sound.default_click = data\sound\click.wav sound.eat = data\sound\eat.wav sound.game_over = data\sound\game_over.wav sound.inventory = data\sound\inventory.wav sound.map = data\sound\map.wav sound.money = data\sound\money.wav sound.new_level = data\sound\new_level.wav sound.quest = data\sound\quest.wav sound.shoot = data\sound\shoot.wav sound.weather_flash = data\sound\flash.wav sound.whip = data\sound\whip.wav sound.failed = data\sound\failed.wav sound.step = data\sound\step.wav sound.turn = data\sound\turn.wav sound.wall_hit = data\sound\wall_hit.wav sound.skill_alchemy = data\sound\alchemy.wav sound.skill_ancestor = data\sound\ancestors.wav sound.skill_beast = data\sound\beast.wav sound.skill_fanged_death = data\sound\saw.wav sound.skill_fireball = data\sound\fireball.wav sound.skill_frost = data\sound\frost.wav sound.skill_ice_bolt = data\sound\ice_bolt.wav sound.skill_lava = data\sound\lava.wav sound.skill_holy = data\sound\holy.wav sound.skill_malediction = data\sound\malediction.wav sound.skill_multi_hit = data\sound\multihit.wav sound.skill_sparkle = data\sound\sparkle.wav sound.skill_summon = data\sound\summon.wav sound.skill_wall = data\sound\wall.wav sound.skill_bless = data\sound\bless.wav sound.skill_leader = data\sound\leader.wav sound.skill_indulgence = data\sound\halelujah.wav sound.skill_cobra = data\sound\cobra.wav sound.skill_raging = data\sound\raging.wav sound.hit_physical = data\sound\hit_physical.wav sound.hit_sparkle = data\sound\hit_sparkle.wav sound.hit_fireball = data\sound\hit_fireball.wav sound.hit_fire = data\sound\hit_fire.wav sound.hit_cold = data\sound\hit_cold.wav sound.hit_poison = data\sound\hit_poison.wav sound.locked_door = data\sound\locked_door.wav sound.move_stone = data\sound\move_stone.wav sound.rusty_gate = data\sound\rusty_gate.wav sound.teleport = data\sound\teleport.wav sound.break_vase = data\sound\break_vase.wav sound.break_wall = data\sound\break_wall.wav sound.ladder = data\sound\ladder.wav sound.rail_open = data\sound\rail_open.wav sound.door = data\sound\door.wav sound.switch = data\sound\switch.wav sound.unlock = data\sound\unlock.wav sound.bell = data\sound\bell.wav sound.yawn = data\sound\yawn.wav sound.hero_death = data\sound\death.wav