[LEVEL = CLOISTER_TOWER] name = Bell Tower music.MAIN = data\music\cemetery.ogg material_file = data\defs\level.cloister\cloister_material.txt cube_file = data\defs\level.cloister\tower_cube.txt enemy_file = data\defs\enemy\4-graveyard\skeleton.txt enemy_file = data\defs\enemy\4-graveyard\torso.txt enemy_file = data\defs\enemy\4-graveyard\livingdead.txt enemy_file = data\defs\enemy\4-graveyard\headless.txt enemy_file = data\defs\enemy\4-graveyard\zombie.txt enemy_file = data\defs\enemy\5-cloister\spider_fuzzy.txt enemy_file = data\defs\enemy\5-cloister\spider_fire.txt enemy_file = data\defs\enemy\5-cloister\spider_top.txt object_file = data\defs\object\barrel.txt object_file = data\defs\object\ceiling.txt object_file = data\defs\object\jamb.txt object_file = data\defs\object\cloister_win.txt object_file = data\defs\object\torch1.txt object_file = data\defs\object\torch2.txt object_file = data\defs\object\garbage.txt object_file = data\defs\object\dirt1.txt object_file = data\defs\object\dirt2.txt object_file = data\defs\object\foliage1.txt object_file = data\defs\object\column.txt object_file = data\defs\object\furniture.txt object_file = data\defs\object\sewer_bottom2.txt object_file = data\defs\object\grave_top.txt object_file = data\defs\object\roof.txt object_file = data\defs\object\tower_fix.txt behavior_file = data\defs\level.cloister\tower_behavior.txt object_file = data\defs\level.cloister\tower_object.txt background = data\sky\tower_sky.jpg,1,1,1, 0,100,0,100 fog_color = 45, 50, 35 fog_level = 0,60,130,200,230