[sprite = ceiling1] bitmap = data\object\ceiling\ceiling_b1.gif, 1, 1, 1 [sprite = ceiling2] bitmap = data\object\ceiling\ceiling_b2.gif, 1, 1, 1 [object = ceiling] visible_range = 0, 3 flip_all = 2 #0,x front = ceiling2, 0,4, 40,43, 30,30 #1,x front = ceiling2, 1,0, -160,8, 146,146 front = ceiling2, 1,1, -59,23, 100,100 front = ceiling2, 1,2, 11,33, 68,68 front = ceiling2, 1,3, 57,40, 47,47 front = ceiling2, 1,4, 95,43, 30,30 #2,x front = ceiling1, 2,0, 160,8, 146,146 front = ceiling1, 2,1, 160,23, 100,100 front = ceiling1, 2,2, 160,33, 68,68 front = ceiling1, 2,3, 160,40, 47,47 front = ceiling1, 2,4, 160,43, 30,30 #3,x front = ceiling2, 3,0, 480,8, 146,146 front = ceiling2, 3,1, 379,23, 100,100 front = ceiling2, 3,2, 309,33, 68,68 front = ceiling2, 3,3, 263,40, 47,47 front = ceiling2, 3,4, 225,43, 30,30 #4,x front = ceiling2, 4,4, 280,43, 30,30 #0,x back = ceiling2, 0,4, 40,43, 30,30 #1,x back = ceiling2, 1,0, -160,8, 146,146 back = ceiling2, 1,1, -59,23, 100,100 back = ceiling2, 1,2, 11,33, 68,68 back = ceiling2, 1,3, 57,40, 47,47 back = ceiling2, 1,4, 95,43, 30,30 #2,x back = ceiling1, 2,0, 160,8, 146,146 back = ceiling1, 2,1, 160,23, 100,100 back = ceiling1, 2,2, 160,33, 68,68 back = ceiling1, 2,3, 160,40, 47,47 back = ceiling1, 2,4, 160,44, 30,30 #3,x back = ceiling2, 3,0, 480,8, 146,146 back = ceiling2, 3,1, 379,23, 100,100 back = ceiling2, 3,2, 309,33, 68,68 back = ceiling2, 3,3, 263,40, 47,47 back = ceiling2, 3,4, 225,43, 30,30 #4,x back = ceiling2, 4,4, 280,43, 30,30 #0,x left = ceiling2, 0,4, 40,43, 30,30 #1,x left = ceiling2, 1,0, -160,8, 146,146 left = ceiling2, 1,1, -59,23, 100,100 left = ceiling2, 1,2, 11,33, 68,68 left = ceiling2, 1,3, 57,40, 47,47 left = ceiling2, 1,4, 95,43, 30,30 #2,x left = ceiling1, 2,0, 160,8, 146,146 left = ceiling1, 2,1, 160,23, 100,100 left = ceiling1, 2,2, 160,33, 68,68 left = ceiling1, 2,3, 160,40, 47,47 left = ceiling1, 2,4, 160,44, 30,30 #3,x left = ceiling2, 3,0, 480,8, 146,146 left = ceiling2, 3,1, 379,23, 100,100 left = ceiling2, 3,2, 309,33, 68,68 left = ceiling2, 3,3, 263,40, 47,47 left = ceiling2, 3,4, 225,43, 30,30 #4,x left = ceiling2, 4,4, 280,43, 30,30 #0,x right = ceiling2, 0,4, 40,43, 30,30 #1,x right = ceiling2, 1,0, -160,8, 146,146 right = ceiling2, 1,1, -59,23, 100,100 right = ceiling2, 1,2, 11,33, 68,68 right = ceiling2, 1,3, 57,40, 47,47 right = ceiling2, 1,4, 95,43, 30,30 #2,x right = ceiling1, 2,0, 160,8, 146,146 right = ceiling1, 2,1, 160,23, 100,100 right = ceiling1, 2,2, 160,33, 68,68 right = ceiling1, 2,3, 160,40, 47,47 right = ceiling1, 2,4, 160,44, 30,30 #3,x right = ceiling2, 3,0, 480,8, 146,146 right = ceiling2, 3,1, 379,23, 100,100 right = ceiling2, 3,2, 309,33, 68,68 right = ceiling2, 3,3, 263,40, 47,47 right = ceiling2, 3,4, 225,43, 30,30 #4,x right = ceiling2, 4,4, 280,43, 30,30 editor_icon = 8 block = 0 -------------------------------------------------------------------------------- // 8,10 [object = torch_inv1] back = dummy, 2,0, 160,156, 250,156 left = dummy, 2,0, 160,156, 250,156 click_rect=1,1,100,100 editor_icon = 9 behavior=torch_inv1 //6,4 [object = torch_inv2] parent=torch_inv1 behavior=torch_inv2 //11,4 [object = torch_inv3] parent=torch_inv1 behavior=torch_inv3 //15,4 [object = torch_inv4] parent=torch_inv1 behavior=torch_inv4 //15,10 [object = torch_inv5] parent=torch_inv1 behavior=torch_inv5 //11,10 [object = torch_inv6] parent=torch_inv1 behavior=torch_inv6 //18,4 [object = torch_inv7] parent=torch_inv1 behavior=torch_inv7 //18,15 [object = torch_inv8] parent=torch_inv1 behavior=torch_inv8 //13,15 [object = torch_inv9] parent=torch_inv1 behavior=torch_inv9 //16,15 [object = torch_inv10] parent=torch_inv1 behavior=torch_inv10 -------------------------------------------------------------------------------- [sprite = kill] bitmap = data\object\sun_ray.gif, 3, 3, 1 [object = kill] offset_front = kill, 0, -16, 160 offset_back = kill,0, 8, 160 offset_left = kill,0, 8, 160 offset_right = kill,0, 8, 160 editor_icon = 6 behavior = kill fog_level = 0,0,0,0,0 -------------------------------------------------------------------------------- [sprite = house_door] bitmap = data\object\door\house_door.gif, 2, 1, 2 [object = house_door] offset_front = house_door, 0, -2,-1 offset_back = house_door, 0, -2,-1 editor_icon = 4 click_range = 1,1 click_rect = 1,1,190,120 behavior = house_door map_frame=101,4 [object = house_door_locked] parent=house_door behavior = house_door_locked -------------------------------------------------------------------------------- [sprite = painting_f] bitmap = data\object\wallpaper\painting_f.gif, 1, 1, 1 sort_offset = -200 [sprite = painting_s1] bitmap = data\object\wallpaper\painting_s1.gif, 1, 1, 1 sort_offset = -200 [object = painting] back = painting_f, 0,3, 20,88, 32,32 back = painting_f, 1,0, -60,150, 100,100 back = painting_f, 1,1, 5,119, 68,68 back = painting_f, 1,2, 50,98, 47,47 back = painting_f, 1,3, 90,83, 32,32 back = painting_f, 2,0, 160,150, 100,100 back = painting_f, 2,1, 160,119, 68,68 back = painting_f, 2,2, 160,98, 47,47 back = painting_f, 2,3, 160,83, 32,32 back = painting_f, 3,0, 385,150, 100,100 back = painting_f, 3,1, 315,119, 68,68 back = painting_f, 3,2, 270,98, 47,47 back = painting_f, 3,3, 230,83, 32,32 back = painting_f, 4,3, 300,88, 32,32 right = painting_s1, 2,0, 302,182, 150,150 right = painting_s1, 2,1, 258,140, 100,100 right = painting_s1, 2,2, 226,110, 65,65 right = painting_s1, 2,3, 206,95, 46,46 left = painting_s1, 2,0, 18,182, 150,150 left = painting_s1, 2,1, 62,140, 100,100 left = painting_s1, 2,2, 94,110, 65,65 left = painting_s1, 2,3, 124,95, 46,46 editor_icon = 30 click_rect.0=1,1,76,132 click_rect.2=1,1,76,132 click_rect.1=1,1,36,160 click_rect.3=1,1,36,160 xbehavior=painting flip_left=1 -------------------------------------------------------------------------------- [sprite = down] bitmap = data\object\down.gif, 1, 1, 1 [object = down] visible_range = 0,3 flip_left = 1 offset_back = down, 0, -28,-1 editor_icon = 22 click_rect.0 = 1, 1, 99,126 click_rect.1 = 1, 1, 99,126 click_rect.2 = 1, 1, 99,126 click_rect.3 = 1, 1, 99,126 behavior = down map_frame=5,10