[LEVEL = SPIDER_TUNNEL] name = Spider Tunnel background = data\sky\tomb.jpg,1,1,1, 0,100,0,100 fog_color = 20, 20, 20 fog_level = 0,60,130,200,230 music.MAIN = data\music\dungeon1.ogg material_file = data\defs\level.tomb\tomb_material.txt cube_file = data\defs\level.tomb\tomb_cube.txt enemy_file = data\defs\enemy\5-cloister\spider_fuzzy.txt enemy_file = data\defs\enemy\5-cloister\spider_fire.txt enemy_file = data\defs\enemy\5-cloister\spider_top.txt enemy_file = data\defs\enemy\5-cloister\ambush_spider.txt enemy_file = data\defs\enemy\4-graveyard\giantspider.txt object_file = data\defs\object\column.txt object_file = data\defs\object\jamb.txt object_file = data\defs\object\torch1.txt object_file = data\defs\object\torch2.txt object_file = data\defs\object\dirt1.txt object_file = data\defs\object\dirt2.txt object_file = data\defs\object\foliage1.txt object_file = data\defs\object\flower1.txt object_file = data\defs\object\fence.txt object_file = data\defs\object\garbage.txt object_file = data\defs\object\barrel.txt object_file = data\defs\object\sewer_bottom.txt behavior_file = data\defs\object\web_behavior.txt object_file = data\defs\object\web.txt behavior_file = data\defs\object\altar_behavior2.txt object_file = data\defs\object\altar.txt behavior_file = data\defs\level.cloister\spider_behavior.txt object_file = data\defs\level.cloister\spider_object.txt