[sprite = beggar] bitmap = data\enemy\npc\beggar.gif, 1,1,1 [enemy = beggar] name = beggar editor_icon = 2 hp = 0 immortal=1 handicap_resistance = 99 move=0,0 resistance = 0, 0, 0, 0 stay_random = 1500, 4000 gold = 100, 500