sound.metalclank = data/sound/metalclank.wav [behavior=RESPAWN-beetle] check_global.254=0,0 enemy.beetle_respawn=0,0 change_global.254=-1 [behavior=RESPAWN-smallrat] check_global.255=0,0 enemy.smallrat_respawn=0,0 change_global.255=-1 -------------------------------------------------------------------------------- intro -------------------------------------------------------------------------------- [behavior = intro] text_id = intro_1 picture = data\scene\intro1.jpg button_id = b_next button_id = b_skip_intro quest.bet = 1 cancel_picture = 1 text_id = intro_7 play_sound.yawn=0 state=10 state=1 text_id = intro_2 button_id = b_next button_id = b_skip_intro picture = data\scene\intro2.jpg cancel_picture = 1 text_id = intro_7 play_sound.yawn=0 state=10 state=2 text_id = intro_3 button_id = b_next button_id = b_skip_intro picture = data\scene\intro3.jpg cancel_picture = 1 text_id = intro_7 play_sound.yawn=0 state=10 state=3 text_id = intro_4 button_id = b_next button_id = b_skip_intro picture = data\scene\intro4.jpg cancel_picture = 1 text_id = intro_7 play_sound.yawn=0 state=10 state=4 text_id = intro_5 button_id = b_next button_id = b_skip_intro picture = data\scene\intro4.jpg cancel_picture = 1 text_id = intro_7 play_sound.yawn=0 state=10 state=5 text_id = intro_6 button_id = b_ok picture = data\scene\intro5.jpg cancel_picture = 1 text_id = intro_7 play_sound.yawn=0 state=10 -------------------------------------------------------------------------------- [behavior = lever1] animate = 0, 0, 0, 1 animate = 1, 1, 0, 1 state = 1 animate = -1, 1, 0, 1 cube.G_TOMB = 0,0,0 play_sound.switch = 0 state = 0 animate = 0, 0, 0, 1 cube.W_STONE = 0,0 ,0 play_sound.switch = 0 [behavior = exit_townhall] do_click=0 play_sound.ladder =0 teleport.DUNGHILL = 2,13,11 [behavior = exit_inn] do_click=0 play_sound.ladder = 0 teleport.DUNGHILL = 3,11,1 -------------------------------------------------------------------------------- [behavior=plate1] animate=0,0,0,0 animate=1,1,0,0 cube.g_tomb = 0,0,0 animate=1,1,0,0 state=1 play_sound.switch = 0 cube.w_stone = 0,0,0 animate=0,0,0,0 state=0 play_sound.switch = 0 -------------------------------------------------------------------------------- [behavior=help_lever] text_id = dh2_levers button_id = b_ok state=255 -------------------------------------------------------------------------------- [behavior=help_combat] #picture=data/scene/tutorial1.jpg text_id=dh_help_combat1 button_id=b_next #button_id=b_skip state=1 picture=data/scene/tutorial1.jpg text_id=dh_help_combat2 button_id=b_next #button_id=b_skip set_global.0=1 state=255 state=2 picture=data/scene/tutorial1.jpg text_id=dh_help_combat3 button_id=b_next #button_id=b_skip set_global.0=1 state=255 state=3 picture=data/scene/tutorial1.jpg text_id=dh_help_combat4 button_id=b_ok #button_id=b_skip set_global.0=1 state=255 state=255 set_global.0=1 state=255 [behavior=help_map] check_global.0=1,0 state=255 picture=data/scene/tutorial2.jpg text_id=dh_help_map1 button_id=b_ok #button_id=b_skip state=255 set_global.0=1 state=255 [behavior=help_pick] check_global.0=1,0 state=255 text_width=310 text_id=dh_help_pick1 button_id=b_ok #button_id=b_skip state=255 set_global.0=1 state=255 [behavior=fence_spec] text_width=220 text_id=dh_help_rail1 use_offer=0 text_id=nothing_happened play_sound.metalclank=0 text_width=310 text_id=dh_help_rail2 button_id=b_dh_rail enemy.bartender=0,0 remove_party_item.empty_tankard=1 text_id=dh_help_rail3 button_id=b_yes state=1 text_id=dh_help_rail4 button_id=b_ok quest.leaving_dunghill=1 state=2 teleport.dunghill=2,9,5 [behavior=help_garbage] check_global.0=1,0 state=255 text_id = dh_help_garbage button_id = b_ok #button_id=b_skip state=255 set_global.0=1 state=255 --------------------------------------------------------------------------------