sound.npc-hvizd = data/sound/npc/npc-hvizd.wav sound.tree = data/sound/enemy/tree.wav sound.ghost = data/sound/npc/npc-ghost.wav [behavior=RESPAWN-zombie] check_global.255=0,0 enemy.zombie_respawn=0,0 change_global.255=-1 [behavior=RESPAWN-fatdead] check_global.254=0,0 enemy.fatdead_respawn=0,0 change_global.254=-1 -------------------------------------------------------------------------------- [behavior = timber] text_id = remove_timber activate = 1,0,0 remove_object.timber = 0,0 play_sound.MOVE_STONE = 0 ------------------------------------------------------------------------------- [behavior = wall_sign] text_id=cloister_library ------------------------------------------------------------------------------- [behavior = cloister_gate] text_id = cloister_gate ------------------------------------------------------------------------------- [behavior = library_door] do_click=0 play_sound.ladder=0 teleport.library=-1,6,19 ------------------------------------------------------------------------------- [behavior = well_dummy] play_sound.ladder=0 teleport.spider_tunnel=-1,1,1 ------------------------------------------------------------------------------- [behavior = hangman] activate=1,0,0 play_sound.tree =0 text_id=hangman1 button_layout=1 button_id.310=b_hangman1a button_id.310=b_hangman1b button_id.310=b_hangman1c text_id=hangman_a button_id=b_hangman3 state=1 text_id=hangman_b button_id=b_hangman3 state=1 text_id=hangman_c button_id=b_hangman3 state=1 text_id=hangman2 button_id=b_hangman4 state=2 state=3 text_id=hangman3 button_id=b_ok x button_id=b_hangman5 x quest.helping_hangman=1 x enemy.fatdead_hangman=35,3 x state=4 x text_id=hangman4 x button_id=b_next state=7 quest.helping_hangman=1 enemy_forced.fatdead_hangman=35,3 text_id = hangman_bored button_id=b_trade button_id=b_leave state=7 text_id = hangman_bored button_id=b_trade button_id=b_leave item_offer=1,12 play_sound.tree =0 text_id=hangman_unfinished button_id=b_trade button_id=b_leave state=6 play_sound.tree =0 text_id=hangman_finished state=5 quest.helping_hangman=2 exp = 10000 quest.bell_tower=1 object.red_book=2,20,12 play_sound.tree =0 text_id = hangman_bored button_id=b_trade button_id=b_leave item_offer=1,12 #tyto 2 eventy jsou pridany kvuli kompatibilite se starou verzi bez shopu: state=7 do_click=1 state=6 do_click=1 [behavior=hangman_wait] text_width=310 play_sound.npc-hvizd =0 text_id=hangman_wait button_id=b_ok state=1 ------------------------------------------------------------------------------- [behavior = ladder_up] do_click=0 play_sound.ladder =0 teleport.cloister_tower=-1,3,1 [behavior = ladder_down] do_click=0 quest.the_crypt=2 exp=10000 play_sound.ladder =0 state=1 teleport.cloister_udg1=-1,19,5 do_click=0 play_sound.ladder =0 teleport.cloister_udg1=-1,19,5 -------------------------------------------------------------------------------- [behavior = cloister_door] animate = 0, 0, 0, 1 block = 1 animate = 3, 3, 0, 1 block = 0 state = 1 animate = -1, 3, 0, 1 block = 0 play_sound.rail_open=0 end_round=1 state = 0 animate = -1, 0, 0, 1 play_sound.rail_open=0 block = 1 end_round=1 [behavior = tower_door] animate = 0, 0, 0, 1 block = 1 animate = 0, 0, 0, 1 block = 1 animate = 3, 3, 0, 1 block = 0 check_item.tower_key = 0 text_id = locked_door play_sound.locked_door=0 state=1 play_sound.unlock=0 do_click=0 text_id=action_used_key remove_party_item.tower_key=1 state = 2 animate = -1, 3, 0, 1 play_sound.rail_open=0 block = 0 end_round=1 state = 1 animate = -1, 0, 0, 1 play_sound.rail_open=0 block = 1 end_round=1 [behavior = prior_door] animate = 0, 0, 0, 1 block = 1 animate = 0, 0, 0, 1 block = 1 animate = 3, 3, 0, 1 block = 0 check_item.prior's_key = 0 play_sound.locked_door=0 text_id = locked_door state=1 play_sound.unlock=0 do_click=0 text_id=action_used_key remove_party_item.prior's_key=1 state = 2 animate = -1, 3, 0, 1 block = 0 play_sound.rail_open=0 end_round=1 state = 1 animate = -1, 0, 0, 1 play_sound.rail_open=0 block = 1 end_round=1 -------------------------------------------------------------------------------- [behavior=libwraith] check_global.15=12,0 remove_enemy.libwraith=0,0 remove_object.libwraith=0,0 play_sound.ghost =0 text_id = cloister_libwraith -------------------------------------------------------------------------------- [behavior=finish_bell_tower] quest.bell_tower=2 exp=10000 state=255 [behavior=red_book] text_id=found_tower_key item.tower_key=255,255 state=1 -------------------------------------------------------------------------------- [behavior=turn_monk] check_global.17=1,0 remove_object.monk_statue_center=0,0 object.monk_statue_center=0,0,0 play_sound.MOVE_STONE = 0 state=2 remove_object.monk_statue_center=0,0 object.monk_statue_center=1,0,0 play_sound.MOVE_STONE = 0 state=3 remove_object.monk_statue_center=0,0 object.monk_statue_center=2,0,0 play_sound.MOVE_STONE = 0 state=4 cube.g_cloister1=0,-1,-1 -------------------------------------------------------------------------------- [behavior=tstone] text_id=travelstone button_id=b_tstone1 button_id=b_tstone2 button_id=b_tstone3 button_id=b_tstone4 button_id=b_tstone5 flash_view=0,250,250,100 play_sound.skill_ancestor =0 teleport=-1,20,2 flash_view=0,250,250,100 play_sound.skill_ancestor =0 teleport=-1,4,8 flash_view=0,250,250,100 play_sound.skill_ancestor =0 teleport=-1,39,16 flash_view=0,250,250,100 play_sound.skill_ancestor =0 teleport=-1,17,18 ------------------------------------------------------------------------------- [behavior = apple_tree] item.apple = -1,0 item.apple = 1,0 item.apple = 0,1 item.apple = 0,-1 state = 1 item.apple = -1,0 item.apple = 1,0 item.apple = 0,1 item.apple = 0,-1 state = 2 text_id = dh_no_apple ------------------------------------------------------------------------------- [behavior=zombie_attack] text_id=zombie_attack check_random=3,0 button_id=b_ok enemy.livingdead=0,1 enemy.fatdead=-1,0 enemy.zombie=1,0 enemy.zombie=0,-1 enemy.livingdead=-1,0 enemy.livingdead=1,0 enemy.zombie=0,-1 enemy.headless=0,1 enemy.fatdead=1,0 enemy.zombie=0,-1 enemy.fatdead=0,1 enemy.zombie=-1,0 state=255 [behavior = sign_prior] text_id = cloister_prior