sound.beggar = data/sound/npc/npc-dedek.wav sound.sewage = data/sound/npc/npc-igor.wav sound.mother = data/sound/npc/npc-vydesena.wav sound.man = data/sound/npc/npc-mladik.wav sound.khumrac = data/sound/npc/npc-drsnak.wav sound.merchant = data/sound/npc/nobleman.wav sound.alch = data/sound/npc/npc-zabak.wav sound.razzik = data/sound/enemy/lizard.wav [behavior = stone_sign1] text_id=city_arena [behavior = stone_park] text_id=city_park [behavior = stone_temple] text_id=city_temple [behavior = stone_market] text_id=city_market -------------------------------------------------------------------------------- directions & transport -------------------------------------------------------------------------------- [behavior = direction1] text_id=city_dir1 item.ring_team1=-2,-2 state=1 text_id=city_dir1 [behavior = direction2] text_id=city_dir2 [behavior = direction3] text_id=city_dir3 [behavior = direction4] text_id=city_dir4 [behavior = transport_sign1] text_id=city_transport1 [behavior = transport_sign2] text_id=city_transport2 [behavior = transport_sign3] text_id=city_transport3 [behavior = transport_sign4] text_id=city_transport4 -------------------------------------------------------------------------------- shops -------------------------------------------------------------------------------- [behavior = sign_braggard] text_id=city_sign_braggard [behavior = sign_duncan] text_id=city_sign_duncan [behavior = sign_hermit] text_id=city_sign_hermit [behavior = sign_wow] text_id=city_sign_wow [behavior = sign_archery] text_id=city_sign_archery [behavior = sign_shadow] text_id=city_sign_shadow [behavior = sign_zefran] text_id=city_sign_zefran [behavior = sign_maddwarf] text_id=city_sign_maddwarf [behavior = sign_goose] text_id=city_sign_goose -------------------------------------------------------------------------------- [behavior = note_column] text_id = note_column1 quest.princess=1 state = 1 text_id = note_column2 state = 2 text_id = note_column3 quest.befert_hermit=1 set_global.26=1 state = 3 text_id = note_column4 state = 0 -------------------------------------------------------------------------------- hatches -------------------------------------------------------------------------------- [behavior = hatch1] check_item.manhole_key = 0 text_id=city_manhole play_sound.ladder=0 teleport.SEWER_1 = 0,11,5 [behavior = hatch2] check_item.manhole_key = 0 text_id=city_manhole play_sound.ladder=0 teleport.SEWER_1 = 0,9,14 [behavior = hatch3] check_item.manhole_key = 0 text_id=city_manhole play_sound.ladder=0 teleport.SEWER_1 = 0,10,24 [behavior = hatch4] check_item.manhole_key = 0 text_id=city_manhole play_sound.ladder=0 teleport.SEWER_1 = 0,26,28 [behavior = hatch5] check_item.manhole_key = 0 text_id=city_manhole play_sound.ladder=0 teleport.SEWER_1 = 0,37,28 [behavior = hatch6] check_item.manhole_key = 0 text_id=city_manhole play_sound.ladder=0 teleport.SEWER_1 = 0,30,9 [behavior = hatch7] check_item.manhole_key = 0 text_id=city_manhole play_sound.ladder=0 teleport.SEWER_1 = 0,1,20 [behavior = hatch8] check_item.manhole_key = 0 text_id=city_manhole play_sound.ladder=0 teleport.SEWER_1 = 0,20,17 --------------------------------------------------------------- [behavior = zoo_sign1] text_id = city_zoo_sign1 [behavior = zoo_sign2] text_id = city_zoo_sign2 [behavior = zoo_sign3] text_id = city_zoo_sign3 [behavior = zoo_sign4] text_id = city_zoo_sign4 [behavior = zoo_sign5] text_id = city_zoo_sign5 -------------------------------------------------------------------------------- doors -------------------------------------------------------------------------------- [behavior=door1] do_click=0 play_sound.locked_door=0 text_id=locked_door --------------------------------------------------------------- [behavior=door_hermit_robber] play_sound.locked_door=0 text_id=locked_door play_sound.locked_door=0 text_id=locked_door state=1 do_click=1 text_id=ct_door_hermit1 enemy.thug=-1,0 enemy.bully=-1,0 enemy.assassin=-2,0 enemy.bully=-2,0 state=2 do_click=1 play_sound.door = 0 teleport=-1,0,2 set_global.27=1 text_id=ct_door_hermit4 state=3 button_id=b_ok do_click=1 play_sound.door = 0 teleport=-1,0,2 [behavior=hermit_beggar] do_click=1 do_click=1 play_sound.beggar =0 text_id=dh_beggar_offer button_id=b_beggar_no button_id=b_beggar_yes check_money=5,0 text_id=dh_beggar_no_money text_id=ct_door_hermit2 activate=1,0,0 change_money=-5 state=1 play_sound.beggar =0 text_id=dh_beggar_paid [behavior=door_hermit] do_click=0 play_sound.door = 0 check_global.26=1,0 item_offer=1,8 check_global.27=1,1 item_offer=1,8 state=1 text_id=ct_door_hermit3 quest.befert_hermit=2 exp=10000 change_money=2000 button_id=b_trade button_id=b_leave item_offer=1,8 do_click=0 play_sound.door = 0 item_offer=1,8 --------------------------------------------------------------- [behavior=door_princess] do_click=0 check_item.princess=0 play_sound.locked_door=0 text_id=locked_door play_sound.door = 0 text_id=ct_princess quest.princess=2 exp=10000 change_money=1500 change_hp=0,100,2 change_stamina=0,100,2 remove_party_item.princess=1 --------------------------------------------------------------- [behavior=door_goose] do_click=0 play_sound.door = 0 picture=data\scene\intro3.jpg text_id=ct_goose1 button_id=b_rest_500 button_id=b_trade button_id=b_goose check_money=500,0 text_id = not_enough_money change_money=-500 change_hp = 0, 100, 2 change_stamina = 0, 100, 2 text_id=dh_inn_rest play_sound.YAWN = 0 item_offer=1,5 state=1 picture=data\scene\intro4.jpg text_id=ct_goose2 button_id=b_next state=2 picture=data\scene\intro4.jpg text_id=ct_goose2b button_id=b_next quest.bet=2 exp=25000 quest.smugglers=1 set_global.20=1 picture=data\scene\intro4.jpg text_id=ct_goose3 state = 3 do_click=0 play_sound.door = 0 picture=data\scene\intro3.jpg text_id=ct_goose4 button_id=b_rest_500 button_id=b_trade button_id=b_leave check_money=500,0 text_id = not_enough_money change_money=-500 change_hp = 0, 100, 2 change_stamina = 0, 100, 2 text_id=dh_inn_rest item_offer=1,5 --------------------------------------------------------------- [behavior=door_maddwarf] #smrt rimbrocka odstrani block remove_object.block_all=0,-1 do_click=0 play_sound.door = 0 check_global.25=1,0 picture=data\scene\intro3.jpg text_id=ct_maddwarf1 button_id=b_rest_500 button_id=b_trade button_id=b_leave picture=data\scene\intro3.jpg text_id=ct_maddwarf1 button_id=b_rest_500 button_id=b_trade button_id=b_leave button_id=b_rimbrock check_money=500,0 text_id = not_enough_money change_money=-500 change_hp = 0, 100, 2 change_stamina = 0, 100, 2 text_id=dh_inn_rest play_sound.YAWN = 0 item_offer=1,9 state=1 picture=data\scene\intro3.jpg text_id=ct_maddwarf2 button_id=b_next teleport=2,0,0 object.block_all=0,0,-1 enemy_forced.rimbrock=0,1 state=2 do_click=0 play_sound.door = 0 picture=data\scene\intro3.jpg text_id=ct_maddwarf1 button_id=b_rest_500 button_id=b_trade button_id=b_leave check_money=500,0 text_id = not_enough_money change_money=-500 change_hp = 0, 100, 2 change_stamina = 0, 100, 2 text_id=dh_inn_rest play_sound.YAWN = 0 item_offer=1,9 --------------------------------------------------------------- [behavior=door_smugglers] do_click=0 check_global.20=1,0 text_id=ct_smugglers1 button_id=b_smugglers state=1 text_id=ct_smugglers1 button_id=b_leave play_sound.door = 0 picture=data\scene\intro3.jpg state=2 text_id=ct_smugglers2 button_id=b_next state=3 picture=data\scene\smuggler.jpg text_id=ct_smugglers3 button_id=b_yes button_id=b_no state=0 //------------------------------- // zadani 1. ukolu (ransom) //------------------------------- state=4 picture=data\scene\smuggler.jpg text_id=ct_smugglers_task1 object.ransom_sign=0,23,2 object.ransom_sign=0,47,7 object.ransom_sign=0,49,11 object.ransom_sign=0,17,25 object.ransom_sign=0,47,33 teleport=1,22,2 teleport=1,46,7 teleport=2,49,10 teleport=3,18,25 teleport=2,47,32 teleport=1,28,9 item.ring_team2=255,255 set_global.20=2 quest.ransom=1 //------------------------------- //provereni 1. ukolu //------------------------------- do_click=0 play_sound.door = 0 check_item.ransom=0,5 text_id=ct_smugglers_task1_no //------------------------------- // zadani 2. ukolu (tournament) //------------------------------- remove_party_item.ransom=99 picture=data\scene\smuggler.jpg text_id=ct_smugglers_task2a button_id=b_next state=5 picture=data\scene\smuggler.jpg text_id=ct_smugglers_task2b quest.ransom=2 exp=10000 quest.tournament=1 set_global.20=3 //------------------------------- //provereni 2. ukolu //------------------------------- do_click=0 play_sound.door = 0 check_item.ring_team1=0 text_id=ct_smugglers_task2_no check_item.ring_team2=1 text_id=ct_smugglers_task2_no check_item.ring_team3=2 text_id=ct_smugglers_task2_no //------------------------------- // zadani 3. ukolu (competition) //------------------------------- picture=data\scene\smuggler.jpg remove_party_item.ring_team1=1 remove_party_item.ring_team2=1 remove_party_item.ring_team3=1 set_global.20=4 quest.tournament=2 exp=10000 quest.competition=1 text_id=ct_smugglers_task3 state=6 //------------------------------- //provereni 3. ukolu //------------------------------- do_click=0 play_sound.door = 0 check_global.22=1,0 text_id=ct_smugglers_task3_no //------------------------------- // zadani 4. ukolu (hoh) //------------------------------- picture=data\scene\smuggler.jpg text_id=ct_smugglers_task4 quest.competition=2 exp=10000 quest.new_warehouse=1 remove_object.door1=23,31 object.door_hoh=2,23,31 teleport=1,23,31 teleport=1,28,9 set_global.20=5 state=7 //------------------------------- //provereni 4. ukolu //------------------------------- do_click=0 play_sound.door = 0 check_global.23=1,0 text_id=ct_smugglers_task4_no picture=data\scene\smuggler.jpg text_id = city_end1 quest.new_warehouse=2 exp=10000 state=8 button_id=b_next picture=data/enemy/empty.gif text_id = city_end2 state=9 button_id=b_next picture=data/enemy/empty.gif text_id = city_end3 state=10 button_id=b_next picture=data/enemy/empty.gif text_id = city_end4 state=11 button_id=b_next picture=data/enemy/empty.gif text_id = city_end5 state=12 button_id=b_next picture=data/enemy/empty.gif text_id = city_end6 state=13 button_id=b_next picture=data/scene/ship.jpg text_id = city_end7 state=14 button_id=to_be_continued game_over=1 --------------------------------------------------------------- [behavior=door_ransom] do_click=0 check_global.20=2,0 play_sound.locked_door=0 text_id=locked_door play_sound.door = 0 picture=data\scene\door.jpg text_id=door_ransom1 item.ransom=255,255 state=1 do_click=0 play_sound.locked_door=0 text_id=locked_door [behavior=door_ransom_zoo] do_click=0 check_global.20=2,0 play_sound.locked_door=0 text_id=locked_door play_sound.door = 0 picture=data\scene\door.jpg text_id=door_ransom1 item.ransom=255,255 state=1 button_id=b_next picture=data\scene\door.jpg text_id=door_ransom2 play_sound.rail_open=0 remove_object.fence=0,0 remove_object.fence=-2,0 remove_object.fence=-5,-1 remove_object.fence=-5,1 remove_object.fence=-6,4 do_click=0 play_sound.locked_door=0 text_id=locked_door [behavior=door_warehouse] do_click=0 check_global.20=2,0 play_sound.locked_door=0 text_id=locked_door play_sound.door = 0 picture=data\scene\door.jpg text_id=door_warehouse1 state=1 button_id=b_next state=2 teleport.warehouse=-1,1,1 do_click=0 play_sound.door = 0 teleport.warehouse=-1,1,1 [behavior=door_hoh] do_click=0 check_global.20=5,0 play_sound.locked_door=0 text_id=locked_door play_sound.door = 0 picture=data\scene\door_hoh.jpg text_id=door_hoh state=1 button_id=b_next state=2 teleport.hoh=-1,3,1 do_click=0 play_sound.door = 0 teleport.hoh=-1,3,1 [behavior=win_gang] check_global.20=3,0 play_sound.door = 0 teleport.gang_house=-1,1,3 [behavior=door_teleport] do_click=0 play_sound.door = 0 teleport=-1,0,0 [behavior=door_cottage] do_click=0 check_item.cottage_key=0 play_sound.locked_door=0 text_id=locked_door text_id=action_used_key play_sound.unlock=0 remove_party_item.cottage_key=1 state=1 play_sound.door = 0 teleport=-1,0,0 do_click=0 play_sound.door = 0 teleport=-1,0,0 [behavior=door_alch] do_click=0 check_item.alchemist's_key=0 play_sound.locked_door=0 text_id=locked_door remove_party_item.alchemist's_key=1 play_sound.unlock=0 text_id=action_used_key state=1 do_click=0 play_sound.door = 0 teleport=-1,0,0 -------------------------------------------------------------------------------- [behavior=gate_locked] animate=0,0,0,1 play_sound.locked_door=0 text_id=dh_locked_gate -------------------------------------------------------------------------------- lidi -------------------------------------------------------------------------------- [behavior=sewage_dummy] play_sound.sewage =0 text_id=ct_sewage1 button_id=b_yes button_id=b_no text_id=ct_sewage2 item.manhole_key=255,255 quest.rats_in_sewers=1 state=1 play_sound.sewage =0 check_item.ghoul's_eye=1,10 text_id=ct_sewage3 text_id=ct_sewage3 state=2 text_id=ct_sewage4 quest.rats_in_sewers=2 exp=10000 remove_party_item.ghoul's_eye=10 item.full_helm=255,255 play_sound.sewage =0 text_id=ag_miner4 [behavior=save_boy] text_id=ct_saved_boy1 button_id=b_ok state=1 activate=1,0,0 [behavior=sad_mother] play_sound.mother =0 text_id=ct_saved_boy2 button_id=b_yes button_id=b_no text_id=ct_saved_boy4 quest.missing_boy=1 state=1 play_sound.mother =0 text_id=ct_saved_boy3 state=2 play_sound.mother =0 text_id=ct_saved_boy5 quest.missing_boy=2 exp=10000 button_id=b_ok state=3 text_id=dh_niece3 [behavior=apple_merchant] play_sound.man =0 text_id=ct_apple1 button_id=b_apple1 text_id=ct_apple2 button_id=b_apple2 state=1 text_id=ct_apple3 quest.adventurer=1 set_global.25=1 button_id=b_trade button_id=b_leave state=2 item_offer=1,12 play_sound.man =0 check_item.rimbrock's_axe=0 text_id=ct_apple1 button_id=b_trade button_id=b_leave text_id=ct_apple1 button_id=b_trade button_id=b_leave button_id=b_apple3 text_id=ct_apple4 remove_enemy.townsman=0,0 remove_object.handcart=0,0 remove_party_item.rimbrock's_axe=1 quest.adventurer=2 exp=10000 state=255 -------------------------------------------------------------------------------- [behavior=merchant] play_sound.merchant =0 check_item.merchant's_letter=0 text_id=city_merchant1 text_id=city_merchant1 button_id=b_city_merchant text_id=city_merchant2 quest.messenger=2 remove_party_item.merchant's_letter=1 exp=10000 change_money=1000 -------------------------------------------------------------------------------- [behavior=alchemist] play_sound.alch =0 text_id=ct_alch1 button_id=b_trade button_id=b_leave button_id=b_alch1 item_offer=1,12 text_id=ct_alch2 state=1 button_id=b_yes button_id=b_no state=2 text_id=ct_alch3 item.alchemist's_key=255,255 quest.alchemist=1 state=0 play_sound.alch =0 check_global.24=1,0 text_id=ct_alch_unfinished button_id=b_trade button_id=b_leave text_id=ct_alch_finished quest.alchemist=2 exp=10000 change_money=1000 set_global.24=2 state=3 button_id=b_ok item_offer=1,12 remove_enemy.alchemist=0,0 state=255 [behavior=door_duncan] do_click=0 play_sound.door = 0 text_id=ct_duncan1 button_id=b_trade button_id=b_leave button_id=b_duncan1 item_offer=1,3 state=1 text_id=ct_duncan2 quest.paying_debts=1 button_id=b_trade button_id=b_leave do_click=0 play_sound.door = 0 check_item.rimbrock's_axe=0 item_offer=1,3 text_id=ct_duncan3 button_id=b_trade button_id=b_leave button_id=b_duncan2 item_offer=1,3 text_id=ct_duncan4 quest.paying_debts=2 exp=10000 state=2 do_click=0 play_sound.door = 0 text_id=ct_duncan3 button_id=b_trade button_id=b_leave item_offer=1,3 [behavior=khumrac] play_sound.khumrac = 0 picture=data\scene\khumrac.jpg text_id=khumrac1 state=1 play_sound.khumrac = 0 picture=data\scene\khumrac.jpg text_id=khumrac2 button_id=b_yes button_id=b_no picture=data\scene\khumrac.jpg text_id=khumrac3 button_id=b_enter_arena button_id=b_leave state=2 state=3 teleport.arena=-1,5,6 play_sound.khumrac = 0 picture=data\scene\khumrac.jpg text_id=khumrac4 button_id=b_enter_arena button_id=b_leave play_sound.khumrac = 0 check_global.28=1,0 picture=data\scene\khumrac.jpg text_id=khumrac5 [behavior=razzik] play_sound.razzik =0 picture=data\scene\lizard.jpg text_id=razzik1 button_id=b_leave button_id=b_razzik1 picture=data\scene\lizard.jpg text_id=razzik2 button_id=b_razzik_match state=1 picture=data\scene\lizard.jpg text_id=razzik3 quest.retired_gladiator=1 activate=1,0,0 button_id=b_next state=2 picture=data\scene\lizard.jpg text_id=razzik4 button_id=b_yes button_id=b_no state=3 picture=data\scene\lizard.jpg text_id=razzik_training exp=5000 hit = 100,0,40,80,0,0 play_sound.hit_physical=0 state=4 play_sound.razzik =0 check_global.28=1,0 picture=data\scene\lizard.jpg text_id=razzik4 button_id=b_yes button_id=b_no state=4 do_click=0 play_sound.razzik =0 check_global.28=1,0 picture=data\scene\lizard.jpg text_id=razzik5 quest.retired_gladiator=2 exp=10000 check_item.khumrac's_scroll=1 picture=data\scene\lizard.jpg text_id=razzik6 change_money=1000 state=10 picture=data\scene\lizard.jpg text_id=razzik6 change_money=1000 button_id=b_razzik_scroll picture=data\scene\lizard.jpg text_id=razzik7 exp=10000 remove_party_item.khumrac's_scroll=1 item.razzik's_glaive=255,255 state=10 play_sound.razzik =0 picture=data\scene\lizard.jpg text_id=razzik8 -------------------------------------------------------------------------------- alchemist's house -------------------------------------------------------------------------------- [behavior = ladder_down] do_click=0 play_sound.ladder =0 teleport=-1,0,0 [behavior = ladder] do_click=0 play_sound.ladder =0 teleport=-1,0,0 -------------------------------------------------------------------------------- [behavior=create_alch] check_global.24=2,0 enemy_forced.alchemist=0,0 object.alchemist_inside=0,0,0 state=255 [behavior=alchemist_inside] play_sound.alch =0 check_global.29=1,0 picture=data/scene/alchemist1.jpg text_id=ct_alch4 button_id=b_trade button_id=b_leave item_offer=1,12 picture=data/scene/alchemist1.jpg text_id=ct_alch4 button_layout=1 button_id=b_alch_mirror button_id=b_trade button_id=b_leave state=1 item_offer=1,12 state=0 state=0 picture=data/scene/alchemist1.jpg text_id=ct_alch5 button_id=b_next quest.magic_mirror=2 exp=10000 quest.seeker=1 state=2 picture=data/scene/alchemist1.jpg text_id=ct_alch6 button_id=b_next state=3 picture=data/scene/alchemist1.jpg text_id=ct_alch7 button_layout=1 button_id=b_alch_root button_id=b_alch_cat state=4 picture=data/scene/alchemist1.jpg text_id=ct_alch_root button_id=b_alch_cat state=5 picture=data/scene/alchemist1.jpg text_id=ct_alch_cat button_id=b_alch_root state=6 picture=data/scene/alchemist1.jpg text_id=ct_alch_cat state=10 picture=data/scene/alchemist1.jpg text_id=ct_alch_root state=10 play_sound.alch =0 check_item.black_cat=0 picture=data/scene/alchemist1.jpg text_id=ct_alch_ingerdients button_id=b_trade button_id=b_leave check_item.maneat_root=1 picture=data/scene/alchemist1.jpg text_id=ct_alch_ingerdients button_id=b_trade button_id=b_leave item_offer=1,12 picture=data/scene/alchemist1.jpg text_id=ct_alch_enchant1 button_id=b_next state=11 picture=data/scene/alchemist1.jpg text_id=ct_alch_enchant2 button_id=b_next item.enchanted_cat=255,255 remove_party_item.maneat_root=1 remove_party_item.black_cat=1 state=100 quest.seeker=2 exp=10000 state=12 ## cat end ## play_sound.alch =0 check_item.scheme=0 picture=data/scene/alchemist1.jpg text_id=ct_alch4 button_id=b_trade button_id=b_leave item_offer=1,12 picture=data/scene/alchemist1.jpg text_id=ct_alch4 button_id=b_alch_scheme button_id=b_trade button_id=b_leave state=13 item_offer=1,12 state=12 state=12 ## scheme ## picture=data/scene/alchemist1.jpg text_id=ct_alch_scheme1 button_id=b_next quest.magic_circle=2 exp=10000 quest.blood_link=1 state=14 picture=data/scene/alchemist1.jpg text_id=ct_alch_scheme2 button_id=b_next state=15 check_item.duke's_ring=0 picture=data/scene/alchemist1.jpg text_id=ct_alch_scheme3 button_id=b_no picture=data/scene/alchemist1.jpg text_id=ct_alch_scheme3 button_id=b_alch_ring state=17 ## ring ## play_sound.alch =0 check_item.duke's_ring=1 picture=data/scene/alchemist1.jpg text_id=ct_alch_scheme4 button_id=b_trade button_id=b_leave state=16 picture=data/scene/alchemist1.jpg text_id=ct_alch_scheme4 button_id=b_alch_ring button_id=b_trade button_id=b_leave state=17 item_offer=1,12 state=15 state=15 picture=data/scene/alchemist1.jpg text_id=ct_alch_scheme5 remove_party_item.duke's_ring=1 remove_party_item.scheme=1 item.charmed_duke's_ring=255,255 state=18 item_offer=1,12 state=15 state=15 ## ring end ## play_sound.alch =0 picture=data/scene/alchemist1.jpg text_id=ct_alch_howdy button_id=b_trade button_id=b_leave item_offer=1,12 -------------------------------------------------------------------------------- [behavior=box] text_id=city_box [behavior=plate] animate=0,0,0,1 [behavior = teleport] text_width=300 text_id=city_trans1 #button_layout=0 button_id=b_trans1 button_id=b_trans2 button_id=b_trans3 button_id=b_trans4 button_id=b_tstone5 text_id=nothing_happened play_sound.teleport=0 flash_view=50,100,220,150 teleport=-1,23,26 play_sound.teleport=0 flash_view=50,100,220,150 teleport=-1,42,7 play_sound.teleport=0 flash_view=50,100,220,150 teleport=-1,45,32 state=1 text_width=300 text_id=city_trans1 button_id=b_trans1 button_id=b_trans2 button_id=b_trans3 button_id=b_trans4 button_id=b_tstone5 play_sound.teleport=0 flash_view=50,100,220,150 teleport=-1,6,11 play_sound.teleport=0 flash_view=50,100,220,150 teleport=-1,23,26 play_sound.teleport=0 flash_view=50,100,220,150 teleport=-1,42,7 play_sound.teleport=0 flash_view=50,100,220,150 teleport=-1,45,32 -------------------------------------------------------------------------------- [behavior = timber] text_id = remove_timber activate = 1,6,10 activate = 1,41,7 activate = 1,45,33 activate = 1,23,25 remove_object.timber = 6,10 play_sound.MOVE_STONE = 0 -------------------------------------------------------------------------------- [behavior=wanted] play_sound.map = 0 text_id=city_wanted [behavior=city_exit] teleport=-1,0,0 text_id=city_gate button_id=b_ok [behavior=secret_button] play_sound.move_stone=0 cube.g_pavement1=0,0,0 state=255 [behavior=door_gang] play_sound.locked_door=0 check_global.20=4,0 text_id=gang_locked_door2 text_id=gang_locked_door2 text_id=locked_door [behavior = archery_offer] do_click=0 play_sound.door = 0 item_offer = 1,6 [behavior = shadow_offer] do_click=0 play_sound.door = 0 item_offer = 1,7 [behavior = temple_offer] do_click=0 play_sound.door = 0 text_id=ct_temple button_id=b_trade button_id=b_leave button_id=b_rest_500 check_money=500,0 text_id = not_enough_money change_money=-500 change_hp = 0, 100, 2 change_stamina = 0, 100, 2 text_id=dh_inn_rest play_sound.YAWN = 0 item_offer = 1,11