[sprite = priest_s] bitmap = data\enemy\priest_s.gif, 1,1,1 [sprite = priest_a] bitmap = data\enemy\priest_a.gif, 1,1,1 anim_delay = 700 loop = 0, 1 [sprite = priest_h] bitmap = data\enemy\priest_h.gif, 1,1,1 anim_delay = 700 loop = 0, 1 [sprite = priest_f] bitmap = data\enemy\priest_f.gif, 1,1,1 [enemy = priest] name = priest master editor_icon = 2 hp = 0 move=0,0 immortal=1 resistance = 0, 0, 0, 0 stay_random = 1500, 4000 handicap_resistance = 99 [enemy = priest_mortal] name = priest master editor_icon = 4 hp=4000 exp=10000 resistance = 0, 0, 0, 0 stay_random = 1500, 4000 handicap_resistance = 99 items.100=bone_key items.100=money320 items.100=money1280 items.100=veil_of_darkness,orc_habit,enchanted_habit,protective_habit,eagle_robe,cloak_of_rage,scholar's_garment,sanctified_garment,polar_robe,bat_wings items.100=sandals_of_balance,lucky_sandals,shoes_of_heart,juggler's_sandals,protected_steps,martyr's_sandals,silent_boots,stone_sandals,fanged_crown,lightning_circlet,volcanic_tiara,protector's_hat,blessed_diadem,snow_queen's_crown,frost_crown items.100=scroll_of_wisdom,elixir_of_power,arcane_scroll,tome_of_wisdom,tome_of_ressurection,herbarium,holy_book,tome_of_exorcist,tome_of_demonology,tome_of_sourcery,tome_of_elements,tome_of_telekinesis items.100=healing_potion,greater_healing_potion,stamina_potion,greater_stamina_potion,revi_potion,greater_revi_potion,elixir,greater_elixir,revive_potion,scroll_of_ressurection,medicine items.100=healing_potion,greater_healing_potion,stamina_potion,greater_stamina_potion,revi_potion,greater_revi_potion,elixir,greater_elixir,revive_potion,scroll_of_ressurection,medicine items.100=healing_potion,greater_healing_potion,stamina_potion,greater_stamina_potion,revi_potion,greater_revi_potion,elixir,greater_elixir,revive_potion,scroll_of_ressurection,medicine items.100=elven_ring,ring_of_survivor,ring_of_battlemage,ring_of_elements,ring_of_immunity,nature's_embrace,chain_of_elements,ring_of_giants,heavy_ring_of_vigor,barbarian_chain,necklace_of_willpower,kinetic_ring,fanged_necklace,chain_of_barriers,ring_of_necromancy,stone_amulet,forest_heart,black_ring,exloding_ring,snake's_ring,symbol_of_cobra,ring_of_undead_eater,lucky_killer death_activate=2,1,3 #nahodny typ hitu hit_power = 30, 60 handicap=11,40,3,8,0,0 play_sound.hit_sparkle=0 elemental_power = 0, 30,60 play_sound.hit_sparkle=0 elemental_power = 1, 30,60 handicap=1,50,3,8,0,0 play_sound.hit_sparkle=0 elemental_power = 2, 30,60 handicap=2,50,3,10,20,40 play_sound.hit_sparkle=0 `================================= [sprite = crook] bitmap = data\enemy\npc\crook.gif, 1,1,1 [enemy = crook] name = chaos_crook editor_icon = 7 hp = 0 stay_random = 1500, 4000 immortal = 1 handicap_resistance = 99 move = 0,0 flip_animation=0