[LEVEL = CLOISTER_1] name = Ruined Cloister music.MAIN = data\music\cemetery.ogg material_file = data\defs\level.cloister\cloister_material.txt cube_file = data\defs\level.cloister\cloister_cube.txt enemy_file = data\defs\enemy\5-cloister\spider_fuzzy.txt enemy_file = data\defs\enemy\5-cloister\spider_fire.txt enemy_file = data\defs\enemy\5-cloister\spider_top.txt enemy_file = data\defs\enemy\5-cloister\spiderqueen.txt enemy_file = data\defs\enemy\4-graveyard\livingdead.txt enemy_file = data\defs\enemy\4-graveyard\fatdead.txt enemy_file = data\defs\enemy\4-graveyard\headless.txt enemy_file = data\defs\enemy\4-graveyard\zombie.txt enemy_file = data\defs\enemy\4-graveyard\diggerrat.txt enemy_file = data\defs\enemy\5-cloister\fatdead_hangman.txt enemy_file = data\defs\enemy\npc\libwraith.txt enemy_file = data\defs\enemy\_deadrobber.txt object_file = data\defs\object\barrel.txt object_file = data\defs\object\ceiling.txt object_file = data\defs\object\jamb.txt object_file = data\defs\object\cloister_win.txt object_file = data\defs\object\roof.txt object_file = data\defs\object\torch1.txt object_file = data\defs\object\torch2.txt object_file = data\defs\object\monk_statue.txt object_file = data\defs\object\garbage.txt object_file = data\defs\object\flower1.txt object_file = data\defs\object\flower2.txt object_file = data\defs\object\flower3.txt object_file = data\defs\object\flower4.txt object_file = data\defs\object\fence.txt object_file = data\defs\object\bush1.txt object_file = data\defs\object\bush2.txt object_file = data\defs\object\tree1.txt object_file = data\defs\object\dirt1.txt object_file = data\defs\object\dirt2.txt object_file = data\defs\object\foliage1.txt object_file = data\defs\object\column.txt object_file = data\defs\object\grave_top.txt object_file = data\defs\object\furniture.txt object_file = data\defs\object\well.txt object_file = data\defs\object\sewer_bottom2.txt object_file = data\defs\object\flag2.txt object_file = data\defs\object\gargoyle.txt behavior_file = data\defs\object\web_behavior.txt object_file = data\defs\object\web.txt behavior_file = data\defs\level.cloister\cloister_behavior.txt object_file = data\defs\level.cloister\cloister_object.txt behavior_file = data\defs\object\altar_behavior2.txt object_file = data\defs\object\altar.txt behavior_file = data\defs\object\charon_behavior.txt object_file = data\defs\object\charon.txt background = data\sky\forest.jpg,1,1,1, 0,100,0,100 fog_color = 45, 50, 35 fog_level = 0,60,130,200,230