[sprite = bush1] bitmap = data\object\bush1snow.gif, 1, 1, 1 [object = bush1] map_frame = 2, 2 front = bush1, 1,0, -80,180, 120,120 front = bush1, 1,1, -20,150, 100,100 front = bush1, 1,2, 25,120, 68,68 front = bush1, 1,3, 60,99, 47,47 front = bush1, 1,4, 95,82, 30,30 front = bush1, 2,1, 160,150, 100,100 front = bush1, 2,2, 160,120, 68,68 front = bush1, 2,3, 160,99, 47,47 front = bush1, 2,4, 160,82, 30,30 front = bush1, 3,0, 400,180, 120,120 front = bush1, 3,1, 340,150, 100,100 front = bush1, 3,2, 295,120, 68,68 front = bush1, 3,3, 260,99, 47,47 front = bush1, 3,4, 225,82, 30,30 left = bush1, 1,0, -80,180, 120,120 left = bush1, 1,1, -20,150, 100,100 left = bush1, 1,2, 25,120, 68,68 left = bush1, 1,3, 60,99, 47,47 left = bush1, 1,4, 95,82, 30,30 left = bush1, 2,1, 160,150, 100,100 left = bush1, 2,2, 160,120, 68,68 left = bush1, 2,3, 160,99, 47,47 left = bush1, 2,4, 160,82, 30,30 left = bush1, 3,0, 400,180, 120,120 left = bush1, 3,1, 340,150, 100,100 left = bush1, 3,2, 295,120, 68,68 left = bush1, 3,3, 260,99, 47,47 left = bush1, 3,4, 225,82, 30,30 right = bush1, 1,0, -80,180, 120,120 right = bush1, 1,1, -20,150, 100,100 right = bush1, 1,2, 25,120, 68,68 right = bush1, 1,3, 60,99, 47,47 right = bush1, 1,4, 95,82, 30,30 right = bush1, 2,1, 160,150, 100,100 right = bush1, 2,2, 160,120, 68,68 right = bush1, 2,3, 160,99, 47,47 right = bush1, 2,4, 160,82, 30,30 right = bush1, 3,0, 400,180, 120,120 right = bush1, 3,1, 340,150, 100,100 right = bush1, 3,2, 295,120, 68,68 right = bush1, 3,3, 260,99, 47,47 right = bush1, 3,4, 225,82, 30,30 back = bush1, 1,0, -80,180, 120,120 back = bush1, 1,1, -20,150, 100,100 back = bush1, 1,2, 25,120, 68,68 back = bush1, 1,3, 60,99, 47,47 back = bush1, 1,4, 95,82, 30,30 back = bush1, 2,1, 160,150, 100,100 back = bush1, 2,2, 160,120, 68,68 back = bush1, 2,3, 160,99, 47,47 back = bush1, 2,4, 160,82, 30,30 back = bush1, 3,0, 400,180, 120,120 back = bush1, 3,1, 340,150, 100,100 back = bush1, 3,2, 295,120, 68,68 back = bush1, 3,3, 260,99, 47,47 back = bush1, 3,4, 225,82, 30,30 editor_icon = 14 block = 1 flip_left=1