save_version = 16 part_name = graveyard level_count = 11 \\*********************************** [level = GRAVEYARD_1] size = 40, 28 object_items_reseted = 0 [square = 3, 0] cube_type = w_gravewall1 [square = 4, 0] cube_type = w_gravewall1 [square = 5, 0] cube_type = w_gravewall1 [square = 6, 0] cube_type = w_gravewall1 [square = 7, 0] cube_type = w_gravewall1 [square = 8, 0] cube_type = w_gravewall1 [square = 9, 0] cube_type = w_gravewall1 [square = 10, 0] cube_type = w_gravewall1 [square = 11, 0] cube_type = w_gravewall1 [square = 12, 0] cube_type = w_gravewall1 [square = 13, 0] cube_type = w_gravewall1 [square = 14, 0] cube_type = w_gravewall1 [square = 0, 1] cube_type = g_forest1 [square = 1, 1] cube_type = g_forest1 [square = 2, 1] cube_type = g_forest1 [object = bush1] direction = 1 [square = 3, 1] cube_type = w_gravewall1 [square = 4, 1] cube_type = g_forest1 [object = bush2] direction = 1 [object = tree1] direction = 1 [square = 5, 1] cube_type = g_forest1 [object = dirt2] direction = 1 [square = 6, 1] cube_type = g_forest1 [object = roof] [object = coffin1] direction = 0 [square = 7, 1] cube_type = g_forest1 [object = roof] [object = garbage] direction = 1 object_item_count = 13 object_item_count = 0 object_item_count = 0 [object = coffin2] direction = 0 [square = 8, 1] cube_type = g_forest1 [object = roof] [object = foliage1] direction = 1 [object = roof] direction = 1 [object = foliage1] [square = 9, 1] cube_type = g_forest1 [object = ceiling] [object = foliage1] direction = 3 [object = foliage1] [square = 10, 1] cube_type = g_forest1 [object = dirt2] direction = 1 [object = roof] direction = 3 [object = block_enemy] direction = 0 target = 10, 1 [enemy = zombie] hp = 400 [square = 11, 1] cube_type = g_forest1 [object = block_enemy] direction = 0 target = 11, 1 [square = 12, 1] cube_type = w_gravewall1 [square = 13, 1] cube_type = g_forest1 [object = tstone_cata] target = 13, 1 [object = coffin1] direction = 1 target = 13, 1 [square = 14, 1] cube_type = w_gravewall1 [square = 15, 1] cube_type = g_forest1 [object = tree1] direction = 3 target = 15, 1 [square = 16, 1] cube_type = g_forest1 [square = 17, 1] cube_type = g_forest1 [square = 0, 2] cube_type = g_forest1 [square = 1, 2] cube_type = g_forest1 [square = 2, 2] cube_type = g_forest1 [object = bush2] direction = 1 [square = 3, 2] cube_type = g_forest1 [object = fence2] direction = 3 target = 3, 2 [square = 4, 2] cube_type = g_forest1 [square = 5, 2] cube_type = g_forest1 [object = roof] direction = 1 [object = win_wood] direction = 1 [square = 6, 2] cube_type = w_wood1 [square = 7, 2] cube_type = w_wood1 [square = 8, 2] cube_type = w_wood1 [square = 9, 2] cube_type = w_wood1 [square = 10, 2] cube_type = g_forest1 [object = roof] direction = 3 [square = 11, 2] cube_type = g_forest1 [object = coffin1] direction = 3 [square = 12, 2] cube_type = w_gravewall1 [square = 13, 2] cube_type = g_forest1 [object = button] direction = 3 target = 13, 3 [square = 14, 2] cube_type = g_forest1 [object = fence2] direction = 3 target = 14, 2 [object = flower1] direction = 3 target = 14, 2 [square = 15, 2] cube_type = g_forest1 [square = 16, 2] cube_type = g_forest1 [object = tree1] direction = 3 target = 16, 2 [square = 17, 2] cube_type = g_forest1 [square = 18, 2] cube_type = w_clay [square = 19, 2] cube_type = w_clay [square = 20, 2] cube_type = w_clay [square = 22, 2] cube_type = w_clay [square = 23, 2] cube_type = w_clay [square = 24, 2] cube_type = w_clay [square = 25, 2] cube_type = w_clay [square = 26, 2] cube_type = w_clay [square = 27, 2] cube_type = w_clay [square = 28, 2] cube_type = w_clay [square = 29, 2] cube_type = w_clay [square = 30, 2] cube_type = w_clay [square = 31, 2] cube_type = w_clay [square = 0, 3] cube_type = g_forest1 [square = 1, 3] cube_type = g_forest1 [object = tree1] direction = 1 [square = 2, 3] cube_type = g_forest1 [square = 3, 3] cube_type = w_gravewall1 [square = 4, 3] cube_type = g_forest1 [object = dirt2] direction = 1 [square = 5, 3] cube_type = g_forest1 [object = roof] direction = 1 [object = door_digger] direction = 1 target = 37, 7 object_item_count = 20 object_item_count = 0 object_item_count = 0 object_item_count = 0 object_item_count = 0 object_item_count = 0 object_item_count = 0 object_item_count = 0 object_item_count = 0 object_item_count = 0 object_item_count = 0 object_item_count = 0 object_item_count = 14 [object = RESPAWN-zombie] direction = 0 target = 6, 13 [object = RESPAWN-fatdead] direction = 0 target = 30, 20 [object = RESPAWN-torso] direction = 0 target = 24, 13 [square = 6, 3] cube_type = w_wood1 [square = 7, 3] cube_type = w_wood1 [square = 8, 3] cube_type = w_wood1 [square = 9, 3] cube_type = w_wood1 [square = 10, 3] cube_type = g_forest1 [object = roof] direction = 3 [object = door_cellar] direction = 3 [square = 11, 3] cube_type = g_forest1 [object = flower4] [object = coffin2] direction = 3 [square = 12, 3] cube_type = w_gravewall1 [square = 13, 3] cube_type = w_gravewall1 [square = 14, 3] cube_type = w_gravewall1 [square = 15, 3] cube_type = g_forest1 [square = 16, 3] cube_type = g_forest1 [square = 17, 3] cube_type = g_forest1 [square = 18, 3] cube_type = w_clay [square = 19, 3] cube_type = g_tomb [object = ladder] direction = 0 target = 7, 14 [square = 20, 3] cube_type = w_clay [square = 22, 3] cube_type = w_clay [square = 23, 3] cube_type = g_tomb [object = coffin2] target = 23, 3 [object = foliage1] direction = 0 target = 23, 3 [object = foliage1] direction = 3 target = 23, 3 [item = medicine] item_count = 0 [item = money40] item_count = 19 [item = arrows] item_count = 8 [item = remains] item_count = 0 [square = 24, 3] cube_type = w_clay [square = 25, 3] cube_type = w_clay [square = 26, 3] cube_type = g_tomb [object = ladder] direction = 3 target = 30, 22 [square = 27, 3] cube_type = g_tomb [object = dirt1] direction = 3 target = 27, 3 [item = mummyfied_head] item_count = 0 [item = shovel] item_count = 0 [enemy = fatdead] hp = 600 [square = 28, 3] cube_type = w_clay [square = 29, 3] cube_type = w_clay [square = 30, 3] cube_type = g_tomb [item = revive_potion] item_count = 0 [item = ring_of_scorpion] item_count = 0 [item = round_shield] item_count = 0 [item = iron_cudgel] item_count = 0 [item = bodypart] item_count = 0 [item = remains] item_count = 0 [enemy = corpse_eater] hp = 400 [square = 31, 3] cube_type = w_clay [square = 0, 4] cube_type = g_forest1 [square = 1, 4] cube_type = g_forest1 [object = tree1] direction = 1 [square = 2, 4] cube_type = g_forest1 [square = 3, 4] cube_type = g_forest1 [object = fence2] direction = 3 target = 3, 4 [square = 4, 4] cube_type = g_forest1 [square = 5, 4] cube_type = g_forest1 [object = roof] direction = 1 [object = coffin1] direction = 3 [square = 6, 4] cube_type = w_wood1 [square = 7, 4] cube_type = w_wood1 [square = 8, 4] cube_type = w_wood1 [square = 9, 4] cube_type = w_wood1 [square = 10, 4] cube_type = g_forest1 [object = roof] direction = 3 [object = flower3] [square = 11, 4] cube_type = g_forest1 [square = 12, 4] cube_type = w_gravewall1 [square = 13, 4] cube_type = g_forest1 [object = button] direction = 3 target = 12, 5 [square = 14, 4] cube_type = w_gravewall1 [square = 15, 4] cube_type = w_gravewall1 [square = 16, 4] cube_type = w_gravewall1 [square = 18, 4] cube_type = w_clay [square = 19, 4] cube_type = g_tomb [object = coffin1] direction = 0 target = 19, 4 [object = coffin2] direction = 1 target = 19, 4 [item = healing_potion] item_count = 0 [item = stamina_potion] item_count = 0 [item = small_stamina_potion] item_count = 0 [item = money80] item_count = 21 [item = bodypart] item_count = 0 [item = remains] item_count = 0 [enemy = zombie] hp = 400 [enemy = torso] hp = 350 [square = 20, 4] cube_type = w_clay [square = 22, 4] cube_type = w_clay [square = 23, 4] cube_type = g_tomb [object = ladder] target = 28, 11 [object = foliage1] direction = 3 target = 23, 4 [square = 24, 4] cube_type = w_clay [square = 25, 4] cube_type = w_clay [square = 26, 4] cube_type = w_clay [square = 27, 4] cube_type = w_clay [square = 28, 4] cube_type = w_clay [square = 29, 4] cube_type = w_clay [square = 30, 4] cube_type = g_tomb [object = ladder] target = 12, 9 [square = 31, 4] cube_type = w_clay [square = 0, 5] cube_type = g_forest1 [square = 1, 5] cube_type = g_forest1 [square = 2, 5] cube_type = g_forest1 [object = bush1] direction = 1 [square = 3, 5] cube_type = w_gravewall1 [square = 4, 5] cube_type = g_forest1 [object = bush1] direction = 3 [square = 5, 5] cube_type = g_forest1 [square = 6, 5] cube_type = g_forest1 [object = win_wood] direction = 0 [object = roof] direction = 0 [square = 7, 5] cube_type = g_forest1 [object = foliage1] direction = 0 [object = roof] direction = 0 [object = dirt2] direction = 1 [square = 8, 5] cube_type = g_forest1 [object = win_wood] direction = 0 [object = foliage1] direction = 0 [object = roof] direction = 0 [square = 9, 5] cube_type = g_forest1 [object = fence] direction = 3 [object = foliage1] direction = 0 [object = roof] direction = 0 [square = 10, 5] cube_type = g_forest1 [object = dirt1] direction = 1 [square = 11, 5] cube_type = g_forest1 [object = garbage] direction = 3 object_item_count = 0 [square = 12, 5] cube_type = w_gravewall1 [square = 13, 5] cube_type = g_forest1 [item = tooth_necklace] item_count = 0 [square = 14, 5] cube_type = g_forest1 [item = bodypart] item_count = 0 [square = 15, 5] cube_type = g_forest1 [object = tstone] direction = 3 target = 31, 17 [object = flower2] direction = 3 target = 15, 5 [object = dirt2] direction = 3 target = 15, 5 [square = 16, 5] cube_type = w_gravewall1 [square = 18, 5] cube_type = w_clay [square = 19, 5] cube_type = w_clay [square = 20, 5] cube_type = w_clay [square = 22, 5] cube_type = w_clay [square = 23, 5] cube_type = w_clay [square = 24, 5] cube_type = w_clay [square = 29, 5] cube_type = w_clay [square = 30, 5] cube_type = w_clay [square = 31, 5] cube_type = w_clay [square = 34, 5] cube_type = w_gravewall1 [square = 35, 5] cube_type = w_gravewall1 [square = 36, 5] cube_type = w_gravewall1 [square = 37, 5] cube_type = w_gravewall1 [square = 38, 5] cube_type = w_gravewall1 [square = 39, 5] cube_type = w_gravewall1 [square = 3, 6] cube_type = w_gravewall1 [square = 4, 6] cube_type = g_forest1 [object = flower1] [object = flower2] direction = 1 [square = 5, 6] cube_type = g_forest1 [square = 6, 6] cube_type = g_forest1 [object = dirt1] direction = 1 [square = 7, 6] cube_type = g_forest1 [square = 8, 6] cube_type = g_forest1 [object = garbage] direction = 1 [square = 9, 6] cube_type = w_gravewall1 [square = 10, 6] cube_type = g_forest1 [object = barrel] direction = 3 object_item_count = 12 object_item_count = 0 object_item_count = 0 [square = 11, 6] cube_type = g_forest1 [object = foliage1] direction = 1 [object = foliage1] [object = flower2] direction = 1 [square = 12, 6] cube_type = w_gravewall1 [square = 13, 6] cube_type = g_forest1 [object = button] direction = 3 target = 13, 7 [square = 14, 6] cube_type = w_gravewall1 [square = 15, 6] cube_type = w_gravewall1 [square = 16, 6] cube_type = w_gravewall1 [square = 34, 6] cube_type = w_gravewall1 [square = 35, 6] cube_type = g_forest1 [object = foliage1] direction = 3 [object = foliage1] direction = 0 [object = grave_roland] direction = 3 target = 35, 6 [object = vase_spec] direction = 1 target = 35, 6 [square = 36, 6] cube_type = g_forest1 [object = foliage1] direction = 0 [object = grave2] direction = 0 [square = 37, 6] cube_type = g_forest1 [object = foliage1] direction = 0 [object = grave2] direction = 0 [square = 38, 6] cube_type = g_forest1 [object = foliage1] direction = 0 [object = grave2] direction = 0 [square = 39, 6] cube_type = w_gravewall1 [square = 0, 7] cube_type = w_gravewall1 [square = 1, 7] cube_type = w_gravewall1 [square = 2, 7] cube_type = w_gravewall1 [square = 3, 7] cube_type = w_gravewall1 [square = 4, 7] cube_type = w_gravewall1 [square = 5, 7] cube_type = g_forest1 [object = flower1] direction = 3 [square = 6, 7] cube_type = w_gravewall1 [square = 7, 7] cube_type = w_gravewall1 [square = 8, 7] cube_type = w_gravewall1 [square = 9, 7] cube_type = w_gravewall1 [square = 10, 7] cube_type = w_gravewall1 [square = 11, 7] cube_type = w_gravewall1 [square = 12, 7] cube_type = w_gravewall1 [square = 13, 7] cube_type = w_gravewall1 [square = 14, 7] cube_type = w_gravewall1 [square = 15, 7] cube_type = g_forest1 [object = altar] direction = 0 target = 15, 7 [object = torch2] target = 15, 7 [object = torch2] direction = 1 target = 15, 7 [square = 16, 7] cube_type = w_gravewall1 [square = 34, 7] cube_type = w_gravewall1 [square = 35, 7] cube_type = g_forest1 [object = foliage1] direction = 3 [square = 36, 7] cube_type = g_forest1 [square = 37, 7] cube_type = g_forest1 [square = 38, 7] cube_type = g_forest1 [object = foliage1] direction = 1 [object = coffin1] direction = 3 target = 38, 7 [enemy = torso] hp = 350 [square = 39, 7] cube_type = w_gravewall1 [square = 0, 8] cube_type = w_gravewall1 [square = 1, 8] cube_type = g_forest1 [object = tstone_tomb] direction = 1 target = 1, 8 [object = foliage1] target = 1, 8 [object = foliage1] direction = 3 target = 1, 8 [object = foliage1] direction = 0 target = 1, 8 [square = 2, 8] cube_type = g_forest1 [object = button] direction = 0 target = 3, 8 [square = 3, 8] cube_type = w_gravewall1 [square = 4, 8] cube_type = g_forest1 [object = flower3] [square = 5, 8] cube_type = g_forest1 [square = 6, 8] cube_type = g_forest1 [square = 7, 8] cube_type = g_forest1 [object = dirt2] direction = 0 [square = 8, 8] cube_type = g_forest1 [object = foliage1] direction = 0 [square = 9, 8] cube_type = g_forest1 [square = 10, 8] cube_type = g_forest1 [object = bush2] direction = 0 [square = 11, 8] cube_type = g_forest1 [square = 12, 8] cube_type = g_forest1 [object = foliage1] direction = 0 [object = hole] direction = 0 target = 30, 4 [square = 13, 8] cube_type = g_forest1 [square = 14, 8] cube_type = g_forest1 [square = 15, 8] cube_type = g_forest1 [object = RESPAWN-torso] direction = 0 target = 6, 13 [object = RESPAWN-zombie] direction = 0 target = 6, 13 [object = RESPAWN-fatdead] direction = 0 target = 14, 21 [square = 16, 8] cube_type = w_gravewall1 [square = 34, 8] cube_type = w_gravewall1 [square = 35, 8] cube_type = g_forest1 [object = foliage1] direction = 3 [square = 36, 8] cube_type = g_forest1 [square = 37, 8] cube_type = g_forest1 [object = foliage1] [enemy = zombie] hp = 400 [square = 38, 8] cube_type = g_forest1 [object = coffin1] direction = 3 target = 38, 8 [object = coffin1] direction = 0 target = 38, 8 [square = 39, 8] cube_type = w_gravewall1 [square = 0, 9] cube_type = w_gravewall1 [square = 1, 9] cube_type = w_gravewall1 [square = 2, 9] cube_type = w_gravewall1 [square = 3, 9] cube_type = w_gravewall1 [square = 4, 9] cube_type = g_forest1 [object = dirt1] direction = 0 [square = 5, 9] cube_type = g_forest1 [square = 6, 9] cube_type = g_forest1 [square = 7, 9] cube_type = g_forest1 [object = grave2] [object = foliage1] target = 7, 9 [square = 8, 9] cube_type = g_forest1 [object = grave1] target = 8, 9 [square = 9, 9] cube_type = g_forest1 [object = grave2] [square = 10, 9] cube_type = g_forest1 [square = 11, 9] cube_type = g_forest1 [object = dirt1] direction = 0 [square = 12, 9] cube_type = g_forest1 [enemy = fatdead] hp = 600 [square = 13, 9] cube_type = g_forest1 [object = dirt2] direction = 0 [square = 14, 9] cube_type = g_forest1 [square = 15, 9] cube_type = g_forest1 [enemy = zombie] hp = 400 [square = 16, 9] cube_type = w_gravewall1 [square = 17, 9] cube_type = w_gravewall1 [square = 18, 9] cube_type = w_gravewall1 [square = 19, 9] cube_type = w_gravewall1 [square = 20, 9] cube_type = w_gravewall1 [square = 21, 9] cube_type = w_gravewall1 [square = 22, 9] cube_type = w_gravewall1 [object = roof] direction = 1 [square = 23, 9] cube_type = w_gravewall1 [square = 24, 9] cube_type = g_forest1 [object = cloister_gate] direction = 0 [object = ceiling] direction = 1 [square = 25, 9] cube_type = w_gravewall1 [square = 26, 9] cube_type = w_gravewall1 [object = roof] direction = 3 [square = 27, 9] cube_type = w_gravewall1 [square = 28, 9] cube_type = w_gravewall1 [square = 29, 9] cube_type = w_gravewall1 [square = 30, 9] cube_type = w_gravewall1 [square = 31, 9] cube_type = w_gravewall1 [square = 32, 9] cube_type = w_gravewall1 [square = 33, 9] cube_type = w_gravewall1 [square = 34, 9] cube_type = w_gravewall1 [square = 35, 9] cube_type = g_forest1 [object = gate_l] direction = 1 [object = gate_r] direction = 1 [object = gate_jamb] direction = 3 [object = gate_jamb] direction = 1 [square = 36, 9] cube_type = w_gravewall1 [square = 37, 9] cube_type = w_gravewall1 [square = 38, 9] cube_type = w_gravewall1 [square = 39, 9] cube_type = w_gravewall1 [square = 0, 10] cube_type = g_forest1 [square = 1, 10] cube_type = g_forest1 [object = bush1] direction = 3 target = 1, 10 [square = 2, 10] cube_type = g_forest1 [square = 3, 10] cube_type = w_gravewall1 [square = 4, 10] cube_type = w_gravewall1 [square = 5, 10] cube_type = w_gravewall1 [square = 6, 10] cube_type = g_forest1 [object = foliage1] direction = 3 target = 6, 10 [object = foliage1] direction = 1 target = 6, 10 [square = 7, 10] cube_type = w_gravewall1 [square = 8, 10] cube_type = w_gravewall1 [square = 9, 10] cube_type = w_gravewall1 [square = 10, 10] cube_type = g_forest1 [object = fence] [square = 11, 10] cube_type = w_gravewall1 [square = 12, 10] cube_type = w_gravewall1 [square = 13, 10] cube_type = w_gravewall1 [square = 14, 10] cube_type = g_forest1 [object = gate_l] direction = 1 [object = gate_r] direction = 1 [object = gate_jamb] direction = 1 [object = gate_jamb] direction = 3 [square = 15, 10] cube_type = w_gravewall1 [square = 16, 10] cube_type = w_gravewall1 [square = 17, 10] cube_type = g_forest1 [object = bush2] direction = 3 [square = 18, 10] cube_type = g_forest1 [square = 19, 10] cube_type = g_forest1 [square = 20, 10] cube_type = g_forest1 [enemy = livingdead] hp = 450 [square = 21, 10] cube_type = g_forest1 [square = 22, 10] cube_type = g_forest1 [square = 23, 10] cube_type = g_forest1 [object = roof] direction = 0 [object = flag2] direction = 0 target = 23, 10 [square = 24, 10] cube_type = g_forest1 [object = roof] direction = 0 [square = 25, 10] cube_type = g_forest1 [object = roof] direction = 0 [object = flag2] direction = 0 target = 25, 10 [square = 26, 10] cube_type = g_forest1 [object = grave2] direction = 0 [square = 27, 10] cube_type = g_forest1 [object = grave2] direction = 0 [square = 28, 10] cube_type = g_forest1 [object = hole] target = 23, 4 [square = 29, 10] cube_type = g_forest1 [object = grave2] direction = 0 [square = 30, 10] cube_type = g_forest1 [object = grave1] direction = 0 target = 30, 10 [square = 31, 10] cube_type = g_forest1 [square = 32, 10] cube_type = g_forest1 [square = 33, 10] cube_type = g_forest1 [object = gate_r] [object = timber] direction = 1 target = 33, 10 [object = gate_jamb] [object = gate_jamb] direction = 0 [object = gate_jammed] target = 33, 10 [square = 34, 10] cube_type = g_forest1 [square = 35, 10] cube_type = g_forest1 [square = 36, 10] cube_type = g_forest1 [square = 37, 10] cube_type = g_forest1 [square = 38, 10] cube_type = g_forest1 [object = foliage1] direction = 0 [object = foliage1] direction = 1 [item = stones] item_count = 20 [item = orkish_brandy] item_count = 0 [square = 39, 10] cube_type = w_gravewall1 [square = 0, 11] cube_type = g_forest1 [object = bush1] direction = 3 target = 0, 11 [square = 1, 11] cube_type = g_forest1 [square = 2, 11] cube_type = g_forest1 [square = 3, 11] cube_type = g_forest1 [object = fence2] direction = 3 target = 3, 11 [square = 4, 11] cube_type = g_forest1 [square = 5, 11] cube_type = g_forest1 [object = bush2] direction = 1 [object = tree1] direction = 1 [square = 6, 11] cube_type = g_forest1 [enemy = torso] hp = 350 [square = 7, 11] cube_type = g_forest1 [object = grave2] direction = 0 [square = 8, 11] cube_type = g_forest1 [object = flower1] [object = grave2] direction = 0 [square = 9, 11] cube_type = g_forest1 [object = grave2] direction = 0 [square = 10, 11] cube_type = g_forest1 [square = 11, 11] cube_type = g_forest1 [object = foliage1] [object = vase2] target = 11, 11 [object = torch2] direction = 1 target = 11, 11 [square = 12, 11] cube_type = g_forest1 [object = fence2] direction = 1 target = 12, 11 [square = 13, 11] cube_type = g_forest1 [square = 14, 11] cube_type = g_forest1 [square = 15, 11] cube_type = g_forest1 [square = 16, 11] cube_type = w_gravewall1 [square = 17, 11] cube_type = g_forest1 [enemy = corpse_eater] hp = 400 [square = 18, 11] cube_type = g_forest1 [square = 19, 11] cube_type = w_gravewall1 [square = 20, 11] cube_type = w_gravewall1 [square = 21, 11] cube_type = w_gravewall1 [square = 22, 11] cube_type = w_gravewall1 [square = 23, 11] cube_type = g_forest1 [square = 24, 11] cube_type = g_forest1 [square = 25, 11] cube_type = g_forest1 [square = 26, 11] cube_type = g_forest1 [object = roof] [square = 27, 11] cube_type = g_forest1 [object = roof] [square = 28, 11] cube_type = g_forest1 [object = roof] [enemy = zombie_respawn] hp = 400 [square = 29, 11] cube_type = g_forest1 [object = roof] [square = 30, 11] cube_type = g_forest1 [object = roof] [square = 31, 11] cube_type = g_forest1 [square = 32, 11] cube_type = g_forest1 [object = monk_statue] direction = 3 [square = 33, 11] cube_type = w_gravewall1 [square = 34, 11] cube_type = w_gravewall1 [square = 35, 11] cube_type = g_forest1 [object = fence] [object = foliage1] direction = 1 [object = garbage] direction = 1 object_item_count = 1 object_item_count = 0 [square = 36, 11] cube_type = w_gravewall1 [square = 37, 11] cube_type = g_forest1 [object = flower3] direction = 1 [object = flower4] direction = 3 [square = 38, 11] cube_type = w_gravewall1 [square = 39, 11] cube_type = w_gravewall1 [square = 0, 12] cube_type = g_forest1 [object = bush1] direction = 3 target = 0, 12 [square = 1, 12] cube_type = g_forest1 [square = 2, 12] cube_type = g_forest1 [square = 3, 12] cube_type = w_gravewall1 [square = 4, 12] cube_type = g_forest1 [object = monk_statue] direction = 1 [object = dirt1] direction = 1 [square = 5, 12] cube_type = g_forest1 [square = 6, 12] cube_type = g_forest1 [square = 7, 12] cube_type = g_forest1 [object = flower3] direction = 1 [square = 8, 12] cube_type = g_forest1 [object = flag1] direction = 1 target = 8, 12 [square = 9, 12] cube_type = w_gravewall1 [square = 10, 12] cube_type = w_gravewall1 [square = 11, 12] cube_type = w_gravewall1 [square = 12, 12] cube_type = w_gravewall1 [square = 13, 12] cube_type = g_forest1 [square = 14, 12] cube_type = g_forest1 [object = dirt1] direction = 1 target = 14, 12 [square = 15, 12] cube_type = g_forest1 [object = vase1] direction = 0 target = 15, 12 [square = 16, 12] cube_type = w_gravewall1 [square = 17, 12] cube_type = g_forest1 [square = 18, 12] cube_type = g_forest1 [object = dirt2] direction = 3 [square = 19, 12] cube_type = w_gravewall1 [square = 20, 12] cube_type = g_forest1 [object = tomb_entrance] target = 20, 12 [square = 21, 12] cube_type = w_gravewall1 [square = 22, 12] cube_type = w_gravewall1 [square = 23, 12] cube_type = g_forest1 [square = 24, 12] cube_type = g_forest1 [object = tree1] [square = 25, 12] cube_type = g_forest1 [object = roof] direction = 1 [square = 26, 12] cube_type = w_gravewall1 [square = 27, 12] cube_type = w_gravewall1 [square = 28, 12] cube_type = w_gravewall1 [square = 29, 12] cube_type = w_gravewall1 [square = 30, 12] cube_type = w_gravewall1 [square = 31, 12] cube_type = g_forest1 [object = roof] direction = 3 [object = torch2] target = 31, 12 [square = 32, 12] cube_type = g_forest1 [object = flower1] direction = 3 [object = flower1] direction = 0 [object = flower3] [object = dirt2] [enemy = livingdead] hp = 450 [square = 33, 12] cube_type = w_gravewall1 [square = 34, 12] cube_type = w_gravewall1 [object = roof] [square = 35, 12] cube_type = g_forest1 [square = 36, 12] cube_type = g_forest1 [object = dirt1] direction = 3 [square = 37, 12] cube_type = g_forest1 [square = 38, 12] cube_type = w_gravewall1 [object = roof] [square = 39, 12] cube_type = w_gravewall1 [square = 0, 13] cube_type = g_forest1 [item = seal] item_count = 0 [item = seal] item_count = 0 [item = seal] item_count = 0 [item = seal] item_count = 0 [square = 1, 13] cube_type = g_forest1 [object = bush1] direction = 3 target = 1, 13 [square = 2, 13] cube_type = g_forest1 [square = 3, 13] cube_type = g_forest1 [object = gate_r] direction = 0 [object = gate_jammed] direction = 0 target = 3, 13 [square = 4, 13] cube_type = g_forest1 [enemy = livingdead] hp = 450 [square = 5, 13] cube_type = g_forest1 [square = 6, 13] cube_type = g_forest1 [square = 7, 13] cube_type = g_forest1 [object = dirt1] direction = 3 [square = 8, 13] cube_type = g_forest1 [square = 9, 13] cube_type = g_forest1 [object = t_small_tomb] direction = 3 target = 9, 13 [object = gate_r] target = 9, 13 [object = gate_jamb] direction = 0 target = 9, 13 [object = gate_jamb] target = 9, 13 [object = gate_locked] target = 9, 13 [square = 10, 13] cube_type = g_forest1 [object = tomb_entrance] direction = 3 target = 10, 13 [square = 11, 13] cube_type = w_gravewall1 [square = 12, 13] cube_type = g_forest1 [object = wall_sign] direction = 1 target = 12, 13 [square = 13, 13] cube_type = g_forest1 [square = 14, 13] cube_type = g_forest1 [enemy = zombie] hp = 400 [square = 15, 13] cube_type = g_forest1 [square = 16, 13] cube_type = g_forest1 [object = gate_r] [object = gate_jamb] direction = 0 [object = gate_jamb] [object = gate_locked] target = 16, 13 [square = 17, 13] cube_type = g_forest1 [object = mumble] direction = 3 target = 17, 13 [square = 18, 13] cube_type = g_forest1 [square = 19, 13] cube_type = g_forest1 [enemy = zombie] hp = 400 [square = 20, 13] cube_type = g_forest1 [object = t_vigus] target = 20, 13 [object = t_ambrius] direction = 0 target = 20, 13 [square = 21, 13] cube_type = g_forest1 [square = 22, 13] cube_type = g_forest1 [enemy = fatdead] hp = 600 [square = 23, 13] cube_type = g_forest1 [square = 24, 13] cube_type = g_forest1 [square = 25, 13] cube_type = g_forest1 [square = 26, 13] cube_type = g_forest1 [object = charon] direction = 0 target = 26, 13 [object = roof] direction = 0 target = 26, 13 [object = roof] direction = 1 target = 26, 13 [object = roof] target = 26, 13 [object = torch2] direction = 1 target = 26, 13 [object = torch2] direction = 0 target = 26, 13 [square = 27, 13] cube_type = w_gravewall1 [square = 28, 13] cube_type = w_gravewall1 [square = 29, 13] cube_type = w_gravewall1 [square = 30, 13] cube_type = g_forest1 [object = tomb_entrance] direction = 1 target = 30, 13 [square = 31, 13] cube_type = g_forest1 [object = roof] direction = 3 [object = t_catacombs] direction = 1 target = 31, 13 [square = 32, 13] cube_type = g_forest1 [object = bush1] direction = 3 [square = 33, 13] cube_type = w_gravewall1 [object = roof] direction = 1 [square = 34, 13] cube_type = g_forest1 [object = ceiling] direction = 1 [object = tomb_entrance] direction = 1 target = 34, 13 [square = 35, 13] cube_type = g_forest1 [object = foliage1] direction = 3 [object = roof] direction = 3 [object = t_catacombs2] direction = 1 target = 35, 13 [square = 36, 13] cube_type = g_forest1 [object = monk_statue_center] [object = bush2] [square = 37, 13] cube_type = g_forest1 [object = roof] direction = 1 [object = flower1] [square = 38, 13] cube_type = g_forest1 [object = ceiling] direction = 1 [object = altar] direction = 3 target = 38, 13 [object = torch2] direction = 3 target = 38, 13 [object = torch2] target = 38, 13 [square = 39, 13] cube_type = w_gravewall1 [square = 0, 14] cube_type = g_forest1 [square = 1, 14] cube_type = g_forest1 [object = bush1] direction = 3 target = 1, 14 [square = 2, 14] cube_type = g_forest1 [square = 3, 14] cube_type = w_gravewall1 [square = 4, 14] cube_type = g_forest1 [object = monk_statue] direction = 1 [object = foliage1] direction = 3 [square = 5, 14] cube_type = g_forest1 [square = 6, 14] cube_type = g_forest1 [square = 7, 14] cube_type = g_forest1 [square = 8, 14] cube_type = g_forest1 [object = foliage1] direction = 1 target = 8, 14 [square = 9, 14] cube_type = w_gravewall1 [square = 10, 14] cube_type = w_gravewall1 [square = 11, 14] cube_type = w_gravewall1 [square = 12, 14] cube_type = w_gravewall1 [square = 13, 14] cube_type = g_forest1 [object = flower1] direction = 1 target = 13, 14 [square = 14, 14] cube_type = g_forest1 [square = 15, 14] cube_type = g_forest1 [object = vase2] direction = 0 target = 15, 14 [square = 16, 14] cube_type = w_gravewall1 [square = 17, 14] cube_type = g_forest1 [square = 18, 14] cube_type = g_forest1 [square = 19, 14] cube_type = w_gravewall1 [square = 20, 14] cube_type = g_forest1 cube_direction = 2 [object = torch2] direction = 3 [object = torch2] direction = 0 [object = tomb_entrance] direction = 0 target = 20, 14 [square = 21, 14] cube_type = w_gravewall1 [square = 22, 14] cube_type = w_gravewall1 [square = 23, 14] cube_type = g_forest1 [square = 24, 14] cube_type = g_forest1 [object = bush1] [object = tree1] [square = 25, 14] cube_type = g_forest1 [object = roof] direction = 1 [square = 26, 14] cube_type = w_gravewall1 [square = 27, 14] cube_type = w_gravewall1 [square = 28, 14] cube_type = w_gravewall1 [square = 29, 14] cube_type = w_gravewall1 [square = 30, 14] cube_type = w_gravewall1 [square = 31, 14] cube_type = g_forest1 [object = roof] direction = 3 [object = torch2] direction = 3 target = 31, 14 [square = 32, 14] cube_type = g_forest1 [object = vase1] direction = 0 target = 32, 14 [square = 33, 14] cube_type = w_gravewall1 [square = 34, 14] cube_type = w_gravewall1 [object = roof] direction = 0 [square = 35, 14] cube_type = g_forest1 [object = flower1] [square = 36, 14] cube_type = g_forest1 [square = 37, 14] cube_type = g_forest1 [square = 38, 14] cube_type = w_gravewall1 [object = roof] direction = 0 [square = 39, 14] cube_type = w_gravewall1 [square = 0, 15] cube_type = g_forest1 [square = 1, 15] cube_type = g_forest1 [square = 2, 15] cube_type = g_forest1 [object = bush2] direction = 3 [square = 3, 15] cube_type = g_forest1 [object = fence2] direction = 3 target = 3, 15 [square = 4, 15] cube_type = g_forest1 [object = grave2] [object = flower2] direction = 0 [square = 5, 15] cube_type = g_forest1 [object = grave2] direction = 0 target = 5, 15 [square = 6, 15] cube_type = g_forest1 [object = grave2] [object = flower3] direction = 0 [object = dirt2] [square = 7, 15] cube_type = g_forest1 [object = flower1] direction = 0 [object = hole] direction = 0 target = 19, 3 [square = 8, 15] cube_type = g_forest1 [object = grave2] [square = 9, 15] cube_type = g_forest1 [enemy = livingdead] hp = 450 [square = 10, 15] cube_type = g_forest1 [object = fence2] direction = 1 target = 10, 15 [square = 11, 15] cube_type = g_forest1 [object = flower2] [square = 12, 15] cube_type = g_forest1 [object = foliage1] direction = 0 [enemy = fatdead] hp = 600 [square = 13, 15] cube_type = g_forest1 [square = 14, 15] cube_type = g_forest1 [square = 15, 15] cube_type = g_forest1 [object = garbage] direction = 1 object_item_count = 0 object_item_count = 0 [object = flower4] direction = 0 [object = dirt1] direction = 0 [square = 16, 15] cube_type = w_gravewall1 [square = 17, 15] cube_type = g_forest1 [enemy = corpse_eater] hp = 400 [square = 18, 15] cube_type = g_forest1 [square = 19, 15] cube_type = w_gravewall1 [square = 20, 15] cube_type = w_gravewall1 [object = t_ambrius_hint] direction = 0 target = 20, 15 [square = 21, 15] cube_type = w_gravewall1 [square = 22, 15] cube_type = w_gravewall1 [square = 23, 15] cube_type = g_forest1 [square = 24, 15] cube_type = g_forest1 [object = dirt2] direction = 0 [square = 25, 15] cube_type = g_forest1 [square = 26, 15] cube_type = g_forest1 [object = roof] direction = 0 [object = grave2] direction = 0 [object = dirt2] direction = 0 [object = flower1] direction = 0 [square = 27, 15] cube_type = g_forest1 [object = roof] direction = 0 [object = dirt1] direction = 0 [object = grave2] direction = 0 [square = 28, 15] cube_type = g_forest1 [object = roof] direction = 0 [object = grave2] direction = 0 [object = flower2] direction = 0 [square = 29, 15] cube_type = g_forest1 [object = roof] direction = 0 [object = coffin1] [square = 30, 15] cube_type = g_forest1 [object = roof] direction = 0 [object = grave2] direction = 0 [square = 31, 15] cube_type = g_forest1 [square = 32, 15] cube_type = g_forest1 [object = foliage1] direction = 1 [square = 33, 15] cube_type = w_gravewall1 [square = 34, 15] cube_type = g_forest1 [item = herbs] item_count = 0 [square = 35, 15] cube_type = g_forest1 [square = 36, 15] cube_type = g_forest1 [object = dirt1] direction = 3 [square = 37, 15] cube_type = g_forest1 [square = 38, 15] cube_type = g_forest1 [object = fence] direction = 1 [object = flower1] direction = 3 [object = flower2] [object = dirt2] [object = foliage1] direction = 1 [square = 39, 15] cube_type = w_gravewall1 [square = 0, 16] cube_type = g_forest1 [object = hole_spider] direction = 0 target = 0, 16 [square = 1, 16] cube_type = g_forest1 [square = 2, 16] cube_type = g_forest1 [square = 3, 16] cube_type = w_gravewall1 [square = 4, 16] cube_type = w_gravewall1 [square = 5, 16] cube_type = w_gravewall1 [square = 6, 16] cube_type = w_gravewall1 [square = 7, 16] cube_type = w_gravewall1 [square = 8, 16] cube_type = w_gravewall1 [square = 9, 16] cube_type = w_gravewall1 [square = 10, 16] cube_type = w_gravewall1 [square = 11, 16] cube_type = w_gravewall1 [square = 12, 16] cube_type = w_gravewall1 [square = 13, 16] cube_type = g_forest1 [enemy = torso] hp = 350 [square = 14, 16] cube_type = g_forest1 [square = 15, 16] cube_type = w_gravewall1 [square = 16, 16] cube_type = w_gravewall1 [square = 17, 16] cube_type = g_forest1 [item = mushroom] item_count = 0 [item = mushroom] item_count = 0 [square = 18, 16] cube_type = g_forest1 [square = 19, 16] cube_type = g_forest1 [object = foliage1] [object = flower3] [square = 20, 16] cube_type = g_forest1 [object = dirt1] [square = 21, 16] cube_type = g_forest1 [square = 22, 16] cube_type = g_forest1 [square = 23, 16] cube_type = g_forest1 [enemy = torso] hp = 350 [square = 24, 16] cube_type = g_forest1 [square = 25, 16] cube_type = g_forest1 [square = 26, 16] cube_type = g_forest1 [square = 27, 16] cube_type = g_forest1 [square = 28, 16] cube_type = g_forest1 [enemy = fatdead] hp = 600 [square = 29, 16] cube_type = g_forest1 [enemy = livingdead] hp = 450 [square = 30, 16] cube_type = g_forest1 [square = 31, 16] cube_type = g_forest1 [square = 32, 16] cube_type = g_forest1 [square = 33, 16] cube_type = g_forest1 [object = gate_r] [object = timber] direction = 1 target = 33, 16 [object = gate_jamb] direction = 0 [object = gate_jamb] [object = gate_jammed] target = 33, 16 [square = 34, 16] cube_type = g_forest1 [square = 35, 16] cube_type = w_gravewall1 [square = 36, 16] cube_type = g_forest1 [square = 37, 16] cube_type = w_gravewall1 [square = 38, 16] cube_type = w_gravewall1 [square = 39, 16] cube_type = w_gravewall1 [square = 12, 17] cube_type = w_gravewall1 [square = 13, 17] cube_type = g_forest1 [square = 14, 17] cube_type = g_forest1 [object = monk_statue] direction = 3 [object = flower1] direction = 3 [object = flower4] [square = 15, 17] cube_type = w_gravewall1 [square = 16, 17] cube_type = w_gravewall1 [square = 17, 17] cube_type = w_gravewall1 [square = 18, 17] cube_type = g_forest1 [object = wall_sign] direction = 0 [object = bush2] [square = 19, 17] cube_type = w_gravewall1 [square = 20, 17] cube_type = g_forest1 [object = wall_sign] direction = 0 [square = 21, 17] cube_type = w_gravewall1 [square = 22, 17] cube_type = g_forest1 [square = 23, 17] cube_type = g_forest1 [object = bush1] direction = 0 [square = 24, 17] cube_type = g_forest1 [object = bush1] [square = 25, 17] cube_type = g_forest1 [object = bush1] direction = 0 [object = tree1] direction = 0 [square = 26, 17] cube_type = g_forest1 [object = bush1] direction = 0 [square = 27, 17] cube_type = g_forest1 [object = barrel] direction = 1 object_item_count = 8 object_item_count = 0 object_item_count = 0 [object = dirt1] direction = 1 [object = flower1] direction = 1 [object = flower1] direction = 3 [square = 28, 17] cube_type = g_forest1 [object = bush2] direction = 0 [square = 29, 17] cube_type = g_forest1 [object = bush1] direction = 0 [square = 30, 17] cube_type = g_forest1 [square = 31, 17] cube_type = g_forest1 [object = flower3] direction = 1 target = 31, 17 [item = runic_stones] item_count = 0 [square = 32, 17] cube_type = g_forest1 [object = broken_tstone] direction = 3 target = 32, 17 [object = flower1] direction = 0 target = 32, 17 [square = 33, 17] cube_type = w_gravewall1 [square = 34, 17] cube_type = g_forest1 [object = bush2] direction = 1 [enemy = livingdead] hp = 450 [square = 35, 17] cube_type = w_gravewall1 [square = 36, 17] cube_type = g_forest1 [enemy = fatdead] hp = 600 [enemy = fatdead] hp = 600 [square = 37, 17] cube_type = g_forest1 [object = wall_sign] direction = 3 [square = 10, 18] cube_type = w_gravewall1 [square = 11, 18] cube_type = w_gravewall1 [square = 12, 18] cube_type = w_gravewall1 [square = 13, 18] cube_type = g_forest1 [object = torch2] [square = 14, 18] cube_type = g_forest1 [object = torch2] direction = 1 [square = 15, 18] cube_type = w_gravewall1 [square = 16, 18] cube_type = w_gravewall1 [square = 17, 18] cube_type = w_gravewall1 [square = 18, 18] cube_type = w_gravewall1 [square = 19, 18] cube_type = w_gravewall1 [square = 20, 18] cube_type = w_gravewall1 [square = 21, 18] cube_type = w_gravewall1 [square = 22, 18] cube_type = g_forest1 [square = 23, 18] cube_type = w_gravewall1 [square = 24, 18] cube_type = w_gravewall1 [square = 25, 18] cube_type = w_gravewall1 [square = 26, 18] cube_type = w_gravewall1 [square = 27, 18] cube_type = w_gravewall1 [square = 28, 18] cube_type = w_gravewall1 [square = 29, 18] cube_type = w_gravewall1 [square = 30, 18] cube_type = g_forest1 [square = 31, 18] cube_type = w_gravewall1 [square = 32, 18] cube_type = w_gravewall1 [square = 33, 18] cube_type = w_gravewall1 [square = 34, 18] cube_type = w_gravewall1 [square = 35, 18] cube_type = w_gravewall1 [square = 36, 18] cube_type = g_forest1 [object = flower4] direction = 3 [object = garbage] direction = 3 [square = 37, 18] cube_type = w_gravewall1 [square = 38, 18] cube_type = w_gravewall1 [square = 3, 19] cube_type = w_gravewall1 [square = 4, 19] cube_type = w_gravewall1 [square = 5, 19] cube_type = w_gravewall1 [square = 6, 19] cube_type = w_gravewall1 [square = 8, 19] cube_type = w_gravewall1 [square = 9, 19] cube_type = w_gravewall1 [square = 10, 19] cube_type = w_gravewall1 [square = 11, 19] cube_type = g_forest1 [object = torch2] direction = 3 [square = 12, 19] cube_type = g_forest1 [square = 13, 19] cube_type = g_forest1 [square = 14, 19] cube_type = g_forest1 [square = 15, 19] cube_type = g_forest1 [object = bush2] direction = 3 [square = 16, 19] cube_type = w_gravewall1 [square = 17, 19] cube_type = w_gravewall1 [square = 18, 19] cube_type = g_forest1 [object = flag2] direction = 0 target = 18, 19 [item = firebringer] item_count = 0 [item = cold_grasp] item_count = 0 [item = captain's_belt] item_count = 0 [square = 19, 19] cube_type = w_gravewall1 [square = 20, 19] cube_type = w_gravewall1 [square = 21, 19] cube_type = g_forest1 [object = grave2] direction = 3 [square = 22, 19] cube_type = g_forest1 [square = 23, 19] cube_type = w_gravewall1 [square = 24, 19] cube_type = g_forest1 [square = 25, 19] cube_type = w_gravewall1 [square = 26, 19] cube_type = g_forest1 [object = wall_sign] target = 26, 19 [object = ceiling] target = 26, 19 [object = flower2] direction = 1 target = 26, 19 [object = flower2] target = 26, 19 [square = 27, 19] cube_type = w_gravewall1 [square = 28, 19] cube_type = g_forest1 [object = roof] direction = 3 [object = barrel] direction = 0 object_item_count = 24 [object = foliage1] direction = 0 [square = 29, 19] cube_type = w_gravewall1 [square = 30, 19] cube_type = g_forest1 [square = 31, 19] cube_type = g_forest1 [object = grave2] direction = 1 [square = 32, 19] cube_type = w_gravewall1 [square = 34, 19] cube_type = w_gravewall1 [square = 35, 19] cube_type = g_forest1 [object = grave2] direction = 3 [square = 36, 19] cube_type = g_forest1 [item = bodypart] item_count = 0 [square = 37, 19] cube_type = g_forest1 [object = grave_iggy] direction = 3 [square = 38, 19] cube_type = w_gravewall1 [square = 3, 20] cube_type = w_gravewall1 [square = 4, 20] cube_type = g_forest1 [object = dirt2] direction = 0 [square = 5, 20] cube_type = g_forest1 [object = tree1] direction = 0 [object = flower2] direction = 3 [object = dirt2] direction = 3 [object = flower1] direction = 1 [square = 6, 20] cube_type = w_gravewall1 [square = 8, 20] cube_type = w_gravewall1 [square = 9, 20] cube_type = g_forest1 [object = dirt1] direction = 1 [square = 10, 20] cube_type = g_forest1 [enemy = torso] hp = 350 [square = 11, 20] cube_type = g_forest1 [square = 12, 20] cube_type = g_forest1 [square = 13, 20] cube_type = g_forest1 [object = bush1] direction = 3 [object = tree1] direction = 3 [square = 14, 20] cube_type = g_forest1 [square = 15, 20] cube_type = g_forest1 [object = grave2] direction = 1 [square = 16, 20] cube_type = w_gravewall1 [square = 17, 20] cube_type = g_forest1 [object = coffin1] direction = 1 target = 17, 20 [square = 18, 20] cube_type = g_forest1 [object = dirt1] direction = 3 target = 18, 20 [enemy = livingdead] hp = 450 [square = 19, 20] cube_type = g_forest1 [enemy = zombie] hp = 400 [square = 20, 20] cube_type = w_gravewall1 [square = 21, 20] cube_type = g_forest1 [object = grave1] direction = 3 target = 21, 20 [square = 22, 20] cube_type = g_forest1 [square = 23, 20] cube_type = w_gravewall1 [square = 24, 20] cube_type = g_forest1 [square = 25, 20] cube_type = w_gravewall1 [object = roof] direction = 0 target = 25, 20 [square = 26, 20] cube_type = g_forest1 [object = roof] direction = 0 target = 26, 20 [square = 27, 20] cube_type = g_forest1 [object = roof] direction = 0 target = 27, 20 [square = 28, 20] cube_type = g_forest1 [square = 29, 20] cube_type = w_gravewall1 [square = 30, 20] cube_type = g_forest1 [square = 31, 20] cube_type = g_forest1 [object = grave2] direction = 3 [object = flower1] direction = 3 [square = 32, 20] cube_type = w_gravewall1 [square = 34, 20] cube_type = w_gravewall1 [square = 35, 20] cube_type = g_forest1 [object = grave2] direction = 3 [object = flower1] direction = 0 target = 35, 20 [square = 36, 20] cube_type = g_forest1 [object = dirt1] direction = 3 [square = 37, 20] cube_type = g_forest1 [object = grave2] direction = 1 [object = zombie_dummy] direction = 0 target = 37, 20 [enemy = h_zombie] hp = 0 [square = 38, 20] cube_type = w_gravewall1 [square = 3, 21] cube_type = w_gravewall1 [square = 4, 21] cube_type = g_forest1 [object = grave2] direction = 3 [square = 5, 21] cube_type = g_forest1 [square = 6, 21] cube_type = w_gravewall1 [square = 7, 21] cube_type = w_gravewall1 [square = 8, 21] cube_type = w_gravewall1 [square = 9, 21] cube_type = g_forest1 [square = 10, 21] cube_type = w_gravewall1 [square = 11, 21] cube_type = g_forest1 [object = flower1] direction = 1 [object = dirt1] direction = 1 [square = 12, 21] cube_type = g_forest1 [enemy = zombie] hp = 400 [square = 13, 21] cube_type = g_forest1 [object = flower2] direction = 1 [square = 14, 21] cube_type = g_forest1 [square = 15, 21] cube_type = g_forest1 [object = vase2] direction = 0 target = 15, 21 [object = flower3] direction = 0 target = 15, 21 [object = flower1] target = 15, 21 [square = 16, 21] cube_type = w_gravewall1 [square = 17, 21] cube_type = g_forest1 [object = foliage1] direction = 3 target = 17, 21 [square = 18, 21] cube_type = g_forest1 [enemy = fatdead] hp = 600 [enemy = fatdead] hp = 600 [square = 19, 21] cube_type = g_forest1 [object = dirt1] direction = 3 target = 19, 21 [enemy = torso] hp = 350 [square = 20, 21] cube_type = g_forest1 [object = gate_r] direction = 0 target = 20, 21 [object = foliage1] target = 20, 21 [object = gate_locked2] direction = 0 target = 20, 21 [square = 21, 21] cube_type = g_forest1 [square = 22, 21] cube_type = g_forest1 [enemy = fatdead] hp = 600 [square = 23, 21] cube_type = g_forest1 [object = fence] direction = 3 [square = 24, 21] cube_type = g_forest1 [object = tree1] direction = 1 target = 24, 21 [square = 25, 21] cube_type = w_gravewall1 [square = 26, 21] cube_type = g_forest1 [object = aenor_statue] direction = 1 target = 26, 21 [square = 27, 21] cube_type = g_forest1 [enemy = corpse_eater] hp = 400 [square = 28, 21] cube_type = g_forest1 [square = 29, 21] cube_type = g_forest1 [object = fence] direction = 3 [square = 30, 21] cube_type = g_forest1 [enemy = zombie] hp = 400 [square = 31, 21] cube_type = g_forest1 [object = grave2] direction = 1 [square = 32, 21] cube_type = w_gravewall1 [square = 34, 21] cube_type = w_gravewall1 [square = 35, 21] cube_type = g_forest1 [object = grave2] direction = 3 [square = 36, 21] cube_type = g_forest1 [object = tree1] direction = 1 [object = flower3] direction = 1 [object = flower2] direction = 3 [square = 37, 21] cube_type = g_forest1 [object = grave2] direction = 1 [square = 38, 21] cube_type = w_gravewall1 [square = 3, 22] cube_type = w_gravewall1 [square = 4, 22] cube_type = g_forest1 [object = grave2] direction = 1 [square = 5, 22] cube_type = g_forest1 [object = coffin2] direction = 3 [square = 6, 22] cube_type = w_gravewall1 [square = 7, 22] cube_type = w_gravewall1 [square = 8, 22] cube_type = g_forest1 [object = flower1] direction = 3 [square = 9, 22] cube_type = g_forest1 [square = 10, 22] cube_type = w_gravewall1 [square = 11, 22] cube_type = w_gravewall1 [square = 12, 22] cube_type = g_forest1 [object = fence] direction = 0 [square = 13, 22] cube_type = w_gravewall1 [square = 14, 22] cube_type = g_forest1 [object = fence] direction = 0 [square = 15, 22] cube_type = w_gravewall1 [square = 16, 22] cube_type = w_gravewall1 [square = 17, 22] cube_type = g_forest1 [object = coffin2] direction = 1 target = 17, 22 [object = vase1] direction = 3 target = 17, 22 [object = dirt2] direction = 3 target = 17, 22 [square = 18, 22] cube_type = g_forest1 [object = vase2] direction = 3 target = 18, 22 [square = 19, 22] cube_type = g_forest1 [object = foliage1] direction = 1 target = 19, 22 [object = vase2] direction = 3 target = 19, 22 [enemy = torso] hp = 350 [square = 20, 22] cube_type = w_gravewall1 [square = 21, 22] cube_type = g_forest1 [object = grave1] direction = 1 target = 21, 22 [square = 22, 22] cube_type = g_forest1 [square = 23, 22] cube_type = w_gravewall1 [square = 24, 22] cube_type = g_forest1 [square = 25, 22] cube_type = w_gravewall1 [square = 26, 22] cube_type = g_forest1 [object = flower1] direction = 1 [object = flower1] direction = 3 [enemy = livingdead] hp = 450 [square = 27, 22] cube_type = g_forest1 [object = flower1] [object = dirt2] direction = 3 [square = 28, 22] cube_type = g_forest1 [square = 29, 22] cube_type = w_gravewall1 [square = 30, 22] cube_type = g_forest1 [square = 31, 22] cube_type = g_forest1 [object = hole] direction = 1 target = 26, 3 [square = 32, 22] cube_type = w_gravewall1 [square = 34, 22] cube_type = w_gravewall1 [square = 35, 22] cube_type = w_gravewall1 [square = 36, 22] cube_type = w_gravewall1 [square = 37, 22] cube_type = w_gravewall1 [square = 38, 22] cube_type = w_gravewall1 [square = 3, 23] cube_type = w_gravewall1 [square = 4, 23] cube_type = g_forest1 [object = grave2] direction = 3 [square = 5, 23] cube_type = g_forest1 [object = dirt2] direction = 0 [object = foliage1] direction = 1 [square = 6, 23] cube_type = w_gravewall1 [square = 7, 23] cube_type = g_forest1 [object = monk_statue] [square = 8, 23] cube_type = g_forest1 [item = rotten_eye] item_count = 0 [square = 9, 23] cube_type = w_gravewall1 [square = 10, 23] cube_type = w_gravewall1 [square = 11, 23] cube_type = g_forest1 [object = vase1] target = 11, 23 [object = flower1] direction = 3 target = 11, 23 [square = 12, 23] cube_type = g_forest1 [object = roof] [square = 13, 23] cube_type = g_forest1 [object = roof] [object = flower1] direction = 3 target = 13, 23 [square = 14, 23] cube_type = g_forest1 [object = roof] [square = 15, 23] cube_type = g_forest1 [object = dirt2] direction = 3 target = 15, 23 [object = foliage1] direction = 1 target = 15, 23 [square = 16, 23] cube_type = w_gravewall1 [square = 17, 23] cube_type = w_gravewall1 [square = 18, 23] cube_type = w_gravewall1 [square = 19, 23] cube_type = w_gravewall1 [square = 20, 23] cube_type = w_gravewall1 [square = 21, 23] cube_type = g_forest1 [object = grave2] direction = 3 [object = flower1] target = 21, 23 [square = 22, 23] cube_type = g_forest1 [object = vase1] direction = 0 target = 22, 23 [enemy = torso] hp = 350 [square = 23, 23] cube_type = g_forest1 [object = fence] direction = 3 [square = 24, 23] cube_type = g_forest1 [object = bush2] direction = 1 target = 24, 23 [square = 25, 23] cube_type = w_gravewall1 [square = 26, 23] cube_type = g_forest1 [object = flower1] [square = 27, 23] cube_type = g_forest1 [object = flower1] direction = 0 [square = 28, 23] cube_type = g_forest1 [square = 29, 23] cube_type = g_forest1 [object = fence] direction = 3 [square = 30, 23] cube_type = g_forest1 [square = 31, 23] cube_type = g_forest1 [object = flower3] direction = 3 [object = grave1] direction = 1 target = 31, 23 [square = 32, 23] cube_type = w_gravewall1 [square = 3, 24] cube_type = w_gravewall1 [square = 4, 24] cube_type = g_forest1 [object = grave2] direction = 3 [square = 5, 24] cube_type = g_forest1 [square = 6, 24] cube_type = w_gravewall1 [square = 7, 24] cube_type = g_forest1 [object = flower3] direction = 3 [enemy = corpse_eater] hp = 400 [square = 8, 24] cube_type = g_forest1 [square = 9, 24] cube_type = w_gravewall1 [square = 10, 24] cube_type = g_forest1 [object = flower4] direction = 3 target = 10, 24 [square = 11, 24] cube_type = g_forest1 [object = roof] direction = 1 [square = 12, 24] cube_type = w_gravewall1 [square = 13, 24] cube_type = w_gravewall1 [square = 14, 24] cube_type = w_gravewall1 [square = 15, 24] cube_type = g_forest1 [object = roof] direction = 3 [object = foliage1] direction = 3 target = 15, 24 [object = foliage1] target = 15, 24 [square = 16, 24] cube_type = w_gravewall1 [square = 20, 24] cube_type = w_gravewall1 [square = 21, 24] cube_type = g_forest1 [square = 22, 24] cube_type = g_forest1 [object = dirt1] direction = 0 target = 22, 24 [square = 23, 24] cube_type = w_gravewall1 [square = 24, 24] cube_type = w_gravewall1 [square = 25, 24] cube_type = w_gravewall1 [square = 26, 24] cube_type = g_forest1 [object = wall_sign] direction = 0 [square = 27, 24] cube_type = w_gravewall1 [square = 28, 24] cube_type = g_forest1 [square = 29, 24] cube_type = w_gravewall1 [square = 30, 24] cube_type = g_forest1 [square = 31, 24] cube_type = g_forest1 [object = grave2] direction = 1 [square = 32, 24] cube_type = w_gravewall1 [square = 3, 25] cube_type = w_gravewall1 [square = 4, 25] cube_type = g_forest1 [object = grave2] direction = 1 [square = 5, 25] cube_type = g_forest1 [enemy = torso] hp = 350 [square = 6, 25] cube_type = g_forest1 [square = 7, 25] cube_type = g_forest1 [square = 8, 25] cube_type = g_forest1 [item = digger's_note] item_count = 0 [square = 9, 25] cube_type = g_forest1 [object = gate_r] direction = 0 [object = gate_jamb] [object = gate_jamb] direction = 0 [object = gate_edward] direction = 0 [square = 10, 25] cube_type = g_forest1 [square = 11, 25] cube_type = g_forest1 [object = roof] direction = 1 [square = 12, 25] cube_type = w_gravewall1 [square = 13, 25] cube_type = g_forest1 [object = tomb_entrance] target = 13, 25 [square = 14, 25] cube_type = w_gravewall1 [square = 15, 25] cube_type = g_forest1 [object = roof] direction = 3 [object = foliage1] direction = 1 target = 15, 25 [square = 16, 25] cube_type = w_gravewall1 [square = 20, 25] cube_type = w_gravewall1 [square = 21, 25] cube_type = g_forest1 [object = foliage1] direction = 3 target = 21, 25 [object = RESPAWN-zombie] direction = 0 target = 31, 10 [object = RESPAWN-fatdead] direction = 0 target = 14, 21 [object = RESPAWN-torso] direction = 0 target = 18, 10 [square = 22, 25] cube_type = g_forest1 [square = 23, 25] cube_type = g_forest1 [square = 24, 25] cube_type = g_forest1 [item = herbs] item_count = 0 [square = 25, 25] cube_type = g_forest1 [object = flag1] direction = 0 target = 25, 25 [square = 26, 25] cube_type = g_forest1 [enemy = torso_respawn] hp = 350 [square = 27, 25] cube_type = g_forest1 [object = flag1] direction = 0 target = 27, 25 [square = 28, 25] cube_type = g_forest1 [enemy = fatdead_respawn] hp = 600 [square = 29, 25] cube_type = g_forest1 [square = 30, 25] cube_type = g_forest1 [enemy = livingdead] hp = 450 [square = 31, 25] cube_type = g_forest1 [object = grave1] direction = 1 target = 31, 25 [square = 32, 25] cube_type = w_gravewall1 [square = 3, 26] cube_type = w_gravewall1 [square = 4, 26] cube_type = g_forest1 [object = grave2] direction = 3 [square = 5, 26] cube_type = g_forest1 [object = barrel] direction = 1 object_item_count = 26 object_item_count = 0 object_item_count = 0 [object = flower3] direction = 1 [square = 6, 26] cube_type = w_gravewall1 [square = 7, 26] cube_type = w_gravewall1 [square = 8, 26] cube_type = w_gravewall1 [square = 9, 26] cube_type = w_gravewall1 [square = 10, 26] cube_type = w_gravewall1 [square = 11, 26] cube_type = g_forest1 [square = 12, 26] cube_type = g_forest1 [object = roof] direction = 0 [square = 13, 26] cube_type = g_forest1 [object = roof] direction = 0 [object = t_edward] target = 13, 26 [object = dirt1] direction = 3 target = 13, 26 [square = 14, 26] cube_type = g_forest1 [object = roof] direction = 0 [square = 15, 26] cube_type = g_forest1 [object = foliage1] direction = 1 target = 15, 26 [item = mushroom] item_count = 0 [square = 16, 26] cube_type = w_gravewall1 [square = 20, 26] cube_type = w_gravewall1 [square = 21, 26] cube_type = g_forest1 [object = leonard_dummy] direction = 0 target = 21, 26 object_item_count = 20 object_item_count = 0 object_item_count = 0 object_item_count = 0 object_item_count = 0 object_item_count = 0 object_item_count = 0 object_item_count = 0 object_item_count = 0 object_item_count = 0 object_item_count = 0 object_item_count = 0 [enemy = leonard] hp = 1 [square = 22, 26] cube_type = g_forest1 [object = monk_statue_center] direction = 0 target = 22, 26 [object = flower2] direction = 0 target = 22, 26 [object = flower1] target = 22, 26 [square = 23, 26] cube_type = w_gravewall1 [square = 24, 26] cube_type = g_forest1 [object = roof] [object = monk_statue] direction = 0 [square = 25, 26] cube_type = g_forest1 [object = roof] [object = monk_statue] direction = 0 [object = torch2] [object = torch2] direction = 1 [square = 26, 26] cube_type = g_forest1 [object = roof] target = 26, 26 [object = respawn_king] target = 27, 21 [object = king_seal] direction = 0 target = 26, 26 [square = 27, 26] cube_type = g_forest1 [object = roof] [object = monk_statue] direction = 0 [object = torch2] direction = 1 [object = torch2] [square = 28, 26] cube_type = g_forest1 [object = roof] [object = monk_statue] direction = 0 [square = 29, 26] cube_type = w_gravewall1 [square = 30, 26] cube_type = g_forest1 [object = dirt1] direction = 3 [object = garbage] direction = 3 object_item_count = 0 object_item_count = 0 [object = foliage1] direction = 3 [object = foliage1] [square = 31, 26] cube_type = g_forest1 [object = grave2] direction = 1 [square = 32, 26] cube_type = w_gravewall1 [square = 3, 27] cube_type = w_gravewall1 [square = 4, 27] cube_type = w_gravewall1 [square = 5, 27] cube_type = w_gravewall1 [square = 6, 27] cube_type = w_gravewall1 [square = 9, 27] cube_type = w_gravewall1 [square = 10, 27] cube_type = w_gravewall1 [square = 11, 27] cube_type = w_gravewall1 [square = 12, 27] cube_type = w_gravewall1 [square = 13, 27] cube_type = w_gravewall1 [square = 14, 27] cube_type = w_gravewall1 [square = 15, 27] cube_type = w_gravewall1 [square = 16, 27] cube_type = w_gravewall1 [square = 20, 27] cube_type = w_gravewall1 [square = 21, 27] cube_type = w_gravewall1 [square = 22, 27] cube_type = w_gravewall1 [square = 23, 27] cube_type = w_gravewall1 [square = 24, 27] cube_type = w_gravewall1 [square = 25, 27] cube_type = w_gravewall1 [square = 26, 27] cube_type = g_forest1 [object = tomb_entrance] direction = 0 target = 26, 27 [square = 27, 27] cube_type = w_gravewall1 [square = 28, 27] cube_type = w_gravewall1 [square = 29, 27] cube_type = w_gravewall1 [square = 30, 27] cube_type = w_gravewall1 [square = 31, 27] cube_type = w_gravewall1 [square = 32, 27] cube_type = w_gravewall1 \\*********************************** [level = DIGGERS_CELLAR] size = 10, 8 object_items_reseted = 0 [square = 0, 0] cube_type = w_stone [square = 1, 0] cube_type = w_stone [square = 2, 0] cube_type = w_stone [square = 3, 0] cube_type = w_stone [square = 4, 0] cube_type = w_stone [square = 5, 0] cube_type = w_stone [square = 6, 0] cube_type = w_stone [square = 7, 0] cube_type = w_stone [square = 8, 0] cube_type = w_stone [square = 9, 0] cube_type = w_stone [square = 0, 1] cube_type = w_stone [square = 1, 1] cube_type = g_tomb [object = barrel] object_item_count = 30 object_item_count = 0 object_item_count = 0 object_item_count = 0 [square = 2, 1] cube_type = g_tomb [object = coffin2] [square = 3, 1] cube_type = g_tomb [object = garbage] direction = 3 object_item_count = 0 [object = coffin2] [enemy = rat] hp = 300 [square = 4, 1] cube_type = g_tomb [object = coffin1] [square = 5, 1] cube_type = g_tomb [object = garbage] direction = 3 object_item_count = 0 [object = coffin2] [object = lever] direction = 0 target = 6, 1 [enemy = rat] hp = 300 [square = 6, 1] cube_type = w_stone [square = 7, 1] cube_type = w_stone [square = 8, 1] cube_type = g_tomb [object = torch] direction = 1 target = 8, 1 [square = 9, 1] cube_type = w_stone [square = 0, 2] cube_type = w_stone [square = 1, 2] cube_type = g_tomb [object = barrel] [square = 2, 2] cube_type = g_tomb [item = orkish_brandy] item_count = 0 [item = orkish_brandy] item_count = 0 [item = orkish_brandy] item_count = 0 [item = orkish_brandy] item_count = 0 [item = apple] item_count = 0 [item = apple] item_count = 0 [item = apple] item_count = 0 [enemy = blackrat] hp = 400 [enemy = blackrat] hp = 400 [square = 3, 2] cube_type = g_tomb [enemy = smallrat] hp = 200 [square = 4, 2] cube_type = w_timber_side cube_direction = 2 [square = 5, 2] cube_type = g_tomb [object = dirt1] [square = 6, 2] cube_type = w_stone [square = 7, 2] cube_type = w_stone [square = 8, 2] cube_type = g_tomb [object = foliage1] direction = 1 target = 8, 2 [square = 9, 2] cube_type = w_stone [square = 0, 3] cube_type = w_stone [square = 1, 3] cube_type = w_stone [square = 2, 3] cube_type = w_stone [square = 3, 3] cube_type = w_stone [square = 4, 3] cube_type = w_timber [square = 5, 3] cube_type = w_stone [square = 6, 3] cube_type = w_stone [square = 7, 3] cube_type = g_tomb [object = chest1] direction = 1 object_item_count = 0 object_item_count = 0 [square = 8, 3] cube_type = g_tomb [object = dirt1] direction = 1 target = 8, 3 [item = remains] item_count = 0 [item = dark_blade] item_count = 0 [square = 9, 3] cube_type = w_stone [square = 0, 4] cube_type = w_stone [square = 1, 4] cube_type = g_tomb [object = dirt2] direction = 3 [object = foliage1] direction = 1 [object = foliage1] direction = 0 [object = foliage1] direction = 3 [object = chest2] target = 1, 4 object_item_count = 0 object_item_count = 0 object_item_count = 0 object_item_count = 0 object_item_count = 20 [square = 2, 4] cube_type = w_stone [square = 3, 4] cube_type = g_tomb [object = coffin1] direction = 1 [object = coffin2] [enemy = rat] hp = 300 [square = 4, 4] cube_type = w_timber_side [enemy = smallrat] hp = 200 [square = 5, 4] cube_type = g_tomb [object = barrel] object_item_count = 0 object_item_count = 0 [square = 6, 4] cube_type = w_stone [square = 7, 4] cube_type = w_stone [square = 8, 4] cube_type = w_stone [square = 9, 4] cube_type = w_stone [square = 0, 5] cube_type = w_stone [square = 1, 5] cube_type = g_tomb [object = torch] direction = 3 [object = dirt1] direction = 3 [object = foliage1] direction = 1 [item = stamina_potion] item_count = 0 [item = healing_potion] item_count = 0 [item = small_healing_potion] item_count = 0 [item = small_stamina_potion] item_count = 0 [square = 2, 5] cube_type = w_stone [square = 3, 5] cube_type = g_tomb [object = coffin2] direction = 1 [square = 4, 5] cube_type = g_tomb [square = 5, 5] cube_type = g_tomb [object = barrel] object_item_count = 0 [square = 6, 5] cube_type = w_stone [square = 0, 6] cube_type = w_stone [square = 1, 6] cube_type = w_timber_side cube_direction = 1 [object = foliage1] direction = 1 [enemy = blackrat] hp = 400 [enemy = blackrat] hp = 400 [square = 2, 6] cube_type = w_timber [object = foliage1] direction = 3 [object = foliage1] direction = 1 [square = 3, 6] cube_type = w_timber_side cube_direction = 3 [object = torch] [object = foliage1] direction = 3 [enemy = smallrat] hp = 200 [square = 4, 6] cube_type = g_tomb [square = 5, 6] cube_type = g_tomb [object = door_exit] direction = 1 [square = 6, 6] cube_type = w_stone [square = 0, 7] cube_type = w_stone [square = 1, 7] cube_type = w_stone [square = 2, 7] cube_type = w_stone [square = 3, 7] cube_type = w_stone [square = 4, 7] cube_type = w_stone [square = 5, 7] cube_type = w_stone [square = 6, 7] cube_type = w_stone \\*********************************** [level = SMALL_TOMB] size = 17, 21 object_items_reseted = 0 [square = 9, 0] cube_type = w_clay [square = 10, 0] cube_type = w_clay [square = 11, 0] cube_type = w_clay [square = 12, 0] cube_type = w_clay [square = 13, 0] cube_type = w_clay [square = 9, 1] cube_type = w_clay [square = 10, 1] cube_type = g_tomb [enemy = spider] hp = 400 [square = 11, 1] cube_type = g_tomb [object = foliage1] direction = 0 [object = dirt2] direction = 3 target = 11, 1 [enemy = spider] hp = 400 [square = 12, 1] cube_type = g_tomb [object = coffin1] direction = 3 [object = flower1] direction = 0 [square = 13, 1] cube_type = w_clay [square = 9, 2] cube_type = w_clay [square = 10, 2] cube_type = g_tomb [square = 11, 2] cube_type = g_tomb [enemy = spider] hp = 400 [square = 12, 2] cube_type = g_tomb [object = coffin2] direction = 3 [square = 13, 2] cube_type = w_clay [square = 9, 3] cube_type = w_clay [square = 10, 3] cube_type = g_tomb [object = foliage1] [square = 11, 3] cube_type = g_tomb [object = foliage1] [square = 12, 3] cube_type = g_tomb [object = foliage1] [item = remains] item_count = 0 [item = money40] item_count = 18 [item = small_healing_potion] item_count = 0 [item = bodypart] item_count = 0 [item = stamina_potion] item_count = 0 [item = small_healing_potion] item_count = 0 [square = 13, 3] cube_type = w_clay [square = 4, 4] cube_type = w_clay [square = 5, 4] cube_type = w_clay [square = 6, 4] cube_type = w_clay [square = 9, 4] cube_type = w_clay [square = 10, 4] cube_type = w_clay [square = 11, 4] cube_type = g_tomb [object = jamb] direction = 1 [object = jamb] direction = 3 [object = foliage1] [object = foliage1] direction = 1 [object = foliage1] direction = 3 [object = foliage1] direction = 0 [object = tomb_door] direction = 0 target = 11, 4 [square = 12, 4] cube_type = w_clay [square = 13, 4] cube_type = w_clay [square = 0, 5] cube_type = w_clay [square = 1, 5] cube_type = w_clay [square = 2, 5] cube_type = w_clay [square = 3, 5] cube_type = w_clay [square = 4, 5] cube_type = w_clay [square = 5, 5] cube_type = g_tomb [object = vase3] direction = 0 target = 5, 5 object_item_count = 0 object_item_count = 0 [square = 6, 5] cube_type = w_clay [square = 7, 5] cube_type = w_clay [square = 8, 5] cube_type = w_clay [square = 9, 5] cube_type = w_clay [square = 10, 5] cube_type = g_tomb [object = foliage1] direction = 0 [square = 11, 5] cube_type = g_tomb [object = foliage1] direction = 0 [square = 12, 5] cube_type = g_tomb [object = flower1] direction = 0 [object = foliage1] direction = 0 [square = 13, 5] cube_type = w_clay [square = 0, 6] cube_type = g_tomb [object = exit_small] direction = 1 [square = 1, 6] cube_type = g_tomb [square = 2, 6] cube_type = g_tomb [object = foliage1] direction = 0 target = 2, 6 [square = 3, 6] cube_type = g_tomb [object = foliage1] direction = 0 target = 3, 6 [square = 4, 6] cube_type = g_tomb [enemy = blackrat] hp = 400 [square = 5, 6] cube_type = g_tomb [square = 6, 6] cube_type = g_tomb [object = torch] target = 6, 6 [object = torch] direction = 0 target = 6, 6 [square = 7, 6] cube_type = g_tomb [object = foliage1] target = 7, 6 [object = foliage1] direction = 0 target = 7, 6 [square = 8, 6] cube_type = g_tomb [enemy = smallrat] hp = 200 [enemy = blackrat] hp = 400 [square = 9, 6] cube_type = g_tomb [object = jamb] direction = 0 target = 9, 6 [object = jamb] target = 9, 6 [object = tomb_door] direction = 3 target = 9, 6 [square = 10, 6] cube_type = g_tomb [square = 11, 6] cube_type = g_tomb [object = dirt1] direction = 0 [enemy = spider] hp = 400 [square = 12, 6] cube_type = g_tomb [object = torch] direction = 1 [square = 13, 6] cube_type = w_clay [square = 0, 7] cube_type = w_clay [square = 1, 7] cube_type = w_clay [square = 2, 7] cube_type = w_clay [square = 3, 7] cube_type = w_clay [square = 4, 7] cube_type = w_clay [square = 5, 7] cube_type = g_tomb [object = vase2] direction = 0 target = 5, 7 [square = 6, 7] cube_type = w_clay [square = 7, 7] cube_type = w_clay [square = 8, 7] cube_type = w_clay [square = 9, 7] cube_type = w_clay [square = 10, 7] cube_type = g_tomb [item = stones] item_count = 24 [square = 11, 7] cube_type = g_tomb [square = 12, 7] cube_type = g_tomb [object = garbage] direction = 0 [square = 13, 7] cube_type = w_clay [square = 4, 8] cube_type = w_clay [square = 5, 8] cube_type = w_clay [square = 6, 8] cube_type = w_clay [square = 9, 8] cube_type = w_clay [square = 10, 8] cube_type = w_clay [square = 11, 8] cube_type = g_tomb [square = 12, 8] cube_type = w_clay [square = 13, 8] cube_type = w_clay [square = 9, 9] cube_type = w_clay [square = 10, 9] cube_type = w_clay [square = 11, 9] cube_type = g_tomb [square = 12, 9] cube_type = w_clay [square = 9, 10] cube_type = w_clay [square = 10, 10] cube_type = g_tomb [object = torch2] direction = 3 [object = torch2] [object = vase2] direction = 0 target = 10, 10 [square = 11, 10] cube_type = g_tomb [square = 12, 10] cube_type = w_clay [square = 2, 11] cube_type = w_clay [square = 3, 11] cube_type = w_clay [square = 4, 11] cube_type = w_clay [square = 5, 11] cube_type = w_clay [square = 6, 11] cube_type = w_clay [square = 9, 11] cube_type = w_clay [square = 10, 11] cube_type = w_clay [square = 11, 11] cube_type = g_tomb [object = dirt1] direction = 3 [square = 12, 11] cube_type = w_clay [square = 2, 12] cube_type = w_clay [square = 3, 12] cube_type = g_tomb [object = stain] direction = 0 target = 3, 12 [item = fanged_crown] item_count = 0 [square = 4, 12] cube_type = g_tomb [object = garbage] direction = 3 target = 4, 12 object_item_count = 24 object_item_count = 0 [enemy = blackrat] hp = 400 [square = 5, 12] cube_type = g_tomb [object = wallstain1] direction = 0 target = 5, 12 [item = remains] item_count = 0 [square = 6, 12] cube_type = w_clay [square = 8, 12] cube_type = w_clay [square = 9, 12] cube_type = w_clay [square = 10, 12] cube_type = w_clay [square = 11, 12] cube_type = g_tomb [square = 12, 12] cube_type = w_clay [square = 2, 13] cube_type = w_clay [square = 3, 13] cube_type = g_tomb [object = dirt1] direction = 3 target = 3, 13 [enemy = edward] hp = 4000 [square = 4, 13] cube_type = g_tomb [item = remains] item_count = 0 [square = 5, 13] cube_type = g_tomb [object = stain] direction = 0 target = 5, 13 [square = 6, 13] cube_type = w_clay [square = 8, 13] cube_type = w_clay [square = 9, 13] cube_type = g_tomb [object = block_enemy] direction = 0 target = 9, 13 [square = 10, 13] cube_type = g_tomb [enemy = livingdead] hp = 450 [square = 11, 13] cube_type = g_tomb [object = flower1] direction = 1 [object = dirt1] direction = 3 [object = block_enemy] direction = 0 target = 5, 13 [square = 12, 13] cube_type = w_clay [square = 2, 14] cube_type = w_clay [square = 3, 14] cube_type = g_tomb [item = remains] item_count = 0 [square = 4, 14] cube_type = g_tomb [object = stain] direction = 0 target = 4, 14 [item = remains] item_count = 0 [square = 5, 14] cube_type = g_tomb [object = dirt1] direction = 0 target = 5, 14 [square = 6, 14] cube_type = w_clay [square = 8, 14] cube_type = w_clay [square = 9, 14] cube_type = g_tomb [square = 10, 14] cube_type = w_clay [square = 11, 14] cube_type = w_clay [square = 12, 14] cube_type = w_clay [square = 13, 14] cube_type = w_clay [square = 14, 14] cube_type = w_clay [square = 2, 15] cube_type = w_clay [square = 3, 15] cube_type = w_clay [square = 4, 15] cube_type = g_tomb [object = torch] direction = 1 target = 4, 15 [object = torch] direction = 3 target = 4, 15 [square = 5, 15] cube_type = w_clay [square = 6, 15] cube_type = w_clay [square = 8, 15] cube_type = w_clay [square = 9, 15] cube_type = g_tomb [object = foliage1] direction = 1 [square = 10, 15] cube_type = w_clay [square = 11, 15] cube_type = w_clay [square = 12, 15] cube_type = w_clay [square = 13, 15] cube_type = g_tomb [object = column] direction = 3 [square = 14, 15] cube_type = w_clay [square = 15, 15] cube_type = w_clay [square = 2, 16] cube_type = w_clay [square = 3, 16] cube_type = g_tomb [item = remains] item_count = 0 [enemy = spider] hp = 400 [square = 4, 16] cube_type = g_tomb [item = remains] item_count = 0 [square = 5, 16] cube_type = g_tomb [object = dirt1] direction = 3 target = 5, 16 [object = flower1] direction = 0 target = 5, 16 [enemy = spider] hp = 400 [square = 6, 16] cube_type = w_clay [square = 8, 16] cube_type = w_clay [square = 9, 16] cube_type = g_tomb [square = 10, 16] cube_type = w_clay [square = 11, 16] cube_type = g_tomb [item = remains] item_count = 0 [item = top_boots] item_count = 0 [item = light_helmet] item_count = 0 [square = 12, 16] cube_type = g_tomb [enemy = blackrat] hp = 400 [square = 13, 16] cube_type = g_tomb [object = dirt1] direction = 3 target = 13, 16 [square = 14, 16] cube_type = g_tomb [object = chest1] direction = 3 object_item_count = 75 object_item_count = 482 object_item_count = 0 [square = 15, 16] cube_type = w_clay [square = 16, 16] cube_type = w_clay [square = 2, 17] cube_type = w_clay [square = 3, 17] cube_type = g_tomb [object = dirt1] direction = 0 target = 3, 17 [item = remains] item_count = 0 [square = 4, 17] cube_type = g_tomb [square = 5, 17] cube_type = g_tomb [item = remains] item_count = 0 [square = 6, 17] cube_type = w_clay [square = 8, 17] cube_type = w_clay [square = 9, 17] cube_type = g_tomb [enemy = smallrat] hp = 200 [enemy = smallrat] hp = 200 [square = 10, 17] cube_type = g_tomb [object = jamb] [object = jamb] direction = 0 [object = tomb_door] direction = 3 target = 10, 17 [square = 11, 17] cube_type = g_tomb [square = 12, 17] cube_type = g_tomb [enemy = rat] hp = 300 [square = 13, 17] cube_type = g_tomb [object = column] direction = 3 [square = 14, 17] cube_type = g_tomb [enemy = blackrat] hp = 400 [square = 15, 17] cube_type = g_tomb [object = column] direction = 3 [square = 16, 17] cube_type = w_clay [square = 2, 18] cube_type = w_clay [square = 3, 18] cube_type = g_tomb [object = coffin1] direction = 0 target = 3, 18 [square = 4, 18] cube_type = g_tomb [square = 5, 18] cube_type = g_tomb [square = 6, 18] cube_type = w_clay [square = 8, 18] cube_type = w_clay [square = 9, 18] cube_type = w_clay [square = 10, 18] cube_type = w_clay [square = 11, 18] cube_type = g_tomb [object = vase2] direction = 0 target = 11, 18 [enemy = fatdead] hp = 600 [square = 12, 18] cube_type = g_tomb [object = dirt1] direction = 3 target = 12, 18 [square = 13, 18] cube_type = g_tomb [square = 14, 18] cube_type = g_tomb [square = 15, 18] cube_type = w_clay [square = 16, 18] cube_type = w_clay [square = 2, 19] cube_type = w_clay [square = 3, 19] cube_type = w_clay [square = 4, 19] cube_type = g_tomb [object = exit_edward] direction = 0 target = 4, 19 [square = 5, 19] cube_type = w_clay [square = 6, 19] cube_type = w_clay [square = 10, 19] cube_type = w_clay [square = 11, 19] cube_type = w_clay [square = 12, 19] cube_type = w_clay [square = 13, 19] cube_type = g_tomb [object = column] direction = 3 [square = 14, 19] cube_type = w_clay [square = 15, 19] cube_type = w_clay [square = 3, 20] cube_type = w_clay [square = 4, 20] cube_type = w_clay [square = 5, 20] cube_type = w_clay [square = 12, 20] cube_type = w_clay [square = 13, 20] cube_type = w_clay [square = 14, 20] cube_type = w_clay \\*********************************** [level = TOMB_VIGUS] size = 17, 24 object_items_reseted = 0 [square = 7, 0] cube_type = w_clay cube_direction = 1 [square = 8, 0] cube_type = g_tomb [object = exit_vigus] [square = 9, 0] cube_type = w_clay cube_direction = 1 [square = 12, 0] cube_type = w_stone [square = 13, 0] cube_type = w_stone [square = 14, 0] cube_type = w_stone [square = 15, 0] cube_type = w_stone [square = 16, 0] cube_type = w_stone [square = 7, 1] cube_type = w_stone [square = 8, 1] cube_type = g_tomb [object = torch] direction = 1 [object = torch] direction = 3 [square = 9, 1] cube_type = w_stone [square = 11, 1] cube_type = w_stone [square = 12, 1] cube_type = w_stone [square = 13, 1] cube_type = g_tomb [object = coffin2] direction = 1 target = 13, 1 [object = coffin2] target = 13, 1 [object = column_rebus] direction = 0 target = 13, 1 [square = 14, 1] cube_type = g_tomb [object = coffin1] target = 14, 1 [object = column_rebus] direction = 0 target = 14, 1 [square = 15, 1] cube_type = g_tomb [object = dirt1] target = 15, 1 [object = column_rebus] direction = 0 target = 15, 1 [square = 16, 1] cube_type = w_stone [square = 7, 2] cube_type = w_stone [square = 8, 2] cube_type = g_tomb [object = set_global8_dummy] direction = 0 target = 8, 2 [square = 9, 2] cube_type = w_stone [square = 11, 2] cube_type = w_stone [square = 12, 2] cube_type = g_tomb [object = teleport] target = 12, 2 [object = column] direction = 0 target = 12, 2 [square = 13, 2] cube_type = g_tomb [object = column_rebus] direction = 0 target = 13, 2 [square = 14, 2] cube_type = g_tomb [object = column] direction = 1 target = 14, 2 [square = 15, 2] cube_type = g_tomb [object = column_rebus] direction = 0 target = 15, 2 [square = 16, 2] cube_type = w_stone [square = 7, 3] cube_type = w_stone [square = 8, 3] cube_type = g_tomb [object = foliage1] direction = 1 [square = 9, 3] cube_type = w_stone [square = 11, 3] cube_type = w_stone [square = 12, 3] cube_type = w_stone [square = 13, 3] cube_type = g_tomb [object = dirt2] target = 13, 3 [object = column_rebus] direction = 0 target = 13, 3 [square = 14, 3] cube_type = g_tomb [object = column_rebus] direction = 0 target = 14, 3 [square = 15, 3] cube_type = g_tomb [object = column_rebus] direction = 0 target = 15, 3 [square = 16, 3] cube_type = w_stone [square = 6, 4] cube_type = w_stone [square = 7, 4] cube_type = w_stone [square = 8, 4] cube_type = g_tomb [object = jamb] direction = 1 [object = jamb] direction = 3 [object = tomb_door] direction = 0 target = 8, 4 [square = 9, 4] cube_type = w_stone [square = 10, 4] cube_type = w_stone [square = 12, 4] cube_type = w_stone [square = 13, 4] cube_type = w_stone [square = 14, 4] cube_type = g_tomb [object = column_rebus] direction = 0 target = 14, 4 [square = 15, 4] cube_type = w_stone [square = 16, 4] cube_type = w_stone [square = 0, 5] cube_type = w_stone [square = 1, 5] cube_type = w_stone [square = 2, 5] cube_type = w_stone [square = 3, 5] cube_type = w_stone [square = 4, 5] cube_type = w_stone [square = 5, 5] cube_type = w_stone [square = 6, 5] cube_type = w_stone [square = 7, 5] cube_type = g_tomb [object = column] [square = 8, 5] cube_type = g_tomb [square = 9, 5] cube_type = g_tomb [object = column] [square = 10, 5] cube_type = w_stone [square = 11, 5] cube_type = w_stone [square = 12, 5] cube_type = w_stone [square = 13, 5] cube_type = w_stone [square = 14, 5] cube_type = w_stone [object = column_rebus] direction = 0 target = 14, 5 [square = 15, 5] cube_type = w_stone [square = 16, 5] cube_type = w_stone [square = 0, 6] cube_type = w_stone [square = 1, 6] cube_type = g_tomb [object = torch2] direction = 3 [square = 2, 6] cube_type = g_tomb [square = 3, 6] cube_type = g_tomb [square = 4, 6] cube_type = w_stone [square = 5, 6] cube_type = w_stone [square = 6, 6] cube_type = g_tomb [object = column] [square = 7, 6] cube_type = g_tomb [square = 8, 6] cube_type = g_tomb [square = 9, 6] cube_type = g_tomb [square = 10, 6] cube_type = g_tomb [object = column] [square = 11, 6] cube_type = w_stone [square = 12, 6] cube_type = w_stone [square = 13, 6] cube_type = g_tomb [object = button] direction = 0 target = 14, 5 [square = 14, 6] cube_type = g_tomb [square = 15, 6] cube_type = g_tomb [object = torch2] direction = 0 [square = 16, 6] cube_type = w_stone [square = 0, 7] cube_type = w_stone [square = 1, 7] cube_type = g_tomb [square = 2, 7] cube_type = g_tomb [enemy = blackrat] hp = 400 [square = 3, 7] cube_type = g_tomb [object = foliage1] direction = 1 [square = 4, 7] cube_type = g_tomb [object = foliage1] direction = 3 [square = 5, 7] cube_type = g_tomb [square = 6, 7] cube_type = g_tomb [square = 7, 7] cube_type = g_tomb [square = 8, 7] cube_type = g_tomb [object = monk_statue_center] direction = 0 [object = torch2] direction = 0 [object = torch2] direction = 3 [object = torch2] [object = torch2] direction = 1 [square = 9, 7] cube_type = g_tomb [square = 10, 7] cube_type = g_tomb [square = 11, 7] cube_type = g_tomb [square = 12, 7] cube_type = g_tomb [square = 13, 7] cube_type = g_tomb [object = garbage] direction = 1 [square = 14, 7] cube_type = g_tomb [square = 15, 7] cube_type = g_tomb [square = 16, 7] cube_type = w_stone [square = 0, 8] cube_type = w_stone [square = 1, 8] cube_type = g_tomb [square = 2, 8] cube_type = g_tomb [square = 3, 8] cube_type = g_tomb [object = foliage1] direction = 1 [object = torch2] direction = 1 [square = 4, 8] cube_type = w_stone [square = 5, 8] cube_type = w_stone [square = 6, 8] cube_type = g_tomb [object = column] [square = 7, 8] cube_type = g_tomb [square = 8, 8] cube_type = g_tomb [square = 9, 8] cube_type = g_tomb [square = 10, 8] cube_type = g_tomb [object = column] [square = 11, 8] cube_type = w_stone [square = 12, 8] cube_type = w_stone [square = 13, 8] cube_type = g_tomb [object = torch2] [square = 14, 8] cube_type = g_tomb [square = 15, 8] cube_type = g_tomb [square = 16, 8] cube_type = w_stone [square = 0, 9] cube_type = w_stone [square = 1, 9] cube_type = w_stone [square = 2, 9] cube_type = g_tomb [square = 3, 9] cube_type = w_stone [square = 4, 9] cube_type = w_stone [square = 5, 9] cube_type = w_stone [square = 6, 9] cube_type = w_stone [square = 7, 9] cube_type = g_tomb [object = column] [square = 8, 9] cube_type = g_tomb [square = 9, 9] cube_type = g_tomb [object = column] [square = 10, 9] cube_type = w_stone [square = 11, 9] cube_type = w_stone [square = 12, 9] cube_type = w_stone [square = 13, 9] cube_type = w_stone [square = 14, 9] cube_type = g_tomb [square = 15, 9] cube_type = w_stone [square = 16, 9] cube_type = w_stone [square = 1, 10] cube_type = w_stone [square = 2, 10] cube_type = g_tomb [square = 3, 10] cube_type = w_stone [square = 4, 10] cube_type = g_tomb [object = foliage1] direction = 0 target = 4, 10 [object = foliage1] target = 4, 10 [enemy = blackrat] hp = 400 [enemy = rat] hp = 300 [square = 5, 10] cube_type = g_tomb [object = foliage1] direction = 0 target = 5, 10 [object = foliage1] target = 5, 10 [item = small_healing_potion] item_count = 0 [item = medicine] item_count = 0 [item = rotten_eye] item_count = 0 [item = rotten_eye] item_count = 0 [item = rotten_eye] item_count = 0 [item = small_revi_potion] item_count = 0 [item = small_revi_potion] item_count = 0 [item = small_revi_potion] item_count = 0 [item = arcane_scroll] item_count = 0 [square = 6, 10] cube_type = w_stone [square = 7, 10] cube_type = w_stone [square = 8, 10] cube_type = g_tomb [object = jamb] direction = 1 [object = jamb] direction = 3 [object = tomb_door] direction = 0 target = 8, 10 [square = 9, 10] cube_type = w_stone [square = 10, 10] cube_type = w_stone [square = 11, 10] cube_type = g_tomb [item = healing_potion] item_count = 0 [item = money640] item_count = 54 [item = arcane_scroll] item_count = 0 [enemy = deadsoldier] hp = -1 [square = 12, 10] cube_type = g_tomb [object = button] target = 13, 10 [square = 13, 10] cube_type = w_stone [square = 14, 10] cube_type = g_tomb [square = 15, 10] cube_type = w_stone [square = 1, 11] cube_type = w_stone [square = 2, 11] cube_type = g_tomb [object = torch] direction = 3 [square = 3, 11] cube_type = w_stone [square = 4, 11] cube_type = w_stone [square = 5, 11] cube_type = w_stone [square = 6, 11] cube_type = w_stone [square = 7, 11] cube_type = w_stone [square = 8, 11] cube_type = g_tomb [square = 9, 11] cube_type = w_stone [square = 10, 11] cube_type = w_stone [square = 11, 11] cube_type = w_stone [square = 12, 11] cube_type = w_stone [square = 13, 11] cube_type = w_stone [square = 14, 11] cube_type = g_tomb [object = torch] direction = 1 [square = 15, 11] cube_type = w_stone [square = 1, 12] cube_type = w_stone [square = 2, 12] cube_type = g_tomb [object = button] direction = 1 target = 3, 10 [enemy = blackrat] hp = 400 [square = 3, 12] cube_type = w_stone [square = 4, 12] cube_type = g_tomb [object = lever] direction = 0 [square = 5, 12] cube_type = w_stone [square = 6, 12] cube_type = g_tomb [object = lever] direction = 0 [square = 7, 12] cube_type = w_stone [square = 8, 12] cube_type = g_tomb [square = 9, 12] cube_type = w_stone [square = 10, 12] cube_type = g_tomb [object = level_wrong] direction = 0 target = 10, 12 [square = 11, 12] cube_type = w_stone [square = 12, 12] cube_type = g_tomb [object = lever] direction = 0 [square = 13, 12] cube_type = w_stone [square = 14, 12] cube_type = g_tomb [square = 15, 12] cube_type = w_stone [square = 1, 13] cube_type = w_stone [square = 2, 13] cube_type = g_tomb [object = torch] direction = 3 [square = 3, 13] cube_type = w_stone [square = 4, 13] cube_type = g_tomb [square = 5, 13] cube_type = g_tomb [square = 6, 13] cube_type = g_tomb [enemy = zombie] hp = 400 [square = 7, 13] cube_type = g_tomb [square = 8, 13] cube_type = g_tomb [square = 9, 13] cube_type = g_tomb [square = 10, 13] cube_type = g_tomb [object = dirt1] [square = 11, 13] cube_type = g_tomb [enemy = zombie] hp = 400 [square = 12, 13] cube_type = g_tomb [square = 13, 13] cube_type = w_stone [square = 14, 13] cube_type = g_tomb [object = torch] direction = 1 [square = 15, 13] cube_type = w_stone [square = 1, 14] cube_type = w_stone [square = 2, 14] cube_type = g_tomb [square = 3, 14] cube_type = w_stone [square = 4, 14] cube_type = g_tomb [square = 5, 14] cube_type = g_tomb [object = garbage] direction = 3 object_item_count = 0 [square = 6, 14] cube_type = g_tomb [object = dirt1] [square = 7, 14] cube_type = g_tomb [square = 8, 14] cube_type = g_tomb [square = 9, 14] cube_type = g_tomb [square = 10, 14] cube_type = g_tomb [square = 11, 14] cube_type = g_tomb [object = foliage1] [square = 12, 14] cube_type = g_tomb [square = 13, 14] cube_type = w_stone [square = 14, 14] cube_type = g_tomb [object = dirt2] direction = 1 [enemy = livingdead] hp = 450 [square = 15, 14] cube_type = w_stone [square = 1, 15] cube_type = w_stone [square = 2, 15] cube_type = g_tomb [object = torch] direction = 3 [square = 3, 15] cube_type = w_stone [square = 4, 15] cube_type = g_tomb [object = torch] [square = 5, 15] cube_type = w_stone [square = 6, 15] cube_type = g_tomb [object = torch] [square = 7, 15] cube_type = w_stone [square = 8, 15] cube_type = g_tomb [square = 9, 15] cube_type = w_stone [square = 10, 15] cube_type = g_tomb [square = 11, 15] cube_type = w_stone [square = 12, 15] cube_type = g_tomb [object = torch] [square = 13, 15] cube_type = w_stone [square = 14, 15] cube_type = g_tomb [object = torch] direction = 1 [object = dirt2] direction = 1 [square = 15, 15] cube_type = w_stone [square = 1, 16] cube_type = w_stone [square = 2, 16] cube_type = g_tomb [enemy = smallrat] hp = 200 [enemy = smallrat] hp = 200 [square = 3, 16] cube_type = w_stone [square = 4, 16] cube_type = w_stone [square = 5, 16] cube_type = w_stone [square = 6, 16] cube_type = w_stone [square = 7, 16] cube_type = w_stone [square = 8, 16] cube_type = g_tomb [object = jamb] direction = 3 [object = jamb] direction = 1 [object = tomb_door_lever] direction = 0 state = 1 target = 8, 16 [square = 9, 16] cube_type = w_stone [square = 10, 16] cube_type = w_stone [square = 11, 16] cube_type = w_stone [square = 12, 16] cube_type = w_stone [square = 13, 16] cube_type = w_stone [square = 14, 16] cube_type = g_tomb [square = 15, 16] cube_type = w_stone [square = 0, 17] cube_type = w_stone [square = 1, 17] cube_type = w_stone [square = 2, 17] cube_type = g_tomb [square = 3, 17] cube_type = w_stone [square = 4, 17] cube_type = w_stone [square = 5, 17] cube_type = w_stone [square = 6, 17] cube_type = w_stone [square = 7, 17] cube_type = g_tomb [enemy = deadknight] hp = 500 [square = 8, 17] cube_type = g_tomb [object = block_enemy] direction = 0 target = 8, 17 [square = 9, 17] cube_type = g_tomb [enemy = deadknight] hp = 500 [square = 10, 17] cube_type = w_stone [square = 11, 17] cube_type = w_stone [square = 12, 17] cube_type = w_stone [square = 13, 17] cube_type = w_stone [square = 14, 17] cube_type = g_tomb [object = dirt2] direction = 1 [square = 15, 17] cube_type = w_stone [square = 16, 17] cube_type = w_stone [square = 0, 18] cube_type = w_stone [square = 1, 18] cube_type = g_tomb [object = dirt1] direction = 3 [square = 2, 18] cube_type = g_tomb [square = 3, 18] cube_type = g_tomb [square = 4, 18] cube_type = g_tomb [object = column] direction = 3 [square = 5, 18] cube_type = w_stone [square = 6, 18] cube_type = g_tomb [object = fence] direction = 3 [square = 7, 18] cube_type = g_tomb [square = 8, 18] cube_type = g_tomb [object = block_enemy] direction = 0 [square = 9, 18] cube_type = g_tomb [square = 10, 18] cube_type = g_tomb [object = fence] direction = 3 [square = 11, 18] cube_type = w_stone [square = 12, 18] cube_type = g_tomb [object = column] direction = 3 [square = 13, 18] cube_type = g_tomb [square = 14, 18] cube_type = g_tomb [square = 15, 18] cube_type = g_tomb [item = money40] item_count = 43 [item = small_healing_potion] item_count = 0 [item = small_healing_potion] item_count = 0 [item = arrows] item_count = 20 [item = remains] item_count = 0 [square = 16, 18] cube_type = w_stone [square = 0, 19] cube_type = w_stone [square = 1, 19] cube_type = g_tomb [square = 2, 19] cube_type = g_tomb [object = dirt1] direction = 3 [item = remains] item_count = 0 [square = 3, 19] cube_type = g_tomb [square = 4, 19] cube_type = g_tomb [object = column] direction = 3 [square = 5, 19] cube_type = w_stone [square = 6, 19] cube_type = w_stone [square = 7, 19] cube_type = g_tomb [object = monk_statue] direction = 0 [square = 8, 19] cube_type = g_tomb [object = torch2] direction = 0 [object = torch2] direction = 3 [object = sarc_vigus] direction = 0 target = 8, 17 [square = 9, 19] cube_type = g_tomb [object = monk_statue] direction = 0 [square = 10, 19] cube_type = w_stone [square = 11, 19] cube_type = w_stone [square = 12, 19] cube_type = g_tomb [object = column] direction = 3 [square = 13, 19] cube_type = g_tomb [square = 14, 19] cube_type = g_tomb [square = 15, 19] cube_type = g_tomb [square = 16, 19] cube_type = w_stone [square = 0, 20] cube_type = w_stone [square = 1, 20] cube_type = g_tomb [square = 2, 20] cube_type = g_tomb [object = dirt1] direction = 3 [square = 3, 20] cube_type = g_tomb [square = 4, 20] cube_type = g_tomb [object = column] direction = 3 [square = 5, 20] cube_type = w_stone [square = 6, 20] cube_type = w_stone [square = 7, 20] cube_type = w_stone [square = 8, 20] cube_type = w_stone [square = 9, 20] cube_type = w_stone [square = 10, 20] cube_type = w_stone [square = 11, 20] cube_type = w_stone [square = 12, 20] cube_type = g_tomb [object = column] direction = 3 [square = 13, 20] cube_type = g_tomb [enemy = rat] hp = 300 [square = 14, 20] cube_type = g_tomb [enemy = blackrat] hp = 400 [square = 15, 20] cube_type = g_tomb [square = 16, 20] cube_type = w_stone [square = 0, 21] cube_type = w_stone [square = 1, 21] cube_type = g_tomb [square = 2, 21] cube_type = g_tomb [enemy = zombie] hp = 400 [square = 3, 21] cube_type = g_tomb [square = 4, 21] cube_type = g_tomb [square = 5, 21] cube_type = g_tomb [square = 6, 21] cube_type = g_tomb [square = 7, 21] cube_type = g_tomb [object = dirt1] direction = 3 [enemy = livingdead] hp = 450 [square = 8, 21] cube_type = g_tomb [object = flower1] direction = 3 [object = dirt2] direction = 3 [square = 9, 21] cube_type = g_tomb [enemy = livingdead] hp = 450 [square = 10, 21] cube_type = g_tomb [square = 11, 21] cube_type = g_tomb [square = 12, 21] cube_type = g_tomb [square = 13, 21] cube_type = g_tomb [enemy = rat] hp = 300 [square = 14, 21] cube_type = g_tomb [square = 15, 21] cube_type = g_tomb [object = torch2] direction = 1 [square = 16, 21] cube_type = w_stone [square = 0, 22] cube_type = w_stone [square = 1, 22] cube_type = w_stone [square = 2, 22] cube_type = w_stone [square = 3, 22] cube_type = w_stone [square = 4, 22] cube_type = w_stone [square = 5, 22] cube_type = w_stone [square = 6, 22] cube_type = w_stone [square = 7, 22] cube_type = w_stone [square = 8, 22] cube_type = g_tomb [object = chest2] direction = 0 target = 8, 22 object_item_count = 0 object_item_count = 0 [square = 9, 22] cube_type = w_stone [square = 10, 22] cube_type = w_stone [square = 11, 22] cube_type = w_stone [square = 12, 22] cube_type = w_stone [square = 13, 22] cube_type = w_stone [square = 14, 22] cube_type = w_stone [square = 15, 22] cube_type = w_stone [square = 16, 22] cube_type = w_stone [square = 7, 23] cube_type = w_stone [square = 8, 23] cube_type = w_stone [square = 9, 23] cube_type = w_stone \\*********************************** [level = TOMB_AMBRIUS_1] size = 13, 20 object_items_reseted = 0 [square = 4, 0] cube_type = w_clay [square = 5, 0] cube_type = w_clay [square = 6, 0] cube_type = w_clay [square = 7, 0] cube_type = g_tomb [object = exit_ambrius] [square = 8, 0] cube_type = w_clay [square = 9, 0] cube_type = w_clay [square = 10, 0] cube_type = w_clay [square = 11, 0] cube_type = w_clay [square = 12, 0] cube_type = w_clay [square = 4, 1] cube_type = w_clay [square = 5, 1] cube_type = g_tomb [object = wake_bat] target = 5, 1 [enemy = bat_sleeping] hp = 0 [square = 6, 1] cube_type = g_tomb [square = 7, 1] cube_type = g_tomb [square = 8, 1] cube_type = g_tomb [square = 9, 1] cube_type = g_tomb [square = 10, 1] cube_type = w_clay [square = 11, 1] cube_type = g_tomb [item = tomb_key] item_count = 0 [square = 12, 1] cube_type = w_clay [square = 0, 2] cube_type = w_clay [square = 1, 2] cube_type = w_clay [square = 2, 2] cube_type = w_clay [square = 3, 2] cube_type = w_clay [square = 4, 2] cube_type = w_clay [square = 5, 2] cube_type = g_tomb [square = 6, 2] cube_type = g_tomb [object = column] direction = 3 [square = 7, 2] cube_type = g_tomb [square = 8, 2] cube_type = g_tomb [object = column] direction = 3 [square = 9, 2] cube_type = g_tomb [square = 10, 2] cube_type = w_clay [square = 11, 2] cube_type = w_illusion [square = 12, 2] cube_type = w_clay [square = 0, 3] cube_type = w_clay [square = 1, 3] cube_type = g_tomb [object = teleport] direction = 0 target = 7, 5 [square = 2, 3] cube_type = w_illusion [square = 3, 3] cube_type = g_tomb [square = 4, 3] cube_type = g_tomb [enemy = torso] hp = 350 [square = 5, 3] cube_type = g_tomb [object = wake_bat] target = 5, 3 [enemy = bat_sleeping] hp = 0 [square = 6, 3] cube_type = g_tomb [square = 7, 3] cube_type = g_tomb [square = 8, 3] cube_type = g_tomb [enemy = torso] hp = 350 [square = 9, 3] cube_type = g_tomb [object = flower1] direction = 1 [object = flower1] direction = 3 [object = dirt1] direction = 3 [object = wake_bat] target = 9, 3 [enemy = bat_sleeping] hp = 0 [enemy = bat_sleeping] hp = 0 [square = 10, 3] cube_type = g_tomb [square = 11, 3] cube_type = g_tomb [square = 12, 3] cube_type = w_clay [square = 0, 4] cube_type = w_clay [square = 1, 4] cube_type = w_clay [square = 2, 4] cube_type = w_clay [square = 3, 4] cube_type = g_tomb [enemy = torso] hp = 350 [square = 4, 4] cube_type = g_tomb [object = column] [square = 5, 4] cube_type = g_tomb [square = 6, 4] cube_type = w_clay [square = 7, 4] cube_type = g_tomb [object = fence] [square = 8, 4] cube_type = w_clay [square = 9, 4] cube_type = g_tomb [object = foliage1] direction = 3 [square = 10, 4] cube_type = g_tomb [object = column] [square = 11, 4] cube_type = g_tomb [square = 12, 4] cube_type = w_clay [square = 2, 5] cube_type = w_clay [square = 3, 5] cube_type = g_tomb [square = 4, 5] cube_type = g_tomb [square = 5, 5] cube_type = g_tomb [square = 6, 5] cube_type = g_tomb [object = fence] direction = 1 [square = 7, 5] cube_type = g_tomb [object = torch2_port] direction = 0 target = 7, 7 [object = chest_hall] direction = 0 target = 7, 5 object_item_count = 0 object_item_count = 0 object_item_count = 0 [square = 8, 5] cube_type = g_tomb [object = fence] direction = 3 [object = foliage1] direction = 0 target = 8, 5 [square = 9, 5] cube_type = g_tomb [object = wake_bat] target = 9, 5 [enemy = bat_sleeping] hp = 0 [square = 10, 5] cube_type = g_tomb [square = 11, 5] cube_type = g_tomb [enemy = fatdead] hp = 600 [square = 12, 5] cube_type = w_clay [square = 2, 6] cube_type = w_clay [square = 3, 6] cube_type = g_tomb [square = 4, 6] cube_type = g_tomb [object = column] [square = 5, 6] cube_type = g_tomb [object = garbage] direction = 3 object_item_count = 0 object_item_count = 0 [object = wake_bat] target = 5, 6 [enemy = bat_sleeping] hp = 0 [square = 6, 6] cube_type = w_clay [square = 7, 6] cube_type = g_tomb [object = fence] direction = 0 [square = 8, 6] cube_type = w_clay [square = 9, 6] cube_type = g_tomb [square = 10, 6] cube_type = g_tomb [object = column] [square = 11, 6] cube_type = g_tomb [square = 12, 6] cube_type = w_clay [square = 2, 7] cube_type = w_clay [square = 3, 7] cube_type = g_tomb [square = 4, 7] cube_type = g_tomb [enemy = zombie] hp = 400 [square = 5, 7] cube_type = g_tomb [square = 6, 7] cube_type = g_tomb [square = 7, 7] cube_type = g_tomb [square = 8, 7] cube_type = g_tomb [square = 9, 7] cube_type = g_tomb [enemy = torso] hp = 350 [square = 10, 7] cube_type = g_tomb [square = 11, 7] cube_type = g_tomb [object = barrel] direction = 3 object_item_count = 0 object_item_count = 0 object_item_count = 0 [square = 12, 7] cube_type = w_clay [square = 2, 8] cube_type = w_clay [square = 3, 8] cube_type = w_clay [square = 4, 8] cube_type = w_clay [square = 5, 8] cube_type = g_tomb [object = wake_bat] target = 5, 8 [enemy = bat_sleeping] hp = 0 [square = 6, 8] cube_type = g_tomb [object = column] direction = 3 [square = 7, 8] cube_type = g_tomb [square = 8, 8] cube_type = g_tomb [object = column] direction = 3 [square = 9, 8] cube_type = g_tomb [square = 10, 8] cube_type = w_clay [square = 11, 8] cube_type = w_clay [square = 12, 8] cube_type = w_clay [square = 4, 9] cube_type = w_clay [square = 5, 9] cube_type = g_tomb [object = torch] direction = 3 [square = 6, 9] cube_type = g_tomb [square = 7, 9] cube_type = g_tomb [object = dirt1] direction = 3 [object = wake_bat] target = 7, 9 [enemy = bat_sleeping] hp = 0 [square = 8, 9] cube_type = g_tomb [square = 9, 9] cube_type = g_tomb [object = torch] direction = 1 [square = 10, 9] cube_type = w_clay [square = 11, 9] cube_type = w_clay [square = 12, 9] cube_type = w_clay [square = 4, 10] cube_type = w_clay [square = 5, 10] cube_type = g_tomb [square = 6, 10] cube_type = g_tomb [object = column] direction = 3 [square = 7, 10] cube_type = g_tomb [square = 8, 10] cube_type = g_tomb [object = column] direction = 3 [square = 9, 10] cube_type = g_tomb [square = 10, 10] cube_type = w_illusion [square = 11, 10] cube_type = g_tomb [item = chateau_de_carcass] item_count = 0 [square = 12, 10] cube_type = w_clay [square = 4, 11] cube_type = w_clay [square = 5, 11] cube_type = g_tomb [enemy = torso] hp = 350 [square = 6, 11] cube_type = g_tomb [square = 7, 11] cube_type = g_tomb [object = torch2] [object = torch2] direction = 1 [object = lever] target = 5, 13 [square = 8, 11] cube_type = g_tomb [square = 9, 11] cube_type = g_tomb [object = wake_bat] direction = 0 target = 9, 11 [enemy = bat_sleeping] hp = 0 [enemy = bat_sleeping] hp = 0 [square = 10, 11] cube_type = w_clay [square = 11, 11] cube_type = w_clay [square = 12, 11] cube_type = w_clay [square = 4, 12] cube_type = w_stone [square = 5, 12] cube_type = g_tomb [object = dirt1] direction = 3 [square = 6, 12] cube_type = w_stone [square = 7, 12] cube_type = w_stone [square = 8, 12] cube_type = w_stone [square = 9, 12] cube_type = g_tomb [object = dirt1] direction = 3 [object = torch] direction = 1 [square = 10, 12] cube_type = w_clay [square = 4, 13] cube_type = w_stone [square = 5, 13] cube_type = g_tomb [object = jamb] direction = 3 [object = jamb] direction = 1 [object = tomb_door_lever] target = 5, 13 [square = 6, 13] cube_type = w_stone [square = 8, 13] cube_type = w_clay [square = 9, 13] cube_type = g_tomb [object = ambrius_down] direction = 0 [square = 10, 13] cube_type = w_clay [square = 3, 14] cube_type = w_stone [square = 4, 14] cube_type = w_stone [square = 5, 14] cube_type = g_tomb [square = 6, 14] cube_type = w_stone [square = 7, 14] cube_type = w_stone [square = 8, 14] cube_type = w_clay [square = 9, 14] cube_type = w_clay [square = 10, 14] cube_type = w_clay [square = 3, 15] cube_type = w_stone [square = 4, 15] cube_type = g_tomb [square = 5, 15] cube_type = g_tomb [enemy = zombie] hp = 400 [enemy = zombie] hp = 400 [square = 6, 15] cube_type = g_tomb [square = 7, 15] cube_type = w_stone [square = 3, 16] cube_type = w_stone [square = 4, 16] cube_type = g_tomb [square = 5, 16] cube_type = g_tomb [object = sarcophagus_upper] direction = 0 target = 5, 16 object_item_count = 0 object_item_count = 0 [square = 6, 16] cube_type = g_tomb [square = 7, 16] cube_type = w_stone [square = 3, 17] cube_type = w_stone [square = 4, 17] cube_type = g_tomb [enemy = fatdead] hp = 600 [square = 5, 17] cube_type = g_tomb [square = 6, 17] cube_type = g_tomb [enemy = fatdead] hp = 600 [square = 7, 17] cube_type = w_stone [square = 3, 18] cube_type = w_stone [square = 4, 18] cube_type = g_tomb [object = column] direction = 0 target = 4, 18 [square = 5, 18] cube_type = g_tomb [object = chest_upper] direction = 0 target = 5, 18 object_item_count = 314 [square = 6, 18] cube_type = g_tomb [object = column] direction = 0 target = 6, 18 [square = 7, 18] cube_type = w_stone [square = 3, 19] cube_type = w_stone [square = 4, 19] cube_type = w_stone [square = 5, 19] cube_type = w_stone [square = 6, 19] cube_type = w_stone [square = 7, 19] cube_type = w_stone \\*********************************** [level = TOMB_AMBRIUS_2] size = 11, 16 object_items_reseted = 0 [square = 1, 0] cube_type = w_clay [square = 2, 0] cube_type = w_clay [square = 3, 0] cube_type = w_clay [square = 1, 1] cube_type = w_clay [square = 2, 1] cube_type = g_tomb [object = ambrius_up] [square = 3, 1] cube_type = w_clay [square = 0, 2] cube_type = w_stone [square = 1, 2] cube_type = w_stone [square = 2, 2] cube_type = g_tomb [square = 3, 2] cube_type = w_stone [square = 4, 2] cube_type = w_stone [square = 0, 3] cube_type = w_stone [square = 1, 3] cube_type = g_tomb [object = column] [square = 2, 3] cube_type = g_tomb [square = 3, 3] cube_type = g_tomb [object = column] [square = 4, 3] cube_type = w_stone [square = 0, 4] cube_type = w_stone [square = 1, 4] cube_type = g_tomb [object = dirt1] direction = 0 target = 1, 4 [square = 2, 4] cube_type = g_tomb [enemy = spider] hp = 400 [square = 3, 4] cube_type = g_tomb [square = 4, 4] cube_type = w_stone [square = 0, 5] cube_type = w_stone [square = 1, 5] cube_type = g_tomb [object = column] [square = 2, 5] cube_type = g_tomb [square = 3, 5] cube_type = g_tomb [object = column] [square = 4, 5] cube_type = w_stone [square = 0, 6] cube_type = w_stone [square = 1, 6] cube_type = g_tomb [enemy = zombie] hp = 400 [square = 2, 6] cube_type = g_tomb [object = block_enemy] direction = 0 target = 2, 6 [square = 3, 6] cube_type = g_tomb [enemy = zombie] hp = 400 [square = 4, 6] cube_type = w_stone [square = 0, 7] cube_type = w_stone [square = 1, 7] cube_type = g_tomb [object = column] [square = 2, 7] cube_type = g_tomb [square = 3, 7] cube_type = g_tomb [object = column] [square = 4, 7] cube_type = w_stone [square = 0, 8] cube_type = w_stone [square = 1, 8] cube_type = g_tomb [item = herbs] item_count = 0 [square = 2, 8] cube_type = g_tomb [square = 3, 8] cube_type = g_tomb [item = mushroom] item_count = 0 [item = mushroom] item_count = 0 [item = mushroom] item_count = 0 [square = 4, 8] cube_type = w_stone [square = 0, 9] cube_type = w_stone [square = 1, 9] cube_type = g_tomb [object = column] [object = foliage1] [square = 2, 9] cube_type = g_tomb [object = foliage1] [square = 3, 9] cube_type = g_tomb [object = column] [object = foliage1] [square = 4, 9] cube_type = w_stone [square = 6, 9] cube_type = w_stone [square = 7, 9] cube_type = w_stone [square = 8, 9] cube_type = w_stone [square = 9, 9] cube_type = w_stone [square = 10, 9] cube_type = w_stone [square = 0, 10] cube_type = w_stone [square = 1, 10] cube_type = w_stone [square = 2, 10] cube_type = g_tomb [object = foliage1] [object = foliage1] direction = 0 [object = foliage1] direction = 1 [object = foliage1] direction = 3 [square = 3, 10] cube_type = w_stone [square = 4, 10] cube_type = w_stone [square = 6, 10] cube_type = w_stone [square = 7, 10] cube_type = g_tomb [object = monk_statue] [square = 8, 10] cube_type = g_tomb [object = monk_statue] [square = 9, 10] cube_type = g_tomb [object = monk_statue] [square = 10, 10] cube_type = w_stone [square = 0, 11] cube_type = w_stone [square = 1, 11] cube_type = w_stone [square = 2, 11] cube_type = g_tomb [object = foliage1] [object = foliage1] direction = 0 [object = foliage1] direction = 1 [object = foliage1] direction = 3 [square = 3, 11] cube_type = w_stone [square = 4, 11] cube_type = w_stone [square = 6, 11] cube_type = w_stone [square = 7, 11] cube_type = g_tomb [square = 8, 11] cube_type = g_tomb [object = sarcophagus_lower] direction = 0 target = 7, 11 object_item_count = 0 object_item_count = 0 object_item_count = 0 object_item_count = 0 object_item_count = 0 [square = 9, 11] cube_type = g_tomb [square = 10, 11] cube_type = w_stone [square = 0, 12] cube_type = w_stone [square = 1, 12] cube_type = w_stone [square = 2, 12] cube_type = g_tomb [object = foliage1] [object = foliage1] direction = 0 [object = foliage1] direction = 1 [object = foliage1] direction = 3 [square = 3, 12] cube_type = w_stone [square = 4, 12] cube_type = w_stone [square = 5, 12] cube_type = w_stone [square = 6, 12] cube_type = w_stone [square = 7, 12] cube_type = g_tomb [object = block_enemy] direction = 0 target = 7, 12 [square = 8, 12] cube_type = g_tomb [object = garbage] object_item_count = 0 [object = block_enemy] direction = 0 target = 8, 12 [square = 9, 12] cube_type = g_tomb [object = block_enemy] direction = 0 target = 9, 12 [square = 10, 12] cube_type = w_stone [square = 0, 13] cube_type = w_stone [square = 1, 13] cube_type = g_tomb [object = foliage1] direction = 0 [enemy = zombie] hp = 400 [square = 2, 13] cube_type = g_tomb [object = foliage1] direction = 0 [square = 3, 13] cube_type = g_tomb [object = foliage1] direction = 0 [square = 4, 13] cube_type = g_tomb [object = jamb] [object = jamb] direction = 0 [object = tomb_door_locked] direction = 1 target = 4, 13 [square = 5, 13] cube_type = g_tomb [object = lock] direction = 0 target = 6, 13 [enemy = bat] hp = 200 [enemy = bat] hp = 200 [square = 6, 13] cube_type = g_tomb [object = jamb] [object = jamb] direction = 0 [object = tomb_door_locked] direction = 1 target = 5, 13 [square = 7, 13] cube_type = g_tomb [enemy = skeleton] hp = 500 [enemy = skeleton] hp = 500 [square = 8, 13] cube_type = g_tomb [enemy = skeleton] hp = 500 [enemy = skeleton] hp = 500 [square = 9, 13] cube_type = g_tomb [object = dirt1] [enemy = skeleton] hp = 500 [enemy = skeleton] hp = 500 [square = 10, 13] cube_type = w_stone [square = 0, 14] cube_type = w_stone [square = 1, 14] cube_type = g_tomb [object = barrel] direction = 0 object_item_count = 12 object_item_count = 0 object_item_count = 0 object_item_count = 0 [object = wake_bat] direction = 0 target = 1, 14 [enemy = bat_sleeping] hp = 0 [square = 2, 14] cube_type = g_tomb [object = torch] [object = wake_bat] direction = 0 target = 1, 14 [square = 3, 14] cube_type = g_tomb [object = lock] direction = 1 target = 4, 13 [enemy = livingdead] hp = 450 [square = 4, 14] cube_type = w_stone [square = 5, 14] cube_type = w_stone [square = 6, 14] cube_type = w_stone [square = 7, 14] cube_type = g_tomb [object = block_enemy] direction = 0 target = 7, 14 [square = 8, 14] cube_type = g_tomb [object = block_enemy] direction = 0 target = 8, 14 [square = 9, 14] cube_type = g_tomb [object = foliage1] direction = 1 [object = foliage1] [object = block_enemy] direction = 0 target = 9, 14 [square = 10, 14] cube_type = w_stone [square = 0, 15] cube_type = w_stone [square = 1, 15] cube_type = w_stone [square = 2, 15] cube_type = w_stone [square = 3, 15] cube_type = w_stone [square = 4, 15] cube_type = w_stone [square = 6, 15] cube_type = w_stone [square = 7, 15] cube_type = w_stone [square = 8, 15] cube_type = w_stone [square = 9, 15] cube_type = w_stone [square = 10, 15] cube_type = w_stone \\*********************************** [level = UPPER_CATACOMBS] size = 51, 21 object_items_reseted = 0 [square = 13, 0] cube_type = w_stone [square = 14, 0] cube_type = w_stone [square = 15, 0] cube_type = w_stone [square = 16, 0] cube_type = w_stone [square = 17, 0] cube_type = w_stone [square = 18, 0] cube_type = w_stone [square = 19, 0] cube_type = w_stone [square = 20, 0] cube_type = w_stone [square = 21, 0] cube_type = w_stone [square = 22, 0] cube_type = w_stone [square = 23, 0] cube_type = w_stone [square = 24, 0] cube_type = w_stone [square = 25, 0] cube_type = w_stone [square = 26, 0] cube_type = w_stone [square = 27, 0] cube_type = w_stone [square = 28, 0] cube_type = w_stone [square = 29, 0] cube_type = w_stone [square = 45, 0] cube_type = w_stone [square = 46, 0] cube_type = w_stone [square = 47, 0] cube_type = w_stone [square = 0, 1] cube_type = w_clay [square = 1, 1] cube_type = w_graves [square = 2, 1] cube_type = w_clay [square = 3, 1] cube_type = w_graves [square = 4, 1] cube_type = w_clay [square = 5, 1] cube_type = w_graves [square = 6, 1] cube_type = w_clay [square = 13, 1] cube_type = w_stone [square = 14, 1] cube_type = g_tomb [object = vase2] direction = 3 target = 14, 1 [square = 15, 1] cube_type = g_tomb [object = monk_statue] [object = torch2] direction = 3 target = 15, 1 [object = torch2] direction = 0 target = 15, 1 [object = sarcophagus2] direction = 0 target = 15, 1 object_item_count = 62 object_item_count = 16 object_item_count = 0 [square = 16, 1] cube_type = g_tomb [object = vase2] direction = 3 target = 16, 1 [enemy = torso] hp = 350 [square = 17, 1] cube_type = w_stone [square = 18, 1] cube_type = g_tomb [object = block_enemy] direction = 0 target = 18, 1 [enemy = fatdead] hp = 600 [square = 19, 1] cube_type = g_tomb [object = sarcophagus2] direction = 0 target = 19, 1 object_item_count = 34 object_item_count = 18 object_item_count = 0 object_item_count = 0 [square = 20, 1] cube_type = g_tomb [object = chest_gear] target = 20, 1 object_item_count = 0 [square = 21, 1] cube_type = w_stone [square = 22, 1] cube_type = g_tomb [object = column] [square = 23, 1] cube_type = g_tomb [object = torch2] direction = 3 target = 23, 1 [object = torch2] direction = 0 target = 23, 1 [object = sarcophagus2] direction = 0 target = 23, 1 object_item_count = 61 object_item_count = 0 [square = 24, 1] cube_type = g_tomb [object = column] [square = 25, 1] cube_type = w_stone [square = 26, 1] cube_type = g_tomb [object = vase1] direction = 3 target = 26, 1 [square = 27, 1] cube_type = g_tomb [object = torch2] direction = 3 target = 27, 1 [object = torch2] direction = 0 target = 27, 1 [object = sarcophagus2] direction = 0 target = 27, 1 object_item_count = 50 [square = 28, 1] cube_type = g_tomb [object = vase3] direction = 3 target = 28, 1 object_item_count = 32 [square = 29, 1] cube_type = w_stone [square = 45, 1] cube_type = w_stone [square = 46, 1] cube_type = g_tomb [object = foliage1] direction = 0 [object = lever_of_three] direction = 0 target = 46, 1 [square = 47, 1] cube_type = w_stone [square = 0, 2] cube_type = w_clay [square = 1, 2] cube_type = g_tomb [object = fence] direction = 0 [square = 2, 2] cube_type = w_clay [square = 3, 2] cube_type = g_tomb [object = fence] direction = 0 [square = 4, 2] cube_type = w_clay [square = 5, 2] cube_type = g_tomb [object = fence] direction = 0 [square = 6, 2] cube_type = w_clay [square = 8, 2] cube_type = w_clay [square = 9, 2] cube_type = w_graves [square = 10, 2] cube_type = w_graves [square = 11, 2] cube_type = w_graves [square = 12, 2] cube_type = w_clay [square = 13, 2] cube_type = w_stone [square = 14, 2] cube_type = g_tomb [square = 15, 2] cube_type = g_tomb [enemy = zombie] hp = 400 [square = 16, 2] cube_type = g_tomb [square = 17, 2] cube_type = g_tomb [object = cracked_stone] direction = 1 target = 17, 2 [square = 18, 2] cube_type = g_tomb [square = 19, 2] cube_type = g_tomb [square = 20, 2] cube_type = g_tomb [object = block_enemy] direction = 0 target = 20, 2 [enemy = livingdead] hp = 450 [square = 21, 2] cube_type = w_stone [square = 22, 2] cube_type = g_tomb [enemy = torso] hp = 350 [square = 23, 2] cube_type = g_tomb [square = 24, 2] cube_type = g_tomb [item = remains] item_count = 0 [square = 25, 2] cube_type = w_stone [square = 26, 2] cube_type = g_tomb [enemy = zombie] hp = 400 [square = 27, 2] cube_type = g_tomb [enemy = livingdead] hp = 450 [square = 28, 2] cube_type = g_tomb [enemy = torso] hp = 350 [square = 29, 2] cube_type = w_stone [square = 45, 2] cube_type = w_stone [square = 46, 2] cube_type = g_tomb [object = jamb] direction = 3 [object = jamb] direction = 1 [object = tomb_door_open] target = 46, 2 [square = 47, 2] cube_type = w_stone [square = 0, 3] cube_type = w_clay [square = 1, 3] cube_type = g_tomb [square = 2, 3] cube_type = g_tomb [square = 3, 3] cube_type = g_tomb [enemy = livingdead] hp = 450 [square = 4, 3] cube_type = g_tomb [object = dirt1] [square = 5, 3] cube_type = g_tomb [square = 6, 3] cube_type = w_clay [square = 7, 3] cube_type = w_clay [square = 8, 3] cube_type = w_clay [square = 9, 3] cube_type = g_tomb [object = foliage1] direction = 0 [object = vase1] direction = 3 target = 9, 3 [square = 10, 3] cube_type = g_tomb [object = foliage1] direction = 0 [square = 11, 3] cube_type = g_tomb [object = foliage1] direction = 1 [object = foliage1] direction = 0 [square = 12, 3] cube_type = w_clay [square = 13, 3] cube_type = w_clay [square = 14, 3] cube_type = w_stone [square = 15, 3] cube_type = g_tomb [object = tomb_door] [object = jamb] direction = 3 [object = jamb] direction = 1 [square = 16, 3] cube_type = w_stone [square = 17, 3] cube_type = w_stone [square = 18, 3] cube_type = w_stone [square = 19, 3] cube_type = g_tomb [object = jamb] direction = 3 [object = jamb] direction = 1 [object = timber] direction = 0 target = 19, 3 [object = tomb_door_jammed] direction = 0 target = 19, 3 [square = 20, 3] cube_type = w_stone [square = 21, 3] cube_type = w_stone [square = 22, 3] cube_type = w_stone [square = 23, 3] cube_type = g_tomb [object = tomb_door] [object = jamb] direction = 3 [object = jamb] direction = 1 [square = 24, 3] cube_type = w_stone [square = 25, 3] cube_type = w_stone [square = 26, 3] cube_type = w_stone [square = 27, 3] cube_type = g_tomb [object = tomb_door] [object = jamb] direction = 3 [object = jamb] direction = 1 [object = foliage1] [square = 28, 3] cube_type = w_stone [square = 29, 3] cube_type = w_stone [square = 34, 3] cube_type = w_clay cube_direction = 2 [square = 35, 3] cube_type = w_clay cube_direction = 2 [square = 36, 3] cube_type = w_clay cube_direction = 2 [square = 37, 3] cube_type = w_clay [square = 38, 3] cube_type = w_clay [square = 39, 3] cube_type = w_clay [square = 40, 3] cube_type = w_clay [square = 41, 3] cube_type = w_clay [square = 42, 3] cube_type = w_stone [square = 43, 3] cube_type = w_stone [square = 44, 3] cube_type = w_stone [square = 45, 3] cube_type = w_stone [square = 46, 3] cube_type = g_tomb [square = 47, 3] cube_type = w_stone [square = 48, 3] cube_type = w_stone [square = 49, 3] cube_type = w_stone [square = 50, 3] cube_type = w_stone [square = 0, 4] cube_type = w_graves [square = 1, 4] cube_type = g_tomb [square = 2, 4] cube_type = w_clay [square = 3, 4] cube_type = g_tomb [square = 4, 4] cube_type = w_clay [square = 5, 4] cube_type = g_tomb [enemy = fatdead] hp = 600 [square = 6, 4] cube_type = g_tomb [object = tomb_door] direction = 3 [object = jamb] direction = 0 [object = jamb] [square = 7, 4] cube_type = g_tomb [square = 8, 4] cube_type = g_tomb [square = 9, 4] cube_type = g_tomb [enemy = rat] hp = 300 [enemy = rat] hp = 300 [square = 10, 4] cube_type = g_tomb [object = garbage] direction = 0 object_item_count = 0 object_item_count = 0 [square = 11, 4] cube_type = g_tomb [object = foliage1] direction = 1 [square = 12, 4] cube_type = g_tomb [object = cata_down2] direction = 3 [square = 13, 4] cube_type = w_clay [square = 14, 4] cube_type = w_stone [square = 15, 4] cube_type = g_tomb [square = 16, 4] cube_type = g_tomb [enemy = bat] hp = 200 [enemy = bat] hp = 200 [square = 17, 4] cube_type = g_tomb [object = torch] direction = 0 [square = 18, 4] cube_type = g_tomb [object = dirt1] [object = flower1] [square = 19, 4] cube_type = g_tomb [object = dirt1] [square = 20, 4] cube_type = g_tomb [square = 21, 4] cube_type = g_tomb [square = 22, 4] cube_type = g_tomb [object = dirt2] direction = 0 [square = 23, 4] cube_type = g_tomb [square = 24, 4] cube_type = g_tomb [square = 25, 4] cube_type = g_tomb [object = torch] direction = 0 [square = 26, 4] cube_type = g_tomb [object = foliage1] direction = 0 [square = 27, 4] cube_type = g_tomb [object = foliage1] direction = 1 [object = foliage1] [object = foliage1] direction = 0 [square = 28, 4] cube_type = w_stone [square = 31, 4] cube_type = w_clay cube_direction = 2 [square = 32, 4] cube_type = w_clay cube_direction = 2 [square = 33, 4] cube_type = w_clay cube_direction = 2 [square = 34, 4] cube_type = w_clay cube_direction = 2 [square = 35, 4] cube_type = g_tomb [item = mushroom] item_count = 0 [square = 36, 4] cube_type = g_tomb [square = 37, 4] cube_type = g_tomb [square = 38, 4] cube_type = g_tomb [enemy = blackrat] hp = 400 [square = 39, 4] cube_type = g_tomb [object = garbage] direction = 1 object_item_count = 1 object_item_count = 0 [square = 40, 4] cube_type = g_tomb [object = goblin_hole] direction = 1 target = 40, 4 object_item_count = 20 object_item_count = 0 object_item_count = 0 object_item_count = 0 object_item_count = 0 object_item_count = 0 object_item_count = 14 object_item_count = 0 object_item_count = 0 object_item_count = 0 object_item_count = 0 object_item_count = 0 [square = 41, 4] cube_type = w_clay [square = 42, 4] cube_type = w_stone [square = 43, 4] cube_type = g_tomb [object = lever_of_three] direction = 3 target = 43, 4 [square = 44, 4] cube_type = g_tomb [object = jamb] direction = 0 [object = jamb] [object = tomb_door_open] direction = 1 target = 44, 4 [square = 45, 4] cube_type = g_tomb [object = dirt2] direction = 0 [object = flower1] direction = 3 [square = 46, 4] cube_type = g_tomb [object = chest_seal] target = 46, 4 object_item_count = 0 object_item_count = 791 [square = 47, 4] cube_type = g_tomb [object = dirt1] direction = 3 [object = foliage1] direction = 0 [square = 48, 4] cube_type = g_tomb [object = jamb] direction = 0 [object = jamb] [object = tomb_door_open] direction = 1 target = 48, 4 [square = 49, 4] cube_type = g_tomb [object = lever_of_three] direction = 1 target = 49, 4 [square = 50, 4] cube_type = w_stone [square = 0, 5] cube_type = w_graves [square = 1, 5] cube_type = g_tomb [object = dirt2] [square = 2, 5] cube_type = w_graves [square = 3, 5] cube_type = g_tomb [item = remains] item_count = 0 [square = 4, 5] cube_type = w_graves [square = 5, 5] cube_type = g_tomb [square = 6, 5] cube_type = w_clay [square = 7, 5] cube_type = w_clay [square = 8, 5] cube_type = w_clay [square = 9, 5] cube_type = g_tomb [object = coffin2] direction = 1 [object = coffin1] direction = 0 [square = 10, 5] cube_type = g_tomb [square = 11, 5] cube_type = g_tomb [object = foliage1] direction = 1 [object = vase2] direction = 3 target = 11, 5 [square = 12, 5] cube_type = w_clay [square = 13, 5] cube_type = w_clay [square = 14, 5] cube_type = w_stone [square = 15, 5] cube_type = w_stone [square = 16, 5] cube_type = w_stone [square = 17, 5] cube_type = w_stone [square = 18, 5] cube_type = w_stone [square = 19, 5] cube_type = w_stone [square = 20, 5] cube_type = g_tomb [object = tomb_door] [object = jamb] direction = 3 [object = jamb] direction = 1 [square = 21, 5] cube_type = w_stone [square = 22, 5] cube_type = w_stone [square = 23, 5] cube_type = w_stone [square = 24, 5] cube_type = w_stone [square = 25, 5] cube_type = w_stone [square = 26, 5] cube_type = w_stone [square = 27, 5] cube_type = w_stone [square = 28, 5] cube_type = w_stone [square = 29, 5] cube_type = w_stone [square = 30, 5] cube_type = w_stone [square = 31, 5] cube_type = w_clay cube_direction = 2 [square = 32, 5] cube_type = g_tomb [object = dirt2] direction = 0 [item = herbs] item_count = 0 [square = 33, 5] cube_type = g_tomb cube_direction = 2 [object = foliage1] direction = 1 [square = 34, 5] cube_type = w_clay cube_direction = 2 [square = 35, 5] cube_type = g_tomb [square = 36, 5] cube_type = w_clay cube_direction = 2 [square = 37, 5] cube_type = w_clay [square = 38, 5] cube_type = w_clay [square = 39, 5] cube_type = w_clay [square = 40, 5] cube_type = w_clay cube_direction = 2 [square = 41, 5] cube_type = w_clay [square = 42, 5] cube_type = w_stone [square = 43, 5] cube_type = w_stone [square = 44, 5] cube_type = w_stone [square = 45, 5] cube_type = w_stone [square = 46, 5] cube_type = g_tomb [object = tomb_door_of_three] target = 46, 5 [object = jamb] direction = 3 target = 46, 5 [object = jamb] direction = 1 target = 46, 5 [square = 47, 5] cube_type = w_stone [square = 48, 5] cube_type = w_stone [square = 49, 5] cube_type = w_stone [square = 50, 5] cube_type = w_stone [square = 0, 6] cube_type = w_graves [square = 1, 6] cube_type = g_tomb [enemy = livingdead] hp = 450 [square = 2, 6] cube_type = w_clay [square = 3, 6] cube_type = g_tomb [object = fence] direction = 0 [square = 4, 6] cube_type = w_clay [square = 5, 6] cube_type = g_tomb [object = fence] direction = 0 [square = 6, 6] cube_type = w_clay [square = 7, 6] cube_type = w_clay [square = 8, 6] cube_type = w_clay [square = 9, 6] cube_type = w_clay [square = 10, 6] cube_type = g_tomb [square = 11, 6] cube_type = w_clay [square = 12, 6] cube_type = w_graves [square = 13, 6] cube_type = w_graves [square = 14, 6] cube_type = w_graves [square = 15, 6] cube_type = w_graves [square = 16, 6] cube_type = w_graves [square = 17, 6] cube_type = w_graves [square = 18, 6] cube_type = w_stone [square = 19, 6] cube_type = g_tomb [object = column] direction = 0 [square = 20, 6] cube_type = g_tomb [object = dirt2] direction = 1 [square = 21, 6] cube_type = g_tomb [object = column] direction = 0 [square = 22, 6] cube_type = w_stone [square = 23, 6] cube_type = g_tomb [square = 24, 6] cube_type = g_tomb [object = fence] direction = 3 [square = 25, 6] cube_type = g_tomb [square = 26, 6] cube_type = g_tomb [square = 27, 6] cube_type = g_tomb [square = 28, 6] cube_type = w_stone [square = 29, 6] cube_type = g_tomb [square = 30, 6] cube_type = w_stone [square = 31, 6] cube_type = w_clay cube_direction = 2 [square = 32, 6] cube_type = g_tomb [square = 33, 6] cube_type = g_tomb [object = foliage1] direction = 1 [square = 34, 6] cube_type = g_tomb [object = foliage1] direction = 3 [object = foliage1] direction = 1 [object = foliage1] [object = foliage1] direction = 0 [square = 35, 6] cube_type = g_tomb [object = foliage1] direction = 3 [square = 36, 6] cube_type = w_clay [square = 37, 6] cube_type = w_graves cube_direction = 2 [square = 38, 6] cube_type = w_graves cube_direction = 2 [square = 39, 6] cube_type = w_clay [square = 40, 6] cube_type = g_tomb [object = teleport] direction = 3 target = 12, 18 [square = 41, 6] cube_type = w_clay [object = sewer_bottom] direction = 3 [square = 42, 6] cube_type = empty [square = 43, 6] cube_type = empty [square = 44, 6] cube_type = empty [square = 45, 6] cube_type = w_stone [square = 46, 6] cube_type = g_tomb [square = 47, 6] cube_type = g_tomb [square = 48, 6] cube_type = w_stone [square = 0, 7] cube_type = w_graves [square = 1, 7] cube_type = g_tomb [object = garbage] direction = 0 [square = 2, 7] cube_type = w_graves [square = 3, 7] cube_type = g_tomb [square = 4, 7] cube_type = w_graves [square = 5, 7] cube_type = g_tomb [object = vase2] direction = 3 target = 5, 7 [square = 6, 7] cube_type = w_clay [square = 7, 7] cube_type = g_tomb [object = column] direction = 0 [square = 8, 7] cube_type = w_clay [square = 9, 7] cube_type = w_clay [square = 10, 7] cube_type = g_tomb [square = 11, 7] cube_type = g_tomb [object = torch] direction = 0 [object = torch] [square = 12, 7] cube_type = g_tomb [square = 13, 7] cube_type = g_tomb [enemy = blackrat] hp = 400 [enemy = smallrat] hp = 200 [square = 14, 7] cube_type = g_tomb [square = 15, 7] cube_type = g_tomb [object = torch2] [object = torch2] direction = 3 [square = 16, 7] cube_type = g_tomb [enemy = headless] hp = 600 [square = 17, 7] cube_type = g_tomb [square = 18, 7] cube_type = g_tomb [object = tomb_door] direction = 3 [object = jamb] [object = jamb] direction = 0 [square = 19, 7] cube_type = g_tomb [square = 20, 7] cube_type = g_tomb [enemy = smallrat] hp = 200 [enemy = smallrat] hp = 200 [square = 21, 7] cube_type = g_tomb [enemy = smallrat] hp = 200 [square = 22, 7] cube_type = g_tomb [object = jamb] [object = jamb] direction = 0 [object = timber] direction = 1 target = 22, 7 [object = tomb_door_jammed] direction = 1 target = 22, 7 [square = 23, 7] cube_type = g_tomb [square = 24, 7] cube_type = w_clay [square = 25, 7] cube_type = g_tomb [square = 26, 7] cube_type = w_clay [square = 27, 7] cube_type = g_tomb [square = 28, 7] cube_type = g_tomb [object = cracked_stone] direction = 3 target = 28, 7 [square = 29, 7] cube_type = g_tomb [enemy = fatdead] hp = 600 [square = 30, 7] cube_type = w_stone [square = 31, 7] cube_type = w_graves cube_direction = 2 [square = 32, 7] cube_type = g_tomb [square = 33, 7] cube_type = w_clay cube_direction = 2 [square = 34, 7] cube_type = w_clay cube_direction = 2 [square = 35, 7] cube_type = g_tomb [square = 36, 7] cube_type = g_tomb [square = 37, 7] cube_type = g_tomb [square = 38, 7] cube_type = g_tomb [square = 39, 7] cube_type = g_tomb [square = 40, 7] cube_type = g_tomb [enemy = livingdead] hp = 450 [square = 41, 7] cube_type = w_clay [object = sewer_bottom] direction = 3 [square = 42, 7] cube_type = empty [square = 43, 7] cube_type = g_tomb [object = sewer_bottom] direction = 0 target = 43, 7 [object = sewer_bottom] direction = 3 target = 43, 7 [object = sewer_bottom] direction = 1 target = 43, 7 [object = monk_statue_center] target = 43, 7 [square = 44, 7] cube_type = empty [object = torch] direction = 1 target = 44, 7 [square = 45, 7] cube_type = w_stone cube_direction = 2 [object = sewer_bottom] direction = 1 [square = 46, 7] cube_type = w_stone cube_direction = 2 [square = 47, 7] cube_type = g_tomb cube_direction = 2 [square = 48, 7] cube_type = w_stone cube_direction = 2 [square = 49, 7] cube_type = w_stone cube_direction = 2 [square = 50, 7] cube_type = w_stone cube_direction = 2 [square = 0, 8] cube_type = w_graves [square = 1, 8] cube_type = g_tomb [square = 2, 8] cube_type = w_clay [square = 3, 8] cube_type = g_tomb [enemy = torso] hp = 350 [square = 4, 8] cube_type = w_clay [square = 5, 8] cube_type = g_tomb [enemy = zombie] hp = 400 [square = 6, 8] cube_type = g_tomb [object = tomb_door] direction = 3 [object = jamb] [object = jamb] direction = 0 [square = 7, 8] cube_type = g_tomb [object = torch] direction = 1 [square = 8, 8] cube_type = w_clay [square = 9, 8] cube_type = w_clay [square = 10, 8] cube_type = w_clay [square = 11, 8] cube_type = w_clay [square = 12, 8] cube_type = w_clay [square = 13, 8] cube_type = g_tomb [object = jamb] direction = 1 target = 13, 8 [object = jamb] direction = 3 target = 13, 8 [object = timber] direction = 0 target = 13, 8 [object = tomb_door_jammed] direction = 0 target = 13, 8 [square = 14, 8] cube_type = w_clay [square = 15, 8] cube_type = w_graves [square = 16, 8] cube_type = w_graves [square = 17, 8] cube_type = w_graves [square = 18, 8] cube_type = w_stone [square = 19, 8] cube_type = g_tomb [object = column] direction = 0 [object = torch2] direction = 1 [square = 20, 8] cube_type = g_tomb [square = 21, 8] cube_type = g_tomb [object = column] direction = 0 [object = torch2] [square = 22, 8] cube_type = w_stone [square = 23, 8] cube_type = g_tomb [square = 24, 8] cube_type = g_tomb [object = fence] direction = 3 [square = 25, 8] cube_type = g_tomb [square = 26, 8] cube_type = g_tomb [object = fence] direction = 3 [square = 27, 8] cube_type = g_tomb [enemy = blackrat] hp = 400 [enemy = blackrat] hp = 400 [square = 28, 8] cube_type = w_stone [square = 29, 8] cube_type = g_tomb [square = 30, 8] cube_type = w_stone [square = 31, 8] cube_type = w_graves cube_direction = 2 [square = 32, 8] cube_type = g_tomb [object = flower1] [object = flower1] direction = 0 [square = 33, 8] cube_type = w_graves cube_direction = 2 [square = 34, 8] cube_type = w_graves cube_direction = 2 [square = 35, 8] cube_type = w_graves cube_direction = 2 [square = 36, 8] cube_type = w_clay cube_direction = 2 [square = 37, 8] cube_type = g_tomb [square = 38, 8] cube_type = w_clay [square = 39, 8] cube_type = w_clay [square = 40, 8] cube_type = g_tomb [square = 41, 8] cube_type = g_tomb [object = sewer_bottom] direction = 3 [square = 42, 8] cube_type = empty [square = 43, 8] cube_type = empty [object = wake_bat] direction = 3 target = 43, 8 [enemy = bat_sleeping] hp = 0 [enemy = bat_sleeping] hp = 0 [square = 44, 8] cube_type = empty [square = 45, 8] cube_type = g_tomb cube_direction = 2 [object = sewer_bottom] direction = 1 [object = lever_bridge] direction = 0 target = 45, 8 [square = 46, 8] cube_type = g_tomb cube_direction = 2 [item = remains] item_count = 0 [square = 47, 8] cube_type = g_tomb cube_direction = 2 [square = 48, 8] cube_type = g_tomb cube_direction = 2 [object = barrel] direction = 3 object_item_count = 6 [square = 49, 8] cube_type = g_tomb cube_direction = 2 [object = column] direction = 3 [square = 50, 8] cube_type = w_stone cube_direction = 2 [square = 0, 9] cube_type = w_clay [square = 1, 9] cube_type = g_tomb [object = dirt1] [square = 2, 9] cube_type = g_tomb [square = 3, 9] cube_type = g_tomb [object = dirt1] [square = 4, 9] cube_type = g_tomb [square = 5, 9] cube_type = g_tomb [square = 6, 9] cube_type = w_clay [square = 7, 9] cube_type = g_tomb [square = 8, 9] cube_type = w_clay [square = 9, 9] cube_type = w_clay [square = 10, 9] cube_type = w_graves [square = 11, 9] cube_type = w_graves [square = 12, 9] cube_type = g_tomb [square = 13, 9] cube_type = g_tomb [square = 14, 9] cube_type = w_clay [square = 15, 9] cube_type = w_stone [object = sewer_bottom] direction = 0 [square = 16, 9] cube_type = w_stone [object = sewer_bottom] direction = 0 [square = 17, 9] cube_type = w_stone [object = sewer_bottom] direction = 0 [square = 18, 9] cube_type = w_stone [square = 19, 9] cube_type = w_stone [square = 20, 9] cube_type = g_tomb [object = lever] direction = 3 target = 20, 10 [square = 21, 9] cube_type = w_stone [square = 22, 9] cube_type = w_stone [square = 23, 9] cube_type = g_tomb [square = 24, 9] cube_type = w_clay [square = 25, 9] cube_type = g_tomb [object = cata_down3] direction = 0 [square = 26, 9] cube_type = w_clay [square = 27, 9] cube_type = g_tomb [object = chest_gear] direction = 0 target = 27, 9 object_item_count = 0 [square = 28, 9] cube_type = g_tomb [object = fence] direction = 3 [object = foliage1] [square = 29, 9] cube_type = g_tomb [square = 30, 9] cube_type = w_stone [square = 31, 9] cube_type = w_graves cube_direction = 2 [square = 32, 9] cube_type = g_tomb [square = 33, 9] cube_type = w_clay cube_direction = 2 [square = 34, 9] cube_type = g_tomb [item = paper_fragment] item_count = 0 [enemy = deadarcher] hp = -1 [square = 35, 9] cube_type = g_tomb [square = 36, 9] cube_type = w_clay cube_direction = 2 [square = 37, 9] cube_type = g_tomb [square = 38, 9] cube_type = w_clay [square = 39, 9] cube_type = w_graves cube_direction = 2 [square = 40, 9] cube_type = g_tomb [square = 41, 9] cube_type = w_clay [object = sewer_bottom] direction = 3 [square = 42, 9] cube_type = empty [square = 43, 9] cube_type = empty [square = 44, 9] cube_type = empty [object = torch] direction = 1 target = 44, 9 [square = 45, 9] cube_type = w_stone cube_direction = 2 [object = sewer_bottom] direction = 1 [square = 46, 9] cube_type = w_stone cube_direction = 2 [square = 47, 9] cube_type = g_tomb cube_direction = 2 [enemy = smallrat] hp = 200 [enemy = smallrat] hp = 200 [square = 48, 9] cube_type = w_stone cube_direction = 2 [square = 49, 9] cube_type = w_stone cube_direction = 2 [square = 50, 9] cube_type = w_stone cube_direction = 2 [square = 0, 10] cube_type = w_clay [square = 1, 10] cube_type = w_clay [square = 2, 10] cube_type = w_clay [square = 3, 10] cube_type = w_clay [square = 4, 10] cube_type = w_clay [square = 5, 10] cube_type = w_clay [square = 6, 10] cube_type = w_clay [square = 7, 10] cube_type = g_tomb [square = 8, 10] cube_type = w_clay [square = 9, 10] cube_type = w_clay [square = 10, 10] cube_type = g_tomb [object = vase2] direction = 3 target = 10, 10 [square = 11, 10] cube_type = g_tomb [object = vase1] direction = 3 target = 11, 10 [square = 12, 10] cube_type = g_tomb [object = vase3] direction = 3 target = 12, 10 object_item_count = 27 object_item_count = 0 [square = 13, 10] cube_type = w_clay [square = 14, 10] cube_type = w_clay [object = sewer_bottom] direction = 3 [square = 15, 10] cube_type = empty [square = 16, 10] cube_type = empty [square = 17, 10] cube_type = empty [square = 18, 10] cube_type = w_stone [object = sewer_bottom] direction = 1 [square = 19, 10] cube_type = w_stone [square = 20, 10] cube_type = g_tomb [object = jamb] direction = 1 [object = jamb] direction = 3 [object = tomb_door_lever] target = 20, 10 [square = 21, 10] cube_type = w_stone [square = 22, 10] cube_type = w_stone [square = 23, 10] cube_type = g_tomb [object = foliage1] direction = 1 [square = 24, 10] cube_type = w_clay [square = 25, 10] cube_type = w_clay [square = 26, 10] cube_type = w_clay [square = 27, 10] cube_type = g_tomb [object = fence] direction = 0 [object = foliage1] direction = 1 [square = 28, 10] cube_type = w_stone [square = 29, 10] cube_type = g_tomb [square = 30, 10] cube_type = w_stone [square = 31, 10] cube_type = w_clay cube_direction = 2 [square = 32, 10] cube_type = g_tomb [square = 33, 10] cube_type = g_tomb [object = torch] direction = 0 [object = torch] [square = 34, 10] cube_type = g_tomb [square = 35, 10] cube_type = g_tomb [enemy = zombie] hp = 400 [square = 36, 10] cube_type = g_tomb [square = 37, 10] cube_type = g_tomb [square = 38, 10] cube_type = g_tomb [object = block_enemy] target = 38, 10 [square = 39, 10] cube_type = w_clay [square = 40, 10] cube_type = g_tomb [object = block_enemy] target = 40, 10 [square = 41, 10] cube_type = w_clay [object = sewer_bottom] direction = 3 [square = 42, 10] cube_type = w_clay cube_direction = 2 [square = 43, 10] cube_type = w_clay cube_direction = 2 [square = 44, 10] cube_type = empty [square = 45, 10] cube_type = w_stone cube_direction = 2 [object = sewer_bottom] direction = 1 [square = 46, 10] cube_type = w_stone cube_direction = 2 [square = 47, 10] cube_type = g_tomb cube_direction = 2 [square = 48, 10] cube_type = w_stone cube_direction = 2 [square = 49, 10] cube_type = w_stone cube_direction = 2 [square = 50, 10] cube_type = w_stone cube_direction = 2 [square = 0, 11] cube_type = w_clay [square = 1, 11] cube_type = g_tomb [object = block_enemy] target = 1, 11 [square = 2, 11] cube_type = g_tomb [square = 3, 11] cube_type = g_tomb [object = foliage1] direction = 0 [square = 4, 11] cube_type = g_tomb [object = foliage1] direction = 0 [enemy = livingdead] hp = 450 [square = 5, 11] cube_type = g_tomb [object = foliage1] direction = 0 [square = 6, 11] cube_type = g_tomb [square = 7, 11] cube_type = g_tomb [square = 8, 11] cube_type = w_clay [square = 9, 11] cube_type = g_tomb [square = 10, 11] cube_type = g_tomb [square = 11, 11] cube_type = g_tomb [square = 12, 11] cube_type = g_tomb [enemy = rat] hp = 300 [enemy = rat] hp = 300 [square = 13, 11] cube_type = g_tomb [object = dirt1] direction = 3 [square = 14, 11] cube_type = w_clay [object = sewer_bottom] direction = 3 [square = 15, 11] cube_type = empty [square = 16, 11] cube_type = empty [square = 17, 11] cube_type = empty [square = 18, 11] cube_type = w_stone [object = sewer_bottom] direction = 1 [square = 19, 11] cube_type = g_tomb [object = vase1] direction = 3 target = 19, 11 [square = 20, 11] cube_type = g_tomb [square = 21, 11] cube_type = g_tomb [object = vase2] direction = 3 target = 21, 11 [square = 22, 11] cube_type = w_stone [square = 23, 11] cube_type = g_tomb [square = 24, 11] cube_type = g_tomb [object = foliage1] direction = 0 [square = 25, 11] cube_type = g_tomb [enemy = bat] hp = 200 [enemy = bat] hp = 200 [square = 26, 11] cube_type = g_tomb [enemy = bat] hp = 200 [enemy = bat] hp = 200 [square = 27, 11] cube_type = g_tomb [square = 28, 11] cube_type = g_tomb [square = 29, 11] cube_type = g_tomb [object = barrel] direction = 1 object_item_count = 0 object_item_count = 0 [square = 30, 11] cube_type = w_stone [square = 31, 11] cube_type = w_clay cube_direction = 2 [square = 32, 11] cube_type = g_tomb [enemy = livingdead] hp = 450 [enemy = livingdead] hp = 450 [square = 33, 11] cube_type = w_clay cube_direction = 2 [square = 34, 11] cube_type = g_tomb [square = 35, 11] cube_type = g_tomb [object = vase1] direction = 3 target = 35, 11 [square = 36, 11] cube_type = w_clay cube_direction = 2 [square = 37, 11] cube_type = w_clay cube_direction = 2 [square = 38, 11] cube_type = g_tomb [square = 39, 11] cube_type = g_tomb [square = 40, 11] cube_type = g_tomb [square = 41, 11] cube_type = g_tomb [square = 42, 11] cube_type = g_tomb [object = block_enemy] target = 42, 11 [square = 43, 11] cube_type = w_clay cube_direction = 2 [square = 44, 11] cube_type = empty [square = 45, 11] cube_type = empty [square = 46, 11] cube_type = w_stone cube_direction = 2 [square = 47, 11] cube_type = g_tomb cube_direction = 2 [square = 48, 11] cube_type = g_tomb cube_direction = 2 [square = 49, 11] cube_type = w_stone cube_direction = 2 [square = 50, 11] cube_type = w_stone cube_direction = 2 [square = 0, 12] cube_type = w_clay [square = 1, 12] cube_type = g_tomb [square = 2, 12] cube_type = w_clay [square = 3, 12] cube_type = w_graves [square = 4, 12] cube_type = w_graves [square = 5, 12] cube_type = w_graves [square = 6, 12] cube_type = w_graves [square = 7, 12] cube_type = w_graves [square = 8, 12] cube_type = w_graves [square = 9, 12] cube_type = g_tomb [object = torch] direction = 1 [square = 10, 12] cube_type = w_clay [square = 11, 12] cube_type = g_tomb [object = cata_down1] direction = 0 [square = 12, 12] cube_type = w_clay [square = 13, 12] cube_type = g_tomb [square = 14, 12] cube_type = w_clay [object = sewer_bottom] direction = 3 [square = 15, 12] cube_type = empty [square = 16, 12] cube_type = g_tomb [object = sewer_bottom] direction = 1 [object = rat_horde] direction = 0 target = 17, 12 [square = 17, 12] cube_type = g_tomb [object = sewer_bottom] direction = 0 [square = 18, 12] cube_type = g_tomb [object = foliage1] target = 18, 12 [square = 19, 12] cube_type = g_tomb [object = torch2] direction = 0 [square = 20, 12] cube_type = g_tomb [square = 21, 12] cube_type = g_tomb [object = torch2] direction = 3 [square = 22, 12] cube_type = w_stone [square = 23, 12] cube_type = w_stone [square = 24, 12] cube_type = w_stone [square = 25, 12] cube_type = w_stone [square = 26, 12] cube_type = w_stone [square = 27, 12] cube_type = w_stone [square = 28, 12] cube_type = w_stone [square = 29, 12] cube_type = w_stone [square = 30, 12] cube_type = w_stone [square = 31, 12] cube_type = w_graves cube_direction = 2 [square = 32, 12] cube_type = g_tomb [square = 33, 12] cube_type = w_clay cube_direction = 2 [square = 34, 12] cube_type = w_graves cube_direction = 2 [square = 35, 12] cube_type = w_graves cube_direction = 2 [square = 36, 12] cube_type = w_clay cube_direction = 2 [square = 37, 12] cube_type = w_clay cube_direction = 2 [square = 38, 12] cube_type = g_tomb [object = foliage1] direction = 1 [object = foliage1] direction = 3 [square = 39, 12] cube_type = w_clay cube_direction = 2 [square = 40, 12] cube_type = w_graves cube_direction = 2 [square = 41, 12] cube_type = w_clay cube_direction = 2 [square = 42, 12] cube_type = g_tomb [square = 43, 12] cube_type = w_clay cube_direction = 2 [square = 44, 12] cube_type = w_clay cube_direction = 2 [square = 45, 12] cube_type = w_clay cube_direction = 2 [square = 46, 12] cube_type = w_stone cube_direction = 2 [square = 47, 12] cube_type = w_stone cube_direction = 2 [square = 48, 12] cube_type = g_tomb cube_direction = 2 [square = 49, 12] cube_type = w_clay cube_direction = 2 [square = 50, 12] cube_type = w_clay cube_direction = 2 [square = 0, 13] cube_type = w_clay [square = 1, 13] cube_type = g_tomb [square = 2, 13] cube_type = w_clay [square = 3, 13] cube_type = w_graves [square = 4, 13] cube_type = w_graves [square = 5, 13] cube_type = w_graves [square = 6, 13] cube_type = w_graves [square = 7, 13] cube_type = w_graves [square = 8, 13] cube_type = w_clay [square = 9, 13] cube_type = g_tomb [square = 10, 13] cube_type = w_clay [square = 11, 13] cube_type = w_clay [square = 12, 13] cube_type = w_clay [square = 13, 13] cube_type = g_tomb [square = 14, 13] cube_type = w_clay [object = sewer_bottom] direction = 3 [square = 15, 13] cube_type = empty [square = 16, 13] cube_type = g_tomb [object = sewer_bottom] direction = 1 [object = sewer_bottom] direction = 3 [enemy = rat] hp = 300 [enemy = rat] hp = 300 [square = 17, 13] cube_type = empty [object = foliage1] direction = 1 target = 17, 13 [square = 18, 13] cube_type = w_stone [object = sewer_bottom] direction = 1 [square = 19, 13] cube_type = g_tomb [square = 20, 13] cube_type = g_tomb [square = 21, 13] cube_type = g_tomb [object = garbage] direction = 0 object_item_count = 16 object_item_count = 0 [square = 22, 13] cube_type = w_stone [square = 23, 13] cube_type = w_stone [square = 24, 13] cube_type = w_stone [square = 25, 13] cube_type = w_stone [square = 26, 13] cube_type = w_stone [square = 27, 13] cube_type = w_stone [square = 28, 13] cube_type = w_stone [square = 29, 13] cube_type = w_stone [square = 30, 13] cube_type = w_stone [square = 31, 13] cube_type = w_graves [square = 32, 13] cube_type = g_tomb [square = 33, 13] cube_type = g_tomb [square = 34, 13] cube_type = g_tomb [square = 35, 13] cube_type = g_tomb [square = 36, 13] cube_type = w_clay cube_direction = 2 [square = 37, 13] cube_type = g_tomb [square = 38, 13] cube_type = g_tomb [enemy = headless] hp = 600 [square = 39, 13] cube_type = g_tomb [object = dirt2] direction = 3 target = 39, 13 [square = 40, 13] cube_type = g_tomb [square = 41, 13] cube_type = w_clay cube_direction = 2 [square = 42, 13] cube_type = w_illusion [square = 43, 13] cube_type = w_clay cube_direction = 2 [square = 44, 13] cube_type = g_tomb [object = torch] direction = 3 [square = 45, 13] cube_type = w_clay cube_direction = 2 [square = 46, 13] cube_type = w_clay cube_direction = 2 [square = 47, 13] cube_type = w_stone cube_direction = 2 [square = 48, 13] cube_type = g_tomb cube_direction = 2 [object = foliage1] direction = 3 [object = foliage1] [square = 49, 13] cube_type = g_tomb cube_direction = 2 [object = cata_down5] direction = 3 [square = 50, 13] cube_type = w_clay cube_direction = 2 [square = 0, 14] cube_type = w_clay [square = 1, 14] cube_type = g_tomb [square = 2, 14] cube_type = g_tomb [square = 3, 14] cube_type = g_tomb [square = 4, 14] cube_type = g_tomb [enemy = blackrat] hp = 400 [square = 5, 14] cube_type = g_tomb [object = foliage1] direction = 0 target = 5, 14 [square = 6, 14] cube_type = g_tomb [object = dirt1] direction = 0 target = 6, 14 [square = 7, 14] cube_type = g_tomb [object = vase2] direction = 3 target = 7, 14 [enemy = bat] hp = 200 [enemy = bat] hp = 200 [square = 8, 14] cube_type = w_clay [square = 9, 14] cube_type = g_tomb [square = 10, 14] cube_type = g_tomb [square = 11, 14] cube_type = w_clay [square = 12, 14] cube_type = g_tomb [square = 13, 14] cube_type = g_tomb [enemy = bat] hp = 200 [enemy = bat] hp = 200 [square = 14, 14] cube_type = w_clay [square = 15, 14] cube_type = g_tomb [object = sewer_bottom] [object = dirt1] direction = 1 [object = flower1] direction = 3 [square = 16, 14] cube_type = g_tomb [enemy = rat] hp = 300 [enemy = rat] hp = 300 [square = 17, 14] cube_type = w_clay [object = sewer_bottom] [square = 18, 14] cube_type = w_clay [square = 19, 14] cube_type = g_tomb [object = torch2] direction = 0 [square = 20, 14] cube_type = g_tomb [enemy = zombie] hp = 400 [square = 21, 14] cube_type = g_tomb [object = torch2] direction = 3 [square = 22, 14] cube_type = g_tomb [item = mushroom] item_count = 0 [square = 23, 14] cube_type = g_tomb [object = coffin1] [square = 24, 14] cube_type = g_tomb [object = coffin2] [square = 25, 14] cube_type = w_stone [square = 26, 14] cube_type = g_tomb [object = vase2] direction = 3 target = 26, 14 [square = 27, 14] cube_type = w_clay cube_direction = 2 [square = 28, 14] cube_type = w_clay cube_direction = 2 [square = 29, 14] cube_type = w_clay cube_direction = 2 [square = 30, 14] cube_type = w_clay cube_direction = 2 [square = 31, 14] cube_type = w_graves cube_direction = 2 [square = 32, 14] cube_type = g_tomb [object = dirt1] direction = 0 [square = 33, 14] cube_type = w_clay cube_direction = 2 [square = 34, 14] cube_type = w_clay cube_direction = 2 [square = 35, 14] cube_type = g_tomb [square = 36, 14] cube_type = w_clay cube_direction = 2 [square = 37, 14] cube_type = g_tomb [object = flower1] direction = 1 [square = 38, 14] cube_type = w_clay cube_direction = 2 [square = 39, 14] cube_type = w_clay cube_direction = 2 [square = 40, 14] cube_type = g_tomb [object = coffin2] direction = 1 [object = dirt2] direction = 3 target = 40, 14 [square = 41, 14] cube_type = w_graves cube_direction = 2 [square = 42, 14] cube_type = g_tomb [object = block_enemy] target = 42, 14 [square = 43, 14] cube_type = g_tomb [enemy = headless] hp = 600 [square = 44, 14] cube_type = g_tomb [square = 45, 14] cube_type = g_tomb [object = cata_down4] direction = 3 [square = 46, 14] cube_type = w_clay cube_direction = 2 [square = 47, 14] cube_type = w_stone cube_direction = 2 [square = 48, 14] cube_type = w_clay cube_direction = 2 [square = 49, 14] cube_type = w_clay cube_direction = 2 [square = 50, 14] cube_type = w_clay cube_direction = 2 [square = 0, 15] cube_type = w_clay [square = 1, 15] cube_type = w_clay [square = 2, 15] cube_type = w_clay [square = 3, 15] cube_type = g_tomb [object = torch2] [object = torch2] direction = 3 [object = coffin2] direction = 1 [item = rotten_eye] item_count = 0 [item = rotten_eye] item_count = 0 [item = rotten_eye] item_count = 0 [item = rotten_eye] item_count = 0 [square = 4, 15] cube_type = g_tomb [square = 5, 15] cube_type = g_tomb [object = dirt1] direction = 0 target = 5, 15 [square = 6, 15] cube_type = g_tomb [square = 7, 15] cube_type = g_tomb [square = 8, 15] cube_type = g_tomb [object = wake_bat] direction = 3 target = 8, 15 [enemy = bat_sleeping] hp = 0 [enemy = bat_sleeping] hp = 0 [square = 9, 15] cube_type = g_tomb [square = 10, 15] cube_type = g_tomb [square = 11, 15] cube_type = w_clay [square = 12, 15] cube_type = g_tomb [square = 13, 15] cube_type = w_clay [square = 14, 15] cube_type = w_clay [square = 15, 15] cube_type = g_tomb [object = barrel] direction = 1 object_item_count = 0 object_item_count = 0 [object = dirt1] direction = 1 [square = 16, 15] cube_type = g_tomb [square = 17, 15] cube_type = g_tomb [object = exit_cata2] direction = 3 [square = 18, 15] cube_type = w_clay [square = 19, 15] cube_type = g_tomb [square = 20, 15] cube_type = g_tomb [square = 21, 15] cube_type = g_tomb [square = 22, 15] cube_type = g_tomb [square = 23, 15] cube_type = g_tomb [enemy = torso] hp = 350 [square = 24, 15] cube_type = g_tomb [square = 25, 15] cube_type = g_tomb [object = tomb_door] direction = 1 [object = jamb] direction = 0 [object = jamb] [square = 26, 15] cube_type = g_tomb [square = 27, 15] cube_type = g_tomb [enemy = fatdead] hp = 600 [enemy = torso] hp = 350 [square = 28, 15] cube_type = g_tomb [square = 29, 15] cube_type = w_clay cube_direction = 2 [square = 30, 15] cube_type = w_clay cube_direction = 2 [square = 31, 15] cube_type = w_clay cube_direction = 2 [square = 32, 15] cube_type = g_tomb [square = 33, 15] cube_type = w_clay cube_direction = 2 [square = 34, 15] cube_type = w_clay cube_direction = 2 [square = 35, 15] cube_type = g_tomb [object = block_enemy] target = 35, 15 [object = foliage1] direction = 3 target = 35, 15 [square = 36, 15] cube_type = g_tomb [square = 37, 15] cube_type = g_tomb [object = dirt1] direction = 1 [square = 38, 15] cube_type = w_clay cube_direction = 2 [square = 39, 15] cube_type = w_clay cube_direction = 2 [square = 40, 15] cube_type = g_tomb [object = coffin2] direction = 1 [square = 41, 15] cube_type = w_clay cube_direction = 2 [square = 42, 15] cube_type = w_illusion [square = 43, 15] cube_type = w_clay cube_direction = 2 [square = 44, 15] cube_type = g_tomb [object = torch] direction = 3 [object = barrel] direction = 3 object_item_count = 0 object_item_count = 0 object_item_count = 0 object_item_count = 0 [square = 45, 15] cube_type = w_clay cube_direction = 2 [square = 46, 15] cube_type = w_clay cube_direction = 2 [square = 47, 15] cube_type = w_clay cube_direction = 2 [square = 48, 15] cube_type = w_clay cube_direction = 2 [square = 49, 15] cube_type = w_clay cube_direction = 2 [square = 50, 15] cube_type = w_clay cube_direction = 2 [square = 2, 16] cube_type = w_clay [square = 3, 16] cube_type = w_graves [square = 4, 16] cube_type = w_graves [square = 5, 16] cube_type = w_graves [square = 6, 16] cube_type = w_graves [square = 7, 16] cube_type = w_graves [square = 8, 16] cube_type = w_clay [square = 9, 16] cube_type = w_clay [square = 10, 16] cube_type = w_clay [square = 11, 16] cube_type = w_clay [square = 12, 16] cube_type = g_tomb [square = 13, 16] cube_type = g_tomb [object = exit_cata1] direction = 3 [square = 14, 16] cube_type = w_clay [object = sewer_bottom] direction = 3 [square = 15, 16] cube_type = empty [square = 16, 16] cube_type = empty [square = 17, 16] cube_type = w_clay [object = sewer_bottom] direction = 1 [square = 18, 16] cube_type = w_stone [square = 19, 16] cube_type = g_tomb [object = column] direction = 0 [square = 20, 16] cube_type = g_tomb [object = column] direction = 0 [square = 21, 16] cube_type = g_tomb [object = column] direction = 0 [square = 22, 16] cube_type = g_tomb [object = column] direction = 0 [square = 23, 16] cube_type = g_tomb [object = column] direction = 0 [square = 24, 16] cube_type = g_tomb [object = column] direction = 0 [square = 25, 16] cube_type = w_stone [square = 26, 16] cube_type = g_tomb [object = vase3] direction = 3 target = 26, 16 object_item_count = 34 object_item_count = 0 [square = 27, 16] cube_type = w_clay cube_direction = 2 [square = 28, 16] cube_type = g_tomb [square = 29, 16] cube_type = g_tomb [square = 30, 16] cube_type = g_tomb [square = 31, 16] cube_type = g_tomb [square = 32, 16] cube_type = g_tomb [object = dirt1] direction = 0 [square = 33, 16] cube_type = w_clay cube_direction = 2 [square = 34, 16] cube_type = g_tomb [object = altar] direction = 3 target = 34, 16 [object = torch] direction = 3 target = 34, 16 [object = foliage1] direction = 3 target = 34, 16 [object = foliage1] direction = 0 target = 34, 16 [square = 35, 16] cube_type = g_tomb [square = 36, 16] cube_type = w_clay cube_direction = 2 [square = 37, 16] cube_type = g_tomb [object = dirt2] direction = 3 target = 37, 16 [square = 38, 16] cube_type = g_tomb [square = 39, 16] cube_type = g_tomb [object = dirt2] direction = 3 target = 39, 16 [square = 40, 16] cube_type = g_tomb [square = 41, 16] cube_type = w_clay cube_direction = 2 [square = 42, 16] cube_type = g_tomb [square = 43, 16] cube_type = w_clay cube_direction = 2 [square = 44, 16] cube_type = w_clay cube_direction = 2 [square = 45, 16] cube_type = w_clay cube_direction = 2 [square = 46, 16] cube_type = w_clay cube_direction = 2 [square = 47, 16] cube_type = g_tomb cube_direction = 2 [square = 48, 16] cube_type = g_tomb cube_direction = 2 [enemy = spider] hp = 400 [square = 49, 16] cube_type = g_tomb cube_direction = 2 [object = chest1] direction = 3 object_item_count = 102 object_item_count = 0 [square = 50, 16] cube_type = w_clay cube_direction = 2 [square = 11, 17] cube_type = w_clay [square = 12, 17] cube_type = w_clay [square = 13, 17] cube_type = w_clay [square = 14, 17] cube_type = w_clay [square = 15, 17] cube_type = empty [square = 16, 17] cube_type = empty [square = 17, 17] cube_type = empty [square = 18, 17] cube_type = w_stone [square = 19, 17] cube_type = w_stone [square = 20, 17] cube_type = w_stone [square = 21, 17] cube_type = w_stone [square = 22, 17] cube_type = w_stone [square = 23, 17] cube_type = w_stone [square = 24, 17] cube_type = w_stone [square = 25, 17] cube_type = w_stone [square = 26, 17] cube_type = w_clay cube_direction = 2 [square = 27, 17] cube_type = w_clay cube_direction = 2 [square = 28, 17] cube_type = g_tomb [square = 29, 17] cube_type = w_clay cube_direction = 2 [square = 30, 17] cube_type = w_clay cube_direction = 2 [square = 31, 17] cube_type = g_tomb [square = 32, 17] cube_type = w_clay cube_direction = 2 [square = 33, 17] cube_type = w_clay cube_direction = 2 [square = 34, 17] cube_type = w_clay cube_direction = 2 [square = 35, 17] cube_type = g_tomb [enemy = livingdead] hp = 450 [square = 36, 17] cube_type = w_clay cube_direction = 2 [square = 37, 17] cube_type = w_clay cube_direction = 2 [square = 38, 17] cube_type = w_clay cube_direction = 2 [square = 39, 17] cube_type = g_tomb [square = 40, 17] cube_type = w_clay cube_direction = 2 [square = 41, 17] cube_type = w_clay cube_direction = 2 [square = 42, 17] cube_type = g_tomb [item = rotten_eye] item_count = 0 [square = 43, 17] cube_type = g_tomb [object = dirt1] direction = 0 [square = 44, 17] cube_type = g_tomb [square = 45, 17] cube_type = g_tomb [object = coffin1] direction = 3 [object = block_enemy] target = 45, 17 [square = 46, 17] cube_type = w_clay cube_direction = 2 [square = 47, 17] cube_type = g_tomb cube_direction = 2 [enemy = spider] hp = 400 [square = 48, 17] cube_type = g_tomb cube_direction = 2 [enemy = giant_spider] hp = 600 [square = 49, 17] cube_type = g_tomb cube_direction = 2 [object = sarcophagus] direction = 3 object_item_count = 128 object_item_count = 20 object_item_count = 0 object_item_count = 0 [object = torch2] direction = 0 [object = torch2] direction = 1 [object = torch2] [object = torch2] direction = 3 [square = 50, 17] cube_type = w_clay cube_direction = 2 [square = 11, 18] cube_type = w_clay [square = 12, 18] cube_type = g_tomb [object = lever_clay] direction = 1 target = 12, 17 [object = foliage1] direction = 3 target = 12, 18 [object = dirt1] direction = 3 target = 12, 18 [square = 13, 18] cube_type = w_clay [square = 24, 18] cube_type = w_clay cube_direction = 2 [square = 25, 18] cube_type = w_clay cube_direction = 2 [square = 26, 18] cube_type = w_graves cube_direction = 2 [square = 27, 18] cube_type = w_clay cube_direction = 2 [square = 28, 18] cube_type = g_tomb [square = 29, 18] cube_type = w_graves cube_direction = 2 [square = 30, 18] cube_type = w_graves cube_direction = 2 [square = 31, 18] cube_type = g_tomb [square = 32, 18] cube_type = w_clay cube_direction = 2 [square = 33, 18] cube_type = g_tomb [object = tstone] target = 33, 18 [object = torch2] target = 33, 18 [object = torch2] direction = 3 target = 33, 18 [object = torch2] direction = 0 target = 33, 18 [object = torch2] direction = 1 target = 33, 18 [square = 34, 18] cube_type = w_clay cube_direction = 2 [square = 35, 18] cube_type = g_tomb [square = 36, 18] cube_type = w_clay cube_direction = 2 [square = 37, 18] cube_type = w_clay cube_direction = 2 [square = 38, 18] cube_type = w_clay cube_direction = 2 [square = 39, 18] cube_type = g_tomb [square = 40, 18] cube_type = w_clay cube_direction = 2 [square = 41, 18] cube_type = w_clay cube_direction = 2 [square = 42, 18] cube_type = g_tomb [square = 43, 18] cube_type = w_clay cube_direction = 2 [square = 44, 18] cube_type = w_clay cube_direction = 2 [square = 45, 18] cube_type = g_tomb [square = 46, 18] cube_type = w_clay cube_direction = 2 [square = 47, 18] cube_type = g_tomb cube_direction = 2 [square = 48, 18] cube_type = g_tomb cube_direction = 2 [enemy = spider] hp = 400 [square = 49, 18] cube_type = g_tomb cube_direction = 2 [object = chest1] direction = 3 target = 49, 18 object_item_count = 95 object_item_count = 0 object_item_count = 0 [square = 50, 18] cube_type = w_clay cube_direction = 2 [square = 11, 19] cube_type = w_clay [square = 12, 19] cube_type = g_tomb [object = teleport] direction = 3 target = 40, 7 [square = 13, 19] cube_type = w_clay [square = 24, 19] cube_type = w_graves cube_direction = 2 [square = 25, 19] cube_type = g_tomb [object = fence] direction = 1 [square = 26, 19] cube_type = g_tomb [object = dirt1] direction = 3 target = 26, 19 [square = 27, 19] cube_type = g_tomb [enemy = blackrat] hp = 400 [square = 28, 19] cube_type = g_tomb [object = barrel] direction = 1 object_item_count = 2 object_item_count = 0 [square = 29, 19] cube_type = w_graves cube_direction = 2 [square = 30, 19] cube_type = w_graves cube_direction = 2 [square = 31, 19] cube_type = g_tomb [square = 32, 19] cube_type = g_tomb [enemy = giant_spider] hp = 600 [square = 33, 19] cube_type = g_tomb [square = 34, 19] cube_type = g_tomb [object = dirt1] direction = 0 [square = 35, 19] cube_type = g_tomb [square = 36, 19] cube_type = w_clay cube_direction = 2 [square = 37, 19] cube_type = g_tomb [object = coffin1] direction = 0 [object = coffin2] direction = 1 [object = coffin2] [item = leather_vest] item_count = 0 [item = throwing_knives] item_count = 14 [item = apple] item_count = 0 [item = remains] item_count = 0 [square = 38, 19] cube_type = g_tomb [square = 39, 19] cube_type = g_tomb [object = dirt2] direction = 0 [object = block_enemy] target = 39, 19 [square = 40, 19] cube_type = g_tomb [object = torch] direction = 0 target = 40, 19 [square = 41, 19] cube_type = g_tomb [object = torch] direction = 0 target = 41, 19 [square = 42, 19] cube_type = g_tomb [object = block_enemy] target = 42, 19 [square = 43, 19] cube_type = w_clay cube_direction = 2 [square = 44, 19] cube_type = w_clay cube_direction = 2 [square = 45, 19] cube_type = g_tomb [enemy = livingdead] hp = 450 [square = 46, 19] cube_type = g_tomb [square = 47, 19] cube_type = w_illusion cube_direction = 2 [object = dirt1] direction = 0 [object = block_enemy] target = 47, 19 [square = 48, 19] cube_type = w_clay cube_direction = 2 [square = 49, 19] cube_type = w_clay cube_direction = 2 [square = 50, 19] cube_type = w_clay cube_direction = 2 [square = 11, 20] cube_type = w_clay [square = 12, 20] cube_type = w_clay [square = 13, 20] cube_type = w_clay [square = 24, 20] cube_type = w_clay cube_direction = 2 [square = 25, 20] cube_type = w_clay cube_direction = 2 [square = 26, 20] cube_type = w_graves cube_direction = 2 [square = 27, 20] cube_type = w_clay cube_direction = 2 [square = 28, 20] cube_type = w_clay cube_direction = 2 [square = 29, 20] cube_type = w_clay cube_direction = 2 [square = 30, 20] cube_type = w_clay cube_direction = 2 [square = 31, 20] cube_type = w_clay cube_direction = 2 [square = 32, 20] cube_type = w_clay cube_direction = 2 [square = 33, 20] cube_type = w_clay cube_direction = 2 [square = 34, 20] cube_type = w_clay cube_direction = 2 [square = 35, 20] cube_type = w_clay cube_direction = 2 [square = 36, 20] cube_type = w_clay cube_direction = 2 [square = 37, 20] cube_type = w_clay cube_direction = 2 [square = 38, 20] cube_type = w_clay cube_direction = 2 [square = 39, 20] cube_type = w_clay cube_direction = 2 [square = 40, 20] cube_type = w_clay cube_direction = 2 [square = 41, 20] cube_type = w_clay cube_direction = 2 [square = 42, 20] cube_type = w_clay cube_direction = 2 [square = 43, 20] cube_type = w_clay cube_direction = 2 [square = 44, 20] cube_type = w_clay cube_direction = 2 [square = 45, 20] cube_type = w_clay cube_direction = 2 [square = 46, 20] cube_type = w_clay cube_direction = 2 [square = 47, 20] cube_type = w_clay cube_direction = 2 [square = 48, 20] cube_type = w_clay cube_direction = 2 \\*********************************** [level = LOWER_CATACOMBS] size = 17, 33 object_items_reseted = 0 [square = 2, 0] cube_type = w_stone [square = 3, 0] cube_type = w_stone [square = 4, 0] cube_type = w_stone [square = 5, 0] cube_type = w_stone [square = 6, 0] cube_type = w_stone [square = 7, 0] cube_type = g_tomb [object = torch2] direction = 1 [object = torch2] [object = fence2] direction = 0 target = 7, 0 [square = 8, 0] cube_type = w_stone [square = 9, 0] cube_type = w_stone [square = 10, 0] cube_type = w_stone [square = 11, 0] cube_type = w_stone [square = 12, 0] cube_type = w_stone [square = 13, 0] cube_type = w_stone [square = 14, 0] cube_type = w_stone [square = 15, 0] cube_type = w_stone [square = 2, 1] cube_type = w_stone [square = 3, 1] cube_type = g_tomb cube_direction = 2 [object = lowercata_up2] direction = 1 [square = 4, 1] cube_type = g_tomb cube_direction = 2 [square = 5, 1] cube_type = g_tomb cube_direction = 2 [object = dirt1] direction = 0 [square = 6, 1] cube_type = g_tomb cube_direction = 2 [square = 7, 1] cube_type = g_tomb cube_direction = 2 [enemy = corpse_eater] hp = 400 [square = 8, 1] cube_type = g_tomb cube_direction = 2 [object = dirt1] direction = 0 [square = 9, 1] cube_type = g_tomb cube_direction = 2 [square = 10, 1] cube_type = g_tomb cube_direction = 2 [enemy = torso] hp = 350 [square = 11, 1] cube_type = g_tomb cube_direction = 2 [square = 12, 1] cube_type = g_tomb cube_direction = 2 [square = 13, 1] cube_type = g_tomb cube_direction = 2 [square = 14, 1] cube_type = g_tomb cube_direction = 2 [object = flower1] direction = 0 [square = 15, 1] cube_type = w_stone [square = 2, 2] cube_type = w_stone [square = 3, 2] cube_type = w_stone [square = 4, 2] cube_type = w_stone [square = 5, 2] cube_type = w_stone [square = 6, 2] cube_type = w_stone [square = 7, 2] cube_type = w_stone [square = 8, 2] cube_type = w_stone [square = 9, 2] cube_type = g_tomb cube_direction = 2 [object = barrel] direction = 3 object_item_count = 22 object_item_count = 0 object_item_count = 0 [object = torch] direction = 3 target = 9, 2 [square = 10, 2] cube_type = g_tomb cube_direction = 2 [object = barrel] direction = 3 object_item_count = 15 object_item_count = 0 [object = foliage1] [object = torch] direction = 1 target = 10, 2 [square = 11, 2] cube_type = w_stone [square = 12, 2] cube_type = w_stone [square = 13, 2] cube_type = w_stone [square = 14, 2] cube_type = g_tomb cube_direction = 2 [square = 15, 2] cube_type = w_stone [square = 0, 3] cube_type = w_stone [square = 1, 3] cube_type = w_stone [square = 2, 3] cube_type = w_stone [square = 3, 3] cube_type = g_tomb cube_direction = 2 [object = lever_safe] direction = 3 target = 4, 7 [square = 4, 3] cube_type = g_tomb cube_direction = 2 [square = 5, 3] cube_type = g_tomb [square = 6, 3] cube_type = g_tomb cube_direction = 2 [square = 7, 3] cube_type = g_tomb cube_direction = 2 [object = killer_dummy] direction = 0 target = 7, 3 [object = stain] direction = 0 target = 7, 3 [item = remains] item_count = 0 [square = 8, 3] cube_type = g_tomb cube_direction = 2 [object = vase2] direction = 0 target = 8, 3 [square = 9, 3] cube_type = w_stone [square = 10, 3] cube_type = w_stone [square = 11, 3] cube_type = g_tomb cube_direction = 2 [object = dirt2] direction = 0 [enemy = fatdead] hp = 600 [square = 12, 3] cube_type = g_tomb cube_direction = 2 [square = 13, 3] cube_type = g_tomb cube_direction = 2 [enemy = skeleton] hp = 500 [square = 14, 3] cube_type = g_tomb cube_direction = 2 [item = herbs] item_count = 0 [square = 15, 3] cube_type = w_stone [square = 0, 4] cube_type = w_stone [square = 1, 4] cube_type = g_tomb cube_direction = 2 [object = torch2] direction = 1 [square = 2, 4] cube_type = g_tomb cube_direction = 2 [object = column] [square = 3, 4] cube_type = g_tomb cube_direction = 2 [object = killer_dummy] direction = 0 target = 3, 4 [object = stain] direction = 0 target = 3, 4 [item = remains] item_count = 0 [square = 4, 4] cube_type = g_tomb cube_direction = 2 [square = 5, 4] cube_type = g_tomb cube_direction = 2 [object = killer_dummy] direction = 0 target = 5, 4 [object = stain] direction = 0 target = 5, 4 [item = remains] item_count = 0 [square = 6, 4] cube_type = g_tomb cube_direction = 2 [enemy = livingdead] hp = 450 [square = 7, 4] cube_type = g_tomb cube_direction = 2 [object = block_enemy] direction = 0 target = 7, 4 [square = 8, 4] cube_type = g_tomb cube_direction = 2 [object = killer_dummy] direction = 0 target = 8, 4 [object = stain] direction = 0 target = 8, 4 [item = remains] item_count = 0 [square = 9, 4] cube_type = w_stone [square = 10, 4] cube_type = w_stone [square = 11, 4] cube_type = g_tomb cube_direction = 2 [square = 12, 4] cube_type = w_stone [square = 13, 4] cube_type = w_stone [square = 14, 4] cube_type = w_stone [square = 15, 4] cube_type = w_stone [square = 0, 5] cube_type = w_stone [square = 1, 5] cube_type = g_tomb cube_direction = 2 [object = monk_statue_center] direction = 1 [square = 2, 5] cube_type = g_tomb cube_direction = 2 [object = sarcophagus_seal] direction = 3 target = 3, 5 object_item_count = 0 object_item_count = 0 object_item_count = 225 [square = 3, 5] cube_type = g_tomb cube_direction = 2 [enemy = livingdead] hp = 450 [square = 4, 5] cube_type = g_tomb cube_direction = 2 [object = killer_dummy] direction = 0 target = 4, 7 [object = stain] direction = 0 target = 4, 5 [item = remains] item_count = 0 [square = 5, 5] cube_type = g_tomb cube_direction = 2 [square = 6, 5] cube_type = g_tomb cube_direction = 2 [object = block_enemy] direction = 0 target = 6, 5 [square = 7, 5] cube_type = g_tomb cube_direction = 2 [object = killer_dummy] direction = 0 target = 7, 5 [object = stain] direction = 0 target = 7, 5 [item = remains] item_count = 0 [square = 8, 5] cube_type = g_tomb cube_direction = 2 [square = 9, 5] cube_type = g_tomb cube_direction = 2 [object = killer_sign] target = 9, 5 [object = killer_sign] direction = 0 target = 9, 5 [square = 10, 5] cube_type = g_tomb cube_direction = 2 [enemy = zombie] hp = 400 [square = 11, 5] cube_type = g_tomb cube_direction = 2 [object = block_enemy] direction = 0 target = 11, 5 [square = 12, 5] cube_type = g_tomb [object = monk_statue] direction = 3 [square = 13, 5] cube_type = w_stone [square = 14, 5] cube_type = w_stone [square = 15, 5] cube_type = w_stone [square = 16, 5] cube_type = w_stone [square = 0, 6] cube_type = w_stone [square = 1, 6] cube_type = g_tomb cube_direction = 2 [object = torch2] direction = 0 [square = 2, 6] cube_type = g_tomb cube_direction = 2 [object = column] [square = 3, 6] cube_type = g_tomb cube_direction = 2 [object = killer_dummy] direction = 0 target = 3, 6 [object = stain] direction = 0 target = 3, 6 [item = remains] item_count = 0 [square = 4, 6] cube_type = g_tomb cube_direction = 2 [square = 5, 6] cube_type = g_tomb cube_direction = 2 [object = killer_dummy] direction = 0 target = 5, 6 [object = stain] direction = 0 target = 5, 6 [item = remains] item_count = 0 [square = 6, 6] cube_type = g_tomb cube_direction = 2 [square = 7, 6] cube_type = g_tomb cube_direction = 2 [square = 8, 6] cube_type = g_tomb cube_direction = 2 [square = 9, 6] cube_type = w_stone [square = 10, 6] cube_type = w_stone [square = 11, 6] cube_type = w_stone [square = 12, 6] cube_type = w_stone [square = 13, 6] cube_type = w_stone [square = 14, 6] cube_type = w_stone [square = 15, 6] cube_type = g_tomb cube_direction = 2 [object = lowercata_up3] [square = 16, 6] cube_type = w_stone [square = 0, 7] cube_type = w_stone [square = 1, 7] cube_type = w_stone [square = 2, 7] cube_type = w_stone [square = 3, 7] cube_type = g_tomb cube_direction = 2 [object = lever_safe] direction = 3 target = 3, 4 [square = 4, 7] cube_type = g_tomb cube_direction = 2 [object = killer_dummy] direction = 0 target = 4, 7 [object = stain] direction = 0 target = 4, 7 [item = remains] item_count = 0 [square = 5, 7] cube_type = g_tomb cube_direction = 2 [enemy = livingdead] hp = 450 [square = 6, 7] cube_type = g_tomb cube_direction = 2 [square = 7, 7] cube_type = g_tomb cube_direction = 2 [object = killer_dummy] direction = 0 target = 7, 7 [object = stain] direction = 0 target = 7, 7 [item = remains] item_count = 0 [square = 8, 7] cube_type = g_tomb cube_direction = 2 [object = vase1] direction = 0 target = 8, 7 [square = 9, 7] cube_type = w_stone [square = 10, 7] cube_type = w_stone [square = 11, 7] cube_type = w_stone [square = 12, 7] cube_type = w_stone [square = 13, 7] cube_type = w_stone [square = 14, 7] cube_type = w_stone [square = 15, 7] cube_type = g_tomb cube_direction = 2 [square = 16, 7] cube_type = w_stone [square = 0, 8] cube_type = w_stone [square = 1, 8] cube_type = w_stone [square = 2, 8] cube_type = w_stone [square = 3, 8] cube_type = w_stone [square = 4, 8] cube_type = w_stone [square = 5, 8] cube_type = w_stone [object = sewer_bottom] direction = 0 [square = 6, 8] cube_type = w_stone [object = sewer_bottom] direction = 0 [square = 7, 8] cube_type = w_stone [square = 8, 8] cube_type = w_stone [square = 9, 8] cube_type = w_stone [square = 10, 8] cube_type = g_tomb cube_direction = 2 [object = torch] direction = 0 [square = 11, 8] cube_type = g_tomb cube_direction = 2 [square = 12, 8] cube_type = g_tomb cube_direction = 2 [object = torch] direction = 0 [square = 13, 8] cube_type = w_stone [square = 14, 8] cube_type = g_tomb cube_direction = 2 [object = garbage] object_item_count = 0 [enemy = livingdead] hp = 450 [enemy = livingdead] hp = 450 [square = 15, 8] cube_type = g_tomb cube_direction = 2 [object = rat_attack] direction = 1 target = 15, 8 [item = cheese] item_count = 0 [square = 16, 8] cube_type = w_stone [square = 0, 9] cube_type = w_stone [square = 1, 9] cube_type = g_tomb [object = lowercata_up1] [square = 2, 9] cube_type = w_stone [square = 3, 9] cube_type = g_tomb cube_direction = 2 [item = revive_potion] item_count = 0 [item = medicine] item_count = 0 [item = greater_stamina_potion] item_count = 0 [item = healing_potion] item_count = 0 [enemy = smallrat] hp = 200 [enemy = blackrat] hp = 400 [square = 4, 9] cube_type = g_tomb cube_direction = 2 [object = foliage1] direction = 0 [object = block_enemy] direction = 1 target = 4, 9 [square = 5, 9] cube_type = empty [square = 6, 9] cube_type = empty [square = 7, 9] cube_type = w_stone cube_direction = 1 [object = sewer_bottom] direction = 1 [square = 8, 9] cube_type = g_tomb cube_direction = 2 [object = foliage1] direction = 3 [object = foliage1] direction = 0 [square = 9, 9] cube_type = g_tomb cube_direction = 2 [object = tomb_door] direction = 3 [object = jamb] direction = 0 [object = jamb] [square = 10, 9] cube_type = g_tomb cube_direction = 2 [enemy = rat] hp = 300 [enemy = rat] hp = 300 [square = 11, 9] cube_type = g_tomb cube_direction = 2 [square = 12, 9] cube_type = g_tomb cube_direction = 2 [object = rat_attack] direction = 1 target = 12, 9 [item = cheese] item_count = 0 [square = 13, 9] cube_type = g_tomb cube_direction = 2 [object = tomb_door] direction = 1 [object = jamb] [object = jamb] direction = 0 [square = 14, 9] cube_type = g_tomb cube_direction = 2 [square = 15, 9] cube_type = g_tomb [object = torch] direction = 1 [square = 16, 9] cube_type = w_stone [square = 0, 10] cube_type = w_stone [square = 1, 10] cube_type = g_tomb [square = 2, 10] cube_type = w_stone [square = 3, 10] cube_type = w_stone [square = 4, 10] cube_type = g_tomb cube_direction = 2 [object = torch] direction = 1 [object = torch] direction = 3 [square = 5, 10] cube_type = w_stone [object = sewer_bottom] [square = 6, 10] cube_type = w_stone [object = sewer_bottom] [square = 7, 10] cube_type = w_stone [square = 8, 10] cube_type = g_tomb cube_direction = 2 [object = foliage1] direction = 3 [square = 9, 10] cube_type = w_stone [square = 10, 10] cube_type = g_tomb cube_direction = 2 [square = 11, 10] cube_type = g_tomb cube_direction = 2 [square = 12, 10] cube_type = g_tomb cube_direction = 2 [square = 13, 10] cube_type = w_stone [square = 14, 10] cube_type = g_tomb cube_direction = 2 [square = 15, 10] cube_type = g_tomb cube_direction = 2 [square = 16, 10] cube_type = w_stone [square = 0, 11] cube_type = w_stone [square = 1, 11] cube_type = g_tomb [square = 2, 11] cube_type = g_tomb [enemy = corpse_eater] hp = 400 [square = 3, 11] cube_type = g_tomb cube_direction = 2 [object = garbage] [square = 4, 11] cube_type = g_tomb cube_direction = 2 [square = 5, 11] cube_type = g_tomb cube_direction = 2 [square = 6, 11] cube_type = w_stone [square = 7, 11] cube_type = g_tomb cube_direction = 2 [object = vase2] direction = 0 target = 7, 11 [enemy = blackrat] hp = 400 [square = 8, 11] cube_type = g_tomb cube_direction = 2 [object = rat_attack] direction = 1 target = 8, 11 [item = cheese] item_count = 0 [square = 9, 11] cube_type = g_tomb cube_direction = 2 [object = vase1] direction = 0 target = 9, 11 [square = 10, 11] cube_type = w_stone [square = 11, 11] cube_type = g_tomb cube_direction = 2 [object = cracked_stone] direction = 0 target = 11, 11 [square = 12, 11] cube_type = w_stone [square = 13, 11] cube_type = w_stone [square = 14, 11] cube_type = w_stone [square = 15, 11] cube_type = g_tomb cube_direction = 2 [square = 16, 11] cube_type = w_stone [square = 0, 12] cube_type = w_stone [square = 1, 12] cube_type = w_stone [square = 2, 12] cube_type = w_stone [square = 3, 12] cube_type = g_tomb cube_direction = 2 [object = garbage] object_item_count = 0 object_item_count = 0 [square = 4, 12] cube_type = g_tomb cube_direction = 2 [item = cheese] item_count = 0 [square = 5, 12] cube_type = g_tomb cube_direction = 2 [square = 6, 12] cube_type = g_tomb cube_direction = 2 [square = 7, 12] cube_type = g_tomb cube_direction = 2 [square = 8, 12] cube_type = g_tomb cube_direction = 2 [enemy = blackrat] hp = 400 [square = 9, 12] cube_type = g_tomb cube_direction = 2 [square = 10, 12] cube_type = g_tomb cube_direction = 2 [object = fence] direction = 1 [square = 11, 12] cube_type = g_tomb cube_direction = 2 [object = rat_attack] direction = 1 target = 11, 12 [item = cheese] item_count = 0 [enemy = smallrat] hp = 200 [enemy = smallrat] hp = 200 [square = 12, 12] cube_type = g_tomb cube_direction = 2 [square = 13, 12] cube_type = g_tomb cube_direction = 2 [object = flower1] direction = 0 [object = dirt1] direction = 0 [square = 14, 12] cube_type = w_stone [square = 15, 12] cube_type = g_tomb cube_direction = 2 [enemy = livingdead] hp = 450 [enemy = livingdead] hp = 450 [square = 16, 12] cube_type = w_stone [square = 2, 13] cube_type = w_stone [square = 3, 13] cube_type = g_tomb cube_direction = 2 [object = garbage] [square = 4, 13] cube_type = g_tomb cube_direction = 2 [object = garbage] object_item_count = 0 object_item_count = 0 [square = 5, 13] cube_type = g_tomb cube_direction = 2 [object = barrel] object_item_count = 0 [square = 6, 13] cube_type = w_stone [square = 7, 13] cube_type = g_tomb cube_direction = 2 [object = vase3] direction = 0 target = 7, 13 object_item_count = 19 object_item_count = 0 [enemy = blackrat] hp = 400 [square = 8, 13] cube_type = g_tomb cube_direction = 2 [square = 9, 13] cube_type = g_tomb cube_direction = 2 [object = vase1] direction = 0 target = 9, 13 [square = 10, 13] cube_type = w_stone [square = 11, 13] cube_type = g_tomb cube_direction = 2 [enemy = smallrat] hp = 200 [square = 12, 13] cube_type = g_tomb cube_direction = 2 [object = column] direction = 0 [square = 13, 13] cube_type = g_tomb cube_direction = 2 [enemy = torso] hp = 350 [square = 14, 13] cube_type = g_tomb cube_direction = 2 [object = jamb] [object = jamb] direction = 0 [object = tomb_door] direction = 3 [square = 15, 13] cube_type = g_tomb cube_direction = 2 [square = 16, 13] cube_type = w_stone [square = 2, 14] cube_type = w_stone [square = 3, 14] cube_type = w_stone [square = 4, 14] cube_type = w_stone [square = 5, 14] cube_type = w_stone [square = 6, 14] cube_type = w_stone [square = 7, 14] cube_type = w_stone [square = 8, 14] cube_type = w_stone [square = 9, 14] cube_type = w_stone [square = 10, 14] cube_type = w_stone [square = 11, 14] cube_type = g_tomb cube_direction = 2 [object = dirt1] direction = 0 [square = 12, 14] cube_type = g_tomb cube_direction = 2 [square = 13, 14] cube_type = g_tomb cube_direction = 2 [square = 14, 14] cube_type = w_stone [square = 15, 14] cube_type = w_stone [square = 16, 14] cube_type = w_stone [square = 10, 15] cube_type = w_stone [square = 11, 15] cube_type = w_stone [square = 12, 15] cube_type = w_stone [square = 13, 15] cube_type = w_stone [square = 14, 15] cube_type = w_stone [square = 0, 18] cube_type = w_clay cube_direction = 2 [square = 1, 18] cube_type = w_clay cube_direction = 2 [square = 2, 18] cube_type = w_clay cube_direction = 2 [square = 3, 18] cube_type = w_clay cube_direction = 2 [square = 4, 18] cube_type = w_clay cube_direction = 2 [square = 5, 18] cube_type = w_clay cube_direction = 2 [square = 6, 18] cube_type = w_clay [square = 7, 18] cube_type = w_clay [square = 8, 18] cube_type = w_clay [square = 9, 18] cube_type = w_clay [square = 10, 18] cube_type = w_clay [square = 11, 18] cube_type = w_clay [square = 0, 19] cube_type = w_clay cube_direction = 2 [square = 1, 19] cube_type = g_tomb cube_direction = 2 [object = fence] [object = torch2] direction = 3 [object = torch2] direction = 0 [square = 2, 19] cube_type = w_clay cube_direction = 2 [square = 3, 19] cube_type = g_tomb cube_direction = 2 [object = dirt2] direction = 0 [square = 4, 19] cube_type = g_tomb cube_direction = 2 [square = 5, 19] cube_type = w_clay cube_direction = 2 [square = 6, 19] cube_type = g_tomb [object = dirt2] direction = 3 target = 6, 19 [enemy = blackrat] hp = 400 [square = 7, 19] cube_type = g_tomb [enemy = blackrat] hp = 400 [square = 8, 19] cube_type = g_tomb [square = 9, 19] cube_type = g_tomb [object = dirt2] direction = 3 target = 9, 19 [square = 10, 19] cube_type = g_tomb [object = dirt2] direction = 3 target = 10, 19 [square = 11, 19] cube_type = w_clay cube_direction = 2 [square = 12, 19] cube_type = w_clay cube_direction = 2 [square = 13, 19] cube_type = w_clay cube_direction = 2 [square = 14, 19] cube_type = w_clay cube_direction = 2 [square = 15, 19] cube_type = w_clay cube_direction = 2 [square = 0, 20] cube_type = w_clay cube_direction = 2 [square = 1, 20] cube_type = g_tomb cube_direction = 2 [square = 2, 20] cube_type = g_tomb cube_direction = 2 [object = tomb_door] direction = 3 [object = jamb] direction = 0 [object = jamb] [square = 3, 20] cube_type = g_tomb cube_direction = 2 [enemy = torso] hp = 350 [square = 4, 20] cube_type = g_tomb cube_direction = 2 [square = 5, 20] cube_type = g_tomb cube_direction = 2 [object = tomb_door] direction = 3 [object = jamb] direction = 0 [object = jamb] [square = 6, 20] cube_type = g_tomb cube_direction = 2 [square = 7, 20] cube_type = w_clay cube_direction = 2 [square = 8, 20] cube_type = w_clay cube_direction = 2 [square = 9, 20] cube_type = w_clay cube_direction = 2 [square = 10, 20] cube_type = g_tomb [square = 11, 20] cube_type = w_clay cube_direction = 2 [square = 12, 20] cube_type = g_tomb cube_direction = 2 [object = lowercata_up5] direction = 1 [square = 13, 20] cube_type = g_tomb cube_direction = 2 [square = 14, 20] cube_type = g_tomb cube_direction = 2 [square = 15, 20] cube_type = w_clay cube_direction = 2 [square = 16, 20] cube_type = w_clay cube_direction = 2 [square = 0, 21] cube_type = w_graves [square = 1, 21] cube_type = g_tomb cube_direction = 2 [square = 2, 21] cube_type = w_clay cube_direction = 2 [square = 3, 21] cube_type = g_tomb cube_direction = 2 [enemy = fatdead] hp = 600 [square = 4, 21] cube_type = g_tomb cube_direction = 2 [object = barrel] direction = 0 object_item_count = 1 [square = 5, 21] cube_type = w_clay cube_direction = 2 [square = 6, 21] cube_type = g_tomb cube_direction = 2 [enemy = blackrat] hp = 400 [square = 7, 21] cube_type = w_clay [square = 8, 21] cube_type = g_tomb cube_direction = 2 [object = lowercata_up4] direction = 1 [square = 9, 21] cube_type = g_tomb [square = 10, 21] cube_type = g_tomb [object = dirt2] direction = 3 target = 10, 21 [square = 11, 21] cube_type = w_clay cube_direction = 2 [square = 12, 21] cube_type = w_clay cube_direction = 2 [square = 13, 21] cube_type = w_clay cube_direction = 2 [square = 14, 21] cube_type = g_tomb cube_direction = 2 [square = 15, 21] cube_type = g_tomb cube_direction = 2 [square = 16, 21] cube_type = w_graves cube_direction = 2 [square = 0, 22] cube_type = w_graves [square = 1, 22] cube_type = g_tomb cube_direction = 2 [square = 2, 22] cube_type = w_clay cube_direction = 2 [square = 3, 22] cube_type = w_clay cube_direction = 2 [square = 4, 22] cube_type = w_clay cube_direction = 2 [square = 5, 22] cube_type = w_clay cube_direction = 2 [square = 6, 22] cube_type = w_clay cube_direction = 2 [square = 7, 22] cube_type = w_clay cube_direction = 2 [square = 8, 22] cube_type = w_clay cube_direction = 2 [square = 9, 22] cube_type = w_clay cube_direction = 2 [square = 10, 22] cube_type = w_clay cube_direction = 2 [square = 11, 22] cube_type = w_clay cube_direction = 2 [square = 12, 22] cube_type = w_clay cube_direction = 2 [square = 13, 22] cube_type = w_clay cube_direction = 2 [square = 14, 22] cube_type = w_clay cube_direction = 2 [square = 15, 22] cube_type = g_tomb cube_direction = 2 [square = 16, 22] cube_type = w_graves cube_direction = 2 [square = 0, 23] cube_type = w_graves [square = 1, 23] cube_type = g_tomb cube_direction = 2 [enemy = livingdead] hp = 450 [square = 2, 23] cube_type = w_clay cube_direction = 2 [square = 3, 23] cube_type = w_clay cube_direction = 2 [square = 4, 23] cube_type = g_tomb cube_direction = 2 [object = teleport_chamber] direction = 3 target = 3, 24 [square = 5, 23] cube_type = g_tomb cube_direction = 2 [object = teleport_chamber] direction = 3 target = 3, 24 [square = 6, 23] cube_type = g_tomb cube_direction = 2 [object = teleport_chamber] direction = 3 target = 3, 24 [square = 7, 23] cube_type = g_tomb cube_direction = 2 [object = teleport_chamber] direction = 3 target = 3, 24 [square = 8, 23] cube_type = g_tomb cube_direction = 2 [object = flower4] direction = 0 [object = tele_none] direction = 0 target = 8, 23 [square = 9, 23] cube_type = g_tomb cube_direction = 2 [object = tele_none] direction = 1 [square = 10, 23] cube_type = g_tomb cube_direction = 2 [object = tele_none] direction = 1 [square = 11, 23] cube_type = g_tomb cube_direction = 2 [object = flower3] direction = 1 [object = tele_none] direction = 0 target = 11, 23 [square = 12, 23] cube_type = g_tomb cube_direction = 2 [object = teleport_chamber] direction = 3 target = 3, 24 [square = 13, 23] cube_type = w_clay cube_direction = 2 [square = 14, 23] cube_type = g_tomb cube_direction = 2 [object = flower1] direction = 3 [object = dirt1] direction = 3 [square = 15, 23] cube_type = g_tomb cube_direction = 2 [enemy = smallrat] hp = 200 [enemy = smallrat] hp = 200 [square = 16, 23] cube_type = w_graves cube_direction = 2 [square = 0, 24] cube_type = w_graves [square = 1, 24] cube_type = g_tomb cube_direction = 2 [square = 2, 24] cube_type = g_tomb cube_direction = 2 [square = 3, 24] cube_type = g_tomb cube_direction = 2 [square = 4, 24] cube_type = g_tomb cube_direction = 2 [object = tele_none] direction = 1 [square = 5, 24] cube_type = g_tomb cube_direction = 2 [object = tele_none] direction = 1 [square = 6, 24] cube_type = g_tomb cube_direction = 2 [object = flower3] direction = 0 [object = tele_none] direction = 1 [square = 7, 24] cube_type = g_tomb cube_direction = 2 [object = teleport_chamber] direction = 3 target = 3, 24 [square = 8, 24] cube_type = g_tomb cube_direction = 2 [object = tele_none] direction = 1 [square = 9, 24] cube_type = g_tomb cube_direction = 2 [object = teleport_chamber] direction = 3 target = 3, 24 [square = 10, 24] cube_type = g_tomb cube_direction = 2 [object = teleport_chamber] direction = 3 target = 3, 24 [square = 11, 24] cube_type = g_tomb cube_direction = 2 [object = tele_none] direction = 1 [square = 12, 24] cube_type = g_tomb cube_direction = 2 [object = teleport_chamber] direction = 3 target = 3, 24 [square = 13, 24] cube_type = w_clay cube_direction = 2 [square = 14, 24] cube_type = g_tomb cube_direction = 2 [square = 15, 24] cube_type = g_tomb cube_direction = 2 [square = 16, 24] cube_type = w_clay cube_direction = 2 [square = 0, 25] cube_type = w_clay cube_direction = 2 [square = 1, 25] cube_type = g_tomb cube_direction = 2 [square = 2, 25] cube_type = g_tomb cube_direction = 2 [object = monk_statue] direction = 3 [square = 3, 25] cube_type = w_clay cube_direction = 2 [square = 4, 25] cube_type = g_tomb cube_direction = 2 [object = teleport_chamber] direction = 3 target = 3, 24 [square = 5, 25] cube_type = g_tomb cube_direction = 2 [object = teleport_chamber] direction = 3 target = 3, 24 [square = 6, 25] cube_type = g_tomb cube_direction = 2 [object = tele_none] direction = 1 [square = 7, 25] cube_type = g_tomb cube_direction = 2 [object = teleport_chamber] direction = 3 target = 3, 24 [square = 8, 25] cube_type = g_tomb cube_direction = 2 [object = tele_none] direction = 1 [square = 9, 25] cube_type = g_tomb cube_direction = 2 [object = teleport_chamber] direction = 3 target = 3, 24 [square = 10, 25] cube_type = g_tomb cube_direction = 2 [object = teleport_chamber] direction = 3 target = 3, 24 [square = 11, 25] cube_type = g_tomb cube_direction = 2 [object = teleport_chamber] direction = 3 target = 10, 29 [square = 12, 25] cube_type = g_tomb cube_direction = 2 [object = teleport_chamber] direction = 3 target = 3, 24 [square = 13, 25] cube_type = w_clay cube_direction = 2 [square = 14, 25] cube_type = g_tomb cube_direction = 2 [square = 15, 25] cube_type = w_clay cube_direction = 2 [square = 16, 25] cube_type = w_clay cube_direction = 2 [square = 0, 26] cube_type = w_clay cube_direction = 2 [square = 1, 26] cube_type = w_clay cube_direction = 2 [square = 2, 26] cube_type = w_clay cube_direction = 2 [square = 3, 26] cube_type = w_clay cube_direction = 2 [square = 4, 26] cube_type = g_tomb cube_direction = 2 [object = teleport_chamber] direction = 3 target = 3, 24 [square = 5, 26] cube_type = g_tomb cube_direction = 2 [object = teleport_chamber] direction = 3 target = 3, 24 [square = 6, 26] cube_type = g_tomb cube_direction = 2 [object = tele_none] direction = 1 [square = 7, 26] cube_type = w_stone [square = 8, 26] cube_type = g_tomb cube_direction = 2 [object = tele_none] direction = 1 [square = 9, 26] cube_type = w_stone [square = 10, 26] cube_type = g_tomb cube_direction = 2 [object = teleport_chamber] direction = 3 target = 3, 24 [square = 11, 26] cube_type = g_tomb cube_direction = 2 [object = teleport_chamber] direction = 3 target = 3, 24 [square = 12, 26] cube_type = g_tomb cube_direction = 2 [object = teleport_chamber] direction = 3 target = 3, 24 [square = 13, 26] cube_type = w_clay cube_direction = 2 [square = 14, 26] cube_type = g_tomb cube_direction = 2 [square = 15, 26] cube_type = g_tomb cube_direction = 2 [object = torch] direction = 1 [item = rotten_eye] item_count = 0 [square = 16, 26] cube_type = w_clay cube_direction = 2 [square = 1, 27] cube_type = w_clay cube_direction = 2 [square = 2, 27] cube_type = w_clay cube_direction = 2 [square = 3, 27] cube_type = w_clay cube_direction = 2 [square = 4, 27] cube_type = g_tomb cube_direction = 2 [object = flower3] direction = 0 [object = tele_none] direction = 1 [square = 5, 27] cube_type = g_tomb cube_direction = 2 [object = tele_none] direction = 1 [square = 6, 27] cube_type = g_tomb cube_direction = 2 [object = flower2] direction = 0 [object = tele_none] direction = 1 [square = 7, 27] cube_type = g_tomb cube_direction = 2 [object = teleport_chamber] direction = 0 target = 3, 24 [square = 8, 27] cube_type = g_tomb cube_direction = 2 [object = flower1] direction = 1 [object = tele_none] direction = 0 target = 8, 27 [square = 9, 27] cube_type = g_tomb cube_direction = 2 [object = tele_none] direction = 1 [square = 10, 27] cube_type = g_tomb cube_direction = 2 [object = tele_none] direction = 1 [square = 11, 27] cube_type = g_tomb cube_direction = 2 [object = tele_none] direction = 1 [square = 12, 27] cube_type = g_tomb [object = flower2] direction = 1 [object = tele_none] direction = 0 target = 12, 27 [square = 13, 27] cube_type = w_clay cube_direction = 2 [square = 14, 27] cube_type = g_tomb cube_direction = 2 [object = vase2] direction = 0 target = 14, 27 [square = 15, 27] cube_type = g_tomb cube_direction = 2 [square = 16, 27] cube_type = w_graves cube_direction = 2 [square = 1, 28] cube_type = w_clay cube_direction = 2 [square = 2, 28] cube_type = g_tomb cube_direction = 2 [object = torch] direction = 0 [item = remains] item_count = 0 [square = 3, 28] cube_type = w_clay cube_direction = 2 [square = 4, 28] cube_type = g_tomb cube_direction = 2 [object = tele_none] direction = 0 target = 4, 28 [square = 5, 28] cube_type = g_tomb cube_direction = 2 [object = teleport_chamber] direction = 3 target = 3, 24 [square = 6, 28] cube_type = g_tomb cube_direction = 2 [object = teleport_chamber] direction = 3 target = 3, 24 [square = 7, 28] cube_type = w_stone [square = 8, 28] cube_type = g_tomb cube_direction = 2 [object = teleport_chamber] direction = 0 target = 3, 24 [square = 9, 28] cube_type = w_stone [square = 10, 28] cube_type = g_tomb cube_direction = 2 [object = teleport_chamber] direction = 3 target = 3, 24 [square = 11, 28] cube_type = g_tomb cube_direction = 2 [object = teleport_chamber] direction = 3 target = 3, 24 [square = 12, 28] cube_type = g_tomb cube_direction = 2 [object = teleport_chamber] direction = 3 target = 3, 24 [square = 13, 28] cube_type = w_clay cube_direction = 2 [square = 14, 28] cube_type = w_clay cube_direction = 2 [square = 15, 28] cube_type = g_tomb cube_direction = 2 [object = dirt1] direction = 0 target = 15, 28 [square = 16, 28] cube_type = w_graves cube_direction = 2 [square = 1, 29] cube_type = w_clay cube_direction = 2 [square = 2, 29] cube_type = g_tomb cube_direction = 2 [square = 3, 29] cube_type = g_tomb cube_direction = 2 [square = 4, 29] cube_type = g_tomb cube_direction = 2 [object = tele_none] direction = 1 [square = 5, 29] cube_type = g_tomb [object = flower2] [object = flower4] direction = 0 [object = tele_none] direction = 0 target = 5, 29 [square = 6, 29] cube_type = g_tomb cube_direction = 2 [object = tele_none] direction = 1 [square = 7, 29] cube_type = g_tomb cube_direction = 2 [object = tele_none] direction = 1 [square = 8, 29] cube_type = g_tomb cube_direction = 2 [object = flower3] direction = 0 [object = tele_none] direction = 0 target = 8, 29 [square = 9, 29] cube_type = g_tomb cube_direction = 2 [object = teleport_chamber] direction = 3 target = 3, 24 [square = 10, 29] cube_type = g_tomb [object = flower3] direction = 0 [object = tele_none] direction = 0 target = 10, 29 [square = 11, 29] cube_type = g_tomb cube_direction = 2 [object = teleport_chamber] direction = 3 target = 3, 24 [square = 12, 29] cube_type = g_tomb cube_direction = 2 [object = teleport_chamber] direction = 3 target = 3, 24 [square = 13, 29] cube_type = w_clay cube_direction = 2 [square = 14, 29] cube_type = w_clay cube_direction = 2 [square = 15, 29] cube_type = g_tomb cube_direction = 2 [square = 16, 29] cube_type = w_graves cube_direction = 2 [square = 1, 30] cube_type = w_clay cube_direction = 2 [square = 2, 30] cube_type = g_tomb cube_direction = 2 [item = arrows] item_count = 20 [item = healing_potion] item_count = 0 [item = healing_potion] item_count = 0 [item = healing_potion] item_count = 0 [item = stamina_potion] item_count = 0 [item = stamina_potion] item_count = 0 [item = stamina_potion] item_count = 0 [item = revive_potion] item_count = 0 [square = 3, 30] cube_type = w_clay cube_direction = 2 [square = 4, 30] cube_type = g_tomb cube_direction = 2 [object = teleport_chamber] direction = 3 target = 3, 24 [square = 5, 30] cube_type = g_tomb cube_direction = 2 [object = teleport_chamber] direction = 3 target = 3, 24 [square = 6, 30] cube_type = g_tomb cube_direction = 2 [object = teleport_chamber] direction = 3 target = 3, 24 [square = 7, 30] cube_type = g_tomb cube_direction = 2 [object = teleport_chamber] direction = 3 target = 3, 24 [square = 8, 30] cube_type = g_tomb cube_direction = 2 [object = tele_none] direction = 1 [square = 9, 30] cube_type = g_tomb cube_direction = 2 [object = teleport_chamber] direction = 3 target = 3, 24 [square = 10, 30] cube_type = g_tomb cube_direction = 2 [object = tele_none] direction = 1 [square = 11, 30] cube_type = g_tomb cube_direction = 2 [object = teleport_chamber] direction = 3 target = 3, 24 [square = 12, 30] cube_type = g_tomb cube_direction = 2 [object = tele_none] direction = 1 [square = 13, 30] cube_type = g_tomb cube_direction = 2 [square = 14, 30] cube_type = g_tomb cube_direction = 2 [square = 15, 30] cube_type = g_tomb cube_direction = 2 [square = 16, 30] cube_type = w_clay cube_direction = 2 [square = 1, 31] cube_type = w_clay cube_direction = 2 [square = 2, 31] cube_type = w_clay cube_direction = 2 [square = 3, 31] cube_type = w_clay cube_direction = 2 [square = 4, 31] cube_type = g_tomb cube_direction = 2 [object = teleport_chamber] direction = 3 target = 3, 24 [square = 5, 31] cube_type = g_tomb cube_direction = 2 [object = teleport_chamber] direction = 3 target = 12, 27 [square = 6, 31] cube_type = g_tomb cube_direction = 2 [object = tele_none] direction = 1 [square = 7, 31] cube_type = g_tomb cube_direction = 2 [object = tele_none] direction = 1 [square = 8, 31] cube_type = g_tomb cube_direction = 2 [object = flower2] direction = 1 [object = tele_none] direction = 0 target = 8, 31 [square = 9, 31] cube_type = g_tomb cube_direction = 2 [object = teleport_chamber] direction = 3 target = 3, 24 [square = 10, 31] cube_type = g_tomb cube_direction = 2 [object = flower4] direction = 0 [object = tele_none] direction = 0 target = 10, 31 [square = 11, 31] cube_type = g_tomb cube_direction = 2 [object = tele_none] direction = 1 [square = 12, 31] cube_type = g_tomb cube_direction = 2 [object = flower1] direction = 0 [object = tele_none] direction = 0 target = 12, 31 [square = 13, 31] cube_type = w_clay cube_direction = 2 [square = 14, 31] cube_type = w_clay cube_direction = 2 [square = 15, 31] cube_type = w_clay cube_direction = 2 [square = 16, 31] cube_type = w_clay cube_direction = 2 [square = 3, 32] cube_type = w_clay cube_direction = 2 [square = 4, 32] cube_type = w_clay cube_direction = 2 [square = 5, 32] cube_type = w_clay cube_direction = 2 [square = 6, 32] cube_type = w_clay cube_direction = 2 [square = 7, 32] cube_type = w_clay cube_direction = 2 [square = 8, 32] cube_type = w_clay cube_direction = 2 [square = 9, 32] cube_type = w_clay cube_direction = 2 [square = 10, 32] cube_type = w_clay cube_direction = 2 [square = 11, 32] cube_type = w_clay cube_direction = 2 [square = 12, 32] cube_type = w_clay cube_direction = 2 [square = 13, 32] cube_type = w_clay cube_direction = 2 \\*********************************** [level = KINGS_TOMB_1] size = 30, 30 object_items_reseted = 0 [square = 2, 0] cube_type = w_stone [square = 3, 0] cube_type = w_stone [square = 4, 0] cube_type = w_stone [square = 10, 0] cube_type = w_stone [square = 11, 0] cube_type = w_stone [square = 12, 0] cube_type = w_stone [square = 13, 0] cube_type = w_stone [square = 14, 0] cube_type = w_stone [square = 15, 0] cube_type = w_stone [square = 16, 0] cube_type = w_stone [square = 17, 0] cube_type = w_stone [square = 18, 0] cube_type = w_stone [square = 19, 0] cube_type = w_stone [square = 20, 0] cube_type = w_stone [square = 21, 0] cube_type = w_stone [square = 22, 0] cube_type = w_stone [square = 23, 0] cube_type = w_stone [square = 24, 0] cube_type = w_stone [square = 25, 0] cube_type = w_stone [square = 26, 0] cube_type = w_stone [square = 27, 0] cube_type = w_stone [square = 28, 0] cube_type = w_stone [square = 29, 0] cube_type = w_stone [square = 2, 1] cube_type = w_stone [square = 3, 1] cube_type = g_tomb [object = exit] [square = 4, 1] cube_type = w_stone [square = 10, 1] cube_type = w_stone [square = 11, 1] cube_type = g_tomb [object = foliage1] direction = 3 [object = foliage1] direction = 0 [enemy = skeleton] hp = 500 [square = 12, 1] cube_type = w_stone [square = 13, 1] cube_type = g_tomb [square = 14, 1] cube_type = g_tomb [object = dirt2] direction = 3 target = 14, 1 [square = 15, 1] cube_type = g_tomb [square = 16, 1] cube_type = g_tomb [square = 17, 1] cube_type = g_tomb [square = 18, 1] cube_type = g_tomb [square = 19, 1] cube_type = g_tomb [square = 20, 1] cube_type = g_tomb [square = 21, 1] cube_type = g_tomb [square = 22, 1] cube_type = g_tomb [square = 23, 1] cube_type = g_tomb [object = fence] direction = 3 target = 23, 1 [square = 24, 1] cube_type = g_tomb [square = 25, 1] cube_type = g_tomb [enemy = fatdead] hp = 600 [square = 26, 1] cube_type = g_tomb [square = 27, 1] cube_type = g_tomb [square = 28, 1] cube_type = g_tomb [enemy = livingdead] hp = 450 [square = 29, 1] cube_type = w_stone [square = 1, 2] cube_type = w_stone [square = 2, 2] cube_type = w_stone [square = 3, 2] cube_type = g_tomb [square = 4, 2] cube_type = w_stone [square = 5, 2] cube_type = w_stone [square = 10, 2] cube_type = w_stone [square = 11, 2] cube_type = g_tomb [object = foliage1] direction = 3 [square = 12, 2] cube_type = g_tomb [object = tomb_door] direction = 1 [object = jamb] [object = jamb] direction = 0 [square = 13, 2] cube_type = g_tomb [object = stone_sign1] direction = 1 [square = 14, 2] cube_type = w_stone [square = 15, 2] cube_type = w_stone [square = 16, 2] cube_type = g_tomb [square = 17, 2] cube_type = w_stone [square = 18, 2] cube_type = w_stone [square = 19, 2] cube_type = g_tomb [square = 20, 2] cube_type = w_stone [square = 21, 2] cube_type = w_stone [square = 22, 2] cube_type = g_tomb [object = coffin2] direction = 1 target = 22, 2 [object = torch2] target = 22, 2 [square = 23, 2] cube_type = w_stone [square = 24, 2] cube_type = w_stone [square = 25, 2] cube_type = g_tomb [square = 26, 2] cube_type = w_stone [square = 27, 2] cube_type = w_stone [square = 28, 2] cube_type = g_tomb [square = 29, 2] cube_type = w_stone [square = 0, 3] cube_type = w_stone [square = 1, 3] cube_type = w_stone [square = 2, 3] cube_type = g_tomb [object = column] direction = 0 [square = 3, 3] cube_type = g_tomb [object = kings_quest] direction = 0 target = 3, 3 [object = saddead_respawn] direction = 0 target = 3, 3 [square = 4, 3] cube_type = g_tomb [object = column] direction = 0 [square = 5, 3] cube_type = w_stone [square = 6, 3] cube_type = w_stone [square = 10, 3] cube_type = w_stone [square = 11, 3] cube_type = g_tomb [square = 12, 3] cube_type = w_stone [square = 13, 3] cube_type = g_tomb [square = 14, 3] cube_type = w_stone [square = 15, 3] cube_type = g_tomb [square = 16, 3] cube_type = g_tomb [square = 17, 3] cube_type = g_tomb [object = barrel] direction = 1 object_item_count = 4 object_item_count = 0 object_item_count = 0 object_item_count = 0 object_item_count = 0 [square = 18, 3] cube_type = w_stone [square = 19, 3] cube_type = g_tomb [square = 20, 3] cube_type = w_stone [square = 21, 3] cube_type = w_stone [square = 22, 3] cube_type = g_tomb [object = fence2] direction = 0 target = 22, 3 [square = 23, 3] cube_type = w_stone [square = 24, 3] cube_type = w_stone [square = 25, 3] cube_type = g_tomb [square = 26, 3] cube_type = w_stone [square = 27, 3] cube_type = w_stone [square = 28, 3] cube_type = g_tomb [square = 29, 3] cube_type = w_stone [square = 0, 4] cube_type = w_stone [square = 1, 4] cube_type = g_tomb [object = column] direction = 0 [square = 2, 4] cube_type = g_tomb [object = column] direction = 0 [square = 3, 4] cube_type = g_tomb [square = 4, 4] cube_type = g_tomb [object = column] direction = 0 [square = 5, 4] cube_type = g_tomb [object = column] direction = 0 [square = 6, 4] cube_type = w_stone [square = 9, 4] cube_type = w_stone [square = 10, 4] cube_type = w_stone [square = 11, 4] cube_type = g_tomb [square = 12, 4] cube_type = w_stone [square = 13, 4] cube_type = g_tomb [square = 14, 4] cube_type = g_tomb [square = 15, 4] cube_type = g_tomb [square = 16, 4] cube_type = g_tomb [enemy = deadknight] hp = 500 [square = 17, 4] cube_type = g_tomb [square = 18, 4] cube_type = g_tomb [square = 19, 4] cube_type = g_tomb [enemy = fatdead] hp = 600 [square = 20, 4] cube_type = g_tomb [object = fence2] direction = 3 target = 20, 4 [square = 21, 4] cube_type = g_tomb [square = 22, 4] cube_type = g_tomb [object = claw_killer] direction = 0 target = 22, 4 [item = healing_potion] item_count = 0 [item = stamina_potion] item_count = 0 [item = stamina_potion] item_count = 0 [item = revive_potion] item_count = 0 [item = scroll_of_wisdom] item_count = 0 [item = wolf_head] item_count = 0 [item = icebear_talons] item_count = 0 [square = 23, 4] cube_type = g_tomb [square = 24, 4] cube_type = g_tomb [object = fence2] direction = 3 target = 24, 4 [square = 25, 4] cube_type = g_tomb [square = 26, 4] cube_type = g_tomb [square = 27, 4] cube_type = g_tomb [square = 28, 4] cube_type = g_tomb [enemy = rat] hp = 300 [square = 29, 4] cube_type = w_stone [square = 0, 5] cube_type = w_stone [square = 1, 5] cube_type = g_tomb [object = column] direction = 0 [square = 2, 5] cube_type = g_tomb [object = column] direction = 0 [square = 3, 5] cube_type = g_tomb [object = torch2] direction = 3 [object = torch2] direction = 0 [square = 4, 5] cube_type = g_tomb [object = column] direction = 0 [square = 5, 5] cube_type = g_tomb [object = column] direction = 0 [square = 6, 5] cube_type = w_stone [square = 9, 5] cube_type = w_stone [square = 10, 5] cube_type = g_tomb [object = barrel] object_item_count = 0 object_item_count = 0 [object = flower1] direction = 3 [square = 11, 5] cube_type = g_tomb [square = 12, 5] cube_type = w_stone [square = 13, 5] cube_type = g_tomb [object = dirt1] direction = 3 target = 13, 5 [square = 14, 5] cube_type = w_stone [square = 15, 5] cube_type = g_tomb [object = torch] [square = 16, 5] cube_type = g_tomb [square = 17, 5] cube_type = g_tomb [object = coffin1] direction = 0 [square = 18, 5] cube_type = w_stone [square = 19, 5] cube_type = g_tomb [square = 20, 5] cube_type = w_stone [square = 21, 5] cube_type = w_stone [square = 22, 5] cube_type = g_tomb [square = 23, 5] cube_type = w_stone [square = 24, 5] cube_type = w_stone [square = 25, 5] cube_type = g_tomb [object = fence2] direction = 0 target = 25, 5 [square = 26, 5] cube_type = w_stone [square = 27, 5] cube_type = w_stone [square = 28, 5] cube_type = g_tomb [square = 29, 5] cube_type = w_stone [square = 0, 6] cube_type = w_stone [square = 1, 6] cube_type = g_tomb [object = column] direction = 0 [square = 2, 6] cube_type = g_tomb [object = column] direction = 0 [square = 3, 6] cube_type = g_tomb [square = 4, 6] cube_type = g_tomb [object = column] direction = 0 [square = 5, 6] cube_type = g_tomb [object = column] direction = 0 [square = 6, 6] cube_type = w_stone [square = 9, 6] cube_type = w_stone [square = 10, 6] cube_type = g_tomb [square = 11, 6] cube_type = w_stone [square = 12, 6] cube_type = w_stone [square = 13, 6] cube_type = g_tomb [square = 14, 6] cube_type = w_stone [square = 15, 6] cube_type = w_stone [square = 16, 6] cube_type = g_tomb [square = 17, 6] cube_type = w_stone [square = 18, 6] cube_type = w_stone [square = 19, 6] cube_type = g_tomb [square = 20, 6] cube_type = w_stone [square = 21, 6] cube_type = w_stone [square = 22, 6] cube_type = w_stone [object = block_wall] target = 22, 6 [square = 23, 6] cube_type = w_stone [square = 24, 6] cube_type = g_tomb [object = vase1] direction = 0 target = 24, 6 [square = 25, 6] cube_type = g_tomb [object = vase2] direction = 1 target = 25, 6 [square = 26, 6] cube_type = g_tomb [object = foliage1] direction = 0 [object = foliage1] direction = 1 [object = vase1] direction = 1 target = 26, 6 [square = 27, 6] cube_type = w_stone [square = 28, 6] cube_type = g_tomb [object = torch] direction = 3 target = 28, 6 [object = foliage1] direction = 1 target = 28, 6 [square = 29, 6] cube_type = w_stone [square = 0, 7] cube_type = w_stone [square = 1, 7] cube_type = g_tomb [object = column] direction = 0 [square = 2, 7] cube_type = g_tomb [object = column] direction = 0 [square = 3, 7] cube_type = g_tomb [object = dirt1] direction = 1 [item = rotten_eye] item_count = 0 [square = 4, 7] cube_type = g_tomb [object = column] direction = 0 [square = 5, 7] cube_type = g_tomb [object = column] direction = 0 [square = 6, 7] cube_type = w_stone [square = 8, 7] cube_type = w_stone [square = 9, 7] cube_type = w_stone [square = 10, 7] cube_type = g_tomb [square = 11, 7] cube_type = w_stone [square = 12, 7] cube_type = w_stone [square = 13, 7] cube_type = g_tomb [square = 14, 7] cube_type = g_tomb [object = dirt1] direction = 3 target = 14, 7 [square = 15, 7] cube_type = g_tomb [square = 16, 7] cube_type = g_tomb [square = 17, 7] cube_type = g_tomb [object = torch2] direction = 0 target = 17, 7 [square = 18, 7] cube_type = w_stone [square = 19, 7] cube_type = g_tomb [square = 20, 7] cube_type = g_tomb [object = dirt1] direction = 0 [square = 21, 7] cube_type = g_tomb [square = 22, 7] cube_type = g_tomb [square = 23, 7] cube_type = g_tomb [object = fence2] direction = 3 target = 23, 7 [square = 24, 7] cube_type = g_tomb [object = vase3] direction = 1 target = 24, 7 object_item_count = 0 [square = 25, 7] cube_type = g_tomb [item = ruby] item_count = 0 [enemy = deadknight] hp = 500 [enemy = skeleton] hp = 500 [square = 26, 7] cube_type = g_tomb [square = 27, 7] cube_type = w_stone [square = 28, 7] cube_type = g_tomb [object = button] direction = 1 target = 27, 7 [object = foliage1] direction = 1 target = 28, 7 [square = 29, 7] cube_type = w_stone [square = 0, 8] cube_type = w_stone [square = 1, 8] cube_type = g_tomb [object = column] direction = 0 [square = 2, 8] cube_type = g_tomb [object = column] direction = 0 [square = 3, 8] cube_type = g_tomb [object = torch2] direction = 0 [object = torch2] direction = 3 [square = 4, 8] cube_type = g_tomb [object = column] direction = 0 [square = 5, 8] cube_type = g_tomb [object = column] direction = 0 [square = 6, 8] cube_type = w_stone [square = 8, 8] cube_type = w_stone [square = 9, 8] cube_type = g_tomb [object = block_enemy] direction = 0 target = 9, 8 [square = 10, 8] cube_type = g_tomb [square = 11, 8] cube_type = g_tomb [square = 12, 8] cube_type = w_stone [square = 13, 8] cube_type = g_tomb [square = 14, 8] cube_type = w_stone [square = 15, 8] cube_type = w_stone [square = 16, 8] cube_type = g_tomb [square = 17, 8] cube_type = g_tomb [square = 18, 8] cube_type = w_stone [square = 19, 8] cube_type = w_stone [square = 20, 8] cube_type = w_stone [square = 21, 8] cube_type = w_stone [square = 22, 8] cube_type = g_tomb [object = plate_wall] target = 22, 6 [square = 23, 8] cube_type = w_stone [square = 24, 8] cube_type = g_tomb [object = vase2] direction = 0 target = 24, 8 [square = 25, 8] cube_type = g_tomb [object = vase3] direction = 1 target = 25, 8 object_item_count = 32 object_item_count = 0 [square = 26, 8] cube_type = g_tomb [object = vase1] direction = 0 target = 26, 8 [square = 27, 8] cube_type = w_stone [square = 28, 8] cube_type = g_tomb [object = torch] direction = 3 target = 28, 8 [object = foliage1] direction = 1 target = 28, 8 [square = 29, 8] cube_type = w_stone [square = 0, 9] cube_type = w_stone [square = 1, 9] cube_type = g_tomb [object = column] direction = 0 [square = 2, 9] cube_type = g_tomb [object = column] direction = 0 [square = 3, 9] cube_type = g_tomb [enemy = rat] hp = 300 [square = 4, 9] cube_type = g_tomb [object = column] direction = 0 [square = 5, 9] cube_type = g_tomb [object = column] direction = 0 [square = 6, 9] cube_type = w_stone [square = 8, 9] cube_type = w_stone [square = 9, 9] cube_type = g_tomb [square = 10, 9] cube_type = w_stone [square = 11, 9] cube_type = g_tomb [square = 12, 9] cube_type = w_stone [square = 13, 9] cube_type = g_tomb [square = 14, 9] cube_type = w_stone [square = 15, 9] cube_type = w_stone [square = 16, 9] cube_type = g_tomb [square = 17, 9] cube_type = w_stone [square = 18, 9] cube_type = w_stone [square = 19, 9] cube_type = g_tomb [object = sun_chamber] [square = 20, 9] cube_type = w_stone [square = 21, 9] cube_type = w_stone [square = 22, 9] cube_type = g_tomb [square = 23, 9] cube_type = w_stone [square = 24, 9] cube_type = w_stone [square = 25, 9] cube_type = g_tomb [object = fence2] direction = 0 target = 25, 9 [square = 26, 9] cube_type = w_stone [square = 27, 9] cube_type = w_stone [square = 28, 9] cube_type = g_tomb [object = dirt1] direction = 3 target = 28, 9 [square = 29, 9] cube_type = w_stone [square = 0, 10] cube_type = w_stone [square = 1, 10] cube_type = g_tomb [object = column] direction = 0 [square = 2, 10] cube_type = g_tomb [object = column] direction = 0 [square = 3, 10] cube_type = g_tomb [square = 4, 10] cube_type = g_tomb [object = column] direction = 0 [square = 5, 10] cube_type = g_tomb [object = column] direction = 0 [square = 6, 10] cube_type = w_stone [square = 8, 10] cube_type = w_stone [square = 9, 10] cube_type = g_tomb [enemy = zombie] hp = 400 [square = 10, 10] cube_type = g_tomb [object = fence] direction = 3 [square = 11, 10] cube_type = g_tomb [enemy = livingdead] hp = 450 [square = 12, 10] cube_type = w_stone [square = 13, 10] cube_type = g_tomb [square = 14, 10] cube_type = g_tomb [enemy = deadknight] hp = 500 [square = 15, 10] cube_type = g_tomb [square = 16, 10] cube_type = g_tomb [square = 17, 10] cube_type = w_stone [square = 18, 10] cube_type = g_tomb [item = throwing_knives] item_count = 20 [square = 19, 10] cube_type = g_tomb [enemy = deadknight] hp = 500 [square = 20, 10] cube_type = g_tomb [object = dirt1] direction = 0 target = 20, 10 [square = 21, 10] cube_type = w_stone [square = 22, 10] cube_type = g_tomb [square = 23, 10] cube_type = g_tomb [square = 24, 10] cube_type = g_tomb [square = 25, 10] cube_type = g_tomb [enemy = fatdead] hp = 600 [square = 26, 10] cube_type = g_tomb [square = 27, 10] cube_type = g_tomb [square = 28, 10] cube_type = g_tomb [square = 29, 10] cube_type = w_stone [square = 0, 11] cube_type = w_stone [square = 1, 11] cube_type = w_stone [square = 2, 11] cube_type = g_tomb [object = column] direction = 0 [square = 3, 11] cube_type = g_tomb [item = remains] item_count = 0 [square = 4, 11] cube_type = g_tomb [object = column] direction = 0 [square = 5, 11] cube_type = w_stone [square = 6, 11] cube_type = w_stone [square = 7, 11] cube_type = w_stone [square = 8, 11] cube_type = w_stone [square = 9, 11] cube_type = g_tomb [square = 10, 11] cube_type = w_stone [square = 11, 11] cube_type = g_tomb [square = 12, 11] cube_type = w_stone [square = 13, 11] cube_type = g_tomb [square = 14, 11] cube_type = w_stone [square = 15, 11] cube_type = w_stone [square = 16, 11] cube_type = g_tomb [square = 17, 11] cube_type = w_stone [square = 18, 11] cube_type = g_tomb [object = vase3] direction = 0 target = 18, 11 object_item_count = 27 [square = 19, 11] cube_type = g_tomb [square = 20, 11] cube_type = g_tomb [enemy = rat] hp = 300 [square = 21, 11] cube_type = w_stone [square = 22, 11] cube_type = g_tomb [object = dirt2] direction = 3 target = 22, 11 [square = 23, 11] cube_type = w_stone [square = 24, 11] cube_type = w_stone [square = 25, 11] cube_type = g_tomb [square = 26, 11] cube_type = g_tomb [square = 27, 11] cube_type = w_stone [square = 28, 11] cube_type = g_tomb [enemy = zombie] hp = 400 [square = 29, 11] cube_type = w_stone [square = 0, 12] cube_type = w_stone [square = 1, 12] cube_type = w_stone [square = 2, 12] cube_type = w_stone [square = 3, 12] cube_type = g_tomb [object = dirt1] [object = torch] direction = 3 target = 3, 12 [square = 4, 12] cube_type = w_stone [square = 5, 12] cube_type = g_tomb [object = button] direction = 0 target = 4, 12 [square = 6, 12] cube_type = g_tomb [object = teleport] direction = 0 target = 22, 16 [square = 7, 12] cube_type = w_stone [square = 8, 12] cube_type = w_stone [square = 9, 12] cube_type = g_tomb [object = coffin1] direction = 0 [object = torch2] direction = 1 [object = torch2] [object = dirt1] [item = long_sword] item_count = 0 [item = guard's_helm] item_count = 0 [enemy = fatdead] hp = 600 [enemy = livingdead] hp = 450 [square = 10, 12] cube_type = g_tomb [object = fence] direction = 3 [square = 11, 12] cube_type = g_tomb [square = 12, 12] cube_type = w_stone [square = 13, 12] cube_type = g_tomb [square = 14, 12] cube_type = w_stone [square = 15, 12] cube_type = w_stone [square = 16, 12] cube_type = g_tomb [square = 17, 12] cube_type = w_stone [square = 18, 12] cube_type = w_stone [square = 19, 12] cube_type = g_tomb [square = 20, 12] cube_type = w_stone [square = 21, 12] cube_type = w_stone [square = 22, 12] cube_type = g_tomb [square = 23, 12] cube_type = w_stone [square = 24, 12] cube_type = w_stone [square = 25, 12] cube_type = w_stone [square = 26, 12] cube_type = g_tomb [square = 27, 12] cube_type = w_stone [square = 28, 12] cube_type = g_tomb [square = 29, 12] cube_type = w_stone [square = 0, 13] cube_type = w_stone [square = 1, 13] cube_type = g_tomb [object = button] direction = 0 target = 2, 13 [square = 2, 13] cube_type = w_stone [square = 3, 13] cube_type = g_tomb [square = 4, 13] cube_type = w_stone [square = 5, 13] cube_type = w_stone [square = 6, 13] cube_type = w_stone [square = 7, 13] cube_type = w_stone [square = 8, 13] cube_type = w_stone [square = 9, 13] cube_type = w_stone [square = 10, 13] cube_type = w_stone [square = 11, 13] cube_type = g_tomb [square = 12, 13] cube_type = w_stone [square = 13, 13] cube_type = g_tomb [square = 14, 13] cube_type = g_tomb [square = 15, 13] cube_type = g_tomb [square = 16, 13] cube_type = g_tomb [square = 17, 13] cube_type = g_tomb [object = foliage1] direction = 0 target = 17, 13 [square = 18, 13] cube_type = g_tomb [square = 19, 13] cube_type = g_tomb [enemy = skeleton] hp = 500 [square = 20, 13] cube_type = g_tomb [square = 21, 13] cube_type = g_tomb [square = 22, 13] cube_type = g_tomb [object = skull] direction = 1 target = 22, 13 [square = 23, 13] cube_type = w_stone [square = 24, 13] cube_type = g_tomb [object = teleport] direction = 1 target = 3, 21 [square = 25, 13] cube_type = g_tomb [object = fence] direction = 1 target = 25, 13 [square = 26, 13] cube_type = g_tomb [square = 27, 13] cube_type = g_tomb [square = 28, 13] cube_type = g_tomb [square = 29, 13] cube_type = w_stone [square = 0, 14] cube_type = w_stone [square = 1, 14] cube_type = g_tomb [square = 2, 14] cube_type = w_stone [square = 3, 14] cube_type = g_tomb [object = saddead_dummy] direction = 3 target = 3, 14 [enemy = saddead_peace] hp = 0 [square = 4, 14] cube_type = g_tomb [square = 5, 14] cube_type = g_tomb [object = vase1] direction = 0 target = 5, 14 [square = 6, 14] cube_type = w_stone [square = 8, 14] cube_type = w_stone [square = 9, 14] cube_type = g_tomb [object = barrel] direction = 0 object_item_count = 17 object_item_count = 0 [square = 10, 14] cube_type = w_stone [square = 11, 14] cube_type = g_tomb [square = 12, 14] cube_type = w_stone [square = 13, 14] cube_type = g_tomb [item = thief's_log] item_count = 0 [item = cloth_mask] item_count = 0 [item = throwing_stars] item_count = 40 [item = tripple_flail] item_count = 40 [item = remains] item_count = 0 [square = 14, 14] cube_type = w_stone [square = 15, 14] cube_type = w_stone [square = 16, 14] cube_type = g_tomb [object = dirt2] direction = 3 target = 16, 14 [square = 17, 14] cube_type = w_stone [square = 18, 14] cube_type = w_stone [square = 19, 14] cube_type = g_tomb [square = 20, 14] cube_type = w_stone [square = 21, 14] cube_type = w_stone [square = 22, 14] cube_type = g_tomb [square = 23, 14] cube_type = w_stone [square = 24, 14] cube_type = w_stone [square = 25, 14] cube_type = w_stone [square = 26, 14] cube_type = g_tomb [square = 27, 14] cube_type = w_stone [square = 28, 14] cube_type = g_tomb [enemy = skeleton] hp = 500 [square = 29, 14] cube_type = w_stone [square = 0, 15] cube_type = w_stone [square = 1, 15] cube_type = g_tomb [object = tele_level3] direction = 0 target = 1, 15 [square = 2, 15] cube_type = w_stone [square = 3, 15] cube_type = g_tomb [object = monk_statue] direction = 0 [square = 4, 15] cube_type = g_tomb [square = 5, 15] cube_type = g_tomb [object = monk_statue] direction = 0 [square = 6, 15] cube_type = w_stone [square = 8, 15] cube_type = w_stone [square = 9, 15] cube_type = g_tomb [square = 10, 15] cube_type = w_stone [square = 11, 15] cube_type = g_tomb [square = 12, 15] cube_type = w_stone [square = 13, 15] cube_type = g_tomb [enemy = zombie] hp = 400 [square = 14, 15] cube_type = w_stone [square = 15, 15] cube_type = w_stone [square = 16, 15] cube_type = g_tomb [square = 17, 15] cube_type = w_stone [square = 18, 15] cube_type = w_stone [square = 19, 15] cube_type = g_tomb [square = 20, 15] cube_type = w_stone [square = 21, 15] cube_type = w_stone [square = 22, 15] cube_type = g_tomb [square = 23, 15] cube_type = w_stone [square = 24, 15] cube_type = w_stone [square = 25, 15] cube_type = g_tomb [square = 26, 15] cube_type = g_tomb [square = 27, 15] cube_type = w_stone [square = 28, 15] cube_type = g_tomb [square = 29, 15] cube_type = w_stone [square = 0, 16] cube_type = w_stone [square = 1, 16] cube_type = w_stone [square = 2, 16] cube_type = w_stone [square = 3, 16] cube_type = w_stone [square = 4, 16] cube_type = g_tomb [object = down1] direction = 0 target = 10, 21 [square = 5, 16] cube_type = w_stone [square = 6, 16] cube_type = w_stone [square = 8, 16] cube_type = w_stone [square = 9, 16] cube_type = g_tomb [square = 10, 16] cube_type = g_tomb [object = torch] [square = 11, 16] cube_type = g_tomb [square = 12, 16] cube_type = w_stone [square = 13, 16] cube_type = g_tomb [square = 14, 16] cube_type = g_tomb [square = 15, 16] cube_type = g_tomb [square = 16, 16] cube_type = g_tomb [square = 17, 16] cube_type = g_tomb [object = fence] direction = 3 target = 17, 16 [square = 18, 16] cube_type = g_tomb [object = vase3] direction = 3 target = 18, 16 object_item_count = 36 [square = 19, 16] cube_type = g_tomb [enemy = zombie] hp = 400 [square = 20, 16] cube_type = g_tomb [square = 21, 16] cube_type = g_tomb [object = garbage] direction = 0 target = 21, 16 [square = 22, 16] cube_type = g_tomb [square = 23, 16] cube_type = g_tomb [square = 24, 16] cube_type = g_tomb [square = 25, 16] cube_type = g_tomb [square = 26, 16] cube_type = g_tomb [enemy = livingdead] hp = 450 [square = 27, 16] cube_type = g_tomb [object = dirt1] direction = 3 target = 27, 16 [square = 28, 16] cube_type = g_tomb [object = dirt1] direction = 3 target = 28, 16 [object = foliage1] target = 28, 16 [object = foliage1] direction = 1 target = 28, 16 [square = 29, 16] cube_type = w_stone [square = 3, 17] cube_type = w_stone [square = 4, 17] cube_type = w_stone [square = 5, 17] cube_type = w_stone [square = 7, 17] cube_type = w_stone [square = 8, 17] cube_type = w_stone [square = 9, 17] cube_type = g_tomb [enemy = zombie] hp = 400 [square = 10, 17] cube_type = w_stone [square = 11, 17] cube_type = w_stone [square = 12, 17] cube_type = w_stone [square = 13, 17] cube_type = w_stone [square = 14, 17] cube_type = g_tomb [object = tomb_door] direction = 0 target = 14, 17 [object = jamb] direction = 1 target = 14, 17 [object = jamb] direction = 3 target = 14, 17 [square = 15, 17] cube_type = w_stone [square = 16, 17] cube_type = w_stone [square = 17, 17] cube_type = w_stone [square = 18, 17] cube_type = w_stone [square = 19, 17] cube_type = g_tomb [object = altar] direction = 0 target = 19, 17 [object = torch2] direction = 0 target = 19, 17 [object = torch2] direction = 3 target = 19, 17 [square = 20, 17] cube_type = w_stone [square = 21, 17] cube_type = w_stone [square = 22, 17] cube_type = g_tomb [object = teleport] direction = 0 target = 5, 12 [square = 23, 17] cube_type = w_stone [square = 24, 17] cube_type = g_tomb [object = stone_sign2] direction = 1 [square = 25, 17] cube_type = w_stone [square = 26, 17] cube_type = w_stone [square = 27, 17] cube_type = w_stone [square = 28, 17] cube_type = w_stone [square = 29, 17] cube_type = w_stone [square = 7, 18] cube_type = w_stone [square = 8, 18] cube_type = g_tomb [object = foliage1] direction = 3 [object = foliage1] direction = 0 [square = 9, 18] cube_type = g_tomb [square = 10, 18] cube_type = w_stone [square = 12, 18] cube_type = w_stone [square = 13, 18] cube_type = g_tomb [object = vase2] direction = 0 target = 13, 18 [square = 14, 18] cube_type = g_tomb [enemy = deadknight] hp = 500 [square = 15, 18] cube_type = g_tomb [object = dirt1] direction = 0 target = 15, 18 [square = 16, 18] cube_type = w_stone [square = 17, 18] cube_type = w_stone [square = 18, 18] cube_type = w_stone [square = 19, 18] cube_type = w_stone [square = 20, 18] cube_type = w_stone [square = 21, 18] cube_type = w_stone [square = 22, 18] cube_type = w_stone [square = 23, 18] cube_type = w_stone [square = 24, 18] cube_type = g_tomb [object = jamb] direction = 1 target = 24, 18 [object = jamb] direction = 3 target = 24, 18 [object = tomb_door] direction = 0 target = 24, 18 [square = 25, 18] cube_type = w_stone [square = 26, 18] cube_type = w_stone [square = 27, 18] cube_type = w_stone [square = 28, 18] cube_type = w_stone [square = 29, 18] cube_type = w_stone [square = 1, 19] cube_type = w_stone [square = 2, 19] cube_type = w_stone [square = 3, 19] cube_type = w_stone [square = 4, 19] cube_type = w_stone [square = 5, 19] cube_type = w_stone [square = 7, 19] cube_type = w_stone [square = 8, 19] cube_type = g_tomb [object = foliage1] direction = 3 [square = 9, 19] cube_type = w_stone [square = 10, 19] cube_type = w_stone [square = 11, 19] cube_type = w_stone [square = 12, 19] cube_type = w_stone [square = 13, 19] cube_type = g_tomb [object = vase1] direction = 0 target = 13, 19 [object = button] direction = 3 target = 16, 19 [object = foliage1] direction = 3 target = 13, 19 [square = 14, 19] cube_type = g_tomb [item = remains] item_count = 0 [square = 15, 19] cube_type = g_tomb [square = 16, 19] cube_type = w_stone [square = 17, 19] cube_type = g_tomb [object = torch2] direction = 0 target = 17, 19 [object = torch2] direction = 1 target = 17, 19 [item = ruby] item_count = 0 [enemy = skeleton] hp = 500 [square = 18, 19] cube_type = w_stone [square = 19, 19] cube_type = w_stone [square = 20, 19] cube_type = g_tomb [object = plate1] [square = 21, 19] cube_type = g_tomb [square = 22, 19] cube_type = w_stone [square = 23, 19] cube_type = w_stone [square = 24, 19] cube_type = g_tomb [object = lever] direction = 3 target = 24, 19 [square = 25, 19] cube_type = w_stone [square = 26, 19] cube_type = w_stone [square = 27, 19] cube_type = g_tomb [square = 28, 19] cube_type = g_tomb [object = plate1] direction = 0 target = 28, 19 [square = 29, 19] cube_type = w_stone [square = 1, 20] cube_type = w_stone [square = 2, 20] cube_type = g_tomb [object = column] target = 2, 20 [square = 3, 20] cube_type = g_tomb [object = teleport] target = 23, 13 [square = 4, 20] cube_type = g_tomb [object = column] target = 4, 20 [square = 5, 20] cube_type = w_stone [square = 7, 20] cube_type = w_stone [square = 8, 20] cube_type = g_tomb [object = foliage1] direction = 3 [square = 9, 20] cube_type = w_stone [square = 10, 20] cube_type = g_tomb [object = up1] target = 4, 15 [square = 11, 20] cube_type = w_stone [square = 12, 20] cube_type = w_stone [square = 13, 20] cube_type = w_stone [square = 14, 20] cube_type = w_stone [square = 15, 20] cube_type = w_stone [square = 16, 20] cube_type = w_stone [square = 17, 20] cube_type = w_stone [square = 18, 20] cube_type = w_stone [square = 19, 20] cube_type = w_stone [square = 20, 20] cube_type = w_stone [square = 21, 20] cube_type = g_tomb [object = plate1] direction = 0 target = 21, 20 [square = 22, 20] cube_type = g_tomb [square = 23, 20] cube_type = g_tomb [object = plate1] [square = 24, 20] cube_type = g_tomb [square = 25, 20] cube_type = g_tomb [object = plate_correct] direction = 0 target = 25, 20 [square = 26, 20] cube_type = g_tomb [square = 27, 20] cube_type = g_tomb [object = plate1] [square = 28, 20] cube_type = w_stone [square = 29, 20] cube_type = w_stone [square = 1, 21] cube_type = w_stone [square = 2, 21] cube_type = g_tomb [object = torch2] target = 2, 21 [object = torch2] direction = 3 target = 2, 21 [square = 3, 21] cube_type = g_tomb [square = 4, 21] cube_type = g_tomb [object = torch2] direction = 0 target = 4, 21 [object = torch2] direction = 1 target = 4, 21 [object = dirt1] direction = 1 target = 4, 21 [square = 5, 21] cube_type = w_stone [square = 7, 21] cube_type = w_stone [square = 8, 21] cube_type = g_tomb [object = flower1] [square = 9, 21] cube_type = g_tomb [square = 10, 21] cube_type = g_tomb [square = 11, 21] cube_type = w_stone [square = 13, 21] cube_type = w_stone [square = 14, 21] cube_type = w_stone [square = 15, 21] cube_type = w_stone [square = 16, 21] cube_type = w_stone [square = 17, 21] cube_type = w_stone [square = 18, 21] cube_type = w_stone [square = 19, 21] cube_type = w_stone [square = 20, 21] cube_type = w_stone [square = 21, 21] cube_type = w_stone [square = 22, 21] cube_type = g_tomb [object = plate1] [square = 23, 21] cube_type = g_tomb [object = column] direction = 0 target = 23, 21 [square = 24, 21] cube_type = g_tomb [object = plate1] direction = 0 target = 24, 21 [square = 25, 21] cube_type = g_tomb [object = column] direction = 0 target = 25, 21 [square = 26, 21] cube_type = g_tomb [object = plate_correct] direction = 0 target = 26, 21 [square = 27, 21] cube_type = w_stone [square = 28, 21] cube_type = w_stone [square = 29, 21] cube_type = w_stone [square = 1, 22] cube_type = w_stone [square = 2, 22] cube_type = g_tomb [object = column] target = 2, 22 [square = 3, 22] cube_type = g_tomb [square = 4, 22] cube_type = g_tomb [object = column] target = 4, 22 [square = 5, 22] cube_type = w_stone [square = 6, 22] cube_type = w_stone [square = 7, 22] cube_type = w_stone [square = 8, 22] cube_type = w_stone [square = 9, 22] cube_type = w_stone [square = 10, 22] cube_type = w_stone [square = 11, 22] cube_type = w_stone [square = 12, 22] cube_type = w_stone [square = 13, 22] cube_type = w_stone [square = 14, 22] cube_type = g_tomb [square = 15, 22] cube_type = g_tomb [object = torch2] direction = 1 target = 15, 22 [square = 16, 22] cube_type = g_tomb [square = 17, 22] cube_type = g_tomb [object = torch2] target = 17, 22 [square = 18, 22] cube_type = g_tomb [square = 19, 22] cube_type = w_stone [square = 20, 22] cube_type = g_tomb [square = 21, 22] cube_type = g_tomb [object = plate1] [square = 22, 22] cube_type = g_tomb [enemy = zombie] hp = 400 [square = 23, 22] cube_type = g_tomb [object = plate_correct] direction = 0 target = 23, 22 [square = 24, 22] cube_type = g_tomb [object = torch2] direction = 0 [object = torch2] direction = 1 [object = torch2] [object = torch2] direction = 3 [square = 25, 22] cube_type = g_tomb [object = plate_correct] direction = 0 target = 25, 22 [square = 26, 22] cube_type = g_tomb [square = 27, 22] cube_type = g_tomb [object = plate1] [square = 28, 22] cube_type = g_tomb [square = 29, 22] cube_type = w_stone [square = 1, 23] cube_type = w_stone [square = 2, 23] cube_type = w_stone [square = 3, 23] cube_type = g_tomb [object = jamb] direction = 1 target = 3, 23 [object = jamb] direction = 3 target = 3, 23 [object = tomb_door] target = 3, 23 [object = dirt1] direction = 1 target = 3, 23 [square = 4, 23] cube_type = w_stone [square = 5, 23] cube_type = w_stone [square = 6, 23] cube_type = g_tomb [item = arrows] item_count = 10 [item = cloak] item_count = 0 [square = 7, 23] cube_type = g_tomb [square = 8, 23] cube_type = g_tomb [square = 9, 23] cube_type = w_stone [square = 10, 23] cube_type = g_tomb [object = column] direction = 1 target = 10, 23 [square = 11, 23] cube_type = w_stone [square = 12, 23] cube_type = g_tomb [square = 13, 23] cube_type = g_tomb [object = tomb_door] direction = 3 target = 13, 23 [object = jamb] direction = 0 target = 13, 23 [object = jamb] target = 13, 23 [square = 14, 23] cube_type = g_tomb [square = 15, 23] cube_type = g_tomb [square = 16, 23] cube_type = g_tomb [enemy = skeleton] hp = 500 [enemy = skeleton] hp = 500 [square = 17, 23] cube_type = g_tomb [enemy = skeleton] hp = 500 [square = 18, 23] cube_type = g_tomb [object = sarcophagus] direction = 1 target = 18, 23 object_item_count = 75 object_item_count = 235 object_item_count = 0 object_item_count = 0 object_item_count = 0 object_item_count = 0 [square = 19, 23] cube_type = w_stone [square = 20, 23] cube_type = w_stone [square = 21, 23] cube_type = w_stone [square = 22, 23] cube_type = g_tomb [object = plate_correct] direction = 0 target = 22, 23 [square = 23, 23] cube_type = g_tomb [object = column] direction = 0 target = 23, 23 [square = 24, 23] cube_type = g_tomb [object = plate1] [square = 25, 23] cube_type = g_tomb [object = column] direction = 0 target = 25, 23 [square = 26, 23] cube_type = g_tomb [object = plate1] direction = 0 target = 26, 23 [square = 27, 23] cube_type = w_stone [square = 28, 23] cube_type = w_stone [square = 29, 23] cube_type = w_stone [square = 1, 24] cube_type = w_stone [square = 2, 24] cube_type = w_stone [square = 3, 24] cube_type = g_tomb [enemy = fatdead] hp = 600 [enemy = fatdead] hp = 600 [square = 4, 24] cube_type = w_stone [square = 5, 24] cube_type = w_stone [square = 6, 24] cube_type = g_tomb [square = 7, 24] cube_type = g_tomb [object = column] target = 7, 24 [square = 8, 24] cube_type = g_tomb [enemy = skeleton] hp = 500 [enemy = skeleton] hp = 500 [square = 9, 24] cube_type = g_tomb [object = jamb] direction = 0 target = 9, 24 [object = jamb] target = 9, 24 [object = tomb_door] direction = 3 target = 9, 24 [square = 10, 24] cube_type = g_tomb [square = 11, 24] cube_type = g_tomb [enemy = rat] hp = 300 [enemy = rat] hp = 300 [square = 12, 24] cube_type = g_tomb [enemy = rat] hp = 300 [enemy = rat] hp = 300 [square = 13, 24] cube_type = w_stone [square = 14, 24] cube_type = g_tomb [square = 15, 24] cube_type = g_tomb [object = torch2] direction = 0 target = 15, 24 [square = 16, 24] cube_type = g_tomb [square = 17, 24] cube_type = g_tomb [object = torch2] direction = 3 target = 17, 24 [square = 18, 24] cube_type = g_tomb [square = 19, 24] cube_type = w_stone [square = 20, 24] cube_type = w_stone [square = 21, 24] cube_type = g_tomb [object = plate1] [square = 22, 24] cube_type = g_tomb [square = 23, 24] cube_type = g_tomb [object = plate_correct] direction = 0 target = 23, 24 [square = 24, 24] cube_type = g_tomb [square = 25, 24] cube_type = g_tomb [object = plate1] [square = 26, 24] cube_type = g_tomb [square = 27, 24] cube_type = g_tomb [object = plate1] direction = 0 target = 27, 24 [square = 28, 24] cube_type = w_stone [square = 29, 24] cube_type = w_stone [square = 1, 25] cube_type = w_stone [square = 2, 25] cube_type = g_tomb [object = column] direction = 1 target = 2, 25 [square = 3, 25] cube_type = g_tomb [object = block_enemy] direction = 0 target = 3, 25 [square = 4, 25] cube_type = g_tomb [object = dirt1] direction = 1 target = 4, 25 [square = 5, 25] cube_type = g_tomb [square = 6, 25] cube_type = g_tomb [square = 7, 25] cube_type = g_tomb [square = 8, 25] cube_type = g_tomb [square = 9, 25] cube_type = w_stone [square = 10, 25] cube_type = g_tomb [object = column] direction = 1 target = 10, 25 [square = 11, 25] cube_type = w_stone [square = 12, 25] cube_type = w_stone [square = 13, 25] cube_type = w_stone [square = 14, 25] cube_type = w_stone [square = 15, 25] cube_type = w_stone [square = 16, 25] cube_type = w_stone [square = 17, 25] cube_type = w_stone [square = 18, 25] cube_type = w_stone [square = 19, 25] cube_type = w_stone [square = 20, 25] cube_type = g_tomb [object = plate1] [square = 21, 25] cube_type = g_tomb [square = 22, 25] cube_type = w_stone [square = 23, 25] cube_type = w_stone [square = 24, 25] cube_type = g_tomb [object = instant_death] direction = 0 target = 24, 25 [item = remains] item_count = 0 [square = 25, 25] cube_type = w_stone [square = 26, 25] cube_type = w_stone [square = 27, 25] cube_type = g_tomb [enemy = skeleton] hp = 500 [square = 28, 25] cube_type = g_tomb [object = plate1] [square = 29, 25] cube_type = w_stone [square = 1, 26] cube_type = w_stone [square = 2, 26] cube_type = w_stone [square = 3, 26] cube_type = w_stone [square = 4, 26] cube_type = w_stone [square = 5, 26] cube_type = w_stone [square = 6, 26] cube_type = w_stone [square = 7, 26] cube_type = w_stone [square = 8, 26] cube_type = w_stone [square = 9, 26] cube_type = w_stone [square = 10, 26] cube_type = w_stone [square = 11, 26] cube_type = w_stone [square = 19, 26] cube_type = w_stone [square = 20, 26] cube_type = w_stone [square = 21, 26] cube_type = w_stone [square = 22, 26] cube_type = w_stone [square = 23, 26] cube_type = w_stone [square = 24, 26] cube_type = g_tomb [square = 25, 26] cube_type = w_stone [square = 26, 26] cube_type = w_stone [square = 27, 26] cube_type = w_stone [square = 28, 26] cube_type = w_stone [square = 29, 26] cube_type = w_stone [square = 20, 27] cube_type = w_stone [square = 21, 27] cube_type = g_tomb [enemy = spider] hp = 400 [square = 22, 27] cube_type = g_tomb [square = 23, 27] cube_type = g_tomb [enemy = skeleton] hp = 500 [square = 24, 27] cube_type = g_tomb [object = saddead_respawn] direction = 3 target = 24, 27 [square = 25, 27] cube_type = g_tomb [square = 26, 27] cube_type = g_tomb [square = 27, 27] cube_type = g_tomb [enemy = skeleton] hp = 500 [square = 28, 27] cube_type = w_stone [square = 20, 28] cube_type = w_stone [square = 21, 28] cube_type = w_stone [square = 22, 28] cube_type = w_stone [square = 23, 28] cube_type = w_stone [square = 24, 28] cube_type = g_tomb [object = down_kt2] direction = 0 [square = 25, 28] cube_type = w_stone [square = 26, 28] cube_type = w_stone [square = 27, 28] cube_type = w_stone [square = 28, 28] cube_type = w_stone [square = 23, 29] cube_type = w_stone [square = 24, 29] cube_type = w_stone [square = 25, 29] cube_type = w_stone \\*********************************** [level = KINGS_TOMB_2] size = 43, 35 object_items_reseted = 0 [square = 14, 1] cube_type = w_stone [square = 15, 1] cube_type = w_stone [square = 16, 1] cube_type = w_stone [square = 17, 1] cube_type = w_stone [square = 18, 1] cube_type = w_stone [square = 19, 1] cube_type = w_stone [square = 12, 2] cube_type = w_stone [square = 13, 2] cube_type = w_stone [square = 14, 2] cube_type = w_stone [square = 15, 2] cube_type = g_tomb [square = 16, 2] cube_type = g_tomb [square = 17, 2] cube_type = g_tomb [square = 18, 2] cube_type = g_tomb [square = 19, 2] cube_type = w_stone [square = 5, 3] cube_type = w_stone [square = 6, 3] cube_type = w_stone [square = 7, 3] cube_type = w_stone [square = 8, 3] cube_type = w_stone [square = 9, 3] cube_type = w_stone [square = 10, 3] cube_type = w_stone [square = 11, 3] cube_type = w_stone [square = 12, 3] cube_type = w_stone [square = 13, 3] cube_type = g_tomb [object = barrel] direction = 1 object_item_count = 0 object_item_count = 0 [square = 14, 3] cube_type = g_tomb [object = cracked_stone] direction = 3 target = 14, 3 [square = 15, 3] cube_type = g_tomb [object = vase2] target = 15, 3 [square = 16, 3] cube_type = w_stone [square = 17, 3] cube_type = w_stone [square = 18, 3] cube_type = g_tomb [object = dirt1] direction = 1 target = 18, 3 [square = 19, 3] cube_type = w_stone [square = 21, 3] cube_type = w_stone [square = 22, 3] cube_type = w_stone [square = 23, 3] cube_type = w_stone [square = 0, 4] cube_type = w_stone [square = 1, 4] cube_type = w_stone [square = 2, 4] cube_type = w_stone [square = 3, 4] cube_type = w_stone [square = 4, 4] cube_type = w_stone [square = 5, 4] cube_type = w_stone [square = 6, 4] cube_type = g_tomb [item = money80] item_count = 76 [square = 7, 4] cube_type = g_tomb [object = cracked_stone] direction = 1 target = 7, 4 [square = 8, 4] cube_type = g_tomb [square = 9, 4] cube_type = g_tomb [square = 10, 4] cube_type = g_tomb [object = timber] direction = 1 target = 10, 4 [object = timber] direction = 3 target = 10, 4 [square = 11, 4] cube_type = g_tomb [square = 12, 4] cube_type = g_tomb [square = 13, 4] cube_type = w_stone [square = 14, 4] cube_type = w_stone [square = 15, 4] cube_type = g_tomb [object = cracked_stone] target = 15, 4 [square = 16, 4] cube_type = w_stone [square = 17, 4] cube_type = w_stone [square = 18, 4] cube_type = g_tomb [object = foliage1] direction = 3 target = 18, 4 [object = foliage1] direction = 1 target = 18, 4 [square = 19, 4] cube_type = w_stone [square = 21, 4] cube_type = w_stone [square = 22, 4] cube_type = g_tomb [object = up_kt1] [square = 23, 4] cube_type = w_stone [square = 0, 5] cube_type = w_stone [square = 1, 5] cube_type = g_tomb [square = 2, 5] cube_type = g_tomb [object = piedestal_hum] direction = 0 target = 2, 5 [square = 3, 5] cube_type = g_tomb [object = vase1] direction = 1 target = 3, 5 [square = 4, 5] cube_type = w_stone [square = 5, 5] cube_type = w_stone [square = 6, 5] cube_type = w_stone [square = 7, 5] cube_type = w_stone [square = 8, 5] cube_type = g_tomb [object = fence2] target = 8, 5 [square = 9, 5] cube_type = w_stone [square = 10, 5] cube_type = w_stone [square = 11, 5] cube_type = w_stone [square = 12, 5] cube_type = g_tomb [object = cracked_stone] direction = 0 target = 12, 5 [square = 13, 5] cube_type = w_stone [square = 14, 5] cube_type = g_tomb [enemy = torso] hp = 350 [square = 15, 5] cube_type = g_tomb [square = 16, 5] cube_type = g_tomb [square = 17, 5] cube_type = w_stone [square = 18, 5] cube_type = g_tomb [object = foliage1] direction = 1 target = 18, 5 [square = 19, 5] cube_type = w_stone [square = 20, 5] cube_type = w_stone [square = 21, 5] cube_type = w_stone [square = 22, 5] cube_type = g_tomb [square = 23, 5] cube_type = w_stone [square = 0, 6] cube_type = w_stone [square = 1, 6] cube_type = g_tomb [square = 2, 6] cube_type = g_tomb [object = dirt1] direction = 1 target = 2, 6 [square = 3, 6] cube_type = g_tomb [square = 4, 6] cube_type = w_stone [square = 7, 6] cube_type = w_stone [square = 8, 6] cube_type = g_tomb [object = vase2] target = 8, 6 [square = 9, 6] cube_type = w_stone [square = 10, 6] cube_type = g_tomb [enemy = headless] hp = 600 [enemy = headless] hp = 600 [square = 11, 6] cube_type = w_stone [square = 12, 6] cube_type = g_tomb [item = sturdy_vest] item_count = 0 [item = flute] item_count = 0 [item = remains] item_count = 0 [square = 13, 6] cube_type = w_stone [square = 14, 6] cube_type = g_tomb [square = 15, 6] cube_type = g_tomb [square = 16, 6] cube_type = g_tomb [enemy = torso] hp = 350 [square = 17, 6] cube_type = w_stone [square = 18, 6] cube_type = g_tomb [object = foliage1] direction = 3 target = 18, 6 [square = 19, 6] cube_type = w_stone [square = 20, 6] cube_type = g_tomb [item = money160] item_count = 84 [square = 21, 6] cube_type = w_stone [square = 22, 6] cube_type = g_tomb [object = torch] direction = 3 target = 22, 6 [square = 23, 6] cube_type = w_stone [square = 24, 6] cube_type = w_stone [square = 25, 6] cube_type = w_stone [square = 26, 6] cube_type = w_stone [square = 27, 6] cube_type = w_stone [square = 28, 6] cube_type = w_stone [square = 29, 6] cube_type = w_stone [square = 30, 6] cube_type = w_stone [square = 31, 6] cube_type = w_stone [square = 32, 6] cube_type = w_stone [square = 33, 6] cube_type = w_stone [square = 34, 6] cube_type = w_stone [square = 35, 6] cube_type = w_stone [square = 36, 6] cube_type = w_stone [square = 37, 6] cube_type = w_stone [square = 0, 7] cube_type = w_stone [square = 1, 7] cube_type = g_tomb [object = piedestal_cou] direction = 0 target = 1, 7 [square = 2, 7] cube_type = g_tomb [square = 3, 7] cube_type = g_tomb [object = piedestal_pow] direction = 0 target = 3, 7 [square = 4, 7] cube_type = w_stone [square = 5, 7] cube_type = w_stone [square = 6, 7] cube_type = w_stone [square = 7, 7] cube_type = w_stone [square = 8, 7] cube_type = g_tomb [object = cracked_stone] direction = 0 target = 8, 7 [square = 9, 7] cube_type = w_stone [square = 10, 7] cube_type = g_tomb [object = cracked_stone] direction = 0 target = 10, 7 [square = 11, 7] cube_type = w_stone [square = 12, 7] cube_type = g_tomb [object = cracked_stone] direction = 0 target = 12, 7 [square = 13, 7] cube_type = w_stone [square = 14, 7] cube_type = w_stone [square = 15, 7] cube_type = g_tomb [object = cracked_stone] target = 15, 7 [square = 16, 7] cube_type = w_stone [square = 17, 7] cube_type = w_stone [square = 18, 7] cube_type = g_tomb [object = dirt1] direction = 1 target = 18, 7 [square = 19, 7] cube_type = w_stone [square = 20, 7] cube_type = g_tomb [object = cracked_stone] target = 20, 7 [square = 21, 7] cube_type = w_stone [square = 22, 7] cube_type = g_tomb [square = 23, 7] cube_type = g_tomb [object = foliage1] direction = 1 target = 23, 7 [object = foliage1] direction = 0 target = 23, 7 [object = dirt2] direction = 0 target = 23, 7 [item = elven_wine] item_count = 0 [item = arrows] item_count = 20 [square = 24, 7] cube_type = w_stone [square = 25, 7] cube_type = g_tomb [object = button] direction = 0 target = 24, 7 [square = 26, 7] cube_type = g_tomb [object = torch2] direction = 3 [square = 27, 7] cube_type = g_tomb [square = 28, 7] cube_type = g_tomb [object = foliage1] direction = 1 [object = foliage1] [object = foliage1] direction = 0 [square = 29, 7] cube_type = g_tomb [object = foliage1] direction = 0 [object = foliage1] [object = foliage1] direction = 3 [square = 30, 7] cube_type = g_tomb [square = 31, 7] cube_type = g_tomb [enemy = bonenight] hp = 550 [square = 32, 7] cube_type = g_tomb [square = 33, 7] cube_type = g_tomb [square = 34, 7] cube_type = g_tomb [enemy = bonenight] hp = 550 [enemy = bonenight] hp = 550 [square = 35, 7] cube_type = g_tomb [square = 36, 7] cube_type = g_tomb [object = torch2] direction = 0 [square = 37, 7] cube_type = w_stone [square = 0, 8] cube_type = w_stone [square = 1, 8] cube_type = w_stone [square = 2, 8] cube_type = g_tomb [object = stone_sign1] direction = 3 [square = 3, 8] cube_type = g_tomb [square = 4, 8] cube_type = g_tomb [object = column] direction = 1 [square = 5, 8] cube_type = w_stone [square = 6, 8] cube_type = w_stone [square = 7, 8] cube_type = g_tomb [object = monk_statue_center] [square = 8, 8] cube_type = g_tomb [square = 9, 8] cube_type = g_tomb [object = monk_statue_center] [square = 10, 8] cube_type = g_tomb [object = dirt1] direction = 1 target = 10, 8 [square = 11, 8] cube_type = g_tomb [object = monk_statue_center] [square = 12, 8] cube_type = g_tomb [square = 13, 8] cube_type = g_tomb [square = 14, 8] cube_type = g_tomb [object = tomb_door] direction = 1 [object = jamb] [object = jamb] direction = 0 [square = 15, 8] cube_type = g_tomb [square = 16, 8] cube_type = w_stone [square = 17, 8] cube_type = w_stone [square = 18, 8] cube_type = g_tomb [square = 19, 8] cube_type = g_tomb [square = 20, 8] cube_type = g_tomb [object = coffin2] direction = 3 [item = remains] item_count = 0 [item = greater_stamina_potion] item_count = 0 [item = hook_pike] item_count = 0 [square = 21, 8] cube_type = w_stone [square = 22, 8] cube_type = g_tomb [square = 23, 8] cube_type = g_tomb [object = torch2] target = 23, 8 [object = tstone] direction = 0 target = 23, 8 [square = 24, 8] cube_type = w_stone [square = 25, 8] cube_type = w_stone [square = 26, 8] cube_type = g_tomb [square = 27, 8] cube_type = w_stone [square = 28, 8] cube_type = w_stone [square = 29, 8] cube_type = w_stone [square = 30, 8] cube_type = w_stone [square = 31, 8] cube_type = w_stone [square = 32, 8] cube_type = w_stone [square = 33, 8] cube_type = w_stone [square = 34, 8] cube_type = w_stone [square = 35, 8] cube_type = w_stone [square = 36, 8] cube_type = g_tomb [square = 37, 8] cube_type = w_stone [square = 0, 9] cube_type = w_stone [square = 1, 9] cube_type = g_tomb [object = column] direction = 0 [square = 2, 9] cube_type = g_tomb [object = sarc_mentor] direction = 1 target = 2, 9 object_item_count = 0 object_item_count = 0 object_item_count = 0 object_item_count = 0 object_item_count = 0 [object = torch_nolight] direction = 1 target = 2, 9 [object = torch_nolight] direction = 0 target = 2, 9 [square = 3, 9] cube_type = g_tomb [square = 4, 9] cube_type = g_tomb [square = 5, 9] cube_type = g_tomb [object = tomb_door] direction = 1 [object = jamb] [object = jamb] direction = 0 [square = 6, 9] cube_type = g_tomb [object = tomb_door] direction = 1 [object = jamb] [object = jamb] direction = 0 [square = 7, 9] cube_type = g_tomb [square = 8, 9] cube_type = g_tomb [enemy = torso] hp = 350 [enemy = torso] hp = 350 [square = 9, 9] cube_type = g_tomb [square = 10, 9] cube_type = g_tomb [square = 11, 9] cube_type = g_tomb [object = dirt1] direction = 1 target = 11, 9 [square = 12, 9] cube_type = g_tomb [enemy = giant_spider] hp = 600 [square = 13, 9] cube_type = g_tomb [object = torch2] direction = 0 [object = torch2] direction = 1 [square = 14, 9] cube_type = w_stone [square = 15, 9] cube_type = g_tomb [square = 16, 9] cube_type = g_tomb [object = cracked_stone] direction = 3 target = 16, 9 [square = 17, 9] cube_type = w_stone [square = 18, 9] cube_type = g_tomb [square = 19, 9] cube_type = g_tomb [square = 20, 9] cube_type = g_tomb [object = coffin2] direction = 3 [object = torch2] direction = 0 [object = torch2] direction = 1 [square = 21, 9] cube_type = w_stone [square = 22, 9] cube_type = g_tomb [enemy = bonewraith] hp = 400 [enemy = bonewraith] hp = 400 [square = 23, 9] cube_type = w_stone [square = 24, 9] cube_type = w_stone [square = 25, 9] cube_type = w_stone [square = 26, 9] cube_type = g_tomb [square = 27, 9] cube_type = w_stone [square = 28, 9] cube_type = g_tomb [square = 29, 9] cube_type = g_tomb [square = 30, 9] cube_type = g_tomb [square = 31, 9] cube_type = g_tomb [square = 32, 9] cube_type = g_tomb [square = 33, 9] cube_type = g_tomb [square = 34, 9] cube_type = g_tomb [square = 35, 9] cube_type = w_stone [square = 36, 9] cube_type = g_tomb [square = 37, 9] cube_type = w_stone [square = 0, 10] cube_type = w_stone [square = 1, 10] cube_type = w_stone [square = 2, 10] cube_type = g_tomb [object = stone_sign1] direction = 3 [object = dirt1] direction = 1 target = 2, 10 [square = 3, 10] cube_type = g_tomb [square = 4, 10] cube_type = g_tomb [object = column] direction = 1 [square = 5, 10] cube_type = w_stone [square = 6, 10] cube_type = w_stone [square = 7, 10] cube_type = g_tomb [object = monk_statue_center] direction = 0 [square = 8, 10] cube_type = g_tomb [square = 9, 10] cube_type = g_tomb [object = monk_statue_center] direction = 0 [square = 10, 10] cube_type = g_tomb [square = 11, 10] cube_type = g_tomb [object = monk_statue_center] direction = 0 [square = 12, 10] cube_type = g_tomb [square = 13, 10] cube_type = g_tomb [square = 14, 10] cube_type = g_tomb [object = tomb_door] direction = 1 [object = jamb] [object = jamb] direction = 0 [square = 15, 10] cube_type = g_tomb [square = 16, 10] cube_type = w_stone [square = 17, 10] cube_type = w_stone [square = 18, 10] cube_type = g_tomb [square = 19, 10] cube_type = g_tomb [object = dirt1] direction = 1 target = 19, 10 [square = 20, 10] cube_type = g_tomb [object = coffin2] direction = 3 [enemy = bonenight] hp = 550 [square = 21, 10] cube_type = w_stone [square = 22, 10] cube_type = g_tomb [object = dirt1] target = 22, 10 [square = 23, 10] cube_type = w_stone [square = 25, 10] cube_type = w_stone [square = 26, 10] cube_type = g_tomb [square = 27, 10] cube_type = w_stone [square = 28, 10] cube_type = g_tomb [square = 29, 10] cube_type = w_stone [square = 30, 10] cube_type = w_stone [square = 31, 10] cube_type = g_tomb [object = fence] [square = 32, 10] cube_type = w_stone [square = 33, 10] cube_type = w_stone [square = 34, 10] cube_type = g_tomb [object = cracked_stone] target = 34, 10 [square = 35, 10] cube_type = w_stone [square = 36, 10] cube_type = g_tomb [object = dirt1] direction = 0 target = 36, 10 [square = 37, 10] cube_type = w_stone [square = 0, 11] cube_type = w_stone [square = 1, 11] cube_type = g_tomb [square = 2, 11] cube_type = g_tomb [enemy = bonenight] hp = 550 [square = 3, 11] cube_type = g_tomb [object = button] direction = 1 target = 4, 12 [square = 4, 11] cube_type = w_stone [square = 5, 11] cube_type = w_stone [square = 6, 11] cube_type = w_stone [square = 7, 11] cube_type = w_stone [square = 8, 11] cube_type = g_tomb [object = cracked_stone] direction = 0 target = 8, 11 [square = 9, 11] cube_type = w_stone [square = 10, 11] cube_type = g_tomb [object = cracked_stone] direction = 0 target = 10, 11 [square = 11, 11] cube_type = w_stone [square = 12, 11] cube_type = g_tomb [object = cracked_stone] direction = 0 target = 12, 11 [square = 13, 11] cube_type = w_stone [square = 14, 11] cube_type = w_stone [square = 15, 11] cube_type = g_tomb [square = 16, 11] cube_type = g_tomb [object = cracked_stone] direction = 3 target = 16, 11 [square = 17, 11] cube_type = w_stone [square = 18, 11] cube_type = g_tomb [object = foliage1] direction = 3 target = 18, 11 [square = 19, 11] cube_type = w_stone [square = 20, 11] cube_type = g_tomb [square = 21, 11] cube_type = w_stone [square = 22, 11] cube_type = g_tomb [object = dirt1] target = 22, 11 [square = 23, 11] cube_type = w_stone [square = 24, 11] cube_type = w_stone [square = 25, 11] cube_type = w_stone [square = 26, 11] cube_type = g_tomb [object = torch] direction = 3 [object = torch] direction = 1 target = 26, 11 [square = 27, 11] cube_type = w_stone [square = 28, 11] cube_type = g_tomb [object = foliage1] direction = 3 target = 28, 11 [square = 29, 11] cube_type = w_stone [square = 30, 11] cube_type = g_tomb [object = cracked_stone] direction = 3 target = 30, 11 [object = stone_sign_song] direction = 3 target = 31, 12 [square = 31, 11] cube_type = g_tomb [square = 32, 11] cube_type = g_tomb [object = stone_sign3] direction = 0 [square = 33, 11] cube_type = w_stone [square = 34, 11] cube_type = g_tomb [object = button] direction = 3 target = 34, 12 [square = 35, 11] cube_type = w_stone [square = 36, 11] cube_type = g_tomb [square = 37, 11] cube_type = w_stone [square = 0, 12] cube_type = w_stone [square = 1, 12] cube_type = g_tomb [square = 2, 12] cube_type = g_tomb [object = piedestal_wis] direction = 0 target = 2, 12 [square = 3, 12] cube_type = g_tomb [square = 4, 12] cube_type = w_stone [square = 5, 12] cube_type = g_tomb [object = foliage1] direction = 0 target = 5, 12 [object = vase2] direction = 1 target = 5, 12 [square = 6, 12] cube_type = g_tomb [object = foliage1] direction = 0 target = 6, 12 [object = foliage1] direction = 1 target = 6, 12 [item = arrows] item_count = 20 [item = arrows] item_count = 20 [item = small_healing_potion] item_count = 0 [square = 7, 12] cube_type = w_stone [square = 8, 12] cube_type = w_stone [square = 9, 12] cube_type = w_stone [square = 10, 12] cube_type = g_tomb [item = remains] item_count = 0 [item = greater_healing_potion] item_count = 0 [item = money640] item_count = 113 [item = snake_mask] item_count = 0 [item = lash] item_count = 0 [square = 11, 12] cube_type = w_stone [square = 12, 12] cube_type = g_tomb [object = vase2] direction = 1 target = 12, 12 [square = 13, 12] cube_type = w_stone [square = 14, 12] cube_type = w_stone [square = 15, 12] cube_type = g_tomb [square = 16, 12] cube_type = w_stone [square = 17, 12] cube_type = w_stone [square = 18, 12] cube_type = g_tomb [object = foliage1] direction = 3 target = 18, 12 [square = 19, 12] cube_type = w_stone [square = 20, 12] cube_type = w_stone [square = 21, 12] cube_type = w_stone [square = 22, 12] cube_type = g_tomb [square = 23, 12] cube_type = g_tomb [object = fence] direction = 1 [square = 24, 12] cube_type = w_stone [square = 25, 12] cube_type = w_stone [square = 26, 12] cube_type = g_tomb [object = teleport_turnS] direction = 0 target = 26, 12 [square = 27, 12] cube_type = w_stone [square = 28, 12] cube_type = g_tomb [object = foliage1] direction = 3 target = 28, 12 [object = torch] direction = 1 target = 28, 12 [square = 29, 12] cube_type = w_stone [square = 30, 12] cube_type = w_stone [square = 31, 12] cube_type = g_tomb [object = sarc_bard] direction = 1 target = 31, 12 object_item_count = 0 object_item_count = 40 object_item_count = 0 object_item_count = 0 object_item_count = 0 [object = torch_nolight] direction = 1 target = 31, 12 [object = torch_nolight] direction = 0 target = 31, 12 [square = 32, 12] cube_type = g_tomb [enemy = giant_spider] hp = 600 [square = 33, 12] cube_type = w_stone [square = 34, 12] cube_type = w_stone [square = 35, 12] cube_type = w_stone [square = 36, 12] cube_type = g_tomb [object = teleport_turnN] direction = 0 target = 36, 12 [square = 37, 12] cube_type = w_stone [square = 0, 13] cube_type = w_stone [square = 1, 13] cube_type = g_tomb [object = dirt1] direction = 1 target = 1, 13 [square = 2, 13] cube_type = g_tomb [square = 3, 13] cube_type = g_tomb [object = vase2] direction = 1 target = 3, 13 [square = 4, 13] cube_type = w_stone [square = 5, 13] cube_type = w_stone [square = 6, 13] cube_type = w_stone [square = 7, 13] cube_type = w_stone [square = 8, 13] cube_type = w_stone [square = 9, 13] cube_type = w_stone [square = 10, 13] cube_type = w_stone [square = 11, 13] cube_type = w_stone [square = 12, 13] cube_type = w_stone [square = 13, 13] cube_type = w_stone [square = 14, 13] cube_type = g_tomb [object = foliage1] direction = 3 [object = foliage1] direction = 1 [object = foliage1] direction = 0 [object = foliage1] [object = vase1] direction = 1 target = 14, 13 [square = 15, 13] cube_type = g_tomb [object = foliage1] direction = 3 [object = foliage1] direction = 1 [square = 16, 13] cube_type = g_tomb [object = foliage1] direction = 1 [object = foliage1] direction = 3 [object = foliage1] [object = foliage1] direction = 0 [object = barrel] direction = 0 object_item_count = 16 object_item_count = 0 [square = 17, 13] cube_type = w_stone [square = 18, 13] cube_type = g_tomb [enemy = torso] hp = 350 [enemy = torso] hp = 350 [square = 19, 13] cube_type = w_stone [square = 20, 13] cube_type = w_stone [square = 21, 13] cube_type = w_stone [square = 22, 13] cube_type = g_tomb [square = 23, 13] cube_type = w_stone [square = 24, 13] cube_type = w_stone [square = 25, 13] cube_type = w_stone [square = 26, 13] cube_type = g_tomb [object = torch] direction = 3 [object = torch] direction = 1 target = 26, 13 [square = 27, 13] cube_type = w_stone [square = 28, 13] cube_type = g_tomb [object = foliage1] direction = 3 target = 28, 13 [square = 29, 13] cube_type = w_stone [object = teleport] direction = 0 target = 31, 16 [square = 30, 13] cube_type = g_tomb [object = button] target = 29, 13 [object = torch] target = 30, 13 [square = 31, 13] cube_type = g_tomb [square = 32, 13] cube_type = g_tomb [enemy = giant_spider] hp = 600 [square = 33, 13] cube_type = w_stone [square = 34, 13] cube_type = g_tomb [object = button] direction = 3 target = 33, 12 [square = 35, 13] cube_type = w_stone [square = 36, 13] cube_type = g_tomb [square = 37, 13] cube_type = w_stone [square = 0, 14] cube_type = w_stone [square = 1, 14] cube_type = w_stone [square = 2, 14] cube_type = w_stone [square = 3, 14] cube_type = w_stone [square = 4, 14] cube_type = w_stone [square = 5, 14] cube_type = w_stone [square = 6, 14] cube_type = g_tomb [object = vase1] direction = 0 target = 6, 14 [square = 7, 14] cube_type = g_tomb [object = torch] direction = 0 [object = chest6] target = 7, 14 object_item_count = 142 object_item_count = 469 object_item_count = 0 object_item_count = 0 object_item_count = 0 object_item_count = 0 object_item_count = 0 object_item_count = 0 [square = 8, 14] cube_type = g_tomb [object = dirt1] direction = 0 target = 8, 14 [square = 9, 14] cube_type = w_stone [square = 13, 14] cube_type = w_stone [square = 14, 14] cube_type = g_tomb [object = foliage1] direction = 3 [object = foliage1] direction = 1 [object = foliage1] direction = 0 [object = foliage1] [square = 15, 14] cube_type = g_tomb [object = foliage1] direction = 3 [object = foliage1] direction = 1 [square = 16, 14] cube_type = g_tomb [object = foliage1] direction = 1 [object = foliage1] direction = 3 [object = foliage1] [object = foliage1] direction = 0 [enemy = headless] hp = 600 [square = 17, 14] cube_type = w_stone [square = 18, 14] cube_type = g_tomb [object = button] direction = 3 target = 19, 14 [square = 19, 14] cube_type = w_stone [square = 20, 14] cube_type = g_tomb [object = barrel] direction = 1 object_item_count = 20 object_item_count = 0 [object = torch] direction = 0 [object = foliage1] [object = foliage1] direction = 3 [object = foliage1] direction = 0 [enemy = corpse_eater] hp = 400 [enemy = corpse_eater] hp = 400 [square = 21, 14] cube_type = g_tomb [enemy = corpse_eater] hp = 400 [square = 22, 14] cube_type = g_tomb [square = 23, 14] cube_type = w_stone [square = 25, 14] cube_type = w_stone [square = 26, 14] cube_type = g_tomb [square = 27, 14] cube_type = w_stone [square = 28, 14] cube_type = g_tomb [square = 29, 14] cube_type = w_stone [square = 30, 14] cube_type = w_stone [square = 31, 14] cube_type = g_tomb [object = fence] [square = 32, 14] cube_type = w_stone [square = 33, 14] cube_type = w_stone [square = 34, 14] cube_type = g_tomb [object = cracked_stone] target = 34, 14 [square = 35, 14] cube_type = w_stone [square = 36, 14] cube_type = g_tomb [object = dirt1] direction = 0 target = 36, 14 [square = 37, 14] cube_type = w_stone [square = 0, 15] cube_type = w_stone [square = 1, 15] cube_type = g_tomb [object = monk_statue_center] direction = 1 target = 1, 15 [square = 2, 15] cube_type = g_tomb [object = flag2] direction = 0 target = 2, 15 [square = 3, 15] cube_type = w_stone [square = 4, 15] cube_type = w_stone [square = 5, 15] cube_type = w_stone [square = 6, 15] cube_type = g_tomb [enemy = torso] hp = 350 [square = 7, 15] cube_type = g_tomb [square = 8, 15] cube_type = g_tomb [enemy = headless] hp = 600 [square = 9, 15] cube_type = w_stone [square = 10, 15] cube_type = w_stone [square = 11, 15] cube_type = w_stone [square = 13, 15] cube_type = w_stone [square = 14, 15] cube_type = g_tomb [object = foliage1] direction = 3 [object = foliage1] direction = 1 [object = foliage1] direction = 0 [object = foliage1] [object = vase2] direction = 1 target = 14, 15 [enemy = headless] hp = 600 [square = 15, 15] cube_type = g_tomb [object = foliage1] direction = 3 [object = foliage1] direction = 1 [square = 16, 15] cube_type = g_tomb [object = foliage1] direction = 1 [object = foliage1] direction = 3 [object = foliage1] [object = foliage1] direction = 0 [object = vase1] direction = 1 target = 16, 15 [square = 17, 15] cube_type = w_stone [square = 18, 15] cube_type = g_tomb [object = dirt1] direction = 1 target = 18, 15 [square = 19, 15] cube_type = w_stone [square = 20, 15] cube_type = w_stone [square = 21, 15] cube_type = w_stone [square = 22, 15] cube_type = g_tomb [object = dirt1] target = 22, 15 [object = torch] direction = 1 target = 22, 15 [square = 23, 15] cube_type = w_stone [square = 25, 15] cube_type = w_stone [square = 26, 15] cube_type = g_tomb [enemy = spider] hp = 400 [square = 27, 15] cube_type = w_stone [square = 28, 15] cube_type = g_tomb [square = 29, 15] cube_type = g_tomb [square = 30, 15] cube_type = g_tomb [square = 31, 15] cube_type = g_tomb [object = teleport_turnS] direction = 0 target = 31, 9 [square = 32, 15] cube_type = g_tomb [square = 33, 15] cube_type = g_tomb [square = 34, 15] cube_type = g_tomb [square = 35, 15] cube_type = w_stone [square = 36, 15] cube_type = g_tomb [square = 37, 15] cube_type = w_stone [square = 0, 16] cube_type = w_stone [square = 1, 16] cube_type = w_stone [square = 2, 16] cube_type = g_tomb [square = 3, 16] cube_type = w_stone [square = 4, 16] cube_type = g_tomb [object = flag1] direction = 3 [square = 5, 16] cube_type = g_tomb [square = 6, 16] cube_type = g_tomb [object = column] direction = 1 [square = 7, 16] cube_type = g_tomb [square = 8, 16] cube_type = g_tomb [object = column] direction = 1 [square = 9, 16] cube_type = g_tomb [square = 10, 16] cube_type = g_tomb [object = vase2] direction = 0 target = 10, 16 [square = 11, 16] cube_type = w_stone [square = 12, 16] cube_type = w_stone [square = 13, 16] cube_type = w_stone [square = 14, 16] cube_type = w_stone [square = 15, 16] cube_type = g_tomb [square = 16, 16] cube_type = w_stone [square = 17, 16] cube_type = w_stone [square = 18, 16] cube_type = g_tomb [square = 19, 16] cube_type = w_stone [square = 21, 16] cube_type = w_stone [square = 22, 16] cube_type = g_tomb [square = 23, 16] cube_type = w_stone [square = 25, 16] cube_type = w_stone [square = 26, 16] cube_type = g_tomb [square = 27, 16] cube_type = w_stone [square = 28, 16] cube_type = w_stone [square = 29, 16] cube_type = g_tomb [object = fence] direction = 0 [object = flower1] direction = 0 [object = dirt2] direction = 0 [square = 30, 16] cube_type = w_stone [square = 31, 16] cube_type = g_tomb [square = 32, 16] cube_type = w_stone [square = 33, 16] cube_type = w_stone [square = 34, 16] cube_type = w_stone [square = 35, 16] cube_type = w_stone [square = 36, 16] cube_type = g_tomb [square = 37, 16] cube_type = w_stone [square = 0, 17] cube_type = w_stone [square = 1, 17] cube_type = g_tomb [object = sarc_wiz] direction = 1 target = 1, 17 [object = torch_nolight] direction = 1 target = 1, 17 [object = torch_nolight] direction = 0 target = 1, 17 [square = 2, 17] cube_type = g_tomb [square = 3, 17] cube_type = g_tomb [object = stone_sign2] [object = stone_sign2] direction = 0 [square = 4, 17] cube_type = g_tomb [square = 5, 17] cube_type = g_tomb [enemy = headless] hp = 600 [square = 6, 17] cube_type = g_tomb [square = 7, 17] cube_type = g_tomb [square = 8, 17] cube_type = g_tomb [square = 9, 17] cube_type = g_tomb [object = dirt1] direction = 0 target = 9, 17 [square = 10, 17] cube_type = g_tomb [square = 11, 17] cube_type = g_tomb [square = 12, 17] cube_type = g_tomb [square = 13, 17] cube_type = g_tomb [object = button] direction = 0 target = 14, 17 [square = 14, 17] cube_type = w_stone [square = 15, 17] cube_type = g_tomb [square = 16, 17] cube_type = g_tomb [enemy = corpse_eater] hp = 400 [square = 17, 17] cube_type = g_tomb [square = 18, 17] cube_type = g_tomb [square = 19, 17] cube_type = w_stone [square = 21, 17] cube_type = w_stone [square = 22, 17] cube_type = g_tomb [square = 23, 17] cube_type = w_stone [square = 25, 17] cube_type = w_stone [square = 26, 17] cube_type = g_tomb [object = torch2] [square = 27, 17] cube_type = g_tomb [square = 28, 17] cube_type = g_tomb [square = 29, 17] cube_type = g_tomb [square = 30, 17] cube_type = w_stone [square = 31, 17] cube_type = g_tomb [square = 32, 17] cube_type = g_tomb [square = 33, 17] cube_type = g_tomb [square = 34, 17] cube_type = g_tomb [square = 35, 17] cube_type = g_tomb [enemy = bonenight] hp = 550 [square = 36, 17] cube_type = g_tomb [square = 37, 17] cube_type = w_stone [square = 0, 18] cube_type = w_stone [square = 1, 18] cube_type = w_stone [square = 2, 18] cube_type = g_tomb [square = 3, 18] cube_type = w_stone [square = 4, 18] cube_type = g_tomb [object = flag1] direction = 3 [square = 5, 18] cube_type = g_tomb [square = 6, 18] cube_type = g_tomb [object = column] direction = 1 [square = 7, 18] cube_type = g_tomb [square = 8, 18] cube_type = g_tomb [object = column] direction = 1 [square = 9, 18] cube_type = g_tomb [square = 10, 18] cube_type = g_tomb [object = vase2] direction = 0 target = 10, 18 [square = 11, 18] cube_type = w_stone [square = 12, 18] cube_type = w_stone [square = 13, 18] cube_type = w_stone [square = 14, 18] cube_type = w_stone [square = 15, 18] cube_type = w_stone [square = 16, 18] cube_type = w_stone [square = 17, 18] cube_type = w_stone [square = 18, 18] cube_type = g_tomb [square = 19, 18] cube_type = w_stone [square = 21, 18] cube_type = w_stone [square = 22, 18] cube_type = g_tomb [object = down2] direction = 0 [square = 23, 18] cube_type = w_stone [square = 25, 18] cube_type = w_stone [square = 26, 18] cube_type = w_stone [square = 27, 18] cube_type = w_stone [square = 28, 18] cube_type = w_stone [square = 29, 18] cube_type = g_tomb [object = torch2] [square = 30, 18] cube_type = w_stone [square = 31, 18] cube_type = w_stone [square = 32, 18] cube_type = w_stone [square = 33, 18] cube_type = w_stone [square = 34, 18] cube_type = w_stone [square = 35, 18] cube_type = w_stone [square = 36, 18] cube_type = w_stone [square = 37, 18] cube_type = w_stone [square = 0, 19] cube_type = w_stone [square = 1, 19] cube_type = g_tomb [object = monk_statue_center] direction = 1 target = 1, 19 [square = 2, 19] cube_type = g_tomb [object = flag2] target = 2, 19 [square = 3, 19] cube_type = w_stone [square = 4, 19] cube_type = w_stone [square = 5, 19] cube_type = w_stone [square = 6, 19] cube_type = g_tomb [square = 7, 19] cube_type = g_tomb [object = dirt1] direction = 1 [square = 8, 19] cube_type = g_tomb [enemy = headless] hp = 600 [square = 9, 19] cube_type = w_stone [square = 10, 19] cube_type = w_stone [square = 11, 19] cube_type = w_stone [square = 17, 19] cube_type = w_stone [square = 18, 19] cube_type = g_tomb [object = down1] direction = 0 [square = 19, 19] cube_type = w_stone [square = 21, 19] cube_type = w_stone [square = 22, 19] cube_type = w_stone [square = 23, 19] cube_type = w_stone [square = 25, 19] cube_type = w_stone [square = 26, 19] cube_type = g_tomb [object = down3] [square = 27, 19] cube_type = w_stone [square = 28, 19] cube_type = w_stone [square = 29, 19] cube_type = g_tomb [square = 30, 19] cube_type = w_stone [square = 0, 20] cube_type = w_stone [square = 1, 20] cube_type = w_stone [square = 2, 20] cube_type = w_stone [square = 3, 20] cube_type = w_stone [square = 5, 20] cube_type = w_stone [square = 6, 20] cube_type = g_tomb [object = dirt1] direction = 1 [square = 7, 20] cube_type = g_tomb [square = 8, 20] cube_type = g_tomb [object = vase2] direction = 0 target = 8, 20 [square = 9, 20] cube_type = w_stone [square = 12, 20] cube_type = w_stone [square = 13, 20] cube_type = w_stone [square = 14, 20] cube_type = w_stone [square = 17, 20] cube_type = w_stone [square = 18, 20] cube_type = w_stone [square = 19, 20] cube_type = w_stone [square = 25, 20] cube_type = w_stone [square = 26, 20] cube_type = g_tomb [square = 27, 20] cube_type = g_tomb [square = 28, 20] cube_type = g_tomb [object = dirt1] [square = 29, 20] cube_type = g_tomb [object = dirt1] [square = 30, 20] cube_type = w_stone [square = 5, 21] cube_type = w_stone [square = 6, 21] cube_type = w_stone [square = 7, 21] cube_type = g_tomb [object = tomb_door] [object = jamb] direction = 1 [object = jamb] direction = 3 [square = 8, 21] cube_type = w_stone [square = 9, 21] cube_type = w_stone [square = 10, 21] cube_type = w_stone [square = 11, 21] cube_type = w_stone [square = 12, 21] cube_type = w_stone [square = 13, 21] cube_type = g_tomb cube_direction = 1 [object = fence] [object = flag1] direction = 0 [square = 14, 21] cube_type = w_stone [square = 15, 21] cube_type = w_stone [square = 21, 21] cube_type = w_stone [square = 22, 21] cube_type = w_stone [square = 23, 21] cube_type = w_stone [square = 24, 21] cube_type = w_stone [square = 25, 21] cube_type = w_stone [square = 26, 21] cube_type = g_tomb [object = jamb] direction = 1 [object = jamb] direction = 3 [object = timber] target = 26, 21 [object = tomb_door_jammed] direction = 0 target = 26, 21 [square = 27, 21] cube_type = w_stone [square = 28, 21] cube_type = w_stone [square = 29, 21] cube_type = w_stone [square = 30, 21] cube_type = w_stone [square = 5, 22] cube_type = w_stone [square = 6, 22] cube_type = g_tomb [object = column] direction = 3 [square = 7, 22] cube_type = g_tomb [square = 8, 22] cube_type = g_tomb [object = column] direction = 3 [square = 9, 22] cube_type = w_stone [square = 10, 22] cube_type = w_stone [square = 11, 22] cube_type = g_tomb [object = fence] direction = 1 [object = flag1] direction = 3 [square = 12, 22] cube_type = g_tomb [object = button] direction = 0 target = 9, 24 [object = torch2] direction = 0 target = 12, 22 [object = torch2] direction = 3 target = 12, 22 [square = 13, 22] cube_type = g_tomb [object = block_enemy] direction = 0 target = 13, 22 [square = 14, 22] cube_type = g_tomb [enemy = torso] hp = 350 [square = 15, 22] cube_type = w_stone [square = 16, 22] cube_type = w_stone [square = 21, 22] cube_type = w_stone [square = 22, 22] cube_type = g_tomb [square = 23, 22] cube_type = g_tomb [object = sewer_bottom] direction = 0 [square = 24, 22] cube_type = g_tomb [object = sewer_bottom] direction = 0 [square = 25, 22] cube_type = g_tomb [square = 26, 22] cube_type = g_tomb [object = sewer_bottom] direction = 0 [square = 27, 22] cube_type = g_tomb [object = sewer_bottom] direction = 0 [square = 28, 22] cube_type = g_tomb [square = 29, 22] cube_type = w_stone [object = sewer_bottom] direction = 3 [square = 30, 22] cube_type = empty [square = 31, 22] cube_type = empty [square = 32, 22] cube_type = empty [square = 33, 22] cube_type = empty [square = 34, 22] cube_type = empty [square = 35, 22] cube_type = empty [square = 36, 22] cube_type = empty [square = 37, 22] cube_type = empty [square = 38, 22] cube_type = empty [square = 39, 22] cube_type = empty [square = 40, 22] cube_type = empty [square = 41, 22] cube_type = empty [square = 42, 22] cube_type = empty [square = 4, 23] cube_type = w_stone [square = 5, 23] cube_type = w_stone [square = 6, 23] cube_type = g_tomb [square = 7, 23] cube_type = g_tomb [square = 8, 23] cube_type = g_tomb [square = 9, 23] cube_type = w_stone [square = 10, 23] cube_type = w_stone [square = 11, 23] cube_type = w_stone [square = 12, 23] cube_type = g_tomb [square = 13, 23] cube_type = g_tomb [object = block_enemy] direction = 0 target = 13, 23 [square = 14, 23] cube_type = g_tomb [square = 15, 23] cube_type = g_tomb [object = fence] direction = 1 [object = flag1] direction = 1 [square = 16, 23] cube_type = w_stone [square = 17, 23] cube_type = w_stone [square = 18, 23] cube_type = w_stone [square = 19, 23] cube_type = w_stone [square = 21, 23] cube_type = w_stone [square = 22, 23] cube_type = g_tomb [object = sewer_bottom] direction = 3 [square = 23, 23] cube_type = empty [square = 24, 23] cube_type = empty [square = 25, 23] cube_type = g_tomb [object = sewer_bottom] direction = 3 [object = sewer_bottom] direction = 1 [square = 26, 23] cube_type = empty [square = 27, 23] cube_type = empty [square = 28, 23] cube_type = g_tomb [object = sewer_bottom] direction = 1 [square = 29, 23] cube_type = w_stone [object = sewer_bottom] direction = 3 [square = 30, 23] cube_type = empty [square = 31, 23] cube_type = empty [square = 32, 23] cube_type = empty [square = 33, 23] cube_type = empty [square = 34, 23] cube_type = empty [square = 35, 23] cube_type = empty [square = 36, 23] cube_type = empty [square = 37, 23] cube_type = empty [square = 38, 23] cube_type = empty [square = 39, 23] cube_type = empty [square = 40, 23] cube_type = empty [square = 41, 23] cube_type = empty [square = 42, 23] cube_type = empty [square = 4, 24] cube_type = w_stone [square = 5, 24] cube_type = g_tomb [object = altar] direction = 1 target = 5, 24 [object = torch] direction = 0 target = 5, 24 [object = torch] target = 5, 24 [square = 6, 24] cube_type = g_tomb [square = 7, 24] cube_type = g_tomb [square = 8, 24] cube_type = g_tomb [object = boulder4] direction = 0 target = 8, 24 [square = 9, 24] cube_type = w_stone [square = 10, 24] cube_type = g_tomb [object = dirt2] direction = 0 target = 10, 24 [square = 11, 24] cube_type = g_tomb [square = 12, 24] cube_type = g_tomb [enemy = torso] hp = 350 [square = 13, 24] cube_type = g_tomb [object = block_enemy] direction = 0 target = 13, 24 [square = 14, 24] cube_type = g_tomb [object = vase2] direction = 0 target = 14, 24 [square = 15, 24] cube_type = w_stone [square = 16, 24] cube_type = w_stone [square = 17, 24] cube_type = g_tomb [object = foliage1] direction = 1 target = 17, 24 [square = 18, 24] cube_type = g_tomb [object = foliage1] direction = 3 target = 18, 24 [object = foliage1] target = 18, 24 [object = foliage1] direction = 1 target = 18, 24 [object = foliage1] direction = 0 target = 18, 24 [object = lever] direction = 1 target = 18, 24 [enemy = bonewraith] hp = 400 [square = 19, 24] cube_type = w_stone [square = 20, 24] cube_type = w_stone [square = 21, 24] cube_type = w_stone [square = 22, 24] cube_type = g_tomb [object = sewer_bottom] direction = 3 [object = foliage1] direction = 3 target = 22, 24 [square = 23, 24] cube_type = empty [square = 24, 24] cube_type = g_tomb [object = sewer_bottom] direction = 1 [object = sewer_bottom] [object = torch2] direction = 3 [square = 25, 24] cube_type = g_tomb [object = chest1] direction = 0 target = 25, 24 object_item_count = 0 object_item_count = 0 [square = 26, 24] cube_type = g_tomb [object = sewer_bottom] direction = 3 [object = sewer_bottom] [object = torch2] direction = 0 [square = 27, 24] cube_type = empty [square = 28, 24] cube_type = g_tomb [object = sewer_bottom] direction = 1 [square = 29, 24] cube_type = g_tomb [object = sewer_bottom] direction = 3 [object = flag1] direction = 0 [square = 30, 24] cube_type = empty [square = 31, 24] cube_type = empty [square = 32, 24] cube_type = g_tomb [object = column] direction = 0 [object = sewer_bottom] direction = 1 [square = 33, 24] cube_type = g_tomb [square = 34, 24] cube_type = g_tomb [square = 35, 24] cube_type = g_tomb [square = 36, 24] cube_type = g_tomb [square = 37, 24] cube_type = g_tomb [square = 38, 24] cube_type = g_tomb [square = 39, 24] cube_type = g_tomb [square = 40, 24] cube_type = g_tomb [object = column] direction = 0 [square = 41, 24] cube_type = empty [square = 42, 24] cube_type = empty [square = 4, 25] cube_type = w_stone [square = 5, 25] cube_type = w_stone [square = 6, 25] cube_type = g_tomb [object = boulder4] direction = 0 target = 6, 25 [square = 7, 25] cube_type = g_tomb [object = boulder4] direction = 0 target = 7, 25 [square = 8, 25] cube_type = g_tomb [square = 9, 25] cube_type = w_stone [square = 10, 25] cube_type = w_stone [square = 11, 25] cube_type = w_stone [square = 12, 25] cube_type = w_stone [square = 13, 25] cube_type = g_tomb [square = 14, 25] cube_type = w_stone [square = 15, 25] cube_type = w_stone [square = 16, 25] cube_type = w_stone [square = 17, 25] cube_type = w_stone [square = 18, 25] cube_type = g_tomb [object = cracked_stone] direction = 0 target = 18, 25 [object = foliage1] direction = 3 target = 18, 25 [object = foliage1] direction = 1 target = 18, 25 [object = foliage1] direction = 0 target = 18, 25 [square = 19, 25] cube_type = w_stone [square = 20, 25] cube_type = g_tomb [object = lever] direction = 0 target = 20, 25 [object = coffin2] target = 20, 25 [object = coffin1] direction = 3 target = 20, 25 [object = flag1] direction = 3 target = 20, 25 [object = foliage1] direction = 0 target = 20, 25 [square = 21, 25] cube_type = w_stone [square = 22, 25] cube_type = g_tomb [object = sewer_bottom] direction = 3 [object = foliage1] direction = 3 target = 22, 25 [square = 23, 25] cube_type = empty [square = 24, 25] cube_type = g_tomb [object = sewer_bottom] direction = 1 [object = sewer_bottom] direction = 0 [object = torch2] [square = 25, 25] cube_type = g_tomb [object = sewer_bottom] direction = 0 [object = monk_statue_center] direction = 0 [square = 26, 25] cube_type = g_tomb [object = sewer_bottom] direction = 0 [object = sewer_bottom] direction = 3 [object = torch2] direction = 1 [square = 27, 25] cube_type = empty [square = 28, 25] cube_type = g_tomb [object = sewer_bottom] direction = 1 [square = 29, 25] cube_type = g_tomb [object = sewer_bottom] direction = 3 [object = flag1] [object = torch_lightbridge] direction = 1 target = 29, 25 [square = 30, 25] cube_type = empty [square = 31, 25] cube_type = empty [square = 32, 25] cube_type = g_tomb [object = sewer_bottom] direction = 1 [square = 33, 25] cube_type = g_tomb [square = 34, 25] cube_type = g_tomb [object = sewer_bottom] direction = 0 [square = 35, 25] cube_type = g_tomb [object = sewer_bottom] direction = 0 [square = 36, 25] cube_type = g_tomb [object = sewer_bottom] direction = 0 [square = 37, 25] cube_type = g_tomb [object = sewer_bottom] direction = 0 [square = 38, 25] cube_type = g_tomb [object = sewer_bottom] direction = 0 [square = 39, 25] cube_type = g_tomb [square = 40, 25] cube_type = g_tomb [square = 41, 25] cube_type = empty [square = 42, 25] cube_type = empty [square = 5, 26] cube_type = w_stone [square = 6, 26] cube_type = g_tomb [square = 7, 26] cube_type = g_tomb [object = boulder4] direction = 0 target = 7, 26 [square = 8, 26] cube_type = g_tomb [square = 9, 26] cube_type = w_stone [square = 10, 26] cube_type = g_tomb [object = chest1] direction = 1 target = 10, 26 object_item_count = 0 object_item_count = 0 [square = 11, 26] cube_type = g_tomb [item = remains] item_count = 0 [enemy = spider] hp = 400 [square = 12, 26] cube_type = g_tomb [object = torch] [square = 13, 26] cube_type = g_tomb [square = 14, 26] cube_type = w_stone [square = 15, 26] cube_type = w_stone [square = 16, 26] cube_type = g_tomb [object = cracked_stone] direction = 0 target = 16, 26 [object = lever] direction = 0 target = 16, 26 [square = 17, 26] cube_type = w_stone [square = 18, 26] cube_type = g_tomb [object = cracked_stone] direction = 0 target = 18, 26 [square = 19, 26] cube_type = w_stone [square = 20, 26] cube_type = g_tomb [object = cracked_stone] direction = 0 target = 20, 26 [square = 21, 26] cube_type = w_stone [square = 22, 26] cube_type = g_tomb [object = sewer_bottom] direction = 3 [object = foliage1] direction = 3 target = 22, 26 [square = 23, 26] cube_type = empty [square = 24, 26] cube_type = empty [square = 25, 26] cube_type = empty [square = 26, 26] cube_type = empty [square = 27, 26] cube_type = empty [square = 28, 26] cube_type = g_tomb [object = sewer_bottom] direction = 1 [object = stone_sign_water] direction = 1 [square = 29, 26] cube_type = w_stone [object = sewer_bottom] direction = 3 [square = 30, 26] cube_type = empty [square = 31, 26] cube_type = empty [square = 32, 26] cube_type = g_tomb [object = sewer_bottom] direction = 1 [square = 33, 26] cube_type = g_tomb [object = sewer_bottom] direction = 3 [square = 34, 26] cube_type = empty [square = 35, 26] cube_type = empty [square = 36, 26] cube_type = empty [square = 37, 26] cube_type = empty [square = 38, 26] cube_type = empty [square = 39, 26] cube_type = g_tomb [object = sewer_bottom] direction = 1 [square = 40, 26] cube_type = g_tomb [square = 41, 26] cube_type = empty [square = 42, 26] cube_type = empty [square = 5, 27] cube_type = w_stone [square = 6, 27] cube_type = g_tomb [object = column] direction = 3 [square = 7, 27] cube_type = g_tomb [square = 8, 27] cube_type = g_tomb [object = column] direction = 3 [square = 9, 27] cube_type = w_stone [square = 10, 27] cube_type = w_stone [square = 11, 27] cube_type = w_stone [square = 12, 27] cube_type = w_stone [square = 13, 27] cube_type = g_tomb [square = 14, 27] cube_type = w_stone [square = 15, 27] cube_type = g_tomb [object = cracked_stone] direction = 3 target = 15, 27 [object = lever] direction = 3 target = 15, 27 [square = 16, 27] cube_type = g_tomb [object = sewer_bottom] direction = 0 [square = 17, 27] cube_type = g_tomb [square = 18, 27] cube_type = g_tomb [object = sewer_bottom] direction = 0 [square = 19, 27] cube_type = g_tomb [object = cracked_stone] direction = 3 target = 19, 27 [square = 20, 27] cube_type = g_tomb [square = 21, 27] cube_type = w_stone [square = 22, 27] cube_type = g_tomb [enemy = torso] hp = 350 [square = 23, 27] cube_type = g_tomb [object = sewer_bottom] [square = 24, 27] cube_type = g_tomb [object = sewer_bottom] [square = 25, 27] cube_type = g_tomb [object = sewer_bottom] [square = 26, 27] cube_type = g_tomb [object = sewer_bottom] [square = 27, 27] cube_type = g_tomb [object = sewer_bottom] [square = 28, 27] cube_type = g_tomb [square = 29, 27] cube_type = w_stone [object = sewer_bottom] direction = 3 [square = 30, 27] cube_type = empty [square = 31, 27] cube_type = empty [square = 32, 27] cube_type = g_tomb [object = sewer_bottom] direction = 1 [square = 33, 27] cube_type = g_tomb [object = sewer_bottom] direction = 3 [square = 34, 27] cube_type = empty [square = 35, 27] cube_type = g_tomb [object = sewer_bottom] direction = 1 [object = sewer_bottom] [object = column] direction = 3 [square = 36, 27] cube_type = g_tomb [object = sewer_bottom] [object = column] direction = 0 target = 36, 27 [square = 37, 27] cube_type = g_tomb [object = sewer_bottom] direction = 3 [object = sewer_bottom] [object = column] direction = 3 [square = 38, 27] cube_type = empty [square = 39, 27] cube_type = g_tomb [object = sewer_bottom] direction = 1 [square = 40, 27] cube_type = g_tomb [object = stone_sign4] [square = 41, 27] cube_type = empty [square = 42, 27] cube_type = empty [square = 5, 28] cube_type = w_stone [square = 6, 28] cube_type = g_tomb [square = 7, 28] cube_type = g_tomb [square = 8, 28] cube_type = g_tomb [square = 9, 28] cube_type = g_tomb [object = column] direction = 3 [square = 10, 28] cube_type = g_tomb [item = stones] item_count = 10 [square = 11, 28] cube_type = g_tomb [object = column] direction = 3 [square = 12, 28] cube_type = w_stone [square = 13, 28] cube_type = w_illusion [square = 14, 28] cube_type = w_stone [square = 15, 28] cube_type = w_stone [object = sewer_bottom] direction = 3 [square = 16, 28] cube_type = empty [square = 17, 28] cube_type = g_tomb [object = sewer_bottom] direction = 3 [object = sewer_bottom] direction = 1 [square = 18, 28] cube_type = empty [square = 19, 28] cube_type = w_stone [object = sewer_bottom] direction = 1 [square = 20, 28] cube_type = w_stone [square = 21, 28] cube_type = w_stone [square = 22, 28] cube_type = g_tomb [square = 23, 28] cube_type = w_stone [square = 24, 28] cube_type = w_stone [square = 25, 28] cube_type = w_stone [square = 26, 28] cube_type = w_stone [square = 27, 28] cube_type = w_stone [square = 28, 28] cube_type = w_stone [square = 29, 28] cube_type = w_stone [object = sewer_bottom] direction = 3 [square = 30, 28] cube_type = empty [square = 31, 28] cube_type = empty [square = 32, 28] cube_type = g_tomb [object = sewer_bottom] direction = 1 [square = 33, 28] cube_type = g_tomb [object = sewer_bottom] direction = 3 [square = 34, 28] cube_type = empty [square = 35, 28] cube_type = g_tomb [object = sewer_bottom] direction = 1 [object = sarc_warrior] direction = 1 target = 35, 28 object_item_count = 0 object_item_count = 0 [object = torch_nolight] direction = 1 target = 35, 28 [object = torch_nolight] direction = 0 target = 35, 28 [square = 36, 28] cube_type = g_tomb [square = 37, 28] cube_type = g_tomb [square = 38, 28] cube_type = g_tomb [object = sewer_bottom] [object = sewer_bottom] direction = 0 [square = 39, 28] cube_type = g_tomb [object = flag1] direction = 1 target = 39, 28 [square = 40, 28] cube_type = w_stone [square = 41, 28] cube_type = empty [square = 42, 28] cube_type = empty [square = 5, 29] cube_type = w_stone [square = 6, 29] cube_type = g_tomb [object = barrel] direction = 3 object_item_count = 6 object_item_count = 0 object_item_count = 0 [square = 7, 29] cube_type = g_tomb [enemy = spider] hp = 400 [square = 8, 29] cube_type = g_tomb [square = 9, 29] cube_type = g_tomb [square = 10, 29] cube_type = g_tomb [square = 11, 29] cube_type = g_tomb [square = 12, 29] cube_type = g_tomb [enemy = torso] hp = 350 [square = 13, 29] cube_type = g_tomb [square = 14, 29] cube_type = g_tomb [object = jamb] direction = 0 [object = jamb] [object = tomb_door_8lever] direction = 1 target = 14, 29 [square = 15, 29] cube_type = g_tomb [square = 16, 29] cube_type = g_tomb [object = sewer_bottom] direction = 0 [object = sewer_bottom] [square = 17, 29] cube_type = g_tomb [object = torch2] [object = torch2] direction = 3 [object = torch2] direction = 0 [object = torch2] direction = 1 [square = 18, 29] cube_type = g_tomb [object = sewer_bottom] direction = 0 [object = sewer_bottom] [square = 19, 29] cube_type = g_tomb [square = 20, 29] cube_type = g_tomb [square = 21, 29] cube_type = g_tomb [square = 22, 29] cube_type = g_tomb [square = 23, 29] cube_type = g_tomb [square = 24, 29] cube_type = g_tomb [enemy = corpse_eater] hp = 400 [square = 25, 29] cube_type = g_tomb [square = 26, 29] cube_type = w_stone [square = 27, 29] cube_type = w_stone [square = 28, 29] cube_type = w_stone [square = 29, 29] cube_type = w_stone [object = sewer_bottom] direction = 3 [square = 30, 29] cube_type = empty [square = 31, 29] cube_type = empty [square = 32, 29] cube_type = g_tomb [square = 33, 29] cube_type = g_tomb [object = sewer_bottom] direction = 3 [square = 34, 29] cube_type = empty [square = 35, 29] cube_type = g_tomb [object = sewer_bottom] direction = 1 [object = sewer_bottom] direction = 0 [object = column] direction = 3 [square = 36, 29] cube_type = g_tomb [object = sewer_bottom] direction = 0 [object = column] direction = 0 target = 36, 29 [square = 37, 29] cube_type = g_tomb [object = sewer_bottom] direction = 3 [object = sewer_bottom] direction = 0 [object = column] direction = 3 [square = 38, 29] cube_type = empty [square = 39, 29] cube_type = g_tomb [object = sewer_bottom] direction = 1 [square = 40, 29] cube_type = g_tomb [object = stone_sign4] direction = 0 [square = 41, 29] cube_type = empty [square = 42, 29] cube_type = empty [square = 5, 30] cube_type = w_stone [square = 6, 30] cube_type = g_tomb [object = column] direction = 3 [square = 7, 30] cube_type = g_tomb [square = 8, 30] cube_type = g_tomb [square = 9, 30] cube_type = g_tomb [object = column] direction = 3 [square = 10, 30] cube_type = g_tomb [square = 11, 30] cube_type = g_tomb [object = column] direction = 3 [square = 12, 30] cube_type = w_stone [square = 13, 30] cube_type = w_stone [square = 14, 30] cube_type = w_stone [square = 15, 30] cube_type = w_stone [object = sewer_bottom] direction = 3 [square = 16, 30] cube_type = empty [square = 17, 30] cube_type = g_tomb [object = sewer_bottom] direction = 3 [object = sewer_bottom] direction = 1 [square = 18, 30] cube_type = empty [square = 19, 30] cube_type = w_stone [object = sewer_bottom] direction = 1 [square = 20, 30] cube_type = w_stone [square = 21, 30] cube_type = w_stone [square = 22, 30] cube_type = w_stone [square = 23, 30] cube_type = w_stone [square = 24, 30] cube_type = w_stone [square = 25, 30] cube_type = g_tomb [object = dirt1] direction = 3 [square = 26, 30] cube_type = w_stone [square = 27, 30] cube_type = w_stone [square = 28, 30] cube_type = w_stone [square = 29, 30] cube_type = w_stone [object = sewer_bottom] direction = 3 [square = 30, 30] cube_type = empty [square = 31, 30] cube_type = empty [square = 32, 30] cube_type = g_tomb [square = 33, 30] cube_type = g_tomb [object = sewer_bottom] direction = 3 [square = 34, 30] cube_type = empty [square = 35, 30] cube_type = empty [square = 36, 30] cube_type = empty [square = 37, 30] cube_type = empty [square = 38, 30] cube_type = empty [square = 39, 30] cube_type = g_tomb [object = sewer_bottom] direction = 1 [square = 40, 30] cube_type = g_tomb [square = 41, 30] cube_type = empty [square = 42, 30] cube_type = empty [square = 5, 31] cube_type = w_stone [square = 6, 31] cube_type = w_stone [square = 7, 31] cube_type = w_stone [square = 8, 31] cube_type = w_stone [square = 9, 31] cube_type = w_stone [square = 10, 31] cube_type = w_stone [square = 11, 31] cube_type = w_stone [square = 12, 31] cube_type = w_stone [square = 13, 31] cube_type = g_tomb [square = 14, 31] cube_type = g_tomb [object = cracked_stone] direction = 1 target = 14, 31 [square = 15, 31] cube_type = g_tomb [object = cracked_stone] direction = 3 target = 15, 31 [square = 16, 31] cube_type = g_tomb [object = sewer_bottom] [square = 17, 31] cube_type = g_tomb [square = 18, 31] cube_type = g_tomb [object = sewer_bottom] [square = 19, 31] cube_type = g_tomb [object = cracked_stone] direction = 3 target = 19, 31 [object = lever] direction = 1 target = 19, 31 [square = 20, 31] cube_type = w_stone [square = 21, 31] cube_type = w_stone [square = 22, 31] cube_type = w_stone [square = 23, 31] cube_type = w_stone [square = 24, 31] cube_type = w_stone [square = 25, 31] cube_type = g_tomb [object = torch2] direction = 1 [square = 26, 31] cube_type = w_stone [square = 27, 31] cube_type = g_tomb [object = foliage1] direction = 0 [square = 28, 31] cube_type = g_tomb [object = foliage1] direction = 0 [object = foliage1] direction = 1 [object = chest1] direction = 3 object_item_count = 200 object_item_count = 0 object_item_count = 0 object_item_count = 40 [square = 29, 31] cube_type = w_stone [object = sewer_bottom] direction = 3 [square = 30, 31] cube_type = empty [square = 31, 31] cube_type = empty [square = 32, 31] cube_type = g_tomb [square = 33, 31] cube_type = g_tomb [square = 34, 31] cube_type = g_tomb [object = sewer_bottom] [square = 35, 31] cube_type = g_tomb [object = sewer_bottom] [square = 36, 31] cube_type = g_tomb [object = sewer_bottom] [square = 37, 31] cube_type = g_tomb [object = sewer_bottom] [square = 38, 31] cube_type = g_tomb [object = sewer_bottom] [square = 39, 31] cube_type = g_tomb [square = 40, 31] cube_type = g_tomb [square = 41, 31] cube_type = empty [square = 42, 31] cube_type = empty [square = 12, 32] cube_type = w_stone [square = 13, 32] cube_type = g_tomb [object = cracked_stone] direction = 0 target = 13, 32 [square = 14, 32] cube_type = w_stone [square = 15, 32] cube_type = w_stone [square = 16, 32] cube_type = g_tomb [object = cracked_stone] direction = 0 target = 16, 32 [square = 17, 32] cube_type = w_stone [square = 18, 32] cube_type = g_tomb [object = cracked_stone] direction = 0 target = 18, 32 [object = lever] target = 18, 32 [square = 19, 32] cube_type = w_stone [square = 20, 32] cube_type = w_stone [square = 21, 32] cube_type = w_stone [square = 22, 32] cube_type = g_tomb [object = down4] [square = 23, 32] cube_type = w_stone [square = 24, 32] cube_type = w_stone [square = 25, 32] cube_type = g_tomb [square = 26, 32] cube_type = g_tomb [object = tomb_door] direction = 3 [object = jamb] direction = 0 [object = jamb] [square = 27, 32] cube_type = g_tomb [square = 28, 32] cube_type = g_tomb [object = flag1] direction = 1 [square = 29, 32] cube_type = w_stone [object = sewer_bottom] direction = 3 [square = 30, 32] cube_type = empty [square = 31, 32] cube_type = empty [square = 32, 32] cube_type = g_tomb [object = column] direction = 0 [square = 33, 32] cube_type = g_tomb [square = 34, 32] cube_type = g_tomb [square = 35, 32] cube_type = g_tomb [square = 36, 32] cube_type = g_tomb [square = 37, 32] cube_type = g_tomb [square = 38, 32] cube_type = g_tomb [square = 39, 32] cube_type = g_tomb [square = 40, 32] cube_type = g_tomb [object = column] direction = 0 [square = 41, 32] cube_type = empty [square = 42, 32] cube_type = empty [square = 12, 33] cube_type = w_stone [square = 13, 33] cube_type = g_tomb [square = 14, 33] cube_type = g_tomb [object = boulder4] direction = 1 target = 14, 33 [object = lever] direction = 0 target = 14, 33 [square = 15, 33] cube_type = g_tomb [object = cracked_stone] direction = 1 target = 15, 33 [square = 16, 33] cube_type = g_tomb [object = lever] target = 16, 33 [square = 17, 33] cube_type = w_stone [square = 18, 33] cube_type = w_stone [square = 19, 33] cube_type = w_stone [square = 20, 33] cube_type = w_stone [square = 21, 33] cube_type = g_tomb [object = foliage1] direction = 3 [object = timber] direction = 1 target = 21, 33 [square = 22, 33] cube_type = g_tomb [object = torch2] target = 22, 33 [square = 23, 33] cube_type = g_tomb [object = torch2] direction = 0 target = 23, 33 [square = 24, 33] cube_type = g_tomb [square = 25, 33] cube_type = g_tomb [enemy = corpse_eater] hp = 400 [square = 26, 33] cube_type = w_stone [square = 27, 33] cube_type = g_tomb [object = dirt2] direction = 3 [square = 28, 33] cube_type = g_tomb [square = 29, 33] cube_type = w_stone [object = sewer_bottom] direction = 3 [square = 30, 33] cube_type = empty [square = 31, 33] cube_type = empty [square = 32, 33] cube_type = empty [square = 33, 33] cube_type = empty [square = 34, 33] cube_type = empty [square = 35, 33] cube_type = empty [square = 36, 33] cube_type = empty [square = 37, 33] cube_type = empty [square = 38, 33] cube_type = empty [square = 39, 33] cube_type = empty [square = 40, 33] cube_type = empty [square = 41, 33] cube_type = empty [square = 42, 33] cube_type = empty [square = 12, 34] cube_type = w_stone [square = 13, 34] cube_type = w_stone [square = 14, 34] cube_type = w_stone [square = 15, 34] cube_type = w_stone [square = 16, 34] cube_type = w_stone [square = 17, 34] cube_type = w_stone [square = 20, 34] cube_type = w_stone [square = 21, 34] cube_type = w_stone [square = 22, 34] cube_type = w_stone [square = 23, 34] cube_type = w_stone [square = 24, 34] cube_type = w_stone [square = 25, 34] cube_type = w_stone [square = 26, 34] cube_type = w_stone [square = 27, 34] cube_type = w_stone [square = 28, 34] cube_type = w_stone [square = 29, 34] cube_type = w_stone [object = sewer_bottom] direction = 3 [square = 30, 34] cube_type = empty [square = 31, 34] cube_type = empty [square = 32, 34] cube_type = empty [square = 33, 34] cube_type = empty [square = 34, 34] cube_type = empty [square = 35, 34] cube_type = empty [square = 36, 34] cube_type = empty [square = 37, 34] cube_type = empty [square = 38, 34] cube_type = empty [square = 39, 34] cube_type = empty [square = 40, 34] cube_type = empty [square = 41, 34] cube_type = empty [square = 42, 34] cube_type = empty \\*********************************** [level = KINGS_TOMB_3] size = 16, 20 object_items_reseted = 0 [square = 7, 0] cube_type = w_stone [square = 8, 0] cube_type = w_stone [square = 9, 0] cube_type = w_stone [square = 11, 0] cube_type = w_stone [square = 12, 0] cube_type = w_stone [square = 13, 0] cube_type = w_stone [square = 14, 0] cube_type = w_stone [square = 15, 0] cube_type = w_stone [square = 3, 1] cube_type = w_stone [square = 4, 1] cube_type = w_stone [square = 5, 1] cube_type = w_stone [square = 6, 1] cube_type = w_stone [square = 7, 1] cube_type = w_stone [square = 8, 1] cube_type = g_tomb [object = up2] [square = 9, 1] cube_type = w_stone [square = 10, 1] cube_type = w_stone [square = 11, 1] cube_type = w_stone [square = 12, 1] cube_type = g_tomb [square = 13, 1] cube_type = g_tomb [square = 14, 1] cube_type = g_tomb [object = dirt1] direction = 0 [square = 15, 1] cube_type = w_stone [square = 3, 2] cube_type = w_stone [square = 4, 2] cube_type = g_tomb [object = up1] [square = 5, 2] cube_type = w_stone [square = 6, 2] cube_type = w_stone [square = 7, 2] cube_type = g_tomb [object = column] direction = 0 [square = 8, 2] cube_type = g_tomb [square = 9, 2] cube_type = g_tomb [object = column] direction = 0 [square = 10, 2] cube_type = w_stone [square = 11, 2] cube_type = w_stone [square = 12, 2] cube_type = g_tomb [object = up3] direction = 0 [square = 13, 2] cube_type = w_stone [square = 14, 2] cube_type = g_tomb [object = torch] direction = 3 [square = 15, 2] cube_type = w_stone [square = 3, 3] cube_type = w_stone [square = 4, 3] cube_type = g_tomb [object = torch] direction = 3 [square = 5, 3] cube_type = g_tomb [object = foliage1] direction = 0 [square = 6, 3] cube_type = g_tomb [object = foliage1] direction = 0 [square = 7, 3] cube_type = g_tomb [enemy = skeleton] hp = 500 [square = 8, 3] cube_type = g_tomb [square = 9, 3] cube_type = g_tomb [object = dirt1] direction = 0 [square = 10, 3] cube_type = g_tomb [enemy = skeleton] hp = 500 [square = 11, 3] cube_type = w_stone [square = 12, 3] cube_type = w_stone [square = 13, 3] cube_type = w_stone [square = 14, 3] cube_type = g_tomb [enemy = skeleton] hp = 500 [square = 15, 3] cube_type = w_stone [square = 3, 4] cube_type = w_stone [square = 4, 4] cube_type = g_tomb [square = 5, 4] cube_type = w_stone [square = 6, 4] cube_type = w_stone [square = 7, 4] cube_type = g_tomb [object = torch] [square = 8, 4] cube_type = g_tomb [object = torch] [object = dirt1] direction = 0 [square = 9, 4] cube_type = g_tomb [object = torch] [square = 10, 4] cube_type = w_stone [square = 11, 4] cube_type = w_stone [square = 12, 4] cube_type = g_tomb [object = dirt1] direction = 0 target = 12, 4 [square = 13, 4] cube_type = g_tomb [square = 14, 4] cube_type = g_tomb [square = 15, 4] cube_type = w_stone [square = 2, 5] cube_type = w_stone [square = 3, 5] cube_type = w_stone [square = 4, 5] cube_type = g_tomb [object = tomb_door] direction = 0 [object = jamb] direction = 1 [object = jamb] direction = 3 [square = 5, 5] cube_type = w_stone [square = 6, 5] cube_type = w_stone [square = 7, 5] cube_type = w_stone [square = 8, 5] cube_type = w_stone [square = 9, 5] cube_type = w_stone [square = 10, 5] cube_type = w_stone [square = 11, 5] cube_type = w_stone [square = 12, 5] cube_type = g_tomb [object = tomb_door] direction = 0 [object = jamb] direction = 1 [object = jamb] direction = 3 [square = 13, 5] cube_type = w_stone [square = 14, 5] cube_type = w_stone [square = 15, 5] cube_type = w_stone [square = 2, 6] cube_type = w_stone [square = 3, 6] cube_type = g_tomb [square = 4, 6] cube_type = g_tomb [square = 5, 6] cube_type = g_tomb [item = apple] item_count = 0 [square = 6, 6] cube_type = w_stone [square = 7, 6] cube_type = w_stone [square = 8, 6] cube_type = g_tomb [object = stone_sign1] direction = 0 [object = stone_sign1] direction = 1 [object = stone_sign1] direction = 3 [object = torch2] direction = 3 [object = torch2] [object = torch2] direction = 1 [object = torch2] direction = 0 [object = tele_in] direction = 3 target = 2, 16 [square = 9, 6] cube_type = w_stone [square = 10, 6] cube_type = w_stone [square = 11, 6] cube_type = g_tomb [square = 12, 6] cube_type = g_tomb [square = 13, 6] cube_type = g_tomb [enemy = corpse_eater] hp = 400 [square = 14, 6] cube_type = w_stone [square = 2, 7] cube_type = w_stone [square = 3, 7] cube_type = g_tomb [enemy = corpse_eater] hp = 400 [square = 4, 7] cube_type = g_tomb [object = monk_statue_center] [square = 5, 7] cube_type = g_tomb [square = 6, 7] cube_type = w_stone [square = 7, 7] cube_type = g_tomb [object = flag1] direction = 0 [object = piedestal] direction = 0 target = 7, 7 [object = mentor_book] direction = 0 target = 7, 7 [square = 8, 7] cube_type = g_tomb [enemy = burning_skeleton] hp = 500 [enemy = burning_skeleton] hp = 500 [square = 9, 7] cube_type = g_tomb [object = flag1] direction = 0 [object = piedestal] direction = 0 target = 9, 7 [object = wizard_book] direction = 0 target = 9, 7 [square = 10, 7] cube_type = w_stone [square = 11, 7] cube_type = g_tomb [object = flag1] direction = 3 [square = 12, 7] cube_type = g_tomb [object = monk_statue_center] [square = 13, 7] cube_type = g_tomb [square = 14, 7] cube_type = w_stone [square = 2, 8] cube_type = w_stone [square = 3, 8] cube_type = g_tomb [square = 4, 8] cube_type = g_tomb [square = 5, 8] cube_type = g_tomb [enemy = corpse_eater] hp = 400 [square = 6, 8] cube_type = w_stone [square = 7, 8] cube_type = g_tomb [object = monk_statue_center] direction = 1 [square = 8, 8] cube_type = g_tomb [square = 9, 8] cube_type = g_tomb [object = monk_statue_center] direction = 3 [square = 10, 8] cube_type = w_stone [square = 11, 8] cube_type = g_tomb [item = orkish_brandy] item_count = 0 [square = 12, 8] cube_type = g_tomb [square = 13, 8] cube_type = g_tomb [object = dirt1] direction = 3 [square = 14, 8] cube_type = w_stone [square = 2, 9] cube_type = w_stone [square = 3, 9] cube_type = g_tomb [item = stones] item_count = 10 [square = 4, 9] cube_type = g_tomb [square = 5, 9] cube_type = g_tomb [square = 6, 9] cube_type = w_stone [square = 7, 9] cube_type = g_tomb [object = monk_statue_center] direction = 1 [square = 8, 9] cube_type = g_tomb [square = 9, 9] cube_type = g_tomb [object = monk_statue_center] direction = 3 [square = 10, 9] cube_type = w_stone [square = 11, 9] cube_type = g_tomb [enemy = skeleton] hp = 500 [square = 12, 9] cube_type = g_tomb [square = 13, 9] cube_type = g_tomb [enemy = skeleton] hp = 500 [square = 14, 9] cube_type = w_stone [square = 2, 10] cube_type = w_stone [square = 3, 10] cube_type = w_stone [square = 4, 10] cube_type = g_tomb [square = 5, 10] cube_type = w_stone [square = 6, 10] cube_type = w_stone [square = 7, 10] cube_type = g_tomb [object = column] direction = 3 [square = 8, 10] cube_type = g_tomb [square = 9, 10] cube_type = g_tomb [object = column] direction = 3 [square = 10, 10] cube_type = w_stone [square = 11, 10] cube_type = w_stone [square = 12, 10] cube_type = g_tomb [square = 13, 10] cube_type = w_stone [square = 14, 10] cube_type = w_stone [square = 3, 11] cube_type = w_stone [square = 4, 11] cube_type = g_tomb [square = 5, 11] cube_type = g_tomb [square = 6, 11] cube_type = g_tomb [object = tomb_door] direction = 3 [object = jamb] direction = 0 [object = jamb] [square = 7, 11] cube_type = g_tomb [enemy = skeleton] hp = 500 [square = 8, 11] cube_type = g_tomb [square = 9, 11] cube_type = g_tomb [enemy = skeleton] hp = 500 [square = 10, 11] cube_type = g_tomb [object = tomb_door] direction = 3 [object = jamb] [object = jamb] direction = 0 [square = 11, 11] cube_type = g_tomb [square = 12, 11] cube_type = g_tomb [enemy = livingdead] hp = 450 [enemy = livingdead] hp = 450 [square = 13, 11] cube_type = w_stone [square = 3, 12] cube_type = w_stone [square = 4, 12] cube_type = w_stone [square = 5, 12] cube_type = w_stone [square = 6, 12] cube_type = w_stone [square = 7, 12] cube_type = g_tomb [object = column] direction = 3 [square = 8, 12] cube_type = g_tomb [square = 9, 12] cube_type = g_tomb [object = column] direction = 3 [square = 10, 12] cube_type = w_stone [square = 11, 12] cube_type = w_stone [square = 12, 12] cube_type = g_tomb [square = 13, 12] cube_type = w_stone [square = 14, 12] cube_type = w_stone [square = 1, 13] cube_type = w_stone [square = 2, 13] cube_type = w_stone [square = 3, 13] cube_type = w_stone [square = 4, 13] cube_type = w_stone [square = 5, 13] cube_type = w_stone [square = 6, 13] cube_type = w_stone [square = 7, 13] cube_type = w_stone [square = 8, 13] cube_type = g_tomb [square = 9, 13] cube_type = w_stone [square = 10, 13] cube_type = w_stone [square = 11, 13] cube_type = g_tomb [square = 12, 13] cube_type = g_tomb [square = 13, 13] cube_type = g_tomb [square = 14, 13] cube_type = w_stone [square = 0, 14] cube_type = w_stone [square = 1, 14] cube_type = w_stone [square = 2, 14] cube_type = g_tomb [object = column] [square = 3, 14] cube_type = g_tomb [object = monk_statue_center] [square = 4, 14] cube_type = g_tomb [object = column] [square = 5, 14] cube_type = w_stone [square = 6, 14] cube_type = w_stone [square = 7, 14] cube_type = w_stone [square = 8, 14] cube_type = g_tomb [object = up4] direction = 0 [square = 9, 14] cube_type = w_stone [square = 10, 14] cube_type = w_stone [square = 11, 14] cube_type = g_tomb [object = flag1] target = 11, 14 [enemy = burning_skeleton] hp = 500 [square = 12, 14] cube_type = g_tomb [square = 13, 14] cube_type = g_tomb [object = flag1] target = 13, 14 [enemy = burning_skeleton] hp = 500 [square = 14, 14] cube_type = w_stone [square = 0, 15] cube_type = w_stone [square = 1, 15] cube_type = g_tomb [object = column] [square = 2, 15] cube_type = g_tomb [square = 3, 15] cube_type = g_tomb [object = chest1] direction = 3 object_item_count = 0 object_item_count = 0 object_item_count = 0 [square = 4, 15] cube_type = g_tomb [enemy = corpse_eater] hp = 400 [square = 5, 15] cube_type = g_tomb [object = column] [square = 6, 15] cube_type = w_stone [square = 7, 15] cube_type = w_stone [square = 8, 15] cube_type = w_stone [square = 9, 15] cube_type = w_stone [square = 10, 15] cube_type = w_stone [square = 11, 15] cube_type = w_stone [square = 12, 15] cube_type = g_tomb [object = torch2] direction = 1 target = 12, 15 [object = torch2] target = 12, 15 [object = tele_level1] direction = 0 target = 12, 15 [square = 13, 15] cube_type = w_stone [square = 14, 15] cube_type = w_stone [square = 0, 16] cube_type = w_stone [square = 1, 16] cube_type = g_tomb [object = stone_sign2] direction = 3 [object = tele_out] direction = 3 target = 4, 16 [square = 2, 16] cube_type = g_tomb [object = got_in_tomb] direction = 0 target = 2, 16 [enemy = burning_skeleton] hp = 500 [square = 3, 16] cube_type = g_tomb [object = sarcophagus] direction = 3 object_item_count = 0 [object = torch2] [object = torch2] direction = 3 [object = torch2] direction = 0 [object = torch2] direction = 1 [square = 4, 16] cube_type = g_tomb [square = 5, 16] cube_type = g_tomb [object = monk_statue_center] direction = 3 [square = 6, 16] cube_type = w_stone [square = 11, 16] cube_type = w_stone [square = 12, 16] cube_type = w_stone [square = 13, 16] cube_type = w_stone [square = 0, 17] cube_type = w_stone [square = 1, 17] cube_type = g_tomb [object = column] [square = 2, 17] cube_type = g_tomb [enemy = corpse_eater] hp = 400 [square = 3, 17] cube_type = g_tomb [object = chest2] direction = 3 target = 3, 17 object_item_count = 0 object_item_count = 0 [square = 4, 17] cube_type = g_tomb [square = 5, 17] cube_type = g_tomb [object = column] [square = 6, 17] cube_type = w_stone [square = 0, 18] cube_type = w_stone [square = 1, 18] cube_type = w_stone [square = 2, 18] cube_type = g_tomb [object = column] [square = 3, 18] cube_type = g_tomb [object = monk_statue_center] direction = 0 [square = 4, 18] cube_type = g_tomb [object = column] [square = 5, 18] cube_type = w_stone [square = 6, 18] cube_type = w_stone [square = 1, 19] cube_type = w_stone [square = 2, 19] cube_type = w_stone [square = 3, 19] cube_type = w_stone [square = 4, 19] cube_type = w_stone [square = 5, 19] cube_type = w_stone