[sprite = boulder4] bitmap = data\object\boulder4.gif, 1, 1, 1 [object = boulder4] offset_front = boulder4, 0, 0, -1 offset_back = boulder4, 0, 0, -1 offset_left = boulder4, 0, 0, -1 offset_right = boulder4, 0, 0, -1 editor_icon = 11 block = 1 click_range=1,1 click_rect.0 = 1,1,118,104 click_rect.1 = 1,1,118,104 click_rect.2 = 1,1,118,104 click_rect.3 = 1,1,118,104 behavior = push map_frame = 3, 12