[object=RESPAWN-zombie] editor_icon=37 behavior=RESPAWN-zombie [object=RESPAWN-fatdead] editor_icon=37 behavior=RESPAWN-fatdead -------------------------------------------------------------------------------- [sprite = up] bitmap = data\object\up.gif, 1, 1, 1 [object = up] visible_range = 0,3 flip_left = 1 offset_back = up, 0, -28,-1 editor_icon = 23 click_rect.0 = 1, 1, 99,126 click_rect.1 = 1, 1, 99,126 click_rect.2 = 1, 1, 99,126 click_rect.3 = 1, 1, 99,126 xbehavior = up ------------------------------------------------------------------------------- [sprite = chest1_f] bitmap = data\object\chest1_f.gif, 1, 1, 1 [sprite = chest1_b] bitmap = data\object\chest1_b.gif, 1, 1, 1 [sprite = chest1_r] bitmap = data\object\chest1_r.gif, 1, 1, 1 [object = chest1] visible_range = 0, 3 offset_front = chest1_f, 0, 8, 230 offset_back = chest1_b, 0, 8, 230 offset_left = chest1_r, 0, 8, 230 offset_right = chest1_r, 0, 8, 230 editor_icon = 7 click_rect.0 = 1,1,115,60 click_rect.1 = 1,1,70,60 click_rect.2 = 1,1,115,60 click_rect.3 = 1,1,70,60 behavior=chest_offer //FLASKY items.100,1=small_healing_potion,healing_potion,small_stamina_potion,stamina_potion,small_revi_potion,revi_potion,small_elixir,elixir,revive_potion,scroll_of_ressurection,medicine items.50,1=small_healing_potion,healing_potion,small_stamina_potion,stamina_potion,small_revi_potion,revi_potion,small_elixir,elixir,revive_potion,scroll_of_ressurection,medicine //THROW items.100,1=poisoned_throwing_knives,burning_stars,lethal_stars,steel_darts,arrows //LEVEL 3 JEWELRY items.100,1=fanged_necklace,ring_of_survivor,chain_of_barriers,ring_of_battlemage,ring_of_necromancy,ring_of_elements,stone_amulet,ring_of_immunity,forest_heart,nature's_embrace,black_ring,chain_of_elements,exloding_ring,ring_of_giants,snake's_ring,heavy_ring_of_vigor,symbol_of_cobra,barbarian_chain,ring_of_undead_eater,necklace_of_willpower,lucky_killer,kinetic_ring [object = chest2] parent=chest1 items.100,1=bishop's_crook,inquisitor's_chain,relic_of_Roven_the_Bright items.100,1=arcane_scroll,scroll_of_wisdom items.100,1=money160 items.100,2=revi_potion [object = chest3] parent=chest1 items.100,1=nordic_shield,exceptional_knight's_vest,ethereal_protection,battle_breast_plate,large_templar_shield,crusader_gloves,exorcist's_gloves,charmed_chain_boots,captain's_belt,barbarian_helm,ancient_helm,enchanted_full_helm,jade_gauntlets,mighty_gauntlets items.100,1=warlord's_destroyer,holy_wrath,witch_hammer,blessed_steel_blade,demon_eater,hammer_of_archangels,warrior's_grace,father's_glaive,grisly_morning_star,celestial_mace,captain's_mace [object = chest4] parent=chest1 items.100,1=stamina_potion,revi_potion items.50,1=healing_potion,elixir items.50,1=revive_potion,medicine items.50,1=money160 ------------------------------------------------------------------------------- [sprite = ladder] bitmap = data\object\ladder.gif, 1, 1, 1 [object = ladder] visible_range = 0,3 left = ladder, 2,0, -15,180, 100,150 right= ladder, 2,0, 335,180, 100,150 back = ladder, 1,1, 3,126, 64,64 back = ladder, 1,2, 53,102, 45,45 back = ladder, 1,3, 88,84, 30,30 back = ladder, 2,0, 160,165, 100,100 back = ladder, 2,1, 160,126, 64,64 back = ladder, 2,2, 160,102, 45,45 back = ladder, 2,3, 160,84, 30,30 back = ladder, 3,1, 317,126, 64,64 back = ladder, 3,2, 267,102, 45,45 back = ladder, 3,3, 242,84, 30,30 editor_icon = 23 click_rect.0 = 1, 1, 100,180 click_rect.1 = 1, 1, 100,180 click_rect.2 = 1, 1, 100,180 click_rect.3 = 1, 1, 100,180 behavior = ladder_up map_frame = 5,11 ------------------------------------------------------------------------------- [object = ladder_down] visible_range = 0,3 left = ladder, 2,0, -15,280, 100,150 xleft = ladder, 2,1, 75,260, 50,80 right= ladder, 2,0, 335,280, 100,150 back = ladder, 1,1, 3,226, 64,64 back = ladder, 1,2, 53,170, 45,45 back = ladder, 1,3, 88,184, 30,30 back = ladder, 2,0, 160,265, 100,100 back = ladder, 2,1, 160,226, 64,64 back = ladder, 2,2, 160,170, 45,45 back = ladder, 2,3, 160,184, 30,30 back = ladder, 3,1, 317,226, 64,64 back = ladder, 3,2, 267,170, 45,45 back = ladder, 3,3, 242,184, 30,30 editor_icon = 22 click_rect = 1, 1, 60,180 click_range=1,1 behavior = ladder_down ------------------------------------------------------------------------------- [sprite = hangman] bitmap = data\object\hangman.gif, 1, 1, 1 sort_offset = 200 [object = hangman] offset_front = hangman, 50, -60,-1 editor_icon = 28 click_rect = 1, 1, 50,100 click_range=1,1 items.100,1=medicine items.100,1=ring_of_undead_eater behavior = hangman map_hint=hangman welcome_text=hangman [object=hangman_wait] editor_icon=1 behavior=hangman_wait -------------------------------------------------------------------------------- [sprite = timber] bitmap = data\object\timber.gif, 1, 1, 1 [object = timber] map_frame = 101, 105 offset_front = timber, 0,0,-1 back = timber, 1,1, 10,121, 80,80 back = timber, 1,2, 50,99, 55,55 back = timber, 1,3, 80,80, 30,30 back = timber, 2,1, 160,121, 80,80 back = timber, 2,2, 160,99, 55,55 back = timber, 2,3, 160,80, 40,30 back = timber, 3,1, 310,121, 80,80 back = timber, 3,2, 270,99, 55,55 back = timber, 3,3, 240,80, 30,30 right = timber, 1,0, -20,140, 50,100 right = timber, 1,1, 30,121, 40,80 right = timber, 1,2, 65,108, 32,70 right = timber, 1,3, 90,98, 30,60 left = timber, 3,0, 345,152, 50,100 left = timber, 3,1, 295,121, 40,80 left = timber, 3,2, 264,98, 32,70 left = timber, 3,3, 240,82, 30,60 flip_back=3 editor_icon = 21 block = 1 click_range = 1, 1 click_rect.0 = 1, 1, 220,70 behavior = timber ------------------------------------------------------------------------------- [sprite = wall_sign] bitmap = data\object\bulkhead\wall_sign.gif, 1, 1, 1 [object = wall_sign] offset_front = wall_sign, 0, -4,-1 offset_back = wall_sign, 0, -4,-1 editor_icon = 15 map_frame = 0, 0 block = 1 click_range = 1, 1 click_rect.0 = 1, 1, 190,120 click_rect.1 = 1, 1, 190,120 click_rect.2 = 1, 1, 190,120 click_rect.3 = 1, 1, 190,120 behavior = wall_sign -------------------------------------------------------------------------------- [sprite = cloister_gate] bitmap = data\object\bulkhead\cloister_gate.gif, 1, 1, 1 [object = cloister_gate] offset_front = cloister_gate, 0, -16,-1 offset_back = cloister_gate, 0, -16,-1 editor_icon = 15 map_frame = 0, 0 block = 1 click_range = 1, 1 click_rect.0 = 10, 1, 190,120 click_rect.1 = 10, 1, 190,120 click_rect.2 = 10, 1, 190,120 click_rect.3 = 10, 1, 190,120 behavior = cloister_gate -------------------------------------------------------------------------------- [sprite = library_door] bitmap = data\object\bulkhead\tomb_entrance.gif, 1, 1, 1 [object = library_door] offset_front = library_door, 0, 1,-1 map_frame = 5,10 map_hint = Library editor_icon = 4 click_range=1,1 click_rect=1,1,190,120 behavior = library_door -------------------------------------------------------------------------------- [object = well_dummy] editor_icon=1 front = dummy, 2,1, 160,160, 100,100 back = dummy, 2,1, 160,160, 100,100 left = dummy, 2,1, 160,160, 100,100 right = dummy, 2,1, 160,160, 100,100 click_rect=1,1,100,100 click_range=1,1 behavior = well_dummy -------------------------------------------------------------------------------- [sprite = cloister_door] bitmap = data\object\door\cloister_door.gif, 4, 4, 1 [object = cloister_door] offset_front = cloister_door, 0, -4,-1 offset_back = cloister_door, 0, -4,-1 editor_icon = 4 click_range = 1,1 click_rect = 1,1,190,120 behavior = cloister_door map_frame = 101,4 [object = tower_door] parent=cloister_door behavior=tower_door map_hint = cloister_tower [object = prior_door] parent=cloister_door behavior=prior_door -------------------------------------------------------------------------------- [object=libwraith] front = dummy, 2,1, 160,156, 80,156 left = dummy, 2,1, 160,156, 80,156 right = dummy, 2,1, 160,156, 80,156 back = dummy, 2,1, 160,156, 80,156 click_rect.0 = 1,1,100,100 click_rect.1 = 1,1,100,100 click_rect.2 = 1,1,100,100 click_rect.3 = 1,1,100,100 editor_icon = 1 click_range = 1,1 top_click = 1 behavior=libwraith ------------------------------------------------------------------------------- [object=finish_bell_tower] editor_icon=1 behavior=finish_bell_tower ------------------------------------------------------------------------------- [sprite = red_book] bitmap = data\object\red_book.gif, 1, 1, 1 [object = red_book] front=red_book,2,0, 65,102, 100,100 all_sides = -1, 4,4 all_sides = -1, 0 ,4 editor_icon = 3 flip_left = 1 click_rect = -10, -10, 35,35 behavior = red_book -------------------------------------------------------------------------------- [object = turn_monk] front = dummy, 2,1, 160,170, 80,180 left = dummy, 2,1, 160,170, 80,180 right = dummy, 2,1, 160,170, 80,180 back = dummy, 2,1, 160,170, 80,180 click_rect = 1,1,100,100 editor_icon = 1 click_range = 1,1 behavior=turn_monk -------------------------------------------------------------------------------- [sprite = travelstone_f] bitmap = data\object\tstone_f.gif, 1, 1, 1 [sprite = travelstone_b] bitmap = data\object\tstone_b.gif, 1, 1, 1 [sprite = travelstone_r] bitmap = data\object\tstone_r.gif, 1, 1, 1 [object = tstone] offset_front = travelstone_f, 0, 8, 160 offset_back = travelstone_b, 0, 8, 160 offset_left = travelstone_r, 0, 8, 160 offset_right = travelstone_r, 0, 8, 160 flip_left = 1 editor_icon = 2 block = 1 map_frame = 7 ,16 click_rect=1,1,66,145 click_range=1,1 behavior=tstone -------------------------------------------------------------------------------- [sprite = apple_tree] bitmap = data\object\apple_tree.gif, 1, 1, 1 [object = apple_tree] visible_range = 1,4 map_frame = 2, 2 front = apple_tree, 1,0, -80,180, 120,120 front = apple_tree, 1,1, -20,150, 100,100 front = apple_tree, 1,2, 25,120, 68,68 front = apple_tree, 1,3, 60,99, 47,47 front = apple_tree, 1,4, 95,82, 30,30 front = apple_tree, 2,1, 160,150, 100,100 front = apple_tree, 2,2, 160,120, 68,68 front = apple_tree, 2,3, 160,99, 47,47 front = apple_tree, 2,4, 160,82, 30,30 front = apple_tree, 3,0, 400,180, 120,120 front = apple_tree, 3,1, 340,150, 100,100 front = apple_tree, 3,2, 295,120, 68,68 front = apple_tree, 3,3, 260,99, 47,47 front = apple_tree, 3,4, 225,82, 30,30 left = apple_tree, 1,0, -80,180, 120,120 left = apple_tree, 1,1, -20,150, 100,100 left = apple_tree, 1,2, 25,120, 68,68 left = apple_tree, 1,3, 60,99, 47,47 left = apple_tree, 1,4, 95,82, 30,30 left = apple_tree, 2,1, 160,150, 100,100 left = apple_tree, 2,2, 160,120, 68,68 left = apple_tree, 2,3, 160,99, 47,47 left = apple_tree, 2,4, 160,82, 30,30 left = apple_tree, 3,0, 400,180, 120,120 left = apple_tree, 3,1, 340,150, 100,100 left = apple_tree, 3,2, 295,120, 68,68 left = apple_tree, 3,3, 260,99, 47,47 left = apple_tree, 3,4, 225,82, 30,30 right = apple_tree, 1,0, -80,180, 120,120 right = apple_tree, 1,1, -20,150, 100,100 right = apple_tree, 1,2, 25,120, 68,68 right = apple_tree, 1,3, 60,99, 47,47 right = apple_tree, 1,4, 95,82, 30,30 right = apple_tree, 2,1, 160,150, 100,100 right = apple_tree, 2,2, 160,120, 68,68 right = apple_tree, 2,3, 160,99, 47,47 right = apple_tree, 2,4, 160,82, 30,30 right = apple_tree, 3,0, 400,180, 120,120 right = apple_tree, 3,1, 340,150, 100,100 right = apple_tree, 3,2, 295,120, 68,68 right = apple_tree, 3,3, 260,99, 47,47 right = apple_tree, 3,4, 225,82, 30,30 back = apple_tree, 1,0, -80,180, 120,120 back = apple_tree, 1,1, -20,150, 100,100 back = apple_tree, 1,2, 25,120, 68,68 back = apple_tree, 1,3, 60,99, 47,47 back = apple_tree, 1,4, 95,82, 30,30 back = apple_tree, 2,1, 160,150, 100,100 back = apple_tree, 2,2, 160,120, 68,68 back = apple_tree, 2,3, 160,99, 47,47 back = apple_tree, 2,4, 160,82, 30,30 back = apple_tree, 3,0, 400,180, 120,120 back = apple_tree, 3,1, 340,150, 100,100 back = apple_tree, 3,2, 295,120, 68,68 back = apple_tree, 3,3, 260,99, 47,47 back = apple_tree, 3,4, 225,82, 30,30 editor_icon = 33 block = 1 flip_left=1 click_range=1,1 click_rect.0 = 1,1,186,294 click_rect.1 = 1,1,186,294 click_rect.2 = 1,1,186,294 click_rect.3 = 1,1,186,294 behavior = apple_tree -------------------------------------------------------------------------------- [object = zombie_attack] editor_icon = 1 behavior=zombie_attack -------------------------------------------------------------------------------- [sprite = stone_sign_f] bitmap = data\object\wallpaper\stone_sign_f.gif, 1, 1, 1 sort_offset = -200 [sprite = stone_sign_s1] bitmap = data\object\wallpaper\stone_sign_s1.gif, 1, 1, 1 sort_offset = -200 [object = stone_sign1] back = stone_sign_f, 1,0, -60,116, 100,100 back = stone_sign_f, 1,1, 5,96, 68,68 back = stone_sign_f, 1,2, 50,82, 47,47 back = stone_sign_f, 2,0, 160,116, 100,100 back = stone_sign_f, 2,1, 160,96, 68,68 back = stone_sign_f, 2,2, 160,82, 47,47 back = stone_sign_f, 3,0, 385,116, 100,100 back = stone_sign_f, 3,1, 315,96, 68,68 back = stone_sign_f, 3,2, 270,82, 47,47 back = stone_sign_f, 4,3, 300,88, 32,32 right = stone_sign_s1, 2,0, 300,132, 140,140 right = stone_sign_s1, 2,1, 255,107, 100,100 right = stone_sign_s1, 2,2, 224,90, 68,68 left = stone_sign_s1, 2,0, 20,132, 140,140 left = stone_sign_s1, 2,1, 65,107, 100,100 left = stone_sign_s1, 2,2, 96,90, 68,68 click_range = 0,1 click_rect.1 = 1, 1, 15,74 click_rect.2 = 1, 1, 95,74 click_rect.3 = 1, 1, 15,74 behavior = sign_prior map_hint = cloister_prior editor_icon = 15 flip_left=1 [object=maphint_temple] map_hint = cloister_temple