[sprite = chest1_f] bitmap = data\object\chest1_f.gif, 1, 1, 1 [sprite = chest1_b] bitmap = data\object\chest1_b.gif, 1, 1, 1 [sprite = chest1_r] bitmap = data\object\chest1_r.gif, 1, 1, 1 [object = chest1] visible_range = 0, 3 offset_front = chest1_f, 0, 8, 230 offset_back = chest1_b, 0, 8, 230 offset_left = chest1_r, 0, 8, 230 offset_right = chest1_r, 0, 8, 230 editor_icon = 7 click_rect.0 = 1,1,115,60 click_rect.1 = 1,1,70,60 click_rect.2 = 1,1,115,60 click_rect.3 = 1,1,70,60 items.100,1=bear_gloves,furry_gloves,gloves_of_haste,sandals_of_balance,lucky_sandals,shoes_of_heart,protective_belt,silky_ice_gloves,fist_of_flame items.100,1=juggler's_sandals,protected_steps,martyr's_sandals,stone_sandals,band_of_shadows,belt_of_life,rope_of_energy items.100,3=medicine items.50,1=medicine items.50,1=medicine behavior=chest_offer [sprite = tomb_door] bitmap = data\object\door\tomb_door.gif, 5, 5, 1 [object = tomb_door] offset_front = tomb_door, 0, -4,-1 offset_back = tomb_door, 0, -4,-1 editor_icon = 4 click_range = 1,1 click_rect.0 = 1,1,190,120 click_rect.1 = 1,1,190,120 click_rect.2 = 1,1,190,120 click_rect.3 = 1,1,190,120 behavior = tomb_door block=1 map_frame=101,4 [sprite = ladder] bitmap = data\object\ladder.gif, 1, 1, 1 [object = ladder] map_frame=5,11 left = ladder, 2,0, -15,180, 100,150 right= ladder, 2,0, 335,180, 100,150 back = ladder, 1,1, 3,126, 64,64 back = ladder, 1,2, 53,102, 45,45 back = ladder, 1,3, 88,84, 30,30 back = ladder, 2,0, 160,165, 100,100 back = ladder, 2,1, 160,126, 64,64 back = ladder, 2,2, 160,102, 45,45 back = ladder, 2,3, 160,84, 30,30 back = ladder, 3,1, 317,126, 64,64 back = ladder, 3,2, 267,102, 45,45 back = ladder, 3,3, 242,84, 30,30 editor_icon = 23 click_rect = 1, 1, 60,180 behavior = ladder [sprite = tophole] bitmap = data\object\tophole.gif, 1, 1, 1 [object=tophole] front = tophole, 2,0, 160,10, 140,140 front = tophole, 2,1, 160,20, 100,100 front = tophole, 2,2, 160,30, 68,68 front = tophole, 2,3, 160,40, 47,47 editor_icon = 23 [object=spider_dummy] editor_icon=1 behavior=spider_dummy [object=spider_attack] editor_icon=1 behavior=spider_attack -------------------------------------------------------------------------------- [sprite = teleport] bitmap = data\object\global\holy_ground.gif, 6,1,6 sort_offset = 10 [object = teleport] visible_range = 0,3 offset_front = teleport, 0, 1,210 offset_back = teleport, 0, 1,210 offset_left = teleport, 0, 1,210 offset_right = teleport, 0, 1,210 editor_icon = 6 map_frame = 7, 16 behavior = teleport -------------------------------------------------------------------------------- [sprite = lever_f] bitmap = data\object\lever\lever1a.gif, 2, 2, 1 [sprite = lever_s] bitmap = data\object\lever\lever1b.gif, 2, 2, 1 [object = lever] visible_range = 0, 4 offset_back = lever_f, 0, -60, 230 offset_right = lever_s, 130, -60, 230 offset_left = lever_s, -130, -60, 230 all_sides = -1, 4,4 all_sides = -1, 0 ,4 editor_icon = 3 flip_left = 1 click_rect.2 = 1, 1, 31,93 click_rect.1 = 1, 1, 44,83 click_rect.3 = 1, 1, 44,83 behavior = lever