sound.fat_att = data\sound\enemy\fat.wav sound.fat_hit = data\sound\enemy\fat_hit.wav [sprite = fatdead_s] bitmap = data\enemy\fatdead_s.gif, 1,1,1 [sprite = fatdead_a] bitmap = data\enemy\fatdead_a.gif, 1,1,1 anim_delay = 700 loop = 0, 1 [sprite = fatdead_h] bitmap = data\enemy\fatdead_h.gif, 1,1,1 anim_delay = 700 loop = 0, 1 [sprite = fatdead_f] bitmap = data\enemy\fatdead_f.gif, 1,1,1 [enemy = fatdead_hangman] name = fat dead editor_icon = 5 hp = 600 resistance = 25,0,0,0 category = 1 exp = 1000 items.50=money80 items.30=healing_potion,stamina_potion,elixir,revive_potion,medicine,revi_potion death_activate=1,40,8 play_sound.fat_hit = 0 hit_power = 25,55 handicap = 11, 20, 2, 6, 0, 0 play_sound.fat_att2 = 0