sound.skeleton_att = data\sound\enemy\skeleton.wav [sprite = burnbones_s] bitmap = data\enemy\burnbones_s.gif, 2,2,1 [sprite = burnbones_a] bitmap = data\enemy\burnbones_a.gif, 1,1,1 anim_delay = 700 loop = 0, 1 [sprite = burnbones_h] bitmap = data\enemy\burnbones_h.gif, 1,1,1 anim_delay = 700 loop = 0, 1 [enemy = burning_skeleton] name = burning bones editor_icon = 9 hp = 500 exp = 3000 resistance = 50,999,-5,20 handicap_resistance = 1 category = 1 flip_animation=0 items.60=money160 items.50=remains items.30=short_sword,long_sword,buckler,broken_small_shield,small_shield,round_shield,light_helmet,warm_light_helmet,leather_gloves,worn_boots,top_boots items.50=healing_potion,stamina_potion,small_healing_potion,small_stamina_potion hit_power = 20,45 elemental_power = 0,10,30 play_sound.skeleton_att = 0