[LEVEL = DUNGHILL] name = Dunghill music.MAIN = data\music\town.ogg material_file = data\defs\level.dunghill\dunghill_material.txt cube_file = data\defs\level.dunghill\dunghill_cube.txt enemy_file = data\defs\enemy\npc\mathylde.txt enemy_file = data\defs\enemy\npc\townswoman2.txt enemy_file = data\defs\enemy\npc\beggar.txt enemy_file = data\defs\enemy\npc\watch.txt enemy_file = data\defs\enemy\npc\townsman.txt enemy_file = data\defs\enemy\npc\vorack.txt enemy_file = data\defs\enemy\npc\merchant.txt enemy_file = data\defs\enemy\npc\yorik.txt enemy_file = data\defs\enemy\1-dunghill\_stunbeetle.txt enemy_file = data\defs\enemy\1-dunghill\_wolf.txt enemy_file = data\defs\enemy\1-dunghill\ukmar.txt enemy_file = data\defs\enemy\1-dunghill\giantworm.txt enemy_file = data\defs\enemy\1-dunghill\barkmonster.txt enemy_file = data\defs\enemy\1-dunghill\spider.txt enemy_file = data\defs\enemy\1-dunghill\smallspider.txt enemy_file = data\defs\enemy\1-dunghill\dog.txt enemy_file = data\defs\enemy\1-dunghill\firedemon.txt object_file = data\defs\object\ceiling.txt object_file = data\defs\object\city_top.txt object_file = data\defs\object\fence.txt object_file = data\defs\object\monk_statue.txt object_file = data\defs\object\roof.txt object_file = data\defs\object\torch1.txt object_file = data\defs\object\torch2.txt object_file = data\defs\object\bridge.txt object_file = data\defs\object\bush1.txt object_file = data\defs\object\bush2.txt object_file = data\defs\object\tree1.txt object_file = data\defs\object\tree2.txt object_file = data\defs\object\flower1.txt object_file = data\defs\object\flower2.txt object_file = data\defs\object\flower3.txt object_file = data\defs\object\flower4.txt object_file = data\defs\object\dirt1.txt object_file = data\defs\object\dirt2.txt object_file = data\defs\object\foliage1.txt object_file = data\defs\object\sewer_bottom2.txt object_file = data\defs\object\rock.txt object_file = data\defs\object\woodgate.txt object_file = data\defs\object\barrel.txt object_file = data\defs\object\garbage.txt enemy_file = data\defs\enemy\_deadpeasant.txt behavior_file = data\defs\level.dunghill\dunghill_behavior.txt object_file = data\defs\level.dunghill\dunghill_object.txt behavior_file = data\defs\object\charon_behavior.txt object_file = data\defs\object\charon.txt background = data\sky\city_night.jpg,1,1,1, 0,100,0,100 fog_color = 58,60,62 fog_level = 0,60,130,200,230