sound.choir = data\sound\choir.wav sound.devil = data\sound\devil.wav sound.dtalk = data\sound\daemon_talk.wav -------------------------------------------------------------------------------- [behavior = tomb_entrance] do_click=1 teleport.cloister_udg2=3,27,16 -------------------------------------------------------------------------------- [behavior=note1] text_id=cudg3_note1 button_id=b_ok play_sound.choir = 0 state=255 [behavior=note2] text_id=cudg3_note2 button_id=b_ok play_sound.choir = 0 state=255 [behavior=vision] picture=data\scene\undeadking.jpg text_id=cudg3_vision1 button_id=b_next play_sound.dtalk=0 picture=data\scene\undeadking.jpg text_id=cudg3_vision2 button_id=b_next state=1 handicap=100,5,1,1,30,0,0,0,0 handicap=100,6,2,2,30,0,0,0,0 handicap=100,7,150,150,30,0,0,0,0 flash_view=0,0,0,100 -------------------------------------------------------------------------------- [behavior=final_showdown] play_sound.choir = 0 picture=data\scene\priest1.jpg text_id=priest1 button_id=b_next end_round=1 end_round=1 remove_enemy.monk_peace=-1,0 remove_enemy.monk_peace=-1,0 remove_enemy.monk_peace=0,-1 remove_enemy.monk_peace=0,-1 remove_enemy.monk_peace=1,0 remove_enemy.monk_peace=1,1 picture=data\scene\priest1.jpg text_id=priest2 button_id=b_next state=1 picture=data\scene\priest2.jpg text_id=priest3 button_id=b_next state=2 picture=data\scene\priest2.jpg text_id=priest4 button_id=b_wait_a_sec state=3 picture=data\scene\priest3.jpg text_id=priest5 button_id=b_next state=4 picture=data\scene\priest3.jpg text_id=priest6 button_id=b_next state=5 picture=data\scene\priest3.jpg text_id=priest7 button_id=b_next state=6 picture=data\scene\priest3.jpg text_id=priest8 object.rock=0,0,3 play_sound.break_wall =0 enemy.monk_special=-1,0 enemy.monk_special=-1,0 enemy.monk_special=0,-1 enemy.monk_special=0,-1 enemy.monk_special=1,0 #enemy.monk=1,0 enemy.monk_special=1,1 #enemy.monk=1,1 enemy.monk_special=0,1 #enemy.monk=0,1 enemy.monk_special=-1,1 #enemy.monk=-1,1 flash_view=0,0,0,255 state=7 [behavior=monk_count] #ubral jsem monky, takze preskakuju count state=3 state=2 state=3 state=4 state=5 state=6 state=7 state=8 remove_enemy.priest=0,0 enemy_forced.priest_mortal=2,0 picture=data\scene\priest1.jpg text_id=priest_end1 button_id=b_next state=9 picture=data\scene\priest1.jpg text_id=priest_end2 button_id=b_next state=10 picture=data\scene\demon1.jpg text_id=priest_end3 button_id=b_next state=11 picture=data\scene\demon2.jpg text_id=priest_end4 play_sound.devil = 0 button_id=b_next state=12 picture=data\scene\demon2.jpg text_id=priest_end5 button_id=b_next state=13 picture=data\scene\demon2.jpg text_id=priest_end6 button_id=b_next state=14 play_sound.dtalk=0 picture=data\scene\undeadking.jpg text_id=priest_end7 button_id=b_next state=15 flash_view=0,0,0,255 cancel_picture=0 text_id=priest_end8 enemy.undeadking=0,0 enemy.crook=1,-1 object.crook_dummy=0,1,-1 button_id=b_next quest.evil_cult=2 exp=10000 state=16 -------------------------------------------------------------------------------- [behavior = lock] check_item.bone_key=0 text_id=locked text_id=action_used_key cube.empty=0,0,0 play_sound.unlock =0 play_sound.move_stone =0 remove_party_item.bone_key=1 state=1 text_id=unlocked -------------------------------------------------------------------------------- [behavior = ladder_exit] do_click=0 text_width=310 text_id=cloister_leave1 button_id=b_yes button_id=b_no play_sound.ladder=0 picture=data/scene/travel_city.jpg text_id=cloister_leave2 button_id=b_next state=1 #reset respawnu set_global.255 = 0 set_global.254 = 0 set_global.253 = 0 set_global.252 = 0 set_global.251 = 0 teleport=-1,-1,0 picture=data/scene/travel_city2.jpg text_id=cloister_leave3 button_id=b_next state=2 picture=data/scene/travel_city2.jpg text_id=cloister_leave4 button_id=b_next state=3 remove_party_item.RUBY = 2 remove_party_item.prior's_key=1 teleport.city,city=3,39,35 [behavior=crook_dummy] play_sound.devil=0 state=1 play_sound.devil=0 state=2 play_sound.devil=0 text_id=udg_crook button_id=b_ok state=3 play_sound.devil=0