[sprite = redhood_s] bitmap = data\enemy\redhood_s.gif, 1,1,1 [sprite = redhood_a] bitmap = data\enemy\redhood_a.gif, 1,1,1 anim_delay = 700 loop = 0, 1 [sprite = redhood_h] bitmap = data\enemy\redhood_h.gif, 1,1,1 anim_delay = 700 loop = 0, 1 [sprite = redhood_f] bitmap = data\enemy\redhood_f.gif, 1,1,1 [enemy = redhood2] name = red_hood editor_icon = 3 category = 3 hp = 400 exp = 600 resistance = 9, 5, 5, 5 items.50=money320 items.50=money320 items.50=money320 items.100=dagger,rusty_dirk,fine_dirk,poisoned_dirk items.100=ring_of_health,ring_of_energy,tooth_necklace,vein,snowflake_amulet,guardian's_ring,rainbow_ring,serpent_amulet,thorn_amulet,amulet_of_hell,ring_of_haste,faruk's_chain,healer's_ring,ring_of_scorpion,spiritual_ring,ring_of_mercy,ring_of_flesh,marksman's_ring,ring_of_observer,trapper's_ring,amulet_of_wit,finder's_necklace items.100=ring_of_health,ring_of_energy,tooth_necklace,vein,snowflake_amulet,guardian's_ring,rainbow_ring,serpent_amulet,thorn_amulet,amulet_of_hell,ring_of_haste,faruk's_chain,healer's_ring,ring_of_scorpion,spiritual_ring,ring_of_mercy,ring_of_flesh,finder's_necklace,marksman's_ring,ring_of_observer,trapper's_ring,amulet_of_wit play_sound.whip = 0 hit_power = 10,30