door1_f, 4,3, 304,84, 32,32 left = door1_s1, 2,0, 12,196, 150,150 left = door1_s1, 2,1, 65,148, 100,100 left = door1_s1, 2,2, 96,113, 63,63 left = door1_s1, 2,3, 118,97, 44,44 left = door1_s2, 1,3, 30,92, 100,100 left = door1_s2, 1,4, 75,80, 68,68 right = door1_s1, 2,0, 308,196, 150,150 right = door1_s1, 2,1, 255,148, 100,100 right = door1_s1, 2,2, 224,113, 63,63 right = door1_s1, 2,3, 202,97, 44,44 right = door1_s2, 3,3, 290,92, 100,100 right = door1_s2, 3,4, 245,80, 68,68 editor_icon = 4 click_rect.1 = 1, 1, 23,126 click_rect.2 = 1, 1, 99,126 click_rect.3 = 1, 1, 23,126 behavior = door1 [object = door_townhall] map_frame = 5,7 parent=door1 behavior=door_townhall [object = door_th_cellar] map_frame = 5,10 parent=door1 behavior=door_th_cellar [object = door_auntie] parent=door1 map_hint = AUNTIE'S COTTAGE behavior=door_auntie -------------------------------------------------------------------------------- [sprite = ladder] bitmap = data\object\ladder.gif, 1, 1, 1 [object = ladder_down] map_frame = 5,10 left = ladder, 2,0, -15,280, 100,150 right= ladder, 2,0, 335,280, 100,150 back = ladder, 1,1, 3,226, 64,64 back = ladder, 1,2, 53,170, 45,45 back = ladder, 1,3, 88,184, 30,30 back = ladder, 2,0, 160,265, 100,100 back = ladder, 2,1, 160,226, 64,64 back = ladder, 2,2, 160,170, 45,45 back = ladder, 2,3, 160,184, 30,30 back = ladder, 3,1, 317,226, 64,64 back = ladder, 3,2, 267,170, 45,45 back = ladder, 3,3, 242,184, 30,30 editor_icon = 22 click_range=1,1 click_rect.2 = -50, 1, 100,180 behavior = inn_cellar -------------------------------------------------------------------------------- npcs & other -------------------------------------------------------------------------------- [object = ukmar_dummy] map_frame=5,6 front = dummy, 2,1, 120,156, 80,156 left = dummy, 2,1, 120,156, 80,156 right = dummy, 2,1, 120,156, 80,156 back = dummy, 2,1, 120,156, 80,156 click_rect = 1,1,100,100 editor_icon = 1 click_range = 1,1 top_click = 1 behavior=ukmar1 highlite_enemy = ukmar_peace [object = ukmar_block] in_editor=0 behavior=ukmar_block [object = woman_dummy] parent = ukmar_dummy top_click = 1 behavior=woman highlite_enemy = peasantwoman [object = gossip_yorik_dummy] parent = ukmar_dummy top_click = 1 behavior=gossip_yorik highlite_enemy = townsman [object = captain_dummy] parent = ukmar_dummy behavior=captain top_click = 1 block=3 highlite_enemy = watch [object = beggar_dummy] parent = ukmar_dummy behavior=beggar top_click = 1 highlite_enemy = beggar [object = niece] parent = ukmar_dummy top_click = 1 behavior=niece highlite_enemy = townswoman [object = dog] editor_icon = 1 behavior=dog [object = brother] parent = ukmar_dummy top_click = 1 behavior=brother highlite_enemy = townsman [object = woman_fire] parent = ukmar_dummy top_click = 1 behavior=woman_fire highlite_enemy = peasantwoman -------------------------------------------------------------------------------- [object = watch2_dummy] parent = ukmar_dummy top_click = 1 behavior=watch2 block=3 highlite_enemy = watch [object = dummy_leave] editor_icon = 1 behavior=leave -------------------------------------------------------------------------------- gates -------------------------------------------------------------------------------- [sprite = gate_l] bitmap = data\object\door\gate_l.gif, 2, 2, 1 [sprite = gate_r] bitmap = data\object\door\gate_r.gif, 1, 1, 1 [object = gate_r] offset_left = gate_r, -45, -4,-1 offset_right = gate_r, 45, -4,-1 editor_icon = 21 flip_left = 1 [object = gate_myron] offset_left = gate_l, 45, -4,-1 offset_right = gate_l, -45, -4,-1 map_frame = 201, 4 editor_icon = 4 click_range = 1, 1 click_rect.1 = -90, 30, 100,160 click_rect.3 = 1, 30, 190,160 flip_left = 1 behavior = gate_myron highlite_object = gate_r -------------------------------------------------------------------------------- [sprite = gate_jamb] bitmap = data\object\door\gate_jamb.gif, 1, 1, 1 [object = gate_jamb] front = gate_jamb, 2,0, 160,160, 100,100 editor_icon = 24 highlite_object = gate_r -------------------------------------------------------------------------------- [object = gate_locked] offset_left = gate_l, 45, -4,-1 offset_right = gate_l, -45, -4,-1 map_frame = 201, 4 editor_icon = 4 click_range = 1, 1 click_rect.1 = -90, 30, 100,160 click_rect.3 = 1, 30, 190,160 behavior = gate_locked flip_left = 1 highlite_object = gate_r -------------------------------------------------------------------------------- [object=rake_joke] editor_icon = 1 behavior=rake_joke -------------------------------------------------------------------------------- [sprite = jng_f] bitmap = data\object\wallpaper\jng_f.gif, 1, 1, 1 sort_offset = -200 [sprite = jng_s1] bitmap = data\object\wallpaper\jng_s1.gif, 1, 1, 1 sort_offset = -200 [object = jng] back = jng_f, 0,3, 20,88, 32,32 back = jng_f, 1,0, -60,146, 100,100 back = jng_f, 1,1, 5,116, 68,68 back = jng_f, 1,2, 50,95, 47,47 back = jng_f, 1,3, 90,84, 32,32 back = jng_f, 2,0, 160,146, 100,100 back = jng_f, 2,1, 160,116, 68,68 back = jng_f, 2,2, 160,95, 47,47 back = jng_f, 2,3, 160,84, 32,32 back = jng_f, 3,0, 385,146, 100,100 back = jng_f, 3,1, 315,116, 68,68 back = jng_f, 3,2, 270,95, 47,47 back = jng_f, 3,3, 230,84, 32,32 back = jng_f, 4,3, 300,88, 32,32 right = jng_s1, 2,0, 300,165, 100,100 right = jng_s1, 2,1, 255,132, 68,68 right = jng_s1, 2,2, 224,105, 44,44 right = jng_s1, 2,3, 204,90, 30,30 left = jng_s1, 2,0, 20,165, 100,100 left = jng_s1, 2,1, 64,132, 68,68 left = jng_s1, 2,2, 96,105, 44,44 left = jng_s1, 2,3, 120,90, 30,30 editor_icon = 30 click_rect.0=1,1,76,132 click_rect.2=1,1,76,132 click_rect.1=1,1,36,160 click_rect.3=1,1,36,160 behavior=jng flip_left=1 -------------------------------------------------------------------------------- helps -------------------------------------------------------------------------------- [object=help_start] editor_icon = 1 behavior=help_start [object=help_garden] editor_icon = 1 behavior=help_garden [object=help_demon] editor_icon = 1 behavior=help_demon [object=help_leaving] editor_icon = 1 behavior=help_leaving -------------------------------------------------------------------------------- [sprite = ancient_entrance] bitmap = data\object\ancient_entrance.gif, 1, 1, 1 sort_offset = -250 [object = ancient_entrance] map_frame = 5, 10 front = ancient_entrance, 0,4, 20,82, 40,30 front = ancient_entrance, 0,3, -40,99, 47,47 front = ancient_entrance, 4,3, 350,99, 47,47 front = ancient_entrance, 1,0, -80,180, 120,120 front = ancient_entrance, 1,1, -30,150, 100,100 front = ancient_entrance, 1,2, 25,120, 68,68 front = ancient_entrance, 1,3, 65,99, 47,47 front = ancient_entrance, 1,4, 95,82, 31,30 front = ancient_entrance, 2,1, 160,150, 100,100 front = ancient_entrance, 2,2, 160,120, 68,68 front = ancient_entrance, 2,3, 160,99, 47,47 front = ancient_entrance, 2,4, 160,82, 31,30 front = ancient_entrance, 3,0, 400,180, 120,120 front = ancient_entrance, 3,1, 350,150, 100,100 front = ancient_entrance, 3,2, 295,120, 68,68 front = ancient_entrance, 3,3, 255,99, 47,47 front = ancient_entrance, 3,4, 225,82, 31,30 front = ancient_entrance, 4,4, 290,82, 31,30 right = ancient_entrance, 0,3, -40,99, 47,47 right = ancient_entrance, 4,3, 350,99, 47,47 right = ancient_entrance, 1,0, -80,180, 120,120 right = ancient_entrance, 1,1, -30,150, 100,100 right = ancient_entrance, 1,2, 25,120, 68,68 right = ancient_entrance, 1,3, 65,99, 47,47 right = ancient_entrance, 1,4, 95,82, 31,30 right = ancient_entrance, 2,1, 160,150, 100,100 right = ancient_entrance, 2,2, 160,120, 68,68 right = ancient_entrance, 2,3, 160,99, 47,47 right = ancient_entrance, 2,4, 160,82, 31,30 right = ancient_entrance, 3,0, 400,180, 120,120 right = ancient_entrance, 3,1, 350,150, 100,100 right = ancient_entrance, 3,2, 295,120, 68,68 right = ancient_entrance, 3,3, 255,99, 47,47 right = ancient_entrance, 3,4, 225,82, 31,30 right = ancient_entrance, 4,4, 290,82, 31,30 left = ancient_entrance, 0,3, -40,99, 47,47 left = ancient_entrance, 4,3, 350,99, 47,47 left = ancient_entrance, 1,0, -80,180, 120,120 left = ancient_entrance, 1,1, -30,150, 100,100 left = ancient_entrance, 1,2, 25,120, 68,68 left = ancient_entrance, 1,3, 65,99, 47,47 left = ancient_entrance, 1,4, 95,82, 31,30 left = ancient_entrance, 2,1, 160,150, 100,100 left = ancient_entrance, 2,2, 160,120, 68,68 left = ancient_entrance, 2,3, 160,99, 47,47 left = ancient_entrance, 2,4, 160,82, 31,30 left = ancient_entrance, 3,0, 400,180, 120,120 left = ancient_entrance, 3,1, 350,150, 100,100 left = ancient_entrance, 3,2, 295,120, 68,68 left = ancient_entrance, 3,3, 255,99, 47,47 left = ancient_entrance, 3,4, 225,82, 31,30 left = ancient_entrance, 4,4, 290,82, 31,30 click_rect = 1,1,220,200 click_range=1,1 editor_icon = 11 flip_front=1 flip_left=1 behavior=ancient_entrance -------------------------------------------------------------------------------- [sprite = rock_entrance] bitmap = data\object\rock_entrance.gif, 1, 1, 1 [object = rock_entrance1] map_frame = 5, 15 front = rock_entrance, 1,0, -24,150, 100,100 front = rock_entrance, 2,0, 156,150, 100,100 front = rock_entrance, 3,0, 336,150, 100,100 front = rock_entrance, 1,1, 21,120, 68,68 front = rock_entrance, 2,1, 156,120, 68,68 front = rock_entrance, 3,1, 291,120, 68,68 front = rock_entrance, 1,2, 60,99, 47,47 front = rock_entrance, 2,2, 160,99, 47,47 front = rock_entrance, 3,2, 260,99, 47,47 front = rock_entrance, 1,3, 95,82, 31,30 front = rock_entrance, 2,3, 160,82, 31,30 front = rock_entrance, 3,3, 225,82, 31,30 click_rect.0 = 1,1,141,141 fog_level = 60,130,200,230,250 editor_icon = 18 behavior = rock_entrance1 -------------------------------------------------------------------------------- [sprite = menhir] bitmap = data\object\menhir.gif, 2, 2, 1 [object = menhir] map_frame = 5, 16 offset_front = menhir, 0, 0, -1 offset_back = menhir, 0, 0, -1 offset_left = menhir, 0, 0, -1 offset_right = menhir, 0, 0, -1 editor_icon = 12 block = 1 click_rect=1,1,64,147 click_range=1,1 behavior=menhir [sprite = thorns] bitmap = data\object\thorns.gif, 1, 1, 1 [object = troll_thorns] offset_front = thorns, 0, 0, -1 offset_back = thorns, 0, 0, -1 offset_left = thorns, 0, 0, -1 offset_right = thorns, 0, 0, -1 editor_icon = 14 click_rect=1,1,100,120 click_range=1,1 behavior=thorns block = 1 -------------------------------------------------------------------------------- [sprite = well] bitmap = data\object\well.gif, 1, 1, 1 [object = well] map_frame = 3, 3 offset_front = well, 10, 8,-1 offset_back = well, 10, 8,-1 offset_left = well, 10, 8,-1 offset_right = well, 10, 8,-1 editor_icon = 17 click_rect=1,1,120,96 click_range=1,1 behavior=well block = 1 -------------------------------------------------------------------------------- [sprite = berries] bitmap = data\object\berries.gif, 1, 1, 1 sort_offset=50 [object = berries] map_frame = 2, 2 front = berries, 1,1, -20,120, 100,100 front = berries, 1,2, 25,100, 68,68 front = berries, 2,1, 160,120, 100,100 front = berries, 2,2, 160,100, 68,68 front = berries, 3,1, 340,120, 100,100 front = berries, 3,2, 295,100, 68,68 back = berries, 1,1, -20,120, 100,100 back = berries, 1,2, 25,100, 68,68 back = berries, 2,1, 160,120, 100,100 back = berries, 2,2, 160,100, 68,68 back = berries, 3,1, 340,120, 100,100 back = berries, 3,2, 295,100, 68,68 right = berries, 1,1, -20,120, 100,100 right = berries, 1,2, 25,100, 68,68 right = berries, 2,1, 160,120, 100,100 right = berries, 2,2, 160,100, 68,68 right = berries, 3,1, 340,120, 100,100 right = berries, 3,2, 295,100, 68,68 left = berries, 1,1, -20,120, 100,100 left = berries, 1,2, 25,100, 68,68 left = berries, 2,1, 160,120, 100,100 left = berries, 2,2, 160,100, 68,68 left = berries, 3,1, 340,120, 100,100 left = berries, 3,2, 295,100, 68,68 click_rect=1,1,80,80 click_range=1,1 editor_icon = 14 block = 1 flip_left=1 behavior=berries -------------------------------------------------------------------------------- [sprite = lever_f] bitmap = data\object\lever\lever1a.gif, 2, 2, 1 [sprite = lever_s] bitmap = data\object\lever\lever1b.gif, 2, 2, 1 [object = lever] visible_range = 0, 4 offset_back = lever_f, 0, -60, 230 offset_right = lever_s, 130, -60, 230 offset_left = lever_s, -130, -60, 230 all_sides = -1, 4,4 all_sides = -1, 0 ,4 editor_icon = 3 flip_left = 1 click_rect.2 = 1, 1, 31,93 click_rect.1 = 1, 1, 44,83 click_rect.3 = 1, 1, 44,83 behavior = lever [object = woodgate_locked] parent=woodgate behavior = woodgate_locked -------------------------------------------------------------------------------- # SHOPS -------------------------------------------------------------------------------- [object = door_inn] map_frame = 5,7 welcome_text = RATHOLE INN flip_left = 1 back = door1_f, 0,3, 16,84, 32,32 back = door1_f, 1,1, 3,123, 68,68 back = door1_f, 1,2, 51,99, 47,47 back = door1_f, 1,3, 88,84, 32,32 back = door1_f, 2,0, 160,156, 100,100 back = door1_f, 2,1, 160,123, 68,68 back = door1_f, 2,2, 160,99, 47,47 back = door1_f, 2,3, 160,84, 32,32 back = door1_f, 3,1, 317,123, 68,68 back = door1_f, 3,2, 269,99, 47,47 back = door1_f, 3,3, 232,84, 32,32 back = door1_f, 4,3, 304,84, 32,32 left = door1_s1, 2,0, 12,196, 150,150 left = door1_s1, 2,1, 65,148, 100,100 left = door1_s1, 2,2, 96,113, 63,63 left = door1_s1, 2,3, 118,97, 44,44 left = door1_s2, 1,3, 30,92, 100,100 left = door1_s2, 1,4, 75,80, 68,68 right = door1_s1, 2,0, 308,196, 150,150 right = door1_s1, 2,1, 255,148, 100,100 right = door1_s1, 2,2, 224,113, 63,63 right = door1_s1, 2,3, 202,97, 44,44 right = door1_s2, 3,3, 290,92, 100,100 right = door1_s2, 3,4, 245,80, 68,68 editor_icon = 4 click_rect.1 = 1, 1, 23,126 click_rect.2 = 1, 1, 99,126 click_rect.3 = 1, 1, 23,126 items.100,1 = bread items.100,1 = chicken_leg items.100,1 = cheese items.100,1 = tankard_of_ale items.100,1 = orkish_brandy unlimited_items = 1 behavior=door_inn [object = door_smith] map_frame = 5,7 parent=door_inn welcome_text = MYRON'S HARDWARE items.100,1 = arrows items.100,1 = fine_dirk,short_sword_of_cold,glowing_short_sword,poisoned_dirk items.100,1 = cutter,hatchet,axe,cleaver,blistering_axe items.100,1 = mallet,steel_mallet,iron_cudgel,steel_club,wooden_cudgel items.100,1 = pike,hook_pike,glacial_pike items.100,1 = cap,leather_gloves,light_helmet,band,warm_light_helmet,handy_band,guard's_helm items.100,1 = bear_gloves,furry_gloves,gloves_of_haste,belt,protective_belt,top_boots,chain_gloves items.100,1 = buckler,small_shield,hard_small_shield,round_shield items.100,1 = leather_vest,sturdy_vest,leather_armor,serpent_vest,sturdy_leather_armor unlimited_items = 1 behavior=door_smith [object = door_magic] map_frame = 5,7 parent=door_inn welcome_text =magic shop items.100,1 = revive_potion items.100,1 = medicine items.100,1 = small_elixir,small_revi_potion items.100,1 = one_ring items.100,1 = magic_skull_case,wizard's_hat,wizard's_hat_of_haste,hood items.100,1 = robe,winter_robe,protective_habit,eagle_robe,hunter's_cloak,warrior's_cloak,winter_cloak items.100,1 = phoenix_wand,elemental_wand,freezing_rod,sparking_rod items.100,1 = pilgrim's_staff items.100,1 = long_staff,hard_long_staff,staff_of_flame items.100,1 = polar_ring,ring_of_health,healer's_ring,ring_of_flames,ring_of_energy,ring_of_scorpion,glacial_ring items.100,1 = faruk's_chain,spiritual_ring,ring_of_ogres,vein,ring_of_mercy,rat_chain,snowflake_amulet,rainbow_ring unlimited_items = 1 behavior=magic_offer [object = door_general] map_frame = 5,7 parent=door_inn welcome_text = GENERAL MARCHANDISE items.100,1 = protector's_ring,ring_of_energy,defender's_amulet,guardian's_ring,knight's_chain,faruk's_chain,ring_of_craft,ring_of_health items.30,1 = protector's_ring,ring_of_energy,defender's_amulet,guardian's_ring,knight's_chain,faruk's_chain,ring_of_craft,ring_of_health items.100,1 = leather_vest,serpent_vest,sturdy_vest,beast_cloak,leather_armor items.100,1 = cloth,cloth,habit,cloak,leather_armor items.100,1 = cloak,hunter's_cloak,warrior's_cloak,winter_cloak,cloak_of_elementalist,protective_mantle,adventurer's_cloak items.100,1 = leather_gloves,bear_gloves,furry_gloves,gloves_of_haste items.100,1 = belt,leather_gloves,band,handy_band,protective_belt items.100,1 = leather_boots,top_boots items.100,1 = long_staff,hard_long_staff,pike,iron_cudgel,steel_mallet,wooden_cudgel items.100,1 = cap,hood,light_helmet items.100,1 = sandals,worn_boots,buckler behavior=shop_offer [object = yorik] map_frame=5,6 welcome_text = swift yorik front = dummy, 2,1, 120,156, 80,156 left = dummy, 2,1, 120,156, 80,156 right = dummy, 2,1, 120,156, 80,156 back = dummy, 2,1, 120,156, 80,156 click_rect = 1,1,100,100 editor_icon = 1 click_range = 1,1 top_click = 1 items.100,1 = throwing_knives,throwing_stars items.100,1 = chocking_powder,explosive_powder items.100,1 = medicine items.100,1 = cloth_mask,leather_boots,snakehunter's_boots items.100,1 = cloak,hunter's_cloak,warrior's_cloak,winter_cloak,cloak_of_elementalist,protective_mantle,adventurer's_cloak items.100,1 = dark_blade,short_flail,fast_short_flail items.50,1=finder's_necklace,ring_of_haste,marksman's_ring,ring_of_observer,ring_of_scorpion highlite_enemy = yorik behavior=yorik [object = hunter] parent = yorik welcome_text = hunter vorack items.100,1 = arrows items.100,1 = bow_of_fire,long_bow,hard_long_bow items.100,1 = herbs items.100,1 = small_healing_potion items.100,1 = trapper's_knife,hatchet,axe items.100,1 = snakehunter's_boots,bear_gloves,belt,leather_boots,furry_gloves items.100,1 = leather_vest,serpent_vest,sturdy_vest items.100,1 = cloak,hunter's_cloak,winter_cloak,,protective_mantle,adventurer's_cloak items.100,1 = trapper's_ring,lizard_ring,serpent_amulet,protector's_ring,rat_chain,finder's_necklace,marksman's_ring,ring_of_observer,amulet_of_wit highlite_enemy = highlander behavior=hunter [object = merchant] parent = yorik welcome_text = merchant top_click = 1 items.100,1 = apple items.100,1 = bread items.100,1 = chicken_leg items.100,1 = cheese items.100,1 = orkish_brandy highlite_enemy = merchant behavior=merchant -------------------------------------------------------------------------------- [sprite = van] bitmap = data\object\van.gif, 1, 1, 1 [object = van] map_frame=5,6 map_hint = WAGRANT BOOKSELLER welcome_text = WAGRANT BOOKSELLER offset_front = van, 0, 10, -1 offset_back = van, 0, 10, -1 offset_left = van, 0, 10, -1 offset_right = van, 0, 10, -1 editor_icon = 35 block = 1 click_rect=1,1,170,145 click_range=1,1 items.100,1 = scroll_of_wisdom,arcane_scroll items.100,1 = tome_of_alchemy,tome_of_constructor,grimoir_of_necromancy items.100,1 = tome_of_ressurection,herbarium,holy_book,tome_of_exorcist,tome_of_demonology items.100,1 = tome_of_sourcery,tome_of_telekinesis,scroll_of_fireball behavior=shop_offer