sound.zombie_att = data\sound\enemy\zombie.wav sound.zombie_hit = data\sound\enemy\zombie_hit.wav [sprite = zombie_s] bitmap = data\enemy\zombie_s.gif, 1,1,1 [sprite = zombie_a] bitmap = data\enemy\zombie_a.gif, 1,1,1 anim_delay = 700 loop = 0, 1 [sprite = zombie_h] bitmap = data\enemy\zombie_h.gif, 1,1,1 anim_delay = 700 loop = 0, 1 [sprite = zombie_f] bitmap = data\enemy\zombie_f.gif, 1,1,1 [enemy = zombie] name = fierce_zombie editor_icon = 9 hp = 1000 resistance = 15, 0, 0, 0 category = 1 exp = 5000 items.50=money160 items.30=remains items.30=rotten_eye play_sound.zombie_hit = 0 hit_power = 25, 50 elemental_power = 2,10,30 handicap=2,15,3,7,10,30 play_sound.zombie_att = 0