[sprite = up] bitmap = data\object\up.gif, 1, 1, 1 [object = up] visible_range = 0,3 flip_left = 1 offset_back = up, 0, -28,-1 editor_icon = 23 click_rect.0 = 1, 1, 99,126 click_rect.1 = 1, 1, 99,126 click_rect.2 = 1, 1, 99,126 click_rect.3 = 1, 1, 99,126 xbehavior = up [sprite = chest1_f] bitmap = data\object\chest1_f.gif, 1, 1, 1 [sprite = chest1_b] bitmap = data\object\chest1_b.gif, 1, 1, 1 [sprite = chest1_r] bitmap = data\object\chest1_r.gif, 1, 1, 1 [object = chest1] visible_range = 0, 3 offset_front = chest1_f, 0, 8, 230 offset_back = chest1_b, 0, 8, 230 offset_left = chest1_r, 0, 8, 230 offset_right = chest1_r, 0, 8, 230 editor_icon = 7 click_rect.0 = 1,1,115,60 click_rect.1 = 1,1,70,60 click_rect.2 = 1,1,115,60 click_rect.3 = 1,1,70,60 behavior=chest_offer items.100,1=pagan_staff,pagan_staff,taint,scholar's_great_staff,staff_of_vigor,paralysing_staff,heavy_iron_staff,moon_staff,full_moon,monk_battle_staff,viper_staff,short_battle_staff,ram_staff,icicle items.100,1=frost_crown,fanged_crown,lightning_circlet,volcanic_tiara,protector's_hat,hood_of_damnation,blessed_diadem,snow_queen's_crown,horned_skull_case,scroll_of_lightning,scroll_of_heaven,scroll_of_fireball,tome_of_alchemy,tome_of_ressurection,tome_of_constructor,grimoir_of_necromancy,herbarium,holy_book,tome_of_exorcist,tome_of_demonology,tome_of_sourcery,rune_of_power items.100,1=small_ring_of_life,ring_of_life,fighter's_ring_of_action,ring_of_concentration,ring_of_muscles,light_necklace,ring_of_frost_giant,inquisitor's_chain,blessed_necklace,eye_of_warlock,exloding_ring,jet_ring,ring_of_apprentice,ring_of_hunger,glowing_chain,pure_blood,stone_of_blizzard,necklace_of_leech,marskman_of_vastelands [object = chest2] parent=chest1 items.100,1=great_tome_of_wisdom items.100,1=scroll_of_lightning,scroll_of_heaven,scroll_of_fireball,tome_of_alchemy,tome_of_ressurection,tome_of_constructor,grimoir_of_necromancy,herbarium,holy_book,tome_of_exorcist,tome_of_demonology,tome_of_sourcery -------------------------------------------------------------------------------- [sprite = library_door] bitmap = data\object\bulkhead\tomb_entrance.gif, 1, 1, 1 [object = library_door] offset_front = library_door, 0, 1,-1 map_frame = 5,10 editor_icon = 4 click_range=1,1 click_rect=1,1,190,120 behavior = library_door -------------------------------------------------------------------------------- [sprite = cloister_door] bitmap = data\object\door\cloister_door.gif, 4, 4, 1 [object = cloister_door] offset_front = cloister_door, 0, -4,-1 offset_back = cloister_door, 0, -4,-1 editor_icon = 4 click_range = 1,1 click_rect = 1,1,190,120 behavior = cloister_door map_frame = 101,4 -------------------------------------------------------------------------------- [sprite = plate1] bitmap = data\object\plate1.gif, 2, 1, 2 sort_offset = -100 [object = plate1] map_frame = 1,13 front = plate1, 1,0, -80,200, 120,120 front = plate1, 1,1, -20,150, 100,100 front = plate1, 1,2, 25,120, 68,68 front = plate1, 1,3, 60,99, 47,47 front = plate1, 1,4, 95,82, 30,30 front = plate1, 2,0, 160,200, 140,120 front = plate1, 2,1, 160,150, 100,100 front = plate1, 2,2, 160,120, 68,68 front = plate1, 2,3, 160,99, 47,47 front = plate1, 2,4, 160,82, 30,30 front = plate1, 3,0, 400,200, 120,120 front = plate1, 3,1, 340,150, 100,100 front = plate1, 3,2, 295,120, 68,68 front = plate1, 3,3, 260,99, 47,47 front = plate1, 3,4, 225,82, 30,30 left = plate1, 1,0, -80,200, 120,120 left = plate1, 1,1, -20,150, 100,100 left = plate1, 1,2, 25,120, 68,68 left = plate1, 1,3, 60,99, 47,47 left = plate1, 1,4, 95,82, 30,30 left = plate1, 2,0, 160,200, 140,120 left = plate1, 2,1, 160,150, 100,100 left = plate1, 2,2, 160,120, 68,68 left = plate1, 2,3, 160,99, 47,47 left = plate1, 2,4, 160,82, 30,30 left = plate1, 3,0, 400,200, 120,120 left = plate1, 3,1, 340,150, 100,100 left = plate1, 3,2, 295,120, 68,68 left = plate1, 3,3, 260,99, 47,47 left = plate1, 3,4, 225,82, 30,30 right = plate1, 1,0, -80,200, 120,120 right = plate1, 1,1, -20,150, 100,100 right = plate1, 1,2, 25,120, 68,68 right = plate1, 1,3, 60,99, 47,47 right = plate1, 1,4, 95,82, 30,30 right = plate1, 2,0, 160,200, 140,120 right = plate1, 2,1, 160,150, 100,100 right = plate1, 2,2, 160,120, 68,68 right = plate1, 2,3, 160,99, 47,47 right = plate1, 2,4, 160,82, 30,30 right = plate1, 3,0, 400,200, 120,120 right = plate1, 3,1, 340,150, 100,100 right = plate1, 3,2, 295,120, 68,68 right = plate1, 3,3, 260,99, 47,47 right = plate1, 3,4, 225,82, 30,30 back = plate1, 1,0, -80,200, 120,120 back = plate1, 1,1, -20,150, 100,100 back = plate1, 1,2, 25,120, 68,68 back = plate1, 1,3, 60,99, 47,47 back = plate1, 1,4, 95,82, 30,30 back = plate1, 2,0, 160,200, 140,120 back = plate1, 2,1, 160,150, 100,100 back = plate1, 2,2, 160,120, 68,68 back = plate1, 2,3, 160,99, 47,47 back = plate1, 2,4, 160,82, 30,30 back = plate1, 3,0, 400,180, 120,120 back = plate1, 3,1, 340,150, 100,100 back = plate1, 3,2, 295,120, 68,68 back = plate1, 3,3, 260,99, 47,47 back = plate1, 3,4, 225,82, 30,30 editor_icon = 5 flip_left = 1 behavior = plate1 -------------------------------------------------------------------------------- [sprite = lever_f] bitmap = data\object\lever\lever1a.gif, 2, 2, 1 [sprite = lever_s] bitmap = data\object\lever\lever1b.gif, 2, 2, 1 [object = lever] visible_range = 0, 4 offset_back = lever_f, 0, -60, 230 offset_right = lever_s, 130, -60, 230 offset_left = lever_s, -130, -60, 230 all_sides = -1, 4,4 all_sides = -1, 0 ,4 editor_icon = 3 flip_left = 1 click_rect.2 = 1, 1, 31,93 click_rect.1 = 1, 1, 44,83 click_rect.3 = 1, 1, 44,83 behavior = lever [object = lever2] # kvuli jinak otocene stene s knihama parent=lever behavior = lever2 -------------------------------------------------------------------------------- [sprite = button_f] bitmap = data\object\lever\button1a.gif, 2, 2, 1 [sprite = button_s] bitmap = data\object\lever\button1b.gif, 2, 2, 1 [object = button] visible_range = 0, 4 offset_back = button_f, 0, -93, 230 offset_right = button_s, 135, -90, 230 offset_left = button_s, -135, -90, 230 all_sides = -1, 4,4 all_sides = -1, 0 ,4 editor_icon = 3 flip_left = 1 click_rect.2 = -10, -10, 35,35 click_rect.1 = -10, -10, 28,30 click_rect.3 = -10, -10, 28,30 behavior = button [object = button_NS] parent=button behavior = button_NS ------------------------------------------------------------------------------- [sprite = red_book] bitmap = data\object\red_book.gif, 1, 1, 1 [sprite = blue_book] bitmap = data\object\blue_book.gif, 1, 1, 1 [sprite = green_book] bitmap = data\object\green_book.gif, 1, 1, 1 [object = red_book] front=red_book,2,0, 65,102, 100,100 all_sides = -1, 0 ,4 editor_icon = 3 flip_left = 1 click_rect = -10, -10, 35,35 behavior = red_book [object = book_red] front=red_book,2,0, 65,102, 100,100 all_sides = -1, 0 ,4 editor_icon = 3 flip_left = 1 click_rect = -10, -10, 35,35 behavior = book_red [object = book_green] front=green_book,2,0, 65,102, 100,100 all_sides = -1, 0 ,4 editor_icon = 3 flip_left = 1 click_rect = -10, -10, 35,35 behavior = book_green [object = book_blue] front=blue_book,2,0, 65,102, 100,100 all_sides = -1, 0 ,4 editor_icon = 3 flip_left = 1 click_rect = -10, -10, 35,35 behavior = book_blue -------------------------------------------------------------------------------- [object=closer_NS] editor_icon=1 behavior=closer_NS [object=closer_WE] editor_icon=1 behavior=closer_WE -------------------------------------------------------------------------------- [sprite = teleport] bitmap = data\object\global\holy_ground.gif, 6,1,6 sort_offset = 10 [object = teleport] visible_range = 0,3 offset_front = teleport, 0, 20, 240 offset_back = teleport, 0, 20, 240 offset_left = teleport, 0, 20, 240 offset_right = teleport, 0, 20, 240 editor_icon = 6 behavior = teleport map_frame = 5 ,16 ------------------------------------------------------------------------------- [sprite = wall_sign] bitmap = data\object\bulkhead\wall_sign.gif, 1, 1, 1 [object = wall_sign] offset_front = wall_sign, 0, -4,-1 offset_back = wall_sign, 0, -4,-1 editor_icon = 15 map_frame = 0, 0 block = 1 click_range = 1, 1 click_rect = 1, 1, 190,120 behavior = wall_sign ------------------------------------------------------------------------------- [sprite = fire_] bitmap = data\fx\fire.gif, 6, 6, 1 sort_offset=200 [object = fire_] offset_back = fire_, 0, -40,-1 fog_level=0,0,0,0,0 editor_icon = 1 behavior=fire_ [sprite = sewer_hole] bitmap = data\object\bulkhead\sewer_hole.jpg, 1, 1, 1 [object = lib_hole] offset_front = sewer_hole, 0, -4,-1 offset_back = sewer_hole, 0, -4,-1 editor_icon = 15 map_frame = 104,105 block = 1 click_range = 1, 1 click_rect = 1, 1, 190,120 behavior = lib_hole -------------------------------------------------------------------------------- [sprite = skull_f] bitmap = data\object\lever\skull1a.gif, 3, 3, 1 [sprite = skull_s] bitmap = data\object\lever\skull1b.gif, 3, 3, 1 [object = skull] visible_range = 0, 4 offset_back = skull_f, 0, -85, 230 offset_right = skull_s, 130, -75, 230 offset_left = skull_s, -130, -75, 230 all_sides = -1, 4,4 all_sides = -1, 0 ,4 editor_icon = 28 flip_left = 1 click_rect.2 = 1, 1, 35,48 click_rect.1 = 1, 1, 30,48 click_rect.3 = 1, 1, 30,48 behavior = skull -------------------------------------------------------------------------------- [sprite = sarcophagus_s] bitmap = data\object\sarcophagus_s.gif, 1, 1, 1 [object = piedestal] offset_front = sarcophagus_s, 0, 12, 200 offset_back = sarcophagus_s, 0, 12, 200 offset_left = sarcophagus_s, 0, 12, 200 offset_right = sarcophagus_s, 0, 12, 200 editor_icon = 11 block = 1 map_frame = 3,3 [sprite = book] bitmap = data\object\book.gif, 1, 1, 1 sort_offset=100 [object = book_crypt] offset_front = book, 0, -58, 200 offset_back = book, 0, -58, 200 offset_left = book, 0, -58, 200 offset_right = book, 0, -58, 200 flip_left=1 editor_icon = 28 click_range=1,1 click_rect = -10,-10,56,32 behavior = book_crypt [object = book_port] visible_range=0,3 offset_front = book, 0, 0, 200 offset_back = book, 0, 0, 200 offset_left = book, 0, 0, 200 offset_right = book, 0, 0, 200 flip_left=1 editor_icon = 28 click_rect = 1,1,46,22 behavior = book_port -------------------------------------------------------------------------------- [object=create_teleport] editor_icon=1 behavior=create_teleport